The Twins | |
---|---|
Name | Charlotte & Victor Deshayes |
Game Alias(es) | "The Siblings" |
Gender | Woman (Charlotte) Man (Victor) |
Origin | French |
Power | Blood Bond |
Power Attack Type | Special Attack
(Victor Pounces) |
Weapon | Blade of Marseille |
Movement Speed | 115 % | 4.6 m/s (Charlotte) |
Alternate Movement speed | 150 % | 6 m/s (Victor) |
Terror Radius | 32 metres |
Lullaby Radius | 12 metres (Victor's Shrieks - idle)
14 metres (attached) 18 metres (controlled) |
Height | Tall |
DLC | CHAPTER 18: A Binding of Kin |
Voice Actor | Charlotte: Catherine Gauthier (BHVR)
Victor: Jean-Baptiste Garnier (BHVR) |
Cost | 4,500 Iridescent Shards
250 Auric Cells |
Breathing | |
Alternate Breathing | |
Menu Music | |
Terror Radius Music | |
Lullabies | |
CharID | K22 |
Charlotte & Victor Deshayes or "The Twins" are one of 35 Killers currently featured in Dead by Daylight.
They were introduced as the Killer of CHAPTER 18: A Binding of Kin, a Chapter DLC released on 1 December 2020 and retired on 8 January 2024.
They are still available in the In-Game Store and as part of the Macabre Tales Pack Chapter Pack DLC.
Overview
The Twins are a cooperative pair of Killers, able to divide and hunt together using their Power, Blood Bond.
Their personal Perks, Hoarder, Oppression, and Coup de Grâce, allow them to monitor Survivors' actions, impede their progress, and hunt more effectively.
Difficulty Rating: Very Hard
(These Killers require a high amount of practice and understanding, inexperienced Players are likely to find little success when using them)
Lore
- Additional Lore can be found in Tome 11 - Devotion: Side By Side Forever
A pair of conjoined twins, Charlotte and Victor Deshayes formed an emotional bond like none other. The unlikeliness of their successful birth in the 17th century could be described as miraculous, yet it immediately brought about their life of persecution. The twins emerged with Victor's lower body affixed into the chest of his sister, legs twisted around her muscles and organs. He was smaller than Charlotte, grown as if he were an appendage of her body rather than a fully formed boy. As the new-borns screeched, so too did the midwife who delivered them, running from the home, yelling of a demon birthed by a witch. So began the hunting of Charlotte, Victor, and their mother Madeleine.
The coming years were fleeting memories for the twins, yet they were the closest thing to a normal life they would know. The journey with their mother was what they believed all children underwent, the games of running and hiding through France's countryside being an ordinary occurrence. At the age of five, a new challenge to the game was presented as their mother fell ill. Pale and exhausted, Madeleine had no choice, but to pass responsibility of collecting food onto Charlotte. The girl, burdened under extra clothing that concealed Victor's protruding body, set out from their forest tent and marched to the nearby town. Though a peculiar sight, she did what she had been trained for, waiting for an opening at the market and swiping whatever food she could. It was a victory in the game, but one short-lived.
After midnight, glowing flames surrounded the family's encampment, bobbing through the darkness. A single commanding shout broke the night's silence and a mob of witch hunters streamed in. Grubby hands tore the twins from their bed, Charlotte frantically kicking all who approached. Madeleine cried for her children, her voice abruptly silenced by a club to her skull. Victor shrieked, the wailing of a trapped rat.
The hunters coordinated quickly. A judge on-hand declared Madeleine guilty of witchcraft, evidenced by her demon spawn. Within minutes, they shackled her unconscious body to a tree, surrounding her feet with dry twigs and moss. As she awoke, she did not struggle, only begged her children to turn away. They would be given no choice. The twins were forced to watch as the torch was lit, and they watched as flames leapt up their mother's skirt, charring and sizzling her flesh. They watched as fat dripped from her body, and her face bubbled and twisted. They watched until the screams that tore her vocal cords were no more, and all that was left was the crackling of embers and a nauseating stench.
