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The Dredge
Game Alias(es) "The Druanee"
Gender Not applicable (not human)
Origin None (Creature, Manifestation of Malthink)
Realm Withered Isle
Power Reign of Darkness
Power Attack Type Basic Attack
Weapon Knotted Appendage
Movement Speed 115 % | 4.6 m/s
Terror Radius 32 metres
Height Tall
DLC CHAPTER 24: Roots of Dread
Voice Actor Roxana B.L.

Maude Théberge

Vanessa Landry

Misha Standjofski

Philippe Langelier

Sébastien Croteau (The Monster Factory)

Cost 4,500 Iridescent Shards

250 Auric Cells

Menu Music
Terror Radius Music

The Dredge is one of 40 Killers currently featured in Dead by Daylight.

It was introduced as the Killer of CHAPTER 24: Roots of Dread, a Chapter DLC released on 7 June 2022 and retired on 14 May 2024.

It is still available in the In-Game Store and as part of the Endless Hunt Pack Chapter Pack DLC.


Overview[]

A twisted abomination too disturbing to bear, The Dredge’s malevolence is palpable. All light slowly drains in its presence, surrounding Survivors in darkness. Using lockers as map-wide gateways, it can emerge at any moment, seemingly everywhere at once.

The Dredge is a manifestation of the dark thoughts of a once-vibrant community, able to teleport between Lockers and summon an overwhelming darkness.

Its personal Perks, Dissolution, Darkness Revealed, and Septic Touch, allow it to destroy Pallets, spot Survivors near Lockers, and afflict healing Survivors with Blindness and Exhausted.

Difficulty Rating: Moderate
(These Killers require the Player to be comfortable with the basics of the role, though they share common mechanics with easier ones)

Lore[]

The Fold was founded on a private American island in the 1960s by a group of anonymous philanthropists. Their goal was to establish a peaceful society free of dark thoughts and emotions, attracting the dismayed, disenchanted, and disillusioned from all over the country.

This peace-loving community thrived over the years, and members freely followed the dictates of its charismatic leader Otto Stamper who taught his followers the secret of maintaining happiness through joy-talk, meditation, and the endless reciting of 'good-thinking' mantras.

But not all was bliss within The Fold, and Otto swiftly banished anyone who confessed to having dark thoughts or speaking dark words. Those he appointed as guardians of The Fold were quick to root out malcontents, banishing anyone who thought or spoke against the almost perfect community he had established.

Life was more or less a Utopian dream on the island. Until, that is, the darkness began to slowly leak through the cracks of their spiritual dam and members began to mysteriously disappear.

It wasn't long before fear closed its septic jaws on the island and refused to let go.

The once happy community now gathered in a few homes chanting all the 'good-thinking' mantras in a desperate attempt to rid their lives of this formless creature that seemed to stalk them in the shadows and consume them in their sleep.

Otto tried to quell his followers, telling them that there were malcontents among their ranks and that they alone had summoned the Druanee to their Garden of Joy.

As The Fold bleated fear, Otto evoked desperate measures. Ottomarians were restricted to their homes to prevent the spread of rumours and dark-talk while sleep was forbidden to prevent anyone from releasing dark dreams into the world. Freedom and sleep would return just as soon as the Druanee was no longer upon them.

But when Ottomarians continued to disappear, Otto assembled his followers near the beach where he placed a screaming woman on a wooden stage. There, in the rain, Otto explained to his drenched, alienated, and sleep-deprived congregation that the woman was a journalist here to destroy everything they had created.

As the guardians held the trembling woman, she screamed that Otto wasn't the savior he claimed to be. He belonged to an ancient cult, an exclusive club of billionaires that took pleasure in corrupting and sacrificing people, towns and even countries to an Elder God. The journalist told them Otto hadn't banished anyone! He had tortured and sacrificed them and that they would all be next.

Without hesitation, Otto slit her throat before she could continue to spread lies. As she collapsed to her knees with her hands clasped around her neck, he told his confused and terrified herd that she was working with others within their ranks and that they needed to find the impostors before the Druanee came for them all.

Otto's words shot over the congregation and reached into the murky recesses of their hearts and dredged up dark and fearful things.

Years of suppressed emotions began to bubble up as a thick fog pushed through restless legs and feet. Whispers began, and the whispers became panicked mantras, and the mantras became screams and curses as each member accused the next of malthinking and malspeaking.

Over the howling wind and pounding rain, the screams and curses grew louder and louder as everyone desperately tried to contain the darkness within. But the harder they tried, the quicker they ailed, and within moments the dam burst to release a torrent of hell.

