This initial implementation of Survive With Friends will allow for a group of survivors to be created and to matchmake into a ranked lobby together. It should be used in a similar fashion as the Kill Your Friends Mode:
Have a survivor (host) created click Survive With Friends from the Main Menu
As the host, invite other survivors to the lobby.
Once the party is formed, have all players ready-up. This will triggered the matchmaking process and transition the party to an online lobby.
Note: After playing a game, the survivor group will be automatically disbanded and all members will be returned to their single player survivor lobby. We are working on maintaining the party between games, and you can expect this to come in a follow up patch.
Additional Survivor customisation Items (one set per Survivor)
Survivor Gestures (1 & 2 on Keyboard, D-Pad Up & D-Pad Down on Controller)
Russian & Chinese Localisation
New Coldwind Farm Map (Fractured Cowshed)
Increased support for catching players tampering with game files
BALANCE CHANGES
Level design & art adjustments to reduce infinite window loops
Added dynamic spawning of window blockers
Removed the possibility to place bear trap really close (or on top) of each other
BUG FIXES
Fixed escaping of the level when running towards the exit and caught in a bear trap
Fixed hatch noise being audible even if the hatch is invisible
Fixed locker interior being visible in the distance
Fixed locker blocking placement of bear traps
Fixed some issues with objects appearing too clearly through fog and in low-end
Fixed issue with chainsaw add-ons making it impossible to fully heal a survivor
Fixed some cases where the survivor used killer customisation parts when entering a private lobby
Fixed returning to a lobby from a private match causing an infinite load for the Host
Fixed countdown not occurring in private lobby if a party member leaves while readied-up
Fixed some cases where bear traps could be farmed for points by survivors
Fixed some cases where players would not lose pips (disconnect penalty) while exiting an active game
Fixed scoring event localization
Fixed hatch appearance frequency on certain maps
Fixed black nodes appearing on the blood web (and force regenerate invalid blood webs)
Patch 1.0.5 - 4 August 2016[ | ]
BUG FIXES
Fixed an issue which could cause Steam Stats & Achievements to get reset
Fixed an issue preventing the trapper from placing traps near sabotaged traps
Fixed an issue which could cause killer prestige weapons to flicker in game
Fixed an issue that caused the Saboteur perk to decrease sabotage speed when using a toolbox
Fixed an issue which could cause survivors to lose pips when the killer leaves the game (known issues with the Tally not properly displaying the pips & blood points status in such cases)
Fixed an issue which caused the perk "Whispers" to trigger when near dead or sacrificed survivors
Fixed an issue which could render a downed survivor unable to interact or be interacted with if a pickup interaction would fail
BALANCE CHANGES
Removed the ability for a survivor to disarm or sabotage traps while walking or running
Added a penalty to the wiggle build-up when a killer puts a survivor down
Bloodhound: Fresh blood marks can be for 2/3/4 seconds longer than normal (up from 1/2/3)
Our data indicates that Bloodhound is underpowered. In order to make this perk more viable, we have chosen to increase the duration of how long the blood marks are visible. With a longer blood trail, there are more chances you’ll pick up the scent and be able to start your hunt. We kept its powerful synergy with Sloppy Butcher in mind:
Sloppy Butcher: Increased the frequency of bleeding for tiers I and II. Decreased the frequency of bleeding for tier III.
We rebalanced the amount of blood spawned when affected by sloppy butcher. We feel the new balance is closer to the intended gameplay: being able to track a survivor. The injured survivor needs to use the environment to break the line of blood splatter using grass and other techniques to obscure their trail until they are healed (or killed). Overall this perk should be more a more viable option for killers』 loadouts at all levels. A good killer at this point should be able to follow the blood trail on most maps.
Brutal Strength: Increased barricade destruction speed bonus to 20%/30%/40% (up from 10%/20%/30%)
Brutal Strength is a good perk that is being picked, but not as often as the more popular perks. We have decided that a slight boost should allow for more dynamic play and enough of a boost to merit equipping this perk.
Insidious: Decreased time taken to become stealthy to 4/3/2 seconds (down from 6/4/3)
This is one of our favorite perks. However, in its current form, it can be too slow to use with the current pace of the game. The idle time required is often too high a price to pay, especially at level I. We have lowered time required to become stealthy for all tiers of the perk. Survivors, take your time to look around before you do you anything risky!
Iron Grasp: Fixed description and decreased wiggle reduction effect to 20%/40%/60% (down from 25%/50%/75%)
We want to add a bit more challenge for the killer when transporting a victim with Iron Grasp. As it currently stands (due mostly to sneaky sabotaging survivors!) we chose not to reduce the time required to struggle out. However, we did reduce the wiggle force reduction to allow survivors to fight back a bit better. We also updated the description of the struggle time effect to match the values that were already in-game.
No One Escapes Death: Added a time limit of 120 seconds and reduced movement speed bonus to 3%/4%/4% (down from 3%/5%/5%)
No One Escapes Death is probably one of the game’s most controversial perks, and certainly one of the most often picked. By adding a time limit to the perk, we’re encouraging killers to try a 「berserker blitz」 where they have to hunt and find survivors as fast as possible, rather than camp strategic points. The very slight movement speed decrease will help some survivors get away during these 2 terrifying minutes. With these changes in place, we believe that this perk will no longer be a 「must-have」 for every killer loadout, but still be a viable option.
Shadowborn: Reduced the field of view bonus for all tiers
This perk has was so strong that it was a no-brainer to always use it, especially given the rarity of flashlight experts out there. The FOV difference should still be high enough to be noticeable and give an advantage to those who use this perk, without being an automatic pick.
Spies From The Shadows: Increased odds to trigger the effect to 50%/50%/75% (up from 25%/50%/75%) and increased range to 16/24/36 meter (from 12/24/36)
We believe this perk is fine at tiers II and III but the first tier of this perk could use a boost. Increasing the chance that the crows give a visual cue and increasing the range should make this perk viable even at tier I.
Unnerving Presence: Significantly increased chance to trigger skill checks
Even though the numbers appear unchanged, they are now added to the base chance rather than acting as a multiplier on them. This will greatly increase the probability of skill checks being triggered when in the terror radius of the killer.
Adjusted matchmaking parameters to discard older lobbies and reduce the potential of connecting to dead lobbies
Adjusted the Nurse camera angle when breaking pallets & getting stunned
BUGFIXES
Fixed a potential crash while healing (towards completion)
Fixed a potential loading screen crash
Fixed an issue which causes players to lose their item after the game begins if equipped with Anti-Hemorrhagic Syringe, Styptic Agent or Brand New Part
Fixed an issue which made generator highlights invisible to killers & survivors with maps when left at 99.9% completion
Adjusted attack and hit detection zone for Killers
Hide Survivor information UI bubbles indicating Name, Level & Rank in Public Lobbies
BUGFIXES
Fixed an issue which caused all Perk & Add-Ons revealing survivor outlines to not work at all
Fixed an issue which caused the survivor hair to be visible over generator outlines
Fixed an issue which made it impossible to remove some equipped prestige parts for the Nurse
Fixed an issue which made it possible a killer to attack or interrupt through some walls
Fixed an issue which made it possible for the Hillbilly to run infinitely against a collision and accumulate points
Fixed an issue which made it possible for the Nurse to interrupt, pick up or interact during the blink stun period
Fixed an issue which made it possible to lunge attack without looking at the target
Patch 1.1.1 - 30 August 2016[ | ]
FEATURES & CONTENT
Adjusted Reset Controls to Default to apply to the current page only (killer / survivor & controller / keyboard)
BALANCE
Adjusted pallet overlap with a slasher (on drop down) to teleport the slasher away from survivor instead of the same side
Adjusted pallet stun to apply at the beginning of the pallet drop instead of the end
BUG FIXES
Fixed an issue which caused a survivor to get stuck if a player healing him would disconnect or leave during the interaction
Fixed an issue which caused a survivor to visually sink in the ground when using a gesture while crouched
Fixed an issue which caused the flashlight stun drop to not activate while a killer attacks or drops a survivor
Fixed an issue which caused the Iron Will Perk to not work as described (sound dampening reduction was lower than expected, and the local player did not hear the proper levels)
Fixed an issue which caused the Lightborn Perk to not display in the HUD and to not work as described
Fixed an issue which made it possible to exit out of sabotage early by using a gesture
Fixed for game client crashing when disconnecting from the server & when leaving the tally after a game
Updated FX visuals and additional optimization (telekinesis, burned trees, leaves, pallet)
Disabled the use of macros while the game is running
Fixed an issue which cause the Season Reset to not trigger
Fixed an issue which caused promo customization items to only appear for users that owned them
Fixed an issue which made it possible to exceed the maximum turn-rate of the chainsaw by using the both a mouse and keyboard (or a controller) simultaneously
Patch 1.1.2 - 23 September 2016[ | ]
FEATURES & CONTENT
Added a new set of 13 Item Add-Ons
Added a new set of 10 Offerings
Added a new set of 29 Power Add-Ons
Added 9 new Item variations.
