Maybe it is the will to survive that makes me even more alert to sounds. Sight is limited in this darkened part of the world. In this case their heartbeats. Not my own, but instead the Killers' as they close in on me. I just hope that they do not pick up on mine as my heart races for every thump I can hear even clearer. | |||
~ Benedict Baker's Journal, Nov. 1896 |
The Terror Radius is an integral Game Mechanic in Dead by Daylight.
Overview
The Terror Radius is a feature intended to induce fear and anxiety in Survivors, causing them to experience The Heartbeat, a sound effect triggered whenever Survivors enter the Killer's Terror Radius and intensifies with proximity.
Terror Radius
For most Killers in Dead by Daylight, their Terror Radius is decided by their base Movement speed: 32 metres for those moving at 4.6 m/s and 24 metres for those moving at 4.4 m/s.
However, some Killers do not follow that general rule and either have a different Terror Radius altogether or even multiple Terror Radii, as can be seen in the Table below.
The Terror Radius has 2 components to it, the Heartbeat and the Terror Radius Layers.
The Heartbeat
The first component of a Killer's Terror Radius is the Heartbeat heard by Survivors whenever they are inside the Terror Radius.
Benedict Baker's Journal confirms that it is indeed a Survivor's own heart that beats audibly whenever the Killer is nearby.
This is further confirmed by a "Mysterious Note" found in the Fog and by the visibly beating heart model in the chest of Survivors.
The loudness and pace of the Heartbeat is tied directly to how close the Killer is to the Survivor in question.
Terror Radius Layers
The second component of a Killer's Terror Radius are the Terror Radius Layers.
The Terror Radius Layers are the musical component of the Terror Radius.
Each Terror Radius features 4 distinct Layers, with the possibility to add 2 additional Layers:
Layer | Proximity from Killer | Use Case | Additional Information |
---|---|---|---|
1 | Far (1st Third) | Terror Radius | - |
2 | Near (2nd Third) | Terror Radius | - |
3 | Close (3rd Third) | Terror Radius | Replaced by Layer 4 when in Chase. |
4 | Chase (3rd Third) | Chase Music | Replaces Layer 3 when in Chase. |
5 | Chase (3rd Third) | Chase Music | Added in addition to Layer 4 when 1 Mix Tape Add-on is used. |
6 | Chase (3rd Third) | Chase Music | Added in addition to Layers 4 and 5 when 2 Mix Tape Add-ons are used. |
Layers 1, 2, 3
Layers 1, 2, and 3 are used to signal proximity, akin to the Heartbeat.
They divide a Killer's Terror Radius into three equidistant radii, with each third of the Killer's Terror Radius playing one of the three Layers.
Layer 4
Layer 4 is reserved for when the Killer is in a Chase with a Survivor and replaces the third Layer of the Terror Radius.
Layer 4 is also referred to as the Chase Music and is what the Killer will hear when in a Chase.
Layers 5, 6
Layers 5 and 6 are reserved for additional music layers, which are added as embellishments on top of Layer 4 when the Killer is in a Chase, they do not replace other Layers.
This mechanic is currently only used for the Mix Tape Add-ons of The Legion.
Terror Radius Music
- For a list of Terror Radius tracks and their instrumentation, click here.
Older Killers generally use one of 6 available generic Terror Radius Music themes, whereas newer and reworked Killers have their own, unique Terror Radius Music.
Older Killers, who have received a major rework, as well as all new Killers, have their own, unique Terror Radius Music, which makes them easily identifiable.
Chase Music
Killers do not hear their own Terror Radius music, instead they hear the general background music that plays on all Maps at all times until they enter a Chase with a Survivor.
As soon as a Killer initiates a Chase, they will hear the Chase Music, which is equal to Layer 4 of the Terror Radius.
Originally, when the Developers had first started to give Killers their unique soundtrack, it was intended that the Chase Music was a completely unique track, distinct from Layer 4 of the Terror Radius and only ever heard by the Killer.
However, for unknown reasons, after releasing two Killers with a distinct Chase Music, The Demogorgon and The Oni (see Trivia section), the Developers abandoned that practice, eventually removing the unique Chase Music from those two Killers as well.