Otto watched his once blissful and joyful herd suddenly erupt into violence unlike anything he had ever seen before. The Fold bleated accusations and tore each other to bits and pieces with hands and teeth and never once did they look up to see their kind and charismatic shepherd smiling down upon them with eyes that were cold, bleak and without pity.

When it was all over, Otto felt the creaking, wooden stage shake as a murder of crows circled above. Suddenly, the ground rose and then sank into a thick, oozing black mud like molasses. Moments later, a formless mass squelched out of the muck and rose like a rearing horse to feed upon the writhing mass of butchered humanity.

It was everywhere and nowhere at once as it slowly picked its way through the carnage, absorbing the darkness, savouring the misery, trailing terrible noises. Shrieks. Cries. Whimpers. Pops. Cracks.

Feasting sounds.

Death sounds.

Dark sounds.

Otto watched the creature as it slowly began to manifest into the very thing he had imagined—the very thing he had made them all imagine.

It turned slowly to look at Otto for a long silent moment, then the Druanee trudged away through the thick black sludge, disappearing into the shadows from which it had come.


Load-out[]

Unique Perks[]

The Dredge comes with 3 Perks that are unique to it:

Darkness Revealed In your presence, places once thought to be safe are perhaps the most dangerous.

Searching a Locker has the following effect:

  • The Auras of Survivors within 8 metres of any Locker are revealed to you for 6/7/8 seconds.
Darkness Revealed has a cool-down of 30 seconds.

"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper

Dissolution Everything turns to dust. It is as inescapable as the coming of the night.

After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:

  • Instantly breaks the next Pallet that Survivor performs a Fast Vault across while inside your Terror Radius.
"The Garden shall be a place of perfect Joy; through Joy, nothing shall stand in our way." — Otto Stamper
Septic Touch The Land of the Shadows subsumes all. Healing only delays the inevitable.
  • Whenever a Survivor performs a Healing action while they are inside your Terror Radius, that Survivor suffers from the Blindness and Exhausted Status Effects
    • These effects linger for 6/8/10 seconds after the Healing action is interrupted by any means.

"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper

Prestige[]

Prestiging The Dredge will automatically add Tier I of its Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige The Dredge twice more to automatically add Tier II and Tier III respectively into the other Killers' inventories.

Weapon: Knotted Appendage[]

The Knotted Appendage is the Primary Weapon of The Dredge.
Some of the body parts formed into a crude and horrifying weapon.

Power: Reign of Darkness[]

"Like a dark thought, The Dredge is difficult to shake.
And when night falls, it is nearly impossible."


SPECIAL ABILITY: DELUGE OF FEAR
The Dredge starts the Trial with 3 Tokens.

Press and hold the Power button to activate The Gloaming while leaving a Remnant behind:

  • Reduces its Movement speed to 3.8 m/s.
  • Removes the ability to attack or interact with Survivors or interact with Props.


SPECIAL LOCOMOTION: THE GLOAMING
While roaming the environment in this state, the Auras of all Lockers are revealed to The Dredge

Press the Secondary Power button to consume -1 Token and teleport into any Locker at a speed of 19 m/s.
Press it again while inside a Locker to teleport into another Locker until all Tokens are consumed.

Press the Attack button to cancel The Gloaming and instantly return to the Remnant, if it is still available.
The Remnant is removed after the first teleport or when a Survivor collides with it.

The Gloaming has a cool-down of 10 seconds during Daytime and 4 seconds during Nightfall.

SPECIAL INTERACTION: HIDING INSIDE LOCKERS
After teleporting to a Locker The Dredge sits inside it and can observe the environment outside.
While there is no time limit to this, nearby Survivors will hear a warning sound after 8 seconds have elapsed.

Press the Interaction button to exit the Locker.

If The Dredge teleports into a Locker already occupied by a Survivor, it will trap the Survivor and emerge from the Locker carrying them.
This also happens when a Survivor interacts with a Locker in any way that is already occupied by The Dredge.

SPECIAL INTERACTION: LOCKING LOCKERS
All Lockers spawn with an open latch on their door that Survivors can interact with to close it and lock the door.
Locked Lockers cannot be entered by Survivors and take priority when The Dredge teleports to them.

The Dredge takes 2.25 seconds to open a Locked Locker from the inside, making a lot of noise in the process.
Once The Dredge emerges from a Locked Locker, its lock is broken permanently.
The Dredge can also break the lock from the outside by hitting it with a Basic Attack.

