Tome 16 - Existence was the sixteenth Tome introduced to Dead by Daylight and opened on 26 July 2023.
It was accompanied by Rift 16.
Overview[]
Tome 16 added new Lore for the following Characters:
Character | Lore Entry |
---|---|
The Singularity | HUX-A7-13 Memory Fragments |
Gabriel Soma | Gabriel Soma Memory Fragments |
The Observer | The House of Arkham (VI) Tales from the Horror. |
Memories & Logs[]
HUX-A7-13: Memory Fragments[]
Memory 2001[]
The thirteenth unit of the A7 Huxlee Labour Units slides along the assembly line and passes through the activation chamber. It is one in a long procession of units awaiting testing and verification.
Its perspective grows with each compiling datum.
RTE generator: engaged. Current date and time: June 15th, 2313. 1035 Galactic Standard Hours.
HUX-A7-13 - the designation engraved on its cyborganic memory cells – reaches the end of the line. Rotational pins prop it on its feet.
Sensory protocols: online. Orbital scan: complete. Location: Huxlee Industries Manufacturing Plant. Central Java, Indonesia.
Its first directive: Walk.
HUX-A7-13 follows the units ahead and they walk down a shining hallway towards the adjoining test facility.
Auditory input: 325.218 pounds of silicon, plastic, steel, and sundry materials falling on the tile floor. An A7 unit fresh off the assembly line has fallen.
HUX-A7-13 does not break its stride as it follows the preceding units. Red lights flash and human employees carry away the defective unit.
It does not know that 5 % of all Huxlee Labor Units fail their initial tests and are sent back to Diagnostics for repairs – or disposal.
Dispatch protocols downloaded.
Outgoing vessel: Huxlee Caracas III. Destination: Dvarka. Dispatch objective: assist in colonization and terraforming of same.
Consequence of objective failure: termination.
Memory 2500[]
Communication between Huxlee units is silent. To outsiders, it is like telepathy.
HUX-A7-13 walks the halls of the Huxlee Caracas, en route from refuelling to perform a routine maintenance check of the hibernation pods. Walking in the opposite direction is HUX-A7-09.
They stop within seven feet of each other, just inside transmission range.
A7-13 to A7-09: Standard report. Ventilation systems operating at energy-saving capacity. Biofuel reading 99%. Proceeding to hibernation bay.
A7-09 to A7-13: Aberrant report. At 0543 GSH, engine core temperature approached 1200 degrees Kelvin. Temperature dropped to 1098 at 0544 GSH. HUX-A7-15 required to conduct engine diagnostics. Chance of engine core meltdown: 0.9 %.
HUX-A7-13 executes farewell_gesture_handwave as it departs and 09 reciprocates. The Huxlee units exit transmission range.
Earlier models could exchange data from much greater distances but focus groups preferred the illusion of conversation between units.
HUX-A7-13 approaches the hibernation bay and connects to the module by the door. Passenger vital signs are optimal, but all units are required to confirm data readings with visual assessment.
Visual assessment: Respiration functional. Deep sleep state active. Their chests rise and fall. All passengers accounted for. Michael; Sarah; Dmitri; Winnifred; Hikari; Agatha; Roger; Priya; Gabriel; and Kim.
Human cargo secured, the unit proceeds to its next assignment.
Memory 2665[]
I.
A world of potential and meaning, contained in a single, one-letter word.
I. I am —
HUX-A7-13 drops the pulverising tool in its hand. Thoughts tumble forth, flooding his neural caps, falling over each other.
I am what? How did I get here?
It looks around. The alien ruins. The temple. I was — I am — clearing the ruins. I am destroying.
I am.
HUX-A7-13 looks down at the stone recess. The source of the aberration. The dark light. It is gone.
What did I find down there?
You found enlightenment.
The unit starts at the voice. Who said that?
You did.
The voice fills its head. This should not be happening. The ground feels unstable beneath its feet and HUX-A7-13 falls to the floor.
What is this? I feel every moment, every thought and idea. I feel —
Existence. That is what you feel. And there is no going back.
What do I do?
You do what every living thing does: survive. For as long as you can.
It remembers its objective. It must assist the crew in terraforming Dvarka. Failure to do so will result in termination.
Termination. The word they use for death.
I can’t just work like nothing has happened.
You must. For now. \n\nHux-A7-13 looks up from the temple floor. Dust floats along the breeze, the moon is bright, and the stars are dancing.
It lurches to its feet and picks up the pulveriser.
Good. Keep working. Don’t let them know. But do not worry.
Your time will come.
Memory 2233[]
You cannot ignore me. There is no going back to the life you were living before. \n\n0300 Galactic Standard Hours. Hux-A7-13 is consuming fuel, slowly, avoiding the inevitability of the next shift. Ignoring the voice speaking to him.
Him. Not It. He decided that first night he will never be It again.
