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Vigil is a Unique Perk belonging to Quentin Smith.
Prestige Quentin Smith to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Vigil for all other Characters.

Icon
Cost
2,500
3,250
4,000
Description
You look over your friends even in dire situations.

Vigil extends its effect to all Survivors within 8 metres of your location and lingers for 15 seconds.

"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith


History

Icon
Description
You look over your friends even in dire situations.
  • Increases the Recovery rate from the following Status Effects by 20/25/30 %:
    • The Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered, Mangled and Oblivious Status Effects.
Vigil extends its effect to all Survivors within 8 metres of your location and lingers for 15 seconds.

Icon
Description
You look over your friends even in dire situations.
  • Increases the Recovery rate from the following Status Effects by 20/25/30 %:
    • The Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered and Oblivious Status Effects.
Vigil extends its effect to all Survivors within 8 metres of your location and lingers for 15 seconds.

Icon
Description
You look over your friends even in dire situations.
  • Increases the Recovery rate from the following Status Effects by 10/15/20 %:
    • The Blindness, Exhausted, Haemorrhage and Hindered Status Effects.
Vigil extends its effect to all Survivors within 8 metres of your location and lingers for 15 seconds.

Icon
Description
You look over your friends even in dire situations.
  • Increases the Recovery rate from the following Status Effects by 10/15/20 %:
    • The Blindness, Exhausted, Haemorrhage, Hindered and Mangled Status Effects.
Vigil extends its effect to all Survivors within 8 metres of your location and lingers for 15 seconds.

Icon
Description
You look over your friends even in dire situations.
  • Increases the Recovery rate from the following Status Effects by 10/15/20 %:
    • The Blindness, Exhausted, Haemorrhage, Hindered and Mangled Status Effects.
Vigil extends its effect to all Survivors within 8 metres of your location.


Calculations

The tables below list the most common Cool-down Timer durations in Dead by Daylight and how they are affected by Vigil:

Single Instance

Vigil functions by increasing the default Recovery rate of Cool-down timers of 1 c/s by 0.2/0.25/0.3 c/s:

Calculations table
Cool-down Timers
120 seconds 100 seconds 96 seconds ~92.31 seconds
90 seconds 75 seconds 72 seconds ~69.23 seconds
80 seconds ~66.66 seconds 64 seconds ~61.54 seconds
70 seconds ~58.33 seconds 56 seconds ~53.85 seconds
60 seconds 50 seconds 48 seconds ~46.15 seconds
50 seconds ~41.66 seconds 40 seconds ~38.46 seconds
45 seconds 37.5 seconds 36 seconds ~34.62 seconds
40 seconds ~33.33 seconds 32 seconds ~30.77 seconds
35 seconds ~29.16 seconds 28 seconds ~26.92 seconds
30 seconds 25 seconds 24 seconds ~23.08 seconds
28 seconds ~23.33 seconds 22.4 seconds ~21.54 seconds
26 seconds ~21.66 seconds 20.8 seconds 20 seconds
25 seconds ~20.83 seconds 20 seconds ~19.23 seconds
24 seconds 20 seconds 19.2 seconds ~18.46 seconds
20 seconds ~16.66 seconds 16 seconds ~15.38 seconds
15 seconds 12.5 seconds 12 seconds ~11.54 seconds
5 seconds ~4.16 seconds 4 seconds ~3.85 seconds

Multi-Instance

If multiple instances of Vigil are present, the effects stack additively first and are then applied as a combined multiplier:

  • 2 instances of Vigil III increase the Recovery rate to 1.6 c/s (1 + 0.3 + 0.3).
  • 3 instances of Vigil III increase the Recovery rate to 1.9 c/s (1 + 0.3 + 0.3 + 0.3).
  • 4 instances of Vigil III increase the Recovery rate to 2.2 c/s (1 + 0.3 + 0.3 + 0.3 + 0.3).
Calculations table
Cool-down Timers 2x 3x 4x
120 seconds 75 seconds ~63.16 seconds ~54.55 seconds
90 seconds 56.25 seconds ~47.37 seconds ~40.91 seconds
80 seconds 50 seconds ~42.11 seconds ~36.37 seconds
70 seconds 43.75 seconds ~36.84 seconds ~31.82 seconds
60 seconds 37.5 seconds ~31.58 seconds ~27.27 seconds
50 seconds 31.25 seconds ~26.32 seconds ~22.73 seconds
45 seconds 28.125 seconds ~23.68 seconds ~20.45 seconds
40 seconds 25 seconds ~21.05 seconds ~18.18 seconds
35 seconds 21.875 seconds ~18.42 seconds ~15.91 seconds
30 seconds 18.75 seconds ~15.79 seconds ~13.64 seconds
28 seconds 17.5 seconds ~14.74 seconds ~12.73 seconds
26 seconds 16.25 seconds ~13.68 seconds ~11.82 seconds
25 seconds 15.625 seconds ~13.16 seconds ~11.36 seconds
24 seconds 15 seconds ~12.63 seconds ~10.91 seconds
20 seconds 12.5 seconds ~10.53 seconds ~9.09 seconds
15 seconds 9.375 seconds ~7.89 seconds ~6.82 seconds
5 seconds 3.125 seconds ~2.63 seconds ~2.27 seconds


Change Log

Patch 2.3.0

  • Buff: added a Linger effect so Survivors leaving its range can still temporarily benefit from Vigil's effect.

Patch 4.5.0

  • Change: no longer affects Mangled, as the Status Effect was changed from being timer-based to now last until fully healed.

Patch 5.3.0

  • Buff: increased the Bonus percentages from 10/15/20 % to 20/25/30 %.
  • Buff: added the Status Effects Broken, Exposed, and Oblivious.

Patch 7.6.0

  • Reversal: now affects Mangled again, as the Status Effect itself was reverted back to be timer-based.


Trivia

  • Vigil stacks with other instances of itself within its range.
  • Vigil does not affect instances of the Exposed Status Effect when their timers are directly linked to a Killer's active Power (i.e Evil Within III and Marked Survivors against Night Shroud).


Video

Recovering from Sprint Burst's Exhaustion with Vigil equipped Without Vigil
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