Dead by Daylight Wiki
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== The Terror Radius ==
+
== Terror Radius ==
 
For most Killers in ''Dead by Daylight'', their '''Terror Radius''' is decided by their base [[Movement speed]]: '''{{clr|2|32 metres}}''' for those moving at '''{{clr|6|4.6 m/s}}''' and '''{{clr|8|24 metres}}''' for those moving at '''{{clr|4|4.4 m/s}}'''.
 
For most Killers in ''Dead by Daylight'', their '''Terror Radius''' is decided by their base [[Movement speed]]: '''{{clr|2|32 metres}}''' for those moving at '''{{clr|6|4.6 m/s}}''' and '''{{clr|8|24 metres}}''' for those moving at '''{{clr|4|4.4 m/s}}'''.
   
 
However, some Killers do not follow that general rule and either have a different '''Terror Radius''' altogether or even multiple '''Terror Radii''', as can be seen in the Table below.
 
However, some Killers do not follow that general rule and either have a different '''Terror Radius''' altogether or even multiple '''Terror Radii''', as can be seen in the Table below.
   
=== The Heartbeat ===
+
=== Heartbeat ===
 
The '''Terror Radius''' causes a Survivor's very own heart to beat audibly.<br>The '''Heartbeat''' sound effect will get louder and quicker the closer in proximity the Survivor is to the Killer.<br>That it is indeed their own '''Heartbeat''' and not the Killer's, as Benedict's journal entry would imply, is confirmed by a Mysterious Note found in The Fog and by the actually visible, beating heart ''Dead by Daylight Mobile'' introduced into the Survivor model as a replacement for the audible '''Heartbeat''' in cases of Players playing without sound.
 
The '''Terror Radius''' causes a Survivor's very own heart to beat audibly.<br>The '''Heartbeat''' sound effect will get louder and quicker the closer in proximity the Survivor is to the Killer.<br>That it is indeed their own '''Heartbeat''' and not the Killer's, as Benedict's journal entry would imply, is confirmed by a Mysterious Note found in The Fog and by the actually visible, beating heart ''Dead by Daylight Mobile'' introduced into the Survivor model as a replacement for the audible '''Heartbeat''' in cases of Players playing without sound.
   
=== The Terror Radius Music ===
+
=== Terror Radius Music ===
 
The '''Terror Radius Music''' plays for Survivors whenever they are inside the Killer's '''Terror Radius'''.<br>The music gets progressively louder and more aggressive the closer in proximity the Killer is to them, but outside of a Chase.
 
The '''Terror Radius Music''' plays for Survivors whenever they are inside the Killer's '''Terror Radius'''.<br>The music gets progressively louder and more aggressive the closer in proximity the Killer is to them, but outside of a Chase.
   
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The '''Terror Radius Music''' has '''{{clr|6|4}}''' layers to it; whenever the distance between a Killer and a Survivor undercuts the next quadrant of the maximum '''Terror Radius''' distance, the music seamlessly transitions to the next layer, which can be used to accurately gauge a Killer's proximity, based on the knowledge of a Killer's default '''Terror Radius''' range, given that the Killer does not use any '''Terror-Radius'''-altering [[Unlockables]].
 
The '''Terror Radius Music''' has '''{{clr|6|4}}''' layers to it; whenever the distance between a Killer and a Survivor undercuts the next quadrant of the maximum '''Terror Radius''' distance, the music seamlessly transitions to the next layer, which can be used to accurately gauge a Killer's proximity, based on the knowledge of a Killer's default '''Terror Radius''' range, given that the Killer does not use any '''Terror-Radius'''-altering [[Unlockables]].
   
=== The Chase Music ===
+
=== Chase Music ===
 
Killers do not hear their own '''Terror Radius''' music, instead they hear the general background music that plays on all Maps.<br>It is only when a Survivor initiates a Chase that the background music will be replaced by the '''Chase Music'''.<br>For all Killers that do not use either of the three generic Chase Music themes, the '''Chase Music''' is the same as the fourth layer of the '''Terror Radius''' music Survivors hear, which for them plays when the Killer is at closest proximity.
 
