



Tome 15 - Ascension is the fifteenth Tome introduced to Dead by Daylight
and opened on 19 April 2023.
It was accompanied by Rift 15.
Overview[]

Tome 15 adds new Lore for the following Characters:
Character | Lore Entry |
---|---|
The Skull Merchant![]() ![]() ![]() |
Adriana Imai Memory Fragments |
Thalita Lyra![]() ![]() ![]() |
Thalita & Renato Lyra Memory Fragments |
Renato Lyra![]() ![]() ![]() | |
The Observer![]() ![]() ![]() |
The House of Arkham (V) The Absolutely Horrifying Maniacal Puppet Show. |
It also includes Character-based Challenges for the following characters:
- The Doctor
- Ash Williams
Memories & Logs[]
Adriana Imai: Memory Fragments[]
Memory 2516[]
Second place. She wants to retch. She never comes in second place. If it weren’t for those idiots at the publishing house, cancelling Dad’s series, she’d be able to finish her semester… but they don’t know genius when they see it. So here she is. Watching her grades go into freefall as João takes top marks in the class.
João. The name makes her spit. He’s not special. He should be in second place.
Memory 2517[]
She sits at home, powerless. Maybe she can throw a wrench in the works. Call the school, get him in trouble. She calls. She doesn’t have a plan, but she calls.
A secretary picks up. Hello? Adriana hesitates. Hello?
I’m calling about my son. João. I didn’t receive his grades. Can I confirm the address on file?
The secretary, just like that, gives her everything. So easy. She hangs up. Stares at the phone. Why had she done that? Her mind drifts to Dad’s comic. This is what she would do. Gather information. And exploit.
Memory 534[]
She dumps her bike behind a fire hydrant. Checks her watch. Should be any minute now.
João walks out, right on cue, from his fencing lesson. She writes it down. She knows where he’ll be, better than even he knows. In an hour he’ll be home playing video games. He’ll go to bed at 10. He’ll wake up, go to school, stop by his friend’s house, bike home. Get tutored on math.
This has been her entire month. Following João. Learning his schedule. Learning everything about him. She still doesn’t know why. It felt good to have this power over someone. The power to know that at any time she could disrupt his entire routine. His entire life. She gets on her bike and tails him on his way home.
There’s an alley he always takes as a shortcut. Not a particularly safe place to be when you’re being pursued. But, of course, he doesn’t know that he’s being pursued. She’s been careful. His bike goes over a nail. He flips over the handlebars, scrapes his knees and palms. Swears. He sits there, staring at his flat tire, doing nothing. Useless. This is the boy who is taking first-place honours in her class. This feckless cretin.
She imagines jumping him right now. It would be impossible for anyone to see her. This is where she’d do it. From Dad’s manga, she thinks to herself. This is where I’d do it.
Memory 1601[]
She pores over the black, scratchy drawings of Sonhadores Sombrios. There must be some kind of clue in here. Something she missed. Something that would explain why her father walked out the door that day and never came back.
There were no answers. Not to that question, anyway.
This comic that her father had worked on, every night, to the dim light of an old accountant’s lamp, instead lay out a blueprint. A blueprint on how to live.
She loved Adi Valente, her dad’s first manga. But it didn’t teach her anything. Not like this. The Skull Merchant has a system. She learns everything she can about her target. Stalks their digital and literal footprints until she has a complete profile of their every move. Knows them better than they know themselves. And then she waits until they’re completely stuck in their routine, and she shatters it.
She chooses only the most elite opponents. Initially, it was to protect the weak, but that pretension faded quickly. Eventually, her only goal is to destroy those who challenge her claim to being the best. Takes them out of their element, and destroys them. Scared, alone, and far from home.
Adriana sees the parallels. The rich, comfortable executives she deals with daily operate with a sickening detachment. So used to their lives of comfort. Convinced of their own invincibility. It won’t be easy to crack their armour, but worthwhile endeavours are rarely easy.
Memory 950[]
The Skull Merchant dips her blade into the fetid water. Lets the blood and ichor slide off of the gleaming carbon fibre. Lets herself relax. Another job done. She removes her weapon slowly out of the water, taking care not to let any fall on the floor, and hangs it on the wall. Water is a terrible thing to waste.
She walks across her tiny, spartan room and plugs a cord from the wall into the nape of her neck. The real world dissolves around her, replaced by the other world. A bright world. A clean, perfect lie. She stares right into the sun for a few moments, stopping only to close some particularly invasive pop-ups that have burrowed their way into her hardware.
You’re the merchant, right? A timid voice calls out somewhere behind her. She turns. A chipmunk with jacked human arms stares back at her. I might be. Who’s asking.
Someone with a job. This guy probably paid top credits for that avatar, and he looks like an absolute joke. She isn’t laughing, though.
I don’t take jobs anymore. I work for myself.
Well you might be interested in this one. He says you’re run down. That you’re all but retired.
And who is he?
Don’t know much about him. He’s a cyborg. Long past cyborg, I think. Mighta run out of flesh to fuse the steel to. Might just be a robot by now. Goes by the name of Terry Chrome.
We’ll see who’s out of touch, she says, and jacks herself out of the other world. She looks at her bed and sighs. Won’t get much sleep tonight. Hunt’s calling. She gazes out her window over the blasted-out wasteland of Neo De Janeiro as she plugs her arm back into the blade.
Memory 8433[]
Some people can’t wrap their head around it. The business doesn’t need to be successful to be profitable. Sure, it helps, especially at the beginning. But she’s not in the beginning of companies business. Grab something with decent gross revenue but ballooning expenses. Slash the budget. Cut anyone who isn’t keeping the lights on. Squeeze some profit out of it, and sell it at a mark-up to the first idiot who doesn’t look under the hood.
