


Tome 4 - Conviction is the fourth Tome![]()
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introduced to Dead by Daylight![]()
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and opened on 29 July 2020.
It was accompanied by Rift 4.
Overview

Tome 4 adds new Lore for the following Characters:
| Character | Lore Entry |
|---|---|
| The Hag |
Stroke Of Luck Memories: Lisa Sherwood |
Ace Visconti![]() ![]() |
Go For Broke Memories: Ace Visconti |
Meg Thomas![]() ![]() |
Eat Dust Memories: Ace Visconti |
| The Wraith |
The Algebra Of Infinite Night Memories: Ace Visconti |
| The Observer |
Through The Looking Glass Logs: 984, 985, 986, 987, 5736 |
Memories & Logs
Lisa Sherwood: Stroke of Luck
Memory 1702
"Don't play with powers you don't understand!" Lisa's grandmother scolds her for scratching a symbol into her textbook for good luck. Lisa apologises for snooping through her things. She just wanted to know more about the old village-town and the stories of witches and cannibals that were burned alive or chased out. She heard her mother say her grandmother had come across several books written in an unknown language with strange symbols.
Her grandmother warns her to stay away from her books. "You can attract great misfortune to yourself and others!" Lisa wants to laugh but doesn't. She was just messing around and doesn't really believe in all this superstitious nonsense. "No such thing as witches and cannibals, Gran. I was just hoping for a little luck on my algebra test. No harm, no foul." Her grandmother tells her the symbol she sketched was the very one she had used long ago to turn a cannibal into a gnarled, twisted, swamp tree covered in putrid, black ooze. It's so ridiculous Lisa wants to burst out laughing, but she contains herself as she listens to her tale of cannibals and missing children. When her grandmother finishes her story, Lisa hugs her and kisses her soft, wrinkled forehead. "Don't worry, Gran... I'm not going to turn into a swamp-tree or be kidnapped by a bunch of cannibals."
Memory 1703
Memory 1704
Pam begs for another symbol or charm to help her on a test she isn't ready for with a teacher she despises. A teacher she ridicules for being an overweight, pill-popping bore. Lisa refuses to entertain the idea and tells her she's not allowed to look at her grandmother's secret book, let alone share its contents with strangers. Pam shrugs and proceeds to scratch a symbol on her arm with a toothpick. She asks if Lisa heard what happened to the woman near the school. Lisa shakes her head. Pam laughs as she draws blood with the toothpick. "Dumb ass walked into the street while reading and splat! Crushed by a truck! Come!" She flicks the toothpick to the ground, grabs Lisa's wrist and leads her to a road a few blocks from the school. Lisa covers her nose and can smell the fermenting human fluids in the cracks of the pavement. Pam points out blood stains and clumps of hair in the road and makes jokes at the dead girl's expense. Lisa grabs her wrist angrily. "You mustn't laugh at the dead!" Pam yanks her wrist away. "Stop being creepy, Lisa. It's not like she's still around to get offended... besides... your symbols got me covered with all kinds of luck!"
Lisa stares at Pam's arm with concern and hopes the dead girl's spirit didn't take offence. Her grandmother says sometimes spirits linger, especially when they don't want to be dead. Last thing she needs is some dark force following her for the rest of her life.
Memory 1705
Memory 1706
Video
- This video is unlocked after completing all Master Challenges associated with this Memory/Log entry
Ace Visconti: Go For Broke
Memory 2478
Ace rushes into Uh, Ohs sports bar still pumped with the excitement of the mixed martial art title defence he just watched. Female lightweight MMA champion Mika James knocked the challenger out in the first round and now Ace is ready for another thrill. He sits with his buddy Wallace. "Did I miss anything?" Wallace shakes his head. "Nah... they're preparing the bowl now!" Ace laughs out loud: "hilarious! The guy's going to try to swallow a bowl of slugs. Only at Uh, Ohs would they hold such a ridiculous bet!" Wallace nudges Ace and levels a wager. "Ten to one he pukes it out!" Ace looks at the idiot and the bowl of living slugs in front of him. His instincts tell him this guy's actually going to do it. Ace just cleaned Wallace at the MMA fight and he doesn't mind taking more of his money. Ace scrutinises the idiot just to make sure his gut isn't leading him astray. Most people would puke trying to swallow the first slug. But not this guy. This guy knows what he's doing. He's a winning horse. A sure thing. "All right... let's say double our last bet!"
