Totems are Props and a Game Mechanic that were added to Dead by Daylight
with Patch 1.3.0.
Overview
There are 3 states a Totem can be in: its default state as a Dull Totem, its cursed state as either a Hex or Rekindled Totem, or its blessed state as a Boon Totem.
Upon loading into a Trial, 5 Totems will be scattered around The Trial, against or around different props.
Interactions
There are 4 different Interactions with Totems:
Cleansing
- Only available to Survivors
Survivors can walk up to any Dull or Hex Totem and interact with it, cleansing it in the process.
This interaction takes 14 seconds to complete for either type.
Killers can increase this time by making use of the Perks Hex: Thrill of the Hunt
or Thanatophobia
.
Boon Totems cannot be cleansed.
Cleansing a Hex Totem destroys it, leaving only rubble in its location that Survivors can no longer interact with.
If the Totem was a Hex Totem, doing this will also dispel its Curse permanently.
Cleansed Totems cannot be re-hexed.
Cleansing a Hex Totem rewards Survivors with Bloodpoints
in the Boldness
Category, as well as points towards the Lightbringer
Emblem.
Blessing
- Only available to Survivors
Survivors can walk up to any Dull or Hex Totem and bless it, granted that they have at least one Boon Perk equipped.
This interaction takes 14 seconds to complete for a Dull Totem and 28 seconds to complete for a Hex Totem, as blessing a Hex Totem applies an Action Speed debuff of -50 %.
Blessing a Dull or Hex Totem will imbue it with the powers of the Boon Perks, and additionally in the case of a Hex Totem, dispel its Curse permanently.
Cleansed Totems cannot be re-hexed.
Snuffing
- Only available to Killers
A Killer can walk up to any Boon Totem and snuff it out.
This interaction takes 1 second to complete.
Snuffing out a Boon Totem will dispel its Blessing.
Snuffed-out Totems can be re-blessed.
Rekindling
- Only available to Killers
A Killer using the Perk Hex: Pentimento
can see the Aura
of and walk up to any remains of cleansed Totem and rekindle them, creating a Rekindled Totem.
This interaction takes 1 second.
Cleansing a Rekindled Totem prompts The Entity to remove the remains completely from the environment, making a second rekindling impossible.
Totem Types
There are 4 different types of Totems:
Dull Totems
Dull Totems are unlit Totems found in random locations throughout the Trial Grounds.
Unless the Killer uses any Hex Perk, or Hex: No One Escapes Death
or Hex: Plaything
prior to their activation, all five Totems will be dull.
Cleansing a Dull Totem will reward the Survivor with 1,000 Bloodpoints.
It takes Survivors 14 seconds to cleanse a Dull Totem.
Hex Totems
Hex Totems are a special kind of Totem, identifiable by the lit candles underneath them.
If the Killer uses any Hex Perk (with the exceptions of Hex: No One Escapes Death
and Hex: Plaything
, which will not light their potential Totems until their activation), a randomly chosen Dull Totem will become a Hex Totem at the start of the Trial.
Each Hex Perk is tied to its own Hex Totem.
Neither the Killer nor the Survivors have any means to discern, which Hex is associated with which Hex Totem.
Cleansing a Hex Totem will reward the Survivor with 1,500 Bloodpoints and dispel its Curse.
Cleansing a Hex Totem will trigger a map-wide sound cue, akin to a strike of thunder.
It takes Survivors 14 seconds to cleanse a Hex Totem.
Boon Totems
Boon Totems are another special kind of Totem, identifiable, and differing from Hex Totems, by a bluish shimmer emanating from the candles underneath them, as well as an audible audio cue whenever someone is within their range (24 metres).
If a Survivor uses any Boon Perk, they can walk up to any Dull or Hex Totem to bless it, simultaneously applying the effects of all of their equipped Boon Perks, attaching them to the Totem.
If a Survivor blesses a Hex Totem, its Curse will be replaced with a Boon.
Killers can snuff out a Boon Totem with a brief interaction, rewarding them with 1,500 Bloodpoints and removing the Blessing.