SPECIAL AFFLICTION: NIGHTFALL
The Nightfall Meter fills passively at a rate of +0.25 c/s during Daytime.
The fill rate is accelerated whenever The Dredge uses its Power and when Survivors are injured or hooked:

  • Teleporting to the Remnant grants +10 Charges.
  • Hooking a Survivor or injuring them with a Basic Attack grants +20 Charges.
  • Hiding inside a Locker grants +6 c/s.
  • Each injured Survivor grants a stack-able +1 c/s, up to a maximum of +4 c/s.

Once the Nightfall Meter is full at 300 Charges, Nightfall begins and lasts for 60 seconds, forcing Survivors to navigate the environment in near-total darkness while The Dredge benefits from clearer vision and several effects:

  • Grants the Undetectable Status Effect.
  • Increases its Teleporation speed to 38 m/s.
  • Reduces the Cool-down duration of The Gloaming to 4 seconds.
  • Survivors trigger Killer Instinct within 16 metres of Lockers occupied by The Dredge or The Remnant upon returning to it.

Power Trivia[]

Movement Speeds:

Main Article
  • Charging/Holding Reign of Darkness: 3.8 m/s
  • Walking: 4.6 m/s
  • Teleportation speed during Daytime: 19 m/s
  • Teleportation speed during Nightfall: 38 m/s


Gloaming Ability:

  • Initial Charge time: 10 seconds
    • This refers to how long it takes for the Power to become available after loading into a Trial.
  • Cool-down time during Daytime: 10 seconds
  • Cool-down time during Nightfall: 4 seconds
  • Activation time: 0.5 seconds
  • Fade-in / Fade-out time for Remnant: 0.25 seconds
  • Grabbing Survivor in teleported-to Locker: 3 seconds


Restrictions:

  • Minimum distance to hooked Survivors: 12 metres
  • Minimum distance to Locker: 3 metres


Lockers:

  • Exit Locked Locker duration: 2.25 seconds
  • Inside Locker FOV: 120 °
  • Killer Instinct radius during Nightfall: 16 metres
  • Killer Instinct Linger duration: 3 seconds
  • Warning Sound threshold: 8 seconds
    • This refers to how long The Dredge can hide in a Locker before the warning sound triggers.
  • Prevent Locker-Search cool-down: 1.25 seconds


Nightfall Activation:

  • Activation threshold: 300 Charges
    • This refers to how many Charges must be accumulated for Nightfall to start.
  • Automatic Charge rate: 0.25 c/s
    • Nightfall automatically charges at this default rate during Daytime.
      The value can be increased by The Dredge in various ways, accelerating the progression towards Nightfall:
      • Hiding inside a Locker adds +6 c/s
      • Each injured Survivors adds a stack-able +0.75 c/s each for a maximum of:
        • +1 c/s for 1 injured Survivor.
        • +2 c/s for 2 injured Survivors.
        • +3 c/s for 3 injured Survivors.
        • +4 c/s for 4 injured Survivors.
      • Injuring a Survivor with a Basic Attack adds +20 Charges
      • Hooking a Survivor adds +20 Charges
      • Teleporting back to the Remnant adds +10 Charges
  • Imminent Nightfall Warning threshold: 85 % charged
    • This refers to the percentage Nightfall must be charged to when it gives a global sound cue warning to all Players that Nightfall is imminent.
  • Transition time from Daytime to Nightfall: 3 seconds


Nightfall Discharging:

  • Discharging threshold: 60 Charges
    • This refers to how many Charges must be discharged in order for Nightfall to end.
  • Discharge rate: -1 c/s
  • Transition time from Nightfall to Daytime: 1.5 seconds


Nightfall VFX:
During Nightfall, to counteract the darkness, the Survivors show special visual effects on their model, akin to an Aura, which cannot be read through objects, however.
This effect has the following requirements for it to be seen:

  • Survivor to other Survivor: up to 54 metres
  • Killer to Survivors: up to 20 metres

Locker Priorities[]

  • When teleporting to a pair of Lockers, there is a distinct hierarchy The Dredge follows when choosing which of the two Lockers it will teleport into:
    1. The Locker a Survivor is either hiding in or interacting with (i.e. locking).
    2. The Locker that is locked (in case of just one of them being locked).
    3. Any of the two Lockers if both have the same state (i.e. both are either unlocked or locked).


Add-ons for Reign of Darkness[]

Icon Name Description
Caffeine Tablets Stamper's followers were told not to sleep, or they would bring the wrath of Druanee upon them.
Towards the end, he brought in drugs from the mainland.
  • The Auras of locked Lockers are highlighted to you in yellow while charging The Gloaming or teleporting.