Killers do not hear their own '''Terror Radius''' music, instead they hear the general background music that plays on all Maps.<br>It is only when a Survivor initiates a Chase that the background music will be replaced by the '''Chase Music'''.<br>For all Killers that do not use either of the three generic Chase Music themes, the '''Chase Music''' is the same as the fourth layer of the '''Terror Radius''' music Survivors hear, which for them plays when the Killer is at closest proximity.
   
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The following Killers have a '''Lullaby''':
 
The following Killers have a '''Lullaby''':
* The {{IconLink|Huntress}}
+
* The {{IconLink|Huntress}}: hums a literal Lullaby
* The {{IconLink|Nightmare}}
+
* The {{IconLink|Nightmare}}: emits a Nursery rhyme in the '''Dream World'''
* The {{IconLink|Twins}} ('''Victor's''' ''Shrieks'')
+
* The {{IconLink|Twins}}: '''Victor's''' ''Shrieks''
* The {{IconLink|Trickster}}
+
* The {{IconLink|Trickster}}: emits a Melody
   
 
=== Fake Terror Radii ===
 
=== Fake Terror Radii ===
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|-
 
|-
 
! {{IconLink|Trapper}}
 
! {{IconLink|Trapper}}
| - || 32 metres || '''{{clr|2|Yes}}'''
+
| Terror Radius || 32 metres || '''{{clr|2|Yes}}'''
| rowspan="3" | Themes 01-06
+
| rowspan="2" | Themes 01-06
| rowspan="3" | Themes 01-03
+
| rowspan="2" | Themes 01-03
! rowspan="10" | No Lullaby
+
! rowspan="9" | No Lullaby
 
|-
 
|-
! rowspan="2" | {{IconLink|Wraith}}
+
! {{IconLink|Wraith}}
| Cloaked || 0 metres || '''{{clr|8|No}}'''
+
| Terror Radius || 32 metres || '''{{clr|2|Yes}}'''
|-
 
| Uncloaked || 32 metres || '''{{clr|2|Yes}}'''
 
 
|-
 
|-
 
! {{IconLink|Hillbilly}}
 
! {{IconLink|Hillbilly}}
| - || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Hillbilly.ogg]] || [[File:ChaseMusic Hillbilly.ogg]]
+
| Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Hillbilly.ogg]] || [[File:ChaseMusic Hillbilly.ogg]]
 
|-
 
|-
 
! {{IconLink|Nurse}}
 
! {{IconLink|Nurse}}
| - || 32 metres || '''{{clr|2|Yes}}''' || Themes 01-06 || Themes 01-03
+
| Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || Themes 01-06 || Themes 01-03
 
|-
 
|-
 
! rowspan="3" | {{IconLink|Shape}}
 
! rowspan="3" | {{IconLink|Shape}}
 
| rowspan="3" | Terror Radius
| Evil Within I || 0 metres || '''{{clr|8|No}}'''
 
  +
| 6 metres (''Evil Within I'')
  +
| rowspan="3" | '''{{clr|2|Yes}}'''
 
| rowspan="3" | [[File:TerrorRadius Stalker.ogg]]
 
| rowspan="3" | [[File:TerrorRadius Stalker.ogg]]
 
| rowspan="3" | [[File:ChaseMusic Stalker.ogg]]
 
| rowspan="3" | [[File:ChaseMusic Stalker.ogg]]
 
|-
 
|-
| Evil Within II || 16 metres || '''{{clr|2|Yes}}'''
+
| 16 metres (''Evil Within II'')
 
|-
 
|-
| Evil Within III || 32 metres || '''{{clr|2|Yes}}'''
+
| 32 metres (''Evil Within III'')
 
|-
 
|-
 
! {{IconLink|Hag}}
 
! {{IconLink|Hag}}
| - || 24 metres || '''{{clr|2|Yes}}''' || Themes 01-06 || Themes 01-03
+
| Terror Radius || 24 metres || '''{{clr|2|Yes}}''' || Themes 01-06 || Themes 01-03
 
|-
 
|-
 
! {{IconLink|Doctor}}
 
! {{IconLink|Doctor}}
| - || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Doctor.ogg]] || [[File:ChaseMusic Doctor.ogg]]
+
| Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Doctor.ogg]] || [[File:ChaseMusic Doctor.ogg]]
 
