Dead by Daylight Wiki
The Xenomorph
K33 TheXenomorph Portrait
Gender Not applicable (not human)
Origin None (Creature, Extraterrestrial Origin)
Realm Dvarka Deepwood
Power Hidden Pursuit
Power Attack Type Special Attack

(Tail Attacks)

Weapon Lithe Arm
Movement SpeedIconHelp movementSpeedIconHelp movementSpeedIconHelp movementSpeed 115 % | 4.6 m/s
Alternate Movement speed 115 % | 4.6 m/s

(Crawler Mode)

Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius 32 metres
Alternate Terror Radius 24 metres (Crawler Mode)
Height IconHelp heightIconHelp heightIconHelp height Average
Voice Actor Sébastien Croteau (The Monster Factory)
Cost 500 Auric CellsIconCurrency auricCellsIconCurrency auricCellsIconCurrency auricCells
Menu Music
Terror Radius Music

The Xenomorph is one of 36 KillersIconHelpLoading killerIconHelpLoading killerIconHelpLoading killer currently featured in Dead by DaylightIconHelp DBDlogoIconHelp DBDlogoIconHelp DBDlogo.

It was introduced as the Killer of CHAPTER 29: Alien, a Chapter DLC released on 29 August 2023.

It originates from the 1979 Sci-Fi Horror Movie Alien.


Store Xenomorph

A relentless specimen from a distant planet, The Xenomorph is vicious, agile, and cunning.

Its personal Perks, Rapid BrutalityIconPerks rapidBrutalityIconPerks rapidBrutalityIconPerks rapidBrutality, Alien InstinctIconPerks alienInstinctIconPerks alienInstinctIconPerks alienInstinct, and Ultimate WeaponIconPerks ultimateWeaponIconPerks ultimateWeaponIconPerks ultimateWeapon, allow it to cause nearby Survivors to scream, gain Haste after basic attacks, and see Auras of faraway Survivors.

Difficulty Rating: Moderate
(These Killers require the Player to be comfortable with the basics of the role, though they share common mechanics with easier ones)


LoreKeyArt xenomorph

A perfect organism, born of violence, designed to kill.

The Xenomorph emerged from the chest cavity of a host named Kane and sought cover in the shadows of the Nostromo. As it shed its skin, the Xenomorph came to understand its environment. Using the ship’s air ducts, it killed its prey one by one, until only the human Ripley remained.

Desperate for survival, Ripley destroyed the Nostromo and sought refuge in an escape vessel. But the Xenomorph’s instincts gave it the edge. As the escape vessel floated through space, the Xenomorph lay in wait, watching its prey.

Just as it was went in for the kill, the vessel’s airlock opened and the Xenomorph was ejected into the cold vacuum of space.

All was lost. The Xenomorph was close to death. And then, in an instant, it disappeared in a cloud of black fog.


Unique Perks

The Xenomorph comes with 3 PerksIconHelp perksIconHelp perksIconHelp perks that are unique to it:

IconPerks alienInstinct
Alien Instinct You are so stealthy, sometimes it seems like you appear out of nowhere.

Whenever you hook a Survivor, Alien Instinct activates:

  • The AuraIconHelp aurasIconHelp aurasIconHelp auras of the farthest injured Survivor is revealed to you for 5 seconds.
  • That Survivor suffers from the ObliviousIconStatusEffects obliviousIconStatusEffects obliviousIconStatusEffects oblivious Status Effect for 16/18/20 seconds.
"Yellow light's for my eyes only." — Dallas
IconPerks rapidBrutality
Rapid Brutality You move with a speed and fury that makes blood run cold.
  • You can no longer gain the BloodlustIconHelp bloodlustIconHelp bloodlustIconHelp bloodlust Status Effect.
  • Successfully hitting a Survivor with a Basic Attack grants you a +5 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect for 8/9/10 seconds.

"Catch it, put it in the airlock, get rid of it." — Dallas

IconPerks ultimateWeapon
Ultimate Weapon When they spot you, they know the end is near.

