Dead by Daylight Wiki
(Created page with "{{Stub}} The '''{{PAGENAME}}''' update is the first part of a massive graphical rework of most of the assets and Maps found in ''{{IconLink|Dead by Daylight}}'', starting with...")
 
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'''{{PAGENAME}}''' is a series of graphical updates as part of a massive rework of most of the assets and Maps found in ''{{IconLink|Dead by Daylight}}'', which started with [[Patch 4.2.0]] in September 2020.
{{Stub}}
 
  +
The '''{{PAGENAME}}''' update is the first part of a massive graphical rework of most of the assets and Maps found in ''{{IconLink|Dead by Daylight}}'', starting with [[Patch 4.2.0]] in September 2020.
 
  +
In a Developer Diary released mid-February 2021, the Developers expanded on their original plans and also include reworks to the {{IconLink|Characters}}, including animations, visual effects, textures, etc.
   
   
 
== Overview ==
 
== Overview ==
The update is split across several parts, each updating a handful of assets and Maps from the Game.<br>This may also include new animations, and visual and sound effects.
+
The update is split across several parts, each updating a handful of assets and [[Realms|Maps]] from the Game.<br>This may also include new animations, visuals and sound effects.
  +
  +
=== Midway Update ===
  +
At the half-way point of the update series, the Developers also started addressing the {{IconLink|Characters}}, starting with new locomotion animations for Survivors and texture updates for Character models.<br>
  +
Updates to Characters are planned to include new animations, visual effects, 4K textures and more.
  +
  +
=== Colour-Blindness Support ===
  +
Since ''Dead by Daylight'' heavily relies on the colour '''{{clr|19|red}}''', Players suffering from colour-blindness often experience difficulties with tracking {{IconLink|Scratch Marks}}, discerning {{IconLink|Auras}} from backgrounds, etc.
  +
  +
The Developers planned to implement a feature that will allow these Players to address their individual type of colour-blindness and intensity, which was ultimately implemented in [[Patch 4.6.0]]:<br>
  +
[[File:Colorblind-gens.jpg|300px]]
 
{{-}}
   
   
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The following content received updates as part of Part One:
 
The following content received updates as part of Part One:
   
==== Maps =====
+
==== Items ====
 
* All {{IconLink|Items}} received a new model.
* [[Badham Preschools]]
 
  +
 
==== Maps ====
  +
* [[Springwood]]
 
** [[Badham Preschool I]]
 
** [[Badham Preschool I]]
 
** [[Badham Preschool II]]
 
** [[Badham Preschool II]]
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** [[Family Residence]]
 
** [[Family Residence]]
 
** [[Sanctum of Wrath]]
 
** [[Sanctum of Wrath]]
  +
  +
===== Concept Art =====
  +
[[File:BadhamCArt1.png|300px]]
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[[File:BadhamCArt2.png|300px]]
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[[File:BadhamCArt3.png|300px]]
  +
[[File:BadhamCArt4.png|300px]]
  +
[[File:YamaokaCArt1.png|300px]]
  +
  +
===== Screenshots =====
  +
[[File:RealmBeyond1Sc1.png|300px]]
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[[File:RealmBeyond1Sc2.png|300px]]
  +
[[File:RealmBeyond1Sc3.png|300px]]
  +
[[File:RealmBeyond1Sc4.png|300px]]
  +
[[File:RealmBeyond1Sc5.png|300px]]
  +
[[File:RealmBeyond1Sc6.png|300px]]
  +
[[File:RealmBeyond1Sc7.png|300px]]
  +
[[File:RealmBeyond1Sc8.png|300px]]
   
 
==== Props ====
 
==== Props ====
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* {{IconLink|Chests}} received a new model with new animations and sound effects.
 
* {{IconLink|Chests}} received a new model with new animations and sound effects.
 
* {{IconLink|Lockers}} received a new model.
 
* {{IconLink|Lockers}} received a new model.
  +
* {{IconLink|Pallets}} received a new model.
* The fire barrel received new visual effects.
 
 
==== Items ====
 
* All {{IconLink|Items}} received a new model.
 