|-
 
|-
 
! rowspan="2" | {{IconLink|Huntress}}
 
! rowspan="2" | {{IconLink|Huntress}}
| - || 20 metres || '''{{clr|2|Yes}}'''
+
| Terror Radius || 20 metres || '''{{clr|2|Yes}}'''
 
| rowspan="6" | Themes 01-06
 
| rowspan="6" | Themes 01-06
 
| rowspan="6" | Themes 01-03
 
| rowspan="6" | Themes 01-03
 
| rowspan="2" | [[File:Lullaby Huntress.ogg]]
 
| rowspan="2" | [[File:Lullaby Huntress.ogg]]
 
|-
 
|-
| Lullaby, Humming || 20-45 metres || '''{{clr|8|No}}'''
+
| Lullaby (Hum) || 45 metres || '''{{clr|8|No}}'''
 
|-
 
|-
 
! {{IconLink|Cannibal}}
 
! {{IconLink|Cannibal}}
| - || 32 metres || '''{{clr|2|Yes}}'''
+
| Terror Radius || 32 metres || '''{{clr|2|Yes}}'''
 
! No Lullaby
 
! No Lullaby
 
|-
 
|-
 
! rowspan="2" | {{IconLink|Nightmare}}
 
! rowspan="2" | {{IconLink|Nightmare}}
| Lullaby, [[Dream World]] || 32 metres || '''{{clr|8|No}}'''
+
| Lullaby (Nursery rhyme) || 32 metres ('''Dream World''') || '''{{clr|8|No}}'''
 
| rowspan="2" | [[File:Lullaby England.ogg]]
 
| rowspan="2" | [[File:Lullaby England.ogg]]
 
|-
 
|-
| Overworld || 32 metres || '''{{clr|2|Yes}}'''
+
| Terror Radius || 32 metres || '''{{clr|2|Yes}}'''
 
|-
 
|-
 
! {{IconLink|Pig}}
 
! {{IconLink|Pig}}
| - || 32 metres || '''{{clr|2|Yes}}'''
+
| Terror Radius || 32 metres || '''{{clr|2|Yes}}'''
 
! rowspan="13" | No Lullaby
 
! rowspan="13" | No Lullaby
 
|-
 
|-
 
! {{IconLink|Clown}}
 
! {{IconLink|Clown}}
| - || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Clown.ogg]] || [[File:ChaseMusic Clown.ogg]]
+
| Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Clown.ogg]] || [[File:ChaseMusic Clown.ogg]]
 
|-
 
|-
 
! {{IconLink|Spirit}}
 
! {{IconLink|Spirit}}
  +
| Terror Radius || 24 metres || '''{{clr|2|Yes}}''' ||[[File:TerrorRadius Spirit.ogg|link=Special:FilePath/ChaseMusic_Haiti.ogg]]||[[File:ChaseMusic Haiti.ogg|link=Special:FilePath/ChaseMusic_Haiti.ogg]]
| - || 24 metres || '''{{clr|2|Yes}}'''
 
| rowspan="6" | Themes 01-06
 
| rowspan="6" | Themes 01-03
 
 
|-
 
|-
 
! rowspan="2" | {{IconLink|Legion}}
 
! rowspan="2" | {{IconLink|Legion}}
  +
| rowspan="2" | Terror Radius
| Default || 32 metres || '''{{clr|2|Yes}}'''
 
  +
| 32 metres
 
| rowspan="2" | '''{{clr|2|Yes}}'''
  +
| rowspan="4" | Themes 01-06
 
| rowspan="4" | Themes 01-03
 
|-
 
|-
| ''Feral Frenzy'' || 40 metres || '''{{clr|2|Yes}}'''
+
| 40 metres (''Feral Frenzy'')
 
|-
 
|-
 
! {{IconLink|Plague}}
 
! {{IconLink|Plague}}
| - || 32 metres || '''{{clr|2|Yes}}'''
+
| Terror Radius || 32 metres || '''{{clr|2|Yes}}'''
|-
 
