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IconHelp terrorRadius.png
Dbd-journal-heartbeat.png Quotes left.png Maybe it is the will to survive that makes me even more alert to sounds. Sight is limited in this darkened part of the world. In this case their heartbeats. Not my own, but instead the Killers' as they close in on me. I just hope that they do not pick up on mine as my heart races for every thump I can hear even clearer. Quotes right.png
~ Benedict Baker's Journal, Nov. 1896
IconHelp note.png Quotes left.png Again, my senses have proven to be the keys to my survival. If my heartbeat rings in my ears, the Killer is close. If I see the "red stain" in my surroundings, the Killer is even closer! Quotes right.png
~ Mysterious Note

The Terror Radius is an integral Game Mechanic in Dead by Daylight IconHelp DBDlogo.png.


Overview

The Terror Radius is a feature intended to induce fear and anxiety in Survivors, causing them to experience The Heartbeat, a sound effect triggered whenever Survivors enter the Killer's Terror Radius and intensifies with proximity.


Terror Radius

For most Killers in Dead by Daylight, their Terror Radius is decided by their base Movement speed: 32 metres for those moving at 4.6 m/s and 24 metres for those moving at 4.4 m/s.

However, some Killers do not follow that general rule and either have a different Terror Radius altogether or even multiple Terror Radii, as can be seen in the Table below.

Heartbeat

The Terror Radius causes a Survivor's very own heart to beat audibly.
The Heartbeat sound effect will get louder and quicker the closer in proximity the Survivor is to the Killer.
That it is indeed their own Heartbeat and not the Killer's, as Benedict's journal entry would imply, is confirmed by a Mysterious Note found in The Fog and by the actually visible, beating heart Dead by Daylight Mobile introduced into the Survivor model as a replacement for the audible Heartbeat in cases of Players playing without sound.

Terror Radius Music

The Terror Radius Music plays for Survivors whenever they are inside the Killer's Terror Radius.
The music gets progressively louder and more aggressive the closer in proximity the Killer is to them, but outside of a Chase.

Older Killers generally use one of 6 available generic Terror Radius Music themes, whereas newer and reworked Killers have their own, unique Terror Radius Music.

The Terror Radius Music has 4 layers to it; whenever the distance between a Killer and a Survivor undercuts the next quadrant of the maximum Terror Radius distance, the music seamlessly transitions to the next layer, which can be used to accurately gauge a Killer's proximity, based on the knowledge of a Killer's default Terror Radius range, given that the Killer does not use any Terror-Radius-altering Unlockables.

Chase Music

Killers do not hear their own Terror Radius music, instead they hear the general background music that plays on all Maps.
It is only when a Survivor initiates a Chase that the background music will be replaced by the Chase Music.
For all Killers that do not use either of the three generic Chase Music themes, the Chase Music is the same as the fourth layer of the Terror Radius music Survivors hear, which for them plays when the Killer is at closest proximity.

Two Killers were an exception to this and had a unique Chase Music, until that was changed to the fourth layer of their Terror Radius as well: The Demogorgon and The Oni.
Their unique Chase Music is still present in the files in the Table below.

Akin to the Terror Radius Music, older Killers use one of 3 available generic Chase Music themes, whereas newer and reworked Killers have their own, unique Chase Music.

Lullabies

Some Killers, in addition to their Terror Radius, feature what is referred to as a Lullaby.
The name of the mechanic was derived from The Huntress' Lullaby, as she was the first Killer to feature one, and it is a literal children's lullaby in Russia.
Some newer Killers may have alternate names for the mechanic, but those are still considered Lullabies as far as game mechanics are concerned.

A Lullaby works differently to the Terror Radius in the following ways:

  • Lullabies are non-directional.
  • Lullabies have a fixed, unalterable range.
    • Lullabies are unaffected by Unlockables changing the range of the Terror Radius.
    • Lullabies cannot be suppressed with the Undetectable IconStatusEffects undetectable.png Status Effect.

The following Killers have a Lullaby:

Fake Terror Radii

Some Killers have the ability to alter their Power in a way that produces a fake Terror Radius, which serves to confuse a Survivor.

Fake Terror Radii do not interact with any Unlockables, such as Perks IconHelp perks.png like Diversion IconPerks diversion.png or Stake Out IconPerks stakeOut.png (charging up Tokens) or Starstruck IconPerks starstruck.png (triggering the Exposed IconStatusEffects exposed.png Status Effect).