Lining up a directorial board that sees it the same way, though? Not so easy. These cowards, foisted on her by the shareholders, are too cowardly, or lazy, or, and she hates these ones the most, ethical to have that killer instinct. The self-righteous ones are the worst. As if it’s ethical to do anything less than everything to make the line go up. So long as you’re in the black, you’re in the right.
She yearned to take them out like she had so many of her rivals before. Take them out to the forest and hunt them like dogs. But there’s no challenge in that. These are soft, helpless fools. Fish in a barrel. She’s like the Skull Merchant. She only hunts apex predators.
She’d have to do this the old-fashioned way. Through remorseless bureaucratic manoeuvres.
Memory 2372[]
Finally. A target worth pursuing.
It’s been a while since we had a good one. And this is a really, really good one. Former military turned private contractor. Retired from the battlefield and to a quiet hobby farm to the northwest. Some say he survived months alone in the forest with nothing but a combat knife.
And he’s got the one parcel of land that stands between Adriana and the factory she’s trying to build.
Weeks of talk go nowhere. He doesn’t want to sell. Bigger numbers do nothing to change his mind. The board starts talking about selling the land surrounding his, to give up on the factory, to build it somewhere else. They might be right. But that doesn’t matter. She doesn’t lose.
She doesn’t come in second place.
So she goes to meet him herself. Face to face. She mentions the offer, he politely refuses again. That’s too bad. Because he’s retired, and the last thing he wants to do is go to war again. She hopes his will is up to date.
As she leaves she feels a flush cross her face. She overplayed her hand. A guy like that will be hypervigilant now. It won’t be easy to extract him. And it sure as hell won’t be easy to hunt him. But as her mind wanders to the hunt, the nerves turn into excitement. She’ll figure it out. She just needs to learn everything about him.
Memory 2373[]
Adriana looks into her new arm-mounted display. Her drone floats fifty storeys above the city, at the unfinished penthouse of a new luxury building her company invested in. Through its camera she sees the soldier, awakening from a chemically-assisted slumber. She watches as he shakes himself awake, immediately alert and focused. He rushes to the edge of the building and nearly falls. \n\nNot like that, old man. Don’t make this easy.
She watches as he finds his bearings. Stalks around the building, getting a feel for its blueprints. Finds the combat knife she so kindly left for him to defend himself. And descends the first flight of stairs towards freedom.
She knows the layout of this building like the back of her hand. She moves her drones into position. Of course, a soldier like him will have the wherewithal to avoid them. But catching him moving isn’t the point: they’re there to cut off options, to herd him exactly where she wants him. He’ll know that, too. That’s what makes the game so fun. Two brilliant minds, each playing six steps ahead. Odds are, even if he'll never admit it, he lives for this too.
She straps her blade to her arm: a gleaming silver edge inspired by her father’s manga. One more thing to tie her to him. She remembers him reading to her every night from Adi Valente. How singularly focused he was on his craft. It was the thing she admired most about him. She owed it to him to keep his vision intact.
More than intact. Alive. If nobody would buy the Skull Merchant’s story, she would become the Skull Merchant. One way or another, people will know his story.
Video[]
- This video is unlocked after completing all Master Challenges associated with this Memory/Log entry
Thalita & Renato Lyra: Memory Fragments[]
Memory 2876[]
She had never seen anything go so high. Or fall so far.
Uncle Inacio cheers along with the rest of the crowd. Young Thalita’s ears vibrate from the sound, but she keeps her eyes on the falling kite. It looks like it’s dancing, twirling in the wind as it descends.
The match was the highlight of the day, exciting from the moment the ten contenders threw their kites skyward. The cheers came in waves as strings crossed, and one by one the kites fell. The silence surprised Thalita as the contenders on the field came down to two men: a teenager from Botafogo, and Uncle Inacio.
Mom and Dad hug Inacio so hard they don’t notice baby Renato crying in Mom’s arms. Inacio is beaming, the same twinkle Thalita saw in his eye as he assembled his kite that morning. She watches Inacio walk up to the teenager and shake his hand. The boy smiles.
Of course he smiles. He’s among friends and peers, on a bright sunny day in the most beautiful country in the world, celebrating. The boy doesn’t care that he lost. It’s the people around us who matter most.
Thalita looks above the crowd and watches the boy’s kite touch down softly on the ground.
Memory 9409[]
He fidgets with his hands. All he wants to do is fly a kite or work on the puzzle sitting in his bedroom. So much talking. It’s useless. It’s boring. We’re here to fly kites, not talk.
Renato looks around at the other kids. None of them are fidgeting like he is. They’re not shifting their feet or looking around. It’s so strange how they can stand so still and watch Thalita demonstrate kite design. Not just watch. But listen. Really listen.\n\nBut people always listen to Thalita. They listen to her thoughts and laugh at her jokes and talk to her and invite her to things. Grown-ups, kids, everybody. Renato tried one of her jokes himself. No one laughed.
He stops studying the other kids and watches his sister. She is special, even among the kids their age. He makes eye contact with her and she smiles. He smiles back, but it’s a sad smile. He knows, no matter how hard he tries, no one will ever look at him the way they look at her.
Finally, Thalita ends her talk and it’s time to throw their kites into the air. It’s a beautiful, sunny day, bright even through his sunglasses. He hears some of the kids comment that it’s too bright to see their kites so high above the beach, but he doesn’t let them distract him. He can see his kite just fine. And he can see his opponents’ kites, too.
Thalita says it’s unsportsmanlike to knock out other kites so quickly. Renato never understood this. It’s literally the game. His smile grows as each opponent falls. A true, joyous smile.