When you open a LockerIconHelp lockersIconHelp lockersIconHelp lockers, all Survivors within 32 metres of the Locker scream and reveal their location to you.

  • This causes them to suffer from the BlindnessIconStatusEffects visionIconStatusEffects visionIconStatusEffects vision Status Effect for 30 seconds.
Ultimate Weapon has a cool-down of 80/70/60 seconds.

"I can't lie to you about your chances, but... you have my sympathies." — Ash


Prestiging The Xenomorph will automatically add Tier I of its Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their BloodwebIconHelp bloodwebIconHelp bloodwebIconHelp bloodweb.

Prestige The Xenomorph twice more to automatically add Tier II and Tier III respectively into the other Killers' inventories.

Weapon: Lithe Arm

K33 Weapon01

Lithe Arm is the Primary Weapon of The Xenomorph.
Lean, but muscular, capable of striking the quickest prey.

Power: Hidden Pursuit

IconPowers hiddenPursuit
IconPowers hiddenPursuit crawlerMode

"Supposedly responding to a distress signal, the Nostromo's crew landed on LV-426.
What they found there became one of humanity's greatest horrors."

The Xenomorph has a set of intertwining Tunnels available to it beneath the environment that it can access from any of the 7 Control Stations spawning in the environment.

The AurasIconHelp aurasIconHelp aurasIconHelp auras of Control Stations are revealed to The Xenomorph in white at all times and within 12 metres to nearby Survivors.

Press the Secondary Power button while aiming at any Control Station to highlight it in yellow:

  • This reveals the shortest path to that Control Station when navigating through the Tunnels.

When near an Exit GateIconHelp exitGatesIconHelp exitGatesIconHelp exitGates, the nearest Control Station is automatically highlighted.

Press the Interaction button at a Control Station to enter the Tunnels:

  • Grants the UndetectableIconStatusEffects undetectableIconStatusEffects undetectableIconStatusEffects undetectable Status Effect.
  • Increases its Movement speed to 18 m/s.
  • Increases the Charge speed of Crawler Mode to +8 c/s.

Press it again while beneath the same or another Control Station to exit the Tunnels, which triggers the following effects within 12 metres of the Control Station:

  • Triggers Killer Instinct for 3 seconds.
  • Deactivates any deployed Turrets for 2.5 seconds.

While inside the Tunnels, The Xenomorph can detect the movement of Survivors walking or running above it within 16 metres of its location, indicated by reddish footsteps spawning on the ceiling.
Survivors can avoid being detected by crouching or standing still.

The Xenomorph passively charges Crawler Mode at a rate of +1 c/s when outside of the Tunnels.
Once the Power Gauge is full at 35 Charges, it automatically enters it:

  • Causes The Xenomorph to walk on all fours.
  • Reduces its Terror RadiusIconHelp terrorRadiusIconHelp terrorRadiusIconHelp terrorRadius to 24 metres.
  • Grants the ability to perform a Tail Strike Attack.

There are only two ways for The Xenomorph to exit this mode:

  • It picks up and carries a downed Survivor.
  • It takes too much fire damage from Turrets.

While in Crawler Mode, press the Power button to perform a Tail Strike Attack, which has an increased reach of 4.8 metres.

Survivors can interact with a Control Station to retrieve up to 4 Remote Flame TurretsIconItems remoteFlameTurretIconItems remoteFlameTurretIconItems remoteFlameTurret in total and deploy them in the environment to counteract The Xenomorph
Turrets can also be undeployed, carried to a new location, and be redeployed.

While carrying a Turret, Survivors experience the following effects:

  • Causes them to suffer from a -35 % HinderedIconStatusEffects hinderedIconStatusEffects hinderedIconStatusEffects hindered Status Effect and the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted and IncapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitated Status Effects.
  • Grants immunity from being detected by The Xenomorph when it is inside the Tunnels.
  • Reveals their Aura and that of the Turret to other Survivors.

