Terror Radius
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Maybe it is the will to survive that makes me even more alert to sounds. Sight is limited in this darkened part of the world. In this case their heartbeats. Not my own, but instead the Killers' as they close in on me. I just hope that they do not pick up on mine as my heart races for every thump I can hear even clearer. | ![]() |
~ Benedict Baker's Journal, Nov. 1896 |
The Terror Radius is an integral Game Mechanic in Dead by Daylight .
Contents
Overview
The Terror Radius is a feature intended to induce fear and anxiety in Survivors, causing them to experience The Heartbeat, a sound effect triggered whenever Survivors enter the Killer's Terror Radius and intensifies with proximity.
The Terror Radius
A Killer's Terror Radius is generally set to 32 metres for those moving at 4.6 m/s or at 24 metres for those moving at 4.4 m/s.
However, there are some Killers that do not follow this general rule and have a different Terror Radius and sometimes multiple Terror Radii (see Table below).
Status Effect
There are several Unlockables that can temporarily cloak a Killer's Terror Radius, all of which apply the Undetectable Status Effect.
Powers
Some Killer Powers will temporarily cloak their Terror Radius upon use:
- The Wraith
cloaking himself and entering the Spirit World.
- The Shape
while remaining in Evil Within I.
- The Hag
using the Grandma's Heart
.
- The Pig
crouching.
- The Ghost Face
using Night Shroud.
- The Demogorgon
after traversing the Upside Down.
The Heartbeat
The Terror Radius causes a Survivor's very own heart to beat audibly.
The Heartbeat sound effect will get louder and quicker the closer in proximity the Survivor is to the Killer.
That it is indeed their own Heartbeat and not the Killer's, as Benedict's journal entry would imply, is confirmed by a Mysterious Note found in The Fog and by the actually visible, beating heart Dead by Daylight Mobile introduced into the Survivor model as a replacement for the audible Heartbeat in cases of Players playing without sound.
The Terror Radius Music
The Terror Radius Music plays for Survivors whenever they are inside the Killer's Terror Radius.
The music gets progressively louder and more aggressive the closer in proximity the Killer is to them, but outside of a Chase.
Older Killers generally use one of 6 available generic Terror Radius Music themes, whereas newer and reworked Killers have their own, unique Terror Radius Music.
The Terror Radius Music has 4 layers to it; whenever the distance between a Killer and a Survivor undercuts the next quadrant of the maximum Terror Radius distance, the music seamlessly transitions to the next layer, which can be used to accurately gauge a Killer's proximity, based on the knowledge of a Killer's default Terror Radius range, given that the Killer does not use any Terror-Radius-altering Unlockables.
The Chase Music
Killers do not hear their own Terror Radius music, instead they hear the general background music that plays on all Maps.
It is only when a Survivor initiates a Chase that the background music will be replaced by the Chase Music.
The Chase Music is similar to the Terror Radius Music, but without the aforementioned layering based on distance.
In a Chase, it will be heard only by the Killer, while the Survivors hears the regular Terror Radius Music.
Akin to the Terror Radius Music, older Killers use one of 3 available generic Chase Music themes, whereas newer and reworked Killers have their own, unique Chase Music.
