Toolboxes are a type of Item the Survivors can use in Dead by Daylight.
Overview[]
Toolboxes have two main uses: repairing Generators faster and sabotaging Hooks (6 Charges).
Not all Toolboxes are suited for both aforementioned uses, as some are specialised for just one of them and perform poorly when executing the other.
Original Toolbox[]
The original and only Toolbox Patch 1.1.2:
Toolbox | A metal box containing a set of basic tools. Even without training, can be used to repair or break various mechanical components.
The Toolbox has a Capacity of 20 Charges. "It is unclear as to where these tools come from. Were they brought in by one of us or did they belong to one of the monsters?" |
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New Toolboxes[]
Patch 1.1.2 introduced 5 new Toolboxes:
Worn-Out Tools | A metal box containing out of condition tools that could break at any moment. Even without training, can be used to repair or break various mechanical components.
The Worn-Out Toolbox has a Capacity of 16 Charges. "You call these tools? ... Really?" | |
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Commodious Toolbox | A large metal box containing basic tool and extra mechanical parts. Even without training, can be used to repair or break various mechanical components.
The Commodious Toolbox has a Capacity of 32 Charges. | |
Mechanic's Toolbox | A metal box with specialised mechanics tools. Even without training, can be used to repair or break various mechanical components.
The Mechanic's Toolbox has a Capacity of 16 Charges. | |
Alex's Toolbox | A metal box containing mainly saws and vice grips of varying sizes but also other tools. Even though the content of this Toolbox is clearly aimed at destructive deeds, it can be used to repair various mechanical components as well.
Alex's Toolbox has a Capacity of 24 Charges. "Most of the tools are identified as 'owned by Alex'." | |
Engineer's Toolbox | A metal box with highly specialised tools meant for engineering. Most of the tools can be used by neophytes to make quick repairs or break various mechanical components.
The Engineer's Toolbox has a Capacity of 16 Charges. "I've created tools beyond compare and stood paralysed as they were stolen from me. These are but a poor replica, spat out by The Fog." — Vigo's Journal |
Lunar Toolbox[]
Patch 4.5.0 introduced the Festive Toolbox, a special Toolbox to celebrate the Lunar New Year.
It uniquely detonates firecrackers on Great Skill Checks and firework on Failed Skill Checks.
It features a unique in-game model.
Features the same basic stats as the Commodious Toolbox.
Festive Toolbox | THIS ITEM CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable no longer spawns in the Bloodweb, but stockpiles of it can still be used in Trials.)
A Toolbox packed to the brim with fireworks, it is prepared to celebrate all your life's successes... and failures.
The Festive Toolbox has a Capacity of 32 Charges. The Festive Toolbox is only available during Lunar Events. |
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Anniversary Toolboxes[]
Patch 5.0.0 introduced the Anniversary Toolbox, a special Toolbox to celebrate the Fifth Year Anniversary.
Patch 6.0.0 introduced a new version for the Sixth Year Anniversary.
Both are identical in their effects, but feature unique in-game models.
Both feature the same basic stats as the Commodious Toolbox.
Anniversary Toolbox | THIS ITEM CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable no longer spawns in the Bloodweb, but stockpiles of it can still be used in Trials.)
A Toolbox that is slightly explosive.
The Anniversary Toolbox has a Capacity of 32 Charges. The Anniversary Toolbox was only available during the Fourth and Fifth Year Anniversary Events. "Nothing says happy anniversary like detonating a firework and praying the Killer does not notice. | |
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Masquerade Toolbox | THIS ITEM CAN NO LONGER BE OBTAINED FROM THE BLOODWEB (This Unlockable no longer spawns in the Bloodweb, but stockpiles of it can still be used in Trials.)
A Toolbox with all of the standard gadgets: wrenches, screwdrivers, fireworks, a hammer...
The Masquerade Toolbox has a Capacity of 32 Charges. The Masquerade Toolbox is only available during Anniversary Events. "Happy Anniversary! We're fixin' to have a big party!" — The Dead by Daylight Team |
Add-ons[]
The following list features all available Add-ons for the Toolbox:
Icon | Name | Description |
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Clean Rag | A mundane rag.
Suspiciously clean.
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Instructions | Someone quickly painted what seems to be repair instructions on this piece of bark.
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Scraps | Springs, screws and gears.
Mostly unusable junk.
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Cutting Wire | A rudimentary cutting tool made from a jagged metal wire and two wooden handles.
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Protective Gloves | Thick gloves, which reduce manual dexterity but protect hands from injury.
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Socket Swivels | Swivels provide bend and flexibility for bolts that are out of reach, deep within mechanical devices.
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Spring Clamp | Useful tool to clamp hoses or hold wires in place and prevent damage or injury.
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Wire Spool | A portable but heavy spool of copper wire.
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Grip Wrench | An adjustable wrench with a tough grip.
Essential in any Toolbox.
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Hacksaw | A small hand saw mounted with a metal cutting blade.
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Brand New Part | This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory. Replaces the Toolbox Repair prompt with an Install Brand New Part prompt instead:
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Calculations[]
Capacity[]
Generator Repair[]
Each Toolbox has a set amount of Charges, referred to in its description on the Wiki as its capacity.