Whenever The Xenomorph comes within 10 metres of a Turret and it has Line of Sight, it will attack and throw flames at it, staggering The Xenomorph
A prolonged attack can stun The Xenomorph and force it out of Crawler Mode, causing the Turret to overheat and break, requiring repairs.
Turrets also overheat when firing continuously for 4 seconds.

The Xenomorph can destroy deployed Turrets by attacking them, causing them to return to Control Stations after 60 seconds.

Control Stations have a Cool-down of 30 seconds, before another Turret can be retrieved from the same one.

"Its structural perfection is matched only by its hostility." — Ash, Science Officer

Power Trivia

Movement Speeds:

Main Article
  • Tail Attack Cool-down: 1.2 m/s
  • Walking (outside the Tunnels): 4.6 m/s
  • Walking (inside the Tunnels): 18 m/s

Crawler Mode:

  • Activation threshold: 35 Charges
  • Charge rate outside of Tunnels: +1 c/s
  • Charge rate inside of Tunnels: +8 c/s
  • De-Charge rate through Turret attack: -1.5 c/s
  • Maximum remaining Charge after picking up a Survivor: 75 %

Tail Attack:

  • Charge time: 0.2 seconds
  • Attack range: 4.8 metres
  • Hitting time: 0.4 seconds
  • Cool-down on missed attacks: 3 seconds
  • Cool-down on successful attacks: 3 seconds
  • Speed Penalty duration upon cancellation: 1 second
    • It is possible to cancel the Tail Strike, though only during an incredibly brief window right after initiating the attack.

Tunnel System:

  • Time to enter a tunnel: 0.3 seconds
  • Transition time: 0.25 seconds
    • This refers to the time it takes for the normal Map to transition to the Tunnel System after finishing the interaction of entering the tunnels.
  • Maximum acceleration: x100.0
  • Maximum detection distance: 16 metres
    • This is the maximum range at which The Xenomorph can detect Survivors moving when in a tunnel.
  • Detection linger time: 1.5 seconds
    • This is the time when a Survivor can still be detected by The Xenomorph when in a tunnel after having left the detection range.
  • Time to exit a tunnel: 2.25 seconds
    • This can be broken down into two separate animations, the first lasting 0.5 seconds and the second 1.75 seconds.
  • Time penalty when exiting a tunnel close to a hooked Survivor: -200%
  • Minimum range for time penalty: 16 metres
    • This is the minimum distance between a hooked Survivor and a Control Station for the time penalty for exiting tunnels to be triggered.
  • Footstep delay: 0.35 seconds
    • This is the delay between each footstep spawning when a Survivor is detected from a tunnel.
  • Exit block duration when entering a tunnel: 2.5 seconds
  • Detection downtime duration when entering a tunnel: 2.5 seconds


  • Maximum number in pool: 4 Turrets
  • Spawn time: 1 second
    • This refers to the time it takes for Turrets to manifest inside a Control Station.
  • Pickup time: 1.5 seconds
  • Hindered strength when carrying: -35 %
  • Auto-destroy timer when dropped: 30 seconds
    • This timer is paused if a Survivor remains within 6 metres of the dropped Turret.
  • Respawn timer after destruction: 60 seconds
  • Deploy/Un-deploy time: 2 seconds
  • Aura Linger duration: 3 seconds
  • Detection radius for firing: 10 metres

Flame Damage:

  • Crawler Mode Deactivation threshold: 100 Charges
    • This refers to how much damage Turrets must apply to The Xenomorph to knock it out of Crawler Mode.
  • Damage Charge rate: +66 c/s
  • Damage De-Charge rate: -25 c/s
  • Damage De-Charge delay: 1 second
  • Full Damage Stun timer: 1 second

Turret Overheating:

  • Heat Accumulation rate: +25 % per second firing
  • Heat Dissipation rate: -25 % per second not firing
  • Malfunction duration: 3.5 seconds
  • Motion Tracker range: 41 metres
  • Repair time: 3 seconds

Control Stations:

  • Availability Cool-down for Turrets from the same station: 30 seconds
  • Aura-reveal range: 12 metres
  • Killer Instinct Linger duration: 3 seconds

Add-ons for Hidden Pursuit

Icon Name Description
IconAddon cerealRations
Cereal Rations Contains 100 % of the recommended daily intake of Vitamin A.
Tastes awful.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of deployed Remote Flame TurretsIconItems remoteFlameTurretIconItems remoteFlameTurretIconItems remoteFlameTurret are revealed to you while inside the Tunnels.
    • This effect lingers for 3 seconds after emerging from the Tunnels.