List of Terror Radii
Killer | Type | Radius | Affected by Unlockables* | Terror Radius Music | Chase Music |
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Trapper ![]() |
- | 32 metres | Yes | Themes 01-06 | Themes 01-03 |
Wraith ![]() |
Cloaked | 0 metres | No | ||
Uncloaked | 32 metres | Yes | |||
Hillbilly ![]() |
- | 32 metres | Yes | ||
Nurse ![]() |
- | 32 metres | Yes | Themes 01-06 | Themes 01-03 |
Shape ![]() |
Evil Within I | 0 metres | No | ||
Evil Within II | 16 metres | Yes | |||
Evil Within III | 32 metres | Yes | |||
Hag ![]() |
- | 24 metres | Yes | Themes 01-06 | Themes 01-03 |
Doctor ![]() |
- | 32 metres | Yes | ||
Huntress ![]() |
- | 20 metres | Yes | Themes 01-06 | Themes 01-03 |
Lullaby, Humming | 45 metres | No | n/a | ||
Cannibal ![]() |
- | 32 metres | Yes | Themes 01-06 | Themes 01-03 |
Nightmare ![]() |
Lullaby, Dream World | 32 metres | No | Lullaby | n/a |
Overworld | 32 metres | Yes | Themes 01-06 | Themes 01-03 | |
Pig ![]() |
- | 32 metres | Yes | ||
Clown ![]() |
- | 32 metres | Yes | ||
Spirit ![]() |
- | 24 metres | Yes | Themes 01-06 | Themes 01-03 |
Legion ![]() |
Default | 32 metres | Yes | ||
Feral Frenzy | 40 metres | Yes | |||
Plague ![]() |
- | 32 metres | Yes | ||
Ghost Face ![]() |
Default | 32 metres | Yes | ||
Night Shroud | 0 metres | No | |||
Demogorgon ![]() |
- | 32 metres | Yes | ||
Oni ![]() |
- | 32 metres | Yes | ||
Deathslinger ![]() |
- | 24 metres | Yes | ||
Executioner ![]() |
- | 32 metres | Yes | ||
Blight ![]() |
- | 32 metres | Yes | ||
Twins ![]() |
Charlotte | 32 metres | Yes | ||
Victor, idle | 12 metres | No | |||
Victor, attached | 14 metres | No | |||
Victor, controlled | 18 metres | No | |||
Trickster ![]() |
- | 24 metres | Yes | File:ChaseMusic Comet.ogg |
Terror Radius Themes 01-06
Theme 01 | |
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Theme 02 | |
Theme 03 | |
Theme 04 | |
Theme 05 | |
Theme 06 |
Chase Music Themes 01-03
Theme 01 | |
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Theme 02 | |
Theme 03 |
Unlockables
Add-ons
Grandma's Heart | The cold heart of the cannibal village elder. The trapped life essence within unlocks tremendous potential in The Hag's power.
"Bring me another slice of the girl." — Grandma |
Blackened Catalyst ![]() | |
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"Calm" - Class I | An ECT procedure using a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure can cause mild anxiety in the patient.
Survivors with Madness suffer from the Affliction of Calm:
|
Carter's Spark ![]() | |
"Calm" - Class II | A risky ECT procedure using a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure can cause moderate anxiety in the patient.
Survivors with Madness suffer from the Affliction of Calm:
"Electro-convulsive therapy is one of the safest medical procedures." — Léry's Memorial Institute | ||
"Calm" - Carter's Notes | An experimental version of the ECT procedure annotated by Doctor Herman Carter himself. Uses a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure causes uncontrollable fear and anxiety in the patient.
Survivors with Madness suffer from the Affliction of Calm:
"Higher quality seizures trigger catatonia. At least it gives me peace for the time it lasts." — Herman Carter | ||
Iridescent King | A glass-like king chess piece moulded from The Fog itself. The Entity's trace reverberating within can break the most powerful minds.
Survivors with Madness suffer from the following Afflictions: Calm, Discipline, Order, and Restraint.
"Gazing in the iridescent glass is plunging oneself into madness." | ||
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Dead Rabbit | A grey rabbit which has been opened from neck to tail.
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Evil Within ![]() | |
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Iridescent Button | A glass-like button moulded from The Fog that captures The Legion's likeness. The surface is warm and reverberating with The Entity's power.
During Feral Frenzy:
This effect lasts until the Power gauge is depleted. "The youth consumed by the iridescent glass magnifies and widens the reach of The Entity." |
Feral Frenzy ![]() | |
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Violet Waxcap | A dark fleshed mushroom from the Upside Down that allows The Demogorgon to telepathically distort the senses in its prey.
|
Of the Abyss ![]() | |
Vermilion Webcap | A bright red poisonous mushroom from the Upside Down.
"Still experimenting with this specimen, so far our results are inconsistent." — Hawkins National Laboratory | ||
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Obsidian Goblet | An ancient looking goblet carved from pure obsidian.
"Forgive me for waking you. But without you, I just can't go on." — James Sunderland |
Rites of Judgement ![]() | |
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"Bad Man's" Last Breath | A powerful last breath snatched from Crotus Prenn Asylum Patient known as the "Bad Man". In the hands of The Nurse, it jolts with intensity.
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Spencer's Last Breath ![]() | |
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"The Beast" - Soot | The Kunwulju symbol, representing the Realm of Fear, is finger-drawn out of soot on the body of the Bell.