! rowspan="2" | {{IconLink|Ghost Face}}
 
| Default || 32 metres || '''{{clr|2|Yes}}'''
 
 
|-
 
|-
 
! {{IconLink|Ghost Face}}
| ''Night Shroud'' || 0 metres || '''{{clr|8|No}}'''
 
 
| Terror Radius || 32 metres || '''{{clr|2|Yes}}'''
 
|-
 
|-
 
! {{IconLink|Demogorgon}}
 
! {{IconLink|Demogorgon}}
| - || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Qatar.ogg]] || [[File:ChaseMusic Qatar.ogg]]
+
| Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Qatar.ogg]] || [[File:ChaseMusic Qatar.ogg]]
 
|-
 
|-
 
! {{IconLink|Oni}}
 
! {{IconLink|Oni}}
| - || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Sweden.ogg]] || [[File:ChaseMusic Sweden.ogg]]
+
| Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Sweden.ogg]] || [[File:ChaseMusic Sweden.ogg]]
 
|-
 
|-
 
! {{IconLink|Deathslinger}}
 
! {{IconLink|Deathslinger}}
| - || 24 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Ukraine.ogg]] || [[File:ChaseMusic Ukraine.ogg]]
+
| Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Ukraine.ogg]] || [[File:ChaseMusic Ukraine.ogg]]
 
|-
 
|-
 
! {{IconLink|Executioner}}
 
! {{IconLink|Executioner}}
| - || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Wales.ogg]] || [[File:ChaseMusic Wales.ogg]]
+
| Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Wales.ogg]] || [[File:ChaseMusic Wales.ogg]]
 
|-
 
|-
 
! {{IconLink|Blight}}
 
! {{IconLink|Blight}}
| - || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Yemen.ogg]] || [[File:ChaseMusic Yemen.ogg]]
+
| Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Yemen.ogg]] || [[File:ChaseMusic Yemen.ogg]]
 
|-
 
|-
 
! rowspan="4" | {{IconLink|Twins}}
 
! rowspan="4" | {{IconLink|Twins}}
| Charlotte || 32 metres || '''{{clr|2|Yes}}'''
+
| Terror Radius || 32 metres ('''Charlotte''') || '''{{clr|2|Yes}}'''
 
| rowspan="4" | [[File:TerrorRadius Aurora.ogg]]
 
| rowspan="4" | [[File:TerrorRadius Aurora.ogg]]
 
| rowspan="4" | [[File:ChaseMusic Aurora.ogg]]
 
| rowspan="4" | [[File:ChaseMusic Aurora.ogg]]
! No Lullaby
 
 
|-
 
|-
  +
| rowspan="3" | Lullaby (Shriek)
| Victor, idle || 12 metres || '''{{clr|8|No}}''' || [[File:Lullaby_Aurora_idle.ogg]]
 
  +
| 12 metres ('''Victor''', idle)
 
| rowspan="3" | '''{{clr|8|No}}'''
  +
| [[File:Lullaby_Aurora_idle.ogg]]
 
|-
 
|-
| Victor, attached || 14 metres || '''{{clr|8|No}}''' || [[File:Lullaby_Aurora_attached.ogg]]
+
| 14 metres ('''Victor''', attached) || [[File:Lullaby_Aurora_attached.ogg]]
 
|-
 
|-
| Victor, controlled || 18 metres || '''{{clr|8|No}}''' || [[File:Lullaby_Aurora_controlled.ogg]]
+
| 18 metres ('''Victor''', controlled) || [[File:Lullaby_Aurora_controlled.ogg]]
 
|-
 
|-
 
! rowspan="2" | {{IconLink|Trickster}}
 
! rowspan="2" | {{IconLink|Trickster}}
| - || 24 metres || '''{{clr|2|Yes}}'''
+
| Terror Radius || 24 metres || '''{{clr|2|Yes}}'''
 
| rowspan="2" | [[File:TerrorRadius Comet.ogg]]
 
| rowspan="2" | [[File:TerrorRadius Comet.ogg]]
 
| rowspan="2" | [[File:ChaseMusic Comet.ogg]]
 
| rowspan="2" | [[File:ChaseMusic Comet.ogg]]
 
| rowspan="2" | [[File:Lullaby Comet.ogg]]
 
