Dead by Daylight Wiki
Register
Tags: Mobile edit Mobile web edit
Line 88: Line 88:
   
 
===Hook Score Events===
 
===Hook Score Events===
*Killers will immediately receive 500 BPs for hooking a Survivor the first time, with a bonus of 200BP when the Survivor reaches another hook stage.
+
*Killers will immediately receive 500 BPs for hooking a Survivor , with a bonus of 200BP when the Survivor reaches another hook stage, Additionally the killer will also receive 200 points for their first hooking.
 
**Depending on how many times a Killer can hook a particular Survivor, they can receive between 1,100 to 2,100 BPs in Sacrifice per Survivor.
 
**Depending on how many times a Killer can hook a particular Survivor, they can receive between 1,100 to 2,100 BPs in Sacrifice per Survivor.
   

Revision as of 23:08, 2 July 2017

The Victory Cube consists of an upcoming set of changes to Dead by Daylight.

The main part will address the Killer's way of pipping, Memento Mori Offerings and the Toolbox Add-on Brand New Part.

There are also other changes that are of lesser impact to the game.

Following is a list of all the changes discussed on the Developer Stream #58:

Killer Pip System

Completely separate from the amount of gained Bloodpoints, Killers will have a new system that determines how they pip (or not pip). Interactions with Survivors during the trial will reward the Killer with points, up to a maximum of 4 points per Survivor. The pipping will work like this:

Points Pip(s)
0-7 -1
8 0
9-15 1
16 2

Here's what actions will grant the Killer what amount of points:

NewKillerPipSystem

Screenshot during Stream #58









Memento Mori

Icon Name Old Description New Description
Cypress Memento Mori Grants the ability to kill the last Survivor by your hand during the next trial. No changes are made to the Cypress Memento Mori.
Ivory Memento Mori Grants the ability to kill one Survivor by your hand during the next trial. Grants the ability to kill one Survivor who has been hooked by your hand during the next trial.
Ebony Memento Mori Grants the ability to kill all Survivors by your hand during the next trial. Grants the ability to kill all Survivors who have been hooked by your hand during the next trial.

Brand New Part

Icon Old Description New Description
IconAddon brandNewPart
This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory.
  • Reduces charges by 50%.
  • Instantly repair a Generator on secondary action.

Depletes the Toolbox on use.

This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory.
  • Toolbox Repair action is replaced with Install Brand New Part.
  • Install Brand New Part will trigger a Skill Check every 2 seconds until the Generator is repaired or the interaction ends.
  • Good Skill Checks grant 5% total Generator progression.
  • Great Skill Checks grant 10% total Generator progression.
  • Completing the repair, interrupting the action or failing a Skill Check will consume the Toolbox and all its Add-ons.
  • Hex: Ruin will NOT affect those Skill Checks as they are Install Brand New Part Checks, not Repair Checks.
  • The Doctor's Madness WILL affect those Skill Checks, so you want to be prepared for that.

Hooks

Hook Stages

  • Hook Stages 1 & 2 will be increased by 15 seconds to 60 seconds each, giving a bonus overall hook time of 30 seconds.
    • A Survivor will still only have 3 attempts to free themselves before reaching Struggle Phase.

Hook Score Events

  • Killers will immediately receive 500 BPs for hooking a Survivor , with a bonus of 200BP when the Survivor reaches another hook stage, Additionally the killer will also receive 200 points for their first hooking.
    • Depending on how many times a Killer can hook a particular Survivor, they can receive between 1,100 to 2,100 BPs in Sacrifice per Survivor.

Hook Aura

  • Killers will again be able to see the hook's aura on which they put a Survivor, but not the Survivor's own aura.

Score Events

Some Score Events will be re-integrated and/or changed:

  • A new old score event will be reimplemented: exiting a locker with the Killer nearby will grant 50 BPs.
    • Originally wasn't implemented into the game as there haven't been point caps at the time.
  • The Map Scout score event will grant 150 BPs instead of the current 50.
  • The Hex Skill Check which replaces a Great Skill Check will grant 150 BPs as well instead of the current 50.

Post-Exit Altruism

  • All altruistic score events will receive a 25% bonus after powering the Exit Gates.
Score Event Normal Point Reward Post-Exit Point Reward
Distraction 250 315
Heal 400 500
Assist 400 500
Trap Rescue 1000 1250
Killer Grasp Rescue 1250 1565
Hook Rescue 1500 1875