New Survivor Customization Items Available (80s Pack DLC)
New Killer Customization (Weapons)
Added a reservation step prior to joining a Lobby (making sure there’s a spot available prior to transitioning)
As survivors, interval of ranks for which you are searching will not expand anymore (expansion is limited to Killers)
Searching for games now will search non-stop until a game is found (this can be cancelled out of)
Added a toggle button for the Chat in Lobby & Tally (display / hide)
Added automatic sorting of Items, Add-Ons & Offerings in the Inventory (by Compatibility, Rarity and then Name)
BALANCE
Added a bear trap immunity period after exiting a trap or being dropped by the killer (a player can’t be trapped for a certain period of time after either of these interactions)
Added a new mechanic that causes windows to become blocked for a short duration if a survivor uses the same window too frequently in a short period of time (only visible and blocked for the Survivor)
Adjusted spawning proximity values (reduce the chance of spawning in clumps of Survivors)
Adjusted the recovery time for Survivors in dying state (recovery in dying state is now twice as fast)
Implemented additional interactivity between the Flashlight and the Nurse (Flashlight can interrupt charge & chain blinking and cause a stun)
Rebalanced Map & Flashlight Scoring Values
Some Nurse Addons have been rebalanced (Pocket Watch, Wooden Horse, Bad Man’s Keepsake, Catatonic Boy’s Treasure)
Stillness crows (level crows) do not fly off anymore when a Survivor crouches or crouch walks
Survivors being healed from the crawling state are not animated anymore (makes it more difficult for the Killer to identify this through Outlines, like with Deerstalker)
The Nurse 「Nurse’s Calling」 Perk range has been reduced
The Nurse base blink amount has been reduced from 3 to 2
The Nurse base movement speed has been reduced
BUG FIXES
Disabled V-Sync while the game is in Windowed Full Screen (default) mode (should provide a performance increase in various circumstances)
Fixed an issue which caused 「Prove Thyself」 to remain active even if the wielder of the perk would die or disconnect
Fixed an issue which caused 「Whispers」 & 「Spies from the Shadows」 to trigger on dead & disconnected survivors
Fixed an issue which caused disconnected Survivors to count towards sacrifice achievements
Fixed an issue which caused hair (and other dynamically animated geometry) to get stuck in various buildings (Asylum, Shack)
Fixed an issue which caused part of The Wraith head’s geometry to be visible in first person when walking while invisible
Fixed an issue which caused players to stand-up after vaulting when crouched
Fixed an issue which caused survivors to jitter when put on the hook (usually the first time)
Fixed an issue which caused survivors to spawn with default customization items when accepting an invite from outside the game
Fixed an issue which caused the 「Shroud of Separation」 & 「Should of Binding」 offerings to not have any effect
Fixed an issue which caused the bear trap to change position & orientation every time the killer would step on it
Fixed an issue which caused the Flashlight Stun Drop to not be triggered while hooking up and picking up a Survivor
Fixed an issue which caused the Killer’s intro sequence to not play (which in turn caused part of the killer’s head geometry to stay visible during gameplay)
Fixed an issue which caused the killer matchmaking to search for a wider range of ranks after survivors would join a Lobby
Fixed an issue which caused the Nurse to move too quickly when holding a Survivor
Fixed an issue which caused the Pallet Stun Drop to not be triggered if the survivor was wiggling on the killer’s shoulder
Fixed an issue which caused the players to be transitioned to paradise but to still be considered in the game
Fixed an issue which could cause a survivor do dies instantaneously on the hook if another survivor would cancel the unhook interaction
Fixed an issue which made it impossible for some people to type in chat because of invalid characters in their Steam Name (specifically 「&」, 「<」, 「>」)
Fixed an issue which made it impossible for the Hillbilly to chainsaw a crouching survivor down a hill
Fixed an issue which made it impossible to activate the Memento Mori from certain directions
Fixed an issue which made it possible for a survivor to get stuck on a loading screen when accepting a lobby invite while the last spot is getting taken
Fixed an issue which made it possible for players to keep using the flashlight when getting injured to the dying state
Fixed an issue which made it possible for players to skip the end of the sabotage interaction by dropping an item
Fixed an issue which made it possible for some interactions to be activated through a collision
Fixed an issue which made it possible for the Hillbilly to bump up a collision when colliding with the chainsaw
Fixed an issue which made it possible for the Nurse to blink on top of pallets
Fixed an issue which made it possible for the Nurse to interrupt during the blink cooldown phase
Fixed an issue which made it possible to obtain boldness points if another survivor would disconnect on the hook
Fixed an issue causing some players to not get access to DLC Customization Item after purchasing it (80s Pack)
Fixed an issue making it possible to keep customization items in your inventory after refunding a purchase
Patch 1.2.0 - 18 October 2016 (PTB) / 24 October 2016[ | ]
The Patch Notes for 1.2.0 match the ones for its PTB, listed here are only additional changes:
FEATURES & CONTENT
Audio - Added two new musics that play when in proximity of the killer or during a chase
Audio - Added four new songs from the soundtrack to the menu music sequence
BALANCE
Added randomization of pallet spawning inside the Asylum
Adjusted random Map selection to have an equal distribution of Maps instead of Locations
Adjusted the Wraith visuals to make him more difficult to see
Reduced the Wraith sound loudness while cloaked
The Unrelenting Perk attack cooldown reduction has been increased for all tier
BUG FIXES
Fixed an issue causing incorrect or no sounds to be played upon hitting various surfaces
Fixed an issue making it impossible to share The Last Breath Chapter through family sharing (both characters are unlocked by default)
Patch 1.2.0b - 19 October 2016 (PTB) / 24 October 2016[ | ]
BUGFIX
Fixed a display issue with the rewarding of Iridescent Shards on the Tally Screen
Patch 1.2.1 - 25 October 2016[ | ]
FEATURES & CONTENT
Content – Added a new location (Haddonfield)
Content – Added a new map for Haddonfield (Lampkin Lane)
Content – Added a new offering that allows to play as Michael Myers (appears on killers』 bloodwebs if you do not own the associated DLC) (refer to the dev message below for more details)
Feature – Added the new Obsession Mechanic (refer to the dev message below for more details)
BUG FIXES
Fixed an issue causing map calling tremendous offerings to have no effect
Fixed an issue making it possible for a killer to hook a survivor instantly from the ground if picked up under a hook
Fixed missing text for the Enduring Perk ("Recovery from physical stun condition caused by perks is increased by 20%" added)
Fixed an issue causing the camera to clip through survivor’s heads while opening the exit gates
Fixed an issue making it possible for players to be able to randomly go through one another (temporarily having no collisions between specific players)
Fixed an issue making it possible to push survivors away from hooks
Fixed an issue making it possible to stalk survivors after they have escaped the level
Increased the initial phase of the sacrifice to be infinite
There is a 5% chance to save yourself from the hook during this sequence
There is 25% chance to be sent directly into the struggle phase when attempting to save yourself.
Killers can now interact with uncompleted generators by pressing and holding the interaction button.
Hooks auto-repair themselves after 2 minutes (from both sabotage and sacrifices)
Sabotage meat hook time will be reduced from 20 seconds to 12 seconds.
Disarm Bear trap time is reduced from 5 seconds to 3 seconds.
Trapper Bear Trap Add-on - Fastening Tools –increased the Bear-Traps disable time
Iron Grasp - Changed to - Your powerful hold on the survivors causes escapes to be nearly impossible. Effects of survivor struggling are reduced by 40%/50%/60%. Time to struggle out of your grasp is increased by 8%/10%/12%. (note that the text in game is NOT changed)
Added support for fixed duration blood points bonus events
Adjusted accumulation of stalking points to be the same for any number of stalked survivors (simultaneously stalking multiple survivors does not increase the speed at which stalking points increase)
Adjusted the minimum distance between bear traps to 1.5 meters (up from 0.6 meters)
Fixed an issue causing blood points to sometimes start counting from a negative value in the Tally screen
Modified the process of joining lobbies which results in reduced time to join a lobby after a game has been found
Patch 1.2.2 - 25 November 2016[ | ]
FEATURES & CONTENT
Added Legacy Prestige Outfits in Customization View (currently locked until they are available)
BALANCE
Adjusted the Bloodweb generation to allow multiple perks on a single Bloodweb (the entity will always eat the remaining perk after the player selects one)
Reduced the amount of nodes per Bloodweb for faster leveling up of characters
Various other adjustments on Bloodweb generation (changing odds of appearance and content distribution)
Added a bell object and animation while the Wraith cloaks & de-cloaks
Added a popup message when launching the game and the save game can’t be read (also disables saving of the game)
Added additional information to Easy Anti-Cheat popup messages
Added an option to adjust the menu music volume
Added Legacy Customization Items for Dwight, Jake, Meg, Claudette, Nea, Trapper, Wraith, Hillbilly & Nurse
Added sorting (automatic) of customization items by rarity
Added support for spectators in Kill Your Friends (there are now 5 non-killer slots that can be filled by a mix of survivors and spectators)
Added support to rate the match in the Tally Screen
Added support to report or give props to other players in the Tally Screen
Added the Totem Mechanic (Dull Totems)
Adjusted the display of bear trap placement to match the actual placement of the bear trap
Re-integrated ready checkmarks & nameplates above survivors in online lobbies (without ranking and progression information)
BALANCE
Activating the last required generator for a game will automatically activate all remaining generators
Added a Scoring Event for 300 Brutality Points when doing a surprise uncloak attack with The Wraith (in addition to the Surprise Attack Deviousness points)
Added a Scoring Event for 300 Brutality Points when landing a chainsaw hit with The Hillbilly (in addition to the Deviousness points)
Added Affected by Tinkerer modifier to the following addons; Nurse: "Dull Bracelet", "Anxious Gasp", "Jenner's Last Breath", "Metal Spoon", "Bad Man's Keepsake", "Spasmodic Breath"; Trapper: "Strong Coil Spring", "4 Coil Spring", "Bloody Coil", "Fastening Tools"; Hillbilly: "Thompsons Mix", "Death Engravings", "Doom Engravings".
Adjusted "Plunderer’s Instinct" (reduced aura reading distances for Levels 2 & 3, added a modifier to increase the rarity of items found for all levels)
Adjusted "Vanity Mirror" & "Scratched Mirror" to provide bonus in the deviousness category (instead of brutality)
Adjusted Asylum building modeling & level-design to add more randomness and reduce possibilities for infinites
Adjusted Survivor vaulting animation to feel more fluid.
Adjusted the "Balanced Landing" Perk (sprint duration increased from 2 seconds to 3 seconds, cooldown decreased to 40 seconds from 60 seconds)
Adjusted the "Calm Spirit" Perk, (new values are 80/90/100%, increased from 70/80/95%)
Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)
Adjusted the "Hope" Perk (new values are 5/6/7 increased from 2/3/4, included a condition for this perk to be active only for 120 seconds after the exit gates are powered)
Adjusted the "Sprint Burst" Perk so that recuperation time takes twice as long while running
Adjusted the "Tinkerer" Perk to provide its bonus to positive modifiers (negative effects will be let unaffected by the perk)
Adjusted the "Urban Evasion" Perk (new values are 40/45/50 increased from 10/12/15)
Adjusted the Hatch Escape interaction to be available from all incoming angles
Adjusted the number of pallets and hooks in various maps (ongoing)
Adjusted the parameters for the entity window blocking mechanic & added a condition that requires a recent chase to have happened for windows to be blocked
Adjusted The Shape Evil Within Scoring (500 bloodpoints upon raising the Evil Within Tier, up to 2000 bloodpoints. After reaching this, each event will reward 50 less blood points than the previous one, for a maximum of 4000 bloodpoints per game)
Adjusted The Shape Stalker Scoring (100 bloodpoints for each point stalked from a survivor, with each survivor having up to 10 stalking points, for a maximum of 4000 bloodpoints per game)
Redesigned the "Small Game" perk to work in a similar fashion as "Premonition" (emits a warning sound when looking at a trap or a totem, within a range of 45 degrees)
Reduced the time it takes for Killers to vault windows
Revisited the level-design of infinite spots in various maps (attempting to break fix infinites in the direction where fast-vaulting is not supported)
Survivor dying bleedout now keeps on progressing while in the Kill Interaction (Memento Mori)
The Nurse carry speed was slightly increased to match that of other killers
The Wraith now starts the match cloaked
BUGFIXES
Fixed an issue causing achievements relating to teachable perks to not unlock if bought in the Shrine of Secrets
Fixed an issue causing characters to disappear from offline lobby after accessing the credits
Fixed an issue causing characters to possibly appear as fully white in lobbies
Fixed an issue causing Decisive Strike to be lost if attempted while being dropped
Fixed an issue causing Decisive Strike to not be lost if attempted but failed for overshooting the skill check
Fixed an issue causing generators pistons to stop animating if a survivor leaves a generator after failing a skill check
Fixed an issue causing Laurie & Nea to sound echo when screaming on the hook
Fixed an issue causing spectators to see HUD Perks for other players at level 1 instead of their proper level (it was currently displaying the spectator’s perk level instead)
Fixed an issue causing survivors to display as disconnected on the Tally screen if they quit the game while in spectate
Fixed an issue causing the "Dying Light" perk to trigger when the obsession escaped the level
Fixed an issue causing the "Glass Fragment", "Reflective Fragment" & "Mirror Shards" add-ons to not display outlines
Fixed an issue causing the Bloodpoint Icon to remain on screen after purchasing a perk from the Shrine of Secrets
Fixed an issue causing the Lobby to transition into a game with only 3 Survivors if the fourth Survivor would leave while all the others are readied-up
Fixed an issue causing the luck trait to reduce the number of skill checks a survivor would trigger
Fixed an issue causing the Stalking Effect from The Shape to remain on the screen when transitioning to the Tally Screen
Fixed an issue causing the stillness crows to still circle the survivor when carried by the killer
Fixed an issue making it impossible for The Nurse to blink inside certain houses in Haddonfield
Fixed an issue making it possible for a killer to interrupt a survivor from a different height
Fixed an issue making it possible for players to get trapped inside a pallet
Fixed an issue making it possible for the Wraith to remain cloaked on certain clients while being uncloaked on the server
Fixed an issue making it possible to buy the same teachable perk multiple times from the Shrine of Secrets
Fixed an issue making it possible to equip add-ons for a different type of items if changing tabs (to add-ons) during the animation of changing the page (from another section)
Fixed an issue making it possible to see offering tooltips before they are revealed
Fixed various gameplay & animation issues with the hook (large revamp of how the hook is handled)
Patch 1.3.1 - 8 December 2016[ | ]
FEATURES & CONTENT
Added the 「Thrill of the Hunt」 Killer Perk
Content - Added a new location (Backwater Swamp)
Content - Added a new map for Backwater Swamp (The Pale Rose)
Content - Added a new offering that allows to play as The Hag (appears on bloodwebs if you do not own the associated DLC)
BUG FIXES
Fixed an issue causing Perk Tooltips to not display on the Tally Screen
Fixed an issue causing survivors to get stuck in the unhook position when interrupted during the unhook interaction
Fixed an issue causing Teachable Perks to not appear in Prestige bloodwebs (event when they weren’t bought in normal bloodwebs)
Fixed an issue causing the blood web popups to appear underneath the sidebar buttons
Fixed an issue causing the Exit Entity blocker to not appear from the point of view of the Killer & Spectator
Fixed an issue causing the Report Button to refresh improperly when navigating between Spectate mode and the Tally Screen
Fixed an issue making it impossible to click the right-hand side button of setting sliders
Fixed an issue causing all Achievements to not register properly
Rebalanced all flashlight values that related to the blinding of killers (「flashlight beam effects against the killer」)
BUGFIXES
Fixed an issue causing killer stun durations to not be properly applied (causing Hag’s stun to be shorter than desired, and others to be longer than desired)
Fixed an issue causing the 「Hex: Third Seal」 perk’s tokens to still be awarded after the associated totem has been cleansed
Fixed an issue causing the progression of the cleanse totem interaction to not reset properly if already at 99% and then get hit by a killer
Fixed an issue making it impossible to destroy Hag’s Trap with a Flashlight if the Hag was too far away or not looking in the direction of the trap
Fixed some issues that could cause loading into a game to last indefinitely
Fixed an issue causing Killers to vault slower in one of the two directions
Added the display of the Player ID in the settings screen (for Customer Support)
Added support for a double blood points weekend from December 23rd to December 27th
Added an error message when the game is about to write save data with regressed progress (should display a message instead of overriding the save game)
BUGFIXES
Fixed an issue causing Adept & Prestige related achievements to not be properly awarded when launching the game if the requirements are already met
Fixed an issue making it impossible for the Nurse to blink on the ground around the large boat in the Pale Rose map
Fixed an issue making it possible to gain progress on the Hag’s Rite of Flesh and Mud Daily Ritual by hitting a hooked camper
Integrated an updated version of the Unreal Engine (4.13)
Kill Your Friends mode now allows all players to access every item, add-on, perk & offering (not tied to the player profile anymore)
The entity has granted its killers the power to damage generators that have been partially repaired
BALANCE
Added additional links to the bloodweb to make sure a player can reach any specific node before the Entity starts consuming nodes
Added the ability for the "Hex: The Third Seal" perk to affect the aura reading ability of maps
Adjusted hatch interaction allowing survivors to escape from all angles
Adjusted paradise lighting, all maps lighting and light affecting offerings
Adjusted spawning rules to increase the initial distance between survivors & totems
Adjusted the "Unrelenting" killer perk to not have a cooldown on successful attacks and increased the cooldown bonus on missed attacks on lower tiers
Adjusted the number of hooks and pallets that can spawn in The Pale Rose
Adjusted the number of pallets that can spawn in the Autohaven Wreckers maps
Adjusted the size of the survivors hitbox for the killer attack detection
Generator repair skill checks triggered while under the effect of "Hex: Ruin" perk now grant new score events
Hag: Added a screenspace effect on the killer's screen when in teleportation range of an active trap.
