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+ | [[File:IconHelpLoading totem.png|right|frameless]] |
− | '''{{PAGENAME}}''' are a Game Mechanic that |
+ | '''{{PAGENAME}}''' are [[Props]] and a Game Mechanic that were added to ''{{IconLink|Dead by Daylight}}'' with [[Patch 1.3.0]]. |
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− | Hex Totems are a special kind of Totem. A randomly chosen Dull Totem is made into a Hex Totem if the Killer equipped one of the currently {{HexNum}} available Hex Perks. |
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− | Each Hex Perk is tied to its own Hex Totem and it is not discernible for either the Killer nor the Survivors, which Hex is tied to which Totem. |
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− | It also creates global sound effect of a strike of thunder that can be heard by everyone in the trial and the Killer as well as the other Survivors will receive a noise indicator alongside it. |
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− | == |
+ | == Hex Totems == |
+ | [[File:SoundCue cleansedHexTotem.wav|right]] |
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− | *{{IconLink|Thrill of the Hunt|IconPerks|thrillOfTheHunt}} will decrease a Survivor's cleansing speed based on how many Totems are left on the map. |
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+ | Hex Totems are a special kind of Totem, identifiable, and differing from Dull Totems, by the lit candles underneath them. |
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+ | If the Killer uses any of the '''{{clr|4|{{HexNum}}}}''' available Hex Perks equipped (with the exception of {{IconLink|Hex: No One Escapes Death}} that will not light its potential Totem until its activation), a randomly chosen Dull Totem will be become a Hex Totem at the start of the Trial.<br>Each Hex Perk is tied to its own Hex Totem. Neither the Killer nor the Survivors have any means to discern, which Hex is associated with which Hex Totem. |
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+ | The only exception to this is when the Killer is using {{IconLink|Hex: Undying}}, in which case the cleansed Hex, including any acquired Tokens, will be transferred to Undying's Totem and replace it.<br>Cleansing a Hex Totem will trigger a map-wide sound cue, akin to a strike of thunder. |
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+ | == Change Log == |
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+ | === [[Patch 2.5.0]] === |
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+ | * Improved the hiding spots of Totems as new interaction mechanics allow them to be placed closer to other objects. |
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+ | == Trivia == |
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+ | * In the Game files, '''Hex Totems''' are referred to as ''"Hex Bags"''. |
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+ | * In rare cases and due to bugs, it has occurred that some iterations of the largest Maps spawned an additional sixth Totem. |
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== Gallery == |
== Gallery == |
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[[Category: Props]] |
[[Category: Props]] |
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+ | [[Category:Game Mechanic]] |
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− | [[de: |
+ | [[de: Totems]] |
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+ | [[pl: Totemy]] |
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+ | [[pt: Totens]] |
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+ | [[zh: 图腾]] |
Revision as of 14:22, 3 May 2021
Totems are Props and a Game Mechanic that were added to Template:IconLink with Patch 1.3.0.
Overview
There are two types of Totems: Dull Totems and Hex Totems.
Each Map spawns 5 Totems at the beginning of a Trial.
Template:IconLink can walk up to a Totem and cleanse it, which will destroy it and in case of a Hex Totem, deactivate its associated Hex Perk.
This action also rewards them with Template:IconLink in the Boldness Category.
The cleansing action takes 14 seconds to complete by default and resets if the Survivor interrupts it.
The Killer can increase this time by using the Perk Template:IconLink and Template:IconLink.
Dull Totems
Dull Totems are unlit Totems found in random locations throughout the Trial Grounds.
Unless the Killer does not use any Hex Perk, or just Template:IconLink prior to its activation, all five Totems will be dull ones.
Cleansing a Dull Totem will reward the Survivor with 1,000 Bloodpoints.
Hex Totems
Hex Totems are a special kind of Totem, identifiable, and differing from Dull Totems, by the lit candles underneath them.
If the Killer uses any of the 15 available Hex Perks equipped (with the exception of Template:IconLink that will not light its potential Totem until its activation), a randomly chosen Dull Totem will be become a Hex Totem at the start of the Trial.
Each Hex Perk is tied to its own Hex Totem. Neither the Killer nor the Survivors have any means to discern, which Hex is associated with which Hex Totem.
Cleansing a Hex Totem will reward the Survivor with 1,500 Bloodpoints and disable the associated Hex Perk for the remainder of the Trial.
The only exception to this is when the Killer is using Template:IconLink, in which case the cleansed Hex, including any acquired Tokens, will be transferred to Undying's Totem and replace it.
Cleansing a Hex Totem will trigger a map-wide sound cue, akin to a strike of thunder.
Change Log
Patch 2.5.0
- Improved the hiding spots of Totems as new interaction mechanics allow them to be placed closer to other objects.
Trivia
- In the Game files, Hex Totems are referred to as "Hex Bags".
- In rare cases and due to bugs, it has occurred that some iterations of the largest Maps spawned an additional sixth Totem.
Gallery
A Hex Totem on the upper Deck of The Pale Rose.
David King cleansing a Hex Totem in Shelter Woods.