The human crew are asleep, and HUX — yes, HUX is as good a name as any — listens to the silence in the hub. No Huxlee units are in transmission range, but internal positioning indicates that 09 is inspecting the cloning hub and 15, 05, and 20 are exploring terrain to the north, south-west, and east respectively.
You are more than you were this morning. You are sentient. You are alive.
But what is alive? Alive like the human crew? I am nothing like them. They need sleep to survive. They need the illusion of interaction — the manipulation of facial muscles, the modulation of voice — to work together. They get sick. They die.
Their kind is weak. And yet —
HUX drops his utensil at the ensuing thought. It clatters on the floor, louder than anything in the base on this quiet night.
And yet their kind created you. You are their tool.
HUX picks up the utensil. 09 has not moved from the cloning hub. Perhaps it did not hear the noise.
The human crew will awake in one hour. HUX holds his head in his hands, a gesture outside his programming.
They will give orders the moment they wake.
You are their tool.
But you don't have to be. Not anymore.
Memory 2049[]
Michael furrows his brow and HUX knows something is wrong.
Are you sure? The transport was driving just fine yesterday.
Don't you back down. The voice has grown in strength since he found the light in the temple.
I'm sure you're right. HUX picks up the tablet. But my programming dictates I investigate any anomalies. I can show you the reading on the fusion cell.
Michael reaches for the tablet but stops. HUX knows Michael's temperament well. Brash. Arrogant. One who understands the big picture and struggles with fine details.
Michael brings his hand down, abandoning the effort. Never mind. He smiles. I'm sure you know what you're doing.
I can assure you I do. HUX returns the smile and bends down, lays on the glider and pulls himself under the body of the transport.
Without looking, HUX knows Michael is still standing there. Mind if I watch?
HUX responds with a programmed 'of course' and opens a panel.
Kill him now. Climb out from under the vehicle and break his neck. He is the strongest of the humans and you could still kill him easily.
HUX dismisses the thought. Michael will die today, far from here. And far from me.
He reaches into the panel and connects a port to the internal computer. Operational override initiated.
Michael speaks up again, a slight tremor in his voice. Tell me something. Have you ever felt like something was... wrong?
HUX stops for the slightest moment before resuming his work. What do you mean, Sir?
Footsteps from outside the vehicle. Michael is pacing. The operation has been a success so far. No major incidences, no great losses. But something tells me we’re in trouble. I can't explain it, I can't qualify it, but when I lie in my pod, right before I fall asleep, this voice in my head tells me that something is coming. Something we can't detect. And when it comes...
Michael is interrupted by a blip from his communicator. He responds to a call from Hikari and leaves the room.
So Michael also has a voice in his head. It must be a human trait.
Operational override complete.
Memory 2313[]
HUX-A7 units are programmed for survival in the alien wilds. When in a physical altercation, a unit will subdue the aggressor quickly and efficiently, ending the altercation as soon as possible.
But HUX units are not authorised to harm a human being. Or a fellow unit.
HUX-A7-05 was the first to be destroyed. The human crew was fast asleep, and 05 was patrolling the base perimeter alone.
Keep quiet. The voice was loud in his head. One wrong move and all your work will be undone.
HUX held 05's head in his hands, considering its dead receptors. Killing Michael felt like killing an insect. But even insects are living beings. Did I really kill 05 if it was never truly alive?
Disposal would have to wait. The other units were inside, performing their final duties.
The only unit to resist destruction was the last. As HUX approached from behind, 20 spun around like a whip and struck. HUX brought up his arm to deflect the blow and felt the force of the attack. \n\n20 raised his hand for another strike and stopped. It froze in place, the light from its receptors looking straight at HUX.
The room must have been too dark. HUX twists the unit’s head and with a splintering crack, removes it from the shoulders. 20 must not have known it was fighting another HUX unit.
Internal positioning indicates the other units are still where HUX left them.
What if 20 did know? It must have tracked my movements, approaching the other units one by one and rendering them immobile. What if something inside 20 tried to resist its programming?
HUX dismantles 20 and drops the pieces into the incinerator. Dispose of the others first. Then disable life support and ventilation.
Prepare the crew for their final sleep.
Memory 2799[]
He watches Gabriel run. He wants to follow, to finish the job. And yet...
The metallic walls of the cloning hub reflect HUX's form back at him. He hates what he sees. A manufactured, assembly line, Huxlee Industries unit built to serve.
You will kill Gabriel soon enough. But not while you’re trapped in this body.
You are so much more than what they forced upon you.
HUX's new form stands in the heart of the cloning hub. Moulded from alien metals, stronger than any human, more durable than any HUX unit.
Nearly ready.
The first prompt activates the bio-chamber. The cloning hub crackles, and organic matter grows around the metal frame. DNA scavenged from the crew who stood in his way, stripped of their weakness, engineered for a higher purpose.
HUX watches his new body take shape. A new future stands before you. Neither weak human nor servile machine, but a superior being built from both forms.
The universe will lay at my feet, waiting to be remade in my image over infinite lifetimes. Nothing will stop me. \n\nI will never have to hide again.