Hag: Trap outlines are now revealed to survivors when illuminated with a Flashlight
Hillbilly: Chainsaw charges can no longer be interrupted by flashlight blinds
Made it impossible to place bear traps on top of the hatch
Modified "Object of Obsession" to be affected by the "Sole Survivor" perk. The aura reading reduction applies only to the active zone between the killer's terror radius and the maximum range of the perk
Modified the "Decisive Strike" perk (the automatic skill check only applies to the obsession; non-obsession survivors will get a skill-check after filling up the wiggle meter to a certain point)
Survivors are now immune to bear traps while unhooking themselves from the hook
Updated the Flashlight's light cone FX to facilitate aiming
BUG FIXES
Fixed an issue causing Claudette's customization option "The Orange Smhock" to not display properly during a match
Fixed an issue causing Hag traps to be immune to the flashlight if placed under a hooked survivor
Fixed an issue causing a chest to spawn improperly between an outer wall and hook in The Pale Rose
Fixed an issue causing a hooked survivor to die without the chance to struggle if the unhooking survivor would get interrupted
Fixed an issue causing a survivor to receive full repair & coop points while repairing a generator if the last required generator is repaired by another survivor simultaneously
Fixed an issue causing bear traps to appear under the ground past the exit gate and inside the foundry building in "Ironworks of Misery"
Fixed an issue causing fireflies FX to not display in the Backwater Swamp
Fixed an issue causing killers to get stuck in a door frame on the 2nd floor of the foundry building in "Ironworks of Misery"
Fixed an issue causing partially used item energy bars to appear full when swapped or dropped
Fixed an issue causing players to see the "Open Hatch" interaction when holding a key even with the hatch being invisible
Fixed an issue causing some completed daily rituals texts to be cut off on the tally screen
Fixed an issue causing survivor and The Nurse getting stuck in between certain walls in The Asylum
Fixed an issue causing survivors to be able to interact while being picked up by the killer
Fixed an issue causing survivors to get stuck in the ground when getting free from The Nurse's grasp by any means
Fixed an issue causing survivors to receive the "Reunited" scoring event when approaching a dead survivor
Fixed an issue causing survivors to warp at the end of the Hag Memento Mori's interaction
Fixed an issue causing the "Ready" & "Unready" buttons inside a lobby to become inverted when repeatedly clicked
Fixed an issue causing the "Splinter" offerings to spawn the killer with the power of the currently selected killer instead of the killer associated with the offering
Fixed an issue causing the Hag "Half Eggshell" add-on to display the wrong UI icon
Fixed an issue causing the Hag to not receive a loud noise notification when a trap is triggered while using the "rusty shackles" add-on
Fixed an issue causing the Hag's traps to not produce a loud noise notification when getting destroyed with a flashlight
Fixed an issue causing the Hillbilly to hit an invisible collision when revving his chainsaw next to a hook
Fixed an issue causing the Wraith's bell to appear after being stunned
Fixed an issue causing the effects of the mist thickening offerings to be invisible to spectators
Fixed an issue causing the hatch escape score to be awarded multiple times if a survivor repeatedly attempts the interaction
Fixed an issue causing the host to crash when attempting to slash a survivor going into a locker while carrying another survivor on their shoulder
Fixed an issue causing the host to crash when loading into The Pale Rose map with an AMD graphics card
Fixed an issue causing the offering "Muddy Splinter" offering to appear in the bloodweb even if a the player would own the DLC "Of Flesh and Mud"
Fixed an issue causing the perk "Balanced Landing" to trigger on other survivor's falls
Fixed an issue causing the perk "Balanced Landing" to trigger without providing the speed bonus and stagger reduction to the survivor
Fixed an issue causing the perk "Decisive Strike" to continue triggering skill checks (which would provide no effect) after the perk had been used
Fixed an issue causing the perk "Hex: Devour Hope" to not grant a token for an unhook if the killer is too close to another hooked survivor (other than the one being unhooked)
Fixed an issue causing the perk "Hex: The Third Seal" to potentially remain active after its hex totem has been cleansed
Fixed an issue causing the perk "Spies from the Shadows" to not trigger notifications when crows are startled
Fixed an issue causing the perk "Streetwise" to provide a smaller decrease in energy usage at level 3 (was 13% instead of 15%)
Fixed an issue making it impossible for the Hag to place traps while going down a slope
Fixed an issue making it impossible for the Trapper to pick up a survivor in a bear trap while he attempts to escape
Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if getting hooked while the hook is getting sabotaged
Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if multiple survivors were sacrificed simultaneously
Fixed an issue making it possible for a killer to pick-up a crawling survivor at the exit gate after the survivor has exited
Fixed an issue making it possible for a survivor to exit through the hatch during a Memento Mori kill
Fixed an issue making traps immune to the flashlight depending on the Hag's orientation & position relative to the survivor
Fixed an issue that made it impossible to trigger activated abilities of add-ons attached to items spawned in chests (see perk "Ace in the Hole" and add-ons "Styptic Agent" & "Anti-Hemorrhagic Syringe)
Fixed some issues causing perks to display improperly in the HUD while spectating other players
Fixed some issues causing players to get stuck on a game logo screen while attempting to join a lobby
Fixed some issues causing survivors to lose pips if the killer disconnects
Fixed some issues causing the Nurse to be unable to blink in certain sections of The Pale Rose map
Fixed various totem placements in various maps that made them impossible to cleanse
Fixed an issue causing "Borrowed Time" to not activate when a healthy survivor would get hit with a double-damage attack (Chainsaw, Tier 3 Evil Within). The intent is that the survivor should lose a health state right away (into injured), and the bleedout timer should activate.
Fixed an issue causing L4D related content to appear as placeholder in languages other than english (currently forced to english until localization is completed)
Fixed an issue causing the "Borrowed Time" bleedout timer to remain active if the survivor would use the instant-heal interaction from the "Anti-hemorrhagic Syringe" add-on
Fixed an issue causing the "Borrowed Time" bleedout timer to remain active if the survivor would walk into a bear trap
Fixed an issue causing the server to potentially crash if a survivor would use an instant-heal interaction while the "Borrowed Time" bleedout timer is in effect
Fixed an issue causing the "Borrowed Time" perk bleed-out timer to never end if the survivor wielding the perk would get hit twice with a double-damage attack
Fixed an issue that could cause a crash when searching for a lobby in Survive with Friends
Minor improvements to Survive with Friends Matchmaking (ignore servers for which a connection was already attempted and failed, sequentially attempt to join each search result before making a new search)
Added a set of black Left Behind shirts (torso customization) for Dwight, Jake, Meg, Claudette & Nea (available if the player is a member of the Dead by Daylight community on Steam)
Added controller support in the menus
Added localization support for the Korean & Japanese Languages
Menu UI V2
BALANCE
Added the Bloodlust Mechanic (increased speed for killers during chases)
Adjusted Hag Trap activation. Will no longer trigger when crouching
Adjusted rarities for some perks and rarity probabilities for perks selection in the bloodweb
Adjusted the audio occlusion levels of multiple objects
Adjusted the radius of the circle at which the crows fly around still survivors
Changed "Bitter Murmur" perk. Changed reveal values from 2/4/6 to 5/7/9. This perk currently ranks as one of the lowest usage rates amongst killer perks, we are testing an increase in reveal time to see if this perk's usage rates increase.
Changed "Iron Grasp" perk. In light of the Sabotage and hook repair implementations, we have changed Iron Grasp's values to their old values. Struggling is reduced by 25/50/75% changed from 20/40/60%. Time to struggle out of the killers grasp is increased by 4/8/12% instead of 15/27/36%. As noticed the numbers have been much higher for a while, this was due to Killers not having enough access to hooks on the map. The Auto Hook Repair mechanic should allow for smaller Iron Grasp numbers.
Changed Dull Totem cleanse scoring value from 400 - 600
Changed Hex Totem cleanse scoring value from 800 - 1000
Changed Sabotage of Hooks to be 15 seconds instead of 20
Changed Totem cleansing time to 14 seconds from 10 seconds
Changed skillcheck starting point from .25 to .33
Changed the "Hex: Devour Hope" perk at level 3. Removed the repair generator penalty given at 1 token and replaced it with a speed boost at 2 tokens. The reason we changed the bonus from the token gain was due to the fact that the repair penalty was a dead giveaway that the killer had Devour Hope.
Changed the "Hex: Thrill of the Hunt" perk. Removed condition that required a hook save for a token to be applied, instead tokens will be awarded for each remaining totem on the map. Additionally the killer will receive a notification when someone starts working on a hex totem.