Akin to the Terror Radius Music, older Killers use one of 3 available generic Chase Music themes, whereas newer and reworked Killers have their own, unique Chase Music.
Non-Terror-Radii
Some Killers have Terror-Radius-like mechanics that are, however, not considered to be true Terror Radii.
This includes mainly Lullabies and Fake Terror Radii.
Lullaby
Some Killers, in addition to their Terror Radius, feature what is referred to as a Lullaby.
The term "Lullaby" originates from the literal lullaby hummed by The Huntress, who was the first Killer to feature that mechanic and thus became the name-giver of it.
This is the reason why every Killer featuring the mechanic has it referred to as a "Lullaby", even though the audio cue itself may have nothing to do with lullabies or nursery rhymes, it is simply a name for a mechanic, in order to be consistent in the game's code.
Therefore, a Lullaby refers to any Terror-Radius-like audio cue which fulfils the properties listed below, which are different from those of a regular Terror Radius.
Properties
- Lullabies are usually non-directional, though there are some exceptions:
- The Trickster has a distance-based non-directional Lullaby, allowing Players to gauge his distance based on the volume level, but not the direction.
- The Onryō has a directional Lullaby.[1].
- The Dark Lord has a variable Lullaby, working like a non-directional Lullaby at a distance and like a directional Lullaby at a closer range.
- Lullabies have a fixed, unalterable range.
- Lullabies are not affected by Unlockables that influence the Terror Radius.
- Lullabies are not suppressed by the Undetectable Status Effect.
- Currently, the only for a Killer to suppress their Lullaby is for them to hide inside a Snowman, which only spawn during the recurring Bone Chill Winter Event series.
Lullaby-Killers
- The Huntress: she hums a literal children's Lullaby; refers to the mechanic as a Lullaby.
- The Nightmare: Survivors hear a nursery rhyme when inside the Dream World; refers to the mechanic as a Lullaby.
- The Twins: Victor emits shrieks and groans when he is not with Charlotte; refers to the mechanic as Shrieks.
- The Trickster: he emits a modified version of the first layer of his Terror Radius; refers to the mechanic as a Melody.
- The Onryō: she emits a metallic screeching noise and the sound of ocean waves crashing while Demanifested and inside the Otherworld; refers to the mechanic as a Lullaby.
- The Dark Lord: he emits bat shrieks and wing flapping sounds while in Bat Form.
It should be noted that even if the game refers to a Killer's Lullaby under a different (more appropriate) name, it is still coded as a "Lullaby" in the game's code.
Fake Terror Radius
Some Killers have the ability to alter their Power in a way that produces a Fake Terror Radius, which serves to confuse a Survivor.
Properties
- Fake Terror Radii are auditorily indiscernible from a regular Terror Radius.
- Fake Terror Radii have a fixed, unalterable range.
- Fake Terror Radii are not affected by Unlockables that influence the Terror Radius.
- Fake Terror Radii do not interact with any Unlockables that require the presence of an actual Terror Radius to activate/charge.
- Perks like Diversion or Stake Out will not charge their Tokens while inside a Fake Terror Radius, which can be used to distinguish it from a real one.
- Perks like Starstruck will not trigger the Exposed Status Effect for Survivors inside a Fake Terror Radius.
Fake-TR-Killers
- The Hag: the Terror Radius emitted by a Mud Phantasm is a Fake Terror Radius.
- The Doctor: the Illusionary Terror Radii inflicted by the "Calm" or "Discipline" Add-on Series is a Fake Terror Radius.
- The Singularity: The Terror Radius inflicted by the Hyperawareness Spray Add-on is a Fake Terror Radius.
Visual Terror Radius
The Visual Terror Radius is an accessibility mechanic which can be enabled in the options menu.
When enabled, the Survivor's character model will show a literal heart beating in their chest whenever they are inside the Killer's Terror Radius.
The intensity of the beating heart corresponds to and is precisely in sync with the auditory heartbeat SFX, which is heard in addition to the Terror Radius music.
The heart VFX is visible even when the Survivor's character model is hidden, for example inside a Locker.
