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{{#Invoke:Maps|assembleMapPageHeader}}
{{RealmsInfo
 
| map = Treatment Theatre
 
| image = IconMap Hos Treatment.png
 
| outline = TreatmentTheatreOutline.png
 
| realm = [[Léry's Memorial Institute]]
 
| area = 111
 
| area2 = 7,104
 
}}
 
{{Quote|“An old building was found. A scientific center of some sort, full of discarded equipment. Some I recognized, other items are new to me. It does seem to have been abandoned. I do not question its presence like I do not question the changes that this world provides me with. Instead, I strive to adapt and survive. Inside, I have found small areas of snow, but also traces of something dark. Beds that probably did not hold free people. Corridors that lack warmth. I feel unwelcome inside it. I will try to stay away as its maze-like features might trap me for good. What transpired here? Do I want to know?| Unknown (Potentially [[Benedict Baker]])}}
 
   
'''{{PAGENAME}}''' is the only map for the [[Léry's Memorial Institute]] Realm.
 
   
  +
==Landmarks==
 
  +
 
{{Quote|An old building was found. A scientific center of some sort, full of discarded equipment. Some I recognized, other items are new to me. It does seem to have been abandoned. I do not question its presence like I do not question the changes that this world provides me with. Instead, I strive to adapt and survive. Inside, I have found small areas of snow, but also traces of something dark. Beds that probably did not hold free people. Corridors that lack warmth. I feel unwelcome inside it. I will try to stay away as its maze-like features might trap me for good. What transpired here? Do I want to know?| Unknown (Potentially [[Benedict Baker]])}}
  +
 
== Landmarks ==
 
===Treatment Room===
 
===Treatment Room===
The Treatment Room is the main landmark in the ''Treatment Theatre'' map.
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The Treatment Room is the main Landmark on the ''Treatment Theatre'' Map.
   
 
====Contents====
 
====Contents====
The Treatment Room potentially contains a staircase leading to the [[Basement]].
+
The Treatment Room potentially contains a staircase leading to the {{IconLink|Basement}}.
   
The Treatment Room contains a [[Generator]] on the ground floor.
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The Treatment Room contains a {{IconLink|Generator}} on the ground floor.
   
The Treatment Room contains a [[Chest]] on the second floor.
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The Treatment Room contains a {{IconLink|Chest}} on the second floor.
   
The Treatment Room contains few [[Pallets]].
+
The Treatment Room contains few {{IconLink|Pallets}}.
   
The Treatment Room potentially has a [[Hook]] very close to the generator.
+
The Treatment Room potentially has a {{IconLink|Hook}} very close to the Generator.
   
====Layout====
+
==== Layout ====
 
The Treatment Room is a small two-story area in the building with two staircases going up.
 
The Treatment Room is a small two-story area in the building with two staircases going up.
   
The ground floor contains several entrances, a generator, and a hook.
+
The lower floor contains several entrances, a Generator, and a Hook.
  +
 
The upper floor contains several {{IconLink|Windows}} and ledges to drop from.
  +
  +
==Achievement==
  +
  +
:''Main article: [[Achievements]]''
  +
  +
{| class="wikitable"
  +
!Icon!! Name!!Description
  +
|-
  +
{{Achievement Table|Operation: Survival}}
 
|}
  +
  +
  +
==Change Log==
  +
===[[Patch 2.5.0]]===
  +
  +
*Increased the chances to spawn blinking signs in the hallways surrounding rooms containing a Generator (to facilitate locating said Generators).
  +
  +
===[[Patch 2.7.0]]===
  +
  +
*Removed the RNG element associated to the placement of {{IconLink|Windows}}. Each room now has a static Window spawn configuration. RNG is now solely applied to the entrances to the rooms.
  +
  +
===[[Patch 3.5.0]]===
  +
  +
* Completely reworked the visual look and feel of the Map.
  +
**Made it darker.
  +
**Changed lay-out to be more rectangular.
  +
**Added flickering signs in the hallways near rooms containing a Generator.
  +
**Hid Totems better.
  +
**Made each Tile unique.
  +
** Balanced the distribution and safety of Pallets.
  +
**Balanced the distribution of Hooks.
  +
**Updated the logic of vault spawns and activation for the Doctor's Office and the Treatment Room.
   
