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− | [[File:IconHelp terrorRadius.png|right| |
+ | [[File:IconHelp terrorRadius.png|right|64px]] |
{{Quote|Maybe it is the will to survive that makes me even more alert to sounds. Sight is limited in this darkened part of the world. In this case their heartbeats. Not my own, but instead the Killers' as they close in on me. I just hope that they do not pick up on mine as my heart races for every thump I can hear even clearer.|[[Benedict Baker]]'s Journal, Nov. 1896|4=Dbd-journal-heartbeat.png}} |
{{Quote|Maybe it is the will to survive that makes me even more alert to sounds. Sight is limited in this darkened part of the world. In this case their heartbeats. Not my own, but instead the Killers' as they close in on me. I just hope that they do not pick up on mine as my heart races for every thump I can hear even clearer.|[[Benedict Baker]]'s Journal, Nov. 1896|4=Dbd-journal-heartbeat.png}} |
||
{{Quote|Again, my senses have proven to be the keys to my survival. If my heartbeat rings in my ears, the Killer is close. If I see the "red stain" in my surroundings, the Killer is even closer!|Mysterious Note|4=IconHelp note.png}} |
{{Quote|Again, my senses have proven to be the keys to my survival. If my heartbeat rings in my ears, the Killer is close. If I see the "red stain" in my surroundings, the Killer is even closer!|Mysterious Note|4=IconHelp note.png}} |
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− | == |
+ | == Terror Radius == |
− | + | For most Killers in ''Dead by Daylight'', their '''Terror Radius''' is decided by their base [[Movement speed]]: '''{{clr|2|32 metres}}''' for those moving at '''{{clr|6|4.6 m/s}}''' and '''{{clr|8|24 metres}}''' for those moving at '''{{clr|4|4.4 m/s}}'''. |
|
+ | However, some Killers do not follow that general rule and either have a different '''Terror Radius''' altogether or even multiple '''Terror Radii''', as can be seen in the Table below. |
||
⚫ | |||
⚫ | |||
− | === |
+ | === Heartbeat === |
− | Some Killer [[Powers]] will temporarily cloak their '''Terror Radius''' upon use: |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |||
− | |||
− | === The Heartbeat === |
||
The '''Terror Radius''' causes a Survivor's very own heart to beat audibly.<br>The '''Heartbeat''' sound effect will get louder and quicker the closer in proximity the Survivor is to the Killer.<br>That it is indeed their own '''Heartbeat''' and not the Killer's, as Benedict's journal entry would imply, is confirmed by a Mysterious Note found in The Fog and by the actually visible, beating heart ''Dead by Daylight Mobile'' introduced into the Survivor model as a replacement for the audible '''Heartbeat''' in cases of Players playing without sound. |
The '''Terror Radius''' causes a Survivor's very own heart to beat audibly.<br>The '''Heartbeat''' sound effect will get louder and quicker the closer in proximity the Survivor is to the Killer.<br>That it is indeed their own '''Heartbeat''' and not the Killer's, as Benedict's journal entry would imply, is confirmed by a Mysterious Note found in The Fog and by the actually visible, beating heart ''Dead by Daylight Mobile'' introduced into the Survivor model as a replacement for the audible '''Heartbeat''' in cases of Players playing without sound. |
||
− | === |
+ | === Terror Radius Music === |
The '''Terror Radius Music''' plays for Survivors whenever they are inside the Killer's '''Terror Radius'''.<br>The music gets progressively louder and more aggressive the closer in proximity the Killer is to them, but outside of a Chase. |
