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{{Perk Table Teachable}} |
{{Perk Table Teachable}} |
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+ | |||
+ | |||
⚫ | |||
+ | === Version 1.4.2 === |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |
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+ | |- |
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+ | ! [[File:IconPerks unbreakable.png|64px]] |
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+ | | 15 % |
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+ | | 20 % |
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+ | | 25 % |
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+ | | Past battles have taught you a thing or two about survival. |
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+ | Grants the ability to fully recover from the Dying State once per Trial. |
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+ | * Increases the Dying State Recovery speed by '''{{clr|3|15}}/{{clr|4|20}}/{{clr|5|25}} %'''. |
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+ | |} |
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+ | === Version 1.8.1 === |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |
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+ | |- |
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+ | ! [[File:IconPerks unbreakable.png|64px]] |
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+ | | 15 % |
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+ | | 20 % |
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+ | | 25 % |
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+ | | Past battles have taught you a thing or two about survival. |
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+ | Grants the ability to fully recover from the Dying State once per Trial. |
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+ | * Increases the Dying State Recovery speed by '''{{clr|3|15}}/{{clr|4|20}}/{{clr|5|25}} %'''. |
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+ | |||
+ | If playing against The Nightmare, ''Unbreakable'' will wake you from the Dream World upon full Self-Recovery. |
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+ | |} |
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+ | === Version 3.0.0 === |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! width="64px"|Icon !! width="100px"|{{clr|3|Tier I}} !! width="100px"|{{clr|4|Tier II}} !! width="100px"|{{clr|5|Tier III}} !! Description |
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+ | |- |
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+ | ! [[File:IconPerks unbreakable.png|64px]] |
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+ | | 25 % |
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+ | | 30 % |
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+ | | 35 % |
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+ | | Past battles have taught you a thing or two about survival. |
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+ | Grants the ability to fully recover from the Dying State once per Trial. |
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+ | * Increases the Dying State Recovery speed by '''{{clr|3|25}}/{{clr|4|30}}/{{clr|5|35}} %'''. |
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+ | |} |
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=== [[Patch 3.0.0]] === |
=== [[Patch 3.0.0]] === |
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* '''''{{clr|2|Buff}}:''''' increased the percentages to '''{{clr|3|25}}/{{clr|4|30}}/{{clr|5|35}} %'''. |
* '''''{{clr|2|Buff}}:''''' increased the percentages to '''{{clr|3|25}}/{{clr|4|30}}/{{clr|5|35}} %'''. |
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+ | === [[Patch 3.1.0]] === |
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− | |||
+ | * '''''{{clr|8|Nerf}} (undocumented):''''' with the Freddy Rework, '''{{PAGENAME}}''' no longer wakes sleeping Survivors from the Dream World. |
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− | |||
⚫ | |||
− | * Features good synergy with {{IconLink|Tenacity}}, as you can reposition and recover at the same time, ensuring the best possible chance of successfully recovering. |
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− | *Also features good synergy with {{IconLink|Flip-Flop}} due to providing a failsafe should you be unable to fully recover from the dying state. |
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− | * As the ability to recover '''above 95 %''' is granted with the ability to fully recover yourself once per trial, a common strategy is to (when safe) recover to '''99 %''', and have another Survivor heal the remaining '''1 %'''. |
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− | ** This allows other Survivors to recover you instantly, and retains the ability to recover yourself fully in the future. |
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[[File:unbreakable_console.gif|100px|left]] |
[[File:unbreakable_console.gif|100px|left]] |
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* Before [[Bill Overbeck]] became available on console, '''{{PAGENAME}}''' was a general Survivor Perk and featured a different icon and description to the PC version. This also applied to {{IconLink|Left Behind}}. |
* Before [[Bill Overbeck]] became available on console, '''{{PAGENAME}}''' was a general Survivor Perk and featured a different icon and description to the PC version. This also applied to {{IconLink|Left Behind}}. |
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− | * '''{{PAGENAME}}''' can be combined with {{IconLink|No Mither}} to gain the ability to recover from the {{IconLink|Dying State}} an unlimited amount of times and performing that action considerably faster. |
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* For a short amount of time after its initial release, '''{{PAGENAME}}''' could be used twice in a Trial due to a bug, which was fixed shortly afterwards. |
* For a short amount of time after its initial release, '''{{PAGENAME}}''' could be used twice in a Trial due to a bug, which was fixed shortly afterwards. |
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+ | * According to the original filename '''{{PAGENAME}}''' was originally called ''"Self-Sufficient"''. |
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+ | * The Recovery Speed boost will remain as a passive effect even after '''{{PAGENAME}}''''s Token is used up. |
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{{-}} |
{{-}} |
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− | ==Video== |
+ | == Video == |
[[File:Unbreakable.mp4|500px|frameless|left|border]] |
[[File:Unbreakable.mp4|500px|frameless|left|border]] |
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− | [[Category: Perks]] |
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[[Category:Teachable Survivor Perks]] |
[[Category:Teachable Survivor Perks]] |
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[[de:Unbeugsam]] |
[[de:Unbeugsam]] |
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− | [[es: |
+ | [[es:Inquebrantable]] |
[[zh:坚不可摧]] |
[[zh:坚不可摧]] |
Revision as of 10:51, 11 December 2020
Template:Perk Article
Template:Perk Table Teachable
History
Version 1.4.2
Version 1.8.1
Version 3.0.0
Change Log
Patch 1.8.1
- Quality of Life: Unbreakable now wakes up sleeping Survivors on full recovery from Template:IconLink
Patch 3.0.0
- Buff: increased the percentages to 25/30/35 %.
Patch 3.1.0
- Nerf (undocumented): with the Freddy Rework, Unbreakable no longer wakes sleeping Survivors from the Dream World.
Trivia
- Before Bill Overbeck became available on console, Unbreakable was a general Survivor Perk and featured a different icon and description to the PC version. This also applied to Template:IconLink.
- For a short amount of time after its initial release, Unbreakable could be used twice in a Trial due to a bug, which was fixed shortly afterwards.
- According to the original filename Unbreakable was originally called "Self-Sufficient".
- The Recovery Speed boost will remain as a passive effect even after Unbreakable's Token is used up.