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We're Gonna Live Forever is a Teachable Perk IconHelp perks.png unique to David King SurvivorDavid.png.
It can be unlocked for all other Characters from Level 30 onwards:

Icon Cost
WereGonnaLiveForever.gif
2,000
IconHelp iridescentShards.png
5,000
IconHelp bloodpoints.png
4,000IconHelp bloodpoints.png
5,000IconHelp bloodpoints.png
6,000IconHelp bloodpoints.png
Description
Values from upcoming patch
Your few friends deserve the best protection.
  • Increases your Healing speed by 100 % when healing a dying SurvivorIconHelpLoading survivor.png.

When performing any of the following actions, We're Gonna Live Forever gains 1 Token:

  • Performing a Safe Hook Rescue
  • Taking a Protection Hit for an injured Survivor.
  • Stunning or Blinding the Killer to rescue a carried Survivor
Consume 1 Tokento grant the EnduranceIconStatusEffects endurance.png Status Effect for 6/8/10 seconds to any Survivor healed from the Dying StateIconHelp dying.png

"Come on then, let's ave' it! I don't give a shit pal." — David King

Icon Description
Teachable wereGonnaLiveForever.png
Unlocking this Perk makes it available in the Bloodweb of all Survivors
Your few friends deserve the best protection.
  • Increases your Healing speed by 100 % when healing a dying Survivor.

When performing any of the following actions, We're Gonna Live Forever gains 1 Token:

  • Performing a Safe Hook Rescue
  • Taking a Protection Hit for an injured Survivor.
  • Stunning or Blinding the Killer to rescue a carried Survivor
Consume 1 Tokento grant the Endurance Status Effect for Several Seconds to any Survivor healed from the Dying State

"Come on then, let's ave' it! I don't give a shit pal." — David King

May be unlocked in the Shrine of Secrets or in David's Bloodweb at Level 30


History

Version 1.6.0

Icon Tier I Tier II Tier III Description
IconPerks wereGonnaLiveForever.png 100 % 150 % 200 % Your few friends deserve the best protection.

Each time you rescue or take a hit to protect a Survivor, gain 50 % stack-able bonus to all Bloodpoint gains up to a maximum of 100/150/200 %.

The Bonus Bloodpoints are only awarded post-Trial.

Version 1.7.0

Icon Tier I Tier II Tier III Description
IconPerks wereGonnaLiveForever.png 50 % 75 % 100 % Your few friends deserve the best protection.

Each time you rescue or take a hit to protect a Survivor, gain 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The Bonus Bloodpoints are only awarded post-Trial.

Version 2.7.0

Icon Tier I Tier II Tier III Description
IconPerks wereGonnaLiveForever.png 50 % 75 % 100 % Your few friends deserve the best protection.

Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The Bonus Bloodpoints are only awarded post-Trial.

Version 4.3.0

Icon Tier I Tier II Tier III Description
IconPerks wereGonnaLiveForever.png 50 % 75 % 100 % Your few friends deserve the best protection.

When healing a dying Survivor, your Healing speed is increased by 100 %.

Performing any of the following actions has We're Gonna Live Forever gain 1 Token:

  • Performing a Safe Hook Rescue
  • Taking a Protection Hit for an injured Survivor
  • Stunning or Blinding the Killer to rescue a carried Survivor

Each Token grants a stack-able 25 % bonus to all Bloodpoint gains, up to a maximum of 50/75/100 %.

The bonus Bloodpoints are only awarded post-Trial.

Version 6.1.0

Icon Tier I Tier II Tier III Description
IconPerks wereGonnaLiveForever.png 6 seconds 8 seconds 10 seconds Your few friends deserve the best protection.
  • Increases your Healing speed by 100 % when healing a dying Survivor.

When performing any of the following actions, We're Gonna Live Forever gains 1 Token:

  • Safely unhook another Survivor
  • Take a Protection Hit for an injured Survivor
  • Stun or blind the Killer to rescue a carried Survivor

Consume 1 Token to grant the Endurance Status Effect for 6/8/10 seconds to any Survivor healed from the Dying State.


Change Log

Patch 1.7.0

  • Nerf: decreased the additional Bonus multipliers to 50/75/100 %.
  • Nerf: reduced the stack-able Bonus percentage to 25 %.

Patch 2.7.0

  • Quality of Life: tied the unhook trigger to the Safe Hook Rescue Score Event.

Patch 4.3.0

  • Quality of Life: added additional ways of obtaining Tokens.
  • Buff: added a secondary effect to double one's Healing speed on dying Survivors.

Patch 6.1.0

  • Rework: removed the Bonus Bloodpoints due to reducing the grind in the Dead by Daylight's Progression System by ~75 %.
    • Change: The tokens that were formerly used to grant Bonus Bloodpoints now grant the Endurance Status Effect to any Survivor healed from the Dying State.


Trivia

  • The Perk was originally called I Got You, Son according to an interview with Mathieu Cote (Producer).


Video

Old We're Gonna Live Forever's effects (pre-6.1.0)
Performing a Safe Unhook to gain a Token Taking a Protection Hit to gain a Token Using a Flashbang to save another Survivor from the Killer's grasp to gain a Token
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