IconAddon drinkingBird
Drinking Bird One of the many tchotchkes littering the Nostromo's living quarters.
A bit of whimsy in an otherwise sterile environment.
  • Increases the Duration of Killer Instinct after exiting the Tunnels by +2 seconds.

IconAddon ovomorph
Ovomorph It looks harmless, but the horrors held inside are immeasurable.
  • Increases the Recovery speed of Crawler Mode when outside of the Tunnels by +25 %.

IconAddon ripleysWatch
Ripley's Watch On a ship as massive as the Nostromo, synchronising watches was important to keep track of work shifts.

IconAddon ashsInnards
Ash's Innards While hardier, mechanical beings break too when enough force is applied.

IconAddon brettsCap
Brett's Cap This Nostromo ballcap was fashionable, but severely limited his vertical field of vision.
  • Survivors suffer from the BlindnessIconStatusEffects visionIconStatusEffects visionIconStatusEffects vision Status Effect for 25 seconds, when they were within 16 metres of a Remote Flame TurretIconItems remoteFlameTurretIconItems remoteFlameTurretIconItems remoteFlameTurret that was destroyed by any means.

IconAddon crewHeadset
Crew Headset While they facilitated team communication, the constant chatter made the crew easier to track.
  • Increases the Detection range of Survivor Footsteps when inside the Tunnels by +6 metres.

IconAddon lambertsStarMap
Lambert's Star Map Vital for interstellar travel, but not as useful on a smaller scale.

IconAddon lightWand
Light Wand A portable light source used by Ash and Dallas while looking for the invasive creature.
Mostly ineffective for lighting larger spaces.

IconAddon emergencyHelmet
Emergency Helmet An extra helmet on the bridge, for use in emergencies only.

IconAddon kanesHelmet
Kane's Helmet A thin layer of glass was the difference between a minor inconvenience and the tragic destruction of the Nostromo's crew.
  • Survivors hit with a successful Tail Attack suffer from the MangledIconStatusEffects mangledIconStatusEffects mangledIconStatusEffects mangled Status Effect for 70 seconds.

IconAddon moultedSkin
Moulted Skin The Xenomorph moulted many times as it rapidly grew on the Nostromo.
Its shed skin was a constant reminder of its presence.

IconAddon multipurposeHatchet
Multipurpose Hatchet Equally useful for destruction and repair.
  • Survivors hit with a successful Tail Attack suffer from the HaemorrhageIconStatusEffects bleedingIconStatusEffects bleedingIconStatusEffects bleeding Status Effect until fully healed.

IconAddon parkersHeadband
Parker's Headband A bold fashion choice that doubled as a handy way to wick sweat from the eyes.
  • Grants a +5 % HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effect for 3 seconds after exiting the Tunnels.

IconAddon catCarrier
Cat Carrier Saving the cat is a noble goal.
It's also very distracting.

IconAddon harpoonGun
Harpoon Gun Barely a weapon, its use is only viable in a situation of last resort.
  • Successfully hitting a Survivor within 10 seconds after exiting the Tunnels causes all other Survivors farther than 24 metres from your location to scream and reveal their location to you.

IconAddon selfDestructBolt
Self-Destruct Bolt They needed to be removed to start, and replaced to end, the self-destruct sequence.
Just seeing them evokes a sense of urgency.
  • Increases the Vaulting speed while in Crawler Mode by +30 %.

IconAddon semioticKeyboard
Semiotic Keyboard Its symbols are designed to be universally recognisable, but they may take some getting used to.

IconAddon acidicBlood
Acidic Blood When damaged, The Xenomorph's unique physiology made it deadlier than ever.