| rowspan="2" | [[File:Lullaby Comet.ogg]]
 
|-
 
|-
| Lullaby || 8-40 metres || '''{{clr|8|No}}'''
+
| Lullaby (Melody) || 8-40 metres || '''{{clr|8|No}}'''
 
|-
 
|-
 
! {{IconLink|Nemesis T-Type|The Nemesis|Nemesis}}
 
! {{IconLink|Nemesis T-Type|The Nemesis|Nemesis}}
| - || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Eclipse.ogg]] || [[File:ChaseMusic Eclipse.ogg]]
+
| Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Eclipse.ogg]] || [[File:ChaseMusic Eclipse.ogg]]
! No Lullaby
+
! rowspan="2" | No Lullaby
 
|-
  +
! {{IconLink|Cenobite}}
 
| Terror Radius || 32 metres || '''{{clr|2|Yes}}''' || [[File:TerrorRadius Gemini.ogg]] || [[File:ChaseMusic Gemini.ogg]]
 
|}
 
|}
   
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=== Perks ===
 
=== Perks ===
  +
{{#Invoke:Perks|resolvePerkCategory|TerrorRadius,Undetectable|table}}
{| class="wikitable"
 
|-
 
{{Perk Table|Agitation}}
 
|-
 
{{Perk Table|Beast of Prey}}
 
|-
 
{{Perk Table|Coulrophobia}}
 
|-
 
{{Perk Table|Dark Devotion}}
 
|-
 
{{Perk Table|Distressing}}
 
|-
 
{{Perk Table|Diversion}}
 
|-
 
{{Perk Table|Furtive Chase}}
 
|-
 
{{Perk Table|Infectious Fright}}
 
|-
 
{{Perk Table|Insidious}}
 
|-
 
{{Perk Table|Monitor & Abuse}}
 
|-
 
{{Perk Table|Overwhelming Presence}}
 
|-
 
{{Perk Table|Stake Out}}
 
|-
 
{{Perk Table|Starstruck}}
 
|-
 
{{Perk Table|Tinkerer}}
 
|-
 
{{Perk Table|Trail of Torment}}
 
|-
 
{{Perk Table|Unnerving Presence}}
 
|}
 
 
   
 
== Change Log ==
 
== Change Log ==
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== Terror Radius Examples ==
 
== Terror Radius Examples ==
The following table lists several examples of resulting Terror Radii when using Unlockables that affect it in some way:
+
The following table lists several examples of resulting Terror Radii when using Unlockables that affect it in some way.<br>It should be noted that not all 4.6 m/s or 4.4 m/s share the same respective Terror Radius, this table acts solely as a generic example:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-

Revision as of 09:34, 13 October 2021

IconHelp terrorRadius
Dbd-journal-heartbeat Quotes left Maybe it is the will to survive that makes me even more alert to sounds. Sight is limited in this darkened part of the world. In this case their heartbeats. Not my own, but instead the Killers' as they close in on me. I just hope that they do not pick up on mine as my heart races for every thump I can hear even clearer. Quotes right
~ Benedict Baker's Journal, Nov. 1896
IconHelp note Quotes left Again, my senses have proven to be the keys to my survival. If my heartbeat rings in my ears, the Killer is close. If I see the "red stain" in my surroundings, the Killer is even closer! Quotes right
~ Mysterious Note

The Terror Radius is an integral Game Mechanic in Template:IconLink.


Overview

The Terror Radius is a feature intended to induce fear and anxiety in Survivors, causing them to experience The Heartbeat, a sound effect triggered whenever Survivors enter the Killer's Terror Radius and intensifies with proximity.


Terror Radius

For most Killers in Dead by Daylight, their Terror Radius is decided by their base Movement speed: 32 metres for those moving at 4.6 m/s and 24 metres for those moving at 4.4 m/s.

However, some Killers do not follow that general rule and either have a different Terror Radius altogether or even multiple Terror Radii, as can be seen in the Table below.

Heartbeat

The Terror Radius causes a Survivor's very own heart to beat audibly.
The Heartbeat sound effect will get louder and quicker the closer in proximity the Survivor is to the Killer.
That it is indeed their own Heartbeat and not the Killer's, as Benedict's journal entry would imply, is confirmed by a Mysterious Note found in The Fog and by the actually visible, beating heart Dead by Daylight Mobile introduced into the Survivor model as a replacement for the audible Heartbeat in cases of Players playing without sound.

