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==提示== ''Main article: [[Hints#Hillbilly|Hints]]'' * Your secondary action sends you into a sprinting rage. Any successful hit instantly sends the victim into the dying state. * You can tap the secondary action to keep it almost full and use it exactly when you need to. * If you stop revving your chainsaw, it will keep making sound while the amount of rev gets depleted back to 0%. * Every time you rev your chainsaw, you audibly give away your position on the whole map. Use your secondary wisely. * Your secondary action may also mask the sounds of survivors, (breathing, injured, footsteps,) and generally revving it up constantly should be kept for catching survivors around corners or windows. * Your secondary action causes you to sprint much faster than walking if you hold the secondary action button down, and when you release, you launch the chainsaw's attack. * The sprint can be used as long as you hold down the secondary action button until you run into a wall or object. * Remember to use the chainsaw sprint to move around maps quickly, or to gain distance on a survivor before using the chainsaw's attack. Keep in mind the chainsaw is loud and gives away your position while you use it. * The chainsaw is capable to destroying dropped barricades in half the normal time of destroying them. However, the chainsaw will not destroy it when right next to the barricade, and a few meters of distance is necessary. * Although using the chainsaw to destroy barricades is much faster, the time it takes to rev up the chainsaw and the brief stun on destroying a barricade will take longer than simply breaking it by hand. This method of destruction is preferable in tight chase, where time spent looking at the ground is crucial and the quicker barricade destruction will benefit you. * In the first few seconds of charging with the chainsaw, you are slightly slower but you have far more control over your turning. As you keep going, however, your movement becomes less responsive. * You don't necessarily have to use the chainsaw charge to hit survivors. It's a great way to travel quickly through the map, patrolling many generators far away from each other. * You'd be surprised as to how the chainsaw's sound alone can make survivors nervous, causing them to fail skill checks and generate noise. * You can cancel the chainsaw's sprint by prematurely "attacking." This ensures that you won't run into an obstacle and stun yourself, or to stop right next to a survivor who has turned the other way. * The longer your sprint, the longer your stun will be.
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