The '''Terror Radius Music''' plays for Survivors whenever they are inside the Killer's '''Terror Radius'''.<br>The music gets progressively louder and more aggressive the closer in proximity the Killer is to them, but outside of a Chase. |
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The '''Terror Radius Music''' has '''{{clr|6|4}}''' layers to it; whenever the distance between a Killer and a Survivor undercuts the next quadrant of the maximum '''Terror Radius''' distance, the music seamlessly transitions to the next layer, which can be used to accurately gauge a Killer's proximity, based on the knowledge of a Killer's default '''Terror Radius''' range, given that the Killer does not use any '''Terror-Radius'''-altering [[Unlockables]]. |
The '''Terror Radius Music''' has '''{{clr|6|4}}''' layers to it; whenever the distance between a Killer and a Survivor undercuts the next quadrant of the maximum '''Terror Radius''' distance, the music seamlessly transitions to the next layer, which can be used to accurately gauge a Killer's proximity, based on the knowledge of a Killer's default '''Terror Radius''' range, given that the Killer does not use any '''Terror-Radius'''-altering [[Unlockables]]. |
||
− | === |
+ | === Chase Music === |
− | Killers do not hear their own '''Terror Radius''' music, instead they hear the general background music that plays on all Maps.<br>It is only when a Survivor initiates a Chase that the background music will be replaced by the '''Chase Music'''.<br> |
+ | Killers do not hear their own '''Terror Radius''' music, instead they hear the general background music that plays on all Maps.<br>It is only when a Survivor initiates a Chase that the background music will be replaced by the '''Chase Music'''.<br>For all Killers that do not use either of the three generic Chase Music themes, the '''Chase Music''' is the same as the fourth layer of the '''Terror Radius''' music Survivors hear, which for them plays when the Killer is at closest proximity. |
+ | |||
+ | Two Killers were an exception to this and had a unique '''Chase Music''', until that was changed to the fourth layer of their '''Terror Radius''' as well: The Demogorgon and The Oni.<br>Their unique '''Chase Music''' is still present in the files in the Table below. |
||
Akin to the '''Terror Radius Music''', older Killers use one of '''{{clr|2|3}}''' available generic '''Chase Music''' themes, whereas newer and reworked Killers have their own, unique '''Chase Music'''. |
Akin to the '''Terror Radius Music''', older Killers use one of '''{{clr|2|3}}''' available generic '''Chase Music''' themes, whereas newer and reworked Killers have their own, unique '''Chase Music'''. |
||
+ | === Lullabies === |
||
+ | Some Killers, in addition to their '''Terror Radius''', feature what is referred to as a '''Lullaby'''.<br>The name of the mechanic was derived from The Huntress' '''Lullaby''', as she was the first Killer to feature one, and it is a literal children's lullaby in Russia.<br>Some newer Killers may have alternate names for the mechanic, but those are still considered '''Lullabies''' as far as game mechanics are concerned. |
||
+ | A '''Lullaby''' works differently to the '''Terror Radius''' in the following ways: |
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⚫ | |||
+ | * '''Lullabies''' are non-directional. |
||
+ | * '''Lullabies''' have a fixed, unalterable range. |
||
+ | ** '''Lullabies''' are unaffected by Unlockables changing the range of the '''Terror Radius'''. |
||
+ | ** '''Lullabies''' cannot be suppressed with the '''''{{IconLink|Undetectable}}''''' '''Status Effect'''. |