Whatever joy and goodness were in them died with their mother. Caged and transported to an old wooden temple, they were sold to a secretive group clad in dark cloaks. Victor reacted with the ferocity of a rabid beast at any who approached, clawing and biting. The only solace that could calm him was the embrace of his sister. Charlotte, bitter and hateful to all but her brother, found purpose in being his protector.
Within the temple, they were exposed to unusual experiments — some cruel, many simply baffling. One day they would be made to break the neck of a small grey bird. The next, they would bleed their fingers into a vase of roses. Every seventh day, they would sleep with the branch of a damp oak beneath their pillow. Then there was the chanting: a never-ending chorus from cloaked figures on scheduled intervals.
In time, a final experiment was planned. Two robed figures herded the twins to the centre of the temple, holding Charlotte upon an altar in a room lit with candelabras. The wrinkled face of a man peered from under his hood, placing a hand on the forehead of each twin, making careful examination of their skulls. Memento mori, he uttered, as he withdrew a shining blade.
Charlotte rolled to her side, shifting her brother off the altar. With a screech, he stretched his arm as far as he could, knocking a candelabra to the ground. The flames took to the dry wood immediately. They swept over the floor, igniting the black robes that brushed against it. Screams of agony pierced the chaos, invigorating Charlotte. She dashed through the inferno, vision concealed with nothing, but black smoke and blazing flame. A painful heaviness filled her lungs. No exit could be found, every step leading to overwhelming heat. She fell to her knees, suffocating, and then saw it — sunlight, trees. She stumbled from the fire into dewy grass. Without looking back, she ran into the forest until she collapsed.
When Charlotte opened her eyes, she reached for Victor's hand. He made no attempt to budge. His body hung helplessly from her torso. She clasped his face, stared into his sad, still eyes. The movements she was accustomed to — his body pulling at her skin, his legs prodding at the cavity in her chest — were no more. Victor was dead.
Charlotte had no choice, but to continue moving as she mourned, fearing black cloaks and witch hunters were prowling. She concealed her brother's corpse under her clothing and marched for the sewers of a nearby city. There, she set up camp, emerging often to steal whatever food she could, resorting to raiding barns for pig slop when desperation set in. Throughout the years, Victor's corpse rotted as his limbs oozed and blackened, yet his body demonstrated resistance to complete decomposition, as if his sister's blood still coursed through him. Protecting his lifeless body became Charlotte's sole reason for being, refusing to ever be separated from the only family she had left.
Life into her teenage years was a game of survival. Her hatred for humanity grew each day under the realisation they would never leave her be. No matter how many died during her botched robberies and desperate attempts to escape, there would always be more to pursue and sling words of condemnation at her — monster, demon, witch. And it was the black cloaks who were the worst of them. Their hunt for her was unending, forcing her to constantly abandon shelter and run.
For years, Charlotte fled, drawing blood out of necessity, cradling her long-dead brother in the night. During a frigid winter, her body began to break down. Food was scarce and the refuge of rickety shacks were no use against freezing temperatures. Sickle in hand, she sheltered near her campfire in the woods, not knowing if the black cloaks would take her before the cold did. As frost crystallised around her nostrils and her lips took on a gentle blue hue, Charlotte felt something she had never experienced: acceptance. She closed her eyes, opening herself to the serenity of death when — a shriek, shrill and vicious pierced her ears. Victor spasmed and flailed from her chest, a cloud of fog encompassing him. Before she could react, he spilled from her in a bloody puddle, landing on the snow and running.
Pulling herself from the edge of death, she gave chase. Calling his name, she ran through the forest until her legs could hardly carry her, until finally, within her view, was Victor, sitting at the edge of a thick fog. His face, twisted and feral, screamed as a dark hooded figure emerged from the fog, grabbed his arm, and seized him. The serenity that had crept into Charlotte was extinguished, replaced with the seething hatred and rage she had depended on for so long. With a tight grip on her sickle, she charged into the fog, prepared to eviscerate any who set foot near her brother.