   
   
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=== Content ===
 
=== Content ===
The following content received updates as part of Part One:
+
The following content received updates as part of Part Two:
  +
  +
==== Killer ====
  +
* Updated VFX for select Killers:
  +
** The {{IconLink|Trapper}}
  +
** The {{IconLink|Wraith}}
  +
** The {{IconLink|Hillbilly}}
   
==== Maps =====
+
==== Maps ====
* [[The MacMillan Estate]]]
+
* [[The MacMillan Estate]]
 
** [[Coal Tower]]
 
** [[Coal Tower]]
 
** [[Groaning Storehouse]]
 
** [[Groaning Storehouse]]
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** [[Shelter Woods]]
 
** [[Shelter Woods]]
 
** [[Suffocation Pit]]
 
** [[Suffocation Pit]]
  +
  +
===== Concept Art =====
  +
[[File:MacMillanCArt1.jpg|300px]]
  +
[[File:MacMillanCArt2.jpg|300px]]
  +
[[File:MacMillanCArt3.jpg|300px]]
  +
[[File:MacMillanCArt4.jpg|300px]]
  +
  +
===== Screenshots =====
  +
[[File:RealmBeyond2Sc1.jpg|300px]]
  +
[[File:RealmBeyond2Sc2.png|300px]]
  +
[[File:RealmBeyond2Sc3.png|300px]]
  +
[[File:RealmBeyond2Sc4.png|300px]]
  +
[[File:RealmBeyond2Sc5.png|300px]]
  +
[[File:RealmBeyond2Sc6.png|300px]]
  +
[[File:RealmBeyond2Sc7.png|300px]]
  +
[[File:RealmBeyond2Sc8.png|300px]]
  +
[[File:RealmBeyond2Sc9.png|300px]]
  +
[[File:RealmBeyond2Sc10.png|300px]]
  +
[[File:RealmBeyond2Sc11.png|300px]]
  +
[[File:RealmBeyond2Sc12.png|300px]]
  +
[[File:RealmBeyond2Sc13.png|300px]]
  +
  +
==== Props ====
  +
* {{IconLink|Lockers}} received yet another, further improved model.
 