||
+ | |||
+ | The following Killers have a '''Lullaby''': |
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+ | * The {{IconLink|Huntress}}: hums a literal Lullaby |
||
+ | * The {{IconLink|Nightmare}}: emits a Nursery rhyme in the '''Dream World''' |
||
+ | * The {{IconLink|Twins}}: '''Victor's''' ''Shrieks'' |
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+ | * The {{IconLink|Trickster}}: emits a Melody |
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+ | |||
+ | === Fake Terror Radii === |
||
+ | Some Killers have the ability to alter their Power in a way that produces a fake '''Terror Radius''', which serves to confuse a Survivor. |
||
+ | |||
+ | Fake '''Terror Radii''' do '''''{{clr|8|not}}''''' interact with any [[Unlockables]], such as {{IconLink|Perks}} like {{IconLink|Diversion}} or {{IconLink|Stake Out}} (charging up Tokens) or {{IconLink|Starstruck}} (triggering the '''''{{IconLink|Exposed}}''''' '''Status Effect'''). |
||
+ | |||
+ | Examples of a fake '''Terror Radius''' is that emitted by The Hag's '''Mud Phantasms''' or the '''''Illusionary Terror Radius''''' induced by The Doctor's {{IconLink|"Calm"}} Add-ons. |
||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | * The {{IconLink|Hillbilly}} using the {{IconLink|Leafy Mash}} or the {{IconLink|Iridescent Brick}}. |
||
+ | * The {{IconLink|Nurse}} using the {{IconLink|"Bad Man's" Last Breath}}. |
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⚫ | |||
⚫ | |||
+ | * The {{IconLink|Huntress}} using the {{IconLink|Wooden Fox}}. |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | * The {{IconLink|Executioner}} using the {{IconLink|Obsidian Goblet}}. |
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+ | * The {{IconLink|Blight}} using the {{IconLink|Vigo's Journal}}. |
||
+ | * The {{IconLink|Twins}} using the {{IconLink|Silencing Cloth}}. |
||
+ | * The {{IconLink|Nemesis T-Type|The Nemesis|Nemesis}} using the {{IconLink|Serotonin Injector}}. |
||
+ | |||
+ | |||
⚫ | |||
{| class="wikitable" |
{| class="wikitable" |
||
− | ! Killer !! Type !! Radius !! Affected by Unlockables<span title="This only refers to Unlockables that affect the Terror Radius mid-trial" class="rt-commentedText" style="color:red">*</span> !! Terror Radius Music !! Chase Music |
+ | ! Killer !! Type !! Radius !! Affected by Unlockables<span title="This only refers to Unlockables that affect the Terror Radius mid-trial" class="rt-commentedText" style="color:red">*</span> !! Terror Radius Music !! Chase Music !! Lullaby (if available) |
|- |
|- |
||
! {{IconLink|Trapper}} |
! {{IconLink|Trapper}} |
||
− | | |
+ | | Terror Radius || 32 metres || '''{{clr|2|Yes}}''' |
− | | rowspan=" |
+ | | rowspan="2" | Themes 01-06 |
− | | rowspan=" |
+ | | rowspan="2" | Themes 01-03 |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
+ | ! {{IconLink|Wraith}} |
||
− | | |
+ | | Terror Radius || 32 metres || '''{{clr|2|Yes}}''' |
|- |
|- |
||
! {{IconLink|Hillbilly}} |
! {{IconLink|Hillbilly}} |
||
− | | |
+ | | Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Hillbilly.ogg]] || [[File:ChaseMusic Hillbilly.ogg]] |
|- |
|- |
||
! {{IconLink|Nurse}} |
! {{IconLink|Nurse}} |
||
− | | |
+ | | Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || Themes 01-06 || Themes 01-03 |
|- |
|- |
||
! rowspan="3" | {{IconLink|Shape}} |
! rowspan="3" | {{IconLink|Shape}} |
||
⚫ | |||
⚫ | |||
+ | | 6 metres (''Evil Within I'') |
||
⚫ | |||
| rowspan="3" | [[File:TerrorRadius Stalker.ogg]] |
| rowspan="3" | [[File:TerrorRadius Stalker.ogg]] |
||
| rowspan="3" | [[File:ChaseMusic Stalker.ogg]] |