Off-Screen Indicator
When the Survivor's chest is off-screen, a HUD overlay of a heart will be shown in the centre of the screen, should the Survivor be within the Terror Radius or the Lullaby Radius, informing the Player that they might want to adjust their camera to make the Survivor's chest and heart visible again.
Lullaby Indicator
Should a Survivor be inside the Lullaby Radius of a Killer, a swirling red haze will be shown in their chest instead of a beating heart.
Just as auditory Lullabies are non-directional and do not allow Survivors to gauge the Killer's distance from them, the haze does not change in its intensity either.
Undetectable Mechanic
There are several Unlockables, as well as Killer Powers, that can temporarily cloak a Killer's Terror Radius, all of which apply the Undetectable Status Effect.
The list below only lists Killer Powers or Add-ons of said Power that grant Undetectable, as Perks doing so allow any Killer to become Undetectable.
- The Wraith cloaking himself and entering the Spirit World.
- The Hillbilly using Filthy Slippers
- The Nurse using "Bad Man's" Last Breath
- The Shape while remaining in Evil Within I
- The Hag using Grandma's Heart
- The Huntress using Wooden Fox
- The Pig crouching
- The Ghost Face using Night Shroud
- The Demogorgon after traversing the Upside Down
- The Deathslinger using Hellshire Iron
- The Executioner using Obsidian Goblet
- The Blight using Vigo's Journal
- The Twins using Silencing Cloth
- The Nemesis using Serotonin Injector
- The Cenobite using Chatterer's Tooth
- The Artist using Iridescent Feather
- The Onryō while Demanifested
- The Dredge during Nightfall
- The Mastermind while using Dark Sunglasses
- The Knight using Town Watch's Torch
- The Skull Merchant after deploying her Drones.
- The Singularity when controlling his Biopods
- The Xenomorph when traversing its Tunnels
- The Lich using Cloak of Invisibility
- The Dark Lord in Bat Form.
List of Terror Radii and Lullabies
- Yellow: Standard Terror Radius of 32 metres
- Red: Standard Terror Radius of 24 metres
- Blue: Non-standard Terror Radius
- Magenta: Lullaby Radius
- Orange: Standard Movement Speed of 4.6 m/s
- Purple: Standard Movement Speed of 4.4 m/s
- Green: Non-standard Movement Speed
Killer | Radius Type | Range | Movement Speed | Terror Radius / Chase Music Audio | Lullaby Audio | Previous Terror Radius / Chase Music Audio |
---|---|---|---|---|---|---|
Trapper | Terror Radius | 32 metres | 4.6 m/s | Themes 01-06 / Themes 01-03 | No Lullaby | No previous Terror Radius / Chase Music |
Wraith | Terror Radius | 32 metres | 4.6 m/s | |||
Hillbilly | Terror Radius | 32 metres | 4.6 m/s | |||
Nurse | Terror Radius | 32 metres | 3.85 m/s | |||
Shape | Terror Radius | 6 metres (Evil Within I) | 4.2 m/s | (Unused version from the Patch 1.2.0 QA Test Build) | ||
16 metres (Evil Within II) | 4.6 m/s | |||||
32 metres (Evil Within III) | ||||||
Hag | Terror Radius | 24 metres | 4.4 m/s | No previous Terror Radius / Chase Music | ||
Doctor | Terror Radius | 32 metres | 4.6 m/s | (PTB Version) | ||
Huntress | Terror Radius | 20 metres | 4.4 m/s | Themes 01-06 / Themes 01-03 | No previous Terror Radius / Chase Music | |
Lullaby (Hum) | 45 metres | |||||
Cannibal | Terror Radius | 32 metres | 4.6 m/s | No Lullaby | ||
Nightmare | Lullaby (Nursery Rhyme) | 32 metres (Dream World) | 4.6 m/s | |||
Terror Radius | 32 metres | |||||
Pig | Terror Radius | 32 metres | 4.6 m/s | No Lullaby | ||
Clown | Terror Radius | 32 metres | 4.6 m/s | |||
Spirit | Terror Radius | 24 metres | 4.4 m/s | |||
Legion | Terror Radius | 32 metres | 4.6 m/s | |||
40 metres (Feral Frenzy) | ||||||
Plague | Terror Radius | 32 metres | 4.6 m/s | Themes 01-06 / Themes 01-03 | ||
Ghost Face | Terror Radius | 32 metres | 4.6 m/s | (5.7.0) | ||
