We're Gonna Live Forever

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We're Gonna Live Forever is a teachable Unique David King Perk IconHelp perks.png. It can be unlocked for all other Characters from Level 30 onwards:

Icon Tier I Tier II Tier III Description
WereGonnaLiveForever.gif
4,000

IconHelp bloodpoints.png

5,000

IconHelp bloodpoints.png

6,000

IconHelp bloodpoints.png

Your few friends deserve the best protection.

When healing a dying Survivor, your Healing speed is increased by 100 %.

Gain a Token for performing any of the following actions:

  • Perform a Safe Hook Rescue.
  • Take a Protection Hit for an injured Survivor.
  • Stun the Killer to rescue a carried Survivor.
  • Blind the Killer to rescue a carried Survivor.

Gain a stack-able 25 % Bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The Bonus Bloodpoints are only awarded post-Trial.

"Come on then, let's 'ave it! I don't give a shit pal." — David King

Icon Teachable Description
Teachable wereGonnaLiveForever.png
5,000

IconHelp bloodpoints.png

Unlocking this Perk makes it available in the Bloodweb of all Survivors

Your few friends deserve the best protection.

When healing a dying Survivor, your Healing speed is increased by 100 %.

Gain a Token for performing any of the following actions:

  • Perform a Safe Hook Rescue.
  • Take a Protection Hit for an injured Survivor.
  • Stun the Killer to rescue a carried Survivor.
  • Blind the Killer to rescue a carried Survivor.

Gain a stack-able 25 % Bonus to all Bloodpoint gains up to a maximum of several percent.

The Bonus Bloodpoints are only awarded post-Trial.

"Come on then, let's 'ave it! I don't give a shit pal." — David King

May be unlocked in the Shrine of Secrets or in David's Bloodweb at Level 30.


History

Version 1.6.0

Icon Tier I Tier II Tier III Description
IconPerks wereGonnaLiveForever.png 100 % 150 % 200 % Your few friends deserve the best protection.

Each time you rescue or take a hit to protect a Survivor, gain 50 % stack-able bonus to all Bloodpoint gains up to a maximum of 100/150/200 %.

The Bonus Bloodpoints are only awarded post-Trial.

Version 1.7.0

Icon Tier I Tier II Tier III Description
IconPerks wereGonnaLiveForever.png 50 % 75 % 100 % Your few friends deserve the best protection.

Each time you rescue or take a hit to protect a Survivor, gain 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The Bonus Bloodpoints are only awarded post-Trial.

Version 2.7.0

Icon Tier I Tier II Tier III Description
IconPerks wereGonnaLiveForever.png 50 % 75 % 100 % Your few friends deserve the best protection.

Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The Bonus Bloodpoints are only awarded post-Trial.

Version 4.3.0

Icon Tier I Tier II Tier III Description
IconPerks wereGonnaLiveForever.png 50 % 75 % 100 %

Your few friends deserve the best protection.

When healing a dying Survivor, your Healing speed is increased by 100 %.

Gain a Token for performing any of the following actions:

  • Perform a Safe Hook Rescue.
  • Take a Protection Hit for an injured Survivor.
  • Stun the Killer to rescue a carried Survivor.
  • Blind the Killer to rescue a carried Survivor.

Gain a stack-able 25 % Bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The Bonus Bloodpoints are only awarded post-Trial.

"Come on then, let's 'ave it! I don't give a shit pal." — David King


Change Log

Patch 1.7.0

  • Nerf: decreased the additional Bonus multipliers to 50/75/100 %.
  • Nerf: reduced the stack-able Bonus percentage to 25 %.

Patch 2.7.0

  • Quality of Life: tied the unhook trigger to the Safe Hook Rescue Score Event.

Patch 4.3.0

  • Quality of Life: added additional ways of obtaining Tokens.
  • Buff: added a secondary effect to double one's Healing speed on dying Survivors.


Trivia

  • The Perk was originally called I Got You, Son according to an interview with Mathieu Cote (Producer).