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Vigil is a Unique PerkIconHelp perksIconHelp perksIconHelp perks belonging to Quentin SmithSurvivorQuentinSurvivorQuentinSurvivorQuentin.
Prestige Quentin Smith to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Vigil for all other Characters.

Icon
IconPerks vigil
Cost
2,500
IconHelp bloodpoints
3,250
IconHelp bloodpoints
4,000
IconHelp bloodpoints
Description
You look over your friends even in dire situations.

"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith



History

Icon Tier I Tier II Tier III Description
IconPerks vigil 10 % 15 % 20 % You look over your friends even in dire situations.

You and your allies within 8 metres of range recover from Exhausted, Haemorrhage, Mangled, Hindered and Blindness Status Effects 10/15/20 % faster.

Icon Tier I Tier II Tier III Description
IconPerks vigil 10 % 15 % 20 % You look over your friends even in dire situations.

You and your allies within 8 metres of range recover from Exhausted, Haemorrhage, Mangled, Hindered and Blindness Status Effects 10/15/20 % faster.

Once out of range, this effect persists for 15 seconds.

Icon Tier I Tier II Tier III Description
IconPerks vigil 10 % 15 % 20 % You look over your friends even in dire situations.

You and your allies within 8 metres of range recover from Exhausted, Haemorrhage, Hindered and Blindness Status Effects 10/15/20 % faster.

Once out of range, this effect persists for 15 seconds.

Icon Tier I Tier II Tier III Description
IconPerks vigil 20 % 25 % 30 % You look over your friends even in dire situations.

  • Increases your Recovery rate from the Blindness, Broken, Exhaustion, Exposed, Haemorrhage, Hindered, and Oblivious Status Effects by 20/25/30 %.
  • This effect also applies to all other Survivors within 8 metres of your location and lingers for 15 seconds.

Icon Tier I Tier II Tier III Description
IconPerks vigil 20 % 25 % 30 % You look over your friends even in dire situations.

  • Increases your Recovery rate from the Blindness, Broken, Exhaustion, Exposed, Haemorrhage, Hindered, Mangled, and Oblivious Status Effects by 20/25/30 %.
  • This effect also applies to all other Survivors within 8 metres of your location and lingers for 15 seconds.

Calculations

1 Vigil Perk

Vigil functions by increasing the default Recovery rate of Cool-down timers (1 c/s) by +0.2 c/s / +0.25 c/s / +0.3 c/s:

Calculations table
Cool-down Time
(1 c/s)
Vigil I
(1.2 c/s)
Vigil II
(1.25 c/s)
Vigil III
(1.3 c/s)
120 seconds 100 seconds 96 seconds ~92.31 seconds
90 seconds 75 seconds 72 seconds ~69.23 seconds
80 seconds ~66.66 seconds 64 seconds ~61.54 seconds
70 seconds ~58.33 seconds 56 seconds ~53.85 seconds
60 seconds 50 seconds 48 seconds ~46.15 seconds
50 seconds ~41.66 seconds 40 seconds ~38.46 seconds
45 seconds 37.5 seconds 36 seconds ~34.62 seconds
40 seconds ~33.33 seconds 32 seconds ~30.77 seconds
35 seconds ~29.16 seconds 28 seconds ~26.92 seconds
30 seconds 25 seconds 24 seconds ~23.08 seconds
28 seconds ~23.33 seconds 22.4 seconds ~21.54 seconds
26 seconds ~21.66 seconds 20.8 seconds 20 seconds
25 seconds ~20.83 seconds 20 seconds ~19.23 seconds
24 seconds 20 seconds 19.2 seconds ~18.46 seconds
20 seconds ~16.66 seconds 16 seconds ~15.38 seconds
15 seconds 12.5 seconds 12 seconds ~11.54 seconds
5 seconds ~4.16 seconds 4 seconds ~3.85 seconds

2+ Vigil Perks

Multiple instances of Vigil stack by adding their modifiers together, then applying them as a combined multiplier to the default Recovery value mentioned in the previous section.

Calculations table
Cool-down Time
(1 c/s)
2x Vigil III
(1.6 c/s)
3x Vigil III
(1.9 c/s)
4x Vigil III
(2.2 c/s)
120 seconds 75 seconds ~63.16 seconds ~54.55 seconds
90 seconds 56.25 seconds ~47.37 seconds ~40.91 seconds
80 seconds 50 seconds ~42.11 seconds ~36.37 seconds
70 seconds 43.75 seconds ~36.84 seconds ~31.82 seconds
60 seconds 37.5 seconds ~31.58 seconds ~27.27 seconds
50 seconds 31.25 seconds ~26.32 seconds ~22.73 seconds
45 seconds 28.125 seconds ~23.68 seconds ~20.45 seconds
40 seconds 25 seconds ~21.05 seconds ~18.18 seconds
35 seconds 21.875 seconds ~18.42 seconds ~15.91 seconds
30 seconds 18.75 seconds ~15.79 seconds ~13.64 seconds
28 seconds 17.5 seconds ~14.74 seconds ~12.73 seconds
26 seconds 16.25 seconds ~13.68 seconds ~11.82 seconds
25 seconds 15.625 seconds ~13.16 seconds ~11.36 seconds
24 seconds 15 seconds ~12.63 seconds ~10.91 seconds
20 seconds 12.5 seconds ~10.53 seconds ~9.09 seconds
15 seconds 9.375 seconds ~7.89 seconds ~6.82 seconds
5 seconds 3.125 seconds ~2.63 seconds ~2.27 seconds

Change Log

Patch 2.3.0

  • Buff: allows the Perk's effects to linger for 15 seconds after leaving the range to affect other Survivors.

Patch 4.5.0

  • Change: no longer affects Mangled since the Status Effect now always last until healed and is no longer subject to timers.

Patch 5.3.0

  • Buff: increased the values from 10/15/20 % to 20/25/30 %.
  • Buff: added the Status Effects Broken, Exposed, and Oblivious.

Patch 7.6.0

  • Buff: once again affects Mangled, as the Status Effect was reverted to being timer-based.


Trivia

  • Vigil stacks with other instances of itself within the specified range.
  • Vigil does not affect instances of Exposed from either Night ShroudIconPowers nightShroudIconPowers nightShroudIconPowers nightShroud or Evil WithinIconPowers stalker1IconPowers stalker1IconPowers stalker1, as the timers are linked to the respective Killer Powers, and not the Status Effect itself.


Video

Recovering from Sprint Burst's Exhaustion with Vigil equipped Without Vigil
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