Examples of a fake Terror Radius is that emitted by The Hag's Mud Phantasms or the Illusionary Terror Radius induced by The Doctor's "Calm" IconAddon calmCartersNotes.png Add-ons.

Undetectable Status Effect

There are several Unlockables, as well as Killer Powers, that can temporarily cloak a Killer's Terror Radius, all of which apply the Undetectable IconStatusEffects undetectable.png Status Effect.


List of Terror Radii & Lullabies

Killer Type Radius Affected by Unlockables* Terror Radius Music Chase Music Lullaby (if available)
Trapper IconHelpLoading trapper.png Terror Radius 32 metres Yes Themes 01-06 Themes 01-03 No Lullaby
Wraith IconHelpLoading wraith.png Terror Radius 32 metres Yes
Hillbilly IconHelpLoading hillbilly.png Terror Radius 32 metres Yes
Nurse IconHelpLoading nurse.png Terror Radius 32 metres Yes Themes 01-06 Themes 01-03
Shape IconHelpLoading shape.png Terror Radius 6 metres (Evil Within I) Yes
16 metres (Evil Within II)
32 metres (Evil Within III)
Hag IconHelpLoading hag.png Terror Radius 24 metres Yes Themes 01-06 Themes 01-03
Doctor IconHelpLoading doctor.png Terror Radius 32 metres Yes
Huntress IconHelpLoading huntress.png Terror Radius 20 metres Yes Themes 01-06 Themes 01-03
Lullaby (Hum) 45 metres No
Cannibal IconHelpLoading cannibal.png Terror Radius 32 metres Yes No Lullaby
Nightmare IconHelpLoading nightmare.png Lullaby (Nursery rhyme) 32 metres (Dream World) No
Terror Radius 32 metres Yes
Pig IconHelpLoading pig.png Terror Radius 32 metres Yes No Lullaby
Clown IconHelpLoading clown.png Terror Radius 32 metres Yes
Spirit IconHelpLoading spirit.png Terror Radius 24 metres Yes Themes 01-06 Themes 01-03
Legion IconHelpLoading legion.png Terror Radius 32 metres Yes
40 metres (Feral Frenzy)
Plague IconHelpLoading plague.png Terror Radius 32 metres Yes
Ghost Face IconHelpLoading ghost.png Terror Radius 32 metres Yes
Demogorgon IconHelpLoading demogorgon.png Terror Radius 32 metres Yes
Oni IconHelpLoading oni.png Terror Radius 32 metres Yes
Deathslinger IconHelpLoading deathslinger.png Terror Radius 24 metres Yes
Executioner IconHelpLoading wales.png Terror Radius 32 metres Yes
Blight IconHelpLoading blight.png Terror Radius 32 metres Yes
Twins IconHelpLoading twins.png Terror Radius 32 metres (Charlotte) Yes
Lullaby (Shriek) 12 metres (Victor, idle) No
14 metres (Victor, attached)
18 metres (Victor, controlled)
Trickster IconHelpLoading trickster.png Terror Radius 24 metres Yes
Lullaby (Melody) 8-40 metres No
Nemesis Nemesis T-Type}} Terror Radius 32 metres Yes No Lullaby

Terror Radius Themes 01-06

Theme 01
Theme 02
Theme 03
Theme 04
Theme 05
Theme 06

Chase Music Themes 01-03

Theme 01
Theme 02
Theme 03


Unlockables

Add-ons

Grandma's Heart}}
Grandma's Heart The cold heart of the cannibal village elder.
The trapped life essence within unlocks tremendous potential in The Hag's power.

When a Survivor triggers a Phantasm Trap, the following effects apply for the triggered duration:

  • The Hag's Terror Radius IconHelp terrorRadius.png is reduced to 0 metres.
  • The Mud Phantasm's Fake Terror Radius is increased to 16 metres.

"Bring me another slice of the girl." — Grandma

Blackened Catalyst IconPowers blackenedCatalyst.png
Nothing.png
Vigo's Journal}}
Vigo's Journal The journal of a man who claimed to have returned from The Void. The knowledge within has practical applications.

"In a wasteland of forgotten dreams and endless routine, the man with a way out is God." — Talbot Grimes

Blighted Corruption IconPowers blightedCorruption.png
Nothing.png
Silencing Cloth}}
Silencing Cloth A coarse strip of cloth that a five-year-old Charlotte would put in her mouth. Stopped her from screaming when witch hunters were nearby.
  • After waking from her Dormant State, Charlotte is granted the Undetectable IconStatusEffects undetectable.png Status Effect for 20 seconds.