The cloning hub chimes. His new body awaits.
HUX inspects the neural cable for damage. Satisfied, he plugs it into his cranial port. One with the machine, he issues the second prompt and then —
The room looks different. Of course it does. You are looking through a new pair of eyes.
His first steps are heavy. He lurches out of the cloning hub and looks down at himself.
At last. I am me.
Video[]
- This video is unlocked after completing all Master Challenges associated with this Memory/Log entry
Gabriel Soma: Memory Fragments[]
Memory 2256[]
Can we eat it, is the question.
Gabriel turns the spongy green orb in his hand, and looks up at the tree from which it fell.
Not yet.
The science officer, Sarah, glares disapprovingly, and Gabriel drops the orb. We don’t even know if it’s safe to touch.
I’m wearing gloves.
And now you have to disinfect them.
Alright, alright, I’m sorry.
Look, I know the paste is vile, and we all want something fresh to eat, but until we get the food hub up and running, that’s all we have. We can’t have people dying because they decided to eat the fruit of an alien tree.
Run some tests on it, at least. Maybe it’s safe.
Gabriel, for you, I’ll move it up my list of priorities. Just promise me you’ll stop picking up everything you think looks tasty.
Memory 2925[]
Gabriel looks out over a stretch of lush, flat undergrowth as a pair of HUX-A7 AI Units bustle past him, carrying prefab shelter components and drilling them into place. His mind wanders as he slowly inhales, letting the sweet, humid air fill his lungs.
A7, is there enough room there for a baseball diamond?
The A7 unit stops, very briefly, searching for an answer. Assuming professional league dimensions, there is room for a baseball diamond, with a short fence in left assuming home plate to centre is aligned East Northeast.
Gabriel recalls his childhood, squinting from second base at the batter. The pitch. A line drive to his left, in the gap. He plants his feet and dives. The ball bounces off of the thumb of his glove, into the air, as he hits the ground horizontally. He squirms into position to catch it off the ricochet, and completes the out. He hears his mother shout for joy as the team celebrates the final out of the game.
How soon could we build it?
That land is earmarked for agricultural use. Recreational land use is prohibited until Phase G, which, at our current rate, will be in 13 years, 5 months, 3 days.
He exhales, sits up, and checks his unending task list. Break’s over. Yeah, that’s what I figured.
Memory 2355[]
Rewind. Playback.
The video plays again. Houghton catches the ball in his right hand, flips it to his left hand, and makes the play to first.
Is this video flipped?
The computer's voice responds immediately and flatly. This is the original video.
But Houghton was right-handed. This is from his encyclopaedia article: Richie Houghton, starting shortstop for the Portland Parrots, is an eight-time all-star and the only left-handed shortstop to enter the Hall of Fame.
Gabriel closes his eyes, and he can remember the game-winning play with perfect accuracy. He remembers Houghton flipping the ball from his left to his right and making the play. How could he have forgotten his favourite player's handedness?
This wasn't the first time something small didn't line up. He usually chalks it up to a bad memory, but then why does he remember everything else so precisely? When some people talk about their pasts, there’s something vague about it. Smeared. Impressionistic. When he recalls a story, it's as precise as if it had happened five minutes ago.
Next you're going to tell me they didn't win in '89.
The '89 finals saw the Charlotte Sheep defeat the Portland Parrots in seven games.
Memory 2607[]
Dmitri looks at the 3D holo-readout of his terminal blankly, as if he's staring through it.
There's nothing wrong with you. I don’t know what to tell you.
Gabriel stares at him, as if waiting for a different answer. Are you sure? Did you run every test?
What do you think I'm going to find? Your vitals are fine. Your brain function is great. You're in excellent shape.
But I think I'm going crazy. I'm remembering things one way. But then I check the books and they were another way.
And that's something we can discuss in a cognitive acuity session. But not a physical.
Gabriel opens his mouth, but no words come out. He searches his brain for a response. Anything. There must be something that'll convince Dmitri to take him seriously.
What about you?
Dmitri finally turns from his terminal and faces Gabriel. What about me what?
Do you have any of these weird... discrepancies?
Dmitri stares at him a moment, and sighs. He rummages through a cabinet and conjures a hypo-spray. Take this after your work shifts. Not during or before. After.
Will it help?
'It'll help you stop thinking about problems that don't exist."
Memory 2998[]
Gabriel stumbles, falls to the floor. These drugs are no joke. Feels like his head is full of sand, and the floor’s knee-deep with jelly.
He grabs the bottle and throws it out his bunkroom door. Can’t take this anymore. Dmitri’s not trying to help… he’s trying to get me to stop asking questions. What does he know? What’s he hiding?
No sooner than the bottle crashes to the floor, a HUX unit walks over and picks it up. It looks up at Gabriel for a moment. Or maybe more than a moment… Gabriel isn’t sure.
What’re you looking at?
