流血
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The meat. It bleeds. | ![]() |
~ The Voices |

流血 is a Game Mechanic featured in Dead by Daylight .
概述[编辑 | 编辑源代码]
Survivors in the Injured
or Dying State
are affected with 流血. They leave behind pools of blood until they are healed, unless they are using No Mither
. The Killer
is notified when bleeding Survivors have been healed by a displayed in-game Score Event.
Apt Killers can use the blood pools to track down an injured Survivor, which is especially useful if the Survivor has Iron Will and is silent.
On darker Maps, Blood is rather difficult to discern from the floor textures, especially in patches of grass. Bloodhound
greatly increases the visibility of Blood, thus making it easier to track 流血 Survivors.
流血 is related to the Status Effect Haemorrhage .
影响流血的可解锁内容[编辑 | 编辑源代码]
技能[编辑 | 编辑源代码]
图标 | 名称 | 描述 |
---|---|---|
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血气追踪 |
(技能描述未加入Template:Perk desc) |
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不痛不痒 |
整场游戏你处于不治
“他妈的,就是揍了那小子一次,他们就把我踢出圈子了..后来我去酒吧喝了几大杯,就不再发愁了。老子不痛不痒,没那闲工夫纠缠。”——大卫·金 |
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辣手屠夫 |
你深谙杀戮之道,袭击成功后会轻微增加/中幅增加/巨幅增加逃生者的流血 “这个恶魔天性残暴不仁,折磨猎物并使其生不如死会带给它莫大的快感,所以它绝对不会给猎物一个爽快的死法。” |
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守夜人 |
即便在極端的情況下,你也要照看好自己的朋友。你和你的同伴在8米範圍內從疲勞、出血、重傷、減速和障目狀態中恢複的速度增加10/15/20 %。 |
附加品[编辑 | 编辑源代码]
图标 | 名称 | 可否叠加? | 工匠 ![]() |
稀有度 | 效果 | 力量 |
---|---|---|---|---|---|---|
锯齿夹 | (附加品敘述未加入Template:Add-on desc) | 捕兽夹 ![]() | ||||
糙石 | 这块石头过于粗糙,没什么好的用处,但可对受害者造成严重的开放性创伤。
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狩猎飞斧 ![]() | ||||
细石 | 冰球形状的珩磨工具,可用于磨利斧头的刀锋,对受害者造成裸露的创口。
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美工刀片 | 下颚撕裂器的改装配件:加装在内侧的锋利刀片让受害者每分每秒都受到疼痛折磨。
|
竖锯的洗礼 ![]() | ||||
“盲人战士”- 白色 | (附加品敘述未加入Template:Add-on desc) | 骷髅丧钟 ![]() |
杂项[编辑 | 编辑源代码]
- Combining the Perks Bloodhound
and Sloppy Butcher
will create a bright, almost continuous red-line of blood on the floor, which makes tracking an injured Survivor a piece of cake.
视频[编辑 | 编辑源代码]
默认 | 血气追踪 ![]() |
辣手屠夫 ![]() |
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