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(摘自英文版 2019‎-03-08 10:13)
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[[File:Dbd-survivor-closet.png|right|frameless]]
 
[[File:Dbd-survivor-closet.png|right|frameless]]
'''{{PAGENAME}}''', also commonly known and referred to as '''"Closets"''', are tall red cabinets which [[Survivors]] can use to hide in and The [[Huntress]] uses to refill her {{IconLink|Hunting Hatchets|IconHelpLoading|huntress}}.
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'''{{PAGENAME}}''', also commonly known and referred to as '''"Closets"''', are tall red cabinets which {{IconLink|Survivors}} can use to hide in and The [[Huntress]] uses to refill her {{IconLink|Hunting Hatchets}}.
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==Usage==
 
==Usage==
Survivors can enter empty lockers. If a locker already has a Survivor hiding inside it, the player attempting to enter will show a surprised animation state and close the door on the other Survivor. If a locker is empty, Survivors can either walk in (which is mostly quiet) or sprint in, which will make a lot more noise but reduce the animation time, unless a survivor is using [[Quick & Quiet]]. The same applies when walking out of it again.
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Survivors can enter empty lockers. If a locker already has a Survivor hiding inside it, the player attempting to enter will show a surprised animation state and close the door on the other Survivor. If a locker is empty, Survivors can either walk in (which is mostly quiet) or sprint in, which will make a lot more noise but reduce the animation time, unless a survivor is using {{IconLink|Quick & Quiet}}. The same applies when walking out of it again.
   
If a Killer opens a locker with a Survivor hidden inside it, the [[Killer]], in a unique animation, will first grab the Survivor out of the locker and then carry them on their shoulder - forcing them to wiggle out of the killer's grasp. If a Survivor is in a locker for an extended period of time, crows will begin to land on its roof. If the Survivor hides inside it long enough, [[Stillness Crows]] will start circling above the locker, eventually alerting the Killer to their location.
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If a Killer opens a locker with a Survivor hidden inside it, the {{IconLink|Killer}}, in a unique animation, will first grab the Survivor out of the locker and then carry them on their shoulder - forcing them to wiggle out of the killer's grasp. If a Survivor is in a locker for an extended period of time, crows will begin to land on its roof. If the Survivor hides inside it long enough, [[Stillness Crows]] will start circling above the locker, eventually alerting the Killer to their location.
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Lockers have a muffling effect on Survivors breathing and groans of pain, about the equivalent to that of {{IconLink|Iron Will}} at tier 1. While inside a locker, Survivors will breathe quietly, which can still be picked up by an experienced Killer. If they are injured, they will grunt in pain, still much quieter than if they were in the open. If the Survivor has Iron Will, the Survivor will be inaudible. However, if the Survivor is injured, they will leave blood as they enter the locker. The hiding time is long enough that the Survivor will leave at least two pools of blood at the foot of the locker. Observant killers can easily track this.
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== Change Log ==
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=== [[Patch 2.6.0]] ===
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* Reduced the distance at which a Survivor's breathing and grunting can be heard while they are hiding in '''{{PAGENAME}}'''.
   
Lockers have a muffling effect on Survivors breathing and groans of pain, about the equivalent to that of {{IconLink|Iron Will|IconPerks|ironWill}} at tier 1. While inside a locker, Survivors will breathe quietly, which can still be picked up by an experienced Killer. If they are injured, they will grunt in pain, still much quieter than if they were in the open. If the Survivor has Iron Will, the Survivor will be inaudible. However, if the Survivor is injured, they will leave blood as they enter the locker. The hiding time is long enough that the Survivor will leave at least two pools of blood at the foot of the locker. Observant killers can easily track this.
 
   
 
==Trivia==
 
==Trivia==
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* As of [[Patch 2.4.0]], hiding inside '''{{PAGENAME}}''' blocks the Killer's Aura-reading abilities.
* Lockers prevent the [[Doctor]]'s static field from increasing a Survivor's level of Madness.
 
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** As of [[Patch 2.6.0]], this now also applies the '''''{{IconLink|Blindness}}''''' '''Status Effect'''.
** Hiding inside with a Doctor in Treatment mode nearby is the best option to prevent giving away your location via a Madness Tier-up.
 
 
* '''{{PAGENAME}}''' prevent the [[Doctor]]'s static field from increasing a Survivor's level of Madness.
** Hiding in a locker will also slowly decrease the Madness levels of a Survivor as long as the Doctor is in Punishment Mode.
 
