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==== Layers 1, 2, 3 ====
 
==== Layers 1, 2, 3 ====
'''Layers 1, 2, and 3''' are used to signal proximity, akin to the '''Heartbeat'''.<br>They divide a Killer's '''Terror Radius''' into three equidistant radii, with each third of the Killer's '''Terror Radius''' playing one of the three Layers:
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'''Layers 1, 2, and 3''' are used to signal proximity, akin to the '''Heartbeat'''.<br>They divide a Killer's '''Terror Radius''' into three equidistant radii, with each third of the Killer's '''Terror Radius''' playing one of the three Layers.
   
 
==== Layer 4 ====
 
==== Layer 4 ====
'''Layer 4''' is reserved for when the Killer is in a ''Chase'' with a Survivor and replaces the third Layer of the '''Terror Radius'''.<br>Layer 4 is also referred to as the Chase Music and is what the Killer will hear when in a ''Chase'':
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'''Layer 4''' is reserved for when the Killer is in a ''Chase'' with a Survivor and replaces the third Layer of the '''Terror Radius'''.<br>Layer 4 is also referred to as the Chase Music and is what the Killer will hear when in a ''Chase''.
   
 
==== Layers 5, 6 ====
 
==== Layers 5, 6 ====

Revision as of 02:24, 1 May 2022

IconHelp terrorRadius
Dbd-journal-heartbeat Quotes left Maybe it is the will to survive that makes me even more alert to sounds. Sight is limited in this darkened part of the world. In this case their heartbeats. Not my own, but instead the Killers' as they close in on me. I just hope that they do not pick up on mine as my heart races for every thump I can hear even clearer. Quotes right
~ Benedict Baker's Journal, Nov. 1896
IconHelp note Quotes left Again, my senses have proven to be the keys to my survival. If my heartbeat rings in my ears, the Killer is close. If I see the "red stain" in my surroundings, the Killer is even closer! Quotes right
~ Mysterious Note

The Terror Radius is an integral Game Mechanic in Template:IconLink.


Overview

The Terror Radius is a feature intended to induce fear and anxiety in Survivors, causing them to experience The Heartbeat, a sound effect triggered whenever Survivors enter the Killer's Terror Radius and intensifies with proximity.


Terror Radius

For most Killers in Dead by Daylight, their Terror Radius is decided by their base Movement speed: 32 metres for those moving at 4.6 m/s and 24 metres for those moving at 4.4 m/s.

However, some Killers do not follow that general rule and either have a different Terror Radius altogether or even multiple Terror Radii, as can be seen in the Table below.

The Terror Radius has 2 components to it, the Heartbeat and the Terror Radius Layers.

The Heartbeat

The first component of a Killer's Terror Radius is the Heartbeat heard by Survivors whenever they are inside the Terror Radius.

Benedict Baker's Journal confirms that it is indeed a Survivor's own heart that beats audibly whenever the Killer is nearby.
This is further confirmed by a "Mysterious Note" found in the Fog and by the visibly beating heart model in the chest of Survivors used in Dead by Daylight Mobile.

The loudness and pace of the Heartbeat is tied directly to how close the Killer is to the Survivor in question.

Terror Radius Layers

The second component of a Killer's Terror Radius are the Terror Radius Layers.

The Terror Radius Layers are the musical component of the Terror Radius.
Each Terror Radius features 4 distinct Layers, with the possibility to add 2 additional Layers:

Layer Proximity from Killer Use Case Additional Information
1 Far (1st Third) Terror Radius -
2 Near (2nd Third) Terror Radius -
3 Close (3rd Third) Terror Radius Replaced by Layer 4 when in Chase.
4 Chase (3rd Third) Chase Music Replaces Layer 3 when in Chase.
5 Chase (3rd Third) Chase Music Added in addition to Layer 4 when 1 Mix Tape Add-on is used.
6 Chase (3rd Third) Chase Music Added in addition to Layers 4 and 5 when 2 Mix Tape Add-ons are used.

Layers 1, 2, 3

Layers 1, 2, and 3 are used to signal proximity, akin to the Heartbeat.
They divide a Killer's Terror Radius into three equidistant radii, with each third of the Killer's Terror Radius playing one of the three Layers.

Layer 4

Layer 4 is reserved for when the Killer is in a Chase with a Survivor and replaces the third Layer of the Terror Radius.
Layer 4 is also referred to as the Chase Music and is what the Killer will hear when in a Chase.

Layers 5, 6

Layers 5 and 6 are reserved for additional music layers, which are added as embellishments on top of Layer 4 when the Killer is in a Chase, they do not replace other Layers.
This mechanic is currently only used for the Mix Tape Add-ons of The Template:IconLink.

Terror Radius Music

Older Killers generally use one of 6 available generic Terror Radius Music themes, whereas newer and reworked Killers have their own, unique Terror Radius Music.

Older Killers, who have received a major rework, as well as all new Killers, have their own, unique Terror Radius Music, which makes them easily identifiable.

Chase Music

Killers do not hear their own Terror Radius music, instead they hear the general background music that plays on all Maps at all times until they enter a Chase with a Survivor.

