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VictoryCube

The Victory Cube

The Victory Cube consists of a set of changes to Dead by Daylight that were released on 04 July 2017.

The main part addressed the Killer's way of pipping, Memento Mori Offerings and the Toolbox Add-on Brand New Part.

There were also other changes that were of lesser impact to the game.

Pre-Patch Changes

Following is a list of all the changes discussed on the Developer Stream #58:

Killer Pip System

Completely separate from the amount of gained Bloodpoints, Killers will have a new system that determines how they pip (or not pip). Interactions with Survivors during the trial will reward the Killer with points, up to a maximum of 4 points per Survivor. The pipping will work like this:

Points Pip(s)
0-7 -1
8 0
9-15 1
16 2

Here's what actions will grant the Killer what amount of points:

NewKillerPipSystem

Screenshot during Stream #58









Memento Mori

Icon Name Old Description New Description
Cypress Memento Mori Grants the ability to kill the last Survivor by your hand during the next trial. No changes are made to the Cypress Memento Mori.
Ivory Memento Mori Grants the ability to kill one Survivor by your hand during the next trial. Grants the ability to kill one Survivor who has been hooked by your hand during the next trial.
Ebony Memento Mori Grants the ability to kill all Survivors by your hand during the next trial. Grants the ability to kill all Survivors who have been hooked by your hand during the next trial.

Brand New Part

Icon Old Description New Description
IconAddon brandNewPart
This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory.
  • Reduces charges by 50%.
  • Instantly repair a Generator on secondary action.

Depletes the Toolbox on use.

This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory.
  • Toolbox Repair action is replaced with Install Brand New Part.
  • Install Brand New Part will trigger a Skill Check every 2 seconds until the Generator is repaired or the interaction ends.
  • Good Skill Checks grant 5% total Generator progression.
  • Great Skill Checks grant 10% total Generator progression.
  • Completing the repair, interrupting the action or failing a Skill Check will consume the Toolbox and all its Add-ons.
  • Hex: Ruin will NOT affect those Skill Checks as they are Install Brand New Part Checks, not Repair Checks.
  • The Doctor's Madness WILL affect those Skill Checks, so you want to be prepared for that.

Hooks

Hook Stages

  • Hook Stages 1 & 2 will be increased by 15 seconds to 60 seconds each, giving a bonus overall hook time of 30 seconds.
    • A Survivor will still only have 3 attempts to free themselves before reaching Struggle Phase.

Hook Score Events

  • Hook and Sacrifice score events were adjusted.
    • Instead of getting a flat 150 Hooking points and Sacrifice points based on time hooked, get Hook and Sacrifice points as follows.
Event Value Trigger
Hooking 500 Hooking a Survivor
Hooked 200 Hooking a Survivor for the their first time
Entity Summoned 200 Getting a Survivor in the 2nd stage of Sacrifice
Sacrifice 200 Sacrificing a Survivor

Hook Aura

  • Killers will again be able to see the hook's aura on which they put a Survivor, but not the Survivor's own aura.

Score Events

Some Score Events will be re-integrated and/or changed:

  • A new old score event will be reimplemented: exiting a locker with the Killer nearby will grant 50 BPs.
    • Originally wasn't implemented into the game as there haven't been point caps at the time.
  • The Map Scout score event will grant 150 BPs instead of the current 50.
  • The Hex Skill Check which replaces a Great Skill Check will grant 150 BPs as well instead of the current 50.

Post-Exit Altruism

  • All altruistic score events will receive a 25% bonus after powering the Exit Gates.
Score Event Normal Point Reward Post-Exit Point Reward
Distraction 250 315
Heal 400 500
Assist 400 500
Trap Rescue 1000 1250
Killer Grasp Rescue 1250 1565
Hook Rescue 1500 1875

Post-Patch Changes

Killer Goals

  • Killer Goals are used to calculate whether a Killer has won/lost or tied a match.
  • Killers can earn a maximum of +4 Killer goals from a single Survivor, up to +16 Killer Goals in a match.

How to Earn Killer Goals During a Trial:

  1. Hooking: For each hook phase, you gain +1 Killer Goals.
    1. First time hooked +1
    2. Struggle +1
    3. Sacrifice +2 (+1 for the phase and +1 for the player’s death)
  2. Memento Mori:
    1. Performing a Momento Mori on a Survivor grants +2 Killer Goals. (+ 1 for the action and +1 for the player’s death)
    2. Bleed out: Bleeding out a Survivor grants +1 Killer Goals. (+0 for the bleed out and +1 for the player's death)
  3. Survivor Disconnect Loading:
    1. Survivors who disconnect during loading will grant Killers +2 Killer Goals each. (Killers should still be able to satisfy their Killer Goals when this happens, but as the Killer did not play against these Survivors he is only granted half the points)
  4. Survivor Disconnect during Trial:
    1. Survivors who disconnect after 5 minutes of the Trial will grant the Killer +4 Killer Goals as they would be depriving the Killer of his Killer Goals.
  5. Killer Disconnects:
    1. All Killer Goals are negated and the Killer is awarded 0 Killer Goals.

End of Trial Results

The number of Killer Goals attained at the end of the match will determine the amount of Rank Pips a Killer will earn.

  • Less than 7 Killer Goals will result in -1 Rank Pip and the lose message

"Entity Displeased".

  • 8 Killer Goals will result in no Rank Pip gain or loss and the message

"Brutal Killer".

  • 9 to 15 Killer Goals will result in a +1 Rank Pip gain and the win message

"Ruthless Killer".

  • 16 Killer Goals will result in +2 Rank Pips and the win message

"Merciless Killer".

  • Disconnecting from a Trial or Leaving a Trial will result in -2 Rank Pips

and the lose message "Disgraceful Defeat".

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