Hold on. Why has my string gone slack? Renato looks up and sees his kite floating downward.
Thalita’s cheering next to him, grabbing his shoulders and whooping.
No. This cannot happen. If I can’t be popular and I can’t be a winner, then what can I be?
Memory 1152[]
Thalita accepts the bottle from her friend on the right. Whatever’s in the bottle, she likes it. After a generous sip, she passes the bottle to her friend on the left.
They are sitting around a small bonfire on the beach, all ten of them, laughing and singing into the quiet night. The perfect capper to a long, tiring, fun day at Inacio’s shop.
Renato went home immediately after they finished closing up. He rambled about needing to prep, and his rambling turned into a lecture about how Thalita should prep, too. She stopped listening at that point.
What a silly boy. Thalita laughs at the thought. Renato doesn’t have the slightest idea.
This time with friends, most of whom she met at the beach, is many-splendored. It is careless abandon, it is utter joy, and it is prep.
Thalita has crossed kites with most of these kids. Some of them she had taught herself, others were already regulars when she started working for her uncle. All of them are very good kite-fighters. And Thalita has been around them long enough to realize they fight kites the way they tell jokes, sing songs, and ask questions. Some of them handle victory with more grace than others, and some of them suffer defeat with more bitterness.
Being with her friends helps her be a better kite-fighter, before, during, and after the match. And she gets to stay up all night having fun.
Try beating that, Renato.
Memory 5990[]
It was his most difficult match.
Renato always liked ending a kite-fight quickly, and he knows that Thalita knows this. She did what he expected her to do, stay away from him early on and let him take down most of the competitors. Renato was happy to do it. There’s a reason I can take down these other fighters. This sport is a puzzle. I’ve put in the work. I’ve studied the puzzle.
When the field of competitors narrowed to Renato and Thalita, he turned his focus on her. He went on the offensive, chasing her back and forth across the sky. Her theatrics always annoyed him. This is not supposed to be a show. This is a fight.
Renato finally outmanoeuvres his sister and catches her string with his kite. Tangled, they tug at their strings. Not too much, Renato reminds himself. One sharp pull is all it takes to snap your string and hand victory to your opponents.
The crowd is louder than ever, waiting in anticipation to see who will win, but Renato already knows it will be him. A few gentle pulls of his string and he saws through Thalita’s line.
His kite soars, the last one in the air, as Thalita’s begins its descent.
The crowd cheers, but Renato doesn’t hear them. Victory is for him and him alone. And one other person.
He runs to his sister and picks her up in a big bear hug. Whatever their differences, whatever ways she bothers him, Thalita has always been there, pushing Renato to be better in every way, whether she knows it or not.
Renato won, but it is their victory, together.
Memory 5834[]
She sits at one of the tables. Her dad says she’s too young to sit at the bar, even though at 11 in the morning, the bar is not open. As if she’s going to jump behind the bar and start serving herself cachaça or something.
Dad returns from outside, holding the stranger by the shoulder. He looks like a grown-up, but Thalita knows that everyone over 20 looks like a grownup to her. At 10 years old, the world is still divided into kids, big kids, and grown-ups.
Thalita was with her dad when they crossed paths with the stranger. Thalita was going to be dropped off at home for lunch. Mom is home for the afternoon and dad needs the afternoon with his band. But that plan changed when they found the stranger spray-painting the club in the alley.
Dad takes the stranger across the club. He’s calling out for Angelo, the club owner. He doesn’t seem to notice Thalita, or his band hanging out on the stage, for that matter.
He wouldn’t want me to follow him. He yelled at me to go back in the club when the stranger started cussing outside.
She shifts from seat to seat, table to table, closer to dad, Angelo, and the stranger. They’re standing together by the hall to Angelo’s office. They have no idea Thalita is inching closer and closer. Dad shows Angelo a picture on his phone. She remembers dad took a picture of the graffiti.
Angelo studies the picture and his usual scowl lightens into a… smile? She doesn’t hear what he says but she hears the three of them laughing. By the time she’s close enough to eavesdrop, Angelo has taken the stranger down the hall.
Dad finally notices Thalita. What just happened, dad?
He looks back down the hallway. I think I just got that young artist a job.
Memory 992[]
Renato flicks the switch and the lights crackle and hum. It is still dark outside, and through the window he can hear the waves rolling against the shore.
Two hours. That’s how long Renato has until Uncle Inacio comes to open the kite shop.
The floor beneath Renato’s sandals crunch as he gathers his supplies. Uncle Inacio gave up trying to sweep the sand out of the shop years ago. He would say the shop was one with the beach. Thalita would complain about it, but she never did anything about it.
Today is the day that Renato does something about it.
And he wouldn’t just stop at sweeping some sand off the floor. The counters need a deep clean, and the windows. Renato was excited to replace the garbage bins with the ones he bought last night, the one with the lids that you open with the foot pedal.
Once he sweeps the last of the sand out of the shop door, he fills a bucket with soapy water. I’ve been working at Inacio’s shop for three years now. I came in to work every day. I did my job well enough to make Inacio and Thalita happy. But I should have stepped up like this long ago.
He scrubs the grease stains off the floor, taking the last stubborn grains of sand with them. He remembers what Mauricio told him in his last days of hospice care. Everyone gets to where their supposed to be, and everyone gets there in their own time.
Renato grew to love volunteering at the retirement home. Taking care of others taught him a lot about taking care of himself. And the people closest to him.
He blinks and realizes the sun is pouring through the open windows. He can hear people laughing along the beach as they put down their towels and open their parasols. Inacio’s at the door, speechless.
The shop hasn’t looked this clean in years. Wait until Thalita sees it.
Memory 7510[]
It was supposed to be a fun girls night out.