As soon as a Killer initiates a Chase, they will hear the Chase Music, which is equal to Layer 4 of the Terror Radius.

Originally, when the Developers had first started to give Killers their unique soundtrack, it was intended that the Chase Music was a completely unique track, distinct from Layer 4 of the Terror Radius and only ever heard by the Killer.
However, for unknown reasons, after releasing two Killers with a distinct Chase Music, The Template:IconLink and The Template:IconLink (see Trivia section), the Developers abandoned that practice, eventually removing the unique Chase Music from those two Killers as well.

Akin to the Terror Radius Music, older Killers use one of 3 available generic Chase Music themes, whereas newer and reworked Killers have their own, unique Chase Music.


Non-Terror-Radii

Some Killers have Terror-Radius-like mechanics that are, however, not considered to be true Terror Radii.
This includes mainly Lullabies and Fake Terror Radii.

Lullaby

Some Killers, in addition to their Terror Radius, feature what is referred to as a Lullaby.

With the exception of the name-giving Lullaby sung by The Template:IconLink, as she was the introductory Killer of that mechanic, a Lullaby in Dead by Daylight merely refers to any Terror-Radius-like mechanic fulfilling the properties listed below, which are different from those of regular Terror Radii.

Other Killers with a Lullaby mechanic, generally refer to it under a different name:

Lullaby properties:

  • Lullabies are non-directional.
  • Lullabies have a fixed, unalterable range.
    • Lullabies are not affected by Unlockables that influence the Terror Radius.
    • Lullabies are not suppressed by the Template:IconLink Status Effect.

Killers with a Lullaby:

  • The Template:IconLink: She hums a literal children's Lullaby, refers to the mechanic as a Lullaby.
  • The Template:IconLink: Survivors hear a nursery rhyme when inside the Dream World, refers to the mechanic as a Lullaby.
  • The Template:IconLink: Victor emits shrieks and groans when he is not with Charlotte, refers to the mechanic as Shrieks.
  • The Template:IconLink: He emits a modified version of the first layer of his Terror Radius, refers to the mechanic as a Melody.
  • The Template:IconLink: She emits a metallic screeching noise while Demanifested and inside the Otherworld, refers to the mechanic as a Lullaby.

Fake Terror Radius

Some Killers have the ability to alter their Power in a way that produces a Fake Terror Radius, which serves to confuse a Survivor.

Fake Terror Radius properties:

  • Fake Terror Radii are auditorily indiscernible from a regular Terror Radius.
  • Fake Terror Radii have a fixed, unalterable range.
    • Fake Terror Radii are not affected by Unlockables that influence the Terror Radius.
    • Fake Terror Radii do not interact with any Unlockables that require the presence of an actual Terror Radius to activate/charge.
      • Perks like Template:IconLink or Template:IconLink will not charge their Tokens while inside a Fake Terror Radius, which can be used to distinguish it from a real one.
      • Perks like Template:IconLink will not trigger the Template:IconLink Status Effect for Survivors inside a Fake Terror Radius.

Killers with a Fake Terror Radius:

  • The Template:IconLink: the Terror Radius emitted by a Mud Phantasm is a Fake Terror Radius.
  • The Template:IconLink: the Illusionary Terror Radii inflicted by the Template:IconLink or Template:IconLink Add-on Series is a Fake Terror Radius.


Undetectable Mechanic

There are several Unlockables, as well as Killer Powers, that can temporarily cloak a Killer's Terror Radius, all of which apply the Template:IconLink Status Effect.

  • The Template:IconLink cloaking himself and entering the Spirit World.
  • The Template:IconLink using the Template:IconLink or the Template:IconLink.
  • The Template:IconLink using the Template:IconLink.
  • The Template:IconLink while remaining in Evil Within I.
  • The Template:IconLink using the Template:IconLink.
  • The Template:IconLink using the Template:IconLink.
  • The Template:IconLink crouching.
  • The Template:IconLink using Night Shroud.
  • The Template:IconLink after traversing the Upside Down.
  • The Template:IconLink using the Template:IconLink.
  • The Template:IconLink using the Template:IconLink.
  • The Template:IconLink using the Template:IconLink.
  • The Template:IconLink using the Template:IconLink.
  • The Template:IconLink using the Template:IconLink.
  • The Template:IconLink using the Template:IconLink.
  • The Template:IconLink using the Template:IconLink.
  • The Template:IconLink while Demanifested.


