This thing, that I dubbed The Entity, is evil in its purest form. I find it hard to spot, but I can hear the cracking sound this loathsome thing emanates. Like a deity, it surrounds the area, closing in on me as its killers hunt me. It does not seem to be dangerous in itself. Not until you are caught and the killer hangs you from one of the abhorrent hooks. I have ended up there over and over and every time I yearn for both release as well as escape. Pain melts with fear in a most horrid way. Yet I return to it, more or less every night. Once on the hook, the Entity takes over, pulling one upwards to something else. | |||
~ Benedict Baker's Journal, Nov. 1896 |
The 惡靈 is an omnipotent non-player Character in Dead by Daylight .
The Entity is the mighty, malevolent being that created the nightmare Realms of trials in which the Killers and Survivors are trapped.
Not much is known about The Entity, and it is rarely seen, except for when it manifests to claim its sacrificed Survivors. Some claim to have caught a glimpse of it in the deep, dark fog beyond the trial walls. It was probably just their eyes playing tricks on them.
Role[]
Bloodweb[]
After a Character reaches Level 10, the Entity will begin to share the Bloodweb with that Character. After the Player has bought numerous Nodes from the Character's Bloodweb, a dark, smoky patch will appear, and the Player will then take turns with The Entity in taking Nodes from the Bloodweb: The Entity will move to another Node after every purchase is made by the Player. The Nodes consumed by The Entity cannot be obtained from that particular Bloodweb, and so rarer Bloodweb Nodes, such as Perks, will not be obtainable until the Player levels up again. When The Entity cannot take over any of the adjacent Nodes, it will move to another place.
概述[]
惡靈是一種不知名的邪惡存在,它存在於我們的現實世界與想像之間——那種只存在於夢中的空間。為了進食,惡靈會深入那些易受影響的受害者的內心,侵蝕並腐化他們,引誘他們做出駭人聽聞的暴力行為。因為這是它在現實世界行動的唯一方式,並且能夠將人引入死亡的命運。
一旦得逞,惡靈就擁有了進入現實世界的可趁之機,它把人們從這道裂隙拖入它那噩夢般的領域——幻境。而首當其衝的受害者就是那些被腐蝕的人們,那些最早被逼迫去召喚這一古老惡魔的人—— 殺手 。
惡靈的獵物是那些還未被侵蝕的受害者們—— 逃生者 。一些普通人偶然地闖入這些腐化地帶,隨後就被惡靈拖入其中,他們甚至完全不會記得事情是如何發生的。一旦他們在噩夢中被 篝火 喚醒,就再也無法逃脫了。
惡靈在這個世界中創造了一個真實世界的倒影以迷惑逃生者。儘管無法真正理解它所觸碰的現實世界的本質,它還是試圖盡其所能地模仿它們,而它也從未準確無誤地做到過。正因惡靈創造着它無法理解的事物,這個世界更像是一個糅雜着熟悉和陌生的一切的、變幻莫測的夢魘。
在這個怪異的世界中有一些令人感到熟悉的部分:地圖以及幻境建立在它們所對應的、現實世界中的腐化地帶的基礎之上,但同時也包含了一些怪異的機械 發電機 。逃生者們可以激活它們以開啟兩扇 逃生大門 。而如果成功,他們就能逃出生天——當然,也只能夠回到他們出發時的篝火。
惡靈需要每位逃生者都能感受到希望,嚮往着逃離這片領域的出路。它所進食的正是這種希望,而進食的形式是一種恐怖的獻祭。通過這種駭人聽聞的儀式,惡靈汲取着所需的養分來增強力量。它的最終目標是吞噬整個世界,每一次獻祭都是它成長的一部分。
經歷過一次又一次的死亡,逃生者們的靈魂也在逐漸迷失。最終,隨着所有希望的破滅,逃生者對惡靈的價值也越來越小,逐漸變成一具冷酷而麻木的軀殼。這些失去希望的逃生者最終會成為他們曾經懼怕的東西:捕獵他們的殺手。
殺手[]
殺手們聽從着惡靈的命令,對逃生者們施以冷酷無情且不知疲倦的追獵與殺戮。儘管一部分殺手很樂意滿足自己的嗜血欲望,但也有許多的殺手並非心甘情願。一些人必須經受長年累月的折磨,才能被迫遵從惡靈的命令行事。惡靈始終保持着它的耐心,然而與此同時的折磨也會越來越嚴厲。最終,他們都將屈服,為惡靈狩獵。
獻祭對惡靈來說至關重要,成功獻祭的殺手會得到主人的獎賞。也只有那些最優秀的殺手才能獲得當場處決逃生者的特權。
Sacrificing[]
After a hooked Survivor has less than half of their Health Bar remaining, The Entity will attempt to take them.
If a Survivor is hooked by the Killer a second time and the Health Bar was not halfway depleted after the first one, they will be able to struggle against The Entity, delaying their imminent death and giving other Survivors a chance to rescue them once more. However their Health Bar will continue to slowly deplete as this happens. If a Survivor does not struggle, The Entity will take them and they cannot be saved.
If a Survivor had less than half of their Health Bar remaining when they were rescued and are placed on a Hook again, or if they are the last remaining Survivor, they will be immediately taken by The Entity and cannot be saved nor struggle.
Tactics[]
- As The Entity is a non-player Character, it cannot be killed. However, The Entity can only kill Survivors who have been placed on a Hook by the Killer.
- If a Survivor vaults the same Window three times within the same chase, The Entity will make a wall of spikes appear in that Window, temporarily blocking that particular Survivor from vaulting it another time. Similarly, if a Killer tries to exit the trial through the gate, The Entity will block their path with spikes.