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== Overview ==
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== Overview ==
There are two types of Totems: Dull Totems and Hex Totems. Each [[Maps (Realms)|Map]] spawns '''{{clr|2|5}}''' Totems at the beginning of a Trial.
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There are three types of Totems: Dull Totems, Hex Totems, and Boon Totem.<br>Each [[Maps (Realms)|Map]] spawns with '''{{clr|2|5}}''' Totems distributed randomly throughout the environment, usually hidden against other Props.
   
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=== Cleansing ===
{{IconLink|Survivors}} can walk up to a Totem and cleanse it, which will destroy it and in case of a Hex Totem, deactivate its associated [[Hex Perk]].<br>This action also rewards them with {{IconLink|Bloodpoints}} in the ''Boldness'' Category.
 
 
Survivors can walk up to any ''Dull or Hex Totem'' and interact with it, cleansing it in the process.<br>This interaction takes '''{{clr|2|14 seconds}}''' to complete for either type.<br>Killers can increase this time by making use of the Perks {{IconLink|Hex: Thrill of the Hunt}} or {{IconLink|Thanatophobia}}.<br>''Boon Totems'' cannot be cleansed.
   
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Cleansing a Totem will permanently destroy it.<br>If the Totem was a ''Hex Totem'', doing this will also dispel its Curse.
The cleansing action takes '''{{clr|6|14 seconds}}''' to complete by default and resets if the Survivor interrupts it.<br>The Killer can increase this time by using the Perk {{IconLink|Hex: Thrill of the Hunt}} and {{IconLink|Thanatophobia}}.
 
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Cleansing Totems rewards Survivors with {{IconLink|Bloodpoints}} in the {{IconLink|Boldness}} Category, as well as points towards the {{IconLink|Lightbringer}} Emblem.
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=== Blessing ===
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Survivors can walk up to any ''Dull or Hex Totem'' and bless it, granted that they have at least one [[Boon Perk]] equipped.<br>This interaction takes '''{{clr|6|14 seconds}}''' to complete for a ''Dull Totem'' and '''{{clr|8|24 seconds}}''' to complete for a ''Hex Totem''.
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Blessing a Totem will imbue it with the powers of the [[Boon Perks]], and in the case of a ''Hex Totem'', also dispel its Curse.
   
   
 
== Dull Totems ==
 
== Dull Totems ==
Dull Totems are unlit Totems found in random locations throughout the Trial Grounds.
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''Dull Totems'' are unlit Totems found in random locations throughout the Trial Grounds.
   
Unless the Killer does not use any Hex Perk, or just {{IconLink|Hex: No One Escapes Death}} prior to its activation, all five Totems will be dull ones.
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Unless the Killer uses any Hex Perk, or {{IconLink|Hex: No One Escapes Death}} or {{IconLink|Hex: Plaything}} prior to their activation, all five Totems will be dull.
   
Cleansing a Dull Totem will reward the Survivor with '''{{clr|8|1,000 Bloodpoints}}'''.
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Cleansing a ''Dull Totem'' will reward the Survivor with '''{{clr|2|1,000 Bloodpoints}}'''.
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It takes Survivors '''{{clr|6|14 seconds}}''' to cleanse a ''Dull Totem''.
   
   
 