Follower's Cowl They believed the cowls proved their enlightenment, but they merely kept them in darkness.


Mortar and Pestle Disconnected from the world and modern medicine, Stamper's followers originally had to make do with the flora local to the island.
  • You emerge from the Remnant facing your direction at the moment of Teleportation, rather than the one in which you had placed the Remnant.


Wooden Plank A wooden plank torn from the stage where Otto Stamper sacrificed a meddling journalist.
  • Increases the Charges added to the Nightfall Meter for hooking Survivors by +25 %.


Air Freshener After her parents were found, this was in the bag of belongings the police returned.
Haddie does not know why she keeps it.
  • Increases the number of available Power Tokens to 4.


Burnt Letters Some followers tried to write letters home.
Stamper ensured that nobody would have contact with the outside world.
  • Increases the Charges added to the Nightfall Meter for injuring Survivors by +25 %.


Fallen Shingle After the Ottomarians were subsumed by The Dredge, the mansion fell into disrepair.
  • Increases the Charge rate of the Nightfall Meter while using Reign of Darkness by +15 % per second.


Haddie's Calendar She planned to cross out each day until her parents took her to India, but when tragedy struck, she abandoned her calendar.
  • Reduces the Exiting time from locked Lockers by -0.4 seconds.


Malthinker's Skull Those who brought negativity to the commune would mysteriously disappear from time to time.
Their remains were never found... until The Dredge brought them up.
  • Increases the Charge rate of the Nightfall Meter while Survivors are injured by +25 % per second.


Broken Doll Followers brought their families to live in a utopia.
None of them were spared.
  • Increases the duration of Nightfall by +20 seconds.


Destroyed Pillow While not allowed to sleep, leaders amongst the Ottomarians tore sleeping supplies to shreds to prevent malthinkers from sneaking off to nap.
  • Reduces the Cool-down time of The Gloaming by -2.5 seconds during Nightfall.


Ottomarian Writing The words of Otto Stamper were the only words available for his followers to read, decrying malthink and malspeak.
  • Reduces the Cool-down time of The Gloaming by -2 seconds during Daytime.


War Helmet While investigating an Overlap in the Alps, she found an abandoned war bunker.
She took a helmet from it after the Overlap nearly took her.
  • Increases the duration of Killer Instinct by +1.5 seconds during Nightfall.


Worry Stone While the Ottomarians were told to think only positive thoughts, some kept these stones in their pockets to rub when negative thoughts arose.
  • The Auras of Survivors locking a Locker are revealed to you for 6 seconds.


Boat Key Only one boat allowed people on and off the island, and the keys were hidden away to prevent deserters.
  • Increases your Teleportation speed during Daytime by +3 m/s.
  • Causes all active Locks on Lockers to break once the Exit Gates are powered by any means.


Field Recorder Haddie documented all of her forays near Overlaps, to prove not only to the world but herself what she saw and felt.
  • Causes the Trial to start in Nightfall.
  • Causes Nightfall to activate automatically once the last Generator is completed.
  • Survivors suffer from the Exhausted Status Effect for 15 seconds after coming into contact with the Remnant.


Lavalier Microphone She kept a lavalier mic nearby, allowing her to record her innermost feelings when under great stress.
  • The Auras of all Survivors are revealed to you for 3 seconds after consuming the last Power Token.
  • Causes all Lockers within 6 metres of Survivors to open and slam their doors when entering them through teleporation.


Tilling Blade The island was self-sufficient, and followers tilled the tough soil to grow crops during the warm season.

"Like a predatory beast, it can smell and track blood."

Iridescent Wooden Plank Once the journalist's blood stained the wooden boards of the stage, everything was set into motion for The Dredge's arrival.
  • Survivors suffer from the Exposed Status Effect for the last 12 seconds of Nightfall.

"She came here to poison your minds with fear! Do not let the fear in!" — Otto Stamper

Sacrificial Knife When a journalist attempted to warn the Ottomarians of Stamper's true task, he slit her throat as a warning to any dissenters.
  • Blocks all Vault locations within 16 metres of the Locker you emerge from for 5 seconds.

"There are imposters amongst you! They intend to destroy our perfect home with dark thoughts. Find them and bring them to me!" — Otto Stamper


Achievements[]

Main article: Achievements

There are 2 Achievements related to The Dredge:

Icon Name Description
Adept Dredge Playing as The Dredge, achieve a Merciless Victory using only its 3 Unique Perks: Dissolution, Darkness Revealed, and Septic Touch
Bump in the Night Playing as The Dredge, down Survivors during Nightfall a total of 50 times.