| rowspan="3" | [[File:ChaseMusic Stalker.ogg]] |
||
|- |
|- |
||
− | + | | 16 metres (''Evil Within II'') |
|
|- |
|- |
||
− | + | | 32 metres (''Evil Within III'') |
|
|- |
|- |
||
! {{IconLink|Hag}} |
! {{IconLink|Hag}} |
||
− | | |
+ | | Terror Radius || 24 metres || '''{{clr|2|Yes}}''' || Themes 01-06 || Themes 01-03 |
|- |
|- |
||
! {{IconLink|Doctor}} |
! {{IconLink|Doctor}} |
||
− | | |
+ | | Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Doctor.ogg]] || [[File:ChaseMusic Doctor.ogg]] |
|- |
|- |
||
! rowspan="2" | {{IconLink|Huntress}} |
! rowspan="2" | {{IconLink|Huntress}} |
||
− | | |
+ | | Terror Radius || 20 metres || '''{{clr|2|Yes}}''' |
⚫ | |||
⚫ | |||
+ | | rowspan="2" | [[File:Lullaby Huntress.ogg]] |
||
|- |
|- |
||
− | | Lullaby |
+ | | Lullaby (Hum) || 45 metres || '''{{clr|8|No}}''' |
|- |
|- |
||
! {{IconLink|Cannibal}} |
! {{IconLink|Cannibal}} |
||
− | | |
+ | | Terror Radius || 32 metres || '''{{clr|2|Yes}}''' |
+ | ! No Lullaby |
||
|- |
|- |
||
! rowspan="2" | {{IconLink|Nightmare}} |
! rowspan="2" | {{IconLink|Nightmare}} |
||
− | | Lullaby |
+ | | Lullaby (Nursery rhyme) || 32 metres ('''Dream World''') || '''{{clr|8|No}}''' |
+ | | rowspan="2" | [[File:Lullaby England.ogg]] |
||
|- |
|- |
||
− | | |
+ | | Terror Radius || 32 metres || '''{{clr|2|Yes}}''' |
⚫ | |||
⚫ | |||
|- |
|- |
||
! {{IconLink|Pig}} |
! {{IconLink|Pig}} |
||
− | | |
+ | | Terror Radius || 32 metres || '''{{clr|2|Yes}}''' |
⚫ | |||
|- |
|- |
||
! {{IconLink|Clown}} |
! {{IconLink|Clown}} |
||
− | | |
+ | | Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Clown.ogg]] || [[File:ChaseMusic Clown.ogg]] |
|- |
|- |
||
! {{IconLink|Spirit}} |
! {{IconLink|Spirit}} |
||
+ | | Terror Radius || 24 metres || '''{{clr|2|Yes}}''' ||[[File:TerrorRadius Spirit.ogg|link=Special:FilePath/ChaseMusic_Haiti.ogg]]||[[File:ChaseMusic Haiti.ogg|link=Special:FilePath/ChaseMusic_Haiti.ogg]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
! rowspan="2" | {{IconLink|Legion}} |
! rowspan="2" | {{IconLink|Legion}} |
||
+ | | rowspan="2" | Terror Radius |
||
⚫ | |||
+ | | 32 metres |
||
⚫ | |||
+ | | rowspan="4" | Themes 01-06 |
||
+ | | rowspan="4" | Themes 01-03 |
||
|- |
|- |
||
− | + | | 40 metres (''Feral Frenzy'') |
|
|- |
|- |
||
! {{IconLink|Plague}} |
! {{IconLink|Plague}} |
||
− | | |
+ | | Terror Radius || 32 metres || '''{{clr|2|Yes}}''' |
|- |
|- |
||
− | ! |
+ | ! {{IconLink|Ghost Face}} |
− | | |
+ | | Terror Radius || 32 metres || '''{{clr|2|Yes}}''' |
⚫ | |||
− | | ''Night Shroud'' || 0 metres || '''{{clr|8|No}}''' |
||
|- |
|- |
||
! {{IconLink|Demogorgon}} |
! {{IconLink|Demogorgon}} |
||
− | | |
+ | | Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Qatar.ogg]] || [[File:ChaseMusic Qatar.ogg]] |
|- |
|- |
||
! {{IconLink|Oni}} |
! {{IconLink|Oni}} |
||
− | | |
+ | | Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Sweden.ogg]] || [[File:ChaseMusic Sweden.ogg]] |
|- |
|- |
||
! {{IconLink|Deathslinger}} |
! {{IconLink|Deathslinger}} |
||
− | | |
+ | | Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Ukraine.ogg]] || [[File:ChaseMusic Ukraine.ogg]] |
|- |
|- |
||
! {{IconLink|Executioner}} |
! {{IconLink|Executioner}} |
||
− | | |
+ | | Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Wales.ogg]] || [[File:ChaseMusic Wales.ogg]] |
|- |
|- |
||
! {{IconLink|Blight}} |
! {{IconLink|Blight}} |
||
− | | |
+ | | Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Yemen.ogg]] || [[File:ChaseMusic Yemen.ogg]] |
|- |
|- |
||
! rowspan="4" | {{IconLink|Twins}} |
! rowspan="4" | {{IconLink|Twins}} |
||
− | | |