== Hex Totems ==
 
== Hex Totems ==
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[[File:SoundCue cleansedHexTotem.wav|right]]
Hex Totems are a special kind of Totem, identifiable, and differing from Dull Totems, by the lit candles underneath them.
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''Hex Totems'' are a special kind of Totem, identifiable by the lit candles underneath them.
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If the Killer uses any [[Hex Perk]] (with the exceptions of {{IconLink|Hex: No One Escapes Death}} and {{IconLink|Hex: Plaything}}, which will not light their potential Totems until their activation), a randomly chosen ''Dull Totem'' will become a ''Hex Totem'' at the start of the Trial.<br>Each Hex Perk is tied to its own ''Hex Totem''.<br>Neither the Killer nor the Survivors have any means to discern, which Hex is associated with which ''Hex Totem''.
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Cleansing a ''Hex Totem ''will reward the Survivor with '''{{clr|2|1,500 Bloodpoints}}''' and dispel its Curse.
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Cleansing a ''Hex Totem'' will trigger a map-wide sound cue, akin to a strike of thunder.
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It takes Survivors '''{{clr|6|14 seconds}}''' to cleanse a ''Hex Totem''.
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== Boon Totems ==
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[[File:SoundCue blessedBoonTotem.wav|right]]
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Boon Totems are another special kind of Totem, identifiable, and differing from Hex Totems, by a bluish shimmer emanating from the candles underneath them, as well as an audible audio cue whenever someone is within their range ('''{{clr|2|24 metres}}''').
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If a Survivor uses any [[Boon Perk]], they can walk up to any ''Dull or Hex Totem'' to bless it, simultaneously applying the effects of all of their equipped Boon Perks, attaching them to the Totem.
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If a Survivor blesses a ''Hex Totem'', its Curse will be replaced with a Boon.
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Killers can snuff out a ''Boon Totem'' with a brief interaction, rewarding them with '''{{clr|6|1,500 Bloodpoints}}''' and removing the Blessing.<br>However, Survivors can re-bless the Totem indefinitely.
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''Boon Totems'' cannot be cleansed.
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It takes Survivors '''{{clr|8|14 seconds}}''' to bless a ''Dull Totem'' and '''{{clr|4|24 seconds}}''' to bless a ''Hex Totem''.
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== Unlockables ==
If the Killer uses any of the '''{{clr|4|{{HexNum}}}}''' available Hex Perks equipped (with the exception of {{IconLink|Hex: No One Escapes Death}} that will not light its potential Totem until its activation), a randomly chosen Dull Totem will be become a Hex Totem at the start of the Trial.<br>Each Hex Perk is tied to its own Hex Totem. Neither the Killer nor the Survivors have any means to discern, which Hex is associated with which Hex Totem.
 
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=== Survivor Perks ===
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{{#Invoke:Perks|resolvePerkCategory|Totems|table|S}}
   
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=== Killer Perks ===
Cleansing a Hex Totem will reward the Survivor with '''{{clr|3|1,500 Bloodpoints}}''' and disable the associated Hex Perk for the remainder of the Trial, unless the killer is using {{IconLink|Hex: Undying}}, in which the totem will be transferred to Hex: Undying. When your totem is transferred you will keep your tokens gained from the Hex Totem.<br>Cleansing a totem also triggers a sound effect of thunder striking which can be heard by everyone in the Trial, and is accompanied by a global thunder clap sound cue.
 
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{{#Invoke:Perks|resolvePerkCategory|Totems|table|K}}
   
 
== Change Log ==
 
== Change Log ==
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== Gallery ==
 
== Gallery ==
<gallery mode="nolines" widths="200" heights="200">
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<gallery mode="packed" widths="250">
File:Hex&dullTotem.png|A Dull and a Hex Totem in comparison
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File:Hex&dullTotem.png|A ''Dull'' and a ''Hex Totem'' in comparison.
File:HexTotem.jpg|A Hex Totem on the upper Deck of [[The Pale Rose]].
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File:HexTotem.jpg|A lit ''Hex Totem''.
File:HexTotemCleansing.jpg|[[David King]] cleansing a Hex Totem in [[Shelter Woods]].
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File:HexTotemCleansing.jpg|David cleansing a ''Hex Totem''.
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File:BoonTotem.jpg|A lit ''Boon Totem''.
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File:LitBoonTotem.jpg|The blue-ish HUD overlay emanating from the ''Boon Totem''.
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File:LitBoonTotemAura.jpg|A lit ''Boon Totem's'' blue-ish Aura.
 
</gallery>
 
</gallery>
   
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[[Category:Game Mechanic]]
 
[[Category:Game Mechanic]]
   
[[de:Totems]]
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[[de: Totems]]
[[zh:图腾]]
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[[it: Totems]]
[[pt:Totens]]
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[[pl: Totemy]]
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[[pt: Totens]]
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[[zh: 图腾]]

Revision as of 14:00, 22 October 2021

IconHelpLoading totem

Totems are Props and a Game Mechanic that were added to Template:IconLink with Patch 1.3.0.


Overview

There are three types of Totems: Dull Totems, Hex Totems, and Boon Totem.
Each Map spawns with 5 Totems distributed randomly throughout the environment, usually hidden against other Props.

Cleansing

Survivors can walk up to any Dull or Hex Totem and interact with it, cleansing it in the process.
This interaction takes 14 seconds to complete for either type.
Killers can increase this time by making use of the Perks Template:IconLink or Template:IconLink.
Boon Totems cannot be cleansed.

