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Vigil is a Teachable Perk IconHelp perks.png unique to Quentin Smith SurvivorQuentin.png.
It can be unlocked for all other Characters from Level 40 onwards:

Icon Cost
Vigil.gif
2,000
IconHelp iridescentShards.png
5,000
IconHelp bloodpoints.png
4,000Bloodpoints}}
5,000Bloodpoints}}
6,000Bloodpoints}}
Description
You look over your friends even in dire situations.

"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith

Icon Description
Teachable vigil.png
Unlocking this Perk makes it available in the Bloodweb of all Survivors
You look over your friends even in dire situations.

  • Increases your Recovery rate from the Blindness, Broken, Exhaustion, Exposed, Haemorrhage, Hindered, and Oblivious Status Effects by Several Percent.
  • This effect also applies to all other Survivors within 8 metres of your location and lingers for 15 seconds.

"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith

May be unlocked in the Shrine of Secrets or in Quentin's Bloodweb at Level 40


History

Version 1.8.0

Icon Tier I Tier II Tier III Description
IconPerks vigil.png 10 % 15 % 20 % You look over your friends even in dire situations.

You and your allies within 8 metres of range recover from Exhausted, Haemorrhage, Mangled, Hindered and Blindness Status Effects 10/15/20 % faster.

Version 2.3.0

Icon Tier I Tier II Tier III Description
IconPerks vigil.png 10 % 15 % 20 % You look over your friends even in dire situations.

You and your allies within 8 metres of range recover from Exhausted, Haemorrhage, Mangled, Hindered and Blindness Status Effects 10/15/20 % faster.

Once out of range, this effect persists for 15 seconds.

Version 4.5.0

Icon Tier I Tier II Tier III Description
IconPerks vigil.png 10 % 15 % 20 % You look over your friends even in dire situations.

You and your allies within 8 metres of range recover from Exhausted, Haemorrhage, Hindered and Blindness Status Effects 10/15/20 % faster.

Once out of range, this effect persists for 15 seconds.

Version 5.3.0

Icon Tier I Tier II Tier III Description
IconPerks vigil.png 20 % 25 % 30 % You look over your friends even in dire situations.

  • Increases your Recovery rate from the Blindness, Broken, Exhaustion, Exposed, Haemorrhage, Hindered, and Oblivious Status Effects by 20/25/30 %.
  • This effect also applies to all other Survivors within 8 metres of your location and lingers for 15 seconds.


Calculations

1 Vigil Perk

Vigil functions by increasing the default Recovery rate of Cool-down timers (1 c/s) by +0.2 c/s / +0.25 c/s / +0.3 c/s:

Cool-down Time
(1 c/s)
Vigil I
(1.2 c/s)
Vigil II
(1.25 c/s)
Vigil III
(1.3 c/s)
120 seconds 100 seconds 96 seconds ~92.31 seconds
90 seconds 75 seconds 72 seconds ~69.23 seconds
80 seconds ~66.66 seconds 64 seconds ~61.54 seconds
70 seconds ~58.33 seconds 56 seconds ~53.85 seconds
60 seconds 50 seconds 48 seconds ~46.15 seconds
50 seconds ~41.66 seconds 40 seconds ~38.46 seconds
45 seconds 37.5 seconds 36 seconds ~34.62 seconds
40 seconds ~33.33 seconds 32 seconds ~30.77 seconds
35 seconds ~29.16 seconds 28 seconds ~26.92 seconds
30 seconds 25 seconds 24 seconds ~23.08 seconds
28 seconds ~23.33 seconds 22.4 seconds ~21.54 seconds
26 seconds ~21.66 seconds 20.8 seconds 20 seconds
25 seconds ~20.83 seconds 20 seconds ~19.23 seconds
24 seconds 20 seconds 19.2 seconds ~18.46 seconds
20 seconds ~16.66 seconds 16 seconds ~15.38 seconds
15 seconds 12.5 seconds 12 seconds ~11.54 seconds
5 seconds ~4.16 seconds 4 seconds ~3.85 seconds

2+ Vigil Perks

Multiple instances of Vigil stack by adding their modifiers together, then applying them as a combined multiplier to the default Recovery value mentioned in the previous section.

Cool-down Time
(1 c/s)
2x Vigil III
(1.6 c/s)
3x Vigil III
(1.9 c/s)
4x Vigil III
(2.2 c/s)
120 seconds 75 seconds ~63.16 seconds ~54.55 seconds
90 seconds 56.25 seconds ~47.37 seconds ~40.91 seconds
80 seconds 50 seconds ~42.11 seconds ~36.37 seconds
70 seconds 43.75 seconds ~36.84 seconds ~31.82 seconds
60 seconds 37.5 seconds ~31.58 seconds ~27.27 seconds
50 seconds 31.25 seconds ~26.32 seconds ~22.73 seconds
45 seconds 28.125 seconds ~23.68 seconds ~20.45 seconds
40 seconds 25 seconds ~21.05 seconds ~18.18 seconds
35 seconds 21.875 seconds ~18.42 seconds ~15.91 seconds
30 seconds 18.75 seconds ~15.79 seconds ~13.64 seconds
28 seconds 17.5 seconds ~14.74 seconds ~12.73 seconds
26 seconds 16.25 seconds ~13.68 seconds ~11.82 seconds
25 seconds 15.625 seconds ~13.16 seconds ~11.36 seconds
24 seconds 15 seconds ~12.63 seconds ~10.91 seconds
20 seconds 12.5 seconds ~10.53 seconds ~9.09 seconds
15 seconds 9.375 seconds ~7.89 seconds ~6.82 seconds
5 seconds 3.125 seconds ~2.63 seconds ~2.27 seconds


Change Log

Patch 2.3.0

  • Buff: allows the Perk's effects to linger for 15 seconds after leaving the range to affect other Survivors.

Patch 4.5.0

  • Change: no longer affects Mangled since the Status Effect now always last until healed and is no longer subject to timers.

Patch 5.3.0

  • Buff: increased the values from 10/15/20 % to 20/25/30 %.
  • Buff: added the Status Effects Broken, Exposed, and Oblivious.


Trivia

  • Vigil stacks with other instances of itself within the specified range.


Video

Recovering from Sprint Burst's Exhaustion with Vigil equipped Without Vigil
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