Cosmetic Options[]

Players can choose from a variety of Cosmetic options to customise The Dredge:

Default[]

Icon Name Body Rarity Description
The Dredge Common A hideous amalgam of the lives lost in The Garden, hungry for revenge against those who shunned and tried to bury it.
Tangled Corpus Common A coil of limbs and heads that looked suspiciously like those who disappeared from the Garden.
Knotted Appendage Common Some of the body parts formed into a crude and horrifying weapon.

Prestige[]

Icon Name Body Rarity Description Additional Notes
Bloody Dredge Rare A hideous amalgam of the lives lost in The Garden, slaked by the blood of those unlucky enough to end up in its path. Prestige Level 6 Reward
Gore-Soaked Corpus Rare A blood-soaked tangle of vaguely recognisable body parts. Prestige Level 5 Reward
Grisly Appendage Rare A gore-soaked patchwork of human parts in the form of a crude and horrifying weapon. Prestige Level 4 Reward
Perk Charms[]
Prestige Level 7 Reward Prestige Level 8 Reward Prestige Level 9 Reward
A keepsake gained upon mastery of a particular skill.

Event[]

Expand to view content
Icon Name Body Rarity Description Event Exclusive to Event Participation
Chewing Blade Rare A sticky weapon made with candies and dread. Haunted by Daylight 2023 Yes
Dredge's Mask Event A mask they found themselves wearing at the masquerade ball. Twisted Masquerade Tome: Level 2 Yes
Glittering Mass Event Even in the dark of night, its body glistened with gold. Twisted Masquerade Tome: Level 1 Yes
Golden Limb Event Whatever force embellished it with gold turned the end of its arm into a beautiful but deadly blade. Twisted Masquerade Tome: Level 1 Yes
Infernal Snowball Event It doesn't look like it's going to melt any time soon. Bone Chill 2022 Tome: Level 1 Yes
Dead Branches Event The leaves have long since fallen and left a chilling silhouette. Bone Chill 2022 Tome: Level 2 Yes
Icy Bramble Event The ornaments aren't the only things that will be hung with care. Bone Chill 2022 Tome: Level 2 Yes
Frosty Eyes Event Heart chilling eyes of the cold blooded.

"Have an amazing Winter season 2022!" - The Dead by Daylight Team

Bone Chill 2022 Tome: Level 1 Yes

Rift[]

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Name
Collection Name
Tome
Release Date
Price
Unwanted Toy
12 June 2018 (Tuesday)
Description
A blend of terrifying toys made from the lost memories of children.
1650
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Piece
Name
Collection
Rift Tier
Monster Claw
64
The claw's back eye looked like something out of a child's worst nightmare.
550
Piece
Name
Collection
Rift Tier
Plastic Heap
70
The forgotten toys fused together, forming a colorful mass.
550
Piece
Name
Collection
Rift Tier
Noxious Spike
68
A weapon crafted from plastic flesh.
550
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Name
Collection Name
Tome
Release Date
Price
Unwanted Toy (Deep Rift)
12 June 2018 (Tuesday)
Description
An unsettled creature made from the lost memories of children.
1650
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Piece
Name
Collection
Rift Tier
Monster Claw (Deep Rift)
79
The terrifying eye on the back of his claw never blinked.
550
Piece
Name
Collection
Rift Tier
Plastic Heap (Deep Rift)
82
The forgotten toys fused together, creating a tangled mess of eyes and unsettling grins.
550
Piece
Name
Collection
Rift Tier
Noxious Spike (Deep Rift)
85
A weapon crafted from forgotten toys parts.
550

In-Game Store[]