Cleansing a Totem will permanently destroy it.
If the Totem was a Hex Totem, doing this will also dispel its Curse.

Cleansing Totems rewards Survivors with Template:IconLink in the Template:IconLink Category, as well as points towards the Template:IconLink Emblem.

Blessing

Survivors can walk up to any Dull or Hex Totem and bless it, granted that they have at least one Boon Perk equipped.
This interaction takes 14 seconds to complete for a Dull Totem and 24 seconds to complete for a Hex Totem.

Blessing a Totem will imbue it with the powers of the Boon Perks, and in the case of a Hex Totem, also dispel its Curse.


Dull Totems

Dull Totems are unlit Totems found in random locations throughout the Trial Grounds.

Unless the Killer uses any Hex Perk, or Template:IconLink or Template:IconLink prior to their activation, all five Totems will be dull.

Cleansing a Dull Totem will reward the Survivor with 1,000 Bloodpoints.

It takes Survivors 14 seconds to cleanse a Dull Totem.


Hex Totems

Hex Totems are a special kind of Totem, identifiable by the lit candles underneath them.

If the Killer uses any Hex Perk (with the exceptions of Template:IconLink and Template:IconLink, which will not light their potential Totems until their activation), a randomly chosen Dull Totem will become a Hex Totem at the start of the Trial.
Each Hex Perk is tied to its own Hex Totem.
Neither the Killer nor the Survivors have any means to discern, which Hex is associated with which Hex Totem.

Cleansing a Hex Totem will reward the Survivor with 1,500 Bloodpoints and dispel its Curse.

Cleansing a Hex Totem will trigger a map-wide sound cue, akin to a strike of thunder.

It takes Survivors 14 seconds to cleanse a Hex Totem.


Boon Totems

Boon Totems are another special kind of Totem, identifiable, and differing from Hex Totems, by a bluish shimmer emanating from the candles underneath them, as well as an audible audio cue whenever someone is within their range (24 metres).

If a Survivor uses any Boon Perk, they can walk up to any Dull or Hex Totem to bless it, simultaneously applying the effects of all of their equipped Boon Perks, attaching them to the Totem.

If a Survivor blesses a Hex Totem, its Curse will be replaced with a Boon.

Killers can snuff out a Boon Totem with a brief interaction, rewarding them with 1,500 Bloodpoints and removing the Blessing.
However, Survivors can re-bless the Totem indefinitely.

Boon Totems cannot be cleansed.

It takes Survivors 14 seconds to bless a Dull Totem and 24 seconds to bless a Hex Totem.


Unlockables

Survivor Perks

Script error: The function "resolvePerkCategory" does not exist.

Killer Perks

Script error: The function "resolvePerkCategory" does not exist.

Change Log

Patch 2.5.0

  • Improved the hiding spots of Totems as new interaction mechanics allow them to be placed closer to other objects.


Trivia

  • In the Game files, Hex Totems are referred to as "Hex Bags".
  • In rare cases and due to bugs, it has occurred that some iterations of the largest Maps spawned an additional sixth Totem.


Gallery


Props
IconHelp alarmClock Alarm Clocks IconHelp barrel Barrel IconPowers trap Bear Traps IconHelp breakableWall Breakable Walls IconHelp cagesOfAtonement Cages of Atonement
Dbd-gameplay-crate Chests IconItems LimitedTurret Control Stations IconHelp crownPillar5A Crown Pillar IconPerks spiesFromTheShadows Crows IconFavors murkyReagent Dark Mist
IconPowers eyesInTheSky Drones IconHelp exitGates Exit Gates IconHelpLoading generators Generators QuestIcons glyph Glyphs IconHelpLoading hatch Hatch
IconHelpLoading hook Hooks IconHelp jigsawBoxes Jigsaw Boxes IconHelp lockers Lockers IconHelp crownPillar5A Masquerade Pillar QuestIcons fragment Memory Shards
IconFavors quarterMoonBouquet Moonlight IconHelp pullDown Pallets IconHelp paperLantern Paper Lanterns IconHelp poolsOfDevotion Pools of Devotion IconHelp pumpkin Pumpkins
IconHelp snowman Snowmen IconHelp supplyCase Supply Cases IconHelpLoading totem Totems IconHelp tv TVs QuestIcons Halloween2020 Visceral Cankers
IconHelp window Windows