"I don't like this game anymore, Mother..." — Charlotte Deshayes

Blood Bond IconPowers bloodBond.png
Nothing.png
"Calm" - Class I}}
"Calm" - Class I An ECT procedure using a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure can cause mild anxiety in the patient.
  • Slightly increases Terror Radius while Static Blast is ready.
  • Slightly decreases Terror Radius while Static Blast is on cool-down.

Survivors with Madness suffer from the Affliction of Calm:

  • Madness II: Intermittently causes Survivors to hear a distant Illusionary Terror Radius.
  • Madness III: Constantly causes Survivors to hear a distant Illusionary Terror Radius.
Carter's Spark IconPowers cartersSpark.png
"Calm" - Class II}}
"Calm" - Class II A risky ECT procedure using a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure can cause moderate anxiety in the patient.
  • Moderately increases Terror Radius while Static Blast is ready.
  • Moderately decreases Terror Radius while Static Blast is on cool-down.

Survivors with Madness suffer from the Affliction of Calm:

  • Madness II: Intermittently causes Survivors to hear a distant Illusionary Terror Radius.
  • Madness III: Constantly causes Survivors to hear a distant Illusionary Terror Radius.

"Electro-convulsive therapy is one of the safest medical procedures." — Léry's Memorial Institute

"Calm" - Carter's Notes}}
"Calm" - Carter's Notes An experimental version of the ECT procedure annotated by Doctor Herman Carter himself. Uses a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure causes uncontrollable fear and anxiety in the patient.
  • Considerably increases Terror Radius while Static Blast is ready.
  • Considerably decreases Terror Radius while Static Blast is on cool-down.

Survivors with Madness suffer from the Affliction of Calm:

  • Madness II: Intermittently causes Survivors to hear a distant Illusionary Terror Radius.
  • Madness III: Constantly causes Survivors to hear a distant Illusionary Terror Radius.

"Higher quality seizures trigger catatonia. At least it gives me peace for the time it lasts." — Herman Carter

Iridescent King}}
Iridescent King A glass-like king chess piece moulded from The Fog itself. The Entity's trace reverberating within can break the most powerful minds.

Survivors with Madness suffer from the following Afflictions: Calm, Discipline, Order, and Restraint.

  • Intermittently causes Survivors to hear a distant Illusionary Terror Radius.
  • While in a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were directly behind them. This effect persists for 6 seconds after the Chase ends in Madness II and is constantly active in Madness III.
  • Broken Pallets may appear to be replaced with Illusionary Pallets that persist until approached. A new Illusionary Pallet is generated at the location of a random Broken Pallet every 20 seconds.
  • Moderately increases Illusionary Doctor duration.
  • The Doctor shares in his patients' Madness in order to see the Illusionary Red Stain as well as the Auras IconHelp auras.png of Illusionary Doctors and Illusionary Pallets.

"Gazing in the iridescent glass is plunging oneself into madness."

Nothing.png
Big Buckle}}
Big Buckle A glorious, shining belt worn by many good ol' country boys.
  • Decreases the Terror Radius by 8 metres when the Chainsaw is overheating.
Chainsaw IconPowers chainsaw.png
Leafy Mash}}
Leafy Mash A wet mash of fragrant leaves that mask a hunter's scent when stalking prey.
  • Gain the Undetectable IconStatusEffects undetectable.png Status Effect for 15 seconds after landing a Chainsaw hit.
Iridescent Brick}}
Iridescent Brick Once representative of Max Junior's confinement, this was the first brick to fall when his room's barricade came crashing down.
  • After maintaining a Chainsaw Sprint for 2 seconds, gain the Undetectable IconStatusEffects undetectable.png Status Effect until you stop sprinting.

"What kinda ruckus you stirrin', boy?" — Max Thompson Sr.

Nothing.png
Dead Rabbit}}
Dead Rabbit A grey rabbit which has been opened from neck to tail. Evil Within IconPowers stalker1.png
Nothing.png
Iridescent Button}}
Iridescent Button A glass-like button moulded from The Fog that captures The Legion's likeness. The surface is warm and reverberating with The Entity's power.

During Feral Frenzy:

  • The Legion's Terror Radius affects the entire Map.
  • Any Pallets you vault are immediately broken.

This effect lasts until the Power gauge is depleted.

"The youth consumed by the iridescent glass magnifies and widens the reach of The Entity."