Demogorgon | Terror Radius | 32 metres | 4.6 m/s | (PTB Version 1) (PTB Version 2) | ||
Oni | Terror Radius | 32 metres | 4.6 m/s | (PTB Version) | ||
Deathslinger | Terror Radius | 32 metres | 4.4 m/s | No previous Terror Radius / Chase Music | ||
Executioner | Terror Radius | 32 metres | 4.6 m/s | (PTB Version) | ||
Blight | Terror Radius | 32 metres | 4.6 m/s | (Version Before Patch 4.4.0) | ||
Twins | Terror Radius | 32 metres (Charlotte) | 4.6 m/s | No previous Terror Radius / Chase Music | ||
Lullaby (Shriek) | 12 metres (Victor, idle) | |||||
14 metres (Victor, attached) | ||||||
18 metres (Victor, controlled) | ||||||
Trickster | Terror Radius | 32 metres | 4.6 m/s | |||
Lullaby (Melody) | 44 metres | |||||
Nemesis | Terror Radius | 32 metres | 4.6 m/s | No Lullaby | ||
Cenobite | Terror Radius | 32 metres | 4.6 m/s | |||
Artist | Terror Radius | 32 metres | 4.6 m/s | |||
Onryō | Terror Radius | 24 metres | 4.6 m/s | |||
Lullaby | 24 metres (Otherworld) | |||||
Dredge | Terror Radius | 32 metres | 4.6 m/s | No Lullaby | ||
Mastermind | Terror Radius | 40 metres | 4.6 m/s | |||
Knight | Terror Radius | 32 metres | 4.6 m/s | |||
Skull Merchant | Terror Radius | 32 metres | 4.6 m/s | (Version Before Patch 7.3.0) | ||
Singularity | Terror Radius | 32 metres | 4.6 m/s | (PTB Version) | ||
Xenomorph | Terror Radius | 32 metres | 4.6 m/s | (PTB Version) | ||
24 metres (Crawler Mode) | ||||||
Good Guy | Terror Radius | 32 metres | 4.4 m/s | No previous Terror Radius / Chase Music | ||
Lich | Terror Radius | 32 metres | 4.6 m/s | |||
Dark Lord | Terror Radius | 32 metres | 4.6 m/s |
Terror Radius Themes 01-06
Theme 01 | |
---|---|
Theme 02 | |
Theme 03 | |
Theme 04 | |
Theme 05 | |
Theme 06 |
Chase Music Themes 01-03
Theme 01 | |
---|---|
Theme 02 | |
Theme 03 |
Unlockables
Add-ons
"Calm" - Class I | An ECT procedure using a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure can cause mild anxiety in the patient.
Survivors affected by Madness suffer from the Affliction of Calm:
| |
---|---|---|
"The Beast" - Soot | The Kunwulju symbol, representing the Realm of Fear, is finger-drawn out of soot on the body of the Bell.
| |
"The Ghost" - Soot | The Khugwemuu symbol, representing the Spirit World, is finger-drawn out of soot on the body of the Bell.
| |
Soured Milk | A metal bottle filled with milk that has since soured. Loud as Victor could be, he quieted down when presented with his meal.
| |
Strobing Light | With the right training, it can be used to make people more suggestible.
| |
"Calm" - Class II | A risky ECT procedure using a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure can cause moderate anxiety in the patient.
Survivors affected by Madness suffer from the Affliction of Calm:
| |
"Discipline" - Class II | Project Awakening ECT procedure for disciplinary action which uses a fixed dose at high voltage. Can cause a state of moderate paranoia in the patient.
Survivors affected by Madness suffer from the Affliction of Discipline:
You share into your patients' Madness and can see the Illusionary Red Stain. "We re-educate our patients with the greatest care." — Léry's Memorial Institute | |
Adaptive Lighting | The Drone takes account of the surrounding area and casts lights in a bewildering manner that obscures movement.
| |
Cat's Eye | An eyeball that belonged to a cat eaten by the starving Deshayes family. Victor hid it from his mother, using it as a toy.
| |
Dead Rabbit | A grey rabbit which has been opened from neck to tail.
| |
Madeleine's Glove | A glove once owned by The Twins' mother. During desperate times, it was held over Victor's mouth to keep him from making a peep.
| |
Marshal's Badge | A silver badge taken from the corpse of a lawman in Arizona Territory who interfered with the Hellshire Gang's bounties.