Load-out
Unique Perks
The Twins come with 3 Perks that are unique to them:
Coup de Grâce | As the end nears, you go in for the kill.
Whenever a Generator is completed, Coup de Grâce gains 2 Tokens, up to a maximum of 10 Tokens:
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Hoarder | You protect what little you have and are perceptive to those rummaging through your stockpiles. Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location: Hoarder spawns 2 additional Chests in the Trial. | |
Oppression | Life has been difficult for you, so you will make it difficult for others.
Performing the Damage Generator Action on a Generator activates Oppression:
Oppression has a cool-down of 120/100/80 seconds. "Damn them as they would damn us." — Charlotte Deshayes |
Prestige
Prestiging The Twins will automatically add Tier I of their Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.
Prestige The Twins twice more to automatically add Tier II and Tier III respectively into the other Killers' inventories.
Weapon: Blade of Marseille
The Blade of Marseille is the Primary Weapon of The Twins.
Tales warned of a demon who skulked the gutters of Marseille with a shimmering blade in hand.
In reality, it was a battered sickle Charlotte stole from a farmer's home and modified to her liking.
Power: Blood Bond
Though forever bound through blood and trauma, The Twins have been granted the power to separate from their shared body. Together they hunt as brother and sister, doubling the threat to Survivors. |
SPECIAL ABILITY: BLOOD BOND
As Charlotte, press and hold the Power button to unleash Victor.
- Pressing the Ability button allows you to swap control back and forth between Charlotte and Victor .
SPECIAL STATE: DORMANT STATE
While controlling Victor, Charlotte falls into a Dormant State.
- In the Dormant State, Charlotte's Terror Radius and Red Stain are hidden.
- In the Dormant State, Charlotte temporarily retains collision, blocking a Survivor's path.
SPECIAL ABILITY: VICTOR
Victor can scour the environment at great speed in search of Survivors.
- Victor cannot see Scratch Marks.
- Victor can see Pools of Blood left by injured Survivors in bright red.
- Victor can search Lockers for Survivors.
If he finds one, control automatically reverts to Charlotte while he holds the Locker doors shut, trapping the Survivor for up to 10 seconds while they struggle against it.
While controlling Charlotte, Victor will trigger Killer Instinct on any walking or running Survivors within his Shriek range, revealing their outlines to Charlotte.
- Victor will automatically dissolve and re-grow on Charlotte after 90 seconds.
- Charlotte can voluntarily recall Victor after 30 seconds .
SPECIAL VICTOR INTERACTION: CRUSH
When Victor is idle, Survivors can perform the Crush action on him, crushing him in the process and forcing him to re-grow on Charlotte's after 6 seconds.
SPECIAL VICTOR ATTACK: POUNCE
While controlling Victor, press and hold the Ability button to charge a Pounce and press the Attack button to unleash it .
Pouncing at a Survivor will damage them.
- If the Survivor was at full health, Victor will latch onto them; control will swap back to Charlotte.
- If the Survivor was already in the Injured State, they will be put into the Dying State; control will remain with Victor.
A Pounce without latching on will leave Victor vulnerable for a short time, in which nearby Survivors can crush him.
If a Pounce lands him on top of an obstacle taller than himself, Victor will automatically dissolve and re-grow on Charlotte.
SPECIAL VICTOR INTERACTION: LATCHED-ON:
When latched onto a Survivor, they suffer from various afflictions:
- Broken, Oblivious, and Incapacitated Status Effects.
- Additionally, the Survivor will be unable to enter Lockers or leave through the Exit Gates, while also activating Killer Instinct on nearby Survivors.
The afflicted Survivor can remove and crush Victor by performing the Remove action for 8 seconds.
The Exit-Gate-Blocker lingers for 5 seconds after Victor is removed.