Wallace nods and assures him he's going to lose. Ace smirks. "We'll see about that!" As he stares beyond the idiot preparing to swallow slugs, he's amazed to see Mika James at the bar in her signature tracksuit. They exchange a look. He points at his fan shirt and extends a thumbs-up for a great title defence, but she looks past him as she nurses a beer. Wallace sees Mika and nudges Ace. "She could kick your ass in two licks!" Ace scoffs. "That's a bet you would lose, asshole. I'm double her size and strength!" Wallace snickers. "I say you don't last ten minutes... nah... you wouldn't even last five minutes!" Wallace is talking shit just to talk shit. Before Ace can respond, a bell sounds and everyone goes silent as the idiot lifts the bowl of thick, moist slugs to his trembling lips. Ace stops breathing, narrows his gaze, pulls out his lucky alligator tooth, holds it in his fist, and just knows he's got a winner. In a few short minutes he'll be laughing all the way to the bank. Come on, idiot... swallow those slugs.
Memory 2479
Ace doesn't understand what happened. He had Wallace dead to rights. His winning horse confidently slurped down the slugs one at a time as though he were enjoying a bowl of fresh sushi. Then he stops with the last one dangling out of his mouth... cocky little shit... He smiles and swallows... but the damn slug doesn't go down... not as he planned. Ace can see a lump oozing and squirming down his throat. It slithers down... but it must have tickled his gag reflex or something... because he instantly loses his smile. There's a silence. The idiot begins to squirm uncomfortably in his seat. The crowd goes... Uhh-ohh... and all of a sudden... a projectile of slug-chum shoots out his mouth and Ace hangs his head realising he just lost everything.
Wallace laughs out loud and slaps his back. "Told you so!" Ace doesn't say anything. "Tell you what... double or nothing if you last five minutes with Mika James!" Ace stares up at Wallace. "What's in it for you?" Wallace narrows his gaze. "Your lucky alligator's tooth!" Ace hesitates. Wallace smiles. "What? Thought you were double her size and stronger?" Ace looks at Mika, at Wallace, at Mika again and nods. "I'll knock her out in two minutes and then buy her a drink!" Wallace smiles, stands, and heads over to the manager of the club to make the arrangements. Ace stands and figures he may as well introduce himself to the champ.
Memory 2480
Memory 2481
Memory 2482
Memory 2483
Memory 2484
Ace dives under a table for refuge as Mika grabs him by the ankle and pulls him out. She lifts him over her head, twirls him and breaks him against another table. He stands, turns to face her, shakes his head until he clears his vision. He lurches and throws a left at one of the three faces he sees. Mika ducks and delivers a slashing right hook to the body then drops him with a devastating left hook. He rolls over the ground, wheezing, feeling his jarred and jutting ribs. He probably should be dead. He doesn't even want to think about the hospital bill. Hospital? He doesn't need a hospital. He hasn't seen a doctor in ten years and certainly doesn't need one now. His body can heal on its own. He pushes himself up but doesn't feel much below the waist. He shoots a weak punch with his good hand. Mika grabs his fist mid-air and crushes his fingers into a mangled mush. Mercilessly she grabs his arm and... pops his elbow. He screams with blood gurgling out of his mouth. She wants him down even if it means killing him.
Ace suddenly realises... "Mika made her own bet!" His entire body floods with endorphins as he wobbles around Uh Ohs' spinning floor. A glance at the timer reveals he's only got twenty seconds left. He's going to win even if he loses every bone in his body. "What more can this kitten do to me?" He clambers back to his feet and smiles with blood gushing out of his mouth. She charges him like a wildcat and is a whirlwind of devastating blows. He's hit a dozen times and flattened with a wicked uppercut. The crowd is screaming and hollering for Mika to lay him out for good. But Ace won't lose his gator tooth even if it cost him his real tooth.
Seconds pass like minutes. The bell sounds. It's over. It's finally over. Ace collapses. Wallace stares down at him with a newfound respect and a wad of cash in his hands. Ace stares at the money and manages to mumble something. You bastard... you bet on me? Wallace pulls Ace up and hands him his tooth. "Put this in your mouth to keep the nerves moist. Keep them there until we reach the hospital. That's one for the books, buddy!" Ace shakes his head. "I'm good... don't need a doctor!" Wallace laughs incredulously. "Dude... you need a doctor, a dentist, and a fuckin' shrink!"Video
- This video is unlocked after completing all Master Challenges associated with this Memory/Log entry
Meg Thomas: Eat Dust
Memory 548
"Slash tires? Sounds a bit extreme!" Meg regrets showing Coach Jenny how fast she could run during Phys Ed class. She saw something she liked, asked Meg to run, and now she wants her to race at the State Championships. From a virtual nobody to glorified jock almost overnight. New friends, bitter rivals and rumours abound. "Why Meg? Why does she get a free ticket? She never practised, sucked up, or took diet pills to keep her weight in check. Why her? What makes her so special?" The idea of a free ticket makes Meg laugh. No free ticket for her. She's always loved to run, just not in an organised way, and she's quite certain she put more hours into her passion than anyone else on the team.