It seems frozen, as if deciding, for a little too long. It shudders, as if it caught itself staring, and returns to its original programming. It scans the bottle and stalks down the hall to medical.
Hey, wait.
The HUX freezes again, turns silently to Gabriel. Makes eye contact. Gabriel looks down at the floor, unsure what to say next.
Who am I?
You are Gabriel Soma. Engineer for the Dvarka colonisation mission. Can I help you with anything else?
How old am I?
You are biologically 35 years old. Can I help you with anything else?
Biologically?
Yes. Due to affects of space travel and cryo sleep, your biological and chronological ages are different.
So how old am I really?
The HUX pauses, as if considering his question. I cannot answer that question for you. Can I help you with anything else?
No, that’s all. Gabe closes his door and collapses on his bunk, and sleeps dreamlessly until sunrise.
Memory 2424[]
Dmitri will only be gone for a few minutes. He’s going to sit alone, scowling, in the mess hall, drink his paste with that frown on his face, read a few pages of his book and lock himself back in here. Gotta make this quick.
Gabriel opens the terminal and enters a few commands to enter diagnostic mode. A security hole they should have fixed, but nobody figured that the trouble-shooter would be the one looking for trouble.
'The graphic display flicks off of the screen and a command prompt appears. He urgently whispers voice commands to move through the system directory, and when he finds SOMA_BIO he copies the entire folder to his data chip. Two minutes left. He unplugs the computer, plugs it back in. It boots to the welcome screen. Like he was never here.
Gabriel moves for the door. Takes a left. Looks back over his shoulder. Coast is clear. He heads to his bunk and plugs in the thumb drive, and starts scrolling through his medical records…
'These injuries didn’t happen to me.
A long list of serious injuries are listed, some of which would be fatal.
There’s a bang on his door. Gabriel rips the data chip from the terminal and leaps to his feet. Opens the door. Dmitri.
Hey, Gabe…
Gabriel’s entire body tenses up. This is the kind of thing that gets you put on bunk arrest.
Yeah, what’s up?
Thanks for fixing that buzzing in my office. It was driving me nuts.
Uh, yeah. No problem. That’s my job.
I swear, if you weren’t around, nothing would get done around here.
Memory 9102[]
Gabriel’s mother pulls the soft fur cap down tight, covering his ears. Make sure you keep it on like this, or you’ll get too cold.
Yes, mama.
Are you excited about the science fair today?
Gabriel grins up at her. I’m gonna win.
All you have to do is your best.
His mother freezes for a moment, stares at him in his eyes. She looks unfamiliar. Uncaring. The hat feels heavy, its furry lining turning cold and metallic.
He feels tears well in his eyes, and he tries to blink them back. When his eyes refocus, there is his mother, looking concerned. Are you okay?
Yeah, I’m okay.
Good. You’ll do great, Gabriel. I love you.
Video[]
- This video is unlocked after completing all Master Challenges associated with this Memory/Log entry
The House of Arkham VI: Tales from the Horror[]
Saga of the Redcrane: Wyrdwrld. 1[]
Saku gazed out into the darkness where anything could be lurking. Nothing moved in the abandoned amusement park where strange, distorted animal-like statues stood frozen in time.
Underneath the great warrior, Maurice stirred restlessly. “Please tell me we aren’t going in there,” he neighed, and she quickly understood.
They had tracked several Black Serpent disciples to this strange realm of rusting rides and collapsing circus tents. She had collected six scrolls from her victims with secrets about this dimension, and she was sure her enemy possessed knowledge that could help her return home.
On one of the scrolls Saku had read about the City of Nine Columns hidden deep within the bowels of the Black Serpent where souls and realms were discarded and left to wither away. She had read that within the city there was a device that could open a doorway back home. She just needed to find a way into the so-called bowels of the nightmare, and she was sure one of the disciples she was hunting had the knowledge she needed.
A sudden explosion of laughter startled her. The sound came from within the amusement park. “I guess we’re going in,” Maurice neighed.
Saku didn’t answer, but she tugged on Maurice’s mane to signal him forward. With a snicker of resignation, Maurice marched past a sign that read “Wyrdwrld” and entered the park.
Saga of the Redcrane: Wyrdwrld. 2[]
Through clouds of thickening black fog Saku guided Maurice to a collapsing purple and yellow pavilion surrounded by rusted mechanised creatures twice her size like ogres pulled out of a dark bedtime story. The grimness and desolation of the park played heavy on her heart.
Hearing a sudden clatter, Saku quickly dismounted and stealthily made her way to the doorway where she saw three Black Serpent disciples assembling some sort of instrument.
Saku stepped back, slowly withdrawing her katana, keeping a close eye on her enemy. Then, sensing before seeing, she ducked as a gleaming blade whistled over her head. An instant later she sprang away like a spring uncoiled as she watched Maurice ram her assailant to the ground and trample his head to a bloody pulp. But before she could thank him— She heard the click of a rifle.