Thalita walks back to the table with a tray of shots and realizes Luisa, Dolores, and Beatriz aren’t there. Where did they go? She hears excited chatter from a group of girls standing by the bathroom. They’re not waiting in line.
In between the excited chatter, she hears yelling from the other side of the bathroom door.
Thalita breaks through the crowd of girls and into the bathroom. She remembers Dolores had mentioned that she would smack Antonia if she saw her here again, and she only got angrier the more Thalita and the others tried to calm her down.
Thalita stands, gobsmacked, at the sight of Dolores and Antonia on the white-tiled floor, arms flailing. I must have missed the big smack Dolores was talking about. Luisa and Beatriz are against the wall, yelling for them to stop. Someone creeps out of a stall and steps around the fight, leaving without even washing her hands.
Thalita is scared. And excited. Let’s see if I remember what mom taught me.
Antonia is on top, swinging her arms down, ignoring Dolores’s cries of stop, get off, and leave me alone. Thalita dives in, brings her arms around Antonia, and rolls her away from Dolores, pinning her on the ground.
Antonia tries to push Thalita off her, but Thalita comes down, putting her weight on Antonia. She curls her arms and legs around Antonia’s. Try taking a swing at me now, Antonia.
But she can’t. They are interlocked on the floor, almost frozen in place. Antonia can’t hurt Thalita, and Thalita can’t hurt Antonia. But the point isn’t to win the fight by hurting anyone. The point is to win the fight by stopping it. Mom wanted me to be able to handle myself without getting arrested.
Thalita tries to speak without compromising her position. She shouts to be heard over Antonia’s obscenities. Get a bouncer in here, now.
Beatriz runs out of the bathroom. Dolores watches, stunned. Amazed. Is that jiu-jitsu?
Thalita smiles. Mom always said it would come in handy one day.
Memory 4444[]
His mother would always say no one is an island. Renato knew what the saying meant, and he knew it wasn’t true. Renato felt like an island most of his life, either unable or unwilling to build bridges and connect to the other islands that would pass him by.
Renato breathed in the clean air. No cars allowed here. If I really were an island, I’d want to be Ilha de Paqueta.
His family had brought him out here when he was a teenager for Festa de São Roque. His family loved it. Everyone loved it. He hated it. Too crowded, too loud. And the fireworks. Renato couldn’t understand how anyone could enjoy fireworks.
But Renato isn't a teenager anymore, and today isn’t Festa de São Roque. The island is quiet and peaceful, the sun is shining, and the breeze is cool. His feet ache from hiking the island, but he doesn’t mind. There is peace to be had on Paqueta that is unlike anywhere else.
Renato drifts into a lush park and sits on a bench. His fingers twitch. He doesn’t have his guitar with him, or any puzzles. His phone battery died long ago. He relaxes his hands and tries to enjoy the stillness.
An older couple walk past him, towards the trees, and roll out a blanket on the grass. Renato watches them as they eat and drink, laugh and kiss. He wonders if they are from Rio, or Brazil. He wonders if they have kids and are enjoying a stolen moment away from family.
They look happy. Renato tries to picture himself sitting on that blanket, having a picnic with… who? It’s hard to imagine anyone would want that sort of life with him.
I’m happy to be an island. I think. I’ve got a long life ahead of me. I may change my mind.
The breeze picks up again and he closes his eyes, taking it in.
Video[]
- This video is unlocked after completing all Master Challenges associated with this Memory/Log entry
The Observer: The House of Arkham (V)[]
SAGA OF THE REDCRANE. Through the Garden of Doom. 1.[]
Riding at a gallop through pools of moonlight and shadow, Saku ordered Maurice to slow down as they entered a strange city overgrown with giant vines and huge, glowing flowers. Carefully, Maurice picked his way through the narrow streets and only halted when Saku tugged on his mane. With a grim expression, she searched the buildings for signs of an ambush but didn’t spot anything. She was about to order Maurice to move on when she heard a strange blend of whispers and sounds coming from the fog. Sounds she couldn’t quite make out but somehow recognized from her childhood.
What strange realm had they happened upon?
What were these giant vines?
What were these strange sounds?
She didn’t know. She couldn’t know. The nightmare was beyond words, beyond reason, beyond comprehension, and she had stopped trying to understand what could not be understood long ago.
Maurice neighed, and she understood him. “I don’t like this place,” he said. “Let’s get out of here.” This, too, she didn’t try to understand but was grateful to have a friend she could communicate with even if he was a horse.
Saku nodded and pointed to a mountain range just beyond the city realm. “We’ll find refuge in the hills. Let’s—”
A sudden explosion interrupted her. Bulbous flowers suddenly burst into clouds of shimmering mist as a massive vine struck her so hard her teeth rattled! Then—from the shadows—another smashing, thundering vine thrust her off Maurice!
Instinctively, she reeled to her feet as countless vines attacked her from every direction. With a high-pitched ring, she withdrew her katana, spun, thrust and sliced away. And just as she sliced the very last vine, she heard a desperate whinny.
Saku turned to see vines dragging Maurice into a dark alley, his hoofs desperately chopping air, his head thrusting back and forth to break free.
With a great sense of urgency, Saku bolted after Maurice but stopped suddenly when she heard another strange noise. From behind her came the march of feet and the clang of metal.
Saku turned slowly to register a mass of fog advancing on her as though it were alive. And then, from the swirling, mass of fog came undead warriors clad in Armor she vaguely recognized. And not wanting to lead this undead army to Maurice, she charged toward the mountain silhouetted by the moon.