However, Survivors can re-bless the Totem indefinitely.
Boon Totems cannot be cleansed.
It takes Survivors 14 seconds to bless a Dull Totem and 28 seconds to bless a Hex Totem.
Rekindled Totems
Rekindled Totems are a secondary form of Hex Totems.
Currently, the only way to create them is by using the Hex Perk Hex: Pentimento
, which allows the Killer to rekindle the broken remains of a cleansed Totem.
Rekindled Totems work the same as a Hex Totem, with the sole difference that once they are cleansed, The Entity will completely remove the broken remains from the environment, making any further interaction impossible.
Survivors can't bless Rekindled Totems.
Unlockables
Survivor Perks
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Boon: Circle of Healing
|
A Boon that offers comfort amidst the terror.
Press and hold the ''Active Ability button'' near a Dull or Hex Totem to bless it and create a '''''Boon Totem'''''.
Soft chimes ring out within a radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>'''.
<p>Survivors inside the ''Boon Totem's'' range benefit from the following effects:
*'''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span> %''' bonus to all Healing speeds.
*Unlocks the ''Self-Care'' ability, allowing to self-heal without needing a [[Med-Kit]].
**'''Reduces''' Personal Healing speed by '''<span class="luaClr clr clr6" style="color: #ff8800;">-50 %</span>'''.
**Benefits from the general Healing Speed bonus.
<p>''Boon: Circle of Healing'' does not stack with other instances of itself.
<p>''You can only bless one Totem at a time.''
''All equipped '''Boon Perks''' are active on the same '''Boon Totem'''''.
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Boon: Dark Theory
|
Your obsessive study of the paranormal has given you unprecedented knowledge of other Realms and planes of existence.
Press and hold the ''Active Ability button'' near a Dull or Hex Totem to bless it and create a '''''Boon Totem'''''.
Soft chimes ring out within a radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>'''.
<p>Survivors inside the ''Boon Totem's'' range benefit from the following effects:
*'''<span class="luaClr clr clr2" style="color: #e8c252;">2 %</span>''' '''''Haste''''' '''Status Effect'''.
*This effect lingers for '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span> seconds''' after leaving the ''Boon Totem's'' range.
''You can only bless one Totem at a time.''
''All equipped '''Boon Perks''' are active on the same '''Boon Totem'''''.
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Boon: Exponential
|
When it seems like your number is up, you consider ways to recalculate the odds.
Press and hold the ''Active Ability button'' near a Dull or Hex Totem to bless it and create a '''''Boon Totem'''''.
Soft chimes ring out within a radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>'''.
<p>Survivors inside the ''Boon Totem's'' range benefit from the following effects:
*'''<span class="luaClr clr clr2" style="color: #e8c252;">90</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">95</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span> %''' bonus to the Recovery speed.
*Unlocks the ''Self-Recovery'' ability, allowing you to fully recover from the Dying State.
''You can only bless one Totem at a time.''
''All equipped '''Boon Perks''' are active on the same '''Boon Totem'''''.
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Boon: Shadow Step
|
A Boon that conceals the truth.
Press and hold the ''Active Ability button'' near a Dull or Hex Totem to bless it and create a '''''Boon Totem'''''.
Soft chimes ring out within a radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>'''.
<p>Survivors inside the ''Boon Totem's'' range benefit from the following effects:
*Scratch Marks are suppressed.
*Auras are hidden from The Killer.
**Both effects linger for '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span> seconds''' after leaving the ''Boon Totem's'' range.
''You can only bless one Totem at a time.''
''All equipped '''Boon Perks''' are active on the same '''Boon Totem'''''.
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Clairvoyance
|
There is an intrinsic energy in you that sees beyond your vision.
<p>Whenever you cleanse a Totem, ''Clairvoyance'' activates:
*When empty-handed, press and hold the ''Ability button'' to unlock your full Aura-reading potential, allowing you to see the Auras of the Exit Gate Switches, Generators, Hooks, Chests, and the Hatch within '''<span class="luaClr clr clr2" style="color: #e8c252;">64 metres</span>''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span> seconds'''.