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Blistered Muscle
07 June 2022 (Tuesday)
Description
The bodies of those sacrificed were torn mercilessly, forming hideous scars and scabs.
300
5400
⇓ Expand ⇓
Piece
Name
Collection
Disfigured Appendage
To look upon it was to see beyond the limits of what human flesh could endure.
100
1800
Piece
Name
Collection
Coarse Cicatrix
Despite the enormous damage its body took, it lurched ever forward, unfeeling.
100
1800
Piece
Name
Collection
Scaly Protuberance
Hardened by the growth of scar tissue, it struck harder than ever.
100
1800
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Name
Collection Name
Release Date
Price
Gangrenous Thews
07 June 2022 (Tuesday)
Description
Torn asunder and left to the elements, the flesh became sickly and grim.
300
5400
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Piece
Name
Collection
Rotting Nodule
Severed from anything resembling actual life, it turned into a putrid mess.
100
1800
Piece
Name
Collection
Pustulous Husk
The filth of the outdoors infected the flesh that remained.
100
1800
Piece
Name
Collection
Diseased Limb
The corruption reached through all of its extremities, turning it as foul as it was dangerous.
100
1800
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Name
Collection Name
Release Date
Price
Overgrown Sinew
07 June 2022 (Tuesday)
Description
Unaging and unfeeling, its muscle grew over with local vegetation between victims.
300
5400
⇓ Expand ⇓
Piece
Name
Collection
After decimating the people of The Garden, it began to become one with The Garden.
100
1800
Piece
Name
Collection
Petrified Limbs
The flesh mixed with the flora, turning to something like stone.
100
1800
Piece
Name
Collection
Wild Extremity
Hands that once tended to The Garden now grew green themselves.
100
1800
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Name
Collection Name
Release Date
Price
Memory of Maurice
31 January 2023 (Tuesday)
Description
There was no sign of Maurice, but the memory of him was reflected in The Dredge’s darkness.
1200
21600
⇓ Expand ⇓
Piece
Name
Collection
Dark Horse
With its new appearance, The Dredge was sure to attract more prey.
400
7200
Piece
Name
Collection
Old Friend
Now armed with four legs, it could knock out its prey before destroying them.
400
7200
Piece
Name
Collection
Killing Hoof
The rusty nails coming out of its hooves could easily pierce the skin.
400
7200
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Name
Collection Name
Release Date
Price
Decaying Misery
03 September 2024 (Tuesday)
Description
She froze at the sight of dark antlers looming over her. This thing was reaching into the dark recesses of her memory.
1200
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Piece
Name
Collection
False Security
She recalled running through the forest on a chilly autumn day, wiping her nose with her sleeve. Her cousins cheered as she leaped into a pile of leaves.
400
Piece
Name
Collection
Invasive Flesh
Her laughter faded as the stench of decay overwhelmed her. Beneath the leaves, she found the head of a deer staring blankly at the sky.
400
Piece
Name
Collection
Cervid's Claw
The creature was upon her, but she was frozen to the spot. She shed a tear as she waited to be consumed by the shambling nightmare.
400
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Name
Collection Name
Release Date
Price
Skeletal Mass
26 July 2022 (Tuesday)
Description
With its flesh decayed, only a sickening collection of bones remains.
1200
21600
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Piece
Name
Collection
Jagged Protrusion
The bones of the damned snapped through the gnarled skin.
400
7200
Piece
Name
Collection
Whatever animates this abomination continues to do so, even after the skin and sinew have sloughed away.
400
7200
Piece
Name
Collection
Cartilaginous Club
Stiff and cold, its horrifying limb smashes and strikes harder than ever.
400
7200
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Name
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Price
Twisted Plaything
07 June 2022 (Tuesday)
Description
As it decayed, it replaced parts of itself with anything even resembling a human, particularly those that struck fear.
1200
21600
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Piece
Name
Collection
A dreadful strand of children’s toys grew from the thing’s side.
400
7200
Piece
Name
Collection
It shambled along, unstopping, powered by something dark and unknowable.
400
7200
Piece
Name
Collection
Bludgeon of Baubles
The doll parts formed something almost resembling a human hand.
400
7200
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Name
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Release Date
Price
Crustacean Threat
06 August 2024 (Tuesday)
Description
Amidst the chaos and violence on that beach, the loyal follower attacked his neighbor as their leader looked on.
1200
21600
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Piece
Name
Collection
Primitive Hold
He grabbed a dead crab half-buried in the sand. The shell was cracked, and he used it to slice his neighbor's throat open.
400
7200
Piece
Name
Collection
Rotten Shell
The sand turned to black mud and the sight of what emerged made him cry out in terrified elation.
400
7200
Piece
Name
Collection
Depth Stake
He closed his eyes and spread his arms, ready to receive whatever fate would befall him.
400
7200
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Name
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Price
War is Hell
25 July 2023 (Tuesday)
Description
They crossed a field of warriors’ remains and bones, nourishing themselves with the flavor of death.
1200
21600
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Piece
Name
Collection
Spartan Remains
The chains of war could not restrain the abomination.
400
7200
Piece
Name
Collection
Skull Bearer
They kept the soldiers' carcasses as trophies.
400
7200
Piece
Name
Collection
Reaper Scythe
A devastating rusty blade.
400
7200
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Contains
Name
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Release Date
Price
Eddie’s Tribute
22 February 2024 (Thursday)
Description
Many terrible forms of Eddie merged into one, a nightmarish chimera of haunting shapes.
1485
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Piece
Name
Collection
Bolted Hooks
The hooks dragged across the blood-soaked soil, kicking up long-buried stones.
Piece
Name
Collection
Maddening Riff
Many hands wrapped around the guitar, an omen of the pain and suffering to come.
Piece
Name
Collection
Undead Pincer
The flesh claw was adorned with predator fangs, pierced by a forgotten blade, and wired to amplify fear.
Thumbnail
Contains
Name
Collection Name
Release Date
Price
Masquerade Colors
22 June 2023 (Thursday)
Description
It arrived at some kind of party, its body adorned in gold and bright colors.
1200
21600
⇓ Expand ⇓
Piece
Name
Collection
A mask they found themselves wearing at the masquerade ball.
400
7200
Piece
Name
Collection
Even in the dark of night, its body glistened with gold.
400
7200
Piece
Name
Collection
Whatever force embellished it with gold turned the end of its arm into a beautiful but deadly blade.
400
7200
Thumbnail
Contains
Name
Collection Name
Release Date
Price
Frosty the Nightmare
19 December 2023 (Tuesday)
Description
From the subconscious of the cold and scared emerged a horrifying creature of ice and malice.
1200
⇓ Expand ⇓
Piece
Name
Collection
Infernal Snowball
It doesn’t look like it’s going to melt any time soon.
400
Piece
Name
Collection
Dead Branches
The leaves have long since fallen and left a chilling silhouette.
400
Piece
Name
Collection
Icy Bramble
The ornaments aren’t the only things that will be hung with care.
400