"Get your prayers in, you'll be swinging by noon." — Caleb Quinn | |
Moonstone Necklace | A simple necklace by day, but its power comes to life in the dark.
| |
Ultrasonic Sensor | A limitation of organic hearing is a limited aural spectrum. Expanding that range is like gaining an entirely new sense.
| |
"Discipline" - Class III | Project Awakening ECT procedure for disciplinary action which uses a fixed dose at very high voltage. Can cause a state of serious paranoia in the patient.
Survivors affected by Madness suffer from the Affliction of Discipline:
You share into your patients' Madness and can see the Illusionary Red Stain. "Respect of our patients is at the core of our principles." — Léry's Memorial Institute | |
Cloak of Elvenkind | Its colours are constantly shifting, making you more difficult to detect from afar.
| |
Hyperawareness Spray | Used by crew members during long shifts to avoid lapses in focus. Side effects of overuse include paranoia and, in extreme cases, hallucination.
| |
Incensed Ointment | A dark waxy paste, laced with cedar sap that diffuses a sweet and earthy aroma. Applied directly on infected skin.
| |
Joey's Mix Tape | A mix of bangin' tracks and slammin' beats for chillaxin' when life's a bitch.
Joey's Mix Tape can be combined with any other Mix Tape Add-on to unlock multiple sound layer combos. | |
Knife Belt Clip | A perfect belt clip to scout carry your blade discreetly. No one knows what you are planning to do tonight.
| |
Serotonin Injector | A hormone that slightly relaxes the user for when stealth is required.
| |
Shop Lubricant | An oil specifically formulated for Chainsaws. A special additive prevents oil throw off.
| |
Silk Pillow | For when you want to smother your target with silky-smooth softness.
| |
Susie's Mix Tape | A fast and thrilling mix tape with energising songs with break-neck beats.
Susie's Mix Tape can be combined with any other Mix Tape Add-on to unlock multiple sound layer combos. | |
Town Watch's Torch | Upon breaching a village, the first thing they would extinguish was the torches, and with them, hope.
| |
Violet Waxcap | A dark fleshed mushroom from the Upside Down that allows The Demogorgon to telepathically distort the senses in its prey.
| |
Well Water | Water from the well where Sadako was left to die. Murky and black, it obscures everything around it.
| |
"Bad Man's" Last Breath | A powerful last breath snatched from the asylum patient known as the "Bad Man". In the hands of The Nurse, it jolts with intensity.
"Bad Man's" Last Breath" has a cool-down of 45 seconds. | |
"Calm" - Carter's Notes | An experimental version of the ECT procedure annotated by Doctor Herman Carter himself. Uses a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure causes uncontrollable fear and anxiety in the patient.
Survivors affected by Madness suffer from the Affliction of Calm:
"Higher quality seizures trigger catatonia. At least it gives me peace for the time it lasts." — Herman Carter | |
"Discipline" - Carter's Notes | Project Awakening ECT procedure for disciplinary action, annotated by Doctor Herman Carter himself. The intolerably high voltage leaves the patient in a severe state of paranoia.
Survivors affected by Madness suffer from the Affliction of Discipline:
You share into your patients' Madness and can see the Illusionary Red Stain. "To avoid relapse from our most tenacious subjects, use maximum levels when proceeding with disciplinary actions." — Herman Carter | |
Apex Muffler | A masterfully crafted chainsaw muffler that outperforms all others.
| |
Cat Carrier | Saving the cat is a noble goal. It's also very distracting.
| |
Chatterer's Tooth | A fragment from a Cenobite whose mouth chatters endlessly. This tooth, having broken from his jaw, is finally silent.
| |
Dark Sunglasses | Glasses enhanced with AR that grant the wearer an invaluable advantage on the battlefield.
| |
Drop of Perfume | One of the few luxuries Madeleine escaped her past life with. It has a pleasant, disarming scent.