The team dresses Meg up in bandit costume with black and white stripes like a criminal in a silent film. It's so stupid she wants to scream. Two team members argue over the costume and finally decide on dropping the cliché bandit look for a more contemporary super-villain costume. They make a mask and tell her to slash tires near the police station. Then they exchange anxious looks with one another. Sounds less like initiation and more like a way to get her off the team and into a prison cell. Dana gives her a strange look, a dirty look. Seems like she has an upset stomach, gas even. She hates Meg for beating her time and probably wants to see her locked up. The rest of the team thinks up super-villain names for Meg. "Street Rusher? Super Blaster? Dare Diva? Whatever, they're all stupid! Just choose a name already!"
Memory 549
Dare Damsel Meg bolts through the streets stirring up laughter and attention. She feels stupid and scared at the same time lurking about in her super-villain costume. Meg pushes down her fear, composes herself, focuses her thoughts. If they want a slashed tire, they'll get one and more. I'll go straight into the belly of the whale and pull out a rib. She laughs at the image. Wonders where it came from and realises it's from one of the stories she recently read to her mother to help her fall asleep despite her deteriorating condition. Doctors don't know what she has, and they can't afford the doctors anymore. "Don't let your thoughts betray you!" Meg pushes her grief out of her mind as pedestrians laugh and point at her costume. "I'm going to target the police and set the record of this stupid hazing ritual!"
Determined, Meg approaches the Colorado police station with her heart beating at a record-breaking speed. She kneels behind a cruiser, hesitates, her hand trembles involuntarily. She’s not used to breaking the law. She takes a deep, calming breath. First time for anything. Then, with a pocketknife, she slashes a tire, yanks a piece of rubber off and backs away. Before the officers realise what's what, Meg's a bolt of lightning. Her heart's pounding in her throat. Her legs are a blur. The police give chase but eat her dust. She returns to the team with a piece of slashed rubber and a new team record. "A police cruiser. An actual police cruiser. Beat that!" The team laughs and jeers except for Dana who stares at her with her usual gas face. No one on the team has ever done anything so bold. "Welcome to the team... Dare Damsel Meg!"
Memory 550
Memory 551
Memory 552
Memory 553
Meg confides in her mother at the kitchen table. She's convinced Dana arranged for someone to wound her to discourage her from running. Anger overwhelms her and she says things she wouldn't normally say. "I want her dead. I want to crush her like a bug. I want her to burn in fucking hell. I would have won that race!" Her mother listens to her without judgement and waits for her to calm down. "You're very upset and I understand, but don't... don't stoop to her level, don't let her turn you into what you're not. You want revenge? Best revenge is success. Let her know you're the best even at your worst and that will be her worst frecking hell!" Meg narrows her eyes on her mother. Her mother squeezes her hand. "If you think you're beaten, you are. If you think you can't, you can't. Life's battles aren't won with speed and strength, but mind and will!" Tears fill Meg's eyes. Not because of her mother's advice... but because she knows her mother's days are numbered... and this probably one of their last be-positive, pep talks.
Her mother hands over a box she pulls from under the table. Meg lifts the lid to reveal a black dress unlike anything she's ever seen or worn. Before she can say anything her mother laughs. "Not only will you win, but you'll be the jewel of the after-party!" Meg feels a lump growing in her throat. "Don't lose all your strength focusing on the negative!" Her mother used to be a competitive tennis player. All Meg heard growing up was stories about Billie Jean King. Meg waits for the 'listen-to-win' pep talk she's heard so many times she's lost count. Her mother relates how she would listen to a radio broadcast of King's game to steer her mind away from fear and negativity. "Fill your brain with success so there's no room for fear!" She's prepared a special mix for Meg on her pod. Meg takes the pod and stares at it a moment, a long moment. Then she leaps across the table and embraces her mother and never wants to let go.
