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− | '''{{PAGENAME}}''' |
+ | The '''{{PAGENAME}}''' consists of an upcoming set of changes to [[Dead by Daylight]]. |
+ | |||
+ | The main part will address the Killer's way of [[Rank#Obtaining_Pips|pipping]], [[Offerings#Memento Mori|Memento Mori]] Offerings and the Toolbox Add-on [[Brand New Part]]. |
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There are also other changes that are of lesser impact to the game. |
There are also other changes that are of lesser impact to the game. |
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+ | Following is a list of all the changes discussed on the Developer Stream #58: |
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− | Below are all changes are listed: |
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==Killer Pip System== |
==Killer Pip System== |
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Here's what actions will grant the Killer what amount of points: |
Here's what actions will grant the Killer what amount of points: |
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− | [[File:newKillerPipSystem.png|thumb|left|Stream #58]] |
+ | [[File:newKillerPipSystem.png|thumb|left|Screenshot during Stream #58]] |
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*Completing the repair, interrupting the action or failing a Skill Check will consume the Toolbox and all its Add-ons. |
*Completing the repair, interrupting the action or failing a Skill Check will consume the Toolbox and all its Add-ons. |
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|} |
|} |
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+ | |||
+ | *[[Hex: Ruin]] will '''NOT''' affect those Skill Checks as they are ''Install Brand New Part'' Checks, not ''Repair'' Checks. |
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+ | * The [[Doctor]]'s Madness '''WILL''' affect those Skill Checks, so you want to be prepared for that. |
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==Hooks== |
==Hooks== |
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Some Score Events will be re-integrated and/or changed: |
Some Score Events will be re-integrated and/or changed: |
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⚫ | |||
− | ===General SEs=== |
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+ | **Originally wasn't implemented into the game as there haven't been point caps at the time. |
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⚫ | |||
*The ''Map Scout'' score event will grant 150 BPs instead of the current 50. |
*The ''Map Scout'' score event will grant 150 BPs instead of the current 50. |
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− | *The ''Hex Skill Check'' which replaces a Great |
+ | *The ''Hex Skill Check'' which replaces a Great [[Skill Checks|Skill Check]] will grant 150 BPs as well instead of the current 50. |
===Post-Exit Altruism=== |
===Post-Exit Altruism=== |
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*All altruistic score events will receive a 25% bonus after powering the [[Exit Gates]]. |
*All altruistic score events will receive a 25% bonus after powering the [[Exit Gates]]. |
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+ | {| class "wikitable" |
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+ | |- |
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+ | ! Score Event !! Normal Point Reward !! Post-Exit Point Reward |
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+ | |- |
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+ | | Distraction || 250 || 315 |
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+ | |- |
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+ | | Heal || 400 || 500 |
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+ | |- |
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+ | | Assist || 400 || 500 |
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+ | |- |
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+ | | Trap Rescue || 1000 || 1250 |
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+ | |- |
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+ | | Killer Grasp Rescue || 1250 || 1565 |
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+ | |- |
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+ | | Hook Rescue || 1500 || 1875 |
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+ | |} |
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+ | |||
+ | *This change will also affect the bonus reward of the Perk [[No One Left Behind]] |
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[[Category:Cubes]] |
[[Category:Cubes]] |
Revision as of 10:04, 1 July 2017
The Victory Cube consists of an upcoming set of changes to Dead by Daylight.
The main part will address the Killer's way of pipping, Memento Mori Offerings and the Toolbox Add-on Brand New Part.
There are also other changes that are of lesser impact to the game.
Following is a list of all the changes discussed on the Developer Stream #58:
Killer Pip System
Completely separate from the amount of gained Bloodpoints, Killers will have a new system that determines how they pip (or not pip). Interactions with Survivors during the trial will reward the Killer with points, up to a maximum of 4 points per Survivor. The pipping will work like this:
Points | Pip(s) |
---|---|
0-7 | -1 |
8 | 0 |
9-15 | 1 |
16 | 2 |
Here's what actions will grant the Killer what amount of points:
Memento Mori
Icon | Name | Old Description | New Description |
---|---|---|---|
Cypress Memento Mori | Grants the ability to kill the last Survivor by your hand during the next trial. | No changes are made to the Cypress Memento Mori. | |
Ivory Memento Mori | Grants the ability to kill one Survivor by your hand during the next trial. | Grants the ability to kill one Survivor who has been hooked by your hand during the next trial. | |
Ebony Memento Mori | Grants the ability to kill all Survivors by your hand during the next trial. | Grants the ability to kill all Survivors who have been hooked by your hand during the next trial. |
Brand New Part
Icon | Old Description | New Description |
---|---|---|
This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory.
Depletes the Toolbox on use. |
This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory.
|
- Hex: Ruin will NOT affect those Skill Checks as they are Install Brand New Part Checks, not Repair Checks.
- The Doctor's Madness WILL affect those Skill Checks, so you want to be prepared for that.
Hooks
Hook Stages
- Hook Stages 1 & 2 will be increased by 15 seconds to 60 seconds each, giving a bonus overall hook time of 30 seconds.
- A Survivor will still only have 3 attempts to free themselves before reaching Struggle Phase.
Hook Score Events
- Killers will immediately receive 500 BPs for hooking a Survivor the first time, with a bonus of 200BP when the Survivor reaches another hook stage.
- Depending on how many times a Killer can hook a particular Survivor, they can receive between 1,100 to 2,100 BPs in Sacrifice per Survivor.
Hook Aura
- Killers will again be able to see the hook's aura on which they put a Survivor, but not the Survivor's own aura.
Score Events
Some Score Events will be re-integrated and/or changed:
- A new old score event will be reimplemented: exiting a locker with the Killer nearby will grant 50 BPs.
- Originally wasn't implemented into the game as there haven't been point caps at the time.
- The Map Scout score event will grant 150 BPs instead of the current 50.
- The Hex Skill Check which replaces a Great Skill Check will grant 150 BPs as well instead of the current 50.
Post-Exit Altruism
- All altruistic score events will receive a 25% bonus after powering the Exit Gates.
Score Event | Normal Point Reward | Post-Exit Point Reward |
---|---|---|
Distraction | 250 | 315 |
Heal | 400 | 500 |
Assist | 400 | 500 |
Trap Rescue | 1000 | 1250 |
Killer Grasp Rescue | 1250 | 1565 |
Hook Rescue | 1500 | 1875 |
- This change will also affect the bonus reward of the Perk No One Left Behind