![]() |
An old building was found. A scientific center of some sort, full of discarded equipment. Some I recognized, other items are new to me. It does seem to have been abandoned. I do not question its presence like I do not question the changes that this world provides me with. Instead, I strive to adapt and survive. Inside, I have found small areas of snow, but also traces of something dark. Beds that probably did not hold free people. Corridors that lack warmth. I feel unwelcome inside it. I will try to stay away as its maze-like features might trap me for good. What transpired here? Do I want to know? | ![]() |
~ Unknown (Potentially Benedict Baker) |
"Treatment Theatre" | |
![]() | |
WIP Name | Treatment |
Realm | Léry's Memorial Institute |
Area in square Tiles | 148 |
Area in m2 | 9472 |
Minimum # of Hooks | 8 |
Maximum # of Hooks | 13 |
Probability WeightCoefficient representing a probability the map will be selected for trial |
1000 |
Release | Patch 1.5.1 |
Map Layout | |
![]() |
Treatment Theatre or "Treatment" is the only Map in the Léry's Memorial Institute Realm.
Contents
Landmarks[]
Treatment Room[]
The Treatment Room is the main Landmark on the Treatment Theatre Map.
Contents[]
The Treatment Room potentially contains a staircase leading to the Basement .
The Treatment Room contains a Generator on the ground floor.
The Treatment Room contains a Chest on the second floor.
The Treatment Room contains few Pallets .
The Treatment Room potentially has a Hook very close to the Generator.
Layout[]
The Treatment Room is a small two-story area in the building with two staircases going up.
The lower floor contains several entrances, a Generator, and a Hook.
The upper floor contains several Windows and ledges to drop from.
Achievement[]
- Main article: Achievements
Icon | Name | Description |
---|---|---|
Operation: Survival | Repair the Generator ![]() |
Change Log[]
Patch 2.5.0[]
- Increased the chances to spawn blinking signs in the hallways surrounding rooms containing a Generator (to facilitate locating said Generators).
Patch 2.7.0[]
- Removed the RNG element associated to the placement of Windows
. Each room now has a static Window spawn configuration. RNG is now solely applied to the entrances to the rooms.
Patch 3.5.0[]
- Completely reworked the visual look and feel of the Map.
- Made it darker.
- Changed lay-out to be more rectangular.
- Added flickering signs in the hallways near rooms containing a Generator.
- Hid Totems better.
- Made each Tile unique.
- Balanced the distribution and safety of Pallets.
- Balanced the distribution of Hooks.
- Updated the logic of vault spawns and activation for the Doctor's Office and the Treatment Room.
Trivia[]
- Treatment Theatre does not have a Killer Shack in it. Instead, the alternative location for the basement to spawn in is the library near the Treatment Room or on the edges of the Treatment Room.
- Powering the generator in the Treatment Room will cause the room's equipment to come alive with electricity and open all the metal sliders on the top floor.
- Walking into the Treatment Room causes the Player to hear constant sound of a damaged recording.
- The TV screens in The Treatment Room are constantly flashing The Doctor's face.
- Treatment Theatre was the first Map to contain weather effects: it's snowing on the outside parts of the Institute and it sometimes snows into it through cracks in the walls.
- In the Game files Treatment Theatre is being referred to under the name Treatment.
Gallery[]
Video[]
Treatment Theatre pre-3.5.0 |
---|