+ | | Terror Radius || 32 metres ('''Charlotte''') || '''{{clr|2|Yes}}''' |
+ | | rowspan="4" | [[File:TerrorRadius Aurora.ogg]] |
||
+ | | rowspan="4" | [[File:ChaseMusic Aurora.ogg]] |
||
|- |
|- |
||
+ | | rowspan="3" | Lullaby (Shriek) |
||
− | | Victor, idle || 12 metres || '''{{clr|8|No}}''' |
||
+ | | 12 metres ('''Victor''', idle) |
||
⚫ | |||
− | | rowspan="3" | |
+ | | rowspan="3" | '''{{clr|8|No}}''' |
+ | | [[File:Lullaby_Aurora_idle.ogg]] |
||
|- |
|- |
||
+ | | 14 metres ('''Victor''', attached) || [[File:Lullaby_Aurora_attached.ogg]] |
||
− | | Victor, attached || 14 metres || '''{{clr|8|No}}''' |
||
|- |
|- |
||
+ | | 18 metres ('''Victor''', controlled) || [[File:Lullaby_Aurora_controlled.ogg]] |
||
− | | Victor, controlled || 18 metres || '''{{clr|8|No}}''' |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | rowspan="2" | [[File:TerrorRadius Comet.ogg]] |
||
+ | | rowspan="2" | [[File:ChaseMusic Comet.ogg]] |
||
+ | | rowspan="2" | [[File:Lullaby Comet.ogg]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | ! {{IconLink|Nemesis T-Type|The Nemesis|Nemesis}} |
||
+ | | Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Eclipse.ogg]] || [[File:ChaseMusic Eclipse.ogg]] |
||
+ | ! rowspan="2" | No Lullaby |
||
|- |
|- |
||
− | ! {{IconLink| |
+ | ! {{IconLink|Cenobite}} |
− | | |
+ | | Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Gemini.ogg]] || [[File:ChaseMusic Gemini.ogg]] |
|} |
|} |
||
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|} |
|} |
||
− | === Chase Music Themes |
+ | === Chase Music Themes 01-03 === |
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
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| [[File:ChaseMusic Theme03.ogg]] |
| [[File:ChaseMusic Theme03.ogg]] |
||
|} |
|} |
||
+ | |||
== Unlockables == |
== Unlockables == |
||
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{{Add-on Table|Grandma's Heart|4}} |
{{Add-on Table|Grandma's Heart|4}} |
||
! {{IconLink|Blackened Catalyst}} |
! {{IconLink|Blackened Catalyst}} |
||
⚫ | |||
+ | ! colspan="4" | [[File:nothing.png]] |
||
⚫ | |||
+ | {{Add-on Table|Vigo's Journal|4}} |
||
+ | ! {{IconLink|Blighted Corruption}} |
||
⚫ | |||
+ | ! colspan="4" | [[File:nothing.png]] |
||
⚫ | |||
+ | {{Add-on Table|Silencing Cloth|5}} |
||
+ | ! {{IconLink|Blood Bond}} |
||
|- |
|- |
||
! colspan="4" | [[File:nothing.png]] |
! colspan="4" | [[File:nothing.png]] |
||
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|- |
|- |
||
{{Add-on Table|Iridescent King|5}} |
{{Add-on Table|Iridescent King|5}} |
||
⚫ | |||
+ | ! colspan="4" | [[File:nothing.png]] |
||
⚫ | |||
+ | {{Add-on Table|Big Buckle|2}} |
||
+ | ! rowspan="3" | {{IconLink|Chainsaw}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | {{Add-on Table|Iridescent Brick|5}} |
||
|- |
|- |
||
! colspan="4" | [[File:nothing.png]] |
! colspan="4" | [[File:nothing.png]] |
||
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{{Add-on Table|Iridescent Button|5}} |
{{Add-on Table|Iridescent Button|5}} |
||
! {{IconLink|Feral Frenzy}} |
! {{IconLink|Feral Frenzy}} |
||
⚫ | |||
− | |||
+ | ! colspan="4" | [[File:nothing.png]] |
||
⚫ | |||
+ | {{Add-on Table|Wooden Fox|4}} |
||
+ | ! {{IconLink|Hunting Hatchets}} |
||
|- |
|- |
||
! colspan="4" | [[File:nothing.png]] |
! colspan="4" | [[File:nothing.png]] |
||
|- |
|- |
||
{{Add-on Table|Violet Waxcap|3}} |
{{Add-on Table|Violet Waxcap|3}} |
||
− | ! rowspan=" |
+ | ! rowspan="3" | {{IconLink|Of the Abyss}} |
|- |
|- |
||
{{Add-on Table|Vermilion Webcap|4}} |
{{Add-on Table|Vermilion Webcap|4}} |
||
⚫ | |||
⚫ | |||
|- |
|- |
||
! colspan="4" | [[File:nothing.png]] |