* The fire barrel received new visual effects.
  +
  +
==== Visual Effects ====
  +
* New Footstep VFX
  +
* New Blood VFXs
  +
** on-screen Blood
  +
** on-hit Blood Squirt
  +
** Pools of Blood Decals
  +
* Updated dissolve VFX for Character selection in the lobbies.
  +
* New 4K UI icons.
  +
** Character portraits and Customisation icons for 4K resolution.
  +
  +
  +
== Part Three ==
  +
'''The Realm Beyond - Part Three''' was implemented with [[Patch 4.4.0]].
  +
  +
=== Content ===
  +
The following content received updates as part of Part Three:
  +
  +
==== Maps ====
  +
* [[Autohaven Wreckers]]
  +
** [[Azarov's Resting Place]]
  +
** [[Blood Lodge]]
  +
** [[Gas Heaven]]
  +
** [[Wreckers' Yard]]
  +
** [[Wretched Shop]]
  +
* [[Ormond]]
  +
** [[Mount Ormond Resort]]
  +
  +
===== Concept Art =====
  +
[[File:OrmondCArt1.jpg|300px]]
  +
[[File:OrmondCArt2.jpg|300px]]
  +
[[File:AutohavenCArt1.jpg|300px]]
  +
[[File:AutohavenCArt2.jpg|300px]]
  +
  +
===== Screenshots =====
  +
[[File:RealmBeyond3Sc1.jpg||300px]]
  +
[[File:RealmBeyond3Sc2.jpg||300px]]
  +
[[File:RealmBeyond3Sc3.jpg||300px]]
  +
[[File:RealmBeyond3Sc4.jpg||300px]]
  +
[[File:RealmBeyond3Sc5.jpg||300px]]
  +
[[File:RealmBeyond3Sc6.jpg||300px]]
  +
[[File:RealmBeyond3Sc7.jpg||300px]]
  +
[[File:RealmBeyond3Sc8.jpg||300px]]
  +
  +
==== Props ====
  +
* The {{IconLink|Hatch}} received a new model.
  +
* {{IconLink|Totems}} received a new model.
  +
  +
  +
== Part Four ==
  +
'''The Realm Beyond - Part Four''' was implemented with [[Patch 4.5.0]].
  +
  +
=== Content ===
  +
The following content received updates as part of Part Four:
  +
  +
==== Survivors ====
  +
* New locomotion animations.
  +
  +
==== Characters ====
  +
* The Nurse: updated visuals
  +
* The Clown: updated visuals
  +
  +
==== Maps ====
  +
* [[Gideon Meat Plant]]
  +
** [[The Game]]
  +
* [[Crotus Prenn Asylum]]
  +
** [[Disturbed Ward]]
  +
** [[Father Campbell's Chapel]]
  +
  +
===== Concept Art =====
  +
[[File:CrotusPrennCArt1.jpg|300px]]
  +
[[File:CrotusPrennCArt2.jpg|300px]]
  +
[[File:TheGameCArt1.jpg|300px]]
  +
[[File:TheGameCArt2.jpg|300px]]
  +
  +
===== Screenshots =====
  +
[[File:RealmBeyond4Sc1.jpg||300px]]
  +
[[File:RealmBeyond4Sc2.jpg||300px]]
  +
[[File:RealmBeyond4Sc3.jpg||300px]]
  +
[[File:RealmBeyond4Sc4.jpg||300px]]
  +
  +
  +
== Part Five ==
  +
'''The Realm Beyond - Part Five ''' was implemented with [[Patch 4.7.0]].
  +
  +
=== Content ===
  +
The following content received updates as part of Part Five:
  +
  +
==== Maps ====
  +
* [[Coldwind Farm]]
  +
** [[Fractured Cowshed]]
  +
** [[Rancid Abattoir]]
  +
** [[Rotten Fields]]
  +
** [[The Thompson House]]
  +
** [[Torment Creek]]
  +
  +
==== Characters ====
  +
* The Doctor: updated visuals
  +
  +
===== Concept Art =====
  +
[[File:ColdwindCArt1.png|300px]]
  +
[[File:ColdwindCArt2.png|300px]]
  +
[[File:ColdwindCArt3.png|300px]]
  +
  +
===== Screenshots =====
  +
[[File:TheRealmBeyond5Sc1.png||300px]]
  +
[[File:TheRealmBeyond5Sc2.png||300px]]
  +
[[File:TheRealmBeyond5Sc3.png||300px]]
  +
[[File:TheRealmBeyond5Sc4.png||300px]]
  +
  +
== Videos ==
  +
{| class="wikitable"
  +
|-
  +
! The Realm Beyond - Part One !! The Realm Beyond - Part Two !! The Realm Beyond - Part Three
  +
|-
  +
| {{#ev:youtube|IS0zfiH4faM}} || {{#ev:youtube|9sa5xtyWcYU}} || {{#ev:youtube|WAkiCrWVV_c}}
  +
|-
  +
! The Realm Beyond - Part Four !! The Realm Beyond - Part Five !! The Realm Beyond - Dev Diary
  +
|-
  +
| {{#ev:youtube|7SqbMI3l648}} || {{#ev:youtube|Wjd3kOdepAA}} || {{#ev:youtube|6T6tigIQ2HI}}
  +
|}
   
   

Revision as of 20:37, 24 May 2021

The Realm Beyond is a series of graphical updates as part of a massive rework of most of the assets and Maps found in Template:IconLink, which started with Patch 4.2.0 in September 2020.

In a Developer Diary released mid-February 2021, the Developers expanded on their original plans and also include reworks to the Template:IconLink, including animations, visual effects, textures, etc.


Overview

The update is split across several parts, each updating a handful of assets and Maps from the Game.
This may also include new animations, visuals and sound effects.

Midway Update

At the half-way point of the update series, the Developers also started addressing the Template:IconLink, starting with new locomotion animations for Survivors and texture updates for Character models.
Updates to Characters are planned to include new animations, visual effects, 4K textures and more.

Colour-Blindness Support

Since Dead by Daylight heavily relies on the colour red, Players suffering from colour-blindness often experience difficulties with tracking Template:IconLink, discerning Template:IconLink from backgrounds, etc.

