


Tome 2 - Reckoning was the second Tome introduced to Dead by Daylight
and opened on 8 January 2020.
It was accompanied by Rift 2.
Overview[]

Tome 2 added new Lore for the following Characters:
Character | Lore Entry |
---|---|
Jane Romero![]() ![]() ![]() |
All the World a Stage Memories: Jane Romero |
David King![]() ![]() ![]() |
Manchester Mash-Up Memories: David King |
The Doctor![]() ![]() ![]() |
Ascendance Memories: Herman Carter |
The Spirit![]() ![]() ![]() |
Steeped in Blood Memories: Rin Yamaoka |
The Observer![]() ![]() ![]() |
Observations (I) Logs: 293, 328, 345, 632, 767, 1043, 3212, 7547, 9082, 9873 |
Revelations (II) Logs: 223, 893, 1032, 7456 | |
The Entity (II) Logs: 07, 08 |
Memories & Logs[]
Jane Romero: All the World a Stage[]
Memory 5823[]
Memory 5824[]
Memory 5825[]
Memory 5826[]
Memory 5827[]
Memory 5828[]
Memory 5829[]
Last rehearsal before opening night and she's nailed her role despite some last-minute changes to the script. She feels the adrenaline and a great sense of flow unlike anything she's ever experienced before. The director claps after the last line is delivered. He approaches her. Tells her he's amazed. Impressed. Inspired. But... he feels her character would work better with an accent. A what? The request undermines her. Shatters her. Why? I don't understand. For giggles. It would be fun. The character doesn't need an accent. The character is fine without an accent. But it would add comic relief. Comic relief? That's what she is to this director. To the producers. To this industry. Comic relief.
She stares at him. Waits for him to burst out laughing. Waits for him to say he's joking. Waits for an apology that never comes. She sighs and feels the strength of her ancestors coursing through her veins. A strength that won't allow her to sell-out. A strength that won't allow her to perpetuate a hurtful image of what it means to be an American. She shakes her head at the director. Find a comedian, asshole. She storms off stage. Those who follow their path beat the odds even if the odds are a billion to one. Bullshit.Video[]
- This video is unlocked after completing all Master Challenges associated with this Memory/Log entry
David King: Manchester Mash-Up[]
Memory 339[]
Memory 340[]
Memory 341[]
Memory 342[]
Memory 343[]
= Memory 344[]
King lost his last three jobs and is going back to what he does best. A challenger steps into the circle in the dimly lit alley. Double his size. Massive. King doesn't care. A head's a head. He'll go down like the others. Crowd calls him the Ghetto Masher. The Ghetto Masher glares at him. The ref spits out rules he's heard a thousand times. King stares at him... and sees... not his father but his opponent.
A bell sounds. With a bestial snarl, the Ghetto Masher lunges. King evades a wild blow that would have ripped his head off. He feels strange. Unresponsive. Confused. Donnie screams at him. He glances at him as he receives a massive fist to the skull. Black swirls across his eyes. He doesn't remember the thud against his skull. He doesn't remember his legs buckling. He doesn't even remember collapsing in a pile of festering, garbage. He only remembers waking up on the couch in Donnie's apartment. He's lost his edge. His anger. His rage. His hate. Was that all he was? Donnie's asking if he's okay and he's not sure. Am I okay? Will I be better? I don't know. Was it just a fluke? A lucky shot? Happens to the best. I feel wrecked. I am wrecked. Donnie bet the last of his cash on him.
Memory 345[]
King's getting the hang of working behind a bar. Donnie sips a beer and tells him he needs to find another reason to fight. King tells Donnie he needs to get home before the beer he's drinking turns to piss. Before he gets in trouble. Too late. King spots two men. They approach Donnie. Grab him. Usher him into the basement. Not a good sign. King rushes to help but his manager yells at him to stay behind the bar. Screw it.
