Vigil is a Unique Perk belonging to Quentin Smith
.
Prestige Quentin Smith to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Vigil for all other Characters.
Description
You look over your friends even in dire situations.
- Increases the Recovery rate from the following Status Effects by 20/25/30 %:
Vigil extends its effect to all Survivors within 8 metres of your location and lingers for 15 seconds.
"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith
History
Description
You look over your friends even in dire situations.
- Increases the Recovery rate from the following Status Effects by 20/25/30 %:
- The Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered, Mangled and Oblivious Status Effects.
Description
You look over your friends even in dire situations.
- Increases the Recovery rate from the following Status Effects by 20/25/30 %:
- The Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered and Oblivious Status Effects.
Description
You look over your friends even in dire situations.
- Increases the Recovery rate from the following Status Effects by 10/15/20 %:
- The Blindness, Exhausted, Haemorrhage and Hindered Status Effects.
Description
You look over your friends even in dire situations.
- Increases the Recovery rate from the following Status Effects by 10/15/20 %:
- The Blindness, Exhausted, Haemorrhage, Hindered and Mangled Status Effects.
Calculations
The tables below list the most common Cool-down Timer durations in Dead by Daylight and how they are affected by Vigil:
Single Instance
Vigil functions by increasing the default Recovery rate of Cool-down timers of 1 c/s by 0.2/0.25/0.3 c/s:
Cool-down Timers | |||
---|---|---|---|
120 seconds | 100 seconds | 96 seconds | ~92.31 seconds |
90 seconds | 75 seconds | 72 seconds | ~69.23 seconds |
80 seconds | ~66.66 seconds | 64 seconds | ~61.54 seconds |
70 seconds | ~58.33 seconds | 56 seconds | ~53.85 seconds |
60 seconds | 50 seconds | 48 seconds | ~46.15 seconds |
50 seconds | ~41.66 seconds | 40 seconds | ~38.46 seconds |
45 seconds | 37.5 seconds | 36 seconds | ~34.62 seconds |
40 seconds | ~33.33 seconds | 32 seconds | ~30.77 seconds |
35 seconds | ~29.16 seconds | 28 seconds | ~26.92 seconds |
30 seconds | 25 seconds | 24 seconds | ~23.08 seconds |
28 seconds | ~23.33 seconds | 22.4 seconds | ~21.54 seconds |
26 seconds | ~21.66 seconds | 20.8 seconds | 20 seconds |
25 seconds | ~20.83 seconds | 20 seconds | ~19.23 seconds |
24 seconds | 20 seconds | 19.2 seconds | ~18.46 seconds |
20 seconds | ~16.66 seconds | 16 seconds | ~15.38 seconds |
15 seconds | 12.5 seconds | 12 seconds | ~11.54 seconds |
5 seconds | ~4.16 seconds | 4 seconds | ~3.85 seconds |
Multi-Instance
If multiple instances of Vigil are present, the effects stack additively first and are then applied as a combined multiplier:
- 2 instances of Vigil III increase the Recovery rate to 1.6 c/s (1 + 0.3 + 0.3).
- 3 instances of Vigil III increase the Recovery rate to 1.9 c/s (1 + 0.3 + 0.3 + 0.3).
- 4 instances of Vigil III increase the Recovery rate to 2.2 c/s (1 + 0.3 + 0.3 + 0.3 + 0.3).
Change Log
Patch 2.3.0
- Buff: added a Linger effect so Survivors leaving its range can still temporarily benefit from Vigil's effect.
Patch 4.5.0
- Change: no longer affects Mangled, as the Status Effect was changed from being timer-based to now last until fully healed.
Patch 5.3.0
- Buff: increased the Bonus percentages from 10/15/20 % to 20/25/30 %.
- Buff: added the Status Effects Broken, Exposed, and Oblivious.
Patch 7.6.0
- Reversal: now affects Mangled again, as the Status Effect itself was reverted back to be timer-based.
Trivia
- Vigil stacks with other instances of itself within its range.
- Vigil does not affect instances of the Exposed Status Effect when their timers are directly linked to a Killer's active Power (i.e Evil Within III
and Marked Survivors against Night Shroud
).
Video
Recovering from Sprint Burst's Exhaustion with Vigil equipped | Without Vigil |
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