Dead by Daylight Wiki

Three Survivors with varying Survivor Ranks; Rank 10, 4, and 20 (left to right).

段位 is a feature in ranked trials of Dead by Daylight IconHelp DBDlogo.png.


The Player's 段位 is dependent on how many "Pips" they have accumulated from playing ranked games (any game-mode that isn't Kill Your Friends). The number of a Character's Rank indicates the Player's overall skill level at the game. The highest is Rank 1, the lowest Rank 20. To "rank up" means to have gained enough Pips to increase your Rank by one. Similarly, "ranking down" means to have failed to receive a Pip.

By ranking up, Players will be placed in lobbies against other Players of similar Ranks, and will display more colourful Rank borders.


There are two types of 段位s in the Game: Killers IconHelpLoading killer.png have a Killer Rank, whilst Survivors IconHelpLoading survivor.png have a Survivor Rank.
Unlike Levels, Ranks are shared between all Survivors and between all Killers.


Rank totalPips.PNG

After a match has concluded, the number of Pips obtained will be put towards the Player's Rank for either the Killer Rank or Survivor Rank. If a Player has filled their Pip slots to the maximum, the Player will Rank up and their Pips will be reset, up to Rank 1. If a Player completes a match without receiving a Pip, they will lose a Pip from their Rank. If they lose enough Pips, they will de-rank and lose a Rank, up to Rank 15. De-ranking to below Rank 15 is no longer possible.

Players in Ranks 20 through 16 cannot de-pip, they will either gain a Pip or Safety Pip until they reach Rank 15.

As a Player ranks up, the number of Pips to reach the next Rank will increase.

At Rank 1, Pips are no longer accumulated. In subsequent games, losing one pip will return the player to Rank 2 with 4 pips.

Rank Icon (Killer) Rank Icon (Survivor) Rank Pips
IconRank killer 20.png IconRank survivor 20.png Rank 20 3 Pips
IconRank killer 19.png IconRank survivor 19.png Rank 19
IconRank killer 18.png IconRank survivor 18.png Rank 18 4 Pips
IconRank killer 17.png IconRank survivor 17.png Rank 17
IconRank killer 16.png IconRank survivor 16.png Rank 16
IconRank killer 15.png IconRank survivor 15.png Rank 15
IconRank killer 14.png IconRank survivor 14.png Rank 14
IconRank killer 13.png IconRank survivor 13.png Rank 13
IconRank killer 12.png IconRank survivor 12.png Rank 12 5 Pips
IconRank killer 11.png IconRank survivor 11.png Rank 11
IconRank killer 10.png IconRank survivor 10.png Rank 10
IconRank killer 9.png IconRank survivor 9.png Rank 9
IconRank killer 8.png IconRank survivor 8.png Rank 8
IconRank killer 7.png IconRank survivor 7.png Rank 7
IconRank killer 6.png IconRank survivor 6.png Rank 6
IconRank killer 5.png IconRank survivor 5.png Rank 5
IconRank killer 4.png IconRank survivor 4.png Rank 4
IconRank killer 3.png IconRank survivor 3.png Rank 3
IconRank killer 2.png IconRank survivor 2.png Rank 2
IconRank killer 1.png IconRank survivor 1.png Rank 1 0 Pips

Emblem System[]

Main article: Emblems

As of Patch 1.9.4, the Ranking for both Killers and Survivors is now determined by the Emblems System.

The Quality of Emblems determines the amount of points they award towards ranking:

Quality Points awarded
None (no Emblem received) 0
Bronze 1
Silver 2
Gold 3
Iridescent 4

Pip Conditions[]

As of Patch 2.6.0, the Pip conditions depend on the specific Rank group (colour) the Player's Character is in.

Rank Group Emblem Points Pip(s)
Ranks 20-17 0-8 Points 0 (Safety) Pip
9-13 Points +1 Pip
14-16 Points +2 Pips
Ranks 16-13 0-5 Points -1 Pip
6-9 Points 0 (Safety) Pip
10-13 Points +1 Pip
14-16 Points +2 Pips
Ranks 12-9 0-6 Points -1 Pip
7-10 Points 0 (Safety) Pip
11-14 Points +1 Pip
15-16 Points +2 Pips
Ranks 8-5 0-7 Points -1 Pip
8-11 Points 0 (Safety) Pip
12-14 Points +1 Pip
15-16 Points +2 Pips
Ranks 4-1 0-8 Points -1 Pip
9-12 Points 0 (Safety) Pip
13-15 Points +1 Pip
16 Points +2 Pips


On the 13th of each month, Ranks reset. Currently, no ranking rewards are given by the end of the season.