Power Trivia
Movement Speeds:
- Walking with a fully charged Pounce: 2.4 m/s
- Walking as Charlotte: 4.6 m/s
- Walking as Victor: 6.0 m/s
Blood Bond:
- Killer Instinct Linger duration: 1.5 seconds
- Killer Instinct only triggers on Survivors who walk or run within Victor's Shriek range.
It does not trigger on Survivors who crouch towards him, allowing them to sneak up on him.
- Killer Instinct only triggers on Survivors who walk or run within Victor's Shriek range.
- Switching from Charlotte to Victor: 0.25 seconds
- Switching from Victor to Charlotte: 3 seconds
- Victor glows white whenever he is idle and Charlotte in control.
- Survivors can force Victor to regrow at any time by stunning Charlotte in her Dormant State.
- Victor and Charlotte see their respective Aura at all times.
- The only exception to this is when Victor is currently latched onto a Survivor, which will cloak his Aura after a few seconds.
However, if the Survivor refuses to remove Victor until Charlotte is able to recall him again, Victor's Aura will become uncloaked again, allowing Charlotte to see him latched onto the Survivor until he is either removed, she recalls him, or she downs the Survivor.
- The only exception to this is when Victor is currently latched onto a Survivor, which will cloak his Aura after a few seconds.
Charlotte:
- Dormant State Linger duration: 1.5 seconds
- This refers to effects such as a suppressed Stain and Terror Radius.
- Dormant State Collision Deactivation timer: 30 seconds
- This refers to how long Charlotte has to be in her Dormant State before she loses collision with Survivors.
Victor:
- When controlling Victor, Perks which require a direct or indirect interaction with the Killer, do not work on, against, or with Victor.
- This is because, as far as the game code is concerned, Victor is Charlotte's Power, not a second Killer-entity.
In essence, he is a (remote-)controllable Special Attack. - This restriction also applies to Aura-reading Perks, as well as Perks detecting the Killer's presence, as they cannot detect a Power (i.e. Spine Chill).
- Perks that have a Special Attack condition may still be used, despite not being visible when controlling Victor (i.e. Hex: The Third Seal).
- This is because, as far as the game code is concerned, Victor is Charlotte's Power, not a second Killer-entity.
- When controlling Victor, all of Charlotte's Perks, as well as the HUD, are hidden and any Perk Effects which require actively controlling Charlotte will deactivate.
- This restriction does not apply to passive Perk Effects, which merely rely on Charlotte's presence on the Map (i.e. Claustrophobia).
Victor Stats:
- Regrow duration: 6 seconds
- Victor regrows at a rate of 1 c/s, meaning the Power gauge has a capacity of 6 Charges.
- Idle timer: 90 seconds
- This refers to how long Victor can remain idle while controlling Charlotte before he will automatically dissolve and start to regrow.
- Recall timer: 30 seconds
- This refers to how long Victor has to be attached to a Survivor before Charlotte can recall him at will.
- Release time: 1 second
- It takes 3 seconds for Victor to inspect a Locker.
- It takes 2 seconds for Victor to inspect a Locker that is occupied by a Survivor.
- Exit Gate Escape Blocker Linger duration: 5 seconds
- This refers to how long a Survivor continues to be unable to leave through the Exit Gate after removing Victor.
Pounce:
- Cancelation Cool-down: 0.25 seconds
- Charge time: 1 second
- It takes Victor 0.75 seconds of charging to reach his full Charged Movement speed of 2.4 m/s.
- Aura-Reveal duration: 5 seconds
- This refers to how long Victor's Aura is revealed to Charlotte when latching onto a Survivor.
- Pounce Attack cool-downs:
- 1 second for a successful Pounce with latching on
- 5 seconds for a successful Pounce without latching on
- 3 seconds for a missed or obstructed Pounce
Remove/Crush:
- Remove: 8 seconds
- Pushing: 10 seconds
- This refers to pushing Victor off of a Locker.
- Crushing: 0.35 seconds.
