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+ | In a Developer Diary released mid-February 2021, the Developers expanded on their original plans and also include reworks to the {{IconLink|Characters}}, including animations, visual effects, textures, etc. |
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== Overview == |
== Overview == |
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− | The update is split across several parts, each updating a handful of assets and Maps from the Game.<br>This may also include new animations, |
+ | The update is split across several parts, each updating a handful of assets and [[Realms|Maps]] from the Game.<br>This may also include new animations, visuals and sound effects. |
+ | |||
+ | === Midway Update === |
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+ | At the half-way point of the update series, the Developers also started addressing the {{IconLink|Characters}}, starting with new locomotion animations for Survivors and texture updates for Character models.<br> |
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+ | Updates to Characters are planned to include new animations, visual effects, 4K textures and more. |
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+ | |||
+ | === Colour-Blindness Support === |
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+ | Since ''Dead by Daylight'' heavily relies on the colour '''{{clr|19|red}}''', Players suffering from colour-blindness often experience difficulties with tracking {{IconLink|Scratch Marks}}, discerning {{IconLink|Auras}} from backgrounds, etc. |
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+ | |||
+ | The Developers planned to implement a feature that will allow these Players to address their individual type of colour-blindness and intensity, which was ultimately implemented in [[Patch 4.6.0]]:<br> |
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+ | [[File:Colorblind-gens.jpg|300px]] |
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The following content received updates as part of Part One: |
The following content received updates as part of Part One: |
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− | ==== |
+ | ==== Items ==== |
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− | * [[Badham Preschools]] |
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+ | |||
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+ | * [[Springwood]] |
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** [[Badham Preschool I]] |
** [[Badham Preschool I]] |
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** [[Badham Preschool II]] |
** [[Badham Preschool II]] |
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** [[Family Residence]] |
** [[Family Residence]] |
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** [[Sanctum of Wrath]] |
** [[Sanctum of Wrath]] |
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+ | |||
+ | ===== Concept Art ===== |
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+ | [[File:BadhamCArt1.png|300px]] |
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+ | [[File:BadhamCArt2.png|300px]] |
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+ | [[File:BadhamCArt3.png|300px]] |
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+ | [[File:BadhamCArt4.png|300px]] |
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+ | [[File:YamaokaCArt1.png|300px]] |
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+ | |||
+ | ===== Screenshots ===== |
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+ | [[File:RealmBeyond1Sc1.png|300px]] |
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+ | [[File:RealmBeyond1Sc2.png|300px]] |
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+ | [[File:RealmBeyond1Sc3.png|300px]] |
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+ | [[File:RealmBeyond1Sc4.png|300px]] |
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+ | [[File:RealmBeyond1Sc5.png|300px]] |
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+ | [[File:RealmBeyond1Sc6.png|300px]] |
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+ | [[File:RealmBeyond1Sc7.png|300px]] |
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+ | [[File:RealmBeyond1Sc8.png|300px]] |
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==== Props ==== |
==== Props ==== |
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* {{IconLink|Chests}} received a new model with new animations and sound effects. |
* {{IconLink|Chests}} received a new model with new animations and sound effects. |
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* {{IconLink|Lockers}} received a new model. |
* {{IconLink|Lockers}} received a new model. |
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+ | * {{IconLink|Pallets}} received a new model. |
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− | |||
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=== Content === |
=== Content === |
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− | The following content received updates as part of Part |
+ | The following content received updates as part of Part Two: |
+ | |||
+ | ==== Killer ==== |
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+ | * Updated VFX for select Killers: |
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+ | ** The {{IconLink|Trapper}} |
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+ | ** The {{IconLink|Wraith}} |
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+ | ** The {{IconLink|Hillbilly}} |
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− | ==== Maps |
+ | ==== Maps ==== |
− | * [[The MacMillan Estate |
+ | * [[The MacMillan Estate]] |
** [[Coal Tower]] |
** [[Coal Tower]] |
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** [[Groaning Storehouse]] |
** [[Groaning Storehouse]] |
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** [[Shelter Woods]] |
** [[Shelter Woods]] |
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** [[Suffocation Pit]] |
** [[Suffocation Pit]] |
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+ | |||
+ | ===== Concept Art ===== |
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+ | [[File:MacMillanCArt1.jpg|300px]] |
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+ | [[File:MacMillanCArt2.jpg|300px]] |
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+ | [[File:MacMillanCArt3.jpg|300px]] |
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+ | [[File:MacMillanCArt4.jpg|300px]] |
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+ | |||
+ | ===== Screenshots ===== |
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+ | [[File:RealmBeyond2Sc1.jpg|300px]] |
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+ | [[File:RealmBeyond2Sc2.png|300px]] |
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+ | [[File:RealmBeyond2Sc3.png|300px]] |