Rank Reset[]

Pre Reset Rank Post Reset Rank
1 10, 2 Pips
2 10
3 11, 2 Pips
4 11
5 12, 3 Pips
6 12
7 13, 3 Pips
8 13
9 14, 2 Pips
10 14
11 15, 2 Pips
12 15
13 16, 1 Pip
14 16
15 17, 1 Pip
16 18, 3 Pips
17 18
18 19, 1 Pip
19 20, 2 Pips
20 20


Bloodpoint Ranking[]

A player receiving one pip after a match.

This Ranking System was used up to Patch 1.9.3 for Survivors and up to Patch 1.5.3 for Killers:

In order to rank, Players had to accumulate sufficient amounts of Bloodpoints IconHelp bloodpoints.png in four scoring Categories.

Survivors had the following Categories: Objectives, Survival, Altruism and Boldness.

Killers had the following Categories: Brutality, Deviousness, Hunting and Sacrifice.

After the trial ended, or if the Player died, the Player would be shown their total score as a breakdown of the four Categories. Concurrently, a red bar beneath this information would begin to fill - with the bar representing the Player's total Bloodpoints accumulated that counted towards pipping and thus ranking up or down. In order to gain Pips, the red bar must have filled up past the first white pip. Players could earn up to two Pips per trial.

After a Player's Bloodpoint score reached 5,000 in a Category, the additional Bloodpoints earned would not count towards their Rank anymore and just be added to their account. For example, if a Player had earned 8,000 Bloodpoints in one category and 2,000 in another, they would not gain a Pip, due to the fact that each Category caps at 5,000 "ranking" Bloodpoints (and therefore the total "ranking" Bloodpoints would be 7,000). However, the Player would not lose a pip, due to the fact that they earned 7,000 "ranking" Bloodpoints which were enough for a safety pip. The "spendable" Bloodpoints received by the Player at the end of the match would still be 10,000.

"Ranking" Bloodpoints required Pips Awarded
0 - 6999 -1
7000 - 9999 0 (Safety Pip)
10000 - 19999 1
20000 - 32000 2

Victory Cube[]

As of Patch 1.5.3, the Pip system for Killers was based upon achieved sacrifices and not upon the amount of Bloodpoints achieved in a scoring category, those two were now completely independent.

Killers earned Killer Goals by bringing a Survivor closer and closer to being sacrificed. The scoring events necessary for that were:

  1. Hooking: For each Hook phase, you gain +1 Killer Goals.
    • First time hooked +1
    • Struggle +1
    • Sacrifice +2 (+1 for the phase and +1 for the player's death)
  2. Memento Mori: Performing a Memento Mori on a Survivor grants +2 Killer Goals. (+ 1 for the action and +1 for the player’s death)
    • Bleed out: Bleeding out a Survivor grants +1 Killer Goals. (+0 for the bleed out and +1 for the player's death)
  3. Survivor Disconnect Loading: Survivors who disconnect during loading will grant Killers +2 Killer Goals each. (Killers should still be able to satisfy their Killer Goals when this happens, but as the Killer did not play against these Survivors he is only granted half the points)
  4. Survivor Disconnect during Trial: Survivors who disconnect after 5 minutes of the Trial will grant the Killer +4 Killer Goals as they would be depriving the Killer of his Killer Goals.
  5. Killer Disconnects: All Killer Goals are negated and the Killer is awarded 0 Killer Goals.
Killer Goals Pips Awarded Displayed Message
0 - 7 -1 Entity Displeased
8 0 (Safety Pip) Brutal Killer
9 - 15 1 Ruthless Killer
16 2 Merciless Killer

Emblems (pre-2.6.0)[]

Pip Conditions[]

Emblem Points Pips Awarded
0 - 5 -1
6 - 8 0 (Safety Pip)
9 - 13 1
14 - 16 2

Old Rank Reset[]

Up to Patch 2.1.0, a Players post Rank Reset Rank was determined by the amount of Ranks they had obtained during the Season, which was converted into Pips that were awarded. This would reset Rank 1 Players to Rank 15 and 2 Pips, which is the equivalent of 20 Pips.

Pre Reset Rank Post Reset Rank
1 15, 1 Pip
2 15
3 16, 3 Pips
4 16, 2 Pips
5 16, 1 Pip
6 16
7 17, 3 Pips
8 17, 2 Pips
9 17, 1 Pip
10 17
11 18, 3 Pips
12 18, 2 Pips
13 18, 1 Pip
14 18
15 19, 2 Pips
16 19, 1 Pip
17 19
18 20, 2 Pips
19 20, 1 Pip
20 20


  • Up to Patch 1.0.6, there was no Safety Pip, Players could only gain or lose a Pip, but not remain at the same Pip Level.
  • In the Game's log files, Pips are referred to as "Skulls".