 
** Hiding in a '''Locker''' with a Doctor in Treatment mode nearby is the best option to prevent giving away your location via a Madness Tier-up.
** If the Survivor is in Tier-3 Madness, the Survivor will not scream when inside the locker. They will still hallucinate, however.
 
 
** Hiding in a '''Locker''' will also slowly decrease the Madness levels of a Survivor as long as the Doctor is in Punishment mode.
* Lockers are where the [[Huntress]] replenishes her Hunting Hatchets.
 
 
** If the Survivor is in Tier III Madness, the Survivor will not scream when inside the '''Locker'''. They will still hallucinate, however.
** At the back of every locker, there is a rack with three hatchets. The Huntress will always take the one in the center.
 
 
* '''{{PAGENAME}}''' are where the {{IconLink|Huntress}} replenishes her Hunting Hatchets.
 
** At the back of every '''Locker''', there is a rack with three Hatchets. The Huntress will always take the one in the centre.
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== Gallery ==
 
== Gallery ==
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[[Category:Props]]
 
[[Category:Props]]
   
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[[de:Schließschränke]]
 
[[en:Lockers]]
 
[[en:Lockers]]

2019年4月7日 (日) 16:07的版本

Dbd-survivor-closet

柜子, also commonly known and referred to as "Closets", are tall red cabinets which Survivors IconHelpLoading survivor can use to hide in and The Huntress uses to refill her Hunting Hatchets IconPowers huntingHatchets.


Usage

Survivors can enter empty lockers. If a locker already has a Survivor hiding inside it, the player attempting to enter will show a surprised animation state and close the door on the other Survivor. If a locker is empty, Survivors can either walk in (which is mostly quiet) or sprint in, which will make a lot more noise but reduce the animation time, unless a survivor is using Quick & Quiet IconPerks quickAndQuiet. The same applies when walking out of it again.

If a Killer opens a locker with a Survivor hidden inside it, the Killer IconHelpLoading killer, in a unique animation, will first grab the Survivor out of the locker and then carry them on their shoulder - forcing them to wiggle out of the killer's grasp. If a Survivor is in a locker for an extended period of time, crows will begin to land on its roof. If the Survivor hides inside it long enough, Stillness Crows will start circling above the locker, eventually alerting the Killer to their location.

Lockers have a muffling effect on Survivors breathing and groans of pain, about the equivalent to that of Iron Will IconPerks ironWill at tier 1. While inside a locker, Survivors will breathe quietly, which can still be picked up by an experienced Killer. If they are injured, they will grunt in pain, still much quieter than if they were in the open. If the Survivor has Iron Will, the Survivor will be inaudible. However, if the Survivor is injured, they will leave blood as they enter the locker. The hiding time is long enough that the Survivor will leave at least two pools of blood at the foot of the locker. Observant killers can easily track this.


Change Log

Patch 2.6.0

  • Reduced the distance at which a Survivor's breathing and grunting can be heard while they are hiding in 柜子.


Trivia

  • As of Patch 2.4.0, hiding inside 柜子 blocks the Killer's Aura-reading abilities.
    • As of Patch 2.6.0, this now also applies the Blindness IconStatusEffects vision Status Effect.
  • 柜子 prevent the Doctor's static field from increasing a Survivor's level of Madness.
    • Hiding in a Locker with a Doctor in Treatment mode nearby is the best option to prevent giving away your location via a Madness Tier-up.
    • Hiding in a Locker will also slowly decrease the Madness levels of a Survivor as long as the Doctor is in Punishment mode.
    • If the Survivor is in Tier III Madness, the Survivor will not scream when inside the Locker. They will still hallucinate, however.
  • 柜子 are where the Huntress IconHelpLoading huntress replenishes her Hunting Hatchets.
    • At the back of every Locker, there is a rack with three Hatchets. The Huntress will always take the one in the centre.


Gallery


地图部件
IconPowers trap 捕兽夹 Dbd-gameplay-crate 箱子 IconPerks spiesFromTheShadows 乌鸦 IconFavors murkyReagent 迷雾 IconHelp exitGates 逃生大门
IconHelpLoading generators 发电机 IconHelpLoading hatch 地道 IconHelpLoading hook 钩子 IconHelp jigsawBoxes 竖锯盒子 IconHelp lockers 柜子
IconFavors quarterMoonBouquet 月光 IconHelp pullDown 木板 IconHelp poolsOfDevotion 献祭之池 IconHelpLoading totem 图腾 IconHelp window 窗户