SAGA OF THE REDCRANE. Through the Garden of Doom. 2.[]
Charging up the jagged mountain trail, Saku searched for a cave or crevice to hide from the undead army. Now she was certain that she had somehow been lured into a trap created by the Black Serpent Clan who could manipulate the fog and use her memories against her. She had hunted down and executed most of the clan members back home, and she had followed the remaining cowards into this living nightmare that had trapped them all.
With a rasping breath, Saku halted when she reached a bottomless chasm.
The end of the trail.
Nowhere to run.
Nowhere to hide.
Gathering herself, she stared long and hard into the endless darkness below. There were too many soldiers to contend with. She would likely die here.
At least she had given Maurice a fighting chance by diverting the army from him. She hoped he had found a way out of his entanglement and that he would continue to hunt down the Black Serpents in her absence. Then, taking a deep breath, Saku closed her eyes and visualised the battle to come as she prepared for the inevitable.
THE ABSOLUTELY HORRIFYING MANIACAL PUPPET SHOW. Guest Starring, Ashy Slashy. 1.[]
Mahan led his young niece Haley and her stepbrother Jaden and their friend Brach through the thickening fog. Cautiously, he tracked the lost members of their rag-tag, multiverse squad that had split-up after a deadly encounter with a giant wooden puppet. The puppet had chased them through a junkyard with an eerie laugh he couldn’t get out of his head like an advert jingle. He didn’t know if the rest of his squad was dead or alive, but he somehow sensed they were hiding out there in the endless darkness.
The laugh came again, bouncing and scraping through his head. He shuddered and felt his skin prickle up his back. He didn’t think things could get any weirder in this world made of dark imagination and living nightmares, and if he didn’t see another puppet—another evil puppet—for the rest of his life, he would die a happy man.
But just as he formed the thought—as though the nightmare were reading his mind—a strange purple and yellow booth materialized before him out of the fog.
Mahan cursed to himself for thinking about creepy puppets as he raised a cautioning hand and read a sign that formed huge white letters:
he Absolutely Horrifying Maniacal Puppet Show!
Puppets.
Bloody puppets!
He tried to suppress his thoughts and signalled with his hand to manoeuvre around the booth when a sudden maniacal laugh startled him. With thunderous applause that seemed to come from the fog, and a spotlight that found a shadowy figure emerging from the curtains.
“Hold on there meat puppets! The show’s just begun!
THE ABSOLUTELY HORRIFYING MANIACAL PUPPET SHOW. Guest Starring, Ashy Slashy. 2.[]
Mahan turned to see a small puppet with a tuft of fuzzy, black hair, black malicious button eyes, and a chainsaw for an arm. The puppet introduced himself as Ashy Slashy, the greatest puppet ever.
“Have any of you seen my namesake?” Ashy Slashy asked. “He looks like me, but much, much dumber. He’s gotta destroy something for me. No big deal.”
No one answered. There was a strange, tense silence. Then Ashy released a maniacal laugh, stopped suddenly, then laughed again and stopped awkwardly.
Brach and Jaden looked at each other and chuckled as Ashy fixed his bulging, black eyes on Haley.
“Ready to play, doll?”
Haley scrunched her face. “What does he mean? And don’t call me ‘doll.’”
“Okay, toots! I’ll show you what I mean!”
Suddenly the ground shook and fog swirled and thickened to engulf the squad. Cheers and applause rose to a crescendo then stopped all at once leaving them in complete darkness and silence. When the fog dissipated, they found themselves inside an abandoned asylum made from carboard, construction paper and duct tape.
Mahan stared at Haley, Jaden, and Brach with wide eyes. He couldn’t believe what was happening.
What he was seeing!
They had shrunk, and they were—
Puppets!
Then he looked to his own puppet hand and sighed deeply, accepting he was now a puppet and not even beginning to try to understand what could not be understood. Before he could mutter a word, the sudden buzz of a chainsaw filled the asylum followed by a cackle and a disturbing yell.
“Ready or not! Here I come, starting with you sweet cheeks! And you know exactly who I’m talking about…”
THE ABSOLUTELY HORRIFYING MANIACAL PUPPET SHOW. Guest Starring, Ashy Slashy. 3.[]
Bolting down the carboard hallway, puppet Mahan reached the garage door of the asylum. He halted and read a sign above the door: Escape Here!
He turned to face puppet Jaden who handed him the AA batteries they had scavenged in the asylum, and he told puppet Haley to get ready to lift the door. He then realised for the first time they had lost Brach.
“Where the hell’s Brach?”
Just as he asked the question, puppet Brach came staggering around the corner, screaming for help. He didn’t get very far before a chainsaw ripped through his body, sending puffs of white fluff and red confetti into the air.
'Trembling, puppet Mahan struggled to add the batteries to the electric panel. And just as he placed the last battery, puppet Jaden pushed the button to unlock the door and puppet Haley thrust the door upward with a thunderous smacking sound.
“Where you going, toots? I gotta a little something for ya!”
Haley turned to face Ashy. “Don’t really care for little!”
“Feisty!”
And with a diabolical scream, Ashy Slashy came rushing toward them as the last three puppet survivors raced outside and desperately dove through a wall of fog. Applause filled the asylum and stopped suddenly as Ashy approached the exit door. He shook his head and released a groan of frustration followed by a peal of laughter.
“And we were just getting started… Such a tease!”
With difficulty, Mahan rose and helped Jaden and Haley to their feet. To his relief they were human, again. He sighed and was grateful most of them survived this horrifying puppet realm.
And as he prepared to continue his search for the lost squad members, he tried not to think of giant wooden puppets or any other type of puppet for that matter. He didn’t want to give the living nightmare any more ideas.
Memory 4011[]
All things considered, the Pineapple is one of the better internet cafes Min has been to.
