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IconHelpLoading totem.png

Totems are Props and a Game Mechanic that were added to Dead by Daylight IconHelp DBDlogo.png with Patch 1.3.0.


Overview

There are 3 states a Totem can be in: its default state as a Dull Totem, its cursed state as either a Hex or Rekindled Totem, or its blessed state as a Boon Totem.

Upon loading into a Trial, 5 Totems will be scattered around The Trial, against or around different props.

Cleansing

Survivors can walk up to any Dull or Hex Totem and interact with it, cleansing it in the process.
This interaction takes 14 seconds to complete for either type.
Killers can increase this time by making use of the Perks Hex: Thrill of the Hunt IconPerks hexThrillOfTheHunt.png or Thanatophobia IconPerks thanatophobia.png.
Boon Totems cannot be cleansed.

Cleansing a Totem will permanently destroy it.
If the Totem was a Hex Totem, doing this will also dispel its Curse.

Cleansing Totems rewards Survivors with Bloodpoints IconHelp bloodpoints.png in the Boldness DailyRitualIcon boldness.png Category, as well as points towards the Lightbringer Unknown QuestionMark.png Emblem.

Blessing

Survivors can walk up to any Dull or Hex Totem and bless it, granted that they have at least one Boon Perk equipped.
This interaction takes 14 seconds to complete for a Dull Totem and 28 seconds to complete for a Hex Totem, as blessing a Hex Totem applies an Action Speed debuff of -50 %.

Blessing a Totem will imbue it with the powers of the Boon Perks, and in the case of a Hex Totem, also dispel its Curse.

Rekindling

A Killer using the Perk Hex: Pentimento IconPerks hexPentimento.png can walk up to the remains of a cleansed Totem and rekindle it, creating a Rekindled Totem.
This interaction takes 1 second.

Cleansing a Rekindled Totem prompts The Entity to remove the remains completely from the environment, making a second rekindling impossible.


Dull Totems

Dull Totems are unlit Totems found in random locations throughout the Trial Grounds.

Unless the Killer uses any Hex Perk, or Hex: No One Escapes Death IconPerks hexNoOneEscapesDeath.png or Hex: Plaything IconPerks hexPlaything.png prior to their activation, all five Totems will be dull.

Cleansing a Dull Totem will reward the Survivor with 1,000 Bloodpoints.

It takes Survivors 14 seconds to cleanse a Dull Totem.


Hex Totems

FulliconStatusEffects cursed.png

Hex Totems are a special kind of Totem, identifiable by the lit candles underneath them.

If the Killer uses any Hex Perk (with the exceptions of Hex: No One Escapes Death IconPerks hexNoOneEscapesDeath.png and Hex: Plaything IconPerks hexPlaything.png, which will not light their potential Totems until their activation), a randomly chosen Dull Totem will become a Hex Totem at the start of the Trial.
Each Hex Perk is tied to its own Hex Totem.
Neither the Killer nor the Survivors have any means to discern, which Hex is associated with which Hex Totem.

Cleansing a Hex Totem will reward the Survivor with 1,500 Bloodpoints and dispel its Curse.

Cleansing a Hex Totem will trigger a map-wide sound cue, akin to a strike of thunder.

It takes Survivors 14 seconds to cleanse a Hex Totem.


Boon Totems

FulliconStatusEffects blessed.png

Boon Totems are another special kind of Totem, identifiable, and differing from Hex Totems, by a bluish shimmer emanating from the candles underneath them, as well as an audible audio cue whenever someone is within their range (24 metres).

If a Survivor uses any Boon Perk, they can walk up to any Dull or Hex Totem to bless it, simultaneously applying the effects of all of their equipped Boon Perks, attaching them to the Totem.

If a Survivor blesses a Hex Totem, its Curse will be replaced with a Boon.

Killers can snuff out a Boon Totem with a brief interaction, rewarding them with 1,500 Bloodpoints and removing the Blessing.
However, Survivors can re-bless the Totem indefinitely.

Boon Totems cannot be cleansed.

It takes Survivors 14 seconds to bless a Dull Totem and 28 seconds to bless a Hex Totem.


Rekindled Totems

Rekindled Totems are a secondary form of Hex Totems.
Currently, the only way to create them is by using the Hex Perk Hex: Pentimento IconPerks hexPentimento.png, which allows the Killer to rekindle the broken remains of a cleansed Totem.

