Dead by Daylight Wiki

Windows are a type of obstacle in Dead by Daylight and have been in the Game since release.


Overview

Windows are featured on every Map and allow Players to vault through certain sections of walls.
Since Killers generally vault Windows slower than Survivors, they are an essential tool for Survivors to gain distance on the Killer and prolong a chase.

While some Vault locations do not necessarily look like a Window as such, like sections of the fallen tree trunks around the outskirts of the Backwater Swamp Maps or the railing lining the corridors along the Main Hall of the Raccoon City Maps, they are still considered Windows from a technical POV and usually draped with a yellow cloth to identify them as such from a distance.


Vaulting

In order to vault over a Window, both Killers and Survivors must walk up to it and press the Interaction button.

While Killers have a default Vaulting time of 1.7 seconds, Survivors have 3 different types of vaulting available to them, with varying times:

Fast Vault

Also known as a Rushed Vault.

If a Survivor runs straight towards a Window for at least 2.5 metres and initiates a vault, they will swiftly, but noisily vault over the Window.

  • Takes 0.5 seconds to complete.
  • Allows Survivors to retain their momentum after vaulting.
  • Is considered a Rushed action and triggers a Loud Noise Notification.

Medium Vault

If a Survivor attempts to quickly climb through a Window, but they do not have enough momentum or do it at an angle, and initiates a vault, they will quickly, but noisily climb over the Window but with more of their body exposed, making it easier for the Killer to hit them from a distance.

  • Takes 0.9 seconds to complete.
  • Does not allow Survivors to retain their momentum after vaulting, resetting it instead.
  • Is considered a Rushed action and triggers a Loud Noise Notification.

Slow Vault

If a Survivor walks up to a Window and initiates a vault, they slowly, but quietly climb through it.

  • Takes 1.5 seconds to complete.
  • Does not allow Survivors to retain their momentum after vaulting, resetting it instead.
  • Is not considered a Rushed action and does not trigger a Loud Noise Notification.


Window Grab

Any injured Survivor can be grabbed mid-vault by the Killer and hoisted directly onto their shoulder by tapping the attack button (default: M1, R2, or RT), putting them instantly into the Dying State upon a drop. Survivors cannot be grabbed when performing a Fast Vault.


Window Blocker

If a Survivor vaults the same Window multiple times in the same Chase sequence, The Entity will block it after the third vault and leave it blocked to that particular Survivor for the next 30 seconds.
Other Survivors, as well as the Killer, can still vault that Window, as the block does not extend to them.

After the timer elapses, the Window and its vault counter reset and it can be vaulted again.
However, should that same Survivor vault that Window again within the first 30 seconds of it becoming unblocked, it will immediately become blocked again after just that one vault.

There is also a brief buffer window of 5 seconds after losing the Killer in a Chase during which the vault counter will still be increased.

Twisted Skill

Survivors can block the Window for the Killer by using the Twisted Skill special ability on their next vault location, which spawns a special Window-Blocker just for the Killer right after the Survivor vaults.
This blocker lasts for 4 seconds and is only available during the Twisted Masquerade Events.

History

This mechanic was originally introduced to counter so-called "Infinites", which were vault locations that would allow Survivors to evade the Killer for an indefinite amount of time, as due to their location, the Killer's slower vaulting speed at the time, and the lack of catch-up mechanics such as Bloodlust, it was impossible for the Killer to catch a Survivor there.


Unlockables

Add-ons

"Shadow Dance" - Soot THIS ADD-ON IS UNUSED (This Unlockable is not used in the current Game, but exists in the Game Code.)

The Yiwarick symbol, representing dark synergy, is finger-drawn out of soot on the body of the Bell.


Doll Eyes
This description is based on the changes announced for or featured in the upcoming Patch 7.4.0
One of the advantages of possessing a mass-produced doll is easy access to replacement parts.
  • When in Hidey-Ho Mode, the Auras of all Windows and downed Pallets are revealed to you within 20 metres.
Ring of Telekinesis
This description is based on the changes announced for or featured in the upcoming Patch 8.0.2
Its arcane energy crackles to life when its user manipulates objects from afar.
  • Using the Mage Hand Spell on an upright Pallet increases your Vaulting speed by +10 % for the next 8 seconds.
"Shadow Dance" - White The Yiwarick symbol, representing dark synergy, is stamped in white ink on the body of the Bell.


Wooden Oni Mask A mask that a young Kazan bought to celebrate Setsubun, its repulsively fanged mouth began haunting his nightmares.
  • Increases the Spawn frequency of Blood Orbs from injured Survivors by +14 %.
  • Increases the number of Blood Orbs spawned when Survivors perform specific interactions by +1.