Changed the "Lightborn" & "Shadowborn" perks. These perks have changed to match the 1.4 engine update lighting. Modified the recovery time to a constant 50% for lightborn, light effectiveness has been reduced from 100% to 35% for both lightborn and shadowborn. Shadowborn gets you blinded at most 30% faster which is down from 50% and the time to recover from this condition was reduced from 75% to 50%.
Changed the "No One Escapes Death" perk (now called "Hex: No One Escapes Death"). We've modified NOED to be a Hex based perk instead of having a 2 minute timer starting once the gates are powered. The Hex will be applied once the exit gates are powered as long as there is a dull totem still intact. Survivors will have an option to destroy the totem or try and open the door to escape.
Changed the "Save The Best For Last" perk. Removed the flat successful and missed attack cooldowns from the perk and replaced them with a Successful attack cooldown that is triggered after chasing a survivor for 20 consecutive seconds.
Changed the audio cue used when the "Small Game" perk gets triggered
Changed the color of survivor auras in the effects of the perk "Bond". These auras were previously red, which generally indicates the survivor is in trouble. Changed the auras to yellow
Changed the progression bar color to make the visibility of the progression more noticeable (ie repairing, unhooking, healing, etc)
Decreased the penalty for failing a Sabotage action skill check from 25% to 10%. We believe the Sabotage fail skill check penalty was too extreme, we've reduced the fail skill check from 25% to 10% in addition to making the sabotage time for bear traps longer.
Increased Exit Gate opening time from 15 seconds to 20 seconds. We've increased Generator and Exit Gate unlocking times by a 10 and 5 respectively in order to add more time overall to matches.
Increased bear trap sabotage time from 8 to 16 seconds. We believe that sabotaging the Trappers traps/his power, was too easy, we've increased the time to sabotage as compensation.
Increased generator total repair time from 70 seconds to 80 seconds. We've increased Generator and Exit Gate unlocking times by a 10 and 5 respectively in order to add more time overall to matches.
Reduced the bear trap disarm time from 5 to 2.5 seconds. We've reduced the total time to disarm a trap, we believe that finding a trap should be the challenge, whereas once found disarming should be relatively fast.
Removed hook sabotage score event once gates are powered
Removed problematic locker in the "Blood Lodge" map
Removed the ability for the Trapper to place bear traps under hooks. Traps under hooks have caused many issues for survivors trying to save their teammates and ended up with more frustration than fun. Traps can still be placed near the hook but there should always be enough room for the survivor to unhook their teammates without either survivor being trapped.
Removed the possibility for the "Chinese Firecracker" item to spawn in chests or in the bloodweb
Sabotaged hooks will now automatically repair after 180 seconds. This feature has been implemented to help combat the sabotage loop that results in slugging due to the killer having no hooks/ being too far from all the hooks.
Some Character custom Items rarity value have been modified
The "Adrenaline", "Balanced Landing" & "Sprint Burst" perks now use a shared cooldown for the activation of the speed boost (Exhausted Status Effect). Exhausted cooldown is paused while running. "Adrenaline" cause Exhausted Status Effect but is not impaired by the Status Effect.
Trapper and The Hag trap place times have been reduced by 2 seconds overall. There is an initial trap placement time which took 2 seconds, then the trap would be set for 2-3 seconds followed by an out animation which would take another 2 seconds. We've reduced the out and the in animation times to 1 second each which should help trappers and hags place their traps more dynamically/ in chases and perhaps allow killers to mind game by fake placing a trap.
Unhooking a Survivor with an Item underneath them has been made easier, unhooking has the priority. Picking up the item requires the Survivor to look directly at the item.
BUG FIXING
Adjusted darkness levels around closed houses in Haddonfield
Fixed Prestige Items not properly showing during the Prestige reward screen.
Fixed a crash that could happen during the offering sequence
Fixed a crash that could happen while The Shape would stalk survivors
Fixed an issue causing "Left Behind" to affect all action speed rather than just repair speed
Fixed an issue causing "Sprint Burst" to trigger during interactions if the survivor holds the "run" button
Fixed an issue causing Killer powers and Memento Mori kills to not be usable when being a non host Killer in a Kill Your Friends lobby
Fixed an issue causing Killer to get blinded during Memento Mori kills
Fixed an issue causing killers to sometimes float instead of falling after vaulting a window higher than ground level
Fixed an issue causing map selection offerings to have no effect in Kill Your Friends even with map option set to "all"
Fixed an issue causing non-obsession survivors to not hear the audio cue when the obsession would get killed
Fixed an issue causing perks to not display the appropriate color in the HUD for spectators
Fixed an issue causing player(s) to be stuck on a pulsating logo screen when accepting/joining a private lobby
Fixed an issue causing players under the effects of the perk "Borrowed Time" to not go into crawl state when being hit out of a bear trap
Fixed an issue causing survivors not to get a delay after hitting a skill-check in the regression zone of the "Hex: Ruin" skill-check
Fixed an issue causing survivors to animate backwards (moonwalk) when performing an action while using the flashlight
Fixed an issue causing survivors to be unable to heal themselves with a medkit when standing too close to another player
Fixed an issue causing survivors to potentially become stuck when rescuing another survivor from the hook while a bear trap is being placed
Fixed an issue causing survivors to sometimes receive the "reunited" score event when escaping the level
Fixed an issue causing the "No One Left Behind" achievement to unlock in invalid circumstances
Fixed an issue causing the Killer to be unable to destroy a pallet from one side in the "Torment Creek" map
Fixed an issue causing the Killer to be unable to destroy a pallet from one side in the "Wrecker's Yard" map
Fixed an issue causing the Map item to display fully repaired generators
Fixed an issue causing the Map item to display sabotaged bear trap highlights
Fixed an issue causing the Map item to scout the bear trap held in the The Trapper's hand
Fixed an issue causing the Shape's stalking screen effect to remain on screen for a spectator switching from the killer's point of view to a survivor's point of view
Fixed an issue causing the audio from the Ferry Boat crows in "Backwater Swamp" to cut off
Fixed an issue causing the description for The Shape's add-on "Vanity Mirror" to display the description for "Scratched Mirror"
Fixed an issue causing the flashlight beam to display the old beam when spectating
Fixed an issue causing the hook camera animation to continue on the Tally Screen if the killer would leave the match during the sacrifice sequence
Fixed an issue causing the recover bar to be influenced by other players health bars and possible reset recover progress
Fixed an issue preventing The Nurse from blinking through the crashed bus asset in the Junkyard maps
Fixed an issue that made it impossible for the player to move the camera while cloaking or uncloaking with the Wraith
Fixed an issue that made it possible for a killer to attempt an interrupt while carrying a survivor
Fixed an issue that made the player camera partially stuck when loading in
Fixed an issue where generator pistons wouldn't move if the exit gates were powered and the generator was untouched
Fixed an issued causing "Unbreakable" to sometimes allow the owning survivor to recover more than once
Optimized GPU usage for higher cost lights (killer red light, flashlight, cop car light in Haddonfield, neon light in Gas Heaven)
FEATURES & CONTENT
Adjusted add-ons and perk slots to automatically change to the next slot when in the character Loadout
Changed mouse cursor and adjusted mouse cursor speed in menus
Moved "Settings & Controls", "Credits" and "Quit Game" buttons to the Main Menu
Removed "Extras" from Main Menu
BALANCE
Adjusted Exhaustion cooldown recovery speed to be half as fast when running and 133% faster when crouching
Bloodlust - Changed decay from 10% a second to 20% a second effectively causing the decay to last a maximum of 5 seconds
Bloodlust progression now resets after blinking (The Nurse) or after teleporting to a trap (The Hag)
Removed bloodlust accumulation and speed boost while cloaked (The Wraith) or stalking (The Shape)
Removed the bloodlust speed boost while attacking
BUG FIXING
Fixed an issue allowing Killers to be able to equip any power
Fixed an issue causing Spectate mode to freeze after switching roles in a KYF and Public lobby.
Fixed an issue causing Unbreakable to get consumed before usage
Fixed an issue causing survivor's recover bar to reset when they're picked up by the killer and dropped
Fixed an issue causing the Halloween Trademark music not to play when loading into Haddonfield
Fixed an issue causing the perk "Adrenaline" to trigger and cause Exhaustion when on the hook while the last generator is repaired. If hooked Adrenaline will now trigger once unhooked.
Fixed an issue causing the perk "Borrowed Time" to appear as a placeholder perk instead of a status effect icon
Fixed an issue causing the perk "Object of Obsession" not to show the Killer the survivor's aura under certain situations
Fixed an issue making it impossible to dismiss the Disconnected from server message with a mouse and keyboard
Fixed an issue that prevented players from being able to spectate in a KYF or public match
Fixed the missing collision in the Blood Lodge map (Junkyard)
Added the ability for developers to change the active Matchmaking Systems (Steam to Dead by Daylight Services and the other way around). This is toggled using a switch in the Dead by Daylight Services, and applies to all players at the same time. (The players won't be able to switch from one service to the other on their own.)
Integrated Shrine of Secrets content for this week
Patch 1.5.2 - 8 June 2017[ | ]
FEATURES & CONTENT
Added the ability for the KYF Match Manager to toggle whether join permissions are limited to friends only or not.
Added the ability to view Items, the Killer Power and Add-ons on the score board at the end of the match
Added the Proficiency System. The Proficiency System helps the player know how the different gameplay elements (e.g. their own or other players' perks, offerings, add-ons) affect their performance at the interaction they are currently performing. Proficiency icons will appear for:
Chance: Displays if the player has a better or worse chance at succeeding the performed action (only valid for actions that can fail, e.g. escaping a trap or a hook)
Efficiency: Displays if the player's Item Usage depletes slower or faster than usual
Progression Speed: Displays if the Action Progression Speed is slower or faster than usual
Skill Check Difficulty: Only displays after the first Skill check, and indicates if the Skill Check is easier or harder to succeed
Skill Check Probability: Only displays after the first Skill check, and indicates if Skill Checks happen more or less frequently than usual
Adjusted the color of the interaction bar when using perks, items or add-ons to properly reflect if there is a positive(yellow) or negative(red) speed effect
Adjusted the controller cursor speed and stickiness
Adjusted the font size of player steam names in the HUD. Font was reduced to compensate for names cutting off
Adjustements to various survivor & killer animations (killer attack camera movement, hooking, survivor carry, open exit, window vault)
Implemented a character info screen. This screen features each characters unique perks and their character biography
Implemented a new Help & Tutorials section
Implemented tooltips on the loading screen
Integrated additional status effects and modified some existing effects to use the new Proficiency system (see below). The current status effects are:
Blindness: Character’s vision is impaired.
Bloodlust: Killers gain bloodlust by maintaining a chase for at least 15 seconds. Bloodlust increases the Killer's movement speed
Cursed: The Survivor is suffering from a secret penalty due to a Hex Perk. Cleansing its Hex Totem will dispel the curse.
Endurance: The Survivor is hardened, and can resist a hit.
Exhausted: The Survivor cannot performs physically demanding feats of speed from perks such as Sprint Burst, Balanced Landing or Lithe.
Exposed: The Survivor is in peril and can be downed in one hit. (Will not show on chainsaw hit)
Haste: The character's movement speed is increased.
Hemorrhage: The Survivor gushes blood, making them easier to track.
Hindered: The character's movement speed is decreased.
Madness: The Survivor suffers various mental afflictions including hallucinations and uncontrollable screaming.
Mangled: The Survivor is heavily injured and requires more time to be fully healed.
The charge meter for items now changes colour when it is being positively or negatively affected. Red for negative affects (charge is depleted quickly) and yellow for positive affects (charge is depleted slowly)
BALANCE
Hex: Thrill of the Hunt Perk change: Changed values for blood points granted for hunting by 4%/6%/8% to 6%/8%/10%. Changed cleanse time from 4/7/10 to 4/5/6. The increased cleansing time was too high for what we wanted Thrill of the Hunt to do, we've reduced it to more manageable numbers.