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Wailing Bell ![]() | |
"The Ghost" - Soot | The Khugwemuu symbol, representing the spirit world, is finger-drawn out of soot on the body of the Bell. |
Perks
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Agitation |
You get excited in anticipation of hooking your prey. While carrying a Survivor, your Movement speed is increased by 6/12/18 % and your Terror Radius "At some point, the excitement of hooking one of us becomes more important than the desire to kill us." |
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Borrowed Time |
You are fuelled with an unexpected energy when saving an Ally from a Hook within the Killer's Terror Radius. For 10/12/15 seconds after unhooking a Survivor within the Killer's Terror Radius
"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck |
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Coulrophobia |
Your presence alone instils great fear. The Healing speed of Survivors within your Terror Radius |
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Dark Devotion |
The display of your Powers creates a whirlwind of panic that spreads throughout the land. You become obsessed with one Survivor. Hitting the Obsession
You can only be obsessed with one Survivor at a time. "And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." (The Tablet of Adiris, 48.9) |
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Distressing |
Your horrifying emanation strikes at a supernaturally long distance. Your Terror Radius Distressing grants 100 % bonus Bloodpoints The bonus Bloodpoints are only awarded during the Trial. "Bask in their fear." |
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Diversion |
Activate-able Perk. Standing within the Killer's Terror Radius Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 meters. The distraction consists of the following: Diversion's timer resets once the ability has been activated. "There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis |
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Furtive Chase |
You become obsessed with one Survivor. You lurk in the shadows, eliminating your victims one by one. Each time you hook your Obsession
You can only be obsessed with one Survivor at a time. "You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face |
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Insidious |
Unlocks your stealth ability. After standing still for 4/3/2 seconds, you are granted the Undetectable |
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Monitor & Abuse |
Meticulous in your approach, terrifying in your application. Your base Terror Radius
Field of View gains do not stack. "It's time for your treatment!." — Herman Carter, The Doctor |
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Object of Obsession |
A supernatural bond links you to the Killer. If you are looking in the Killer's direction while outside of their Terror Radius
Increases the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time. "He was watching me!" — Laurie Strode |
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Overwhelming Presence |
Your presence alone instils great fear. Survivors within your Terror Radius
"Shit!! I dropped the gauze!" |
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Stake Out |
Getting close to the Killer fills you with determination. Every 15 seconds you are standing within the Killer's Terror Radius
"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp |
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Tinkerer |
Whenever a Generator |
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Trail of Torment |
You guide your victims along a path of pain and punishment. After kicking a Generator
Trail of Torment has a cool-down of 80/70/60 seconds. |
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Unnerving Presence |
Your presence alone instils great fear. For all Survivors repairing, healing, or sabotaging within your Terror Radius
"Its presence befalls us." |
Change Log
Patch 1.8.1
- Increased The Nightmare's Terror Radius to 24 metres from formerly 16 metres.
Patch 1.9.3
- Decreased The Hag's Terror Radius to 24 metres from formerly 28 metres.
Patch 2.5.0
- Increased The Pig's Terror Radius to 32 metres from formerly 28 metres.
Patch 2.6.0
- The intensity of the Terror Radius is now also scaled based on the vertical distance, in addition to the horizontal distance.
Patch 2.7.0
- Increased The Legion's Terror Radius to 32 metres from formerly 24 metres.
Terror Radius Examples
The following table lists several examples of resulting Terror Radii when using Unlockables that affect it in some way:
Unlockable | Modifier | 4.6 m/s Killer | 4.4 m/s Killer |
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no Unlockables | - | 32 metres | 24 metres |
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Agitation ![]() |
+12 m (Carrying) | 44 metres | 36 metres |
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Distressing ![]() |
+22 % | 39.04 metres | 29.28 metres |
+24 % | 39.68 metres | 29.76 metres | |
+26 % | 40.32 metres | 30.24 metres | |
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Furtive Chase ![]() |
-4 m (1 Token) | 28 metres | 20 metres |
-8 m (2 Tokens) | 24 metres | 16 metres | |
-12 m (3 Tokens) | 20 metres | 12 metres | |
-16 m (4 Tokens) | 16 metres | 8 metres | |
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Monitor & Abuse ![]() |
-16 m (no Chase) | 24 metres | 16 metres |
default (in Chase) | 40 metres | 32 metres |
Trivia
- The Lullabies of The Huntress and The Nightmare are not considered part of their Terror Radius and cannot be altered with any Perks.
- The Nightmare's Terror Radius also affects Survivors both in and outside the Dream World, even if they do not hear the Heartbeat outside of it.
- Unlockables that affect the Terror Radius via a percentage will generally have their effect applied first before Unlockables that affect it via a given number.