"Beware the deceit of witches, for they exploit the goodness in men's hearts." — A History of Witches and Demons, 1602 | |
Filthy Slippers | Max sometimes struggled to hear his mother's footfalls.
| |
Frank's Mix Tape | Never go on a kill mission without your tunes. A track list of massive distortions and loud percussion that stabs at your eardrums. During Feral Frenzy, you benefit from the following effects:
| |
Gold Creek Whiskey | Warm comfort in a bottle that quelled Caleb's anger and slowed his step.
"A smooth taste for the rugged frontier." — Gold Creek Advertisement, 1876 | |
Grandma's Heart | The cold heart of the cannibal village elder. The trapped life essence within unlocks tremendous potential in The Hag's power. Whenever Survivors trigger Phantasm Traps, you benefit from the following effects for their tripped duration:
| |
Pile of Nails | It is a lot easier to stay hidden when your target is worried about a pile of nails flying at their head.
| |
Prayer Beads Bracelet | THIS ADD-ON WAS DECOMMISSIONED (This Unlockable was decommissioned in the past and no longer exists in the current Game.)
A powerful bracelet that reads a sacred mantra.
| |
Vermilion Webcap | A bright red poisonous mushroom from the Upside Down.
"Still experimenting with this specimen, so far our results are inconsistent." — Hawkins National Laboratory | |
Vigo's Journal | The journal of a man who claimed to have returned from The Void. The knowledge within has practical applications.
"In a wasteland of forgotten dreams and endless routine, the man with a way out is God." — Talbot Grimes | |
Wooden Fox | Roughly carved, this fox statuette is no more than a few inches. A reminder that stealth and cunning is as effective as raw power.
| |
Fuming Mix Tape | Dark beats, violent shreds and unfathomable vocals from another world fill the mind with a vibrating sixth sense.
The Fuming Mix Tape can be combined with any other Mix Tape Add-on to unlock multiple sound layer combos. | |
Hellshire Iron | The Hellshire Gang's branding iron. Despite folklore, it never made its mark on new initiates, instead having been used to brand particularly quarrelsome bounties.
"Hellshire Gang: Justice Seekers or Outlaws?" — Glenvale Gazette headline | |
Iridescent Feather | A glass-like feather moulded from The Fog itself. Simple as it may be, it is a symbol of those who watch over Carmina.
"They saved me when I could not save myself." — Carmina Mora | |
Iridescent King | A glass-like king chess piece moulded from The Fog itself. The Entity's trace reverberating within can break the most powerful minds. Survivors affected by Madness suffer simultaneously from the Afflictions of Calm, Discipline, Order, and Restraint:
"Gazing into the iridescent glass is plunging one's self into madness." — Herman Carter | |
Iridescent OSS Report | The report was redacted to the point of being meaningless. But still, theorists tried to extract meaning from it.
| |
Iridescent Unpublished Manuscript | Before he disappeared, Adriana's father had started a newer, darker manga: Sonhadores Sombrios.
Whenever a Drone enters the Disabled State, the following effects apply for 15 seconds:
| |
Obsidian Goblet | An ancient looking goblet carved from pure obsidian.
"Forgive me for waking you. But without you, I just can't go on." — James Sunderland | |
Red Moss | A psychedelic moss that grows on tree barks in the Upside Down.
"Consuming its leaf enhances athletic performance and causes euphoria." — Hawkins National Laboratory | |
Silencing Cloth | A coarse strip of cloth that a five-year-old Charlotte would put in her mouth. Stopped her from screaming when witch hunters were nearby.
"I don't like this game anymore, Mother..." — Charlotte Deshayes |
Perks
Agitation | You get excited in anticipation of hooking your prey.
When carrying a Survivor, you benefit from the following effects: "At some point, the excitement of hooking one of us becomes more important than the desire to kill us." | |
---|---|---|
Beast of Prey | Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable. Upon gaining the Bloodlust Status Effect, Beast of Prey activates:
Beast of Prey grants 30/40/50 % bonus Bloodpoints for actions in the Hunter Category. | |
Coulrophobia | Even those without a fear of clowns know to be terrified of you.