Memory 554
Video
- This video is unlocked after completing all Master Challenges associated with this Memory/Log entry
Philip Ojomo: The Algebra of Infinite Night
Memory 656
Memory 657
Grandmother Abigail hasn't smiled for days. A terrible smell of rotting flesh drifts into their village and she tells Philip it's the stench of decomposing cows. Philip nods, but knows she's just trying to protect him from the truth. He heard the elders talking by the well. So many dead and... they are burning the bodies before there is an investigation. Who is burning the bodies? Killing crews... Human butchers. Men paid to make his people disappear as though they were an infestation of cockroaches. A deal with the devil for money. He hates them all and tries to sleep but can't. All he can do is stare at the door where he hopes against hope to see his parents again. But he knows... they're never returning and all he has left is Grandmother Abi.
Abi approaches him and lies beside him. He leans his head against her and closes his eyes and cries. He hears her open her mouth to say something... but no words come out. He opens his eyes and she's crying silently. Before he can say anything, a bell rings, her face grows hard as she grabs him by the wrist and leads him outside to a hatch. A moment later they're underground with the muted sounds of slaughter vibrating through the ground. He squirms in Abi's embrace. She holds him tighter and tighter as cries and shrieks swell into an unbearable pandemonium. He never realised humans could emit such sounds and it's all he can do not to scream himself. He squirms and Abi covers his mouth just in case.
Memory 658
Silence. Horrible, gut-wrenching silence. Philip shifts uncomfortably in their make-shift bunker and listens for something... anything. Abi nudges him. "Let's see your maths skills, Philip!" Maths? She's trying to distract him from the hell outside. "Six plus twenty-four minus eight!" He works it out. "Twenty-two!" She smiles and nods. She levels another challenge and another. He answers with growing tears in his eyes. She touches his face. "Don't think about what is happening outside... listen to my words and play the game!" He nods and tries his best to work out her challenges... but he can't help but think about his mother... his father... They said maths would strengthen his brain. Make him good in school. Give him all kinds of opportunities his father never had. His father... he'll never do maths with him again... never play chess with him again... or hear his stories... and why? Because of men who take money to do the devil's work.
Abi nudges him. Philip asks her to repeat the challenge just as the cry of a toddler rips through the silence. He instantly looks to his grandmother. Her eyes go wide as she stands and approaches the ladder. Philip runs to her and grabs her hand. "Don't go... please... please...!" She hesitates, staring at the hatch above. "I cannot leave the boy out there alone!" Philip nods and wants to hold her soft, wrinkled hand forever. But he lets go and watches her as she bravely ascends the ladder and disappears into the scorching day.
Memory 659
Memory 660
Village to village it's always the same scene. Death and destruction. Burnt cars, homes, and bodies. His people disappearing in a seemingly endless mixture of fog and smoke. He can't move anymore. He doesn't have the strength or will. The smoke stings his eyes. The stench makes him want to retch with every inhale.
But most of all he can't take... the silence. The horrible silence. The oppressive, dreadful, indifferent silence. He stops and sits by a tree with a vulture hovering close to him, waiting for him to die. This one wants its meat fresh. Raw. Not burnt or doused in kerosene. He closes his eyes for a moment and drifts away, far away, but soon he hears a voice... a voice like his mother's... he opens his eyes to see a woman and several muddied children staring at him. The mother extends an open hand. "You must come with me!" Philip doesn't answer. He can't answer. There's no warmth or wetness in his mouth. His throat is like sand. His eyes are like tar. The woman hands him a flask, and he drinks as though he's never had water before. She tells him her name is Funanya and that he should come with her. "I don't want to run anymore... I want to die...!" The mother keeps her hand extended. "And that is why you must live... you must live to tell others what happened... to bear witness...!" Philip stares beyond the woman and fixes his gaze on one boy and two girls. He takes Funanya's hand and together they trudge into the thick smoke and fog refusing to be disappeared.
Memory 661
Philip enters a home that's been ransacked by killing crews. There's blood splatter on the wall and a dark, familiar stench.
Philip doesn't want to think about what happened to the owners. For a moment he sees his mother approaching him, but then she disappears to reveal Funanya. She approaches Philip with some salvaged school supplies. "Sometimes drawing helps get you get your mind off things!" Philip shakes his head. He doesn't want to draw and he doesn't want to do maths. He doesn't want to do anything, but wake up from this terrible nightmare. He stares at the other boy... Emeka... as he draws a picture of his village. He has a dozen colours to choose from, but he only uses black. Funanya doesn't understand why, but none of the colours appeal to him... it's as though he's stopped seeing colour. Philip stares at the picture of the colourless village and steps outside where Nikki and Chika keep watch. He shows them his father's lucky bell, though he's not sure it's so lucky anymore. He hands it to Nikki, explains she should ring it if she sees anything.