When Survivors stun you within 20 seconds after emerging from the Tunnels and while you are in Crawler Mode, the following effects apply:

  • Causes healthy Survivors to lose 1 Health State.
  • Causes injured Survivors to suffer from the Deep WoundIconStatusEffects deepWoundIconStatusEffects deepWoundIconStatusEffects deepWound Status Effect.
"I think we oughta discuss the bonus situation." — Parker
IconAddon improvisedCattleProd
Improvised Cattle Prod A brutal and noisy weapon, which might have been more effective against a cow.

Each time a GeneratorIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators is completed, the following effect applies for 15 seconds:

  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Survivors coming within 10 metres of a Control Station are revealed to you for 15 seconds.


Main article: Achievements

There are 2 Achievements related to The Xenomorph:

Icon Name Description
Ach adeptXenomorph Adept Xenomorph Playing as The Xenomorph, achieve a Merciless Victory using only its 3 Unique Perks: Rapid Brutality, Alien Instinct, and Ultimate Weapon
Ach terrorOfLv-426 Terror of LV-426 Playing as The XenomorphIconHelpLoading xenomorphIconHelpLoading xenomorphIconHelpLoading xenomorph, hit Survivors with a Tail Strike Attack a total of 30 times.

Cosmetic Options

Players can choose from a variety of Cosmetic options to customise The Xenomorph:


Icon Name Body Rarity Description
K33 Head01 The Xenomorph CategoryIcon head Common A perfect organism, with a pure killer's instinct.
K33 Body01 Mesoskeleton CategoryIcon body Common It moved quickly and silently through the ship.
K33 Weapon01 Lithe Arm CategoryIcon weapons Common Lean, but muscular, capable of striking the quickest prey.


Icon Name Body Rarity Description
K33 Head01 P01 Bloody Xenomorph CategoryIcon head Rare A perfect organism, an instinctual killer.
K33 Body01 P01 Spattered Mesoskeleton CategoryIcon body Rare It moved quickly, and showed no mercy.
K33 W01 P01 Stained Arm CategoryIcon weapons Rare Lean, but muscular, covered in the blood of its prey.
Perk Charms
Prestige Level 7 Reward Prestige Level 8 Reward Prestige Level 9 Reward
K33 PCharm001 K33 PCharm002 K33 PCharm003
A keepsake gained upon mastery of a particular skill.


IconHelp store In-Game Store

Expand to view content
Collection Name
Release Date
K33 outfit 02
IconHelp cosmetic sets
CategoryIcon head
CategoryIcon body
CategoryIcon weapons
Grid Xenomorph
29 August 2023 (Tuesday)
A fierce opponent, scarred from combat.
675IconHelp auricCells
⇓ Expand ⇓
K33 Head02
CategoryIcon head
Hardened Carapace
Its slick skin reflected the moonlight.
K33 Body02
CategoryIcon body
Ridged Mesoskeleton
Its skeletal frame was especially pronounced.
K33 W02
The talons of a worthy adversary.
Collection Name
Release Date
K33 outfit 006
IconHelp cosmetic sets
CategoryIcon head
CategoryIcon body
CategoryIcon weapons
Xenomorph Clone
29 August 2023 (Tuesday)
The wretched result of multiple genetic experiments.
1080IconHelp auricCells
⇓ Expand ⇓
K33 Head006
Two brutal minds fused into one.
K33 Body006
The cloning process made its body wiry and fierce.
K33 W006
The specimen was strong enough to escape its restraints.
Collection Name
Release Date
K33 outfit 008
IconHelp cosmetic sets
CategoryIcon head
CategoryIcon body
CategoryIcon weapons
Inoculated Xenomorph
24 October 2023 (Tuesday)
The serum slowly circulated bit by bit, eating away at the perfect organism.
1485IconHelp auricCells
⇓ Expand ⇓
K33 Head008
CategoryIcon head
Bursting Carapace
Several injections were required to pierce the hardened exterior and reach the tissue beneath.
K33 Body008
CategoryIcon body
Infected Mesoskeleton
Golden growths now infested its skeletal frame.
K33 W008
CategoryIcon weapons
Contagious Claw
Its unforgiving claws were stained with serum.
Collection Name
Release Date
K33 outfit 007
IconHelp cosmetic sets
CategoryIcon head
CategoryIcon body
CategoryIcon weapons
Xenomorph Queen
29 August 2023 (Tuesday)
Mother. Hive Leader. The highest of lifeforms.
1485IconHelp auricCells
⇓ Expand ⇓
K33 Head007
The size of the crest was a display of her power.
K33 Body007
CategoryIcon body
Queen Mesoskeleton
Her armored body could withstand most ammunition.
K33 W007
CategoryIcon weapons
Devastating Claw
A weapon fit for a queen.

