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从左到右,这三位逃生者分别为绿段(R10), 红段(R4), 灰段(R20)

段位是一种排位机制,每一局都会评判一个玩家此局是否能获得段位分(俗称豆),积攒一定的段位分就可以往上升级一段。 (Dead by Daylight IconHelp DBDlogo.png


简述[]

玩家的排名取决于他们在比赛中作出的贡献。 角色等级的数字表示玩家在游戏中的整体技能水平。 段位最高的是 Rank 1(俗称红段),最低的是 Rank 20(灰段)。在一局比赛中,获得的分数会取决于你在此局中采取的种种行为和为自己队伍做出的贡献。当你已经获得了足够的段位分数来增加你的段位,那么你的段位就会相应的提升。 反之,如果你最近的对局并没有没有做出什么贡献,则过一段时间,你的段位会开始倒退(rank down)。

通过排位机制,玩家以后会与其他类似的玩家合作,对抗。并且每到达一个大段,你的名称上将会显示更多彩色的边框(详情请看“排位”分页)。

段位机制[]

黎明杀机采取了徽章制的段位评价方式,评判一个玩家此局是否能获得段位分,是看他在此局中采取的种种行为和为自己队伍做出的贡献。因此在这个游戏中并不绝对存在一个“终极目标”,一个人类可能在游戏中死亡,但是他修理了大量发电机进度,救援了很多次队友,且在屠夫的追杀中生存了很久,那么他就可以提升段位;与此相反,如果一个人类选择了躲躲藏藏,放弃队友,不推动局势,最后什么都没干独自逃生了,尽管他活了下来,但因为贡献较小,所以段位分会下降。

注:不像经验机制( Levels),杀手(Killers IconHelpLoading killer.png)和逃生者( Survivors IconHelpLoading survivor.png)之间的段位并不共享,双方会有各自独立的段位机制。

排位(赛)机制[]

Rank totalPips.PNG

比赛结束后,获得的分数将计入玩家的杀手等级或逃生者等级。 如果玩家已拥有升段位所需的段位分,则该玩家将排名上升,其段位分将会被重置。如果玩家在未获得(或者极少的)分数的情况下完成比赛,玩家将会失去一个段位分。 如果他们失去足够多的段位分,段位将会降低一级,最低只能降到 15 级。

降级到 15 级以上会进入保护阶段(即不会再扣除段位分),他们将会获得一个免费的段位分(俗称安全分),直到再次进入 15 级。

随着玩家的段位提升,达到下一个段位的点数会增加。如果段位为R1(即Rank 1),则段位分不再累积。 在之后的游戏中,如果输掉一个点,段位分将会以 4 个段位分的方式返回到R2(即Rank 2)。

排位头像框 (杀手) 排位头像框 (逃生者) 段位 升级段位所需的段位分
IconRank killer 20.png IconRank survivor 20.png Rank 20 3 段位分
IconRank killer 19.png IconRank survivor 19.png Rank 19
IconRank killer 18.png IconRank survivor 18.png Rank 18 4 段位分
IconRank killer 17.png IconRank survivor 17.png Rank 17
IconRank killer 16.png IconRank survivor 16.png Rank 16
IconRank killer 15.png IconRank survivor 15.png Rank 15
IconRank killer 14.png IconRank survivor 14.png Rank 14
IconRank killer 13.png IconRank survivor 13.png Rank 13
IconRank killer 12.png IconRank survivor 12.png Rank 12 5 段位分
IconRank killer 11.png IconRank survivor 11.png Rank 11
IconRank killer 10.png IconRank survivor 10.png Rank 10
IconRank killer 9.png IconRank survivor 9.png Rank 9
IconRank killer 8.png IconRank survivor 8.png Rank 8
IconRank killer 7.png IconRank survivor 7.png Rank 7
IconRank killer 6.png IconRank survivor 6.png Rank 6
IconRank killer 5.png IconRank survivor 5.png Rank 5
IconRank killer 4.png IconRank survivor 4.png Rank 4
IconRank killer 3.png IconRank survivor 3.png Rank 3
IconRank killer 2.png IconRank survivor 2.png Rank 2
IconRank killer 1.png IconRank survivor 1.png Rank 1 最高上限,无需段位分

徽章系统[]

从 1.9.4 开始,杀手和幸存者的分数将会由徽章系统判定。

徽章的品质决定了他们在排名中获得的分数:

徽章的品质 你会获得的段位分
(将不会获得徽章) 0
铜质徽章 1
银质奖章 2
金质奖章 3
霓虹奖章 4

升段所需的段位分[]

As of Patch 2.6.0, the Pip conditions depend on the specific Rank group (colour) the Player's Character is in.