He leaps over the bar and rushes to the basement where he finds Donnie being beaten by Ghetto Masher with Uncle Brass watching in his chair. King doesn't hesitate. He tackles him. They exchange deadly blows. Ghetto Masher can hardly keep up. Uncle Brass sends others after King. Doesn't matter. King's a whirlwind of destruction. He cracks Ghetto's knees and thrusts his thumbs into his eye sockets. An eyeball pops out still attached to a series of nerves. Cries of terror. Ghetto Masher cups his eyeball screaming for medical help. Staggers and slams against the wall as more ruffians attack. Stop! Uncle Brass stands and approaches. It's well within my power to rip your fuckin' head off for what you did to my boys. King staggers to his feet. Not a bloody joke, am I? His debt is paid if you work for me. He straightens up and brushes his jacket. Smiles. Always bet on King.Video[]
- This video is unlocked after completing all Master Challenges associated with this Memory/Log entry
Herman Carter: Ascendance[]
Memory 1782[]
Imbecile. That's what he calls Professor Blanchard. The imbecile is choosing two students to lead a research assignment in an abandoned farmhouse. Carter knows he's going to be selected. He's the best in the neuroscience program. The best at The Léry... The Léry... It could only be The Léry. The Léry or The Allan. Two institutions with a history of working with the government to push the limits of psychology beyond the code. Not beyond the code. Despite the code.
The papers coming out of The Allan amazed him. Captured him. Inspired him. Had he been Canadian... it would have been The Allan. Or what many called, Ravenscrag. The experiments they conducted were brilliant. Cutting edge. Mind-shattering. He wishes he were a student in the fifties studying under Lord Crag. The nickname patients gave the genius at Ravenscrag. Lord Crag returned from the trials with ideas. Not cautionary tales. Not disgust like the other bleeding hearts who condemned the doctors who would, anyway, be smuggled into his country and be given the highest positions in government in exchange for their discoveries. Lord Crag took the experiments he had heard about to the next level and Carter... Carter hopes to do the same. But not with this professor. Not with Blanchard. Dr. Blanchard. Dr... Bleeding-Heart-Blanchard. He has no idea what real power is. Real power is freedom. True freedom. Freedom beyond the limits of ethics and morality.
Memory 1783[]
Memory 1784[]
Memory 1785[]
Ridiculous limits. Skinner knew better. Put his own kid in some kind of a box for years just to see what it would do. Huxley worked for the secret service and wrote truths as lies in Brave New World. War of the Worlds was another great test in mass propaganda. The power of the radio to induce fear and anxiety in an unsuspecting audience. The power of fear and anxiety to inspire silence and indifference, and create perfect consumers. Ethics. Morality. Limits. For sheep, not shepherds.
Carter feels anxiety unlike he ever felt as he watches good-doctor interrogate one of his classmates. He approaches him from behind with a piece of wood. Something he found on the ground. Raises the make-shift club. Before he realises what he's doing he pounds the good-doctor's head. Pretend fear becomes real fear as his fellow students stare at him in horror. No more good-doctor. No more rules. No more limits... except the limits of his imagination.
Memory 1786[]
Memory 1787[]
Music blares. Eyes are kept forced open with toothpicks. Carter piggybacks a looping song with an inaudible subliminal frequency to evoke fear, anxiety and discontent. He experimented with the loop on his parents. Always caused a fight between them. He doesn't remember where he got the loop. He first read about the subliminal frequency from advertisers. Advertisers deny subliminal loops work. Of course, they do. Advertisers deny they use subliminal loops. But... they do. They use them, and they work. They must. They must because peace and contentment is our natural disposition. War and discontent needs to be instilled, enforced, manufactured, repeated over and over again until it's the main script in the collective consciousness.
PAPERCLIP. BLUEBIRD. MKULTRA. MKDELTA. MKSEARCH. They were all necessary. Lord Crag had the right idea. Good instincts. So did the Black Sorcerer and the Dirty Trickster. They inspired all the goodies he brought with him in his bag. Music. Drinks. Drugs. Lots of drugs. For a moment just a moment he hesitates. He'll probably go to jail for a long time if he uses his goodies. But... being free... being truly free for a few days... is worth a lifetime of imprisonment. But I won't get caught. Good-doctor will.