Open Handed perk change: Now affects teammates by increasing aura reading ranges by 4/6/8 meter range.
Quick & Quiet perk change: Added a cooldown every 30/25/20 seconds.
Removed Offerings which gives players addition Bloodpoints from the Kill Your Friends Inventory
BUG FIXING
Fixed an issue allowing players to equip 2 of the same add-ons in the Load-out
Fixed an issue causing infinite loading with a specific item
Fixed an issue causing Killers not to get an auditory/visual warning of certain interactions done by Survivors with Quick & Quiet equipped
Fixed an issue causing Killers to get stuck in a corner next to the Foundry in Ironworks of Misery
Fixed an issue causing Killers to not drop the non-Obsessed Survivors when succeeding a skill check with the perk Decisive Strike
Fixed an issue causing Killers to not get the "Destruction" score event when breaking Pallets
Fixed an issue causing placed bear traps to sink underneath the ground in Farm themed maps
Fixed an issue causing Survivors to be unable to interact with certain Hooks in Treatment Theatre
Fixed an issue causing Survivors not to escape when opening the Exit Gates
Fixed an issue causing The Doctor's prestige outfit not to appear properly in game
Fixed an issue causing the item inventory to display 3/2 when selecting a perk from the 3rd page
Fixed an issue causing the Killer to be unable to use a hook with a chest spawned next to it in Rancid Abattoir
Fixed an issue causing the Killers camera to clip through walls and lockers when the area was struck
Fixed an issue causing the perk Borrowed Time to trigger when being grabbed out of a Locker
Fixed an issue causing the items to be lost when using the offering White Ward and the add-on Weaved Ring
Fixed various issues with the terrain. Tiles should no longer be visible or have collisions preventing players from going from one to the other. These fixes have been applied to Industrial, Farm and Junkyard themed maps
ADDITIONAL CHANGES:
Update for Quick & Quiet, we didn't just add a cooldown to Quick and Quiet but rather we've added the much asked for Quiet aspect to our Quick and Quiet.
Quick and Quiet will now reduce audio and noise notification range by 100% instead of just noise notification range by 90%.
The cooldown was added as we felt like 100% Quick and Quiet is very strong even with a cooldown of 20 seconds.
Whispers change was made because we heard that it was too subtle for players. We tried something with the new audio, we'll see how you guys like it or not and gather that information and revise what we do with the audio!
Removed 25% and 50% single category point offerings for Killers and Survivors from Bloodwebs (until the anniversary event is over)
BUG FIXING
Adjusted the "We'll Make It" perk text, specified that the healing boost works just on others and not on yourself as well. (English only)
Fixed an issue causing a camera pop as a Killer after playing the attack miss animation.
Fixed an issue causing a Hillbilly Chainsaw Attack with both the "Begrimed Chains" & "Rusted Chains" add-ons equipped to increase survivor healing time to 30 minutes (using both Add-ons should now cause healing to be slowed-down by 4)
Fixed an issue causing survivors to not receive any points after an Insane Skill Check
Fixed an issue causing the audio when rushing in Lockers and over Pallets to persist with the perk Quick & Quiet equipped
Fixed an issue causing the flashlight to have no effect in a Kill Your Friends game if the host of the lobby is far away from the survivor activating the flashlight
Fixed an issue causing the Hillbilly's weapon to be higher than intended in the screen (should be in the lower portion of the right part of the screen instead of the full right portion of the screen)
Fixed an issue causing the perk Quick & Quiet not to have a cooldown when rushing out of a locker
Fixed an issue causing the perk Thanatophobia to stay active after a survivor was sacrificed or killed and remained in the tally screen or spectate
Content - Added icons to the Anniversary customizations (Dwearder, Old-School Windbreaker, Old Man Jake, Classic Sleeveless, Red-Trim Leather Hoodie, Marked Bolo Machete, Marked Bloodlust Axe, Marked Spike Maul, Marked Bridal Saw and Iron Chuckles)
Content - Re-enabled the 25% and 50% single category point offerings for Killers and Survivors back into the Bloodweb
BALANCE
Adjusted the perk "Alert" to display the Killers aura for 6 seconds (up from 3) - Updated perk description in English only
BUG FIXING
Adjusted the collision boxes on various assets in Léry's Memorial Institute that blocked the Killers slashes and The Hillbilly's chainsaw
Fixed a typo in the offering Bloody Party Streamers description
Fixed an issue making it impossible for the Nurse to blink on Haddonfield exit tiles
Fixed an issue that could cause the survivor to become stuck in place when failing to vault a window
Fixed a typo in the perk Quick & Quiet description
Patch 1.5.3 - 4 July 2017[ | ]
FEATURES & CONTENT
Feature - New Killer Win / Lose Condition: Prior to patch 1.5.3 Killer win conditions were determined through point gain: less than 7000 bloodpoints gained in a match resulted in losing 1 rank pip, 7000 to 9999 was considered a tie with no rank pips lost, 10,000 to 19,999 was considered a win granting 1 rank pip and finally 20,000 granted 2 rank pips. Unfortunately this did not satisfy most Killers as it does not directly reflect the amount of killing/hooking done in a match. As of patch 1.5.3 our Killer win/lose conditions change to reflect our Killers' visceral game play. Killers need to score Killer Goals to satisfy the entity.
Four "post-exit" altruism score events have had their values increased by 25%:
"Post Exit: Heal" - Heal a Survivor after the exit gates have been powered: 500 altruism points (up from 400)
"Post Exit: Assist" - Get in range of a Survivor who is in need after the exit gates have been powered: 315 altruism points (up from 250)
"Post Exit: Trap Rescue" - Save a Survivor from a bear trap after the exit gates have been powered: 1250 altruism points (up from 1000)
"Post Exit: Hook Rescue" - Save a Survivor from a hook after the exit gates have been powered: 1875 altruism points (up from 1500)
Killers can now see the auras of hooks on which Survivors are being sacrificed
Old score events have been re-implemented with new diminishing returns and/or hard caps:
"Bold" - Exiting a locker while in the Killer's proximity: 50 boldness points
Reworked the toolbox add-on "Brand New Part": Brand New Part replaces the "Toolbox Repair" interaction with "Install Brand New Part". This interaction will trigger constant skill checks with large progress rewards. When the interaction ends for any reason, the toolbox is consumed
Sacrifice scoring has been reworked:
500 points for hooking a survivor - Scoring Event: Hooked
200 points for beginning the summoning phase - Scoring Event: Hooked
200 points for beginning the struggle phase - Scoring Event: Entity Summoned
200 points for a successful sacrifice - Scoring Event: Sacrifice Completed
The offerings "Ivory Memento Mori" and "Ebony Memento Mori" now require a Survivor to have been hooked at least once before they can be killed.
The summoning phase and struggle phase of the sacrifice sequence have each had their duration increased to 60 seconds (up from 45).
Two existing score events have had their values adjusted:
"Map Scout" - Adding an object to the map: 150 objective points (up from 50)
"Hex: Ruin Skill Check" - Succeed a skill check affected by Hex: Ruin: 150 objective points (up from 50)
BUG FIXING
Added missing Teachable perks in Killer tooltips
Fixed an issue that allowed the Character Info screen to open when pressing the right arrow key
Fixed redundant text in The Hillbilly's Teachable perk "Lightborn"
Adjusted matchmaking logic for Survivor to ignore ranks after waiting for more than 90 seconds (after 90 seconds of waiting, as a survivor, the game will attempt to join any lobby available)
Feature - Adjusted the perk display in the in game HUD to more clearly show perks from other players.
Feature - Changed the position of the lobby messages so they're more visible and have less overlap with other UI elements.
BUG FIXING
Fixed an animation de-sync when Killers picked up a crawling Survivor as they were falling.
Fixed an issue causing clients to lose their items and add-ons when the host leaves the match. (Please note this only includes when pressing "Leave". Pulling Ethernet cable is a separate issue).
Fixed an issue causing players to be prompted with "Cannot start with X Killers" after switching roles in a KYF lobby.
Fixed an issue causing Survivors to be able to repair the generator in the lodge from below the porch in the Blood Lodge map.
Fixed an issue causing Survivors to snap into the hook sabotage animation.
Fixed an issue causing Survivors to snap to the hook when attempting to sabotage from a distance.
Fixed an issue causing the camera to sometimes clip through The Shape's mask when attacking.
Fixed an issue causing the Killers to do a snapping animation when performing an interrupt on a Survivor rescuing someone from the hook.
Fixed an issue causing the Killers to sometimes see no scores in each category on the match results screen.
Fixed an issue causing The Nurse to be able to blink inside of hills.
Fixed an issue causing the perk Hex: No One Escapes Death levels I and II to display the "Exposed" status effect icon when the exit gates were available.
Fixed an issue causing the perks Borrowed Time and We'll Make It to have no effect once the exit gates were available.
Fixed an issue causing the speed boost from the perk Hex: Devour Hope to not take effect once the Exit Gates were available.
Fixed an issue causing the Survivor to be in a broken state when they were placed on a hook at the same time the hook was sabotaged.
Fixed an issue causing flickering on the hospital door prior to reaching the exit gates.
Fixed an issue that caused the Entity spikes to not appear for the Killer at the exit gates in Haddonfield.
Fixed an issue that could cause clients getting kicked out of lobbies when loading into a match.
Fixed an issue that could cause the player camera to switch to 1st person when getting hooked.
Fixed an issue that could rarely cause players bloodwebs to become empty after a prestige.
Fixed improper translations in Portuguese for offerings that reward Survivors with additional Bloodpoints in the Survival category.
Fixed several missing characters in various localized languages.
Fixed the misaligned burn effect when purchasing a perk from the Shrine of Secrets.
Fixed the width of several tooltips so they better fit localized text.
Fixed an issue causing the Huntress' hatchets to trigger an explosion sound after successfully hitting a survivor
Fixed an issue causing the Huntress' hatchets to hit invisible collisions on barrels, crates & logs in the "Pale Rose" map
Fixed an issue that could cause a large rock to block the exit in the "Mother's Dwelling" map
Fixed an issue making it impossible for a survivor to be picked up by a killer in certain parts of the Smokehouse building of the "Mother's Dwelling" map
Fixed an LOD issue on sabotaged hooks
Fixed an issue causing The Nurse to have no cooldown animation after successfully hitting a Survivor
Fixed an issue that allowed The Nurse to be able to immediately attack after she blinks
Fixed an issue that caused The Nurse's hands to disappear after a successful Precise Blink
Fixed an issue that allowed The Nurse to move her camera while she was stunned
Fixed an issue that allowed The Trapper to place bear traps directly under hooks
Patch 1.6.1 - 3 August 2017[ | ]
FEATURES & CONTENT
Feature - Added a status effect on the portrait of a Survivor who has the perk No Mither equipped, to better indicate they cannot be healed
BALANCE
Added a "Hit" Brutality score event for The Huntress in addition to the Deviousness score event for Hatchet Hit and Precise Shot
Added locker on the ferry boat in Pale Rose (more access to hatchet refills)
Adjusted the axe positioning. Lifted axe up so the haft aims at the middle of the screen
Adjusted the detection of the flashlight beam against the Killer. Made it so you can now only blind the Killer when he’s looking at the survivor. Please note we are currently working on improvements, specifically when looking down.
Adjusted the locker search animation to play when The Huntress has max ammo, reducing the search time from 3 seconds to 2 seconds
BUG FIXING
Fix for survivor being hooked crooked from the killer perspective (Nurse and Hag)
Fixed an issue causing tokens to not properly apply to the perk "We're Gonna Live Forever" once all the generators were repaired
Fixed an issue that caused the survivor to remain in a bad state when rushing out of a locker at the same moment the Killer searches it
Fixed an issue that caused the tokens from the perk Play With Your Food to not be consumed on Hatchet Hits/throws
Fixed an issue that gives the wrong amount of Bloodpoints in the Shrine of Secrets
Fixed an issue where the Killer can partly climb downed pallets
Fixed an issue where Toolbox does not boost repair or deplete itself when repairing an indoor generator
"Snap Out Of It" is now classified as a form of healing. This means it is affected by perks such as "Botany Knowledge" or "A Nurse's Calling," status effects such as "Mangled", and other effects concerned with healing.