Restrictions:
- It is impossible to voluntarily switch between the Killers or for Charlotte to release Victor when either of them is standing within a specific radius of the following Props:
Add-ons for Blood Bond
Icon | Name | Description |
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Cat Figurine | A wooden figure that had caught young Victor's eye. He shrieked until his mother stole it from the market, nearly blowing their cover.
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Soured Milk | A metal bottle filled with milk that has since soured. Loud as Victor could be, he quieted down when presented with his meal.
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Tiny Fingernail | Charlotte had many ways to mourn Victor's death. As the fingernails loosened from his rotting hands, she took one in remembrance.
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Toy Sword | A minuscule toy sword, only a few inches long. Holding it brought out a violent enthusiasm in Victor.
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Baby Teeth | Two teeth that Victor lost long ago. They are unusually sharp.
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Bloody Black Hood | A hood from one of the men that hunted Charlotte. Soon, he became the prey.
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Cat's Eye | An eyeball that belonged to a cat eaten by the starving Deshayes family. Victor hid it from his mother, using it as a toy.
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Ceremonial Candelabrum | The candelabrum that Victor tipped over, causing his captors to burn. A symbol of his tenacity.
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Madeleine's Glove | A glove once owned by The Twins' mother. During desperate times, it was held over Victor's mouth to keep him from making a peep.
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Madeleine's Scarf | A cloth Madeleine wore shortly before her death. The Twins kept it as a memento.
"...shall hereby be recorded as a service to the greater good and the extermination of evil." — Inquiry into the Death of Madeleine Deshayes | |
Rusted Needle | A needle Madeleine used to sew up her children's tattered clothes.
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Sewer Sludge | A disgusting, sticky mixture that covered the Deshayes during an escape attempt through the city sewers.
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Stale Biscuit | A hard, unleavened biscuit that Madeleine stole from a town's market. It was not much, but it was better than most meals.
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Weighty Rattle | A shoddily carved rattle that Victor cried over until his mother stole it for him. It is entirely too heavy to be trusted to a child.
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Drop of Perfume | One of the few luxuries Madeleine escaped her past life with. It has a pleasant, disarming scent.
"Beware the deceit of witches, for they exploit the goodness in men's hearts." — A History of Witches and Demons, 1602 | |
Forest Stew | A stew of foraged vegetables mixed with moss and bark to create a false sense of fullness.
"Eat... eat, child. You'll feel better when it's down." — Madeleine Deshayes | |
Spinning Top | A wooden top shared between The Twins, though Victor wanted it for his own. He learned he could get what he wanted if he clung tightly and screamed.
"Hush... hush... it is yours then." — Charlotte Deshayes | |
Victor's Soldier | A toy soldier Victor clung to when scared. Something about it evoked jealousy in Charlotte.
"Kch--kch—k'ull bawd mennn..." — Victor Deshayes | |
Iridescent Pendant | A glass-like pendant moulded from The Fog itself. There is a portrait of Madeleine Deshayes upon it, though something about her depiction seems unsettling.
"Your binding is no curse, my loves. It is your strength to draw upon." — Madeleine Deshayes | |
Silencing Cloth | A coarse strip of cloth that a five-year-old Charlotte would put in her mouth. Stopped her from screaming when witch hunters were nearby.
"I don't like this game anymore, Mother..." — Charlotte Deshayes |
Achievements
- Main article: Achievements
There is 2 Achievements related to The Twins:
Icon | Name | Description |
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Adept Twins | Playing as The Twins, achieve a Merciless Victory using only their 3 Unique Perks: Hoarder, Oppression, and Coup de Grâce | |
Tag Team | Playing as The Twins, down Survivors with Victor latched onto them a total of 10 times. |
Cosmetic Options
Players can choose from a variety of Cosmetic options to customise The Twins:
Base Cosmetics
Default
Prestige
Perk Charms
Prestige Level 7 Reward | Prestige Level 8 Reward | Prestige Level 9 Reward |
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A keepsake gained upon mastery of a particular skill. |
Alternatives
Special
Icon | Name | Body | Rarity | Description | Event |
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Frosty Eyes | Uncommon | The cold eyes of a Killer who wants warm blood.