Memory 1788[]
Memory 1789[]
Memory 1790[]
Memory 1791[]
Video[]
- This video is unlocked after completing all Master Challenges associated with this Memory/Log entry
Rin Yamaoka: Steeped in Blood[]
Memory 5100[]
Memory 5101[]
Rin's bones feel brittle and ready to collapse under the weight of the armour. She holds her bamboo shinai up to her opponent. I want this to be over. Can't this just be over. Her opponent insults her. He tells her there's a shattered window in the changing room she ought to clean before someone cuts themselves. Janitor-Yamaoka. He laughs. He makes another janitor joke at her expense. A sudden heat rushes up her face. She wants to shove the shinai down his throat. See how he laughs with wood and splinters piercing through his stomach.
Splinters piercing through his throat? Where did those thoughts come from? It's not like her to think such thoughts. She angles her shinai and feels something strange inside. She's never felt anything like it before. Like... like a waking dragon in her heart. She stares at her grinning opponent. Faster than thought she lunges and strikes the head of her opponent. Everyone laughs at him. His head slumps in mingled defeat and humiliation. A boy stares at her with wide, disbelieving eyes. He blinks. You might be a Yamaoka after all. She hates to admit it but... it feels good to win. No. Not to win. To defeat a foe. To defeat another human being. Defeat another human being? Why would I think this? These aren't my thoughts. But they are.
Memory 5102[]
Memory 5103[]
Janitor Yamaoka! You got lucky! Let's see how lucky you really are! Boys close in on her. Cursing. Jesting. Shouting. She wants to run but doesn't see an opening. She wants to apologise for being good with a shinai, but the waking dragon inside her heart won't allow it. She didn't do anything wrong. She has no reason to apologise. She finally did what she was supposed to do and now they close in on her as though she had cheated... as though they could see the dragon that had helped her. She feels scared. Where is that dragon now? Where is the spirit of her ancestors?
She raises a pleading hand for her abusers to stop. You will pay! You made me look foolish! For a moment there is an opening between two boys and there's no hesitation, only action. She charges through and storms across the school yard with a group of angry boys in pursuit. She quickly ducks behind a garbage bin and watches the boys run past her. One stops... turns toward the bins... narrows his gaze. She holds her breath. She can hear her heart pounding in her head. Why hide!? You are better than these peasants! Stand and show them who you are! But she does not reveal herself. She hides and wishes that waking dragon to go back to sleep.
Memory 5104[]
Rin emerges from hiding and begins her long walk home. The dragon in her heart admonishes her for hiding. Tells her she is more than her tormentors and should never cower before bullies and abusers. She's not sure what she should have done or what she should think. Maybe she should have faced them. Maybe she should have confronted them. Maybe she should have beaten them down and torn them limb from limb. Limb from limb? What am I thinking? Where did that come from? Limb from limb? What dark thoughts are these?
Before she can answer her own question, she hears a voice. She hears... her tormentors jeering and spewing insults at her. She doesn't turn around. She doesn't run. She doesn't run because she knows what's coming and she doesn't care. The dragon within tells her everything's going to be okay. The boys throw garbage at her. Call her Janitor-Yamaoka! Janitor-Yamaoka! Janitor-Yamaoka! She knows what's next. She sees it in her mind's eye like samurai of old. They'll push her down. Surround her. Punch and kick her. But this time she won't let the pain defeat her. She won't let the fear paralyse her. She'll use the fear and the pain to feed the dragon. Today her bullies will feel teeth and claws... they will feel her wrath... and they will learn... she is a Yamaoka!Video[]
- This video is unlocked after completing all Master Challenges associated with this Memory/Log entry
The Observer: Observations (I)[]
Arcus 293[]
Arcus 328[]
Arcus 345[]
Arcus 632[]
Arcus 767[]
The Auris was little understood back home, and to be fair I wasn't given the chance to explain its merits to The Council. Had they taken the time to understand they would have realised that though I had no verifiable explanation for how the Auris works... I had theories, and the most reasonable was that the Auris works on the basis of the Trinitarian — the Trinitarian of Creation — a concept long held by our ancestors and forgotten throughout the ages. But the concept isn't complicated, isn't witchcraft, isn't a secret. It simply suggests that it takes two things to create a third. A father and a mother to create a child. An idea and passion to create something new, something real, something lasting and meaningful. A thought and feeling. Therein lies the best theory of the Auris and how it is able to create with Auric particles.