! colspan="4" | [[File:nothing.png]] |
||
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{{Add-on Table|"Bad Man's" Last Breath|4}} |
{{Add-on Table|"Bad Man's" Last Breath|4}} |
||
! {{IconLink|Spencer's Last Breath}} |
! {{IconLink|Spencer's Last Breath}} |
||
⚫ | |||
+ | ! colspan="4" | [[File:nothing.png]] |
||
⚫ | |||
+ | {{Add-on Table|Marshal's Badge|2}} |
||
+ | ! rowspan="2" | {{IconLink|The Redeemer}} |
||
⚫ | |||
+ | {{Add-on Table|Gold Creek Whiskey|4}} |
||
|- |
|- |
||
! colspan="4" | [[File:nothing.png]] |
! colspan="4" | [[File:nothing.png]] |
||
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=== Perks === |
=== Perks === |
||
+ | {{#Invoke:Perks|resolvePerkCategory|TerrorRadius,Undetectable|table}} |
||
− | {| class="wikitable" |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | {{Perk Table|Coulrophobia}} |
||
⚫ | |||
− | {{Perk Table|Dark Devotion}} |
||
⚫ | |||
− | {{Perk Table|Distressing}} |
||
⚫ | |||
− | {{Perk Table|Diversion}} |
||
⚫ | |||
− | {{Perk Table|Furtive Chase}} |
||
⚫ | |||
− | {{Perk Table|Insidious}} |
||
⚫ | |||
− | {{Perk Table|Monitor & Abuse}} |
||
⚫ | |||
− | {{Perk Table|Object of Obsession}} |
||
⚫ | |||
− | {{Perk Table|Overwhelming Presence}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | {{Perk Table|Tinkerer}} |
||
⚫ | |||
− | {{Perk Table|Trail of Torment}} |
||
⚫ | |||
− | {{Perk Table|Unnerving Presence}} |
||
⚫ | |||
− | |||
== Change Log == |
== Change Log == |
||
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== Terror Radius Examples == |
== Terror Radius Examples == |
||
− | The following table lists several examples of resulting Terror Radii when using Unlockables that affect it in some way: |
+ | The following table lists several examples of resulting Terror Radii when using Unlockables that affect it in some way.<br>It should be noted that not all 4.6 m/s or 4.4 m/s share the same respective Terror Radius, this table acts solely as a generic example: |
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
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|} |
|} |
||
⚫ | |||
− | * The Lullabies of The Huntress and The Nightmare are '''''{{clr|8|not}}''''' considered part of their '''Terror Radius''' and cannot be altered with any Perks. |
||
− | ** The Nightmare's Terror Radius also affects Survivors both in and outside the [[Dream World]], even if they do not hear the Heartbeat outside of it. |
||
⚫ | |||
⚫ | |||
⚫ | |||
[[Category:Game Mechanic]] |
[[Category:Game Mechanic]] |
||
Line 333: | Line 383: | ||
[[de:Der Herzschlag]] |
[[de:Der Herzschlag]] |
||
[[es:El Latido del Corazón]] |
[[es:El Latido del Corazón]] |
||
+ | [[it:Raggio di Terrore]] |
Revision as of 09:34, 13 October 2021
Maybe it is the will to survive that makes me even more alert to sounds. Sight is limited in this darkened part of the world. In this case their heartbeats. Not my own, but instead the Killers' as they close in on me. I just hope that they do not pick up on mine as my heart races for every thump I can hear even clearer. | |||
~ Benedict Baker's Journal, Nov. 1896 |
The Terror Radius is an integral Game Mechanic in Template:IconLink.
Overview
The Terror Radius is a feature intended to induce fear and anxiety in Survivors, causing them to experience The Heartbeat, a sound effect triggered whenever Survivors enter the Killer's Terror Radius and intensifies with proximity.
Terror Radius
For most Killers in Dead by Daylight, their Terror Radius is decided by their base Movement speed: 32 metres for those moving at 4.6 m/s and 24 metres for those moving at 4.4 m/s.
