NeverBehave(留言 | 贡献) |
LeCgHn Jason(留言 | 贡献) 无编辑摘要 |
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− | {{Perk Article|Yes |
+ | {{Perk Article|Yes|Hillbilly|30}} |
+ | {{Perk Table Teachable}} |
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! width="64px"|Icon !! width="100px"|{{clr|1|Tier I}} !! width="100px"|{{clr|2|Tier II}} !! width="100px"|{{clr|3|Tier III}} !! Description |
! width="64px"|Icon !! width="100px"|{{clr|1|Tier I}} !! width="100px"|{{clr|2|Tier II}} !! width="100px"|{{clr|3|Tier III}} !! Description |
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− | + | ! [[File:IconPerks enduring.png|64px]] |
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| 25 % |
| 25 % |
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| 50 % |
| 50 % |
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| 75 % |
| 75 % |
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+ | | You are resilient to pain. |
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− | + | Recovery rate of stuns caused by physical objects is increased by '''{{clr|1|25}}/{{clr|2|50}}/{{clr|3|75}} %'''. |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! width="64px"|Icon !! width="100px"|{{clr|1|Tier I}} !! width="100px"|{{clr|2|Tier II}} !! width="100px"|{{clr|3|Tier III}} !! Description |
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+ | |- |
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+ | ! [[File:IconPerks enduring.png|64px]] |
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+ | | 25 % |
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+ | | 50 % |
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+ | | 75 % |
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+ | | You are resilient to pain. |
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+ | Recovery rate of stuns caused by physical objects is increased by '''{{clr|1|25}}/{{clr|2|50}}/{{clr|3|75}} %'''. |
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+ | |||
+ | Recovery time of stuns caused by Perks is reduced by '''{{clr|6|20 %}}'''. |
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+ | |} |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! width="64px"|Icon !! width="100px"|{{clr|1|Tier I}} !! width="100px"|{{clr|2|Tier II}} !! width="100px"|{{clr|3|Tier III}} !! Description |
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+ | |- |
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+ | ! [[File:IconPerks enduring.png|64px]] |
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+ | | 25 % |
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+ | | 50 % |
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+ | | 75 % |
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+ | | You are resilient to pain. |
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+ | Recovery rate of stuns caused by physical objects is increased by '''{{clr|1|25}}/{{clr|2|50}}/{{clr|3|75}} %'''. |
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+ | |||
+ | Recovery time of stuns caused by Perks is reduced by '''{{clr|6|35 %}}'''. |
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+ | |} |
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+ | === Version 1.7.0 === |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! width="64px"|Icon !! width="100px"|{{clr|1|Tier I}} !! width="100px"|{{clr|2|Tier II}} !! width="100px"|{{clr|3|Tier III}} !! Description |
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+ | |- |
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+ | ! [[File:IconPerks enduring.png|64px]] |
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+ | | 50 % |
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+ | 20 % |
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+ | | 60 % |
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+ | 28 % |
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+ | | 75 % |
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+ | 35 % |
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+ | | You are resilient to pain. |
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+ | Recovery rate of stuns caused by physical objects is increased by '''{{clr|1|50}}/{{clr|2|60}}/{{clr|3|75}} %'''. |
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+ | |||
+ | Recovery time of stuns caused by Perks is reduced by '''{{clr|1|20}}/{{clr|2|28}}/{{clr|3|35}} %'''. |
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+ | |} |
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+ | === 版本 2.6.0 === |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! width="64px"|Icon !! width="100px"|{{clr|1|Tier I}} !! width="100px"|{{clr|2|Tier II}} !! width="100px"|{{clr|3|Tier III}} !! Description |
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+ | |- |
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+ | ! [[File:IconPerks enduring.png|64px]] |
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+ | | 50 % |
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+ | | 60 % |
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+ | | 75 % |
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+ | | 你对疼痛具有抵抗力。从眩晕中恢复的速度增加'''{{clr|1|50}}/{{clr|2|60}}/{{clr|3|75}} %'''。 |
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+ | |||
+ | ''{{clr|9|“他一往直前,永不停息。”}}''。 |
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+ | |} |
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+ | === Version 3.0.0 === |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! width="64px"|Icon !! width="100px"|{{clr|1|Tier I}} !! width="100px"|{{clr|2|Tier II}} !! width="100px"|{{clr|3|Tier III}} !! Description |
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+ | |- |
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+ | ! [[File:IconPerks enduring.png|64px]] |
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+ | | 40 % |
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+ | | 45 % |
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+ | | 50 % |
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+ | | You are resilient to pain. |
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+ | '''Pallet Stun''' duration reduced by '''{{clr|1|40}}/{{clr|2|45}}/{{clr|3|50}} %'''. |
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+ | |} |
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+ | |||