Memory 662
"I hate the smell of kerosene!" Funanya nods and agrees with Philip. "It's not the kerosene, but everything else attached to it!" Nikki looks at Funanya and asks why the crews are burning everything. Funanya doesn't answer and maybe she doesn't know. Philip turns to her. "They are burning evidence!" Nikki and Chika look to Funanya, and she nods. Philip hears his grandmother's voice. "Death plus destruction equals good business for devils disguised as humans." Philip grinds his teeth and answers the disembodied voice. "They should all be killed... those who pay for murder and those who profit from murder...!" Funanya stares at him. "Philip... don't say such things... they are trying to take our humanity from us and that is the one thing they cannot take unless we give it to them!"
Philip feels his face harden. "I don't want a sermon. I want my family back. I want them to pay for what they did!"
Funanya puts a hand on his shoulder. "Pray to the Angel of Mercy that we survive so that we may bear witness!" Philip stares past her at the growing night. "I'd rather pray to the Angel of Death and watch them suffer. Forgive, and be forgiven. I can't! I hate them! How can they take money to do such things?" "There will be justice, Philip. They will not get away with their crimes!" Philip doesn't say anything. He doesn't say anything because like his father he believes that those with money, those who can afford killing crews and the quantities of kerosene required to burn humans by the thousands, can get away with any crime they choose to commit - even mass murder. She can pray for mercy all she likes. He'd rather pray for vengeance.
Memory 663
Memory 664
Nikki hands Philip back his bell in the dark night. It's his turn to watch for killing crews, but he hasn't slept in days and his eyelids are stones. He holds his bell close to his heart and for a moment just a moment he closes his eyes. Just for one minute. He awakens in the heat of morning with a start and a terrible feeling. He vaults to his feet and searches for his new friends. He finds one... pieces of one... of another... he's not sure. He hears someone moaning. He searches and finds... Funanya... not dead, but dying... sliced at every tendon... writhing in agony... covered in something golden... honey... they poured honey over her... and a million tiny black things swim, drown, and gorge on the gold and crimson streams dripping from her open wounds.
The ants are crawling under her skin and eating her alive. He kneels beside her and tries to swap them away but it's no use. They're everywhere. Funanya whimpers and sputters blood as she tries to speak. But her tongue is missing and all that issues is a terrible, rattling noise. Philip kneels before her. He doesn't know what to say or do. "I fell asleep... I'm sorry... so sorry...!" But sorry doesn't put her back together again. Sorry doesn't get rid of the ants or bring back the children she was protecting. She barely scratches something with her finger in the dirt. "I forgive."
Philip stares at the words for a long moment. Silent tears fall as he raises his hand in front her face. She closes her eyes and waits for her suffering to end. He doesn't want to do it, but he has to. He knows he has to. He closes his eyes and lowers his hand over her mouth and nose, and for a moment, just a moment, he becomes her Angel of Mercy.
Memory 665
Philip enters another decimated village under the cover of darkness and sees a crew... A killing crew. Maybe the very ones who killed his guardian. Maybe the very ones who killed his grandmother... his parents. No hell is good enough for these demons who would take money to disappear people. They're cooking something by a fire, laughing, and making jokes at the expense of those they butchered. They talk about his people as though they were animals. No. Less than animals. No one takes pride or ridicules the animals they slaughter. He's never seen anything like it. Dogs without humanity, that's what they are, dogs, rabid dogs, nothing less, nothing more. Something ancient tugs at him. He feels darkness like a tendril from another world take hold of his young, innocent heart. Not young or innocent, anymore. He hears Funanya's voice. "Forgive, and be forgiven!"
But he doesn't want to forgive and he doesn't want to be forgiven. He wants them to suffer like they made his people suffer. He wants them to suffer for taking everything from him. He hears his grandmother's voice trying to distract him from his dark thoughts of revenge with infinite maths problems. But over her voice is the raging, maddening heartbeat of his hate. Her voice screams out equations and challenges. But he glares at the men. He feels kerosene coursing through his veins and he's ready to explode. An eye for an eye and the whole world plunges into infinite night. Good.