"It is no coincidence that man is so familiar with demons." — Renjiro's Doctrine 3:8

"Shadow Dance" - Blood The Yiwarick symbol, representing dark synergy, is stamped in blood on the body of the Bell.


Geographical Readout
This description is based on the changes announced for or featured in the upcoming Patch 6.6.0
The Drones generate and communicate a detailed three-dimensional map of the terrain, making traversal easier.
Self-Destruct Bolt
This description is based on the changes announced for or featured in the upcoming Patch 7.2.0
They needed to be removed to start, and replaced to end, the self-destruct sequence.
Just seeing them evokes a sense of urgency.
  • Increases the Vaulting speed while in Crawler Mode by +30 %.
Splintered Hull Fragments of a ship that carried Renjiro Yamaoka.
Against all odds, the legendary samurai seemed to survive.
  • Increases the Spawn frequency of Blood Orbs from injured Survivors by +33 %.
  • Increases the number of Blood Orbs spawned when Survivors perform specific interactions by +1.

"To plan subterfuge, begin with a counsel of none." — Renjiro's Doctrine 7:9

Sacrificial Knife When a journalist attempted to warn the Ottomarians of Stamper's true task, he slit her throat as a warning to any dissenters.
  • Blocks all Vault locations within 16 metres of the Locker you emerge from for 5 seconds.

"There are imposters amongst you! They intend to destroy our perfect home with dark thoughts. Find them and bring them to me!" — Otto Stamper

Perks

Survivor Perks

Cut Loose Cut Loose
This description is based on the changes announced for or featured in the upcoming Patch 6.6.0
You get in enough trouble, you know how to get out of it.

After performing a Rush Vault action in a Chase, Cut Loose activates for the next 4/5/6 seconds:

  • Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault.
  • Successfully performing another Rush Vault action while Cut Loose is active resets the timer.

Cut Loose has a cool-down of 45 seconds.

"I know how we can get out of here! Quick, this way!" — Thalita Lyra

Dance With Me Dance With Me
This description is based on the changes announced for or featured in the upcoming Patch 8.2.0
When performing a Rushed Action to vault a Window or exit a Locker, Dance With Me triggers its effect:

Dance With Me has a cool-down of 30/25/20 seconds.

"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up." — Kate Denson's "Dance with Me"

Finesse Finesse
This description is based on the changes announced for or featured in the upcoming Patch 8.1.0
The threat of danger can motivate any creature to strengthen its resolve.

Whenever you are healthy, Finesse activates:

  • Increases your Vaulting speed for a Fast Vault by +20 %.
Finesse has a cool-down of 40/35/30 seconds after performing a Fast Vault.

"Just need to push myself a bit further." — Lara Croft

Lithe Lithe
This description is based on the changes announced for or featured in the upcoming Patch 2.6.0
Performing a Rushed Vault triggers Lithe:
  • Grants a +50 % Haste Status Effect for 3 seconds.

Lithe causes the Exhausted Status Effect for 60/50/40 seconds.
Lithe cannot be used when Exhausted.

"U mad?" — Feng Min

Quick & Quiet Quick & Quiet You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.

Quick & Quiet has a cool-down of 30/25/20 seconds.

Resilience Resilience You are motivated in dire situations.
  • Increases your Action speeds for Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Blessing, Opening, and Unlocking by 3/6/9 % when in the Injured State.

"Focus, even in these desperate times."

Windows of Opportunity Windows of Opportunity Unlocks potential in your Aura-reading ability.

The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity" — Kate Denson's "Windows of Opportunity"

Killer Perks

Bamboozle Bamboozle After vaulting a Window, Bamboozle calls upon The Entity to block that Window for the next 8/12/16 seconds.
  • Blocked Windows cannot be vaulted by Survivors.
  • Increases your general Vaulting speed by 5/10/15 %.

Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting Pallets.

Cruel Limits Cruel Limits Your ties to the otherworldly manifest when your prey attempts to get away.

Whenever a Generator is completed, Cruel Limits activates:

  • Blocks every Vault location on the Map for all Survivors for the next 20/25/30 seconds.
  • The Auras of the blocked Vault locations are highlighted to you in yellow.
"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory
Dark Arrogance Dark Arrogance
This description is based on the changes announced for or featured in the upcoming Patch 8.0.0
When everything is going right, you are an inescapable inevitability.