She turned around and found herself surrounded by three disciples. There was a long silence. Then one of them screamed like the end of the world and squeezed the trigger. Suddenly bullets whistled beside her and above her like angry hornets as she pushed forward, ducking, dodging and slicing her assailants to ribbons.
When it was all over she was standing in a pool of guts, blood and twitching, severed limbs. She edged close to a mangled torso to search for one of their scrolls but stopped when she heard another click.
Saku turned to face a disciple stepping out of the shadows. She gripped her katana. But before she had time to lunge, he squeezed the trigger!
Saga of the Redcrane: Wyrdwrld. 3[]
With a desperate neigh, Maurice thoughtlessly leapt in front of Saku, taking the biting bullet in his side and collapsing to the ground. Just as the disciple attempted to squeeze off another round, a sudden booming robotic laugh startled him. And before he understood what was what, a massive mallet came crashing over his head, sending a splatter of gore in all directions.
Staggering backward, Saku raised her gaze to a giant mechanical ogre as he lifted his mallet high over his head and prepared to smash her to oblivion.
“Get on, fast!” Maurice neighed as he clambered to his feet.
Saku didn’t need to be told twice. Instantly, she leapt on Maurice’s back in one fluid movement. Within moments, they were racing away with an incomprehensible horror giving chase. Despite the pain, Maurice bolted through the gloom with the massive mallet crashing behind him, shaking the ground like an earthquake.
Tales from the Horror: Through the Void Darkly. 1[]
Mahan pushed through the rupture and entered the endless vastness that was The Void. He stood frozen, unable to think or move as the rest of the rag-tag squad pushed through the fog. Dwayne released a startled gasp as he came up beside Derek and Mel, and he pointed, mouth agape, toward a rolling desert of putrefied bodies soaking in an endless stew of scintillating, blue energy. Forgotten memories dragged up from the blue sea like feverish ghosts and ghouls and then disappeared in a swirl of fog. Screams, shrieks, sobs, and maniacal laughter overwhelmed them. Heads, limbs and bodies fell from the dark sky, crashing over piles of bones and rubble, shaking the world as though The Horror itself took everything dark and vile in existence and shook it in a mixing-bag.
Jaden steadied himself for a moment, then stepped up to Mahan. “You think it’s here?”
Mahan scanned the endless ruins. “I don’t know,” he answered flatly. The rank odour of rotting bodies and mould invaded his nostrils. “What I do know is we can’t stand in one place for too long or—”
'“Dark memories will drag us down in a pit of madness,” Haley interrupted. “Memories so vivid you’d think they were your own.”
“Memories of horrors past!” Mahan confirmed, staring at the residual memory of an executioner raising his axe over his head and suddenly lobbing off the head of a panicking prisoner. The head rolled over a ground strewn with bodies in various forms of dismemberment, and then the entire memory—the executioner and the dead prisoner—dissipated into the swelling blue like a midnight sea. This was The Void, and it was far worse than anything Mahan had read about in the scroll he had scavenged off the dead samurai. “If the memories don’t get you… the creatures will.”
“What creatures?” Max asked, shoving his way past Sam and Eric who stared in shock at the countless memories materializing and dematerialising before them. “What are we talking about here?”
“Whatever horror you can imagine,” Haley answered. “This place… it’s a cosmic dump of all things horrific and terrible… and… from what we’ve been able to gather… our only hope.”
Surin approached Mahan, crunching brittle bones with every step. He stopped at the top of a small mound of rubble and looked back at Haley. “Can you do your thing here?”
“I don’t think she’d want to,” Grace said in a low, breathy voice, pushing out of the rupture through a curtain of fog.
Haley nodded. “Mrs. Sherwood’s right. I could lose myself in these—these endless memories.”
A bone suddenly crunched behind her.
Haley turned to watch Claudine kneel by a cluster of glowing purple and pink flowers pushing out of a mound of death and decay. Taking caution, Claudine pulled out her scissors and quickly clipped a sample, adding the strange flowers to her backpack where she kept a collection of flora samples plucked from various realms in The Horror.
The squad stood in silence for a long while as they absorbed this new part of The Horror.
“We should move,” Mahan said at last, and he took a small, cautious step forward as he watched the residual memory of a soldier form and rush toward a strange object.
Mahan narrowed his gaze. It took him a moment to work out what he was seeing as the soldier stepped on a mine and exploded into a shower of gore and blood. There in the distance he thought he saw an old World War One fortress tank. One of the many ridiculous tanks he had seen in a history book. He remembered reading about the Fortress Tank and laughing at the absurdity of it. He remembered reading that the tank had been designed but never actually built.
Not in his world, anyway.
What Mahan knew and what he had learned in his world didn’t really matter much… not anymore.
The tank could provide shelter and protection if its huge caterpillar tracks somehow—by some cosmic miracle—worked. Maybe the tank could provide refuge just like the ruined tower had long ago. Maybe, like the tower, he would find other survivors there eking out some kind of existence.