Terror Radius Music

The Terror Radius Music plays for Survivors whenever they are inside the Killer's Terror Radius.
The music gets progressively louder and more aggressive the closer in proximity the Killer is to them, but outside of a Chase.

Older Killers generally use one of 6 available generic Terror Radius Music themes, whereas newer and reworked Killers have their own, unique Terror Radius Music.

The Terror Radius Music has 4 layers to it; whenever the distance between a Killer and a Survivor undercuts the next quadrant of the maximum Terror Radius distance, the music seamlessly transitions to the next layer, which can be used to accurately gauge a Killer's proximity, based on the knowledge of a Killer's default Terror Radius range, given that the Killer does not use any Terror-Radius-altering Unlockables.

Chase Music

Killers do not hear their own Terror Radius music, instead they hear the general background music that plays on all Maps.
It is only when a Survivor initiates a Chase that the background music will be replaced by the Chase Music.
For all Killers that do not use either of the three generic Chase Music themes, the Chase Music is the same as the fourth layer of the Terror Radius music Survivors hear, which for them plays when the Killer is at closest proximity.

Two Killers were an exception to this and had a unique Chase Music, until that was changed to the fourth layer of their Terror Radius as well: The Demogorgon and The Oni.
Their unique Chase Music is still present in the files in the Table below.

Akin to the Terror Radius Music, older Killers use one of 3 available generic Chase Music themes, whereas newer and reworked Killers have their own, unique Chase Music.

Lullabies

Some Killers, in addition to their Terror Radius, feature what is referred to as a Lullaby.
The name of the mechanic was derived from The Huntress' Lullaby, as she was the first Killer to feature one, and it is a literal children's lullaby in Russia.
Some newer Killers may have alternate names for the mechanic, but those are still considered Lullabies as far as game mechanics are concerned.

A Lullaby works differently to the Terror Radius in the following ways:

  • Lullabies are non-directional.
  • Lullabies have a fixed, unalterable range.
    • Lullabies are unaffected by Unlockables changing the range of the Terror Radius.
    • Lullabies cannot be suppressed with the Template:IconLink Status Effect.

The following Killers have a Lullaby:

  • The Template:IconLink: hums a literal Lullaby
  • The Template:IconLink: emits a Nursery rhyme in the Dream World
  • The Template:IconLink: Victor's Shrieks
  • The Template:IconLink: emits a Melody

Fake Terror Radii

Some Killers have the ability to alter their Power in a way that produces a fake Terror Radius, which serves to confuse a Survivor.

Fake Terror Radii do not interact with any Unlockables, such as Template:IconLink like Template:IconLink or Template:IconLink (charging up Tokens) or Template:IconLink (triggering the Template:IconLink Status Effect).

Examples of a fake Terror Radius is that emitted by The Hag's Mud Phantasms or the Illusionary Terror Radius induced by The Doctor's Template:IconLink Add-ons.

Undetectable Status Effect

There are several Unlockables, as well as Killer Powers, that can temporarily cloak a Killer's Terror Radius, all of which apply the Template:IconLink Status Effect.

  • The Template:IconLink cloaking himself and entering the Spirit World.
  • The Template:IconLink using the Template:IconLink or the Template:IconLink.
  • The Template:IconLink using the Template:IconLink.
  • The Template:IconLink while remaining in Evil Within I.
  • The Template:IconLink using the Template:IconLink.
  • The Template:IconLink using the Template:IconLink.
  • The Template:IconLink crouching.
  • The Template:IconLink using Night Shroud.
  • The Template:IconLink after traversing the Upside Down.
  • The Template:IconLink using the Template:IconLink.
  • The Template:IconLink using the Template:IconLink.
  • The Template:IconLink using the Template:IconLink.
  • The Template:IconLink using the Template:IconLink.