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Counterforce
|
You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support.
You cleanse Totems '''<span class="luaClr clr clr2" style="color: #e8c252;">20 %</span>''' faster.
*Gain another, stack-able '''<span class="luaClr clr clr6" style="color: #ff8800;">20 %</span>''' Cleansing Speed bonus per cleansed Totem.
*After cleansing a Totem, the Aura of the Totem farthest from you is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span> seconds'''.
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Detective's Hunch
|
Unlocks potential in your Aura-reading ability.
Each time a Generator is completed, the Auras of any Generators, Chests, and Totemswithin '''<span class="luaClr clr clr2" style="color: #e8c252;">32</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">48</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">64</span> metres''' are revealed to you for '''<span class="luaClr clr clr6" style="color: #ff8800;">10 seconds</span>'''.
* If you are holding a Maps|Map, any objects revealed by ''Detective's Hunch'' will automatically be tracked by it.
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Inner Healing
|
You look inwards and trust your instincts when you feel lost and alone.
Each time you cleanse a Totem, ''Inner Healing'' activates:
*You are automatically healed '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Health State</span>''' when hiding inside a Locker for '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span> seconds''' while injured or suffering from the '''''Deep Wound''''' '''Status Effect'''.
''Inner Healing'' does not activate if you currently suffer from the '''''Broken''''' '''Status Effect'''.
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Inner Strength
|
'''<span class="luaClr clr clr8" style="color: #d41c1c;">THIS PERK HAS BEEN RETIRED.</span>'''<p>You look inwards and trust your instincts when you feel lost and alone.
Each time you cleanse a Totem, ''Inner Strength'' activates:
* You are automatically healed '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Health State</span>''' when hiding inside a Locker for '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span> seconds''' while injured or suffering from the '''''Deep Wound''''' '''Status Effect'''.
<p>''Inner Strength'' does not activate if you currently suffer from the '''''Broken''''' '''Status Effect'''.
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Small Game
|
You have the undeniable capability to sense danger.
* Receive an auditory warning upon looking in the direction of Totems in a '''<span class="luaClr clr clr2" style="color: #e8c252;">45 °</span>''' cone within '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">10</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">12</span> metres'''.
<p>''Small Game'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">14</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span> seconds''' each time it activates.
<p>For each Dull or Hex Totem cleansed by any Player, ''Small Game'' gains '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''':
* Each Token decreases the Detection cone's angle by '''<span class="luaClr clr clr8" style="color: #d41c1c;">5 °</span>''', down to a minimum of '''<span class="luaClr clr clr4" style="color: #ac3ee3;">20 °</span>'''.
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Killer Perks
|
Hex: Blood Favour
|
A Hex that gains the favour of The Entity when blood is spilt.
* Whenever a Survivor loses a Health State by any means and thus enters the Injured State, ''Hex: Blood Favour'' calls upon The Entity to block all Pallets within '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span> metres''' of that Survivor's location from being pulled down for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">15 seconds</span>'''.
<p>''The Hex effects persist as long as the related Hex Totem is standing.''
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Hex: Crowd Control
|
A Hex that ensures those lesser than you are properly herded.
Survivors who perform a '''rushed''' vault through a Window prompt The Entity to block it for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">14</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">17</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span> seconds'''.
''The Hex effects persist as long as the related Hex Totem is standing.''
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Hex: Devour Hope
|
A Hex rooting its power on hope.
The false hope of Survivors ignites your hunger.
Each time a Survivor is rescued from a Hook when you are at least '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>''' away, ''Hex: Devour Hope'' receives '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''':
* '''<span class="luaClr clr clr4" style="color: #ac3ee3;">2 Tokens</span>''': '''<span class="luaClr clr clr8" style="color: #d41c1c;">10 seconds</span>''' after hooking a Survivor, gain a '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span> %''' '''''Haste''''' '''Status Effect''' for the next '''<span class="luaClr clr clr4" style="color: #ac3ee3;">10 seconds</span>'''.