Philip notices the guns by the jeep. He could grab one and shoot them all. But he's never used a gun and they'd probably run away. He could find a knife or machete... but these dogs would overpower him... "Just walk away, Philip. Never look back. It's your duty to survive and bear witness!" He ignores the voices in his head and only wants one thing. He wants them to suffer and disappear. He wants to... yes... take their kerosene and make them disappear the same way they made his friends and family disappear - in a swirl of smoke. And for a moment... just a moment... he is the Angel of Death swooping through infinite night.Video
- This video is unlocked after completing all Master Challenges associated with this Memory/Log entry
The Observer: Through the Looking Glass
Arcus 984
Arcus 985
Instead of reading aloud in my usual way, I clambered to the roof of my tower and conjured a fire and a radio to listen to some ghost stories from a half-remembered radio serial from Terra Dark. Without a doubt, listening to these stories has proven to be the best way to pass the time, especially when you've got endless voices clattering in your head, bringing you down with their endless agonies and anxieties. Later I used the Auris to manifest The Storyteller to read his stories like he had done for his weekly podcast. He was composed of ever-moving, black fog, and I suspect that one day I'll actually be able to recreate a more realistic person to listen to or perhaps even engage with in something that resembles a conversation.
Listening to The Storyteller and hearing familiar expressions, I am wondering: how do I keep myself out of my own creations? The memories I attempt to record as fast as I experience them prove one thing to me. They show me objectivity is impossible, or elusive at best, and I'm never quite sure if my logs are a true and accurate depiction of the subject's memory or a whiskey laden interpretation of a nightmare. To add to my frustrations, I have recently noticed other voices have made their way into my notes. Other interpretations. Other thought-patterns from people whose memories I've likely spent too much time reliving. They are becoming a part of me and that wasn't supposed to happen.
Arcus 986
Arcus 987
Arcus 5736
Challenges
- NOTE: As the Rift associated with this Tome has ended, these Challenges no longer award Rift Fragments


. They are documented for archival reasons.
Level 1
| Challenge | Task | Character | Completion Rewards | ||
|---|---|---|---|---|---|
| REGULAR CHALLENGES | |||||
| Bring The Light | Complete repairs on Generators a total of 4 times. | 3 | 15,000 | ||
| The Last Place You Look | Unlock Chests a total of 6 times. | 3 | 15,000 | ||
| Deady Race | Be chased by the Killer for a total of 60 seconds. | 3 | 15,000 | ||
| Appeal To Heal | Fully deplete Med-Kits a total of 2 times. | 3 | 15,000 | ||
| By Any Means Necessary | While in a chase, drop Pallets a total of 4 times. | 3 | 15,000 | ||
| Heroic Virtue | Remain in the Trial while a total of 3 other Survivors escape. | 3 | 15,000 | ||
| Deadly Pursuit | Chase Survivors for a total of 180 seconds. | 3 | 15,000 | ||
| Gruesome | Hook Survivors a total of 20 times. (Requires at least 2 Trials to complete.) |
3 | 15,000 | ||
| Property Damage | Damage Generators or destroy dropped Pallets for a total of 15 times. | 3 | 15,000 | ||
| Bloody Rewards | Earn a total of 50,000 Bloodpoints. (Post-Trial Bloodpoints are not counted.) |
3 | 15,000 | ||
| Silver Age | Earn Emblems of Silver Quality or better a total of 12 times (Requires at least 3 Trials to complete.). |
3 | 15,000 | ||
| MASTER CHALLENGES | |||||
| Handyman | Escape Trials while carrying a depleted Item 1 time, while having Open-Handed |
5 | 25,000 | ||
| Enlightened | Blind the Killer 1 time. | 5 | 25,000 | ||
| Quick Thinking | While in a chase, or within 10 seconds of escaping a chase, enter a Locker 1 time, while having Quick & Quiet |
5 | 25,000 | ||
