Dead by Daylight Wiki
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{{Perk Article|Yes|Survivor|DK|30-S}}
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{{Perk Article|Yes|DK|30}}
   
 
{{Perk Table Teachable}}
 
{{Perk Table Teachable}}
   
  +
==History==
 
===Version 1.6.0===
+
== History ==
 
=== Version 1.6.0 ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="64px"|Icon !! width="100px"|{{clr|2|Tier I}} !! width="100px"|{{clr|2|Tier II}} !! width="100px"|{{clr|3|Tier III}} !! Description
+
! width="64px"|Icon !! width="100px"|{{clr|1|Tier I}} !! width="100px"|{{clr|2|Tier II}} !! width="100px"|{{clr|3|Tier III}} !! Description
 
|-
 
|-
 
! [[File:IconPerks wereGonnaLiveForever.png|64px]]
 
! [[File:IconPerks wereGonnaLiveForever.png|64px]]
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| 150 %
 
| 150 %
 
| 200 %
 
| 200 %
  +
| Your few friends deserve the best protection.
| Your few friends deserve the best protection. Each time you rescue or take a hit to protect a Survivor, gain '''{{clr|2|50%}}''' stackable bonus to all Bloodpoint gains up to a maximum of '''{{clr|2|100}}/{{clr|2|150}}/{{clr|3|200}} %'''.
+
Each time you rescue or take a hit to protect a Survivor, gain '''{{clr|2|50 %}}''' stack-able bonus to all Bloodpoint gains up to a maximum of '''{{clr|1|100}}/{{clr|2|150}}/{{clr|3|200}} %'''.
   
''The Bonus Bloodpoints are only awarded post-trial.''
+
''The Bonus Bloodpoints are only awarded post-Trial.''
 
|}
 
|}
  +
=== Version 1.7.0 ===
  +
{| class="wikitable"
  +
|-
  +
! width="64px"|Icon !! width="100px"|{{clr|1|Tier I}} !! width="100px"|{{clr|2|Tier II}} !! width="100px"|{{clr|3|Tier III}} !! Description
  +
|-
  +
! [[File:IconPerks wereGonnaLiveForever.png|64px]]
  +
| 50 %
  +
| 75 %
  +
| 100 %
  +
| Your few friends deserve the best protection.
  +
Each time you rescue or take a hit to protect a Survivor, gain '''{{clr|2|25 %}}''' stack-able bonus to all Bloodpoint gains up to a maximum of '''{{clr|1|50}}/{{clr|2|75}}/{{clr|3|100}} %'''.
  +
  +
''The Bonus Bloodpoints are only awarded post-Trial.''
  +
|}
  +
=== Version 2.7.0 ===
  +
{| class="wikitable"
  +
|-
  +
! width="64px"|Icon !! width="100px"|{{clr|1|Tier I}} !! width="100px"|{{clr|2|Tier II}} !! width="100px"|{{clr|3|Tier III}} !! Description
  +
|-
  +
! [[File:IconPerks wereGonnaLiveForever.png|64px]]
  +
| 50 %
  +
| 75 %
  +
| 100 %
  +
| Your few friends deserve the best protection.
  +
Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain a '''{{clr|2|25 %}}''' stack-able bonus to all Bloodpoint gains up to a maximum of '''{{clr|1|50}}/{{clr|2|75}}/{{clr|3|100}} %'''.
  +
  +
''The Bonus Bloodpoints are only awarded post-Trial.''
  +
|}
  +
=== Version 4.3.0 ===
  +
{| class="wikitable"
  +
|-
  +
! width="64px"|Icon !! width="100px"|{{clr|2|Tier I}} !! width="100px"|{{clr|3|Tier II}} !! width="100px"|{{clr|4|Tier III}} !! Description
  +
|-
  +
! [[File:IconPerks wereGonnaLiveForever.png|64px]]
  +
| 50 %
  +
| 75 %
  +
| 100 %
  +
| {{Perk desc|we're gonna live forever}}
  +
|}
  +
  +
 
== Change Log ==
  +
=== [[Patch 1.7.0]] ===
 
* '''''{{clr|8|Nerf}}:''''' decreased the additional Bonus multipliers to '''{{clr|1|50}}/{{clr|2|75}}/{{clr|3|100}} %'''.
 
* '''''{{clr|8|Nerf}}:''''' reduced the stack-able Bonus percentage to '''{{clr|2|25 %}}'''.
  +
=== [[Patch 2.7.0]] ===
  +
* '''''{{clr|6|Quality of Life}}:''''' tied the unhook trigger to the ''Safe Hook Rescue'' Score Event.
  +
=== [[Patch 4.3.0]] ===
  +
* '''''{{clr|6|Quality of Life}}:''''' added additional ways of obtaining Tokens.
  +
* '''''{{clr|2|Buff}}:''''' added a secondary effect to double one's Healing speed on dying Survivors.
   
==Change Log==
 
===[[Patch 1.7.0]]===
 
* Additional Bonus multipliers decreased to '''{{clr|2|50}}/{{clr|2|75}}/{{clr|3|100}} %'''.
 
* Stackable Bonus percentage reduced to '''{{clr|2|25%}}'''.
 
   
==Trivia==
+
== Trivia ==
* The Perk was originally to be called '''''I Got You, Son''''' according to an interview with Mathieu Cote (Producer).
+
* The Perk was originally called '''''I Got You, Son''''' according to an interview with Mathieu Cote (Producer).
   
[[Category:Perks]]
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[[Category:Teachable Survivor Perks]]
   
[[de:Wir werden ewig Leben]]
+
[[de: Wir werden ewig Leben]]
  +
[[es: Vamos a Vivir para Siempre]]
  +
[[zh: 生死与共]]

Revision as of 14:03, 27 October 2020

Template:Perk Article

Template:Perk Table Teachable


History

Version 1.6.0

Icon Tier I Tier II Tier III Description
IconPerks wereGonnaLiveForever 100 % 150 % 200 % Your few friends deserve the best protection.

Each time you rescue or take a hit to protect a Survivor, gain 50 % stack-able bonus to all Bloodpoint gains up to a maximum of 100/150/200 %.

The Bonus Bloodpoints are only awarded post-Trial.

Version 1.7.0

Icon Tier I Tier II Tier III Description
IconPerks wereGonnaLiveForever 50 % 75 % 100 % Your few friends deserve the best protection.

Each time you rescue or take a hit to protect a Survivor, gain 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The Bonus Bloodpoints are only awarded post-Trial.

Version 2.7.0

Icon Tier I Tier II Tier III Description
IconPerks wereGonnaLiveForever 50 % 75 % 100 % Your few friends deserve the best protection.

Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The Bonus Bloodpoints are only awarded post-Trial.

Version 4.3.0

Icon Tier I Tier II Tier III Description
IconPerks wereGonnaLiveForever 50 % 75 % 100 % Template:Perk desc


Change Log

Patch 1.7.0

  • Nerf: decreased the additional Bonus multipliers to 50/75/100 %.
  • Nerf: reduced the stack-able Bonus percentage to 25 %.

Patch 2.7.0

  • Quality of Life: tied the unhook trigger to the Safe Hook Rescue Score Event.

Patch 4.3.0

  • Quality of Life: added additional ways of obtaining Tokens.
  • Buff: added a secondary effect to double one's Healing speed on dying Survivors.


Trivia

  • The Perk was originally called I Got You, Son according to an interview with Mathieu Cote (Producer).