Dead by Daylight Wiki
(→‎End of Trial Results: less than 7 wasn't accurate nor inclusive.)
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[[File:VictoryCube.jpg|thumb|right|500px|The Victory Cube]]
 
[[File:VictoryCube.jpg|thumb|right|500px|The Victory Cube]]
   
The '''{{PAGENAME}}''' consists of a set of changes to [[Dead by Daylight]] that were released on 04 July 2017.
+
The '''{{PAGENAME}}''' consisted of a set of changes to ''{{IconLink|Dead by Daylight}}'' that were released on 4 July 2017.
   
The main part addressed the Killer's way of [[Rank#Obtaining_Pips|pipping]], [[Offerings#Memento Mori|Memento Mori]] Offerings and the Toolbox Add-on [[Brand New Part]].
 
   
  +
== Overview ==
There were also other changes that were of lesser impact to the game.
 
 
The main part of the '''{{PAGENAME}}''' addressed the Killer's way of Ranking up, the {{IconLink|Memento Mori}} Offerings and the {{IconLink|Brand New Part}} Add-on.
   
 
There were also other changes that were of lesser impact to the Game.
=Pre-Patch Changes=
 
Following is a list of all the changes discussed on the Developer Stream #58:
 
   
 
== Pre-Patch Changes ==
==Killer Pip System==
 
 
The Developer discussed the following changes on the Developer Stream #58:
Completely separate from the amount of gained [[Bloodpoints]], Killers will have a new system that determines how they pip (or not pip). Interactions with Survivors during the trial will reward the Killer with points, up to a maximum of 4 points per Survivor. The pipping will work like this:
 
  +
 
=== Killer Pip System ===
  +
Completely separate from the amount of gained Bloodpoints, Killers would have a new system that determined how they pipped.
  +
 
Interactions with Survivors during the Trial would reward the Killer with points, up to a maximum of 4 points per Survivor. The pip thresholds would work like this:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 25: Line 29:
 
|}
 
|}
   
  +
The following interactions would grant points towards a Pip:
Here's what actions will grant the Killer what amount of points:
 
[[File:newKillerPipSystem.png|thumb|left|Screenshot during Stream #58]]
+
[[File:newKillerPipSystem.png|thumb|left|Screenshot during Stream #58]]{{-}}
   
   
 
=== Memento Mori Offerings ===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
==Memento Mori==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| '''{{clr|2|Cypress Memento Mori}}'''
 
| '''{{clr|2|Cypress Memento Mori}}'''
 
| Grants the ability to '''kill the last Survivor''' by your hand during the next trial.
 
| Grants the ability to '''kill the last Survivor''' by your hand during the next trial.
| ''No changes are made to the Cypress Memento Mori.''
+
| ''No changes would be made to the Cypress Memento Mori.''
 
|-
 
|-
 
| [[File:iconFavors_ivoryMementoMori.png|64px|frameless|center]]
 
| [[File:iconFavors_ivoryMementoMori.png|64px|frameless|center]]
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|}
 
|}
   
==Brand New Part==
+
=== Brand New Part Add-on ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| [[File:iconAddon_brandNewPart.png|62x62px|frameless|center]]
 
| [[File:iconAddon_brandNewPart.png|62x62px|frameless|center]]
 
| This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory.
 
| This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory.
*Reduces charges by '''50%'''.
+
* Reduces charges by '''50 %'''.
*'''Instantly repair''' a Generator on secondary action.
+
* '''Instantly repair''' a Generator on secondary action.
Depletes the Toolbox on use.
+
* Depletes the Toolbox on use.
 
| This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory.
 
| This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory.
 
* '''Toolbox Repair''' action is replaced with '''Install Brand New Part'''.
 
  +
* '''Install Brand New Part''' will trigger a '''Skill Check''' every {{clr|2|'''2 seconds'''}} until the Generator is repaired or the interaction ends.
*'''Toolbox Repair''' action is replaced with '''Install Brand New Part'''.
 