2.6.0 开始,拿到段位分的条件开始取决于玩家在什么样的颜色的段位里。

Rank Group Emblem Points Pip(s)
Rank 20-17(灰段) 0-8分 0 (Safety) 段位分
9-13 分 +1 段位分
14-16 分 +2 段位分
Rank 16-13(黄段) 0-5 分 -1 段位分
6-9 分 0 (Safety) 段位分
10-13 分 +1 段位分
14-16 分 +2 段位分
Rank 12-9(绿段) 0-6 分 -1 段位分
7-10 分 0 (Safety) 段位分
11-14 分 +1 段位分
15-16 分 +2 段位分
Ranks 8-5(紫段) 0-7 分 -1 段位分
8-11 分 0 (Safety) 段位分
12-14 分 +1 段位分
15-16 分 +2 段位分
Ranks 4-1(红段) 0-8 分 -1 段位分
9-12 分 0 (Safety) 段位分
13-15 分 +1 段位分
16 分 +2 段位分


赛季重制机制[]

每个月的 13 日,你的段位分数将会重置。 目前赛季结束时还没有排名奖励。

赛季重制之前与之后[]

重制之前的段位 重制之后的段位
1 10, 附带2段位分
2 10
3 11, 附带2段位分
4 11
5 12, 附带3段位分
6 12
7 13, 附带3段位分
8 13
9 14, 附带2段位分
10 14
11 15, 附带2段位分
12 15
13 16, 附带1段位分
14 16
15 17, 附带1段位分
16 18, 附带3段位分
17 18
18 19, 附带1段位分
19 20, 附带2段位分
20 20


History[]

Bloodpoint Ranking[]

A player receiving one pip after a match.

This Ranking System was used up to Patch 1.9.3 for Survivors and up to Patch 1.5.3 for Killers:

In order to rank, Players had to accumulate sufficient amounts of Bloodpoints IconHelp bloodpoints.png in four scoring Categories.

Survivors had the following Categories: Objectives, Survival, Altruism and Boldness.

Killers had the following Categories: Brutality, Deviousness, Hunting and Sacrifice.

After the trial ended, or if the Player died, the Player would be shown their total score as a breakdown of the four Categories. Concurrently, a red bar beneath this information would begin to fill - with the bar representing the Player's total Bloodpoints accumulated that counted towards pipping and thus ranking up or down. In order to gain Pips, the red bar must have filled up past the first white pip. Players could earn up to two Pips per trial.

After a Player's Bloodpoint score reached 5,000 in a Category, the additional Bloodpoints earned would not count towards their Rank anymore and just be added to their account. For example, if a Player had earned 8,000 Bloodpoints in one category and 2,000 in another, they would not gain a Pip, due to the fact that each Category caps at 5,000 "ranking" Bloodpoints (and therefore the total "ranking" Bloodpoints would be 7,000). However, the Player would not lose a pip, due to the fact that they earned 7,000 "ranking" Bloodpoints which were enough for a safety pip. The "spendable" Bloodpoints received by the Player at the end of the match would still be 10,000.

"Ranking" Bloodpoints required Pips Awarded
0 - 6999 -1
7000 - 9999 0 (Safety Pip)
10000 - 19999 1
20000 - 32000 2

Victory Cube[]

As of Patch 1.5.3, the Pip system for Killers was based upon achieved sacrifices and not upon the amount of Bloodpoints achieved in a scoring category, those two were now completely independent.

Killers earned Killer Goals by bringing a Survivor closer and closer to being sacrificed. The scoring events necessary for that were:

  1. Hooking: For each Hook phase, you gain +1 Killer Goals.
    • First time hooked +1
    • Struggle +1
    • Sacrifice +2 (+1 for the phase and +1 for the player's death)
  2. Memento Mori: Performing a Memento Mori on a Survivor grants +2 Killer Goals. (+ 1 for the action and +1 for the player’s death)
    • Bleed out: Bleeding out a Survivor grants +1 Killer Goals. (+0 for the bleed out and +1 for the player's death)
  3. Survivor Disconnect Loading: Survivors who disconnect during loading will grant Killers +2 Killer Goals each. (Killers should still be able to satisfy their Killer Goals when this happens, but as the Killer did not play against these Survivors he is only granted half the points)
  4. Survivor Disconnect during Trial: Survivors who disconnect after 5 minutes of the Trial will grant the Killer +4 Killer Goals as they would be depriving the Killer of his Killer Goals.
  5. Killer Disconnects: All Killer Goals are negated and the Killer is awarded 0 Killer Goals.
Killer Goals Pips Awarded Displayed Message
0 - 7 -1 Entity Displeased
8 0 (Safety Pip) Brutal Killer
9 - 15 1 Ruthless Killer
16 2 Merciless Killer

Emblems (pre-2.6.0)[]

Pip Conditions[]

Emblem Points Pips Awarded
0 - 5 -1
6 - 8 0 (Safety Pip)
9 - 13 1
14 - 16 2

Old Rank Reset[]

Up to Patch 2.1.0, a Players post Rank Reset Rank was determined by the amount of Ranks they had obtained during the Season, which was converted into Pips that were awarded. This would reset Rank 1 Players to Rank 15 and 2 Pips, which is the equivalent of 20 Pips.

Pre Reset Rank Post Reset Rank
1 15, 附带1段位分
2 15
3 16, 附带3段位分
4 16, 附带2段位分
5 16, 附带1段位分
6 16
7 17, 附带3段位分
8 17, 附带2段位分
9 17, 附带1段位分
10 17
11 18, 附带3段位分
12 18, 附带2段位分
13 18, 附带1段位分
14 18
15 19, 附带2段位分
16 19, 附带1段位分
17 19
18 20, 附带2段位分
19 20, 附带1段位分
20 20


Trivia[]

  • Up to Patch 1.0.6, there was no Safety Pip, Players could only gain or lose a Pip, but not remain at the same Pip Level.
  • In the Game's log files, Pips are referred to as "Skulls".
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