The failing of other pioneers back home is they believed thought alone was enough when in reality it is only half the equation... the other half is emotion, for it is feeling and passion that fuels the fires of creation. The Auris amplifies and manifests and forges something new using the mould of thought and the fires of passion. Or... I've been here too long and I'm grasping at theories to pass the time.
Arcus 1043[]
Arcus 3212[]
Arcus 7547[]
Arcus 9082[]
Arcus 9873[]
The Observer: Revelations (II)[]
Arcus 223[]
Arcus 893[]
Arcus 1032[]
Arcus 7456[]
The Observer: The Entity (II)[]
- NOTE: the following two Arcus entries are unreleased Tome entries, whose audio has been rediscovered.
They feature no in-game description and cannot be unlocked there either.
The ensuing transcriptions were made by a Wiki Guardian.
Arcus 07[]
There are things of the Abyss that are left unexplored and undiscovered. Things beyond our understanding. For to see or hear or try to comprehend them is to lose one's grip on reality and plunge into a fathomless pit of madness.
Of The Entity I know little, if anything at all. What I have witnessed and concluded through my imprisonment within its timeless living boundaries, is The Entity seems to move through the cosmos like a primordial Titan. An incomprehensible Serpent of Chaos, consuming people and worlds for reasons I cannot even begin to comprehend... and won't even try.
Searching for a way to escape this endless horror has been my sole preoccupation. To this end, I study memories from The Fog. Memories from Survivors who have escaped or who will escape this timeless dimension.
Snatched from worlds not unlike my own, these Survivors are forced to suffer endless agonies, that seem to nourish The Entity with some indescribable psychic sustenance. Some embrace the endless Trials as they search for a way to escape. Others don't realise they are caught in an endless cycle and live the horror anew every time they are resurrected: Activating Generators, repowering the Gate, running for their lives, only to do it all over again!
Some Survivors lose their ability to feel anything. These Survivors are flushed into The Void.
Killers.
Killers reign within the countless Realms of this dimension. Marked and corrupted, these twisted souls are tools for the Entity. Perfect tools of hate, rage, and pain to reap horror and make merry hell for everyone.
They know something's wrong. They know something's amiss. Something's not like it used to be and yet... and yet they don't care! They don't care, because... It's better than it used to be. Much better.
And they're free. Well, they're free so long as they serve The Entity, free to be morbid kings of their own personal hell. Those who refuse their crown... who refuse to be Kings of Terror and Torment... are corrupted into submission.
Arcus 08[]
Fate. What is fate, but a series of moments and choices that define our lives? Roses we want to remember? And thorns we can never forget?
Futile as the thought experiment is, I sometimes wonder where I would be had I made different choices. I sometimes wonder, if I had not been interested in Celestials, would I have even noticed The Entity?
Had I not witnessed the destruction of an entire world, would I have wanted to know more? Had I not gone against The council, would I have been banished within the very thing I'd tried to destroy?
There is a moment in all of our lives, when our choices catch up to us. A moment that changes us forever. A moment... of reckoning!
Challenges[]
- NOTE: As the Rift associated with this Tome has ended, these Challenges no longer award Rift Fragments
. They are documented for archival reasons.