*'''Install Brand New Part''' will trigger a '''Skill Check''' every {{clr|2|'''2 seconds'''}} until the Generator is repaired or the interaction ends.
+
* '''Good''' Skill Checks grant {{clr|6|'''5 %'''}} total Generator progression.
*'''Good''' Skill Checks grant {{clr|6|'''5%'''}} total Generator progression.
+
* '''Great''' Skill Checks grant {{clr|6|'''10 %'''}} total Generator progression.
 
* Completing the Repair, interrupting the action or failing a Skill Check will consume the Toolbox and all its Add-ons.
*'''Great''' Skill Checks grant {{clr|6|'''10%'''}} total Generator progression.
 
*Completing the repair, interrupting the action or failing a Skill Check will consume the Toolbox and all its Add-ons.
 
 
|}
 
|}
   
*[[Hex: Ruin]] will '''NOT''' affect those Skill Checks as they are ''Install Brand New Part'' Checks, not ''Repair'' Checks.
+
* [[Hex: Ruin]] would '''''{{clr|8|not}}''''' affect those Skill Checks as they are ''Install Brand New Part'' Checks, not ''Repair'' Checks.
* The [[Doctor]]'s Madness '''WILL''' affect those Skill Checks, so you want to be prepared for that.
+
* The [[Doctor]]'s Madness '''''{{clr|6|would}}''''' affect those Skill Checks, so one would want to be prepared for that.
  +
   
==Hooks==
+
=== Hooks ===
===Hook Stages===
+
==== Hook Stages ====
*Hook Stages 1 & 2 will be increased by 15 seconds to 60 seconds each, giving a bonus overall hook time of 30 seconds.
+
* Hook Stages 1 & 2 would be increased by 15 seconds to 60 seconds each, giving a bonus overall hook time of 30 seconds.
**A Survivor will still only have 3 attempts to free themselves before reaching Struggle Phase.
+
** A Survivor would still only have 3 attempts to free themselves before reaching Struggle Phase.
   
===Hook Score Events===
+
==== Hook Score Events ====
*Hook and Sacrifice score events were adjusted.
+
* Hook and Sacrifice score events were adjusted.
** Instead of getting a flat 150 Hooking points and Sacrifice points based on time hooked, get Hook and Sacrifice points as follows.
+
** Instead of getting a flat 150 Hooking points and Sacrifice points based on time hooked, the Killer would receive Hook and Sacrifice points as follows:
 
{| class="wikitable"
 
{| class="wikitable"
  +
! Score Event !! Value !! Trigger
!Event
 
!Value
 
!Trigger
 
 
|-
 
|-
|Hooking
+
| Hooking || 500 || Hooking a Survivor
|500
 
|Hooking a Survivor
 
 
|-
 
|-
 
| Hooked || 200 || Hooking a Survivor for the their first time
|Hooked
 
|200
 
|Hooking a Survivor for the their first time
 
 
|-
 
|-
|Entity Summoned
+
| Entity Summoned || 200 || Getting a Survivor into the 2nd stage of Sacrifice
|200
 
|Getting a Survivor in the 2nd stage of Sacrifice
 
 
|-
 
|-
|Sacrifice
+
| Sacrifice || 200 || Sacrificing a Survivor
|200
 
|Sacrificing a Survivor
 
 
|}
 
|}
   
===Hook Aura===
+
==== Hook Aura ====
*Killers will again be able to see the hook's aura on which they put a Survivor, but not the Survivor's own aura.
+
*Killers would again be able to see the Hook's aura on which they put a Survivor, but not the Survivor's own aura.
 
==Score Events==
 
Some Score Events will be re-integrated and/or changed:
 
   
 
=== Score Events ===
*A new old score event will be reimplemented: exiting a locker with the Killer nearby will grant 50 BPs.
 