"Have a fantastic holiday season and a bloody good new year!" — The Dead by Daylight Team |
Advent Calendar 2020 |
Event
Icon | Name | Body | Rarity | Description | Event | Exclusive to Event Participation |
---|---|---|---|---|---|---|
5th Anniversary Crown | Event | A crown crafted for a very special anniversary.
"Thank you for supporting & inspiring us along the years!" - The Dead by Daylight Team |
Fifth Year Anniversary | Yes | ||
Sickle-y Sweet | Event | This scythe, hidden away for weeks with a stock of candy, ended up covered in foul larvae. | Haunted by Daylight | Yes |
Rift
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Charlotte recalled her mother speaking of a place across the ocean, where Victor and Charlotte would be free of pursuit.
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They found an unfamiliar uniform half buried in the sand near an abandoned ship.
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In-Game Store
DLC
The Twins are part of 3 DLCs:
- Chapter DLC:
- CHAPTER 18: A Binding of Kin (retired)
- Pack DLCs:
- Macabre Tales Pack (Chapter Pack)
- Terror Expansion Pack (Character Pack)
Change Log
Patch 4.4.1
- Buff: allows Victor to search lockers.
- QoL: control is immediately given back to Charlotte when finding and trapping a Survivor in a locker as Victor.
- QoL: Survivors found will be trapped in the locker for 10 seconds, after which they will break free of Victor's hold and escape, recalling Victor to Charlotte.
- QoL: Survivors within a trapped locker and those who approach the trapped locker will be revealed by Killer Instinct.
Patch 4.4.2
- Buff: decreased the time it takes until Victor can be recalled when attached to a Survivor from 45 seconds to 30 seconds.
Patch 4.7.0
- Nerf: increased Victor's cool-down after downing Survivors with a Pounce from 3 seconds to 5 seconds.
- Nerf: Charlotte now loses her collision 30 seconds after entering her Dormant State.
- This means that she will no longer body-block Vault locations or doorways after that time, allowing Survivors to pass through her.
- Consequently, this also means Victor is able to pass through Charlotte after 30 seconds.
- QoL: camera control is now immediately restored when switching back to Charlotte.
- QoL: Victor is now allowed to move during the Pounce cool-down for a successful attack, to compensate for the longer Stun duration.
Trivia
- The Twins marked the first time in Dead by Daylight's history that a Killer-Player would control two Characters in a Trial, albeit separately at a time.
- Victor was the third Killer to not attack with an actual weapon, but instead using his hands.
- The Twins are the fourth Killer to have two Memento Mori animations. The animation used depends on whether Victor is currently attached to Charlotte or not.
- If Victor is attached, Charlotte will strike the Survivor twice with her weapon, and then send Victor out, who then bites into the Survivor's neck, killing them.
- If Victor is not attached, Charlotte will finish the Survivor off herself after the initial 2 strikes.
- If Victor is blocking a Locker with a Survivor affected by the Deep Wound Status Effect inside, the Survivor will automatically exit the Locker and destroy Victor after the Deep Wound timer ends.
Lore Trivia
- The hooded figures mentioned in their Lore are members of the The Black Vale, which intertwines The Twins' Lore with that of Felix and Élodie.
- Originally The Twins were referred as "The Siblings".
- According to an interview with Mathieu Côté, Charlotte was supposed to be pregnant, but the Developers eventually decided to abandon this idea.
Name Trivia
- Since Charlotte & Victor are French, their last name should correctly be pronounced as "DEH-eh", rather than "Day-AYE", as was done in the Spotlight Trailer, and would be how the name is pronounced in Quebecois French, which is the mother tongue of several of the Developers at BHVR.
Voice Actor
- Victor is voiced by Jean-Baptiste Garnier, who at that time worked as the Senior Sound Designer on the Game.
- Victor shares his voice-actor with The Oni, The Executioner, and partially with The Blight.
Gallery
In-game assets
Official art
Old assets
Concept arts