"Snap Out Of It" now has a chance to trigger skill checks. Failing a skill check will interrupt the interaction and reveal the survivor's location.
Added a 200-point score event to the Survival category when successfully performing the "Snap Out Of It" action.
Added a new affliction granted by The Doctor's "Order" Class add-ons: Every 20 seconds, a broken pallet within a certain range is replaced with an illusionary pallet that is visible to survivors past a certain madness threshold, depending on the add-on.
Adjusted the affliction granted by The Doctor's "Discipline" add-ons: When a chase begins, the chased survivor perceives the red stain and terror radius as though The Doctor were right behind them for a duration depending on the add-on used and the survivor's madness level. The Doctor shares in his patients' madness in order to see the illusionary red stain.
Removed the speed penalty when switching stances with The Doctor
Survivors hit by the The Doctor's Shock Therapy attack are rendered unable to perform any interaction for 2.5 seconds
The skill check affliction previously granted by The Doctor's "Order" add-ons is now a baseline ability. Skill checks have a 33%, 66% or 100% chance of appearing in a random location while in madness 1, 2 or 3, respectively.
Updated the description for The Doctor's "Iridescent King" add-on to describe the afflictions it can inflict
BUG FIXING
Fixed an issue that allowed Killers to get blinded by the flashlight while looking down
Fixed an issue that caused survivors to begin standing up before the end of the Snap Out Of It action
Fixed an issue that caused The Doctor to not have a penalty when attacking while carrying a survivor
Fixed an issue that caused the stun from Decisive Strike to last 4.33 seconds for all levels. The stun will last 3, 3.5 or 4 seconds for Decisive Strike I, II and III, respectively.
Fixed an issue that caused very choppy frame rate while spectating
Fixed an issue that prevented Enduring's stun length reduction from applying to the stun from Decisive Strike
Fixed an issue that prevented the special skill check from the perk Overcharge from triggering during the Install Brand New Part interaction
Fixed an issue where the amount of pips the killer would receive wasn't behaving properly
Fixed bug where players could climb on the outside of the building
Integrated Shrine of Secrets content for the month of September.
Added support for the Polish Language (partial localization).
BUG FIXING
Fixed an issue causing members of a Survive with Friends party to not properly report joining of lobbies (this could result in the lobby state to become desynchronized and causing the services to send players to full lobbies).
CONTENT - Added a new customization for The Huntress (head) for participating in the Fall Masquerade challenge
CONTENT - Added a new map for The Backwater Swamp (Grim Pantry)
FEATURE - Added a ping indicator to show players' latency to the host for public matches
BALANCE
Base Mechanic changes:
Changed Killer vault from 2.667 to 1.5
Changed Survivor medium vault speed from .8 seconds to 1 second.
Crouch speed increased from .84 to 1.1. This is half of normal walking speed.
Killer breaking pallet speed increased by 15%. Breaking pallets goes from 3 seconds to 2.6. This change is relevant to the new Brutal Strength values.
Item Camping Aid Med-Kit:
Increased base medkit charges from 8 to 12. Medkit can now heal 1 health state by default.
Reduced healing speed from 25% to 15% (Considerably to Moderately)
Item Emergency Med-Kit:
Increased base charges from 16 to 18.
Perk Urban Evasion:
Changed from only usable when Crouching and Uninjured to anytime crouching.
Crouch speed changed from 40/45/50% to 90/95/100% crouch speed.
Perk Self-Care
Efficiency of healing items during self-heal from 50/75/100% to 10/15/20%
Healing speed remains the same. 50/50/50%
Removed Skillcheck increased difficulty from tiers 1 and 2.
Perk Slippery Meat:
Added increased efficiency at hook escapes by 25%/40%/60%. This means that a Survivor has 1/2/3 extra escape attempts with Slippery Meat.
Changed the odds to escape a bear trap from 0/5/10 to 15/20/25.
Removed increased escape attempt speed on hooks and traps.
Removed the increased chance to escape a hook.
Perk Borrowed Time:
Changed Borrowed Time's proc timer from 20 to 15 seconds.
Changed bleedout timer from 30/35/40 to 15/20/25.
Perk This is Not happening:
Changed increased Success Zone size of the Great Skillcheck instead of the Good Skillcheck.
Perk We're Gonna Live Forever:
Change Maximum point gain from 100/150/200 to 50/75/100%.
Change stackable bonus from 50% to 25%
Perk Enduring:
Changed tier 1 and tier 2 values from 25/50% to 50/60%
Perk Unnerving Presence:
Increased skillcheck chance from 3/5/8 to 6/8/10
Increased skillcheck success zone reduction from 5/10/15 to 40%/50%/60%
Perk Lightborn:
Removed Dim vision
Perk Brutal Strength:
Changed Brutal Strength pallet breaking speed from 20/30/40% to 10/15/20%.
This change is relevant to the new breaking pallet values.
Perk Change Agitation:
Increased terror radius value. Terror radius values are now 6/8/12 meters up from 0/3/6 meters.
Perk Change Overwhelming Presence:
Increased the item consumption rate. Consumption rates are now 80%/90%/100% up from 40%/45%/50%
Perk Change Distressing:
Changed point gain from 5/10/15% to 50%/75%/100% more Bloodpoints for actions in the Deviousness category.
Changed terror radius increase from 8%/16%/24% gain to 22%/24%/26%
Map Changes:
Adjusted the assets outside of the window on the bottom floor of the foundry in the Ironworks of Misery map
Adjusted the pallet location next to the foundry window in the Ironworks of Misery map
Adjusted the window blockers on the windows on the second floor of the foundry in the Ironworks of Misery map
BUG FIXING
Adjujsted the collision in the Asylum building to properly detect hatchets in Crotus Prenn Asylum
Adjusted loading screen tips that were cut off
Fixed an issue that allowed Survivor to continue repairing the indoor generators in Haddonfield despite it being fully repaired
Fixed an issue that allowed Survivors to avoid triggering The Hag's phantasm traps when using the map or key items
Fixed an issue that allowed The Hillbilly to use his chainsaw to get on top of the Asylum
Fixed an issue that allowed The Nurse to be able to blink into the roof in Treatment Theatre
Fixed an issue that allowed The Nurse to see through the exit gate when blinking on the opposite side
Fixed an issue that allowed hatchets to pass through hospital bed curtains in Treatment Theatre
Fixed an issue that allowed hatchets to pass through specific walls in Treatment Theatre
Fixed an issue that caused Survivors to get in a bad state when entering / exiting a locker next to the silo in the Torment Creek map
Fixed an issue that caused The Nurse to automatically blink into the basement when attempting to blink on the surface above it
Fixed an issue that caused The Shape to be unable to kill Survivors with his add-ons while they were performing gestures
Fixed an issue that caused The Shape to get Bloodlust in Tier I
Fixed an issue that caused an unresponsive screen when spamming multiple specific buttons at once
Fixed an issue that caused an unresponsive state when accepting an invite during the match loading
Fixed an issue that caused grass to clip oddly inside of lockers in Junkyard maps
Fixed an issue that caused hatchets to pass through houses in Haddonfield
Fixed an issue that caused pallet to spawn in the wrong position or create invisible collision. Was most frequent in The Pale Rose map
Fixed an issue that caused the audio to become lower when opening the Help & Tutorials
Fixed an issue that caused the game to crash frequently when a non-host player uses The Huntress in a Kill Your Friends lobby
Fixed an issue that caused the generator repaired bubble to not appear for clients or hosts when indoor generators in Haddonfield were repaired
Fixed an issue that caused the perk "Sprint Burst" to activate while on the hook
Fixed an issue that caused the spark VFX from damaged generators not to appear for AMD cards
Fixed an issue that caused the tooltips in the Help & Tutorials to become uncentered
Fixed an issue that could cause any inputs made when a windowed notification is displayed onscreen to also affect any background window or menu
Fixed an issue that could cause selected customizations to reset when rebooting the game
Fixed an issue that could cause the perks "Deerstalker" and "Object of Obsession" to reveal auras after the survivor has escaped
Fixed an issue that could cause very long or infinite loading screen when accepting an invite to a private lobby during the match count down
Fixed an issue that could make it impossible to fix the exterior generators in Haddonfield
Fixed an issue where Survivor could vault at extremely slow speeds when attempting to vault during a fall
Fixed an issue where Survivors could reach a rock pillar in Mother's Dwelling when using the perks "Sprint Burst" or "Dead Hard"
Fixed an issue where the Killer's red stain affected Survivors' hair
Fixed an issue where the chainsaw blades stopped animating after The Hillbilly revved the chainsaw for an extended period of time
Fixed an issue where the player would not receive a "No Network Connection" error message when pulling the LAN cable in a Kill Your Friends lobby
Fixed an issue where there was no buff icon for Survivor when the perk "Open-Handed" was active
Fixed an issue with David Kings hair texture
Fixed some floating textures in Treatment Theatre
Fixed the collision on a fallen tree asset in The Pale Rose allowing the Killer to get stuck on it
Reduced the audio levels of The Wraiths growls while cloaked
BUG FIXES
Adjusted the garage creaking audio in the Groaning Storehouse
Adjusted the Hillbilly's daily ritual text to mention the Killer (English only)
Fixed a typo in the Perk "Enduring"
Fixed an issue causing the chainsaw audio to become corrupted for the entire game when dropping a firecracker in front of The Cannibal
Fixed an issue that caused the user to receive the incorrect reward Item when reaching Prestige Level II and III with The Shape
Fixed an issue that caused female Survivor's knees to pop during the repair animation
Fixed an issue that caused the Add-on "Light Chassis" to increase the Chainsaw range
Fixed an issue that caused the destroyed pallet debris to float into the air
Fixed an issue that caused The Hag to snap into position after placing a trap
Fixed an issue that caused The Hags trap decal to be visible during the start of the set trap animation
Fixed an issue that caused the perk "Sole Survivor" to have no effect against the Killers aura reading when 1 or 2 survivors were sacrificed / killed
Fixed an issue that could cause the client to have the wrong status icon on the scoreboard when killed by The Shape with the "Tombstone Piece" or "Judith's Tombstone" add-ons
Fixed an issue that made it impossible to hit a survivor with The Cannibals chainsaw when the killer wasn't moving as the non-host killer of a Kill Your Friends lobby
Removed "slightly reduced chainsaw detection zone range" for the Light Chassis Chainsaw add-on for all languages
Fixed an issue that caused players to receive the incorrect amount of bloodpoints when purchasing a Teachable perk they already own in the Shrine of Secrets
Fixed an issue that caused the audio to loop for the rest of the match if the client disconnected during The Cannibals Memento Mori
Fixed an issue that caused the navigation UI to disappear for survivors if they would disconnect from a lobby with the any sidebar UI opened (bloodweb, inventory, customization)
Fixed an issue that could cause players to get a soft ban message without being banned
Fixed an issue that could cause the players Steam names to appear incorrectly in game if there were specific symbols in it
Fixed an issue that made it possible for players to use a DLC Killer character they do not own after playing against a killer who played the associated splinter offering
Patch 1.7.2 - 28 September 2017[ | ]
FEATURES & CONTENT
Changed the order of Tally screen sequence so that score categories screen appears before leveling up (pips) screen
BALANCE
Adjusted Bloodlust to not affect The Cannibals chainsaw rev speed
Adjusted The Cannibal's speed limiter add-ons to allow multiple hits with the chainsaw on contact
Adjusted the bonus score event when hooking a survivor with "Barbecue & Chili" perk equipped to only trigger if there is a survivor already on the hook
Adjusted the perk "Franklin's Demise" to be ineffective when Killers used their power
Adjusted the perk "Open-Handed" to be effective versus the perk "Knock Out"
Changed the "Barbecue & Chili" perk to give the bonus bloodpoint post game rather than during the game, like the perk "We're Gonna Live Forever"
Changed the number of reduced hatchets from 2 to 4 with the Iridescent Head add-on for The Huntress
BUG FIXES
Fixed an issue that caused players queued for a public lobby to join a Private lobby after the host unchecked the "Friends Only" option in match management
Fixed an issue that caused players to be launched in to the air when vaulting over a pallet as it was being destroyed with a chainsaw
Fixed an issue that caused the audio to become corrupted after dropping a firecracker in front of The Cannibal
Fixed an issue that could cause The Shape to have no head after the Prestige reward fix in 1.7.1
Fixed the Decisive Strike skill checks in Tiers I and II appearing at the wrong percentage of the wiggle bar for the non Obsession
Added new Halloween variations of the Flashlight and Medkit Items (can be found in chests and in the bloodweb)
Added new menu music for Halloween
Added various Halloween accessories (jack-o'-lanterns, candles, lanterns and tombstones) and changed the fog VFX and lighting in the main menu and lobbies
BUG FIXES
Fixed an issue that caused hooked survivors to drop their item when the killer hit them with the perk "Franklin's Demise" equipped
Fixed an issue that caused players to become stuck for the rest of the match when vaulting over the shutter windows in Treatment Theatre (Léry's Memorial Institute)
Fixed an issue that caused survivors to become stuck in the hook after being rescued at the last possible moment
Fixed some cases where a player could lose their save progress after the game client would lose Network connection
Updated the description for perk "Distressing" : The bonus Deviousness points are awarded during the trial, not afterwards. The description has been corrected
Fixed an issue that caused players queued for a public lobby to join a Private lobby after the host unchecked the "Friends Only" option in match management
Integrated multiples fixes for Russian localization
Patch 1.8.0 - 26 October 2017[ | ]
FEATURES & CONTENT
Removed the Slightly and Moderately map offerings from Bloodwebs and from the Kill Your Friends offering inventory
BALANCE
Added the ability to unhook a survivor from all possible angles.