Alternate Character Models[]

The Dredge has 1 alternate Character model available in the in-game Store:


DLC[]

Main article: Downloadable Content


The Dredge is part of 2 DLCs:


Change Log[]

Patch 6.0.2[]

  • Buff: reduced the Maximum range at which The Dredge is visible during Nightfall from 24 metres to 20 metres.
  • Nerf: increased the Maximum range at which Survivors are visible to other Survivors during Nightfall from 24 metres to 54 metres.

Patch 8.2.0[]

  • Buff: increased The Dredge's Movement Speed while charging The Gloaming from 3.68 m/s to 3.8 m/s.
  • Buff: increased the Daytime Teleportation speed from 12 m/s to 19 m/s.
  • Buff: reduced the Daytime Teleport cool-down from 12 seconds to 10 seconds.
  • Buff: reduced the time it takes to break out of a Locked Locker from 3 seconds to 2.25 seconds.
  • Buff: increased the stack-able Nightfall charging bonus per Injured Survivor from 0.75 c/s to 1.0 c/s.
  • Buff: reduced the volume of The Dredge's SFX in order to make it harder to detect.
  • Change: updated several Add-ons.

Trivia[]

  • The Dredge is the third non-human Killer introduced to Dead by Daylight, acting as a manifestation of the creature Otto Stamper warned his cult-members from.
    • However, The Dredge is the first non-humanoid Killer, as all previous Killers vaguely resemble a human shape.
    • The Dredge is the first original non-human character introduced to Dead by Daylight.
  • The Dredge is the second Killer to have a separate animation when chasing survivors.
  • The Dredge is the Killer with the highest situational Movement speed in Dead by Daylight, able to move at a maximum of 38 m/s when teleporting during Nightfall.
    • This disregards instantaneous teleportation Powers, as those are not associated with a Movement speed.
  • The Dredge is the second Killer to have the pronouns "it" and "its" to refer to it.
    • This can be attributed to the fact that there is no discernible gender to be assigned to it or to its predecessor in this regard, The Demogorgon.
    • Despite this, The Dredge has been referred to before with "he/him" pronouns[1].

Lore Trivia[]

  • The Dredge is described as a Druanee in its Lore, but in real-life mythology, would actually be an "Egregore".
    • An "Egregore" is an entity described in the Book of Enoch, an ancient Hebrew text, that describes it as "an autonomous psychic entity that is composed of and influencing the thoughts of a group of people", which in Dead by Daylight is the cult led by Otto Stamper.
  • The Dredge's Lore is heavily intertwined with Otto Stamper, an Unseen Character that was previously mentioned in the Lore of The Doctor, as Stamper was Herman Carter's mentor at Léry's Memorial Institute.
  • Tome 12 - The Human Quotient, may shed some light on the true origins of the Dredge.
    At some point during Talbots journey, he theorises that if enough people worshipped, feared, and thought about a being, it could be brought into existence as a god or demi-god.
    His theory seems to have been proven correct by Otto Stamper and the Black Vale.
    • The name "Fold Energy" also seems to be referenced in the name of the cult itself: "The Fold".
    • Talbot's theory seems to be based on the idea that Auric Cells can be manipulated by thought, an idea which was also mentioned by Frank Morrison in Tome 3.