Alternate Character Models

The Xenomorph has 3 alternate Character models available in the in-game Store:


Main Article: Downloadable Content

The Xenomorph is part of 1 DLC:

Change Log

Patch 7.2.2

  • Nerf: reduced the Movement speed during the Cool-down after a missed or obstructed Tail Strike from 2 m/s to 1.2 m/s (same as after a successful hit).


  • The Xenomorph is the first Killer to carry Survivors by holding onto their necks, rather than carrying them on its shoulder.
  • Its four-legged mode of locomotion was originally called "Runner Mode" during the Public Test Build.
    It was renamed to its current "Crawler Mode" for release due to some Players reasonably believing "Runner Mode" to refer to its two-legged gait instead.
  • The Xenomorph is unable to hear the HatchIconHelp hatchIconHelp hatchIconHelp hatch when inside the tunnels, so Players should not attempt searching for it that way.

Voice Actor

  • The Xenomorph is voiced by Sébastien Croteau, who previously voiced The NemesisIconHelpLoading nemesisIconHelpLoading nemesisIconHelpLoading nemesis and also provided his vocals for the many wailing human voices surrounding the sound design of The DredgeIconHelpLoading dredgeIconHelpLoading dredgeIconHelpLoading dredge.


In-game assets

THE KILLERS IconHelpLoading killer
K01 TheTrapper Portrait
TrapperIconHelpLoading trapperIconHelpLoading trapperIconHelpLoading trapper
K02 TheWraith Portrait
WraithIconHelpLoading wraithIconHelpLoading wraithIconHelpLoading wraith
K03 TheHillbilly Portrait
HillbillyIconHelpLoading hillbillyIconHelpLoading hillbillyIconHelpLoading hillbilly
K04 TheNurse Portrait
NurseIconHelpLoading nurseIconHelpLoading nurseIconHelpLoading nurse
K05 TheShape Portrait
ShapeIconHelpLoading shapeIconHelpLoading shapeIconHelpLoading shape
K06 TheHag Portrait
HagIconHelpLoading hagIconHelpLoading hagIconHelpLoading hag
K07 TheDoctor Portrait
DoctorIconHelpLoading doctorIconHelpLoading doctorIconHelpLoading doctor
K08 TheHuntress Portrait
HuntressIconHelpLoading huntressIconHelpLoading huntressIconHelpLoading huntress
K09 TheCannibal Portrait
CannibalIconHelpLoading cannibalIconHelpLoading cannibalIconHelpLoading cannibal
K10 TheNightmare Portrait
NightmareIconHelpLoading nightmareIconHelpLoading nightmareIconHelpLoading nightmare
K11 ThePig Portrait
PigIconHelpLoading pigIconHelpLoading pigIconHelpLoading pig
K12 TheClown Portrait
ClownIconHelpLoading clownIconHelpLoading clownIconHelpLoading clown
K13 TheSpirit Portrait
SpiritIconHelpLoading spiritIconHelpLoading spiritIconHelpLoading spirit
K14 TheLegion Portrait
LegionIconHelpLoading legionIconHelpLoading legionIconHelpLoading legion
K15 ThePlague Portrait
PlagueIconHelpLoading plagueIconHelpLoading plagueIconHelpLoading plague
K16 TheGhostFace Portrait