 
Some Score Events would be re-integrated and/or changed:
**Originally wasn't implemented into the game as there haven't been point caps at the time.
 
 
* A new old Score Event would be re-implemented: exiting a locker with the Killer nearby would grant 50 BPs.
*The ''Map Scout'' score event will grant 150 BPs instead of the current 50.
 
 
** Originally was not implemented into the Game as there were no point caps at the time.
*The ''Hex Skill Check'' which replaces a Great [[Skill Checks|Skill Check]] will grant 150 BPs as well instead of the current 50.
 
 
* The ''Map Scout'' Score Event would grant 150 BPs instead of the then 50.
 
* The ''Hex Skill Check'' which replaced a Great Skill Check would grant 150 BPs as well instead of the then 50.
   
===Post-Exit Altruism===
+
==== Post-Exit Altruism ====
*All altruistic score events will receive a 25% bonus after powering the [[Exit Gates]].
+
*All altruistic Score Events would receive a 25 % bonus after powering the [[Exit Gates]].
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Hook Rescue || 1500 || 1875
 
| Hook Rescue || 1500 || 1875
 
|}
 
|}
 
*This change would also affect the bonus reward of the Perk {{IconLink|No One Left Behind}}.
   
 
== Post-Patch Changes ==
*This change will also affect the bonus reward of the Perk [[No One Left Behind]]
 
  +
These changes were ultimately implemented into the Game with the release of the '''{{PAGENAME}}''':
   
 
=== Killer Goals ===
=Post-Patch Changes=
 
 
*Killer Goals were used to calculate whether a Killer had won/lost or tied a match.
==Killer Goals==
 
 
*Killers could earn a maximum of +4 Killer goals from a single Survivor, up to +16 Killer Goals in a match.
*Killer Goals are used to calculate whether a Killer has won/lost or tied a match.
 
*Killers can earn a maximum of +4 Killer goals from a single Survivor, up to +16 Killer Goals in a match.
 
   
==How to Earn Killer Goals During a Trial:==
+
=== Obtaining Killer Goal Points ===
#Hooking: For each hook phase, you gain +1 Killer Goals.
+
#Hooking: For each hook phase, you gained +1 Killer Goals.
 
##First time hooked +1
 
##First time hooked +1
 
##Struggle +1
 
##Struggle +1
##Sacrifice +2 (+1 for the phase and +1 for the player’s death)
+
##Sacrifice +2 (+1 for the phase and +1 for the player's death)
 
#Memento Mori:
 
#Memento Mori:
##Performing a Memento Mori on a Survivor grants +2 Killer Goals. (+ 1 for the action and +1 for the player’s death)
+
##Performing a Memento Mori on a Survivor granted +2 Killer Goals. (+ 1 for the action and +1 for the player's death)
##Bleed out: Bleeding out a Survivor grants +1 Killer Goals. (+0 for the bleed out and +1 for the player's death)
+
##Bleed out: Bleeding out a Survivor granted +1 Killer Goals. (+0 for the bleed out and +1 for the player's death)
 
#Survivor Disconnect Loading:
 
#Survivor Disconnect Loading:
##Survivors who disconnect during loading will grant Killers +2 Killer Goals each. (Killers should still be able to satisfy their Killer Goals when this happens, but as the Killer did not play against these Survivors he is only granted half the points)
+
##Survivors who disconnected during loading would grant Killers +2 Killer Goals each. (Killers would still be able to satisfy their Killer Goals when this happened, but as the Killer would not play against these Survivors, they were only granted half the points)
 
#Survivor Disconnect during Trial:
 
#Survivor Disconnect during Trial:
##Survivors who disconnect after 5 minutes of the Trial will grant the Killer +4 Killer Goals as they would be depriving the Killer of his Killer Goals.
+
##Survivors who disconnected after 5 minutes of the trial would grant the Killer +4 Killer Goals as they would be depriving the Killer of his Killer Goals otherwise.
 