Rekindled Totems work the same as a Hex Totem, with the sole difference that once they are cleansed, The Entity will completely remove the broken remains from the environment, making any further interaction impossible.

Survivors can't bless Rekindled Totems.


Unlockables

Survivor Perks

Boon: Circle of Healing Boon: Circle of Healing
A Boon that offers comfort amidst the terror.

Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon TotemIconHelpLoading totem.png.
Soft chimes ring out within a radius of 24 metres.

Survivors inside the Boon Totem's range benefit from the following effects:

  • 90/95/100 % bonus to all Healing speeds.
  • Unlocks the Self-Care ability, allowing to self-heal without needing a Med-KitIconItems firstAidKit.png at 50 % of the normal Healing speed.
    • Also benefits from the Healing Speed bonus, boosting the Self-Healing speed to 95/97.5/100 %.
You can only bless one Totem at a time.
All equipped Boon Perks are active on the same Boon Totem.

"Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid

Boon: Exponential Boon: Exponential
When it seems like your number is up, you consider ways to recalculate the odds.

Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon TotemIconHelpLoading totem.png.
Soft chimes ring out within a radius of 24 metres.

Survivors inside the Boon Totem's range benefit from the following effects:

  • 90/95/100 % bonus to the Recovery speed.
  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying StateIconHelp dying.png.
You can only bless one Totem at a time.
All equipped Boon Perks are active on the same Boon Totem.

"It is not our time to die... probably." — Jonah Vasquez

Boon: Shadow Step Boon: Shadow Step
A Boon that conceals the truth.

Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon TotemIconHelpLoading totem.png.
Soft chimes ring out within a radius of 24 metres.

Survivors inside the Boon Totem's range benefit from the following effects:

  • Scratch MarksIconHelp scratchMarks.png are suppressed.
  • AurasIconHelp auras.png are hidden from The Killer.
    • Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range.
You can only bless one Totem at a time.
All equipped Boon Perks are active on the same Boon Totem.

"Stick to the shadows and cover your tracks." — Mikaela Reid

Clairvoyance Clairvoyance
There is an intrinsic energy in you that sees beyond your vision.

Whenever you cleanse a TotemIconHelpLoading totem.png, Clairvoyance activates:

"Does anyone else see that? Just me?" — Mikaela Reid
Counterforce Counterforce
You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support.

You cleanse TotemsIconHelpLoading totem.png 20 % faster.

  • Gain another, stack-able 20 % Cleansing Speed bonus per cleansed Totem.
  • After cleansing a Totem, the AuraIconHelp auras.png of the Totem farthest from you is revealed to you for 2/3/4 seconds.
"I don't mind a little detective work." — Jill Valentine
Detective's Hunch Detective's Hunch
Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, the AurasIconHelp auras.png of any GeneratorsIconHelpLoading generators.png, ChestsIconHelp chests.png, and TotemsIconHelpLoading totem.pngwithin 32/48/64 metres are revealed to you for 10 seconds.

  • If you are holding a MapIconItems map.png, any objects revealed by Detective's Hunch will automatically be tracked by it.

"Are you able to tell us where you were last night?" — Detective David Tapp

Inner Healing Inner Healing
You look inwards and trust your instincts when you feel lost and alone.

Each time you cleanse a TotemIconHelpLoading totem.png, Inner Healing activates:

  • You are automatically healed 1 Health State when hiding inside a LockerIconHelp lockers.png for 10/9/8 seconds while injured or suffering from the Deep WoundIconStatusEffects deepWound.png Status Effect.
Inner Healing does not activate if you currently suffer from the BrokenIconStatusEffects broken.png Status Effect.
Inner Strength Inner Strength
THIS PERK HAS BEEN RETIRED.

You look inwards and trust your instincts when you feel lost and alone.

Each time you cleanse a TotemIconHelpLoading totem.png, Inner Strength activates:

  • You are automatically healed 1 Health State when hiding inside a LockerIconHelp lockers.png for 10/9/8 seconds while injured or suffering from the Deep WoundIconStatusEffects deepWound.png Status Effect.

Inner Strength does not activate if you currently suffer from the BrokenIconStatusEffects broken.png Status Effect.
"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler

Small Game Small Game
You have the undeniable capability to sense danger.
  • Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres.

Small Game has a cool-down of 14/12/10 seconds each time it activates.

For each Dull or Hex Totem cleansed by any Player, Small Game gains 1 Token:

  • Each Token decreases the Detection cone's angle by 5 °, down to a minimum of 20 °.