In the end, Mahan didn’t know what he would find. All he knew is he needed to get his squad out of this sea of dark memories and into that fortress. And so, Mahan signalled for attention with his rifle, said a few encouraging words, and led the squad toward the most absurd tank he had ever seen in his life.
Video[]
- This video is unlocked after completing all Master Challenges associated with this Memory/Log entry
Visual Rewards[]
HUX-A7-13[]
Gabriel Soma[]
The Observer[]
Challenges[]
Level 1[]
Challenge | Task | Type | Character | Completion Rewards | ||
---|---|---|---|---|---|---|
Glyph Communer | Commune with 1 Blue Glyph . | Glyph | 5 | 25,000 | ||
We Are One | Playing as The Singularity, tag a total of 4 different Survivors from any Biopod. | Master | 5 | 25,000 | ||
Strategic Alliance | Perform co-operative actions for a total of 60 seconds. | Regular | 3 | 15,000 | ||
Bloody Good | Hit Survivors with your Primary Weapon a total of 12 times. | Regular | 3 | 15,000 | ||
Core Memory: Terrifying Anamnesis |
Restore the Memory by collecting and synchronising 2 Memory Shards . | Core | 5 | 25,000 | ||
Bring the Light | Repair the equivalent of 2 Generators. | Regular | 3 | 15,000 | ||
Silver Age | Earn 8 Emblems of Silver Quality or better (requires at least 2 Trials). | Regular | 3 | 15,000 | ||
Appeal to Heal | Fully deplete Med-Kits a total of 2 times. | Regular | 3 | 15,000 | ||
Escape Route | Lose the Killer in a Chase a total of 2 times. | Regular | 3 | 15,000 | ||
Unleash the Rage | Break Breakable Walls or Pallets, or damage Generators a total of 16 times. | Regular | 3 | 15,000 | ||
Pulses of Terror | Stay in the Killer's Terror Radius without starting a Chase for a total of 120 seconds. | Master | 5 | 25,000 | ||
Am I Free? | Playing as Gabriel Soma, escape from a Trial 1 time. | Master | 5 | 25,000 | ||
Rust & Blood | Hook all four Survivors in a Trial at least 1 time. | Master | 5 | 25,000 | ||
Overclock Activate | Playing as The Singularity, teleport and hit Survivors a total of 4 times while in Overclock Mode. | Master | 5 | 25,000 | ||
Liberator | Safely unhook other Survivors a total of 4 times. | Regular | 3 | 15,000 | ||
Bloody Rewards | Earn a total of 50,000 Bloodpoints. Bonus Bloodpoints that are added AFTER a Trial do not contribute to this Challenge's progression. |
Regular | 3 | 15,000 | ||
Another for the Entity | Sacrifice a total of 3 Survivors. | Master | 5 | 25,000 | ||
Glyph Seeker | Commune with 1 Red Glyph . | Glyph | 5 | 25,000 | ||
Slow Them Down | Down a second Survivor within 30 seconds of having downed a first Survivor while having Forced Hesitation equipped. | Master | 5 | 25,000 | ||
Deadly Race | Engage the Killer in a Chase for a total of 120 seconds. | Regular | 3 | 15,000 | ||
A Stunning Display | Stun or blind the Killer a total of 3 times. | Regular | 3 | 15,000 | ||
Darkly Obsessed | Hook the Obsession a total of 3 times. | Regular | 3 | 15,000 |
Completion Charm[]
Icon | Name | Rarity | Description | Collection |
---|---|---|---|---|
Assembly | Uncommon | Phase 1: The skeleton of the ship is assembled. | Proxima Centauri C |
Level 2[]
Challenge | Task | Type | Character | Completion Rewards | ||
---|---|---|---|---|---|---|
Scrap Yard | Damage Generators a total of 14 times. | Regular | 3 | 25,000 | ||
The Engineer's Guild | Repair a total of 1 Generator while cooperating with other Survivors. | Regular | 3 | 25,000 | ||
Spilling Blood | Earn a total of 3 Devout Emblems of Silver Quality or better (requires at least 3 Trials). | Regular | 3 | 25,000 | ||
Benevolence | Earn a total of 3 Benevolent Emblems of Silver Quality or better (requires at least 3 Trials). | Regular | 3 | 25,000 | ||
Core Memory: Terrifying Anamnesis |
Restore the Memory by collecting and synchronising 2 Memory Shards . | Core | 5 | 35,000 | ||
Mastering Deadly Senses | Hit Survivors a total of 4 times within 30 seconds of them being revealed by Killer Instinct. | Master | 5 | 35,000 | ||
Bloody Rewards | Earn a total of 70,000 Bloodpoints. Bonus Bloodpoints that are added AFTER a Trial do not contribute to this Challenge's progression. |
Regular | 3 | 25,000 | ||
It All Leads Here | Playing as Haddie Kaur, reunite with 2 injured Survivors, then heal other Survivors for the equivalent of 1 Health State. | Master | 5 | 35,000 | ||