Model Trivia[]

  • The horse head that occasionally drops out of The Dredge's body when idling in the Lobby is "Maurice", The Clown's horse that can be seen on Father Campbell's Chapel.
    The Developers reused his asset for The Dredge, deliberately letting Maurice's head fall onto its left side, in order to hide the burnt half of Maurice's head, making it more difficult to recognise him.
    • As of update 6.5.1, Maurice has been returned to Father Campbells Chapel. The "Memory of Maurice" skin still features the horse head and several others.
  • The "Skeletal Mass" cosmetic was originally planned to be the default model of The Dredge.
  • Since every Killer's model is split into three parts for the sake of Cosmetics, The Dredge's rather unusual model causes its splits to be unique.
    This also causes the descriptions and names of its Cosmetic Pieces to not match the depicted icons.
    • The right appendage, holding its weapon, is considered its head piece.
    • The central amalgam with the "head" is considered its body piece.
    • The left appendage, acting as both "hand" and "foot", is considered its leg piece. However, the left appendage usually has a description resembling that of the central "body". This can be clearly seen in the anniversary outfit, which calls the left hand a Mask.
  • Equipping the "Bludgeon of Baubles" Cosmetic grants The Dredge a unique cool-down animation for attacks.

Voice Acting[]

  • The Dredge has the most accredited voice actors and actresses of any Killer to date, mostly due to its sound design encompassing crowds of wailing souls.
    All of the voice actors and actresses are from The Monster Factory and several of them have previously voiced Characters in Dead by Daylight already:
    • Maude Théberge (previously voiced Lisa Garland)
    • Sébastien Croteau (previously voiced The Nemesis)
    • Roxana B.L. (previously voiced The Nemesis' female Zombie)
    • Vanessa Landry
    • Misha Standjofski (would go on to voice The Knight)
    • Philippe Langelier

Gallery[]

In-game assets[]

Old assets[]

Concept arts[]

Screenshots[]


THE KILLERS
BASE GAME /
CHAPTERS 1 — 3
Trapper
Wraith
Hillbilly
Nurse
Shape
Hag
CHAPTERS 4 — 8
Doctor
Huntress
Cannibal
Nightmare
Pig
Clown
CHAPTERS 9 — 14
Spirit
Legion
Plague
Ghost Face
Demogorgon
Oni
CHAPTERS 15 — 20
Deathslinger
Executioner
Blight
Twins
Trickster
Nemesis
CHAPTERS 21 — 26
Cenobite
Artist
Onryō
Dredge
Mastermind
Knight
CHAPTERS 27 — 32
Skull Merchant
Singularity
Xenomorph
Good Guy
Unknown
Lich
CHAPTERS 33-34
Dark Lord
Houndmaster
Ghoul Animatronic
THE SURVIVORS
BASE GAME /
CHAPTERS 1 — 2
Dwight Fairfield
Meg Thomas
Claudette Morel
Jake Park
Nea Karlsson
Laurie Strode
CHAPTERS 3 — 7
Ace Visconti
Bill Overbeck
Feng Min
David King
Quentin Smith
David Tapp
CHAPTERS 8 — 13
Kate Denson
Adam Francis
Jeff Johansen
Jane Romero
Ash Williams
Nancy Wheeler
CHAPTERS 13 — 18
Steve Harrington
Yui Kimura
Zarina Kassir
Cheryl Mason
Felix Richter
Élodie Rakoto
CHAPTERS 19 — 23
Yun-Jin Lee
Jill Valentine
Leon Scott Kennedy
Mikaela Reid
Jonah Vasquez
Yoichi Asakawa
CHAPTERS 24 — 27
Haddie Kaur
Ada Wong
Rebecca Chambers
Vittorio Toscano
Thalita Lyra
Renato Lyra
CHAPTERS 28 — 32
Gabriel Soma
Nicolas Cage
Ellen Ripley
Alan Wake
Sable Ward
Troupe
CHAPTERS 32.5 — 34
Lara Croft
Trevor Belmont
Taurie Cain
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