Ghost FaceIconHelpLoading ghostIconHelpLoading ghostIconHelpLoading ghost
K17 TheDemogorgon Portrait
DemogorgonIconHelpLoading demogorgonIconHelpLoading demogorgonIconHelpLoading demogorgon
K18 TheOni Portrait
OniIconHelpLoading oniIconHelpLoading oniIconHelpLoading oni
CHAPTERS 15 — 20
K19 TheDeathslinger Portrait
DeathslingerIconHelpLoading deathslingerIconHelpLoading deathslingerIconHelpLoading deathslinger
K20 TheExecutioner Portrait
ExecutionerIconHelpLoading walesIconHelpLoading walesIconHelpLoading wales
K21 TheBlight Portrait
BlightIconHelpLoading blightIconHelpLoading blightIconHelpLoading blight
K22 TheTwins Portrait
TwinsIconHelpLoading twinsIconHelpLoading twinsIconHelpLoading twins
K23 TheTrickster Portrait
TricksterIconHelpLoading tricksterIconHelpLoading tricksterIconHelpLoading trickster
K24 TheNemesis Portrait
NemesisIconHelpLoading nemesisIconHelpLoading nemesisIconHelpLoading nemesis
CHAPTERS 21 — 26
K25 TheCenobite Portrait
CenobiteIconHelpLoading cenobiteIconHelpLoading cenobiteIconHelpLoading cenobite
K26 TheArtist Portrait
ArtistIconHelpLoading artistIconHelpLoading artistIconHelpLoading artist
K27 TheOnryo Portrait
OnryōIconHelpLoading onryoIconHelpLoading onryoIconHelpLoading onryo
K28 TheDredge Portrait
DredgeIconHelpLoading dredgeIconHelpLoading dredgeIconHelpLoading dredge
K29 TheMastermind Portrait
MastermindIconHelpLoading mastermindIconHelpLoading mastermindIconHelpLoading mastermind
K30 TheKnight Portrait
KnightIconHelpLoading knightIconHelpLoading knightIconHelpLoading knight
CHAPTERS 27 — 32
K31 TheSkullMerchant Portrait
Skull MerchantIconHelpLoading skullMerchantIconHelpLoading skullMerchantIconHelpLoading skullMerchant
K32 TheSingularity Portrait
SingularityIconHelpLoading singularityIconHelpLoading singularityIconHelpLoading singularity
K33 TheXenomorph Portrait
XenomorphIconHelpLoading xenomorphIconHelpLoading xenomorphIconHelpLoading xenomorph
K34 TheGoodGuy Portrait
Good GuyIconHelpLoading goodGuyIconHelpLoading goodGuyIconHelpLoading goodGuy
K35 TheUnknown Portrait
UnknownIconHelpLoading unknownIconHelpLoading unknownIconHelpLoading unknown
K36 TheLich Portrait
LichIconHelpLoading lichIconHelpLoading lichIconHelpLoading lich
THE SURVIVORS IconHelpLoading survivor
S01 DwightFairfield Portrait
Dwight FairfieldSurvivorDwightSurvivorDwightSurvivorDwight
S02 MegThomas Portrait
Meg ThomasSurvivorMegSurvivorMegSurvivorMeg
S03 ClaudetteMorel Portrait
Claudette MorelSurvivorClaudetteSurvivorClaudetteSurvivorClaudette
S04 JakePark Portrait
Jake ParkSurvivorJakeSurvivorJakeSurvivorJake
S05 NeaKarlsson Portrait
Nea KarlssonSurvivorNeaSurvivorNeaSurvivorNea
S06 LaurieStrode Portrait
Laurie StrodeSurvivorLaurieSurvivorLaurieSurvivorLaurie
S07 AceVisconti Portrait
Ace ViscontiSurvivorAceSurvivorAceSurvivorAce
S08 BillOverbeck Portrait