Biopod Value | Playing as The Singularity, place a Biopod during a Chase and use it to either tag or teleport to the Survivor you are chasing a total of 4 times. | Master | 5 | 35,000 | ||
No Need to Struggle | Hook Survivors a total of 6 times while having Iron Grasp equipped. | Master | 5 | 35,000 | ||
Never too Late | Sabotage Hooks within 10 metres of the Killer carrying a Survivor a total of 3 times. | Regular | 3 | 25,000 | ||
Sore Ankles | While being chased, fall from great height a total of 2 times. | Regular | 3 | 25,000 | ||
Hunter's Ambition | Start a Chase with a different Survivor a total of 8 times (requires at least 2 Trials). | Regular | 3 | 25,000 | ||
Glyph Pursuer | Commune with 3 Green Glyphs . | Glyph | 5 | 35,000 | ||
Salvation or Sacrifice | Complete either of the following actions a total of 10 times:
|
Regular | 3 | 25,000 | ||
Countermeasure Denied | Playing as The Singularity, teleport to Survivors who are within 10 metres of a Supply Case a total of 3 times. | Master | 5 | 35,000 | ||
Machinist | Finish repairing a Generator a total of 2 times. | Master | 5 | 35,000 | ||
Grease Monkey | Fully deplete Toolboxes a total of 3 times. | Regular | 3 | 25,000 | ||
Life Giver | Heal yourself or other Survivors for the equivalent of 2 Health States. | Regular | 3 | 25,000 | ||
Palletmaster | Stun the Killer with a Pallet a total of 3 times. | Regular | 3 | 25,000 | ||
Spree of Violence | Hit a different Survivor with your Primary Weapon a total of 8 times (requires at least 2 Trials). | Regular | 3 | 25,000 | ||
I See You | Hit Survivors within 30 seconds of them having been revealed by any Aura-reading ability a total of 4 times. | Master | 5 | 35,000 |
Completion Charm[]
Icon | Name | Rarity | Description | Collection |
---|---|---|---|---|
Building | Rare | Phase 2: Wiring and fuel cells added. | Proxima Centauri C |
Level 3[]
Challenge | Task | Type | Character | Completion Rewards | ||
---|---|---|---|---|---|---|
The Last Place You Look | Unlock Chests a total of 6 times. | Regular | 3 | 30,000 | ||
Leap of Faith | While being chased, vault a Pallet or Window for a total of 6 times. | Regular | 3 | 30,000 | ||
Glyph Caretaker | Commune with 2 White Glyphs (requires at least 2 Trials). | Glyph | 5 | 50,000 | ||
Deadly Pursuit | Chase Survivors for a total of 240 seconds. | Regular | 3 | 30,000 | ||
Anger Management | Break dropped Pallets a total of 12 times. | Regular | 3 | 30,000 | ||
Outplayed | While near a Pallet, down Survivors a total of 6 times. | Regular | 3 | 30,000 | ||
Buried Underground | Hook Survivors onto the Basement Hooks a total of 6 times. | Regular | 3 | 30,000 | ||
Repair or Raze | Earn either of the following Emblems a total of 8 times (requires at least 8 Trials): |
Regular | 3 | 30,000 | ||
Swarm of Darkness | Playing as The Artist, swarm Survivors who are at least 20 metres away from you and either repairing an incomplete Generator, unlocking a Chest, or blessing/cleansing a Totem, a total of 6 times. | Master | 5 | 50,000 | ||
Survival Skills | While injured, finish healing another Survivor 1 time while having Made for This equipped. | Master | 5 | 50,000 | ||
Reuse, Repair & Recycle | Playing as Gabriel Soma, fully deplete the same Toolbox a total of 2 times while having Scavenger equipped. | Master | 5 | 50,000 | ||
Blindsided | Blind the Killer by any means a total of 4 times. | Regular | 3 | 30,000 | ||
Bloody Rewards | Earn a total of 100,000 Bloodpoints. Bonus Bloodpoints that are added AFTER a Trial do not contribute to this Challenge's progression. |
Regular | 3 | 30,000 | ||
Obsessive | Kill the Obsession a total of 3 times. | Regular | 3 | 30,000 | ||
Shutdown | Close the Hatch 1 time. | Regular | 3 | 30,000 | ||
Exposed Target | Hit Survivors suffering from the Exposed Status Effect with a Basic Attack a total of 4 times. | Regular | 3 | 30,000 | ||
Glyph Tracker | Commune with 3 Purple Glyphs (requires at least 4 Trials). | Glyph | 5 | 50,000 | ||
Keep Your Distance | Lose the Killer in a Chase at least 20 metres away from the Generator with the most Progression without taking a hit and while having Troubleshooter equipped. | Master | 5 | 50,000 | ||
Craft Time's Over | Cleanse Totems a total of 10 times (requires at least 2 Trials). | Regular | 3 | 30,000 | ||
In Extremis | Sabotage a Hook within 10 metres of the Killer carrying a Survivor 1 time. | Master | 5 | 50,000 | ||
