Dead by Daylight Wiki
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'''{{PAGENAME}}''' is a series of graphical updates as part of a massive rework of most of the assets and Maps found in ''{{IconLink|Dead by Daylight}}'', which started with [[Patch 4.2.0]] in September 2020.
 
'''{{PAGENAME}}''' is a series of graphical updates as part of a massive rework of most of the assets and Maps found in ''{{IconLink|Dead by Daylight}}'', which started with [[Patch 4.2.0]] in September 2020.
  +
  +
In a Developer Diary released mid-February 2021, the Developers expanded on their original plans and also include reworks to the {{IconLink|Characters}}, including animations, visual effects, textures, etc.
   
   
 
== Overview ==
 
== Overview ==
The update is split across several parts, each updating a handful of assets and [[Realms|Maps]] from the Game.<br>This may also include new animations, and visual and sound effects.
+
The update is split across several parts, each updating a handful of assets and [[Realms|Maps]] from the Game.<br>This may also include new animations, visuals and sound effects.
  +
  +
=== Midway Update ===
  +
At the half-way point of the update series, the Developers also started addressing the {{IconLink|Characters}}, starting with new locomotion animations for Survivors and texture updates for Character models.<br>
  +
Updates to Characters are planned to include new animations, visual effects, 4K textures and more.
  +
  +
=== Colour-Blindness Support ===
  +
Since ''Dead by Daylight'' heavily relies on the colour '''{{clr|19|red}}''', Players suffering from colour-blindness often experience difficulties with tracking {{IconLink|Scratch Marks}}, discerning {{IconLink|Auras}} from backgrounds, etc.
  +
  +
The Developers planned to implement a feature that will allow these Players to address their individual type of colour-blindness and intensity, which was ultimately implemented in [[Patch 4.6.0]]:<br>
  +
[[File:Colorblind-gens.jpg|300px]]
  +
{{-}}
  +
   
 
== Part One ==
 
== Part One ==
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==== Maps ====
 
==== Maps ====
* [[Badham Preschools]]
+
* [[Springwood]]
 
** [[Badham Preschool I]]
 
** [[Badham Preschool I]]
 
** [[Badham Preschool II]]
 
** [[Badham Preschool II]]
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=== Content ===
 
=== Content ===
The following content are set to receive updates as part of Part Three:
+
The following content received updates as part of Part Three:
   
 
==== Maps ====
 
==== Maps ====
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===== Screenshots =====
 
===== Screenshots =====
 
 
[[File:RealmBeyond3Sc1.jpg||300px]]
 
[[File:RealmBeyond3Sc1.jpg||300px]]
 
[[File:RealmBeyond3Sc2.jpg||300px]]
 
[[File:RealmBeyond3Sc2.jpg||300px]]
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* The {{IconLink|Hatch}} received a new model.
 
* The {{IconLink|Hatch}} received a new model.
 
* {{IconLink|Totems}} received a new model.
 
* {{IconLink|Totems}} received a new model.
  +
   
 
== Part Four ==
 
== Part Four ==
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=== Content ===
 
=== Content ===
The following content are set to receive updates as part of Part Four:
+
The following content received updates as part of Part Four:
  +
  +
==== Survivors ====
  +
* New locomotion animations.
  +
  +
==== Characters ====
  +
* The Nurse: updated visuals
  +
* The Clown: updated visuals
   
 
==== Maps ====
 
==== Maps ====
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===== Screenshots =====
 
===== Screenshots =====
 
 
[[File:RealmBeyond4Sc1.jpg||300px]]
 
[[File:RealmBeyond4Sc1.jpg||300px]]
 
[[File:RealmBeyond4Sc2.jpg||300px]]
 
[[File:RealmBeyond4Sc2.jpg||300px]]
 
[[File:RealmBeyond4Sc3.jpg||300px]]
 
[[File:RealmBeyond4Sc3.jpg||300px]]
 
[[File:RealmBeyond4Sc4.jpg||300px]]
 
[[File:RealmBeyond4Sc4.jpg||300px]]
  +
  +
  +
== Part Five ==
  +
'''The Realm Beyond - Part Five ''' was implemented with [[Patch 4.7.0]].
  +
  +
=== Content ===
  +
The following content received updates as part of Part Five:
  +
  +
==== Maps ====
  +
* [[Coldwind Farm]]
  +
** [[Fractured Cowshed]]
  +
** [[Rancid Abattoir]]
  +
** [[Rotten Fields]]
  +
** [[The Thompson House]]
  +
** [[Torment Creek]]
  +
  +
==== Characters ====
  +
* The Doctor: updated visuals
  +
  +
===== Concept Art =====
  +
[[File:ColdwindCArt1.png|300px]]
  +
[[File:ColdwindCArt2.png|300px]]
  +
[[File:ColdwindCArt3.png|300px]]
  +
  +
===== Screenshots =====
  +
[[File:TheRealmBeyond5Sc1.png||300px]]
  +
[[File:TheRealmBeyond5Sc2.png||300px]]
  +
[[File:TheRealmBeyond5Sc3.png||300px]]
  +
[[File:TheRealmBeyond5Sc4.png||300px]]
   
 
== Videos ==
 
== Videos ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! The Realm Beyond - Part One !! The Realm Beyond - Part Two !! The Realm Beyond - Part Three !! The Realm Beyond - Part Four
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! The Realm Beyond - Part One !! The Realm Beyond - Part Two !! The Realm Beyond - Part Three
  +
|-
  +
| {{#ev:youtube|IS0zfiH4faM}} || {{#ev:youtube|9sa5xtyWcYU}} || {{#ev:youtube|WAkiCrWVV_c}}
  +
|-
  +
! The Realm Beyond - Part Four !! The Realm Beyond - Part Five !! The Realm Beyond - Dev Diary
 
|-
 
|-
| {{#ev:youtube|IS0zfiH4faM}} || {{#ev:youtube|9sa5xtyWcYU|400}} || {{#ev:youtube|WAkiCrWVV_c|400}} || {{#ev:youtube|7SqbMI3l648}}
+
| {{#ev:youtube|7SqbMI3l648}} || {{#ev:youtube|Wjd3kOdepAA}} || {{#ev:youtube|6T6tigIQ2HI}}
 
|}
 
|}
   

Revision as of 20:37, 24 May 2021

The Realm Beyond is a series of graphical updates as part of a massive rework of most of the assets and Maps found in Template:IconLink, which started with Patch 4.2.0 in September 2020.