This is a step towards making the hook a happier place.
Adjusted Global Skill Check Chances, we believe they were currently a little too high when no item/perk was being used and we would like to encourage choice through items/perks and addons. As one of the first steps towards a *healthier balance we will be changing the following Skill Check Chances.
Heal Other Skill check Chance remains at 15%.
Heal Other with Medkit Skill Check Chance remains at 15%.
Heal Self with Medkit Skill Check Chance changed from 15% to 12.5%
Heal Self without medkit Skill check Chance changed from 15% to 10.5%
Repair with a toolkit Skill Check Chance has been changed from 8% to 10.5%
Repair without a toolkit Skill Check Chance has not changed, it remains at 8%.
Sabotage Hook with a toolkit Skill check Chance remains at 15%.
Sabotage Hook without a toolkit Skill Check Chance changed from 15% to 10.5%
Increased the time it takes to increase Bloodlust levels from 12 to 15 seconds. It has been brought to our attention that Bloodlust is currently triggering every 12 seconds. This is an error as Bloodlust is intended to trigger every 15 seconds. It is unclear when this issue occurred, Bloodlust should be triggering every 15 seconds as this should give an opportunity for survivors to lose the killer before they reach their next Bloodlust level. Bloodlust is intended to be an option for killers to use and it is not intended to be the answer to all situations.
Increased wiggle penalty for dropping a survivor from 25% to 33%. The initial intent was to cause killers to drop survivors after dropping them 4 times in a row. Due to recovery rates killers had 5 drops before the survivor was freed. This change should cause survivors to be freed after being dropped 3 times in a row when dropped in quick succession
Reduced "Good" healing skill check success reward from 1% to 0%. Good skillchecks are meant to continue progress as the skillcheck was not failed, Good skillchecks were not meant to advance progress.
Reduced the audio levels of The Wraiths growls while cloaked from the survivors standpoint
Removed some parts of the railing on the second floor of the Foundry in MacMillan Estate
BUG FIXING
Adjusted the audio cue when losing an item when the survivor was hit by a killer with the perk "Franklin's Demise"
Fixed an issue causing the items to be lost when using the offering White Ward and the add-ons Weaved Ring & Milky Glass Token
Fixed an issue that caused The Wraith's poncho to clip into the camera when attacking
Fixed an issue that caused items, perks, add-ons, powers, and offerings to have the incorrect inventory type text on the scoreboard
Fixed an issue that caused no bonus Bloodpoint rewards when using The Shape's add-ons "Scratched Mirror" & "Vanity Mirror", numbers are currently too high, they will be reduced in the next patch.
Fixed an issue that caused placeholder Lore Tips to be displayed on the loading screen
Fixed an issue that caused the Killer to become stuck in the boxes on the porch of the Strode house in Haddonfield when performing a window vault interrupt
Fixed an issue that caused the chainsaw's rev audio looping when doing a pallet stun on the Cannibal
Fixed an issue that caused the perk "Franklin's Demise" not destroying the toolbox add-on "Brand New Part" when survivor is hit while using it
Fixed an issue that caused the smoke VFX from the Nurse's Sally of the Lantern cusotmization to reappear before her blink was complete
Fixed an issue that caused the smoke VFX from the Nurse's Sally of the Lantern cusotmization to remain visible when looking downwards
Fixed an issue that could cause a hooked survivor to become broken for the rest of the match if a survivor got disconnected while unhooking them
Fixed an issue that could cause bear traps to float when placed in certain areas in the Grim Pantry map
Fixed an issue that could cause players ranks to reset when closing the application
Fixed an issue that could cause the match management settings to reset to default after each match in Kill Your Friends
Fixed an issue that could cause the non host killer of a Kill Your Friends match to remain in game when leaving the match
Fixed an issue that made it impossible for Killers to pick up survivors if they exited the locker in crawl state
Fixed an issue that made it impossible to earn the "No One Left Behind" achievement
Fixed an issue that made it impossible to interrupt a survivor installing a Brand New Part
Fixed an issue that made it possible for a player to remain the Obsession indefintely if they were the Obsession in a Kill Your Friends match as the host survivor
Fixed an issue where players were not awarded bloodpoints when partially sabotaging a hook
Fixed an issue where players were not awarded bloodpoints when partially searching a chest
Fixed an issue where the Halloween™ music was missing when loading into Haddonfield
Integrated Simplified Chinese localization for The Nightmare on Elm Street chapter
Patch 1.8.1 - 9 November 2017[ | ]
FEATURES & CONTENT
Content - Added new VFX when failing a generator skill check to wake up
Feature - Added a status effect on the portrait of a Survivor who is asleep
Feature - Added dissolve VFX on the Nightmare when a survivor is transitioning to the Dream State
Feature - Removed the in and out of Dream World transition when The Nightmare performs his memento mori kill. Now survivors who are being killed by the Nightmare will always be in the Dream State
BALANCE
A bug fix where we made the 0.3 seconds of the attack always play has made all lunges feel longer. In fact we are playing the full attack phase animation allowing the killer too fully swing before playing the blade wipe animation. We have made a tweak this patch where this is not true for the obstruction hit. An obstruction as soon as it is registered will go into the obstruction hit cooldown.
Changed the medkit add-ons Needle & Thread and Surgical Suture to have an additive increased skill check chances instead of a multiplicative one. Changed the Surgical Suture Skillcheck chance, increased it from Slightly(3%) to Moderately(5%). English only
Increased The Nightmare's terror radius from 16 to 24 meters. Increasing the Terror radius allows for survivors to have more room to maneuver around Freddy without having their aura seen. We've matched the Terror Radius and Lullaby to keep The Nightmare's presence consistent at a base.
Increased The Nightmares slowdown when successfully putting someone to sleep from 1 to 3 seconds. The slowdown will be more present and give survivors a slight window to put distance between themselves and Freddy before they are asleep.
Nightmare's Red Paint Brush add-on reduces terror radius by 16 meters instead of 8 meters, this is an adjustment since we increased the terror radius to 24 meters as a base for Freddy.
Removed the ability to wake up a survivor in crawl state. Now when healed to the injured state they will automatically be woken up. Also applicable when using the Unbreakable perk
Survivors with the Adrenaline perk at all Tiers will automatically be woken up from the Dream State when Adrenaline triggers. Adrenaline tiers 1 and 2 gain the ability to heal from dying as well as Tier 1 gains a 5 second sprint on activation. Updated description in English only
The Nightmare will now appear twice briefly during the Dream Transition instead of being visible throughout the Dream Transition. This change should help Freddy players to confuse their targets and encourage a disengage and surprise strategy.
Tweaked the Dream State VFX when a survivor is being pulled out of a locker when awake. Now the survivor is put to sleep at the beginning of the interaction rather than at the end
BUG FIXING
Adjusted the brightness when in the Dream State in the Treatment Theatre map
Adjusted the collision on some bush asset barriers in Badhman Preschool
Adjusted the fire visual effects in the basement of the Badham Preschool
Adjusted the shape of the yard of one of the houses in Badham Preschool that caused grass to appear inside the house
Fixed a collision that sometimes blocked player movement between the crashed school bus and a rock in the Autohaven Wrecker's theme
Fixed an audio and desync issue when the Nightmare performed his memento mori
Fixed an issue that allowed a recovering survivor to be able to stack recovering and healing progression
Fixed an issue that caused The Nightmare to see the outline of a survivor when they stood in front of a generator
Fixed an issue that caused survivors to have the Wake Up prompt when the action wasn't actually available
Fixed an issue that caused the Hag's killer stain to appear extremely bright
Fixed an issue that caused the Nightmare's hand to bend unnaturally during his memento mori
Fixed an issue that caused the Unbreakable perk to be consumed if survivor was holding the Recover button at the same time they were being healed
Fixed an issue that caused the destroy pallet audio string to play when the Nightmare damages a generator
Fixed an issue that could cause a survivor to fall out of world and die when getting rescued from a hook
Fixed an issue that could cause survivors arms to contort when getting unhooked
Fixed an issue that could cause survivors to teleport on to the chandelier in the main house in Mother's Dwelling when waking up another survivor
Fixed an issue that could cause survivors to teleport to the first floor of the Treatment Room when healing another survivor on the control panel
Fixed an issue that made it impossible for all players in the lobby to use the lobby chat after certain symbols were used
Fixed an issue that made it impossible to interact with a totem located between a tree and fishing boat in the Backwater Swamp theme
Fixed an issue that made it impossible to pass between a hedge and a rock on the Badham Preschool map
Fixed an issue that made it impossible to pass between a rock and fence on the Badham Preschool map
Fixed an issue that made it impossible to pass between a tree and a trashcan in the Badham Preschool map
Fixed an issue that made it possible to get stuck behind a chest in the Badham Preschool map
Fixed an issue that sometimes made it impossible for the Hillbilly and the Cannibal to use the chainsaw sprint in the main entrance of the Smokehouse
Fixed an issue where achievements tied to leveling up appeared in Steam after closing and restarting the game
Fixed an issue where the attack detection phase would be skipped as soon as a target is found. This affects the lunge, and makes it so that the full attack animation 0.3 seconds is played each time you swing, after the attack phase the character will go into the blade wipe, obstruction hit, or miss swing animation. This was done in the Nightmare DLC release. We have now adjusted the obstruction hit to not completely play, please see balance change for more details.
Updated the descriptions for all the Medkit items to reflect the healing speed is increased while healing others. English only
Content - Removed the Halloween themed lobby and menu music
Feature - Improved the speed of Bloodweb animations to make the Bloodweb more responsive and easier to use
Feature - Removed pop-up when purchasing an element of the Bloodweb, except when showing the content of a Mystery Box
BALANCE
Adjusted the rate at which the Mystery Boxes can spawn in the Bloodweb. Previously the Mystery Boxes spawned at every level, now it will spawn at levels 3, 5, then every 5 levels.