Even through her headphones, she can hear the boy at the next station snoring. Is it night-time? There are no windows back here. Min takes another gulp of her energy drink.
Her phone buzzes next to the keyboard. She ignores it and plants the flag on her home base. The banner fills the screen. Victory.
Winning used to feel good. Now it’s all she expects of herself. Losing hurts all the same. Why does she feel like she’s losing all the time?
She’s booted back to the lobby and queues for the next match. Her phone buzzes again. She knows what she’ll hear on the other end of the line. Her father yelling again. Telling her she’s wasting her time, her mind, her life. Mom will probably be crying close by, just to make sure Min can hear her.
The phone stops buzzing. I still need to go home at some point. The yelling will be even louder then. Maybe even worse than yelling. Things can’t keep going like this.
I’m not wasting my life. Min watches the screen dissolve into a loading screen. This is my life. So many people become famous playing MOBAs like this one. I’m just as good as any one of them. The only difference is they’re playing in stadiums, and I’m stuck here at the Pineapple.
The game starts. Someone taps her on the shoulder. She ignores it. Go away. I’m not feeling sociable today.
Another tap on the shoulder. Min spins around in her seat.
The girl is about her age. Cool hoodie. New, clean sneakers. She’s looking right at Min.
Your username is “shininglion”, isn’t it? We should talk.
Memory 196[]
His Dad takes the claw hammer from him. Let me show you. He flips it around so the business end is facing him. Slides the claw under the nail, and rocks it back and forth. The nail comes out with ease. You need leverage, son.
Caleb tries himself. The nail comes out immediately. He turns to his dad and grins, and his dad nods back at him.
What’s this thing for, anyway?
Catching critters in the garden.
Caleb’s father winces.
All the nails seem a little cruel.
Well I don’t want ‘em to get away.
Just remember this. When you’re making something, simple is best. Imagine removing parts from it. If it would still work just as well, you didn’t need that part in the first place.
But... Where’s the fun in that?
Memory 1278[]
Video[]
- This video is unlocked after completing all Master Challenges associated with this Memory/Log entry
Visual Rewards[]
Adriana Imai[]
-
Core Memory #1: SONHADORES SOMBRIOS 1330
-
Core Memory #2: SONHADORES SOMBRIOS 1351
Thalito & Renato Lyra[]
-
Core Memory #1: RENATO AND THALITA 1056
-
Core Memory #2: RENATO AND THALITA 621
The Observer[]
-
Core Memory #1: THE REDCRANE 715
-
Core Memory #2: THE REDCRANE 713
Challenges[]
- NOTE: As the Rift associated with this Tome has ended, these Challenges no longer award Rift Fragments
. They are documented for archival reasons.
Level 1[]
Challenge | Task | Character | Completion Rewards | ||
---|---|---|---|---|---|
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REGULAR CHALLENGES | |||||
Bring The Light | Complete repairs on Generators a total of 3 times. | ![]() |
3 | 15,000 | |
Craft Time's Over | Cleanse Totems a total of 5 times. | 3 | 15,000 | ||
Leap of Faith | Vault Pallets or Windows while in a chase a total of 6 times. | 3 | 15,000 | ||
Liberator | Safely unhook Survivors a total of 4 times. | 3 | 15,000 | ||
Strategic Alliance | Perform Cooperative Actions for a total of 60 seconds. | 3 | 15,000 | ||
The Last Place You Look | Unlock Chests a total of 3 times. | 3 | 15,000 | ||
Bloody Good | Hit Survivors with Basic Attacks a total of 12 times. | ![]() |
3 | 15,000 | |
Buried Underground | Hook Survivors in The Basement a total of 2 times. | 3 | 15,000 | ||
Deadly Pursuit | Chase Survivors for a total of 200 seconds. | 3 | 15,000 | ||
Gruesome | Hook Survivors a total of 10 times. | 3 | 15,000 | ||
Bloody Rewards | Earn a total of 50,000 Bloodpoints. (Post-Trial Bloodpoints are not counted) |
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3 | 15,000 | |
Silver Age | Earn Emblems of Silver Quality or better a total of 8 times. | 3 | 15,000 | ||
MASTER CHALLENGES | |||||
Savior | Safely unhook Survivors a total of 2 times in a single Trial. | ![]() |
5 | 25,000 | ![]() |
Necessary Expenditures | Hook Survivors a total of 4 times in a single Trial, while having Leverage![]() ![]() ![]() |
![]() |
5 | 25,000 | ![]() |
Physical Tantrum | Damage Generators, or break dropped Pallets or Breakable Walls for a total of 10 times in a single Trial. | 5 | 25,000 | ![]() | |
Stronger Together | Playing as Thalita Lyra, stay within 12 meters of another Survivor after healing them for at least 1 Health State for a total 15 seconds in a single Trial, while having Teamwork: Power of Two![]() ![]() ![]() |
![]() |
5 | 25,000 | ![]() |
Quiet Escape | Playing as Renato Lyra, escape 1 Trial, while having Teamwork: Collective Stealth![]() ![]() ![]() |
![]() |
5 | 25,000 | ![]() |
Assets Monitoring | Playing as The Skull Merchant, deploy Drones within 10 meters of unfinished Generators, standing Totems, or locked Chests a total of 8 times in a single Trial. | ![]() |
5 | 25,000 | ![]() |