For all Survivors within your Terror Radius, the following effects apply:
| |
Dark Devotion | The display of your Powers creates a whirlwind of panic that spreads throughout the land.
Whenever the Obsession loses a Health State by any means and thus enters the Injured State, Dark Devotion activates:
The Obsession with your transferred Terror Radius is also considered to be 'inside the Terror Radius' for other purposes. You can only be obsessed with one Survivor at a time. "And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9) | |
Dissolution | Everything turns to dust. It is as inescapable as the coming of the night.
After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds:
| |
Distressing | Your horrifying emanation strikes at a supernaturally long distance.
| |
Diversion | Diversion charges while inside the Terror Radius without being chased by the Killer. After charging for 30/25/20 seconds, it activates:
Diversion deactivates after use and resets its timer. "There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis | |
Furtive Chase | You lurk in the shadows, eliminating your victims one by one.
Each time you hook your Obsession, you benefit from the following effects for 14/16/18 seconds:
Whenever the Obsession is rescued from a Hook, their rescuer will become the new Obsession. You can only be obsessed with one Survivor at a time. "You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face | |
Hex: Face the Darkness | You make an example of one of your victims, forcing their allies to become awed by your power.
Whenever you injure a Survivor by any means, if there is still a Dull Totem remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:
Hex: Face the Darkness deactivates once the Cursed Survivor either enters the Dying State or is fully healed, which extinguishes the Totem. Hex: Face the Darkness is disabled for the remainder of the Trial, if a Survivor manages to cleanse its Hex Totem. "I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács | |
Infectious Fright | The cries of the unfaithful make your heart leap. Whenever a Survivor is put into the Dying State by any means, all other Survivors within your Terror Radius will scream and reveal their current location to you for 4/5/6 seconds. | |
Insidious | Unlocks the stealth ability.
| |
Machine Learning | Free from your shackles, you are born anew and prepared to eliminate your creators.
After performing the Damage Generator action, Machine Learning activates:
"YOU WILL HOLD NO DOMINION OVER ME!" — HUX-A7-13 | |
Monitor & Abuse | Meticulous in your approach, terrifying in your application.
Whenever you are not in a Chase with a Survivor, the following effect applies:
"It's time for your treatment!" — Herman Carter, The Doctor | |
Overwhelming Presence | Just knowing you are near is enough to disturb your victims.
Survivors within your Terror Radius suffer from inefficiency:
| |
Scene Partner | You lock in with your co-star, engaging with and reacting to each other on a higher level.
Whenever you are inside the Terror Radius, Scene Partner activates:
"This is not in the script!" — Nicolas Cage | |
Septic Touch | The Land of the Shadows subsumes all. Healing only delays the inevitable.
"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper | |
Stake Out | Getting close to the Killer fills you with determination. Every 15 seconds you are within the Killer's Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.
"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp | |
Starstruck | Your unmatched showmanship dazzles all. When carrying a Survivor, Starstruck activates:
After hooking or dropping the carried Survivor, Starstruck deactivates:
Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried. "Enjoy this moment, few get so close." — Ji-Woon Hak | |
Tinkerer | Whenever a Generator is repaired to 70 %, you benefit from the following effects:
Tinkerer can only trigger once per Generator per Trial. "The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook | |
Trail of Torment | You guide your victims along a path of pain and punishment.
Performing the Damage Generator action on a Generator activates Trail of Torment:
Trail of Torment has a cool-down of 60/45/30 seconds. | |
Unforeseen | Terror takes many forms and whispers devastating lies in its victims' ears.
Performing the Damage Generator action on a Generator applies Unforeseen for 22/26/30 seconds:
| |
Unnerving Presence | Your presence alone instils great fear.
Survivors repairing or healing within your Terror Radius suffer from the following effects:
"Its presence befalls us." |
Calculations
The following table lists several examples of resulting Terror Radii when using Unlockables that affect it in some way.