#Killer Disconnects:
 
#Killer Disconnects:
##All Killer Goals are negated and the Killer is awarded 0 Killer Goals.
+
##All Killer Goals were negated and the Killer would be awarded 0 Killer Goals.
   
==End of Trial Results==
+
=== Tally Screen Results ===
The number of Killer Goals attained at the end of the match will determine the amount of Rank Pips a Killer will earn.
+
The number of obtained Killer Goal points at the end of the trial would determine the amount of Rank Pips a Killer earned:
*Less than 8 Killer Goals will result in -1 Rank Pip and the lose message
+
*Fewer than 8 Killer Goals would result in -1 Rank Pip and the lose message
 
"Entity Displeased".
 
"Entity Displeased".
*8 Killer Goals will result in no Rank Pip gain or loss and the message
+
*8 Killer Goals would result in no Rank Pip gain or loss and the message
 
"Brutal Killer".
 
"Brutal Killer".
*9 to 15 Killer Goals will result in a +1 Rank Pip gain and the win message
+
*9 to 15 Killer Goals would result in a +1 Rank Pip gain and the win message
 
"Ruthless Killer".
 
"Ruthless Killer".
*16 Killer Goals will result in +2 Rank Pips and the win message
+
*16 Killer Goals would result in +2 Rank Pips and the win message
 
"Merciless Killer".
 
"Merciless Killer".
*Disconnecting from a Trial or Leaving a Trial will result in -2 Rank Pips
+
*Disconnecting from a Trial or Leaving a Trial would result in -2 Rank Pips
 
and the lose message "Disgraceful Defeat".
 
and the lose message "Disgraceful Defeat".
   

Revision as of 23:54, 28 May 2020

VictoryCube

The Victory Cube

The Victory Cube consisted of a set of changes to Template:IconLink that were released on 4 July 2017.


Overview

The main part of the Victory Cube addressed the Killer's way of Ranking up, the Template:IconLink Offerings and the Template:IconLink Add-on.

There were also other changes that were of lesser impact to the Game.

Pre-Patch Changes

The Developer discussed the following changes on the Developer Stream #58:

Killer Pip System

Completely separate from the amount of gained Bloodpoints, Killers would have a new system that determined how they pipped.

Interactions with Survivors during the Trial would reward the Killer with points, up to a maximum of 4 points per Survivor. The pip thresholds would work like this:

Points Pip(s)
0-7 -1
8 0
9-15 1
16 2

The following interactions would grant points towards a Pip:

NewKillerPipSystem

Screenshot during Stream #58


Memento Mori Offerings

Icon Name Old Description New Description
IconFavors cypressMementoMori
Cypress Memento Mori Grants the ability to kill the last Survivor by your hand during the next trial. No changes would be made to the Cypress Memento Mori.
IconFavors ivoryMementoMori
Ivory Memento Mori Grants the ability to kill one Survivor by your hand during the next trial. Grants the ability to kill one Survivor who has been hooked by your hand during the next trial.
IconFavors ebonyMementoMori
Ebony Memento Mori Grants the ability to kill all Survivors by your hand during the next trial. Grants the ability to kill all Survivors who have been hooked by your hand during the next trial.

Brand New Part Add-on

Icon Old Description New Description
IconAddon brandNewPart
This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory.
  • Reduces charges by 50 %.
  • Instantly repair a Generator on secondary action.
  • Depletes the Toolbox on use.
This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory.
  • Toolbox Repair action is replaced with Install Brand New Part.
  • Install Brand New Part will trigger a Skill Check every 2 seconds until the Generator is repaired or the interaction ends.
  • Good Skill Checks grant 5 % total Generator progression.
  • Great Skill Checks grant 10 % total Generator progression.
  • Completing the Repair, interrupting the action or failing a Skill Check will consume the Toolbox and all its Add-ons.
  • Hex: Ruin would not affect those Skill Checks as they are Install Brand New Part Checks, not Repair Checks.
  • The Doctor's Madness would affect those Skill Checks, so one would want to be prepared for that.