| Rust & Blood | Hook 3 different Survivors in a single Trial. | 5 | 25,000 | ||
| Seal The Deal | Hit Survivors with your Basic Attack a total of 10 times in a single Trial, while having Hex: The Third Seal |
5 | 25,000 | ||
| Zero to Sixty | Knock down a Survivor within 60 seconds of downing another Survivor. | 5 | 25,000 | ||
| Ruined Plans | Complete the Trial before all Generators are repaired, while having Hex: Ruin |
5 | 25,000 | ||
| Ace Up The Sleeve | Playing as Ace Visconti, unlock Chests a total of 2 times in a single Trial. | ![]() |
5 | 25,000 | |
| From Here To There | Playing as The Hag, teleport to Phantasm Traps a total of 4 times in a single Trial. | 5 | 25,000 | ||
Completion Charm
| Icon | Name | Rarity | Description |
|---|---|---|---|
|
Enigmatic Glyph | Uncommon | An unusual glyph that hints at a mystery within. |
Level 2
| Challenge | Task | Character | Completion Rewards | ||
|---|---|---|---|---|---|
| REGULAR CHALLENGES | |||||
| Grease Monkey | Fully deplete Toolboxes a total of 5 times. | 3 | 25,000 | ||
| A True Friend | Safely unhook Survivors, or take Protection Hits for a total of 15 times. | 3 | 25,000 | ||
| Go For Broke | Sabotage Hooks a total of 10 times. | 3 | 25,000 | ||
| Gold Collector | Earn Emblems of Gold Quality or better a total of 8 times. | 3 | 25,000 | ||
| Strategic Alliance | Perform Cooperative Actions for a total of 180 seconds. | 3 | 25,000 | ||
| Escape Route | Escape chases a total of 5 times. | 3 | 25,000 | ||
| As Long As It Gets Fixed | Complete repairs on Generators yourself, or by another Survivor, a total of 16 times. (Requires at least 4 Trials to complete.) |
3 | 25,000 | ||
| Gold Hunter | Earn Emblems of Gold Quality or better a total of 8 times. | 3 | 25,000 | ||
| Execution | Kill Survivors by any means a total of 10 times. (Requires at least 3 Trials to complete.) |
3 | 25,000 | ||
| Exposed Target | Hit Survivors who are suffering from the Exposed |
3 | 25,000 | ||
| Buried Underground | Hook Survivors in The Basement a total of 4 times. | 3 | 15,000 | ||
| MASTER CHALLENGES | |||||
| Ace In The Crate | Unlock Chests a total of 2 times in a single Trial, while having Ace in the Hole |
5 | 35,000 | ||
| Item Of Interest | Escape a Trial while carrying an Item of Very Rare rarity. | 5 | 35,000 | ||
| Outburst | Escape chases a total of 2 times in a single Trial, while having Sprint Burst |
5 | 35,000 | ||
| Predatory Hunter | Chase 4 different Survivors in a single Trial, while having Predator |
5 | 35,000 | ||
| Rust & Blood | Hook 4 different Survivors in a single Trial. | 5 | 35,000 | ||
| Gold Run | Complete a Trial with 3 Emblems of at least Gold Quality or better. | 5 | 35,000 | ||
| Athletic Grace | Playing as Meg Thomas, vault Pallets or Windows while in a chase a total of 4 times in a single Trial. | ![]() |
5 | 35,000 | |
| Ace's Journey | Playing as Ace Visconti, complete repairs on 1 Generator, unhook 1 Survivor, and cleanse 1 Totem in a single Trial. | ![]() |
5 | 35,000 | |
| Evil Omen | Playing as The Wraith, ring the Wailing Bell while within 5 meters of 4 different Survivors in a single Trial. | 5 | 35,000 | ||
Completion Charm
| Icon | Name | Rarity | Description |
|---|---|---|---|
|
Amplified Glyph | Rare | An activated glyph, buzzing with a dangerous energy. |
Level 3
| Challenge | Task | Character | Completion Rewards | ||
|---|---|---|---|---|---|
| REGULAR CHALLENGES | |||||
| Liberator | Unhook Survivors a total of 12 times. | 3 | 30,000 | ||
| High Skill | Succeed at Great Skill Checks a total of 10 times. | 3 | 30,000 | ||
| Bring The Light | Complete repairs on Generators a total of 12 times. (Requires at least 3 Trials to complete.) |
3 | 30,000 | ||
| Generosity | Heal other Survivors for a total of 10 Health States. | 3 | 30,000 | ||
| Blindsided | Blind the Killer a total of 5 times. | 3 | 30,000 | ||
| Heroic Virtue | Remain in the Trial while a total of 6 other Survivors escape. | 3 | 30,000 | ||
