Toolboxes are a type of Item the Survivors
can use in Dead by Daylight
.
Overview[]
Toolboxes have two main uses: repairing Generators faster and sabotaging Hooks
(6 Charges).
Not all Toolboxes are suited for both aforementioned uses, as some are specialised for just one of them and perform poorly when executing the other.
Original Toolbox[]
The original and only Toolbox Patch 1.1.2:
Toolbox | A metal box containing a set of basic tools. Even without training, can be used to repair or break various mechanical components.
The Toolbox has a Capacity of 20 Charges. "It is unclear as to where these tools come from. Were they brought in by one of us or did they belong to one of the monsters?" |
---|
New Toolboxes[]
Patch 1.1.2 introduced 5 new Toolboxes:
Worn-Out Tools | A metal box containing out of condition tools that could break at any moment. Even without training, can be used to repair or break various mechanical components.
The Worn-Out Toolbox has a Capacity of 16 Charges. "You call these tools? ... Really?" | |
---|---|---|
Mechanic's Toolbox | A metal box with specialised mechanics tools. Even without training, can be used to repair or break various mechanical components.
The Mechanic's Toolbox has a Capacity of 16 Charges. | |
Commodious Toolbox | A large metal box containing basic tool and extra mechanical parts. Even without training, can be used to repair or break various mechanical components.
The Commodious Toolbox has a Capacity of 32 Charges. | |
Engineer's Toolbox | A metal box with highly specialised tools meant for engineering. Most of the tools can be used by neophytes to make quick repairs or break various mechanical components.
The Engineer's Toolbox has a Capacity of 16 Charges. "I've created tools beyond compare and stood paralysed as they were stolen from me. These are but a poor replica, spat out by The Fog." — Vigo's Journal | |
Alex's Toolbox | A metal box containing mainly saws and vice grips of varying sizes but also other tools. Even though the content of this Toolbox is clearly aimed at destructive deeds, it can be used to repair various mechanical components as well.
Alex's Toolbox has a Capacity of 24 Charges. "Most of the tools are identified as 'owned by Alex'." |
Lunar Toolbox[]
Patch 4.5.0 introduced the Festive Toolbox, a special Toolbox to celebrate the Lunar New Year.
It uniquely detonates firecrackers on Great Skill Checks and firework on Failed Skill Checks.
Festive Toolbox | NO LONGER AVAILABLE IN THE BLOODWEB
A Toolbox packed to the brim with fireworks, it is prepared to celebrate all your life's successes... and failures.
The Festive Toolbox has a Capacity of 32 Charges. |
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Add-ons[]
The following list features all available Add-ons for the Toolbox:
Icon | Name | Description |
---|---|---|
Scraps | Springs, screws and gears. Mostly unusable junk.
| |
Instructions | Someone quickly painted what seems to be repair instructions on this piece of bark.
| |
Clean Rag | A mundane rag. Suspiciously clean.
| |
Wire Spool | A portable but heavy spool of copper wire.
| |
Spring Clamp | Useful tool to clamp hoses or hold wires in place and prevent damage or injury.
| |
Socket Swivels | Swivels provide bend and flexibility for bolts that are out of reach, deep within mechanical devices.
| |
Protective Gloves | Thick gloves, which reduce manual dexterity but protect hands from injury.
| |
Cutting Wire | A rudimentary cutting tool made from a jagged metal wire and two wooden handles.
| |
Hacksaw | A small hand saw mounted with a metal cutting blade.
| |
Grip Wrench | An adjustable wrench with a tough grip. Essential in any Toolbox.
| |
Brand New Part | This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory.
|
Repair speeds[]
- Generators
require 90 Charges to be completed.
The table below assumes just a single Survivor repairing a Generator at the default speed of 1 c/s without succeeding any Great Skill Checks nor failing any, making the Generator Repair take 90 seconds.
Icon | Toolbox | Repair speed bonus | Individual Repair speed | Toolbox Repair progress | Toolbox Repair duration* | Remaining Generator Charges | Remaining Repair time | Total Repair time* | Seconds shaved off |
---|---|---|---|---|---|---|---|---|---|
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Worn-Out Tools | +50 % | 1.5 c/s | 16 Charges | ~10.67 seconds | 74 Charges | 74 seconds | ~84.67 seconds | ~5.33 seconds |
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Toolbox | +50 % | 1.5 c/s | 20 Charges | ~13.33 seconds | 70 Charges | 70 seconds | ~83.33 seconds | ~6.67 seconds |
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Mechanic's Toolbox | +75 % | 1.75 c/s | 16 Charges | ~9.14 seconds | 74 Charges | 74 seconds | ~83.14 seconds | ~6.86 seconds |
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Commodious Toolbox | +50 % | 1.5 c/s | 32 Charges | ~21.33 seconds | 58 Charges | 58 seconds | ~79.33 seconds | ~10.67 seconds |
![]() |
Engineer's Toolbox | +100 % | 2 c/s | 16 Charges | 8 seconds | 74 Charges | 74 seconds | 82 seconds | 8 seconds |
![]() |
Alex's Toolbox | +10 % | 1.1 c/s | 24 Charges | ~21.82 seconds | 66 Charges | 66 seconds | ~87.82 seconds | ~2.18 seconds |
*Toolboxes consume their Charges at the same rate as their individual Repair speed, as these are the Charges that are being applied to the Generator Repair progress.
*The total Repair time assumes a complete Solo Repair, first using up the Toolbox Charges, then repairing the remainder of the Generator, without succeeding Great Skill Checks.
History[]
Original Repair speeds[]
Modifier | Repair speed bonus | Individual Repair speed | Solo Repair Time |
---|---|---|---|
Default | +0 % | 1.0 c/s | 80 seconds |
Slightly | +10 % | 1.1 c/s | 72.72 seconds |
Moderately | +15 % | 1.15 c/s | 69.56 seconds |
Considerably | +20 % | 1.2 c/s | 66.67 seconds |
Tremendously | +25 % | 1.25 c/s | 64 seconds |
Change Log[]
Patch 1.8.0[]
- Skill Check chance for Generator Repair with a Toolbox increased from 8 % to 10.5 %.
- Skill Check chance for Generator Repair without a Toolbox remains at 8 %.
- Skill Check chance for Hook Sabotage with a Toolbox remains at 15 %.
- Skill Check chance for Hook Sabotage without a Toolbox decreased from 15 % to 10.5 %.
Patch 3.6.0[]
- Drastically reworked Toolboxes to no longer have enough Charges to repair an entire Generator with, but with vastly increased Repair speeds for swift, but short Repair bursts.
- Removed the ability to sabotage Bear Traps
.
Patch 4.2.0[]
- Updated the model of the Toolbox Survivors equip as part of the graphical update The Realm Beyond - Part One.
Patch 4.7.0[]
- Skill check chance while using Toolboxes increased to 5x. (Originally 2x)
Trivia[]
- Mechanic's Toolbox
and Engineer's Toolbox
are designed for Generator
Repairs and are ill-suited for Sabotage.
- Alex's Toolbox
is designed for Sabotage and is ill-suited for Generator Repairs.