Increases your Vaulting speed in exchange for increased vulnerability to being blinded and stunned:

  • Permanently increases the duration of Killer Blinds by any means and the duration of Pallet Stuns by +25 %.
  • Permanently increases your Vaulting speed by 15/20/25 %.
"Run all you want. I will not be denied." — Vecna
Dissolution Dissolution Everything turns to dust. It is as inescapable as the coming of the night.

After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:

  • Instantly breaks the next Pallet that Survivor performs a Fast Vault across while inside your Terror Radius.
"The Garden shall be a place of perfect Joy; through Joy, nothing shall stand in our way." — Otto Stamper
Fire Up Fire Up The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token applies a stack-able buff of 3/3.5/4 % per Token, up to a maximum of 15/17.5/20 %, to the following Action speeds:

"Now why don't you just fucking die?" — Freddy Krueger

Hex: Crowd Control Hex: Crowd Control
This description is based on the changes announced for or featured in the upcoming Patch 8.3.0
A Hex that ensures those lesser than you are properly herded.

Whenever any Survivor performs a Rushed Action to vault a Window, Hex: Crowd Control triggers its effect:

  • Permanently blocks the last 3/4/5 Windows to all Survivors.
Any successive trigger unblocks the oldest Blocked Window.

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.

"You have no control. People like you never did." — Ji-Woon Hak

I'm All Ears I'm All Ears
This description is based on the changes announced for or featured in the upcoming Patch 8.1.0
Unlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The Entity.

Any Survivor performing a Rushed Vault within 48 metres of your location triggers I'm All Ears:

  • The Aura of that Survivor is revealed to you for 6 seconds.
I'm All Ears has a cool-down of 60/45/30 seconds.

"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face

Superior Anatomy Superior Anatomy
This description is based on the changes announced for or featured in the upcoming Patch 6.2.0
Decades of research have culminated in you: something faster, stronger, and more dangerous than any human.

Whenever a Survivor performs a Rushed Vault within 8 metres of your location, Superior Anatomy activates:

  • Increases your Vaulting speed by 30/35/40 %.
Superior Anatomy deactivates after vaulting.

Superior Anatomy has a cool-down of 30 seconds.

Unbound Unbound
This description is based on the changes announced for or featured in the upcoming Patch 7.6.0
Pain lingers in the air, an alluring aroma that excites the impulses.

When a Survivor becomes injured by any means, Unbound activates for 24/27/30 seconds:

  • Grants a +5 % Haste Status Effect for 10 seconds after vaulting a Window.
    • This effect cannot stack with itself.
"I heard it. Running. It was getting closer!" — Anonymous Testimony, 09/09/1979
Zanshin Tactics Zanshin Tactics
This description is based on the changes announced for or featured in the upcoming Patch 8.3.2
Unlocks potential in your Aura-reading ability:

You are mentally alert and aware of key points on the battlefield and nearby enemies in retreat.

  • The Auras of Pallets and Windows are revealed to you within 32 metres.
  • Whenever a Survivor drops a Pallet, their Aura is revealed to you for 3/4/5 seconds.
"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5


Change Log

Patch 1.1.2

  • Survivor Nerf: added the Entity-Blocker mechanic, which blocks Survivors from vaulting the same Window mid-chase more than 3 times.

Patch 1.7.0

  • Killer Buff: reduced the Vaulting duration from 2.666 seconds to 1.5 seconds.
  • Survivor Nerf: increased the Vaulting duration of Medium Vaults from 0.8 seconds to 1 second.

Patch 2.0.0

  • Killer Nerf: increased the Vaulting duration from 1.5 seconds to 1.7 seconds.

Patch 2.3.0

  • Survivor Nerf: Survivors must now run straight at a Window with at least 2.5 metres of clearance in order to fast-vault.

Patch 2.5.0

  • Survivor Buff: reduced the Vaulting duration of Medium Vaults from 1 second to 0.9 seconds.
  • Survivor Quality of Life: Survivors now retain their momentum after Vaulting, instead of it being reset to 0 as previously.
  • Change: Medium Vaults now feature a unique animation to distinguish them better from Fast Vaults.


Trivia

  • Killers generally vault Windows at a comparatively slow pace, with only a handful of Killers having the ability to vault them faster using their Powers or special Add-ons, to the point that some of them are about as fast as medium-vaulting Survivors.


Gallery


Props
Alarm Clocks Barrel Bear Traps Breakable Walls Cages
Chests Control Stations Crown Pillar Crows Dark Mist
Drones Exit Gates Generators Glyphs Hatch
Hooks Jigsaw Boxes Lockers Masquerade Pillar Memory Shards
Moonlight Pallets Paper Lanterns Pools of Devotion Pumpkins
Snowmen Supply Cases Totems TVs Visceral Cankers
Windows