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+ | [[File:RealmBeyond2Sc4.png|300px]] |
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+ | [[File:RealmBeyond2Sc5.png|300px]] |
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+ | [[File:RealmBeyond2Sc6.png|300px]] |
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+ | [[File:RealmBeyond2Sc7.png|300px]] |
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+ | [[File:RealmBeyond2Sc8.png|300px]] |
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+ | [[File:RealmBeyond2Sc9.png|300px]] |
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+ | [[File:RealmBeyond2Sc10.png|300px]] |
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+ | [[File:RealmBeyond2Sc11.png|300px]] |
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+ | [[File:RealmBeyond2Sc12.png|300px]] |
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+ | [[File:RealmBeyond2Sc13.png|300px]] |
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+ | |||
+ | ==== Props ==== |
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+ | * {{IconLink|Lockers}} received yet another, further improved model. |
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⚫ | |||
+ | |||
+ | ==== Visual Effects ==== |
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+ | * New Footstep VFX |
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+ | * New Blood VFXs |
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+ | ** on-screen Blood |
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+ | ** on-hit Blood Squirt |
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+ | ** Pools of Blood Decals |
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+ | * Updated dissolve VFX for Character selection in the lobbies. |
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+ | * New 4K UI icons. |
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+ | ** Character portraits and Customisation icons for 4K resolution. |
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+ | |||
+ | |||
+ | == Part Three == |
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+ | '''The Realm Beyond - Part Three''' was implemented with [[Patch 4.4.0]]. |
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+ | |||
+ | === Content === |
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+ | The following content received updates as part of Part Three: |
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+ | |||
+ | ==== Maps ==== |
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+ | * [[Autohaven Wreckers]] |
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+ | ** [[Azarov's Resting Place]] |
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+ | ** [[Blood Lodge]] |
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+ | ** [[Gas Heaven]] |
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+ | ** [[Wreckers' Yard]] |
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+ | ** [[Wretched Shop]] |
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+ | * [[Ormond]] |
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+ | ** [[Mount Ormond Resort]] |
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+ | |||
+ | ===== Concept Art ===== |
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+ | [[File:OrmondCArt1.jpg|300px]] |
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+ | [[File:OrmondCArt2.jpg|300px]] |
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+ | [[File:AutohavenCArt1.jpg|300px]] |
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+ | [[File:AutohavenCArt2.jpg|300px]] |
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+ | |||
+ | ===== Screenshots ===== |
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+ | [[File:RealmBeyond3Sc1.jpg||300px]] |
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+ | [[File:RealmBeyond3Sc2.jpg||300px]] |
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+ | [[File:RealmBeyond3Sc3.jpg||300px]] |
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+ | [[File:RealmBeyond3Sc4.jpg||300px]] |
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+ | [[File:RealmBeyond3Sc5.jpg||300px]] |
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+ | [[File:RealmBeyond3Sc6.jpg||300px]] |
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+ | [[File:RealmBeyond3Sc7.jpg||300px]] |
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+ | [[File:RealmBeyond3Sc8.jpg||300px]] |
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+ | |||
+ | ==== Props ==== |
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+ | * The {{IconLink|Hatch}} received a new model. |
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+ | * {{IconLink|Totems}} received a new model. |
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+ | |||
+ | |||
+ | == Part Four == |
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+ | '''The Realm Beyond - Part Four''' was implemented with [[Patch 4.5.0]]. |
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+ | |||
+ | === Content === |
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+ | The following content received updates as part of Part Four: |
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+ | |||
+ | ==== Survivors ==== |
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+ | * New locomotion animations. |
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+ | |||
+ | ==== Characters ==== |
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+ | * The Nurse: updated visuals |
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+ | * The Clown: updated visuals |
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+ | |||
+ | ==== Maps ==== |
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+ | * [[Gideon Meat Plant]] |
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+ | ** [[The Game]] |
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+ | * [[Crotus Prenn Asylum]] |
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+ | ** [[Disturbed Ward]] |
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+ | ** [[Father Campbell's Chapel]] |
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+ | |||
+ | ===== Concept Art ===== |
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+ | [[File:CrotusPrennCArt1.jpg|300px]] |
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+ | [[File:CrotusPrennCArt2.jpg|300px]] |
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+ | [[File:TheGameCArt1.jpg|300px]] |
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+ | [[File:TheGameCArt2.jpg|300px]] |
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+ | |||
+ | ===== Screenshots ===== |
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+ | [[File:RealmBeyond4Sc1.jpg||300px]] |
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+ | [[File:RealmBeyond4Sc2.jpg||300px]] |
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+ | [[File:RealmBeyond4Sc3.jpg||300px]] |
