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The Realm Beyond was a series of graphical updates as part of a massive rework of most of the assets and Maps found in Dead by DaylightIconHelp DBDlogoIconHelp DBDlogoIconHelp DBDlogo, which started with Patch 4.2.0 in September 2020.

In a Developer Diary released mid-February 2021, the Developers expanded on their original plans and also include reworks to the CharactersIconHelpLoading playersIconHelpLoading playersIconHelpLoading players, including animations, visual effects, textures, etc.


Overview[]

The update was split across several parts, each updating a handful of assets and Maps from the Game.
This may also include new animations, visuals and sound effects.

Midway Update[]

At the half-way point of the update series, the Developers also started addressing the CharactersIconHelpLoading playersIconHelpLoading playersIconHelpLoading players, starting with new locomotion animations for Survivors and texture updates for Character models.
Updates to Characters were planned to include new animations, visual effects, 4K textures and more.

Colour-Blindness Support[]

Since Dead by Daylight heavily relies on the colour red, Players suffering from colour-blindness often experience difficulties with tracking Scratch MarksIconHelp scratchMarksIconHelp scratchMarksIconHelp scratchMarks, discerning AurasIconHelp aurasIconHelp aurasIconHelp auras from backgrounds, etc.

The Developers planned to implement a feature that would allow these Players to address their individual type of colour-blindness and intensity, which was ultimately implemented in Patch 4.6.0:
Colorblind-gens


Part One[]

The Realm Beyond - Part One was the first part of the graphical update and was implemented with Patch 4.2.0, alongside the release of CHAPTER 17: Descend Beyond.

Content[]

The following content received updates as part of Part One:

Items[]

  • All ItemsIconHelp itemsIconHelp itemsIconHelp items received a new model.

Maps[]

Concept Art[]

BadhamCArt1 BadhamCArt2 BadhamCArt3 BadhamCArt4 YamaokaCArt1

Screenshots[]

RealmBeyond1Sc1 RealmBeyond1Sc2 RealmBeyond1Sc3 RealmBeyond1Sc4 RealmBeyond1Sc5 RealmBeyond1Sc6 RealmBeyond1Sc7 RealmBeyond1Sc8

Props[]

  • GeneratorsIconHelpLoading generatorsIconHelpLoading generatorsIconHelpLoading generators received a new model with new animations and sound effects.
  • ChestsIconHelp chestsIconHelp chestsIconHelp chests received a new model with new animations and sound effects.
  • LockersIconHelp lockersIconHelp lockersIconHelp lockers received a new model.
  • PalletsIconHelp pullDownIconHelp pullDownIconHelp pullDown received a new model.


Part Two[]

The Realm Beyond - Part Two was implemented with Patch 4.3.0.

Content[]

The following content received updates as part of Part Two:

Killer[]

Maps[]

Concept Art[]

MacMillanCArt1 MacMillanCArt2 MacMillanCArt3 MacMillanCArt4

Screenshots[]

RealmBeyond2Sc1 RealmBeyond2Sc2 RealmBeyond2Sc3 RealmBeyond2Sc4 RealmBeyond2Sc5 RealmBeyond2Sc6 RealmBeyond2Sc7 RealmBeyond2Sc8 RealmBeyond2Sc9 RealmBeyond2Sc10 RealmBeyond2Sc11 RealmBeyond2Sc12 RealmBeyond2Sc13

Props[]

  • LockersIconHelp lockersIconHelp lockersIconHelp lockers received yet another, further improved model.
  • The fire barrel received new visual effects.

Visual Effects[]

  • New Footstep VFX
  • New Blood VFXs
    • on-screen Blood
    • on-hit Blood Squirt
    • Pools of Blood Decals
  • Updated dissolve VFX for Character selection in the lobbies.
  • New 4K UI icons.
    • Character portraits and Customisation icons for 4K resolution.


Part Three[]

The Realm Beyond - Part Three was implemented with Patch 4.4.0.

Content[]

The following content received updates as part of Part Three:

Maps[]

Concept Art[]

OrmondCArt1 OrmondCArt2 AutohavenCArt1 AutohavenCArt2

Screenshots[]

RealmBeyond3Sc1 RealmBeyond3Sc2 RealmBeyond3Sc3 RealmBeyond3Sc4 RealmBeyond3Sc5 RealmBeyond3Sc6 RealmBeyond3Sc7 RealmBeyond3Sc8

Props[]

  • The HatchIconHelp hatchIconHelp hatchIconHelp hatch received a new model.
  • TotemsIconHelpLoading totemIconHelpLoading totemIconHelpLoading totem received a new model.


Part Four[]

The Realm Beyond - Part Four was implemented with Patch 4.5.0.

Content[]

The following content received updates as part of Part Four:

Survivors[]

  • New locomotion animations.

Characters[]

Visual Updates for the following Killers:

Maps[]

Concept Art[]

CrotusPrennCArt1 CrotusPrennCArt2 TheGameCArt1 TheGameCArt2

Screenshots[]

RealmBeyond4Sc1 RealmBeyond4Sc2 RealmBeyond4Sc3 RealmBeyond4Sc4


Part Five[]

The Realm Beyond - Part Five was implemented with Patch 4.7.0.

Content[]

The following content received updates as part of Part Five:

Maps[]

Characters[]

Visual Updates for the following Killer:

Concept Art[]

ColdwindCArt1 ColdwindCArt2 ColdwindCArt3

Screenshots[]

TheRealmBeyond5Sc1 TheRealmBeyond5Sc2 TheRealmBeyond5Sc3 TheRealmBeyond5Sc4


Part Six[]

The Realm Beyond - Part Six was implemented with Patch 5.1.0.

Content[]

The following content received updates as part of Part Six:

Characters[]

Visual Updates for the following Survivors:

Concept Art[]

RealmBeyondP6Ace RealmBeyondP6Adam RealmBeyondP6Claudette RealmBeyondP6Dwight RealmBeyondP6David RealmBeyondP6Feng Jake Update RealmBeyondP6Kate RealmBeyondP6Meg RealmBeyondP6Nea

Screenshots[]

TheRealmBeyond6Meg TheRealmBeyond6David TheRealmBeyond6Claudette TheRealmBeyond6Nea


Part Seven[]

The Realm Beyond - Part Seven was implemented with Patch 6.6.0.

The update was not officially designated as Part Seven and also did not receive a showcase video.

Content[]

The following content received updates as part of Part Seven:

Maps[]

Characters[]

Visual Updates for the following Survivor:


Videos[]

The Realm Beyond - Part One The Realm Beyond - Part Two The Realm Beyond - Part Three
The Realm Beyond - Part Four The Realm Beyond - Part Five The Realm Beyond - Dev Diary
The Realm Beyond - Part Six
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