List of Terror Radii and Lullabies

  • Yellow: Standard Terror Radius of 32 metres
  • Red: Standard Terror Radius of 24 metres
  • Blue: Non-standard Terror Radius
  • Magenta: Lullaby Radius
  • Orange: Standard Movement Speed of 4.6 m/s
  • Purple: Standard Movement Speed of 4.4 m/s
  • Green: Non-standard Movement Speed
Killer Radius Type Range Movement Speed Terror Radius / Chase Music Audio Lullaby Audio
Template:IconLink Terror Radius 32 metres 4.6 m/s Themes 01-06 / Themes 01-03 No Lullaby
Template:IconLink Terror Radius 32 metres 4.6 m/s
Template:IconLink Terror Radius 32 metres 4.6 m/s
Template:IconLink Terror Radius 32 metres 3.85 m/s Themes 01-06 / Themes 01-03
Template:IconLink Terror Radius 6 metres (Evil Within I) 4.2 m/s
16 metres (Evil Within II) 4.6 m/s
32 metres (Evil Within III) 4.6 m/s
Template:IconLink Terror Radius 24 metres 4.4 m/s Themes 01-06 / Themes 01-03
Template:IconLink Terror Radius 32 metres 4.6 m/s
Template:IconLink Terror Radius 20 metres 4.4 m/s Themes 01-06 / Themes 01-03
Lullaby (Hum) 45 metres
Template:IconLink Terror Radius 32 metres 4.6 m/s No Lullaby
Template:IconLink Lullaby (Nursery rhyme) 32 metres (Dream World) 4.6 m/s
Terror Radius 32 metres
Template:IconLink Terror Radius 32 metres 4.6 m/s No Lullaby
Template:IconLink Terror Radius 32 metres 4.6 m/s
Template:IconLink Terror Radius 24 metres 4.4 m/s
Template:IconLink Terror Radius 32 metres 4.6 m/s
40 metres (Feral Frenzy)
Template:IconLink Terror Radius 32 metres 4.6 m/s Themes 01-06 / Themes 01-03
Template:IconLink Terror Radius 32 metres 4.6 m/s
Template:IconLink Terror Radius 32 metres 4.6 m/s
Template:IconLink Terror Radius 32 metres 4.6 m/s
Template:IconLink Terror Radius 32 metres 4.4 m/s
Template:IconLink Terror Radius 32 metres 4.6 m/s
Template:IconLink Terror Radius 32 metres 4.6 m/s
Template:IconLink Terror Radius 32 metres (Charlotte) 4.6 m/s
Lullaby (Shriek) 12 metres (Victor, idle)
14 metres (Victor, attached)
18 metres (Victor, controlled)
Template:IconLink Terror Radius 24 metres 4.4 m/s
Lullaby (Melody) 8-40 metres
Template:IconLink Terror Radius 32 metres 4.6 m/s No Lullaby
Template:IconLink Terror Radius 32 metres 4.6 m/s
Template:IconLink Terror Radius 32 metres 4.6 m/s
Template:IconLink Terror Radius 24 metres 4.6 m/s
Lullaby 24 metres (Otherworld)

Terror Radius Themes 01-06

Theme 01
Theme 02
Theme 03
Theme 04
Theme 05
Theme 06

Chase Music Themes 01-03

Theme 01
Theme 02
Theme 03


Unlockables

Add-ons

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Perks

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Change Log

Patch 1.8.1

  • Killer Nerf: increased The Nightmare's Terror Radius to 24 metres from formerly 16 metres.

Patch 1.9.3

  • Killer Buff: reduced The Hag's Terror Radius to 24 metres from formerly 28 metres.

Patch 2.5.0

  • Killer Nerf: increased The Pig's Terror Radius to 32 metres from formerly 28 metres.

Patch 2.6.0

  • Quality of Life: the intensity of the Terror Radius is now also scaled based on the vertical distance, in addition to the horizontal distance.

Patch 2.7.0

  • Killer Nerf: increased The Legion's Terror Radius to 32 metres from formerly 24 metres.

Patch 3.5.0

  • Change: provided The Doctor with a unique Terror Radius and Chase Music.

Patch 4.1.0

  • Change: provided The Hillbilly with a unique Terror Radius and Chase Music.

Patch 4.5.0

  • Change: provided The Clown with a unique Terror Radius and Chase Music.

Patch 5.3.0

  • Change: provided The Spirit with a unique Terror Radius and Chase Music.

Patch 5.7.0

  • Change: provided The Legion and The Ghost Face with a unique Terror Radius and Chase Music.


Calculations

The following table lists several examples of resulting Terror Radii when using Unlockables that affect it in some way.
It should be noted that not all 4.6 m/s or 4.4 m/s share the same respective Terror Radius, this table acts solely as a generic example:

Unlockable Modifier 4.6 m/s Killer 4.4 m/s Killer
no Unlockables - 32 metres 24 metres
Nothing
Template:IconLink +12 m (Carrying) 44 metres 36 metres
Nothing
Template:IconLink +22 % 39.04 metres 29.28 metres
+24 % 39.68 metres 29.76 metres
+26 % 40.32 metres 30.24 metres
Nothing
Template:IconLink -4 m (1 Token) 28 metres 20 metres
-8 m (2 Tokens) 24 metres 16 metres
-12 m (3 Tokens) 20 metres 12 metres
-16 m (4 Tokens) 16 metres 8 metres
Nothing
Template:IconLink* -16 m (no Chase) 24 metres 16 metres
default (in Chase) 40 metres 32 metres


Trivia

  • Unlockables that affect a Terror Radius via a percentage tend to apply that on top of the base Terror Radius, ignoring other Unlockables that affect it by a concrete numerical value.

Chase Music Trivia

  • Originally, both The Template:IconLink and The Template:IconLink had a unique Chase Music from the Killer's POV: