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− | {{Perk Article|Yes |
+ | {{Perk Article|Yes|DK|30}} |
{{Perk Table Teachable}} |
{{Perk Table Teachable}} |
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+ | |||
− | ==History== |
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− | == |
+ | == History == |
⚫ | |||
{| class="wikitable" |
{| class="wikitable" |
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|- |
|- |
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− | ! width="64px"|Icon !! width="100px"|{{clr| |
+ | ! width="64px"|Icon !! width="100px"|{{clr|1|Tier I}} !! width="100px"|{{clr|2|Tier II}} !! width="100px"|{{clr|3|Tier III}} !! Description |
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|- |
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! [[File:IconPerks wereGonnaLiveForever.png|64px]] |
! [[File:IconPerks wereGonnaLiveForever.png|64px]] |
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| 150 % |
| 150 % |
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| 200 % |
| 200 % |
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+ | | Your few friends deserve the best protection. |
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− | + | Each time you rescue or take a hit to protect a Survivor, gain '''{{clr|2|50 %}}''' stack-able bonus to all Bloodpoint gains up to a maximum of '''{{clr|1|100}}/{{clr|2|150}}/{{clr|3|200}} %'''. |
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− | ''The Bonus Bloodpoints are only awarded post- |
+ | ''The Bonus Bloodpoints are only awarded post-Trial.'' |
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|} |
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+ | === Version 1.7.0 === |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! width="64px"|Icon !! width="100px"|{{clr|1|Tier I}} !! width="100px"|{{clr|2|Tier II}} !! width="100px"|{{clr|3|Tier III}} !! Description |
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+ | |- |
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+ | ! [[File:IconPerks wereGonnaLiveForever.png|64px]] |
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+ | | 50 % |
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+ | | 75 % |
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+ | | 100 % |
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+ | | Your few friends deserve the best protection. |
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+ | Each time you rescue or take a hit to protect a Survivor, gain '''{{clr|2|25 %}}''' stack-able bonus to all Bloodpoint gains up to a maximum of '''{{clr|1|50}}/{{clr|2|75}}/{{clr|3|100}} %'''. |
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+ | |||
+ | ''The Bonus Bloodpoints are only awarded post-Trial.'' |
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+ | |} |
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+ | === Version 2.7.0 === |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! width="64px"|Icon !! width="100px"|{{clr|1|Tier I}} !! width="100px"|{{clr|2|Tier II}} !! width="100px"|{{clr|3|Tier III}} !! Description |
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+ | |- |
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+ | ! [[File:IconPerks wereGonnaLiveForever.png|64px]] |
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+ | | 50 % |
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+ | | 75 % |
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+ | | 100 % |
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+ | | Your few friends deserve the best protection. |
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+ | Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain a '''{{clr|2|25 %}}''' stack-able bonus to all Bloodpoint gains up to a maximum of '''{{clr|1|50}}/{{clr|2|75}}/{{clr|3|100}} %'''. |
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+ | |||
+ | ''The Bonus Bloodpoints are only awarded post-Trial.'' |
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+ | |} |
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+ | === Version 4.3.0 === |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! width="64px"|Icon !! width="100px"|{{clr|2|Tier I}} !! width="100px"|{{clr|3|Tier II}} !! width="100px"|{{clr|4|Tier III}} !! Description |
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+ | |- |
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+ | ! [[File:IconPerks wereGonnaLiveForever.png|64px]] |
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+ | | 50 % |
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+ | | 75 % |
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+ | | 100 % |
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+ | | {{Perk desc|we're gonna live forever}} |
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+ | |} |
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+ | |||
+ | |||
⚫ | |||
+ | === [[Patch 1.7.0]] === |
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⚫ | |||
⚫ | |||
+ | === [[Patch 2.7.0]] === |
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+ | * '''''{{clr|6|Quality of Life}}:''''' tied the unhook trigger to the ''Safe Hook Rescue'' Score Event. |
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+ | === [[Patch 4.3.0]] === |
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+ | * '''''{{clr|6|Quality of Life}}:''''' added additional ways of obtaining Tokens. |
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+ | * '''''{{clr|2|Buff}}:''''' added a secondary effect to double one's Healing speed on dying Survivors. |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | ==Trivia== |
+ | == Trivia == |
− | * The Perk was originally |
+ | * The Perk was originally called '''''I Got You, Son''''' according to an interview with Mathieu Cote (Producer). |
− | [[Category:Perks]] |
+ | [[Category:Teachable Survivor Perks]] |
− | [[de:Wir werden ewig Leben]] |
+ | [[de: Wir werden ewig Leben]] |
+ | [[es: Vamos a Vivir para Siempre]] |
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+ | [[zh: 生死与共]] |
Revision as of 14:03, 27 October 2020
Template:Perk Article
Template:Perk Table Teachable
History
Version 1.6.0
Version 1.7.0
Version 2.7.0
Version 4.3.0
Icon | Tier I | Tier II | Tier III | Description |
---|---|---|---|---|
50 % | 75 % | 100 % | Template:Perk desc |
Change Log
Patch 1.7.0
- Nerf: decreased the additional Bonus multipliers to 50/75/100 %.
- Nerf: reduced the stack-able Bonus percentage to 25 %.
Patch 2.7.0
- Quality of Life: tied the unhook trigger to the Safe Hook Rescue Score Event.
Patch 4.3.0
- Quality of Life: added additional ways of obtaining Tokens.
- Buff: added a secondary effect to double one's Healing speed on dying Survivors.
Trivia
- The Perk was originally called I Got You, Son according to an interview with Mathieu Cote (Producer).