"Nope." — Andy, The Lost Tapes

Killer Perks

Hex: Blood Favour Hex: Blood Favour
A Hex that gains the favour of The EntityIconHelp entity.png when blood is spilt.
  • Whenever a Survivor loses a Health StateIconStatusEffects healing.png by any means and thus enters the Injured StateIconHelp injured.png, Hex: Blood Favour calls upon The Entity to block all PalletsIconHelp pullDown.png within 24/28/32 metres of that Survivor's location from being pulled down for the next 15 seconds.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Hex: Crowd Control Hex: Crowd Control
A Hex that ensures those lesser than you are properly herded.

Survivors who perform a rushed vault through a WindowIconHelp window.png prompt The EntityIconHelp entity.png to block it for the next 14/17/20 seconds.
The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"You have no control. People like you never did." — Ji-Woon Hak
Hex: Devour Hope Hex: Devour Hope
A Hex rooting its power on hope.

The false hope of Survivors ignites your hunger.
Each time a SurvivorIconHelpLoading survivor.png is rescued from a Hook when you are at least 24 metres away, Hex: Devour Hope recieves 1 Token:

  • 2 Tokens: 10 seconds after hooking a Survivor, gain a 3/4/5 % HasteIconStatusEffects haste.png Status Effect for the next 10 seconds.
  • 3 Tokens: Survivors suffer permanently from the ExposedIconStatusEffects exposed.png Status Effect.
  • 5 Tokens: You are granted the ability to kill all Survivors by your own hand.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.
"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Hex: Haunted Ground Hex: Haunted Ground
Two trapped Hex TotemsIconHelpLoading totem.png will spawn in the Trial Grounds.
  • When either Hex Totem is cleansed or blessed, all SurvivorsIconHelpLoading survivor.png suffer from the ExposedIconStatusEffects exposed.png Status Effect for 40/50/60 seconds.
  • The second Hex Totem will immediately turn into a Dull Totem.

"Her home become profane."

Hex: Huntress Lullaby Hex: Huntress Lullaby
A Hex rooting its power in despair.

Your hunt is an irresistible song of dread which muddles your prey's attention.
SurvivorsIconHelpLoading survivor.png recieve a 2/4/6 % Regression penalty on Failed Skill ChecksIconHelp skillChecks.png for Repair and Healing actions.
Hex: Huntress Lullaby grows in power each time you Hook a Survivor, gaining 1 Token, and affecting Repair and Healing Skill Checks:

  • 1 Token: shortens the time between the Warning sound and the Skill check by -14 %.
  • 2 Tokens: shortens the time between the Warning sound and the Skill check by -28 %.
  • 3 Tokens: shortens the time between the Warning sound and the Skill check by -42 %.
  • 4 Tokens: shortens the time between the Warning sound and the Skill check by -56 %.
  • 5 Tokens: disables the Warning sound.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.
"That song, it drives me crazy!"

Hex: No One Escapes Death Hex: No One Escapes Death
A Hex rooting its power on hope.

You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit GatesIconHelp exitGates.png are powered and there is at least one Dull TotemIconHelpLoading totem.png remaining in the environment, Hex: No One Escapes Death activates and lights its Totem:

  • Increases your Movement speed by 2/3/4 %.
  • Survivors suffer from a permanent ExposedIconStatusEffects exposed.png Status Effect.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.
The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

Hex: Pentimento Hex: Pentimento
You reveal the true power of the Totems, hidden within their remains.
  • You see the AurasIconHelp auras.png of cleansed TotemsIconHelpLoading totem.png.

You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
The more Rekindled Totems you create, the greater their effects:

  • 1 Totem: Reduces the Repair speed of all Survivors by 20/25/30 %.
  • 2 Totems: Reduces the Healing speed of all Survivors by 20/25/30 %.
  • 3 Totems: Reduces the Recovery speed of all Survivors by 20/25/30 %.
  • 4 Totems: Reduces the Gate Opening speed of all Survivors by 20/25/30 %.
  • 5 Totems: All Totems are blocked by The EntityIconHelp entity.png.

When a Rekindled Totem is cleansed, its remains are consumed by The Entity.

"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

Hex: Plaything Hex: Plaything
A Hex that toys with a victim's suffering.