+ | |||
+ | == Change Log == |
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+ | === [[Patch 1.2.1]] === |
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+ | * '''''{{clr|2|Buff}}:''''' added new condition that reduces the Stun Timer caused Perks (at the time namely {{IconLink|Decisive Strike}}) by '''{{clr|2|20 %}}''' across all Tiers. |
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+ | * '''''{{clr|2|Buff}}:''''' increased the Stun Timer reduction by '''{{clr|2|35 %}}''' across all Tiers. |
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+ | === [[Patch 1.7.0]] === |
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+ | * '''''{{clr|6|Quality of Life}}:''''' now applies its modifiers to all stuns. |
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+ | ** This was bugged and did not apply the correct value. The actual values that were applied were a Recovery Time reduction of '''{{clr|1|20}}/{{clr|2|28}}/{{clr|3|35}} %'''. |
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+ | * '''''{{clr|2|Buff}}:''''' increased the Stun Recovery rate to '''{{clr|1|50}}/{{clr|2|60}}/{{clr|3|75}} %'''. |
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+ | === [[Patch 2.6.0]] === |
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+ | * '''''{{clr|6|Quality of Life}}:''''' fixed the change introduced in [[Patch 1.7.0]]; '''{{PAGENAME}}''' now applies its modifiers correctly to all stuns. |
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+ | === [[Patch 3.0.0]] === |
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+ | * '''''{{clr|2|Buff}}:''''' changed '''{{PAGENAME}}''' to reduce the Stun Timer by '''{{clr|1|40}}/{{clr|2|45}}/{{clr|3|50}} %''' instead of accelerating the Recovery rate and adjusted the description accordingly. |
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+ | ** Albeit having lower values than before, this change is a buff as these values now affect the Stun Timer directly. |
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+ | * '''''{{clr|8|Nerf}}:''''' no longer affects stuns triggered by Perks. |
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+ | |||
− | == |
+ | == Trivia == |
+ | * '''{{PAGENAME}}''' reduces the Pallet Stun Time from '''2 seconds''' down to '''{{clr|1|1.2}}/{{clr|2|1.1}}/{{clr|3|1}} seconds'''. |
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− | * Added ''Recovery from physical stun condition caused by Perks'', value set to '''20%''' across all Tiers. |
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− | * Increased recovery rate for stuns caused by Perks to '''35%''' across all Tiers. |
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− | * Removed ''Recovery from physical stun condition caused by Perks'', the standard '''{{PAGENAME}}''' values now apply to all kinds of stuns. |
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− | * Increased recovery rate from '''{{clr|2|25%}}/{{clr|2|50%}}/{{clr|3|75%}}''' to '''{{clr|2|50%}}/{{clr|2|60%}}/{{clr|3|75%}}'''. |
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− | ==Trivia== |
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− | *'''{{PAGENAME}}''' does '''''not''''' reduce the stun from the [[Lightburn]] mechanic. |
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− | == |
+ | == Videos == |
{| class="wikitable" |
{| class="wikitable" |
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− | ! Default Stun Time !! Enduring III |
+ | ! Default Stun Time !! Enduring III (pre-3.0.0) !! Enduring III (post-3.0.0) |
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− | ! [[File:PalletStunDefault.mp4|500px|frameless|left|border]] !! [[File:Enduring.mp4|500px|frameless|left|border]] |
+ | ! [[File:PalletStunDefault.mp4|500px|frameless|left|border]] !! [[File:Enduring_pre300.mp4|500px|frameless|left|border]] !! [[File:Enduring.mp4|500px|frameless|left|border]] |
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− | [[Category:Perks]] |
+ | [[Category: Perks]] |
+ | [[Category: Teachable Killer Perks]] |
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− | [[ |
+ | [[de:Beständig]] |
+ | [[es:Resistente]] |
2020年4月3日 (五) 10:45的最新版本
耐力持久是一個电锯杀手 可傳授的技能 。
轉生电锯杀手分別達到轉生1、2、3以解鎖所有其他角色的I、II、III級的耐力持久。
圖示 | I | II | III | 描述 |
---|---|---|---|---|
40 % | 45 % | 50 % | 你對疼痛具有抵抗力。你被木板砸暈的持續時間縮短40/45/50 %。
“他一往直前,永不停息。” | |
4,000 | 5,000 | 6,000 |
圖示 | 可傳授版本 | 描述 |
---|---|---|
40 % | (可传授技能描述未加入Template:Perk desc teachable) | |
5,000 |
History[ | ]
Version 1.0.0[ | ]
Icon | Tier I | Tier II | Tier III | Description |
---|---|---|---|---|
25 % | 50 % | 75 % | You are resilient to pain.
Recovery rate of stuns caused by physical objects is increased by 25/50/75 %. |
Version 1.2.1[ | ]
Version 1.2.1d[ | ]
Version 1.7.0[ | ]
版本 2.6.0[ | ]
Icon | Tier I | Tier II | Tier III | Description |
---|---|---|---|---|
50 % | 60 % | 75 % | 你对疼痛具有抵抗力。从眩晕中恢复的速度增加50/60/75 %。
“他一往直前,永不停息。”。 |
Version 3.0.0[ | ]
Icon | Tier I | Tier II | Tier III | Description |
---|---|---|---|---|
40 % | 45 % | 50 % | You are resilient to pain.
Pallet Stun duration reduced by 40/45/50 %. |
Change Log[ | ]
Patch 1.2.1[ | ]
- Buff: added new condition that reduces the Stun Timer caused Perks (at the time namely Decisive Strike ) by 20 % across all Tiers.
Hotfix 1.2.1d[ | ]
- Buff: increased the Stun Timer reduction by 35 % across all Tiers.
Patch 1.7.0[ | ]
- Quality of Life: now applies its modifiers to all stuns.
- This was bugged and did not apply the correct value. The actual values that were applied were a Recovery Time reduction of 20/28/35 %.
- Buff: increased the Stun Recovery rate to 50/60/75 %.
Patch 2.6.0[ | ]
- Quality of Life: fixed the change introduced in Patch 1.7.0; 耐力持久 now applies its modifiers correctly to all stuns.
Patch 3.0.0[ | ]
- Buff: changed 耐力持久 to reduce the Stun Timer by 40/45/50 % instead of accelerating the Recovery rate and adjusted the description accordingly.
- Albeit having lower values than before, this change is a buff as these values now affect the Stun Timer directly.
- Nerf: no longer affects stuns triggered by Perks.
Trivia[ | ]
- 耐力持久 reduces the Pallet Stun Time from 2 seconds down to 1.2/1.1/1 seconds.
Videos[ | ]
Default Stun Time | Enduring III (pre-3.0.0) | Enduring III (post-3.0.0) |
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