The second floor contains several [[Windows]] and ledges to drop from.
 
   
 
==Trivia==
 
==Trivia==
  +
*Treatment Theatre does not have a [[Killer Shack]] in it. Instead, the alternative location for the basement to spawn in is the library near the Treatment Room.
+
*Treatment Theatre does not have a [[Killer Shack]] in it. Instead, the alternative location for the basement to spawn in is the library near the Treatment Room or on the edges of the Treatment Room.
* Powering the generator in the Treatment Room will cause the rooms equipment to come alive with electricity and open all the metal sliders on the top floor.
+
* Powering the generator in the Treatment Room will cause the room's equipment to come alive with electricity and open all the metal sliders on the top floor.
 
*Walking into the Treatment Room causes the player to hear constant sound of a damaged recording.
 
*Walking into the Treatment Room causes the player to hear constant sound of a damaged recording.
 
*The TV screens in The Treatment Room are constantly flashing The [[Doctor]]'s face.
 
*The TV screens in The Treatment Room are constantly flashing The [[Doctor]]'s face.
 
*'''{{PAGENAME}}''' was the first map to contain weather effects: it's snowing on the outside parts of the Institute and it sometimes snows into it through cracks in the walls.
 
*'''{{PAGENAME}}''' was the first map to contain weather effects: it's snowing on the outside parts of the Institute and it sometimes snows into it through cracks in the walls.
  +
*In the Game files '''{{PAGENAME}}''' is being referred to under the name '''''Treatment'''''.
**The other map with weather effects is [[Mother's Dwelling]].
 
   
  +
== Gallery ==
+
==Gallery==
 
<gallery mode="packed" heights="200">
 
<gallery mode="packed" heights="200">
File:Léry Memorial Institute image.jpg|The Treatment Room
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File:Léry_Memorial_Institute_image.jpg|The Old Treatment Room
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File:IconMap_Hos_Treatment_old.png|The old Map icon
  +
File:TreatmentTheatreOutline_Old.png|'''{{PAGENAME}}''''s old lay-out
 
</gallery>
 
</gallery>
  +
  +
  +
==Video==
  +
{| class="wikitable"
  +
!'''{{PAGENAME}}''' pre-3.5.0{{#ev:youtube|hVRgdEvFicU}}
  +
|}
   
   
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[[de:Behandlungsbereich]]
 
[[de:Behandlungsbereich]]
  +
[[es:Clínica de Tratamiento]]
  +
[[it:Clinica Curativa]]
  +
[[pl:Placówka Medyczna]]
  +
[[pt:Centro de Tratamento]]
  +
[[zh:疗程教室]]

Revision as of 08:12, 25 October 2021

Treatment Theatre
IconMap Hos Treatment
WIP/File Name Treatment
Associated Realm Léry's Memorial Institute
Tile Area (sqT, 8x8 m2) 98
Map Area (m2) 6272
Release Patch Patch 1.5.1
Intro Theme
Map Layout
TreatmentTheatreOutline

Treatment Theatre or "Treatment" is the only Map in the Léry's Memorial Institute RealmIconHelp procedural.



Quotes left An old building was found. A scientific center of some sort, full of discarded equipment. Some I recognized, other items are new to me. It does seem to have been abandoned. I do not question its presence like I do not question the changes that this world provides me with. Instead, I strive to adapt and survive. Inside, I have found small areas of snow, but also traces of something dark. Beds that probably did not hold free people. Corridors that lack warmth. I feel unwelcome inside it. I will try to stay away as its maze-like features might trap me for good. What transpired here? Do I want to know? Quotes right
~ Unknown (Potentially Benedict Baker)

Landmarks

Treatment Room

The Treatment Room is the main Landmark on the Treatment Theatre Map.