Level 1[]
Challenge | Task | Character | Completion Rewards | ||
---|---|---|---|---|---|
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REGULAR CHALLENGES | |||||
Shining Light | Earn 5 Lightbringer![]() ![]() ![]() |
![]() |
3 | 15,000 | |
Liberator | Safely unhook Survivors a total of 5 times. | ![]() |
3 | 15,000 | |
Go For Broke | Sabotage Hooks a total of 10 times. | ![]() |
3 | 15,000 | |
The Last Place You Look | Search Chests a total of 6 times. | ![]() |
3 | 15,000 | |
Craft Time's Over | Cleanse Totems a total of 12 times. | ![]() |
3 | 15,000 | |
Escape Artist | Escape Trials a total of 2 times. | ![]() |
3 | 15,000 | |
Bring The Light | Complete repairs on Generators a total of 4 times. | ![]() |
3 | 15,000 | |
Spilling Blood | Earn 5 Devout![]() ![]() ![]() |
![]() |
3 | 15,000 | |
Gruesome | Hook Survivors a total of 20 times. (Requires at least 2 Trials to complete.) |
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3 | 15,000 | |
Execution | Kill Survivors by any means a total of 10 times. (Requires at least 3 Trials to complete.) |
![]() |
3 | 15,000 | |
Bronze Age | Earn Emblems of Bronze Quality or higher a total of 15 times. | ![]() |
3 | 15,000 | |
MASTER CHALLENGES | |||||
Protect Forever | Complete either of the following actions for a total of 5 times in a single Trial, while having We're Gonna Live Forever![]() ![]() ![]()
|
![]() |
5 | 25,000 | ![]() |
Poised Performance | Safely unhook Survivors a total of 5 times. | ![]() |
5 | 25,000 | ![]() |
Adrenaline Overflow | Take hits while affected by the Endurance![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
5 | 25,000 | ![]() |
Silver Hero | Playing as a Survivor, earn 2 Emblems of Silver Quality or higher in a single Trial. | ![]() |
5 | 25,000 | ![]() |
Take Charge | Damage Generators a total of 4 times in a single Trial, while having Overcharge![]() ![]() ![]() |
![]() |
5 | 25,000 | ![]() |
Sealed Shut | Close the Hatch 1 time. | ![]() |
5 | 25,000 | ![]() |
Silver Blade | Playing as a Killer, earn 2 Emblems of Silver Quality or higher in a single Trial. | ![]() |
5 | 25,000 | ![]() |
David's Protection | Playing as David King, take a Protection Hit 1 time. | ![]() |
5 | 25,000 | ![]() |
Jane's Victory | Playing as Jane Romero, stun the Killer 1 time. | ![]() |
5 | 25,000 | ![]() |
Mad About You | Playing as The Doctor, inflict the Madness I Status Effect on 2 different Survivors in a single Trial. | ![]() |
5 | 25,000 | ![]() |
Phase Warrior | Playing as The Spirit, Hit Survivors after emerging from phasing 1 time. | ![]() |
5 | 25,000 | ![]() |
Completion Charm[]
Icon | Name | Rarity | Description |
---|---|---|---|
![]() |
Bronze Primus Coin | Uncommon | An item originating from Terra Primus and manifested by the Rift. Something about the structure depicted on it feels powerful and imposing. |
Level 2[]
Challenge | Task | Character | Completion Rewards | ||
---|---|---|---|---|---|
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REGULAR CHALLENGES | |||||
Bring The Light | Complete repairs on Generators a total of 10 times. (Requires at least 2 Trials to complete.) |
![]() |
3 | 25,000 | |
Fearless | Earn Evader![]() ![]() ![]() |
![]() |
3 | 25,000 | |
Escape Artist | Escape Trials a total of 4 times. | ![]() |
3 | 25,000 | |
Whatever It Takes | Stun the Killer by any means a total of 4 times. | ![]() |
3 | 25,000 | |
Liberator | Safely unhook Survivors a total of 8 times. | ![]() |
3 | 25,000 | |
Explorer | Using a Map, Mark objects a total of 8 times. | ![]() |
3 | 25,000 | |
Escape Route | Escape chases a total of 3 times. | ![]() |
3 | 25,000 | |
Terrified | Cause Survivors to Scream a total of 10 times. | ![]() |
3 | 25,000 | |
The Hunt | Earn Chaser![]() ![]() ![]() |
![]() |