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+ | [[File:RealmBeyond4Sc4.jpg||300px]] |
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+ | |||
+ | |||
+ | == Part Five == |
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+ | '''The Realm Beyond - Part Five ''' was implemented with [[Patch 4.7.0]]. |
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+ | |||
+ | === Content === |
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+ | The following content received updates as part of Part Five: |
||
+ | |||
+ | ==== Maps ==== |
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+ | * [[Coldwind Farm]] |
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+ | ** [[Fractured Cowshed]] |
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+ | ** [[Rancid Abattoir]] |
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+ | ** [[Rotten Fields]] |
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+ | ** [[The Thompson House]] |
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+ | ** [[Torment Creek]] |
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+ | |||
+ | ==== Characters ==== |
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+ | * The Doctor: updated visuals |
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+ | |||
+ | ===== Concept Art ===== |
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+ | [[File:ColdwindCArt1.png|300px]] |
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+ | [[File:ColdwindCArt2.png|300px]] |
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+ | [[File:ColdwindCArt3.png|300px]] |
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+ | |||
+ | ===== Screenshots ===== |
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+ | [[File:TheRealmBeyond5Sc1.png||300px]] |
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+ | [[File:TheRealmBeyond5Sc2.png||300px]] |
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+ | [[File:TheRealmBeyond5Sc3.png||300px]] |
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+ | [[File:TheRealmBeyond5Sc4.png||300px]] |
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+ | |||
+ | == Videos == |
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+ | {| class="wikitable" |
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+ | |- |
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+ | ! The Realm Beyond - Part One !! The Realm Beyond - Part Two !! The Realm Beyond - Part Three |
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+ | |- |
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+ | | {{#ev:youtube|IS0zfiH4faM}} || {{#ev:youtube|9sa5xtyWcYU}} || {{#ev:youtube|WAkiCrWVV_c}} |
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+ | |- |
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+ | ! The Realm Beyond - Part Four !! The Realm Beyond - Part Five !! The Realm Beyond - Dev Diary |
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+ | |- |
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+ | | {{#ev:youtube|7SqbMI3l648}} || {{#ev:youtube|Wjd3kOdepAA}} || {{#ev:youtube|6T6tigIQ2HI}} |
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+ | |} |
||
Revision as of 20:37, 24 May 2021
The Realm Beyond is a series of graphical updates as part of a massive rework of most of the assets and Maps found in Template:IconLink, which started with Patch 4.2.0 in September 2020.
In a Developer Diary released mid-February 2021, the Developers expanded on their original plans and also include reworks to the Template:IconLink, including animations, visual effects, textures, etc.
Overview
The update is split across several parts, each updating a handful of assets and Maps from the Game.
This may also include new animations, visuals and sound effects.
Midway Update
At the half-way point of the update series, the Developers also started addressing the Template:IconLink, starting with new locomotion animations for Survivors and texture updates for Character models.
Updates to Characters are planned to include new animations, visual effects, 4K textures and more.
Colour-Blindness Support
Since Dead by Daylight heavily relies on the colour red, Players suffering from colour-blindness often experience difficulties with tracking Template:IconLink, discerning Template:IconLink from backgrounds, etc.
The Developers planned to implement a feature that will allow these Players to address their individual type of colour-blindness and intensity, which was ultimately implemented in Patch 4.6.0:
Part One
The Realm Beyond - Part One was the first part of the graphical update and was implemented with Patch 4.2.0, alongside the release of CHAPTER XVII: Descend Beyond.
Content
The following content received updates as part of Part One:
Items
- All Template:IconLink received a new model.
Maps
- Springwood
- Badham Preschool I
- Badham Preschool II
- Badham Preschool III
- Badham Preschool IV
- Badham Preschool V
- Yamaoka Estate
Concept Art
Screenshots
Props
- Template:IconLink received a new model with new animations and sound effects.
- Template:IconLink received a new model with new animations and sound effects.
- Template:IconLink received a new model.
- Template:IconLink received a new model.
Part Two
The Realm Beyond - Part Two was implemented with Patch 4.3.0.
Content
The following content received updates as part of Part Two:
Killer
- Updated VFX for select Killers:
- The Template:IconLink
- The Template:IconLink
- The Template:IconLink
Maps
Concept Art
Screenshots
Props
- Template:IconLink received yet another, further improved model.
- The fire barrel received new visual effects.
Visual Effects
- New Footstep VFX
- New Blood VFXs
- on-screen Blood
- on-hit Blood Squirt
- Pools of Blood Decals
- Updated dissolve VFX for Character selection in the lobbies.
- New 4K UI icons.
- Character portraits and Customisation icons for 4K resolution.
Part Three
The Realm Beyond - Part Three was implemented with Patch 4.4.0.
Content
The following content received updates as part of Part Three:
Maps
Concept Art
Screenshots
Props
- The Template:IconLink received a new model.
- Template:IconLink received a new model.
Part Four
The Realm Beyond - Part Four was implemented with Patch 4.5.0.
Content
The following content received updates as part of Part Four:
Survivors
- New locomotion animations.
Characters
- The Nurse: updated visuals
- The Clown: updated visuals
Maps
Concept Art
Screenshots
Part Five
The Realm Beyond - Part Five was implemented with Patch 4.7.0.
Content
The following content received updates as part of Part Five:
Maps
Characters
- The Doctor: updated visuals
Concept Art
Screenshots
Videos
The Realm Beyond - Part One | The Realm Beyond - Part Two | The Realm Beyond - Part Three |
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The Realm Beyond - Part Four | The Realm Beyond - Part Five | The Realm Beyond - Dev Diary |