* '''<span class="luaClr clr clr4" style="color: #ac3ee3;">3 Tokens</span>''': Survivors suffer permanently from the '''''Exposed''''' '''Status Effect'''.
* '''<span class="luaClr clr clr4" style="color: #ac3ee3;">5 Tokens</span>''': You are granted the ability to kill all Survivors by your own hand.
<p>''The Hex effects persist as long as the related Hex Totem is standing.''
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Hex: Haunted Ground
|
Two trapped Hex Totems will spawn in the Trial Grounds.
* When either Hex Totem is cleansed or blessed, all Survivors suffer from the '''''Exposed''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span> seconds'''.
* The second Hex Totem will immediately turn into a Dull Totem.
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Hex: Huntress Lullaby
|
A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey's attention.
Survivors recieve a '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span> %''' Regression penalty on Failed Skill Checks for Repair and Healing actions.
''Hex: Huntress Lullaby'' grows in power each time you Hook a Survivor, gaining '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', and affecting Repair and Healing Skill Checks:
* '''<span class="luaClr clr clr4" style="color: #ac3ee3;">1 Token</span>''': shortens the time between the Warning sound and the Skill check by '''<span class="luaClr clr clr6" style="color: #ff8800;">-14 %</span>'''.
* '''<span class="luaClr clr clr4" style="color: #ac3ee3;">2 Tokens</span>''': shortens the time between the Warning sound and the Skill check by '''<span class="luaClr clr clr8" style="color: #d41c1c;">-28 %</span>'''.
* '''<span class="luaClr clr clr4" style="color: #ac3ee3;">3 Tokens</span>''': shortens the time between the Warning sound and the Skill check by '''<span class="luaClr clr clr4" style="color: #ac3ee3;">-42 %</span>'''.
* '''<span class="luaClr clr clr4" style="color: #ac3ee3;">4 Tokens</span>''': shortens the time between the Warning sound and the Skill check by '''<span class="luaClr clr clr3" style="color: #199b1e;">-56 %</span>'''.
* '''<span class="luaClr clr clr4" style="color: #ac3ee3;">5 Tokens</span>''': disables the Warning sound.
<p>''The Hex effects persist as long as the related Hex Totem is standing.''
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Hex: No One Escapes Death
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A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
<p>Once the Exit Gates are powered and there is at least one Dull Totem remaining in the environment, ''Hex: No One Escapes Death'' activates and lights its Totem:
*'''Increases''' your Movement speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span> %'''.
*Survivors suffer from a permanent '''''Exposed''''' '''Status Effect'''.
''Hex: No One Escapes Death'' remains inactive if no Dull Totems are available.
''The Hex effects persist as long as the related Hex Totem is standing.''
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Hex: Pentimento
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You reveal the true power of the Totems, hidden within their remains.
*You see the Auras of cleansed Totems.
You can perform a ritual on a cleansed Totem to resurrect it as a ''Rekindled Totem''.
For each ''Rekindled Totem'' active at the same time, ''Hex: Pentimento'' gains an additional effect:
*'''<span class="luaClr clr clr4" style="color: #ac3ee3;">1 Totem</span>''': '''Decreases''' all Survivors' Repair speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> %'''.
*'''<span class="luaClr clr clr4" style="color: #ac3ee3;">2 Totems</span>''': '''Decreases''' all Survivors' Healing speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> %'''.
*'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3 Totems</span>''': '''Decreases''' all Survivors' Recovery speed from being downed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> %'''.
*'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4 Totems</span>''': '''Decreases''' all Survivors' Exit Gate Opening speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> %'''.
*'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5 Totems</span>''': All Totems are permanently blocked by The Entity.
When a ''Rekindled Totem'' is cleansed, its remains are consumed by The Entity and it cannot be rekindled.
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Hex: Plaything
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A Hex that toys with a victim's suffering.
If there is at least one Dull Totem remaining in the Trial Grounds, ''Hex: Plaything'' activates on a random Totem each time a Survivor is hooked for the first time:
*The hooked Survivor suffers from the Cursed and '''''Oblivious''''' '''Status Effects''' until ''Hex: Plaything'' is cleansed.