3 | 25,000 | |
Eleventh Hour | During the Endgame Collapse, sacrifice Survivors a total of 2 times. | ![]() |
3 | 25,000 | |
Silver Age | Earn Emblems of Silver Quality or better a total of 15 times. | ![]() |
3 | 25,000 | |
MASTER CHALLENGES | |||||
Head On Collision | Stun the Killer by exiting a locker once, while having Head On![]() ![]() ![]() |
![]() |
5 | 35,000 | ![]() |
The Shield | Take Protection Hits a total of 2 times in a single Trial. | ![]() |
5 | 35,000 | ![]() |
No Mither, No Problem | Escape 1 Trial, while having No Mither![]() ![]() ![]() |
![]() |
5 | 35,000 | ![]() |
Dark Adherent | Hook Survivors a total of 5 times in a single Trial. | ![]() |
5 | 35,000 | ![]() |
Abusive Treatment | Chase 4 different Survivors in a single Trial, while having Monitor & Abuse![]() ![]() ![]() |
![]() |
5 | 35,000 | ![]() |
Rancor Rampage | Kill a Survivor by your hands once, while having Rancor![]() ![]() ![]() |
![]() |
5 | 35,000 | ![]() |
Furious Destruction | Break dropped Pallets a total of 4 times in a single Trial, while having Spirit Fury![]() ![]() ![]() |
![]() |
5 | 35,000 | ![]() |
Haunting Grasp | Interrupt and grab a Survivor once. | ![]() |
5 | 35,000 | ![]() |
King's Escape | Playing as David King, escape 1 Trial. | ![]() |
5 | 35,000 | ![]() |
Romero's Escape | Playing as Jane Romero, escape 1 Trial. | ![]() |
5 | 35,000 | ![]() |
Mad About You | Playing as The Doctor, inflict the Madness I Status Effect on 4 different Survivors in a single Trial. | ![]() |
5 | 35,000 | ![]() |
Completion Charm[]
Level 3[]
Challenge | Task | Character | Completion Rewards | ||
---|---|---|---|---|---|
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REGULAR CHALLENGES | |||||
Sore Ankles | While in a chase, fall from a great height a total of 2 times. | ![]() |
3 | 30,000 | |
Hatch An Escape | Unlock the Hatch with a Key a total of 2 times. | ![]() |
3 | 30,000 | |
Tough Stuff | Earn Unbroken![]() ![]() ![]() |
![]() |
3 | 30,000 | |
High Skill | Succeed at Great Skill Checks a total of 8 times. | ![]() |
3 | 30,000 | |
Bring The Light | Complete repairs on Generators a total of 10 times. | ![]() |
3 | 30,000 | |
Liberator | Safely unhook Survivors a total of 12 times. | ![]() |
3 | 30,000 | |
The Great Escape | Escape Trials through the Exit Gate a total of 3 times. | ![]() |
3 | 30,000 | |
Eleventh Hour | During the Endgame Collapse, sacrifice Survivors a total of 5 times. | ![]() |
3 | 30,000 | |
Guardian | Earn Gatekeeper![]() ![]() ![]() |
![]() |
3 | 30,000 | |
Knockout | Knock down Survivors a total of 10 times. | ![]() |
3 | 30,000 | |
Golden Age | Earn Emblems of Gold Quality or better a total of 15 times. | ![]() |
3 | 30,000 | |
MASTER CHALLENGES | |||||
Skillful Solidarity | Finish healing 1 Health State of other Survivors, while having Solidarity![]() ![]() ![]() |
![]() |
5 | 50,000 | ![]() |
Iridescent Hero | Earn Emblems of Iridescent Quality a total of 2 times in a single Trial. | ![]() |
5 | 50,000 | ![]() |
Dark Adherent | Hook Survivors a total of 6 times in a single Trial. | ![]() |
5 | 50,000 | ![]() |
Iridescent Blade | Earn Emblems of Iridescent Quality a total of 2 times in a single Trial. | ![]() |
5 | 50,000 | ![]() |
Unrelenting Hunt | Down Survivors a total of 5 times in a single Trial, while having Unrelenting![]() ![]() ![]() |
![]() |
5 | 50,000 | ![]() |
King For A Day | Playing as David King, escape the Trial after being chased by the Killer for a total of 30 seconds. | ![]() |
5 | 50,000 | ![]() |
Redemption Arc | Playing as David King, escape the Trial after taking a Protection Hit 1 time. | ![]() |
5 | 50,000 | ![]() |
Jane's Stunning Escape | Playing as Jane Romero, escape the Trial after stunning the Killer 1 time. | ![]() |
5 | 50,000 | ![]() |