Target Acquired | Playing as The Skull Merchant, hit Survivors within 30 seconds of being Tracked a total of 2 times in a single Trial. | 5 | 25,000 | ![]() | |
CORE MEMORY CHALLENGES | |||||
Core Memory: Shattered Recollection | Collect and Synchronise a total of 3 Memory Shards in a single Trial. ![]() |
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5 | 25,000 | ![]() |
Completion Charm[]
Icon | Name | Rarity | Description | Collection |
---|---|---|---|---|
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Robot Figure | Uncommon | At first it was a simple figure. | Adi Valente Collection |
Level 2[]
Challenge | Task | Character | Completion Rewards | ||
---|---|---|---|---|---|
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REGULAR CHALLENGES | |||||
A True Friend | Safely unhook Survivors, or take Protection Hits for a total of 15 times. | ![]() |
3 | 25,000 | |
Escape Route | Escape chases a total of 4 times. | 3 | 25,000 | ||
Life Giver | Heal any Survivor for a total of 5 Health States. | 3 | 25,000 | ||
Sore Ankles | Fall from a Great Height while being chased a total of 3 times. | 3 | 25,000 | ||
Darkly Obsessed | Hook the Obsession a total of 5 times. | ![]() |
3 | 25,000 | |
Knockout | Knock down Survivors a total of 15 times. | 3 | 25,000 | ||
Reverent | Sacrifice Survivors to The Entity a total of 8 times. (Requires at least 2 Trials to complete.) |
3 | 25,000 | ||
Scrap Yard | Damage Generators a total of 14 times. | 3 | 25,000 | ||
Bloody Rewards | Earn a total of 75,000 Bloodpoints. (Post-Trial Bloodpoints are not counted) |
![]() |
3 | 15,000 | |
Salvation or Sacrifice | Complete either of the following actions for a total of 12 times:
|
3 | 25,000 | ||
MASTER CHALLENGES | |||||
Here For You | Finish healing 1 Health State of another Survivor while using a Med-Kit. | ![]() |
5 | 35,000 | ![]() |
My Body, Then My Mind. | Completely heal yourself for 2 Health States in a single Trial, while having Blood Rush![]() ![]() ![]() |
5 | 35,000 | ![]() | |
Shared Task | Complete repairs on Generators with other Survivors a total of 2 times in a single Trial, while having Friendly Competition![]() ![]() ![]() |
5 | 35,000 | ![]() | |
No Witness | Hit Survivors while affected by the Undetectable![]() ![]() ![]() |
![]() |
5 | 35,000 | ![]() |
Outrun And Overcome | Damage Generators or break dropped Pallets or Breakable Walls while in a chase with the Obsession for a total 3 times in a single Trial, while having Game Afoot![]() ![]() ![]() |
5 | 35,000 | ![]() | |
Pursuing Prey | Start a chase with 4 different Survivors in a single Trial. | 5 | 35,000 | ![]() | |
I Want It, I Got It! | Playing as The Skull Merchant, down 1 Survivor with, or was injured by, a Claw Trap. | ![]() |
5 | 35,000 | ![]() |
I'm The Skull Merchant! | Playing as The Skull Merchant, down Survivors a total of 4 times in a single Trial, while only having Game Afoot![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
5 | 35,000 | ![]() | |
GLYPH CHALLENGES | |||||
Glyph Seeker | Commune with 2 Red Glyphs. ![]() |
![]() |
5 | 35,000 | |
Glyph Communer | Commune with 1 Blue Glyph. ![]() |
5 | 35,000 | ||
CORE MEMORY CHALLENGES | |||||
Core Memory: Shattered Recollection | Collect and Synchronise a total of 4 Memory Shards in a single Trial. ![]() |
![]() |
5 | 35,000 | ![]() |
Completion Charm[]
Icon | Name | Rarity | Description | Collection |
---|---|---|---|---|
![]() |
Robot Primal Stage | Rare | Simplicity has given way to an armed body made of sturdy metal. | Adi Valente Collection |
Level 3[]
Challenge | Task | Character | Completion Rewards | ||
---|---|---|---|---|---|
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REGULAR CHALLENGES | |||||
Grease Monkey | Fully deplete Toolboxes a total of 3 times. | ![]() |
3 | 30,000 | |
High Skill | Succeed at Great Skill Checks a total of 8 times. | 3 | 30,000 | ||
Job Well Done | Complete repairs on Generators a total of 6 times. | 3 | 30,000 | ||
Buried Underground | Hook Survivors in The Basement a total of 10 times. | ![]() |
3 | 30,000 | |
Carry On | Carry Survivors over a total of 250 meters. | 3 | 30,000 | ||
Combo King | Hit 2 different Survivors with a Basic Attack within 60 seconds a total of 4 times. | 3 | 30,000 | ||
Deadly Pursuit | Chase Survivors for a total of 240 seconds. | 3 | 30,000 | ||
Unleash The Rage | Damage Generators, or break dropped Pallets or Breakable Walls for a total of 16 times. | 3 | 30,000 | ||
Bloody Rewards | Earn a total of 100,000 Bloodpoints. (Post-Trial Bloodpoints are not counted) |
![]() |
3 | 30,000 | |
Drop or Chop | Complete either of the following actions for a total of 18 times:
|
3 | 30,000 | ||
Golden Age | Earn Emblems of Gold Quality or better a total of 8 times. | 3 | 30,000 | ||
MASTER CHALLENGES | |||||
Back Off! | Stun the Killer a total of 3 times in a single Trial. | ![]() |
5 | 50,000 | ![]() |
Team Player | Blind the Killer while they are carrying a Survivor 1 time, while having Background Player![]() ![]() ![]() |
5 | 50,000 | ![]() | |
Where Did She Go? | Vault dropped Pallets or Windows during the same chase without getting hit a total of 2 times. | 5 | 50,000 | ![]() | |