The Developers planned to implement a feature that will allow these Players to address their individual type of colour-blindness and intensity, which was ultimately implemented in Patch 4.6.0:
Colorblind-gens


Part One

The Realm Beyond - Part One was the first part of the graphical update and was implemented with Patch 4.2.0, alongside the release of CHAPTER XVII: Descend Beyond.

Content

The following content received updates as part of Part One:

Items

  • All Template:IconLink received a new model.

Maps

Concept Art

BadhamCArt1 BadhamCArt2 BadhamCArt3 BadhamCArt4 YamaokaCArt1

Screenshots

RealmBeyond1Sc1 RealmBeyond1Sc2 RealmBeyond1Sc3 RealmBeyond1Sc4 RealmBeyond1Sc5 RealmBeyond1Sc6 RealmBeyond1Sc7 RealmBeyond1Sc8

Props

  • Template:IconLink received a new model with new animations and sound effects.
  • Template:IconLink received a new model with new animations and sound effects.
  • Template:IconLink received a new model.
  • Template:IconLink received a new model.


Part Two

The Realm Beyond - Part Two was implemented with Patch 4.3.0.

Content

The following content received updates as part of Part Two:

Killer

  • Updated VFX for select Killers:
    • The Template:IconLink
    • The Template:IconLink
    • The Template:IconLink

Maps

Concept Art

MacMillanCArt1 MacMillanCArt2 MacMillanCArt3 MacMillanCArt4

Screenshots

RealmBeyond2Sc1 RealmBeyond2Sc2 RealmBeyond2Sc3 RealmBeyond2Sc4 RealmBeyond2Sc5 RealmBeyond2Sc6 RealmBeyond2Sc7 RealmBeyond2Sc8 RealmBeyond2Sc9 RealmBeyond2Sc10 RealmBeyond2Sc11 RealmBeyond2Sc12 RealmBeyond2Sc13

Props

  • Template:IconLink received yet another, further improved model.
  • The fire barrel received new visual effects.

Visual Effects

  • New Footstep VFX
  • New Blood VFXs
    • on-screen Blood
    • on-hit Blood Squirt
    • Pools of Blood Decals
  • Updated dissolve VFX for Character selection in the lobbies.
  • New 4K UI icons.
    • Character portraits and Customisation icons for 4K resolution.


Part Three

The Realm Beyond - Part Three was implemented with Patch 4.4.0.

Content

The following content received updates as part of Part Three:

Maps

Concept Art

OrmondCArt1 OrmondCArt2 AutohavenCArt1 AutohavenCArt2

Screenshots

RealmBeyond3Sc1 RealmBeyond3Sc2 RealmBeyond3Sc3 RealmBeyond3Sc4 RealmBeyond3Sc5 RealmBeyond3Sc6 RealmBeyond3Sc7 RealmBeyond3Sc8

Props

  • The Template:IconLink received a new model.
  • Template:IconLink received a new model.


Part Four

The Realm Beyond - Part Four was implemented with Patch 4.5.0.

Content

The following content received updates as part of Part Four:

Survivors

  • New locomotion animations.

Characters

  • The Nurse: updated visuals
  • The Clown: updated visuals

Maps

Concept Art

CrotusPrennCArt1 CrotusPrennCArt2 TheGameCArt1 TheGameCArt2

Screenshots

RealmBeyond4Sc1 RealmBeyond4Sc2 RealmBeyond4Sc3 RealmBeyond4Sc4


Part Five

The Realm Beyond - Part Five was implemented with Patch 4.7.0.

Content

The following content received updates as part of Part Five:

Maps

Characters

  • The Doctor: updated visuals
Concept Art

ColdwindCArt1 ColdwindCArt2 ColdwindCArt3

Screenshots

TheRealmBeyond5Sc1 TheRealmBeyond5Sc2 TheRealmBeyond5Sc3 TheRealmBeyond5Sc4

Videos

The Realm Beyond - Part One The Realm Beyond - Part Two The Realm Beyond - Part Three
The Realm Beyond - Part Four The Realm Beyond - Part Five The Realm Beyond - Dev Diary