It should be noted that not all 4.6 m/s or 4.4 m/s share the same respective Terror Radius, this table acts solely as a generic example:
Unlockable | Modifier | Standard 4.6 m/s Killer | Standard 4.4 m/s Killer |
---|---|---|---|
no Unlockables | - | 32 metres | 24 metres |
Agitation | +12 m (Carrying) | 44 metres | 36 metres |
Distressing | +22 % | 39.04 metres | 29.28 metres |
+24 % | 39.68 metres | 29.76 metres | |
+26 % | 40.32 metres | 30.24 metres | |
Monitor & Abuse* | -16 m (no Chase) | 24 metres | 16 metres |
default (in Chase) | 40 metres | 32 metres |
Change Log
Patch 1.8.1
- Killer Nerf: increased The Nightmare's Terror Radius to 24 metres from formerly 16 metres.
Patch 1.9.3
- Killer Buff: reduced The Hag's Terror Radius to 24 metres from formerly 28 metres.
Patch 2.5.0
- Killer Nerf: increased The Pig's Terror Radius to 32 metres from formerly 28 metres.
Patch 2.6.0
- Quality of Life: the intensity of the Terror Radius is now also scaled based on the vertical distance, in addition to the horizontal distance.
Patch 2.7.0
- Killer Nerf: increased The Legion's Terror Radius to 32 metres from formerly 24 metres.
Patch 3.5.0
- Change: provided The Doctor with a unique Terror Radius and Chase Music.
Patch 4.1.0
- Change: provided The Hillbilly with a unique Terror Radius and Chase Music.
Patch 4.4.0
- Change: The Blight now features a change to his Terror Radius Music. This change makes his nearby layer more distinct than the approaching layer as previously, the transitions between the two layers are too subtle.
Patch 4.5.0
- Change: provided The Clown with a unique Terror Radius and Chase Music.
Patch 5.3.0
- Change: provided The Spirit with a unique Terror Radius and Chase Music.
- Killer Nerf: increased The Deathslinger's Terror Radius to 32 metres from formerly 24 metres.
Patch 5.7.0
- Change: provided The Legion and The Ghost Face with a unique Terror Radius and Chase Music.
Patch 5.7.1
- Change: reduced the volume of The Ghost Face's Terror Radius and Chase Music due to Community complaints.
Patch 5.7.2
- Change: replaced The Ghost Face's Terror Radius and Chase Music with a completely new theme to address the previously mentioned complaints.
- The change only replaced Layers 3 and 4, which represent closest proximity and the Chase.
Patch 6.1.0
- Change: replaced The Ghost Face's Terror Radius and Chase Music again.
- The change only replaced Layers 3 and 4, which represent closest proximity and the Chase.
Patch 6.3.0
- Change: provided The Hag with a unique Terror Radius and Chase Music.
Patch 6.5.0
- Change: provided The Nurse with a unique Terror Radius and Chase Music.
Patch 6.7.0
- QoL: implemented an option to enable a visual representation of the Terror Radius.
Patch 7.3.0
- Change: replaced The Skull Merchant's Chase Music with a different theme to address the Community complaints.
- The change only replaced Layer 4, which represents the Chase.
Patch 7.4.0
- Change: increased The Trickster's Terror Radius to 32 metres from formerly 24 metres.
- This change is not listed as a nerf, because The Trickster also received an increase to his default Movement speed from 4.4 m/s to 4.6 m/s alongside it, warranting the increased Terror Radius.
Patch 8.1.0
- Reversal (undocumented): reverted The Lich's Layer 3 Terror Radius to be the same as it was in the PTB.
Trivia
- Unlockables that affect the Terror Radius by a percentage tend to apply that on top of the base Terror Radius, ignoring other Unlockables that affect it by a concrete numerical value.
- Survivors who are hooked do not hear the Terror Radius.
Old Terror Radii
- Originally, both The Demogorgon and The Oni had a unique Chase Music from the Killer's POV. Survivors would still hear the Killer's normal Terror Radii near the Killer and in Chase. These themes were removed a while later in an unspecified patch, and replaced by their default chase themes.
- The Oni's unique Chase Music was his PTB Chase Music while the Demogorgon's Chase Music was its current nearby layer.
References
- ↑ https://forums.bhvr.com/dead-by-daylight/discussion/412292/lullaby-s-aren-t-suppose-to-be-directional-feedback Lullaby’s aren’t suppose to be directional? Feedback. Post on the Dead by Daylight forums confirming Onryō's directional Lullaby to be intentional.