In a Developer Diary released mid-February 2021, the Developers expanded on their original plans and also include reworks to the Template:IconLink, including animations, visual effects, textures, etc.


Overview

The update is split across several parts, each updating a handful of assets and Maps from the Game.
This may also include new animations, visuals and sound effects.

Midway Update

At the half-way point of the update series, the Developers also started addressing the Template:IconLink, starting with new locomotion animations for Survivors and texture updates for Character models.
Updates to Characters are planned to include new animations, visual effects, 4K textures and more.

Colour-Blindness Support

Since Dead by Daylight heavily relies on the colour red, Players suffering from colour-blindness often experience difficulties with tracking Template:IconLink, discerning Template:IconLink from backgrounds, etc.

The Developers planned to implement a feature that will allow these Players to address their individual type of colour-blindness and intensity, which was ultimately implemented in Patch 4.6.0:
Colorblind-gens


Part One

The Realm Beyond - Part One was the first part of the graphical update and was implemented with Patch 4.2.0, alongside the release of CHAPTER XVII: Descend Beyond.

Content

The following content received updates as part of Part One:

Items

  • All Template:IconLink received a new model.

Maps

Concept Art

BadhamCArt1 BadhamCArt2 BadhamCArt3 BadhamCArt4 YamaokaCArt1

Screenshots

RealmBeyond1Sc1 RealmBeyond1Sc2 RealmBeyond1Sc3 RealmBeyond1Sc4 RealmBeyond1Sc5 RealmBeyond1Sc6 RealmBeyond1Sc7 RealmBeyond1Sc8

Props

  • Template:IconLink received a new model with new animations and sound effects.
  • Template:IconLink received a new model with new animations and sound effects.
  • Template:IconLink received a new model.
  • Template:IconLink received a new model.


Part Two

The Realm Beyond - Part Two was implemented with Patch 4.3.0.

Content

The following content received updates as part of Part Two:

Killer

  • Updated VFX for select Killers:
    • The Template:IconLink
    • The Template:IconLink
    • The Template:IconLink

Maps

Concept Art

MacMillanCArt1 MacMillanCArt2 MacMillanCArt3 MacMillanCArt4

Screenshots

RealmBeyond2Sc1 RealmBeyond2Sc2 RealmBeyond2Sc3 RealmBeyond2Sc4 RealmBeyond2Sc5 RealmBeyond2Sc6 RealmBeyond2Sc7 RealmBeyond2Sc8 RealmBeyond2Sc9 RealmBeyond2Sc10 RealmBeyond2Sc11 RealmBeyond2Sc12 RealmBeyond2Sc13

Props

  • Template:IconLink received yet another, further improved model.
  • The fire barrel received new visual effects.

Visual Effects

  • New Footstep VFX
  • New Blood VFXs
    • on-screen Blood
    • on-hit Blood Squirt
    • Pools of Blood Decals
  • Updated dissolve VFX for Character selection in the lobbies.
  • New 4K UI icons.
    • Character portraits and Customisation icons for 4K resolution.


Part Three

The Realm Beyond - Part Three was implemented with Patch 4.4.0.

Content

The following content received updates as part of Part Three:

Maps

Concept Art

OrmondCArt1 OrmondCArt2 AutohavenCArt1 AutohavenCArt2

Screenshots

RealmBeyond3Sc1 RealmBeyond3Sc2 RealmBeyond3Sc3 RealmBeyond3Sc4 RealmBeyond3Sc5 RealmBeyond3Sc6 RealmBeyond3Sc7 RealmBeyond3Sc8

Props

  • The Template:IconLink received a new model.
  • Template:IconLink received a new model.


Part Four

The Realm Beyond - Part Four was implemented with Patch 4.5.0.

Content

The following content received updates as part of Part Four:

Survivors

  • New locomotion animations.

Characters

  • The Nurse: updated visuals
  • The Clown: updated visuals

Maps

Concept Art

CrotusPrennCArt1 CrotusPrennCArt2 TheGameCArt1 TheGameCArt2

Screenshots

RealmBeyond4Sc1 RealmBeyond4Sc2 RealmBeyond4Sc3 RealmBeyond4Sc4


Part Five

The Realm Beyond - Part Five was implemented with Patch 4.7.0.

Content

The following content received updates as part of Part Five:

Maps

Characters

  • The Doctor: updated visuals
Concept Art

ColdwindCArt1 ColdwindCArt2 ColdwindCArt3

Screenshots

TheRealmBeyond5Sc1 TheRealmBeyond5Sc2 TheRealmBeyond5Sc3 TheRealmBeyond5Sc4

Videos

The Realm Beyond - Part One The Realm Beyond - Part Two The Realm Beyond - Part Three
The Realm Beyond - Part Four The Realm Beyond - Part Five The Realm Beyond - Dev Diary