*For the first '''<span class="luaClr clr clr2" style="color: #e8c252;">90 seconds</span>''', only the '''''Cursed''''' Survivor is able to cleanse the Hex Totem.
*The Aura of ''Hex: Plaything'''s Hex Totem is revealed to the Cursed Survivor within '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span> metres'''.
''The Hex effects persist as long as the related Hex Totem is standing.''
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Hex: Retribution
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A Hex that lashes out upon its destruction.
Those who cross you will be punished.
<p>
* Survivors cleansing or blessing any Totem suffer from the '''''Oblivious''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">35</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">45</span> seconds'''.
* After cleansing or blessing a Hex Totem, the Auras of all Survivors are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">15 seconds</span>'''.
<p>''The Hex effects persist as long as the related Hex Totem is standing.''
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Hex: Ruin
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A Hex that affects all Survivor's Generator Repair progress.
All Generators automatically regress at '''<span class="luaClr clr clr2" style="color: #e8c252;">100</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">150</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">200</span> %''' of the normal Regression speed whenever they are not being repaired.
''The Hex effects persist as long as the related Hex Totem is standing.''
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Hex: The Third Seal
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A Hex that hinders the Survivors' Aura-reading abilities.
The last '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span> Survivors''' hit with either your ''Basic Attack'' or ''Special Attack'' suffer from the '''''Blindness''''' '''Status Effect'''.
''The Hex effects persist as long as the related Hex Totem is standing.''
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Hex: Thrill of the Hunt
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A Hex rooting its power on hope.
The false hope of Survivors fills you with excitement and strengthens your Totems.
<p>For each Totem remaining in the environment, ''Hex: Thrill of the Hunt'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>'''.
*Survivors suffer from a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span> %''' Action Speed penalty per Token to Cleansing and Blessing, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span> %'''.
*Grants a stack-able '''<span class="luaClr clr clr6" style="color: #ff8800;">10 %</span>''' bonus Bloodpoints for actions in the Hunter Category per Token, up to a maximum of '''<span class="luaClr clr clr8" style="color: #d41c1c;">50 %</span>'''.
''The Hex effects persist as long as the related Hex Totem is standing.''
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Hex: Undying
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A Hex which maintains the vile powers that flow throughout the Trial.
The Auras of Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span> metres''' of any Dull Totem are revealed to you.
* When another Perk's Hex Totem is cleansed or blessed, its Hex is transferred to the ''Hex: Undying'' Totem, including any accumulated Tokens, disabling ''Hex: Undying'' instead.
<p>''The Hex effects persist as long as the related Hex Totem is standing.''
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Thanatophobia
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Their courage fades in the face of their undeniable mortality.
Each injured, dying, or hooked Survivor incurs a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4.5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span> %''' penalty to all Survivors' Repairing, Sabotaging, and Cleansing Action speeds, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">16</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">18</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span> %'''.
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Change Log
- Improved the hiding spots of Totems as new interaction mechanics allow them to be placed closer to other objects.
Trivia
- In the Game files, Hex Totems are referred to as "Hex Bags".
- In rare cases and due to bugs, it has occurred that some iterations of the largest Maps spawned an additional sixth Totem.
- Killers who have a unique Hatch closing animation will use that when snuffing a Boon Totem.
- If a Survivor is (self-)healing thanks to Boon: Circle of Healing and a Skill Check appears while the Killer is snuffing the Totem, that Skill Check will automatically fail.
Video
Ash blessing a Dull Totem |
Yun-Jin blessing a Hex Totem
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Snuffing a Boon Totem |
A Killer snuffing a Boon Totem, from Survivor POV
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Gallery
A Dull and a Hex Totem in comparison.
Yun-Jin blessing a Hex Totem.
Yun-Jin cleansing a Hex Totem.
The blue-ish HUD overlay emanating from the Boon Totem.
A lit Boon Totem's blue-ish Aura.
A Hex Totem blocked by The Entity.