However, some Killers do not follow that general rule and either have a different Terror Radius altogether or even multiple Terror Radii, as can be seen in the Table below.
Heartbeat
The Terror Radius causes a Survivor's very own heart to beat audibly.
The Heartbeat sound effect will get louder and quicker the closer in proximity the Survivor is to the Killer.
That it is indeed their own Heartbeat and not the Killer's, as Benedict's journal entry would imply, is confirmed by a Mysterious Note found in The Fog and by the actually visible, beating heart Dead by Daylight Mobile introduced into the Survivor model as a replacement for the audible Heartbeat in cases of Players playing without sound.
Terror Radius Music
The Terror Radius Music plays for Survivors whenever they are inside the Killer's Terror Radius.
The music gets progressively louder and more aggressive the closer in proximity the Killer is to them, but outside of a Chase.
Older Killers generally use one of 6 available generic Terror Radius Music themes, whereas newer and reworked Killers have their own, unique Terror Radius Music.
The Terror Radius Music has 4 layers to it; whenever the distance between a Killer and a Survivor undercuts the next quadrant of the maximum Terror Radius distance, the music seamlessly transitions to the next layer, which can be used to accurately gauge a Killer's proximity, based on the knowledge of a Killer's default Terror Radius range, given that the Killer does not use any Terror-Radius-altering Unlockables.
Chase Music
Killers do not hear their own Terror Radius music, instead they hear the general background music that plays on all Maps.
It is only when a Survivor initiates a Chase that the background music will be replaced by the Chase Music.
For all Killers that do not use either of the three generic Chase Music themes, the Chase Music is the same as the fourth layer of the Terror Radius music Survivors hear, which for them plays when the Killer is at closest proximity.
Two Killers were an exception to this and had a unique Chase Music, until that was changed to the fourth layer of their Terror Radius as well: The Demogorgon and The Oni.
Their unique Chase Music is still present in the files in the Table below.
Akin to the Terror Radius Music, older Killers use one of 3 available generic Chase Music themes, whereas newer and reworked Killers have their own, unique Chase Music.
Lullabies
Some Killers, in addition to their Terror Radius, feature what is referred to as a Lullaby.
The name of the mechanic was derived from The Huntress' Lullaby, as she was the first Killer to feature one, and it is a literal children's lullaby in Russia.
Some newer Killers may have alternate names for the mechanic, but those are still considered Lullabies as far as game mechanics are concerned.
A Lullaby works differently to the Terror Radius in the following ways:
- Lullabies are non-directional.
- Lullabies have a fixed, unalterable range.
- Lullabies are unaffected by Unlockables changing the range of the Terror Radius.
- Lullabies cannot be suppressed with the Template:IconLink Status Effect.
The following Killers have a Lullaby:
- The Template:IconLink: hums a literal Lullaby
- The Template:IconLink: emits a Nursery rhyme in the Dream World
- The Template:IconLink: Victor's Shrieks
- The Template:IconLink: emits a Melody
Fake Terror Radii
Some Killers have the ability to alter their Power in a way that produces a fake Terror Radius, which serves to confuse a Survivor.
Fake Terror Radii do not interact with any Unlockables, such as Template:IconLink like Template:IconLink or Template:IconLink (charging up Tokens) or Template:IconLink (triggering the Template:IconLink Status Effect).
Examples of a fake Terror Radius is that emitted by The Hag's Mud Phantasms or the Illusionary Terror Radius induced by The Doctor's Template:IconLink Add-ons.
Undetectable Status Effect
There are several Unlockables, as well as Killer Powers, that can temporarily cloak a Killer's Terror Radius, all of which apply the Template:IconLink Status Effect.
- The Template:IconLink cloaking himself and entering the Spirit World.
- The Template:IconLink using the Template:IconLink or the Template:IconLink.
- The Template:IconLink using the Template:IconLink.
- The Template:IconLink while remaining in Evil Within I.
- The Template:IconLink using the Template:IconLink.
- The Template:IconLink using the Template:IconLink.
- The Template:IconLink crouching.
- The Template:IconLink using Night Shroud.
- The Template:IconLink after traversing the Upside Down.
- The Template:IconLink using the Template:IconLink.
- The Template:IconLink using the Template:IconLink.