Dr. Jane | Playing as Jane Romero, escape the Trial after healing 1 Health State of other Survivors. | ![]() |
5 | 50,000 | ![]() |
Mad Skills | Playing as The Doctor, inflict the Madness III Status Effect on 3 Survivors in a single Trial. | ![]() |
5 | 50,000 | ![]() |
Phase Warrior | Playing as The Spirit, Hit Survivors after emerging from phasing 2 times in a single Trial. | ![]() |
5 | 50,000 | ![]() |
Completion Charm[]
Icon | Name | Rarity | Description |
---|---|---|---|
![]() |
Gold Primus Coin | Very Rare | An item originating from Terra Primus and manifested by the Rift. There is something reassuring about the golden scarab upon it. |
Level 4[]
Challenge | Task | Character | Completion Rewards | ||
---|---|---|---|---|---|
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REGULAR CHALLENGES | |||||
Take One For The Team | Take Protection Hits a total of 10 times. | ![]() |
3 | 45,000 | |
Life Giver | Heal any Survivor for a total of 8 Health States. | ![]() |
3 | 45,000 | |
Palletmaster | Stun the Killer by dropping Pallets a total of 5 times. | ![]() |
3 | 45,000 | |
Sore Ankles | While in a chase, fall from a Great Height a total of 4 times. | ![]() |
3 | 45,000 | |
Plan B | Escape through the Hatch a total of 2 times. | ![]() |
3 | 45,000 | |
Benevolence | Earn Benevolent![]() ![]() ![]() |
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3 | 45,000 | |
Bring The Light | Complete repairs on Generators a total of 12 times. (Requires at least 3 Trials to complete) |
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3 | 45,000 | |
Gruesome | Hook Survivors a total of 30 times. (Requires at least 3 Trials to complete) |
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3 | 45,000 | |
Deadly Pursuit | Chase Survivors for a total of 300 seconds. | ![]() |
3 | 45,000 | |
Shutdown | Close the Hatch a total of 2 times. | ![]() |
3 | 45,000 | |
Ruthless Aggression | Earn Malicious![]() ![]() ![]() |
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3 | 45,000 | |
Iridescent Age | Earn Emblems of Iridescent Quality a total of 15 times. | ![]() |
3 | 45,000 | |
Bloody Rewards | Earn a total of 100,000 Bloodpoints. | ![]() |
3 | 45,000 | |
MASTER CHALLENGES | |||||
One More Time | Succeed at Skill Checks, consecutively, for a total of 5 times in a single Trial. | ![]() |
5 | 60,000 | ![]() |
Saviour | Safely unhook Survivors a total of 4 times in a single Trial. | ![]() |
5 | 60,000 | ![]() |
Head On Collision | Stun the Killer by exiting a locker 2 times in a single Trial, while having Head On![]() ![]() ![]() |
![]() |
5 | 60,000 | ![]() |
Long Gone | Escape chases a total of 2 times in a single Trial. | ![]() |
5 | 60,000 | ![]() |
Crushing Dominance | Knock down Survivors a total of 8 times in a single Trial. | ![]() |
5 | 60,000 | ![]() |
Haunted Hit | Hit a Survivor suffering from the Exposed![]() ![]() ![]() ![]() ![]() ![]() |
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5 | 60,000 | ![]() |
David's Protection | Playing as David King, take Protection Hits a total of 2 times in a single Trial. | ![]() |
5 | 60,000 | ![]() |
Jane's Victory | Playing as Jane Romero, stun the Killer a total of 3 times in a single Trial. | ![]() |
5 | 60,000 | ![]() |
Doctor's Orders | Playing as The Doctor, kill all Survivors in a Trial by any means 1 time. | ![]() |
5 | 60,000 | ![]() |
Rin's Sins | Playing as The Spirit, kill all Survivors in a Trial by any means 1 time. | ![]() |
5 | 60,000 | ![]() |
Completion Charm[]
Icon | Name | Rarity | Description |
---|---|---|---|
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Iridescent Primus Coin | Ultra Rare | An item originating from Terra Primus and manifested by the Rift. The flower radiates with luminous light. |