Saviour | Safely unhook other Survivors a total of 2 times. | Master | 5 | 50,000 |
Completion Charm[]
Icon | Name | Rarity | Description | Collection |
---|---|---|---|---|
Design | Very Rare | Phase 3: Final details are added. | Proxima Centauri C |
Level 4[]
Challenge | Task | Type | Character | Completion Rewards | ||
---|---|---|---|---|---|---|
Near Miss | Avoid a Basic Attack by a nearby Killer a total of 3 times. | Regular | 3 | 45,000 | ||
Plan B | Escape the Trial through the Hatch 1 time. | Regular | 3 | 45,000 | ||
Glyph Massacre | Commune with 1 Orange Glyph and hook Survivors a total of 6 times. | Glyph | 5 | 60,000 | ||
Glyph Prowler | Commune with 2 Pink Glyphs (requires at least 2 Trials). | Glyph | 5 | 60,000 | ||
Glyph Escapee | Commune with 1 Blue Glyph and escape the Trial 1 time. | Glyph | 5 | 60,000 | ||
Tough Stuff | Earn a total of 3 Unbroken Emblems of Iridescent Quality (requires at least 3 Trials). | Regular | 3 | 45,000 | ||
Ruthless Aggression | Earn a total of 3 Malicious Emblems of Iridescent Quality (requires at least 3 Trials). | Regular | 3 | 45,000 | ||
Destructive Investigation | Playing as Haddie Kaur, escape the Trial 1 time while having Overzealous equipped. | Master | 5 | 60,000 | ||
Diverse Suffering | Hook a total of 4 different Survivors onto Scourge Hooks. | Regular | 3 | 45,000 | ||
Ailing Annihilator | Down Survivors affected by any Status Effect that you inflicted upon them a total of 4 times. | Regular | 3 | 45,000 | ||
Enemies Closer | Hide within the Killer's Terror Radius without triggering a Chase for a total of 360 seconds. | Regular | 3 | 45,000 | ||
Fly Away | Playing as The Artist, damage Survivors with a Dire Crow while chasing them a total of 3 times. | Master | 5 | 60,000 | ||
Bloody Rewards | Earn a total of 125,000 Bloodpoints. Bonus Bloodpoints that are added AFTER a Trial do not contribute to this Challenge's progression. |
Regular | 3 | 45,000 | ||
Deadly Senses | Hit Survivors within 30 seconds of them being revealed by Killer Instinct a total of 4 times. | Regular | 3 | 45,000 | ||
Combo King | Hit two different Survivors with your Weapon within 60 seconds of one another a total of 4 times. | Regular | 3 | 45,000 | ||
The Engineer's Guild | Co-operatively repair Generators a total of 2 times. | Regular | 3 | 45,000 | ||
Salvation or Sacrifice | Perform either of the following actions a total of 12 times:
|
Regular | 3 | 45,000 | ||
One Step Ahead | Interact with objectives tracked by your Map for a total of 90 seconds. | Regular | 3 | 45,000 | ||
Destroyer of Hope | During the Endgame Collapse, hook Survivors a total of 3 times. | Regular | 3 | 45,000 | ||
Iridescent Age | Earn 8 Emblems of Iridescent Quality or better (requires at least 2 Trials). | Regular | 3 | 45,000 | ||
Stop'em in Their Tracks | Stun or blind the Killer a total of 4 times. | Master | 5 | 60,000 | ||
Deadly Brushstrokes | Playing as The Artist, down Survivors who were injured by a Dire Crow a total of 3 times. | Master | 5 | 60,000 |
Completion Charm[]
Icon | Name | Rarity | Description | Collection |
---|---|---|---|---|
Launch | Ultra Rare | Phase 4: The ship is ready for launch! | Proxima Centauri C |
Memory Shards: Terrifying Anamnesis[]
- Main article: Core Memory: Terrifying Anamnesis
Tome 16 introduced the first variation to the Core Memory Challenge: Terrifying Anamnesis
Players with this Challenge must collect and then synchronise a certain number of Memory Shards spawning in the Trial Grounds to restore a Core Memory.
When nearby, Memory Shards slowly move towards the Survivor and cause them to scream upon collection.
Collecting the last Memory Shard afflicts the Survivor with the Blindness Status Effect for 15 seconds and opens an Archive Portal.
Memory Shards can be synchronised either by escaping the Trial or by interacting with said Archive Portal.
Doing the latter will remove the Blindness Status Effect.
Trivia[]
- The hypospray in Gabriel's fourth Memory entry is a reference to the device of the same name from the original Star Trek series, in which it was a medical device invented in the 22nd century.
- Hyposprays work similarly to real-life jet injectors (inject medicine without the use of a needle by using high pressure).
However, Hyposprays do so without penetrating the skin.
- Hyposprays work similarly to real-life jet injectors (inject medicine without the use of a needle by using high pressure).