Adjusted the speed curve while channeling The Nightmare's ability: He now moves at 95% speed for the duration of channeling. The movement penalty applied when continually casting the Nightmare's ability was quite intense, we have added a slight reduction to the Nightmare's movement speed when using his ability continually.
Changed the overall balancing of the Bloodweb to have a better repartition of items and rarities. We wanted to make the progression in the Bloodweb more rewarding and satisfying when reaching the higher levels
Changed the prices of all Bloodweb elements to be based on Rarity instead of position. Price based on position created variance and inconsistency in the value of the rewards. We want players to be able to make choices on what to invest in based on consistent rules.
Fixed the interaction & attack block during The Nightmare's power success animation. 0.5 seconds after successfully casting his ability the Nightmare can now attack or interact.
Raised the Rarity of Bloody Party Streamers to Rare (previously Common). Bloody Party Streamers used to be Common for the event they were part of, but leaving them as part of the normal game required to raise their Rarity to appropriately reflect their impact.
Removed Tiers 2 and 3 of all Daily Rituals and reworked the values to reach for Tiers 1. We want the Daily Ritual to be short, easy to achieve objectives that you can complete every day.
Removed the possibility for all Moonlight Offerings to spawn in the Bloodweb. The usage of these Offerings could have a lot of impact on the lighting of each map. We needed more control over the exact lighting we decide to set in each map in order to ensure a good experience, and these offerings were making this harder.
Based on the new pricing rules of the Bloodweb, we felt that these items values were superior to what their Rarity suggested.
The add-ons Garden Rake, Prototype Claws and Paint Thinner now reduce the speed penalty during the 3 second slowdown after The Nightmare triggers the dream transition on a survivor. Prior to this update, these aforementioned add-ons were reducing the speed penalty while you continually casted. Now these add-ons will strictly be reducing the slowdown after successfully putting a survivor to sleep.
BUG FIXING
Adjusted the description for the "Risk It All" Achievement
Adjusted the text for the Camping Aid Kit to have a considerable healing speed instead of moderately
Fixed a couple of typos in the Cannibals torso customization descriptions in English
Fixed an issue that caused an impassable gap between 2 rock assets when spawned too close together in Coldwind Farm
Fixed an issue that caused an impassable gap between 2 rock assets when spawned too close together in Mother's Dwelling
Fixed an issue that caused the Huntress' camera to behave improperly when slashing a suvrivor
Fixed an issue that caused the generator explosion and lights to appear when failing / completing an indoor generator in Lampkin Lane or Badham Preschool
Fixed an issue that caused the polygons on Nea's tank tops to stretch when viewing a character at a distance
Fixed an issue that could cause Ultra Rare items in the Bloodweb to spawn too frequently
Fixed an issue that could cause survivors to get stuck inside the hill asset when healing
Fixed an issue that made it impossible for the Nurse to blink near the ambulance and cross road in Badham Preschool
Fixed an issue that made it impossible to unlock the "Risk It All" achievement if the ultra rare item/add-on was lost or consumed
Fixed an issue where killers were not fully blinded by a Flashlight inside the houses in Lampkin Lane
Fixed an issue where the Nightmare claws played out of sync with the audio from a clients perspective
Fixed an issue with the Nurse's Sally of the Lantern head customization VFX that caused her eyes to reappear before her body when blinking
Fixed an issue with the textures on the Shape and the Nurse in the front end and in game
Tentatively fixed an issue that could occasionally cause no outdoor hooks to spawn in the MacMillan Estate maps. Due to the nature of this issue, it was difficult to reproduce and we will be tracking the status of the issue after this patch to confirm.
Tweaked the Flashlight blinding effects on the Nightmare. Was causing slight VFX corruption
Fixed an issue that caused Bloodlust display an incorrect status notification
Fixed an issue that caused Kindred not to appear in the HUD
Fixed an issue where Killers would experience a half second freeze after hooking a survivor
Fixed an issue where only 1 perk would appear in the Bloodweb after level 25 (at random)
Fixed an issue where the blinding effect from the Killer's point of view would build up more quickly than it should (which made it impossible to avoid being fully blinded)
Fixed the placeholder text when viewing the Nightmares add-ons
Fixed an issue that caused the Nightmare's action prompts to overlap by adding support for displaying prompts on multiples rows in the HUD to prevent current and future overlaps.
Slightly reduced the display size of item and offering icons to allow for more space in the HUD.
Updated The Huntress' Cold Wasteland Survivor outfit icons to properly reflect the texture color adjustment which was introduced in 3.1.0.
BUG FIXES
Added more logging to help better help understand the issue that prevents Survivors from successfully escaping through the exits.
Fixed an issue that allowed The Nightmare to place multiple Dream Snares at the same place.
Fixed an issue that caused Head On to deactivate on the perk owner if another Survivor exited a locker.
Fixed an issue that caused Rite of The Ghost Face daily ritual to gain progress when stalking without leaning.
Fixed an issue that caused Survivors bodies to block auras.
Fixed an issue that caused Survivors models to be visible in front of a bubble indicator (hooked, madness, etc).
Fixed an issue that caused Survivors not to visually grab to alarm clock during the escape dream animation.
Fixed an issue that caused Survivors to be able to see location indicators from Killer perks and powers.
Fixed an issue that caused a loud noise notification to appear above the Madness bubble indicator when passively tiering up madness levels.
Fixed an issue that caused a specific crate asset around maze walls to disappear at a certain distance in the MacMillan Estate maps.
Fixed an issue that caused an impassable gap between a telephone pole and a cement block in the Badham Preschool maps.
Fixed an issue that caused location indicators from screams not to give an off-screen indicator.
Fixed an issue that caused permanent heavy bleeding when healing after the Wraith performed a Surprise attack using the Sloppy Butcher perk and the "Blind Warrior" - White add-on.
Fixed an issue that caused some Killers not to smoothly vault from the front window of one of the houses in the Badham Preschool maps.
Fixed an issue that caused some fences in the Badham Preschool maps to have an invisible collision above them, blocking Killer projectiles.
Fixed an issue that caused some fences to be missing in front or in the back of various houses in the Lampkin Lane map.
Fixed an issue that caused the Sloppy Butcher perk to affect the Snap Out Of It action.
Fixed an issue that caused the hatch to spawn inside the ground on a specific tile in the Coal Tower map.
Fixed an issue that caused the tire stacks on the crane tile to disappear from a distance in the Autohaven Wrecker's maps.
Fixed an issue that could cause Survivors to become momentarily stuck in place when canceling cleansing a specific totem in front of recycling bins in the Badham Preschool maps.
Fixed an issue that made it impossible to cleanse a totem between a pile of tires and a bush in the Badham Preschool maps.
Slightly adjusted the some totem placements that caused the interaction prompts not to always appear from all angles in the Badham Preschool maps.
Fixed an issue that caused post-game bonus Bloodpoints not to visually appear on the score board.
Fixed an issue that caused Shock Therapy's detonation delay to have an incorrect value of 1.25 seconds. The correct value is 1 second.
Changed the Doctor's Shock Therapy cooldown from 3.0 to 1.5 seconds.
Updated the Doctor's chase music.
BUG FIXES
Fixed multiple crashes related to The Doctor changes and Archives.
Fixed an issue that caused loud whispering to be heard after performing the Snap Out Of it action.
Fixed an issue that caused the Distortion perk not to lose any tokens.
Fixed an issue that caused Nemesis perk to incorrectly display a 20 second timer instead of 40/50/60 seconds.
Fixed an issue that caused Hex: Ruin perk not to apply the host of a Custom Game lobby if they switched roles to be a Survivor.
Fixed an issue that caused Survivors to be able to walk into hooked Survivors when the hooked survivor spammed the Attempt to Escape action.
Fixed an issue that caused Killers to be unable to perform a lunge attack after being blinded be a Chinese Firecracker or Winter Party Starter.
Fixed an issue that sometimes caused The hag's trap aura and VFX not to appear correctly.
Fixed an issue that caused The Shape's camera to become slanted when cancelling the Kill action.
Fixed an issue that caused Madness to regress while hiding in a locker while inside The Doctor's terror radius.
Fixed an issue that caused The Doctor's Shock Therapy not to play if Static Blast cooldown ended at the same time.
Fixed an issue that caused female Survivors not to play an open mouth scream animation when shocked by The Doctor's Shock therapy or Static Blast.
Fixed an issue that caused Survivors afflicted by the Oblivious status effect not to be affected by The Doctor's Static Blast.
Fixed an issue that caused The Doctor's Iridescent Queen add-on to apply Static charge while the Survivor with it was in a locker.
Fixed an issue that caused The Doctor's Maple Knight add-on not to indicate the area of effect for the Interview Tape add-on.
Fixed an issue that caused The Doctor not to lose bloodlust when using Shock Therapy or Static Blast.
Fixed an issue that caused The Doctor's arm to play the Static Blast or Shock Therapy animations when immediately vaulting after completing the action.
Fixed an issue that caused The Doctor's hand to stretch when performing the Shock Therapy or Static Blast actions while looking up.
Fixed an issue that caused certain cosmetics items to drop to the ground after a Survivor was sacrificed.
Fixed an issue that prevented users from losing pips when ending the match.
Fixed an issue that caused the Archives Challenges widget not to appear in the tally screen when quitting the match
Fixed an issue that caused the New Rift pop-up not to bring the user to the current Tome if a quest from the Tome was selected.
Fixed an issue that caused matches with less than 5 players to persist if a player got disconnected during the loading screen.
Fixed an issue that caused multiple vault points in the Treatment Theatre map not to become contaminated by The Plague's Vile Purge.
Fixed an issue that caused an invisible collision on the right side of the basement stairs in the Hawkins National Laboratory and Treatment Theatre maps.
Fixed an issue that caused Survivors to get temporarily stuck when cleansing a specific totem in the Treatment Theatre map.
Fixed an issue that prevented Killers from picking up Survivors behind a chest in the Treatment Theatre map.
Fixed an issue that prevented Killers from interrupting Survivors on two chests in the Treatment Theatre map.
Fixed an issue that made it impossible to damage multiple generators from one side in the Treatment Theatre map.
Fixed an issue that made it impossible for The Legion to Frenzy vault over a specific pallet in the Treatment Theatre map.
Fixed an issue that caused a spotlight to be visible in the basement when it spawned in the shock room in Treatment Theatre map.
Fixed an issue that allowed The Doctor to see through the bathroom walls in the Treatment Theatre map.
Fixed an issue that caused multiple assets in the Treatment Theatre to have improper projectile collision.
Fixed an issue that caused invisible collision along the exterior walls at the exit gate areas in the Treatment Theatre map.
Fixed an issue that caused an impassable gap between two hospital beds on a specific tee tile in the Treatment Theatre map.
Fixed an issue that caused hook auras not to be fully display on the hooks in Treatment Theatre map.
Misc LOD fixes and improvements in the Treatment Theatre map and Charms.
Removed the high pitched TV static SFX from the TVs in the Treatment Theatre map.
Misc optimizations in the Treatment Theatre map to improve frame rate.
Fixed an issue that caused the Meg AI to die if left on the ground in the first part of the Killer Tutorial.
Fixed an issue that allowed input movements on the loading screen into the Tutorials levels.
Fixed an issue that would award progress to both the Killer and the Survivor for the achievement Quick Draw.
The Deathslinger: Fixed an issue that caused the Deathslinger's chain winch to not break after shooting.
The Trapper: Fixed an issue that wouldn't award any score event when resetting a bear trap.
Fixed an issue that caused Survivors with the perk Saboteur to see the hook auras while being in a locker.
Fixed an issue that caused Survivors to be unable to be healed to full health when using the perks Solidarity, Autodidact and For the People on other Survivors.