- The Template:IconLink using the Template:IconLink.
- The Template:IconLink using the Template:IconLink.
List of Terror Radii & Lullabies
Killer | Type | Radius | Affected by Unlockables* | Terror Radius Music | Chase Music | Lullaby (if available) |
---|---|---|---|---|---|---|
Template:IconLink | Terror Radius | 32 metres | Yes | Themes 01-06 | Themes 01-03 | No Lullaby |
Template:IconLink | Terror Radius | 32 metres | Yes | |||
Template:IconLink | Terror Radius | 32 metres | Yes | |||
Template:IconLink | Terror Radius | 32 metres | Yes | Themes 01-06 | Themes 01-03 | |
Template:IconLink | Terror Radius | 6 metres (Evil Within I) | Yes | |||
16 metres (Evil Within II) | ||||||
32 metres (Evil Within III) | ||||||
Template:IconLink | Terror Radius | 24 metres | Yes | Themes 01-06 | Themes 01-03 | |
Template:IconLink | Terror Radius | 32 metres | Yes | |||
Template:IconLink | Terror Radius | 20 metres | Yes | Themes 01-06 | Themes 01-03 | |
Lullaby (Hum) | 45 metres | No | ||||
Template:IconLink | Terror Radius | 32 metres | Yes | No Lullaby | ||
Template:IconLink | Lullaby (Nursery rhyme) | 32 metres (Dream World) | No | |||
Terror Radius | 32 metres | Yes | ||||
Template:IconLink | Terror Radius | 32 metres | Yes | No Lullaby | ||
Template:IconLink | Terror Radius | 32 metres | Yes | |||
Template:IconLink | Terror Radius | 24 metres | Yes | |||
Template:IconLink | Terror Radius | 32 metres | Yes | Themes 01-06 | Themes 01-03 | |
40 metres (Feral Frenzy) | ||||||
Template:IconLink | Terror Radius | 32 metres | Yes | |||
Template:IconLink | Terror Radius | 32 metres | Yes | |||
Template:IconLink | Terror Radius | 32 metres | Yes | |||
Template:IconLink | Terror Radius | 32 metres | Yes | |||
Template:IconLink | Terror Radius | 32 metres | Yes | |||
Template:IconLink | Terror Radius | 32 metres | Yes | |||
Template:IconLink | Terror Radius | 32 metres | Yes | |||
Template:IconLink | Terror Radius | 32 metres (Charlotte) | Yes | |||
Lullaby (Shriek) | 12 metres (Victor, idle) | No | ||||
14 metres (Victor, attached) | ||||||
18 metres (Victor, controlled) | ||||||
Template:IconLink | Terror Radius | 24 metres | Yes | |||
Lullaby (Melody) | 8-40 metres | No | ||||
Template:IconLink | Terror Radius | 32 metres | Yes | No Lullaby | ||
Template:IconLink | Terror Radius | 32 metres | Yes |
Terror Radius Themes 01-06
Theme 01 | |
---|---|
Theme 02 | |
Theme 03 | |
Theme 04 | |
Theme 05 | |
Theme 06 |
Chase Music Themes 01-03
Theme 01 | |
---|---|
Theme 02 | |
Theme 03 |
Unlockables
Add-ons
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Change Log
Patch 1.8.1
- Increased The Nightmare's Terror Radius to 24 metres from formerly 16 metres.
Patch 1.9.3
- Decreased The Hag's Terror Radius to 24 metres from formerly 28 metres.
Patch 2.5.0
- Increased The Pig's Terror Radius to 32 metres from formerly 28 metres.
Patch 2.6.0
- The intensity of the Terror Radius is now also scaled based on the vertical distance, in addition to the horizontal distance.
Patch 2.7.0
- Increased The Legion's Terror Radius to 32 metres from formerly 24 metres.
Terror Radius Examples
The following table lists several examples of resulting Terror Radii when using Unlockables that affect it in some way.
It should be noted that not all 4.6 m/s or 4.4 m/s share the same respective Terror Radius, this table acts solely as a generic example:
Trivia
- Unlockables that affect a Terror Radius via a percentage tend to apply that on top of the base Terror Radius, ignoring other Unlockables that affect it by a concrete numerical value.