Hooks

Hook Stages

  • Hook Stages 1 & 2 would be increased by 15 seconds to 60 seconds each, giving a bonus overall hook time of 30 seconds.
    • A Survivor would still only have 3 attempts to free themselves before reaching Struggle Phase.

Hook Score Events

  • Hook and Sacrifice score events were adjusted.
    • Instead of getting a flat 150 Hooking points and Sacrifice points based on time hooked, the Killer would receive Hook and Sacrifice points as follows:
Score Event Value Trigger
Hooking 500 Hooking a Survivor
Hooked 200 Hooking a Survivor for the their first time
Entity Summoned 200 Getting a Survivor into the 2nd stage of Sacrifice
Sacrifice 200 Sacrificing a Survivor

Hook Aura

  • Killers would again be able to see the Hook's aura on which they put a Survivor, but not the Survivor's own aura.

Score Events

Some Score Events would be re-integrated and/or changed:

  • A new old Score Event would be re-implemented: exiting a locker with the Killer nearby would grant 50 BPs.
    • Originally was not implemented into the Game as there were no point caps at the time.
  • The Map Scout Score Event would grant 150 BPs instead of the then 50.
  • The Hex Skill Check which replaced a Great Skill Check would grant 150 BPs as well instead of the then 50.

Post-Exit Altruism

  • All altruistic Score Events would receive a 25 % bonus after powering the Exit Gates.
Score Event Normal Point Reward Post-Exit Point Reward
Distraction 250 315
Heal 400 500
Assist 400 500
Trap Rescue 1000 1250
Killer Grasp Rescue 1250 1565
Hook Rescue 1500 1875
  • This change would also affect the bonus reward of the Perk Template:IconLink.

Post-Patch Changes

These changes were ultimately implemented into the Game with the release of the Victory Cube:

Killer Goals

  • Killer Goals were used to calculate whether a Killer had won/lost or tied a match.
  • Killers could earn a maximum of +4 Killer goals from a single Survivor, up to +16 Killer Goals in a match.

Obtaining Killer Goal Points

  1. Hooking: For each hook phase, you gained +1 Killer Goals.
    1. First time hooked +1
    2. Struggle +1
    3. Sacrifice +2 (+1 for the phase and +1 for the player's death)
  2. Memento Mori:
    1. Performing a Memento Mori on a Survivor granted +2 Killer Goals. (+ 1 for the action and +1 for the player's death)
    2. Bleed out: Bleeding out a Survivor granted +1 Killer Goals. (+0 for the bleed out and +1 for the player's death)
  3. Survivor Disconnect Loading:
    1. Survivors who disconnected during loading would grant Killers +2 Killer Goals each. (Killers would still be able to satisfy their Killer Goals when this happened, but as the Killer would not play against these Survivors, they were only granted half the points)
  4. Survivor Disconnect during Trial:
    1. Survivors who disconnected after 5 minutes of the trial would grant the Killer +4 Killer Goals as they would be depriving the Killer of his Killer Goals otherwise.
  5. Killer Disconnects:
    1. All Killer Goals were negated and the Killer would be awarded 0 Killer Goals.

Tally Screen Results

The number of obtained Killer Goal points at the end of the trial would determine the amount of Rank Pips a Killer earned:

  • Fewer than 8 Killer Goals would result in -1 Rank Pip and the lose message

"Entity Displeased".

  • 8 Killer Goals would result in no Rank Pip gain or loss and the message

"Brutal Killer".

  • 9 to 15 Killer Goals would result in a +1 Rank Pip gain and the win message

"Ruthless Killer".

  • 16 Killer Goals would result in +2 Rank Pips and the win message

"Merciless Killer".

  • Disconnecting from a Trial or Leaving a Trial would result in -2 Rank Pips

and the lose message "Disgraceful Defeat".