If there is at least one Dull TotemIconHelpLoading totem.png remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

  • The hooked Survivor suffers from the CursedIconStatusEffects cursed.png and ObliviousIconStatusEffects oblivious.png Status Effects until Hex: Plaything is cleansed.
  • For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
  • The AuraIconHelp auras.png of Hex: Plaything's Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"We came. Now you must come with us. Taste our pleasure." — Pinhead
Hex: Retribution Hex: Retribution
A Hex that lashes out upon its destruction.

Those who cross you will be punished.

  • Survivors cleansing or blessing any TotemIconHelpLoading totem.png suffer from the ObliviousIconStatusEffects oblivious.png Status Effect for 35/40/45 seconds.
  • After cleansing or blessing a Hex TotemIconHelpLoading totem.png, the AurasIconHelp auras.png of all Survivors are revealed to you for 15 seconds.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Hex: Ruin Hex: Ruin
A Hex that affects all Survivor's Generator Repair progress.

All GeneratorsIconHelpLoading generators.png automatically regress at 100/150/200 % of the normal Regression speed whenever they are not being repaired.
The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"A curse is upon you. It will cause your ruin."
Hex: The Third Seal Hex: The Third Seal
A Hex that hinders the Survivors' Aura-reading abilities.

The last 2/3/4 Survivors hit with either your Basic Attack or Special Attack suffer from the BlindnessIconStatusEffects vision.png Status Effect.
The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

"She touched your skin, you bear the witch's mark!"
Hex: Thrill of the Hunt Hex: Thrill of the Hunt
A Hex rooting its power on hope.

The false hope of Survivors fills you with excitement and strengthens your Totems.

For each Totem remaining in the environment, Hex: Thrill of the Hunt gains 1 Token.

  • Survivors suffer from a stack-able 8/9/10 % Action Speed penalty per Token to Cleansing and Blessing, up to a maximum of 40/45/50 %.
  • Grants a stack-able 10 % bonus BloodpointsIconHelp bloodpoints.png for actions in the HunterDailyRitualIcon hunter.png Category per Token, up to a maximum of 50 %.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.
Hex: Undying Hex: Undying
A Hex which maintains the vile powers that flow throughout the Trial.

The AurasIconHelp auras.png of Survivors within 2/3/4 metres of any Dull TotemIconHelpLoading totem.png are revealed to you.

  • When another Perk's Hex TotemIconHelpLoading totem.png is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.

The Hex effects persist as long as the related Hex TotemIconHelpLoading totem.png is standing.

Thanatophobia Thanatophobia
Their courage fades in the face of their undeniable mortality.

Each injured, dying, or hooked Survivor incurs a stack-able 4/4.5/5 % penalty to all Survivors' Repairing, Sabotaging, and Cleansing Action speeds, up to a maximum of 16/18/20 %.

"She plays with us and revels in our pain."

Change Log

Patch 2.5.0

  • Improved the hiding spots of Totems as new interaction mechanics allow them to be placed closer to other objects.


Trivia

  • In the Game files, Hex Totems are referred to as "Hex Bags".
  • In rare cases and due to bugs, it has occurred that some iterations of the largest Maps spawned an additional sixth Totem.
  • Killers who have a unique Hatch closing animation will use that when snuffing a Boon Totem.
  • If a Survivor is (self-)healing thanks to Boon: Circle of Healing and a Skill Check appears while the Killer is snuffing the Totem, that Skill Check will automatically fail.


Video

Ash blessing a Dull Totem Yun-Jin blessing a Hex Totem
Snuffing a Boon Totem


Gallery


Props
IconStatusEffects sleepPenalty.png Alarm Clocks IconPowers trap.png Bear Traps IconHelp breakableDoors.png Breakable Walls IconHelp cagesOfAtonement.png Cages of Atonement
Dbd-gameplay-crate.png Chests IconPerks spiesFromTheShadows.png Crows IconFavors murkyReagent.png Dark Mist IconHelp exitGates.png Exit Gates
IconHelpLoading generators.png Generators IconHelpLoading hatch.png Hatch IconHelpLoading hook.png Hooks IconHelp jigsawBoxes.png Jigsaw Boxes
IconHelp lockers.png Lockers IconFavors quarterMoonBouquet.png Moonlight IconHelp pullDown.png Pallets IconHelp poolsOfDevotion.png Pools of Devotion
Dbd-gameplay-crate.png Supply Cases IconHelpLoading totem.png Totems IconHelp window.png Windows QuestIcons glyph.png Glyphs
QuestIcons Halloween2020.png Visceral Cankers
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