List of Terror Radii & Lullabies

Killer Type Radius Affected by Unlockables* Terror Radius Music Chase Music Lullaby (if available)
Template:IconLink Terror Radius 32 metres Yes Themes 01-06 Themes 01-03 No Lullaby
Template:IconLink Terror Radius 32 metres Yes
Template:IconLink Terror Radius 32 metres Yes
Template:IconLink Terror Radius 32 metres Yes Themes 01-06 Themes 01-03
Template:IconLink Terror Radius 6 metres (Evil Within I) Yes
16 metres (Evil Within II)
32 metres (Evil Within III)
Template:IconLink Terror Radius 24 metres Yes Themes 01-06 Themes 01-03
Template:IconLink Terror Radius 32 metres Yes
Template:IconLink Terror Radius 20 metres Yes Themes 01-06 Themes 01-03
Lullaby (Hum) 45 metres No
Template:IconLink Terror Radius 32 metres Yes No Lullaby
Template:IconLink Lullaby (Nursery rhyme) 32 metres (Dream World) No
Terror Radius 32 metres Yes
Template:IconLink Terror Radius 32 metres Yes No Lullaby
Template:IconLink Terror Radius 32 metres Yes
Template:IconLink Terror Radius 24 metres Yes
Template:IconLink Terror Radius 32 metres Yes Themes 01-06 Themes 01-03
40 metres (Feral Frenzy)
Template:IconLink Terror Radius 32 metres Yes
Template:IconLink Terror Radius 32 metres Yes
Template:IconLink Terror Radius 32 metres Yes
Template:IconLink Terror Radius 32 metres Yes
Template:IconLink Terror Radius 32 metres Yes
Template:IconLink Terror Radius 32 metres Yes
Template:IconLink Terror Radius 32 metres Yes
Template:IconLink Terror Radius 32 metres (Charlotte) Yes
Lullaby (Shriek) 12 metres (Victor, idle) No
14 metres (Victor, attached)
18 metres (Victor, controlled)
Template:IconLink Terror Radius 24 metres Yes
Lullaby (Melody) 8-40 metres No
Template:IconLink Terror Radius 32 metres Yes No Lullaby
Template:IconLink Terror Radius 32 metres Yes

Terror Radius Themes 01-06

Theme 01
Theme 02
Theme 03
Theme 04
Theme 05
Theme 06

Chase Music Themes 01-03

Theme 01
Theme 02
Theme 03


Unlockables

Add-ons

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Nothing
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Nothing
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Nothing
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Nothing
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Nothing
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Nothing
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Nothing
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Perks

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Change Log

Patch 1.8.1

  • Increased The Nightmare's Terror Radius to 24 metres from formerly 16 metres.

Patch 1.9.3

  • Decreased The Hag's Terror Radius to 24 metres from formerly 28 metres.

Patch 2.5.0

  • Increased The Pig's Terror Radius to 32 metres from formerly 28 metres.

Patch 2.6.0

  • The intensity of the Terror Radius is now also scaled based on the vertical distance, in addition to the horizontal distance.

Patch 2.7.0

  • Increased The Legion's Terror Radius to 32 metres from formerly 24 metres.


Terror Radius Examples

The following table lists several examples of resulting Terror Radii when using Unlockables that affect it in some way.
It should be noted that not all 4.6 m/s or 4.4 m/s share the same respective Terror Radius, this table acts solely as a generic example:

Unlockable Modifier 4.6 m/s Killer 4.4 m/s Killer
no Unlockables - 32 metres 24 metres
Nothing
Template:IconLink +12 m (Carrying) 44 metres 36 metres
Nothing
Template:IconLink +22 % 39.04 metres 29.28 metres
+24 % 39.68 metres 29.76 metres
+26 % 40.32 metres 30.24 metres
Nothing
Template:IconLink -4 m (1 Token) 28 metres 20 metres
-8 m (2 Tokens) 24 metres 16 metres
-12 m (3 Tokens) 20 metres 12 metres
-16 m (4 Tokens) 16 metres 8 metres
Nothing
Template:IconLink* -16 m (no Chase) 24 metres 16 metres
default (in Chase) 40 metres 32 metres


Trivia

  • Unlockables that affect a Terror Radius via a percentage tend to apply that on top of the base Terror Radius, ignoring other Unlockables that affect it by a concrete numerical value.