Bill OverbeckSurvivorBillSurvivorBillSurvivorBill
S09 FengMin Portrait
Feng MinSurvivorFengSurvivorFengSurvivorFeng
S10 DavidKing Portrait
David KingSurvivorDavidSurvivorDavidSurvivorDavid
S11 QuentinSmith Portrait
Quentin SmithSurvivorQuentinSurvivorQuentinSurvivorQuentin
S12 DavidTapp Portrait
David TappSurvivorTappSurvivorTappSurvivorTapp
S13 KateDenson Portrait
Kate DensonSurvivorKateSurvivorKateSurvivorKate
S14 AdamFrancis Portrait
Adam FrancisSurvivorAdamSurvivorAdamSurvivorAdam
S15 JeffJohansen Portrait
Jeff JohansenSurvivorJeffSurvivorJeffSurvivorJeff
S16 JaneRomero Portrait
Jane RomeroSurvivorJaneSurvivorJaneSurvivorJane
S17 AshWilliams Portrait
Ash WilliamsSurvivorAshSurvivorAshSurvivorAsh
S18 NancyWheeler Portrait
Nancy WheelerSurvivorNancySurvivorNancySurvivorNancy
CHAPTERS 13 — 18
S19 SteveHarrington Portrait
Steve HarringtonSurvivorSteveSurvivorSteveSurvivorSteve
S20 YuiKimura Portrait
Yui KimuraSurvivorYuiSurvivorYuiSurvivorYui
S21 ZarinaKassir Portrait
Zarina KassirSurvivorZarinaSurvivorZarinaSurvivorZarina
S22 CherylMason Portrait
Cheryl MasonSurvivorCherylSurvivorCherylSurvivorCheryl
S23 FelixRichter Portrait
Felix RichterSurvivorFelixSurvivorFelixSurvivorFelix
S24 ElodieRakoto Portrait
Élodie RakotoSurvivorElodieSurvivorElodieSurvivorElodie
CHAPTERS 19 — 23
S25 Yun-JinLee Portrait
Yun-Jin LeeSurvivorYun-JinSurvivorYun-JinSurvivorYun-Jin
S26 JillValentine Portrait
Jill ValentineSurvivorJillSurvivorJillSurvivorJill
S27 LeonScottKennedy Portrait
Leon Scott KennedySurvivorLeonSurvivorLeonSurvivorLeon
S28 MikaelaReid Portrait
Mikaela ReidSurvivorMikaelaSurvivorMikaelaSurvivorMikaela
S29 JonahVasquez Portrait
Jonah VasquezSurvivorJonahSurvivorJonahSurvivorJonah
S30 YoichiAsakawa Portrait
Yoichi AsakawaSurvivorYoichiSurvivorYoichiSurvivorYoichi
CHAPTERS 24 — 27
S31 HaddieKaur Portrait
Haddie KaurSurvivorHaddieSurvivorHaddieSurvivorHaddie
S32 AdaWong Portrait
Ada WongSurvivorAdaSurvivorAdaSurvivorAda
S33 RebeccaChambers Portrait
Rebecca ChambersSurvivorRebeccaSurvivorRebeccaSurvivorRebecca
S34 VittorioToscano Portrait
Vittorio ToscanoSurvivorVittorioSurvivorVittorioSurvivorVittorio
S35 ThalitaLyra Portrait
Thalita LyraSurvivorThalitaSurvivorThalitaSurvivorThalita
S36 RenatoLyra Portrait
Renato LyraSurvivorRenatoSurvivorRenatoSurvivorRenato
CHAPTERS 28 — 32
S37 GabrielSoma Portrait
Gabriel SomaSurvivorGabrielSurvivorGabrielSurvivorGabriel
S38 NicolasCage Portrait
Nicolas CageSurvivorNicolasSurvivorNicolasSurvivorNicolas
S39 EllenRipley Portrait
Ellen RipleySurvivorEllenSurvivorEllenSurvivorEllen
S40 AlanWake Portrait
Alan WakeSurvivorAlanSurvivorAlanSurvivorAlan
S41 SableWard Portrait
Sable WardSurvivorSableSurvivorSableSurvivorSable
S42 TheTroupe Portrait
S43 LaraCroft Portrait
Lara CroftSurvivorLaraSurvivorLaraSurvivorLara