| Sore Ankles | Fall from a Great Height while being chased a total of 3 times. | 3 | 30,000 | ||
| Terrified | Make Survivors scream a total of 45 times. | 3 | 30,000 | ||
| Scrap Yard | Damage Generators a total of 15 times. | 3 | 30,000 | ||
| Hunter's Ambition | Start a chase with a total of 16 different Survivors. (Requires at least 4 Trials to complete.) |
3 | 30,000 | ||
| Darkly Obsessed | Hook the Obsession a total of 8 times. | 3 | 30,000 | ||
| Bloody Rewards | Earn a total of 100,000 Bloodpoints. (Post-Trial Bloodpoints are not counted.) |
3 | 30,000 | ||
| MASTER CHALLENGES | |||||
| Back Off! | Stun the Killer a total of 3 times in a single Trial. | 5 | 50,000 | ||
| Subject Of Attention | Escape 1 Trial while you are the Obsession. | 5 | 50,000 | ||
| Adrenal Response | Escape 1 Trial through the Exit Gate, while having Adrenaline |
5 | 50,000 | ||
| None Shall Survive | Kill all Survivors in a Trial by any means 1 time. | 5 | 50,000 | ||
| Release The Hounds | Chase Survivors for a total of 120 seconds in a single Trial, while having Bloodhound |
5 | 50,000 | ||
| Iridescent Run | Complete a Trial with 2 Emblems of Iridescent Quality. | 5 | 50,000 | ||
| Trained For This | Playing as Meg Thomas, escape chases a total of 3 times in a single Trial. | ![]() |
5 | 50,000 | |
| Concealed Cut-Throat | Playing as The Wraith, hit a Survivor after Uncloaking a total of 4 times in a single Trial. | 5 | 50,000 | ||
Completion Charm
| Icon | Name | Rarity | Description |
|---|---|---|---|
|
Stabilized Glyph | Very Rare | A temporarily stable glyph, opening to something far beyond our understanding. |
Level 4
| Challenge | Task | Character | Completion Rewards | ||
|---|---|---|---|---|---|
| REGULAR CHALLENGES | |||||
| Benevolence | Earn Benevolent |
3 | 45,000 | ||
| Near Miss | Avoid Basic Attacks a total of 5 times. | 3 | 45,000 | ||
| High Skill | Succeed at Great Skill Checks a total of 20 times. | 3 | 45,000 | ||
| The Engineer's Guild | Complete repairs on Generators with other Survivors a total of 6 times. | 3 | 45,000 | ||
| Whatever It Takes | Stun the Killer a total of 10 times. | 3 | 45,000 | ||
| Blood Debt | Safely unhook a Survivor who unhooked you earlier in the same Trial a total of 4 times. | 3 | 45,000 | ||
| Spilling Blood | Earn Devout |
3 | 45,000 | ||
| Darkly Obsessed | Kill the Obsession by any means a total of 10 times. | 3 | 45,000 | ||
| Property Damage | Damage Generators or destroy dropped Pallets for a total of 40 times. | 3 | 45,000 | ||
| Knockout | Knock down Survivors a total of 25 times. | 3 | 45,000 | ||
| Deadly Pursuit | Chase Survivors for a total of 300 seconds. | 3 | 45,000 | ||
| Iridescent Age | Earn Emblems of Iridescent Quality a total of 15 times. | 3 | 45,000 | ||
| MASTER CHALLENGES | |||||
| The Hand You're Dealt | Escape 1 Trial while having Open-Handed |
5 | 60,000 | ||
| Extinction Of Hope | Hook 5 Survivors, hit 2 Survivors suffering from the Exposed |
5 | 60,000 | ||
| The Original Ojomo | Kill at least 3 Survivors by any means in a single Trial, while having Predator |
5 | 60,000 | ||
| Gold Run | Complete a Trial with 4 Emblems of at least Gold Quality or better. | 5 | 60,000 | ||
| Survival Of The Swiftest | Playing as Meg Thomas, escape the Trial after escaping chases a total of 2 times in a single Trial. | ![]() |
5 | 60,000 | |
| Ace's Journey | Playing as Ace Visconti, complete repairs on 2 Generators, unhook 2 Survivors, and cleanse 2 Totems in a single Trial. | ![]() |
5 | 60,000 | |
| Concealed Cut-Throat | Playing as The Wraith, hit a Survivor after Uncloaking a total of 4 times in a single Trial. | 5 | 60,000 | ||
| From Here To There | Playing as The Hag, teleport to a Phantasm Trap a total of 10 times in a single Trial. | 5 | 60,000 | ||
Completion Charm
| Icon | Name | Rarity | Description |
|---|---|---|---|
|
Chaotic Glyph | Ultra Rare | A glyph overwhelmed with unstable energy, breaking under the weight of existence. |