Oh, You Need My Help? | Playing as Ash Williams, heal 1 Survivor from the Dying State, while having Buckle Up![]() ![]() ![]() |
![]() |
5 | 50,000 | ![]() |
Focus Group | Playing as The Doctor, shock 3 Survivors simultaneously while in a chase and having Monitor & Abuse![]() ![]() ![]() |
![]() |
5 | 50,000 | ![]() |
Mad Skills | Playing as The Doctor, inflict the Madness III![]() ![]() ![]() |
5 | 50,000 | ![]() | |
GLYPH CHALLENGES | |||||
Glyph Tracker | Commune with 1 Purple Glyph.![]() |
![]() |
5 | 50,000 | |
Glyph Caretaker | Commune with 3 White Glyphs.![]() |
5 | 50,000 | ||
CORE MEMORY CHALLENGES | |||||
Core Memory: Shattered Recollection | Collect and Synchronise a total of 5 Memory Shards in a single Trial. ![]() |
![]() |
5 | 50,000 | ![]() |
Completion Charm[]
Icon | Name | Rarity | Description | Collection |
---|---|---|---|---|
![]() |
Robot Mid Stage | Very Rare | From its solid metal armour, wings were built to allow it to move in the sky. | Adi Valente Collection |
Level 4[]
Challenge | Task | Character | Completion Rewards | ||
---|---|---|---|---|---|
![]() |
![]() |
![]() | |||
REGULAR CHALLENGES | |||||
Blindsided | Blind the Killer a total of 10 times. | ![]() |
3 | 45,000 | |
Escape Route | Escape chases a total of 10 times. | 3 | 45,000 | ||
Near Miss | Avoid Basic Attacks a total of 5 times. | 3 | 45,000 | ||
Strategic Alliance | Perform Cooperative Actions for a total of 360 seconds. | 3 | 45,000 | ||
The Last Place You Look | Unlock Chests a total of 6 times. | 3 | 45,000 | ||
Destroyer Of Hope | Hook Survivors during the Endgame Collapse a total of 4 times. | ![]() |
3 | 45,000 | |
Diverse Despair | Hook 18 different Survivors. | 3 | 45,000 | ||
Exposed Target | Hit Survivors who are suffering from the Exposed![]() ![]() ![]() |
3 | 45,000 | ||
Obsessive | Kill the Obsession by any means a total of 10 times. | 3 | 45,000 | ||
Shutdown | Close 1 Hatch. | 3 | 45,000 | ||
Bloody Rewards | Earn a total of 125,000 Bloodpoints. (Post-Trial Bloodpoints are not counted) |
![]() |
3 | 45,000 | |
Iridescent Age | Earn Emblems of Iridescent Quality a total of 8 times. | 3 | 45,000 | ||
MASTER CHALLENGES | |||||
Yeah, I'm Out! | Wiggle free from the Killer 1 time, while having Flip-Flop![]() ![]() ![]() |
![]() |
5 | 60,000 | ![]() |
Stay Underground | Hook Survivors in The Basement a total of 4 times in a single Trial. | ![]() |
5 | 60,000 | ![]() |
Once You Get Jacked In The Face... | Playing as Ash Williams, escape the Trial after taking Protection Hits a total of 3 times in a single Trial, while having Mettle of Man![]() ![]() ![]() |
![]() |
5 | 60,000 | ![]() |
Don't Resist Treatment! | Playing as The Doctor, hit Survivors a total of 4 times within 5 meters of a Pallet and within 10 seconds of that Survivor being shocked. | ![]() |
5 | 60,000 | ![]() |
Remote Diagnosis | Playing as The Doctor, shock Survivors at least 48 meters away a total of 5 times in a single Trial. (Requires the Static Charge mechanic from the Iridescent Queen ![]() ![]() ![]() |
5 | 60,000 | ![]() | |
GLYPH CHALLENGES | |||||
Glyph Seeker | Commune with 6 Red Glyphs. ![]() |
![]() |
5 | 60,000 | |
Glyph Pursuer | Commune with 12 Green Glyphs.![]() |
5 | 60,000 | ||
CORE MEMORY CHALLENGES | |||||
Core Memory: Shattered Recollection | Collect and Synchronise a total of 6 Memory Shards in a single Trial. ![]() |
![]() |
5 | 60,000 | ![]() |
Completion Charm[]
Icon | Name | Rarity | Description | Collection |
---|---|---|---|---|
![]() |
Robot Final Stage | Ultra Rare | In the end, with both hands armed and wings spread, it reached its full potential. | Adi Valente Collection |
Memory Shards: Shattered Recollection[]
- Main article: Core Memory: Shattered Recollection
Tome 15 introduced the original Core Memory Challenge: Shattered Recollection
Players with this Challenge must collect and then synchronise a certain number of Memory Shards spawning in the Trial Grounds to restore a Core Memory.
Collecting enough Memory Shards will open an Archive Portal.
Memory Shards can be synchronised either by exiting the Trial or by interacting with said Archive Portal.
Doing the latter will reward the Player with a temporary Haste Status Effect.
Trivia[]
- SONHADORES SOMBRIOS is the name of Adriana's father's Dark Manga, which inspired her to become The Skull Merchant.
- The Portuguese name translates to "Shadow Dreamers".
- Maurice, the horse found in Father Campbell's Chapel, appears in the SAGA OF THE REDCRANE. Through the Garden of Doom. 1. and is ridden by Saku.
Core Memories[]
- Tome 15 introduced the new Core Memory Challenges, which tasks Players to restore a lost memory.
- The Challenge is completed by finding Memory Shards, which are scattered in the Trials and restoring them to unlock story fragments in the journals.
- Future Tomes will include new variations to this challenge, akin to the different variations to Glyphs
.
Visual Rewards[]
- Tome 15 introduced "Visual Rewards" for completing Tome Challenges, which unlock an image instead of a text-based journal entry.