While using a Toolbox to repair a Generator, the Toolbox transfers its Charges into the Generator at the same rate as it increases the Repair speed for, a unique behaviour amongst Items.
This means that there is no standard Depletion rate common to all Toolboxes, each Toolbox has its own Depletion rate based on its Repair Speed bonus.
This behaviour is why in order to calculate interactions with Perks such as Streetwise or Overwhelming Presence, which affect the Item Depletion rate, each individual Depletion rate of the Toolboxes must be accounted for in the calculations, as they are different from the default of -1 c/s other Items generally use.
This also has the effect that all Toolboxes with 16 Charges will progress a Generator by the same amount, but will do so within different timeframes, with rarer Toolboxes taking less time to transfer their Charges into a Generator.
This behaviour is the reason why Toolboxes with lower Charges are better used as a speed boost to Repair Completion towards the end of a Generator's Repair, as those 1-2 seconds can make the difference between either completing a Generator or being interrupted by the Killer first.
Hook Sabotage[]
While using a Toolbox to sabotage a Hook, all Toolboxes behave like all other Items, with their Charges depleting at a fixed Depletion rate.
However, again uniquely amongst Items, Hook Sabotage has a higher Depletion rate of -2 c/s, compared to the default Depletion rate of regular items (which is generally -1 c/s).
This behaviour is the reason why the Charges Bar is coloured red while sabotaging.
Since Hook Sabotage takes 3 seconds to complete by default, this will deplete -6 Charges from their capacity for each sabotaged Hook.
Repair Speeds[]
- Repairing a Generator fills it with Charges.
A Generator requires 90 Charges in order to be fully repaired or completed.
Toolbox | Capacity (Charges) |
Repair Speed Bonus (%) |
Resulting Depletion rate (c/s) |
Resulting Repair Speed (c/s) |
Resulting Toolbox Duration (seconds) |
Charges Transferred after Toolbox Depletion |
Resulting Repair Progression (%) |
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Worn-Out Tools | 16 Charges | +50 % | -1.5 c/s | +1.5 c/s | 10.666 seconds | 16 Charges | 17.777 % |
Toolbox | 20 Charges | +50 % | -1.5 c/s | +1.5 c/s | 13.333 | 20 Charges | 22.222 % |
Mechanic's Toolbox | 16 Charges | +75 % | -1.75 c/s | +1.75 c/s | 9.143 seconds | 16 Charges | 17.777 % |
Commodious Toolbox | 32 Charges | +50 % | -1.5 c/s | +1.5 c/s | 21.333 seconds | 32 Charges | 35.555 % |
Anniversary Toolbox | |||||||
Festive Toolbox | |||||||
Masquerade Toolbox | |||||||
Engineer's Toolbox | 16 Charges | +100 % | -2.0 c/s | +2.0 c/s | 8 seconds | 16 Charges | 17.777 % |
Alex's Toolbox | 24 Charges | +10 % | -1.1 c/s | +1.1 c/s | 21.818 seconds | 24 Charges | 26.666 % |
Note: the calculations above assume a Survivor solo-repairing the Generator and not hitting any Great Skill Checks or using any other Unlockable to gain bonus Progression.
It also assumes no negative modifiers from any Unlockable the Killer might be using.
History[]
Original Repair speeds[]
Modifier | Repair speed bonus | Toolbox Repair speed | Solo Repair Time |
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- | - | 1.0 c/s | 80 seconds |
Slightly | +10 % | 1.1 c/s | 72.72 seconds |
Moderately | +15 % | 1.15 c/s | 69.56 seconds |
Considerably | +20 % | 1.2 c/s | 66.67 seconds |
Tremendously | +25 % | 1.25 c/s | 64 seconds |
Note: the original Toolboxes featured Capacities that surpassed the amount needed to complete a Generator, making this information superfluous in the table above, compared to the table with the current speeds.
Change Log[]
Patch 1.8.0[]
- Skill Check chance for Generator Repair with a Toolbox increased from 8 % to 10.5 %.
- Skill Check chance for Generator Repair without a Toolbox remains at 8 %.
- Skill Check chance for Hook Sabotage with a Toolbox remains at 15 %.
- Skill Check chance for Hook Sabotage without a Toolbox decreased from 15 % to 10.5 %.
Patch 3.6.0[]
- Drastically reworked Toolboxes to no longer have enough Charges to repair an entire Generator with, but with vastly increased Repair speeds for swift, but short Repair bursts.
- Removed the ability to sabotage Bear Traps.
Patch 4.2.0[]
- Updated the model of the Toolbox Survivors equip as part of the graphical update The Realm Beyond - Part One.
Patch 4.7.0[]
- Skill check chance while using Toolboxes increased to 5x. (Originally 2x)
Trivia[]
- Mechanic's Toolbox and Engineer's Toolbox are designed for Generator Repairs and are ill-suited for Sabotage.
- Alex's Toolbox is designed for Sabotage and is ill-suited for Generator Repairs.
- The Worn-Out Tools have the unique effect of decreasing Good Skill Check Success zones, being the only Item in the game to do so.