Contents

The Treatment Room potentially contains a staircase leading to the Template:IconLink.

The Treatment Room contains a Template:IconLink on the ground floor.

The Treatment Room contains a Template:IconLink on the second floor.

The Treatment Room contains few Template:IconLink.

The Treatment Room potentially has a Template:IconLink very close to the Generator.

Layout

The Treatment Room is a small two-story area in the building with two staircases going up.

The lower floor contains several entrances, a Generator, and a Hook.

The upper floor contains several Template:IconLink and ledges to drop from.

Achievement

Main article: Achievements
Template:Achievement Table
Icon Name Description


Change Log

Patch 2.5.0

  • Increased the chances to spawn blinking signs in the hallways surrounding rooms containing a Generator (to facilitate locating said Generators).

Patch 2.7.0

  • Removed the RNG element associated to the placement of Template:IconLink. Each room now has a static Window spawn configuration. RNG is now solely applied to the entrances to the rooms.

Patch 3.5.0

  • Completely reworked the visual look and feel of the Map.
    • Made it darker.
    • Changed lay-out to be more rectangular.
    • Added flickering signs in the hallways near rooms containing a Generator.
    • Hid Totems better.
    • Made each Tile unique.
    • Balanced the distribution and safety of Pallets.
    • Balanced the distribution of Hooks.
    • Updated the logic of vault spawns and activation for the Doctor's Office and the Treatment Room.


Trivia

  • Treatment Theatre does not have a Killer Shack in it. Instead, the alternative location for the basement to spawn in is the library near the Treatment Room or on the edges of the Treatment Room.
  • Powering the generator in the Treatment Room will cause the room's equipment to come alive with electricity and open all the metal sliders on the top floor.
  • Walking into the Treatment Room causes the player to hear constant sound of a damaged recording.
  • The TV screens in The Treatment Room are constantly flashing The Doctor's face.
  • Treatment Theatre was the first map to contain weather effects: it's snowing on the outside parts of the Institute and it sometimes snows into it through cracks in the walls.
  • In the Game files Treatment Theatre is being referred to under the name Treatment.


Gallery


Video

Treatment Theatre pre-3.5.0


Realms & Maps
MACMILLAN ESTATE AUTOHAVEN WRECKERS COLDWIND FARM CROTUS PRENN ASYLUM HADDONFIELD BACKWATER SWAMP
Coal Tower Azarov's Resting Place Fractured Cowshed Disturbed Ward Lampkin Lane The Pale Rose
Groaning Storehouse Blood Lodge Rancid Abattoir Father Campbell's Chapel Nothing Grim Pantry
Ironworks of Misery Gas Heaven Rotten Fields
Shelter Woods Wreckers' Yard The Thompson House
Suffocation Pit Wretched Shop Torment Creek
Nothing
LÉRY'S MEMORIAL INSTITUTE RED FOREST SPRINGWOOD GIDEON MEAT PLANT YAMAOKA ESTATE ORMOND
Treatment Theatre Mother's Dwelling Badham Preschool The Game Family Residence Mount Ormond Resort
The Temple of Purgation Sanctum of Wrath
Nothing
HAWKINS NATIONAL LABORATORY GRAVE OF GLENVALE SILENT HILL RACCOON CITY FORSAKEN BONEYARD WITHERED ISLE
The Underground Complex Dead Dawg Saloon Midwich Elementary School Raccoon City Police Station East Wing Eyrie of Crows Garden of Joy
Raccoon City Police Station West Wing Greenville Square
Nothing
THE DECIMATED BORGO DVARKA DEEPWOOD
The Shattered Square Toba Landing
Nostromo Wreckage
Sub-Realms
The Campfire The Dream World The Ethereal Plane The Otherworld The Overlaps The Spirit World
The Upside Down The Void
Recurring Locations
The Basement The Killer Shack