Feral Frenzy IconPowers feralFrenzy.png
Nothing.png
Wooden Fox}}
Wooden Fox Roughly carved, this fox statuette is no more than a few inches.
A reminder that stealth and cunning is as effective as raw power.
  • Grants the Undetectable IconStatusEffects undetectable.png Status Effect for 15 seconds when reloading.
Hunting Hatchets IconPowers huntingHatchets.png
Nothing.png
Violet Waxcap}}
Violet Waxcap A dark fleshed mushroom from the Upside Down that allows The Demogorgon to telepathically distort the senses in its prey.
  • Slightly increases Undetectable IconStatusEffects undetectable.png Status Effect duration after emerging from Portals.
Of the Abyss IconPowers ofTheAbyss.png
Vermilion Webcap}}
Vermilion Webcap A bright red poisonous mushroom from the Upside Down.
  • Moderately increases Undetectable IconStatusEffects undetectable.png Status Effect duration after emerging from Portals.

"Still experimenting with this specimen, so far our results are inconsistent." — Hawkins National Laboratory

Red Moss}}
Red Moss A psychedelic moss that grows on tree barks in the Upside Down.
  • The Demogorgon emerges from Portals silently, but more slowly.
  • Tremendously increases Undetectable IconStatusEffects undetectable.png Status Effect duration after emerging from Portals.

"Consuming its leaf enhances athletic performance and causes euphoria." — Hawkins National Laboratory

Nothing.png
Obsidian Goblet
Obsidian Goblet An ancient looking goblet carved from pure obsidian.
  • The Executioner gains the Undetectable IconStatusEffects undetectable.png Status Effect when standing on a Rites of Judgement trail.

"Forgive me for waking you. But without you, I just can't go on." — James Sunderland

Rites of Judgement IconPowers ritesOfJudgement.png
Nothing.png
"Bad Man's" Last Breath}}
"Bad Man's" Last Breath A powerful last breath snatched from Crotus Prenn Asylum Patient known as the "Bad Man".
In the hands of The Nurse, it jolts with intensity.
  • After hitting a Survivor with a Blink Attack, The Nurse is granted the Undetectable IconStatusEffects undetectable.png Status Effect for 16 seconds.

"Bad Man's" Last Breath can only be triggered once every 60 seconds.

Spencer's Last Breath IconPowers breath.png
Nothing.png
Marshal's Badge}}
Marshal's Badge A silver badge taken from the corpse of a lawman in Arizona Territory who interfered with the Hellshire Gang's bounties.
  • Slightly decreases The Deathslinger's Terror Radius while aiming down the Speargun's sights.
  • Slightly decreases The Deathslinger's Movement speed while aiming down the Speargun's sights.

"Get your prayers in, you'll be swinging by noon." — Caleb Quinn

The Redeemer IconPowers theRedeemer.png
Gold Creek Whiskey}}
Gold Creek Whiskey Warm comfort in a bottle that quelled Caleb's anger and slowed his step.
  • Moderately decreases The Deathslinger's Terror Radius while aiming down the Speargun's sights.
  • Moderately decreases The Deathslinger's Movement speed while aiming down the Speargun's sights.

"A smooth taste for the rugged frontier." — Gold Creek Advertisement, 1876

Nothing.png
"The Beast" - Soot}}
"The Beast" - Soot The Kunwulju symbol, representing the Realm of Fear, is finger-drawn out of soot on the body of the Bell.
  • The Wraith's Terror Radius is no longer suppressed when cloaked.
  • Grants 100 % Bonus Bloodpoints for Stalking and Surprise Attack Score Events.
Wailing Bell IconPowers bell.png
"The Ghost" - Soot}}
"The Ghost" - Soot The Khugwemuu symbol, representing the spirit world, is finger-drawn out of soot on the body of the Bell.
  • After uncloaking, The Wraith's Terror Radius IconHelp terrorRadius.png and Red Stain will remain suppressed for 6 seconds.

Perks

Agitation}} Agitation

You get excited in anticipation of hooking your prey.

While carrying a Survivor, your Movement speed is increased by 6/12/18 % and your Terror Radius IconHelp terrorRadius.png is increased by 12 metres.

"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."

Beast of Prey}} Beast of Prey

Your lust for a kill is so intense that your connection with The Entity IconHelp entity.png is momentarily lost, making you totally unpredictable.

Upon gaining Bloodlust IconHelp bloodlust.png Tier I, you are granted the Undetectable IconStatusEffects undetectable.png Status Effect for as long as Bloodlust is active

Beast of Prey grants 30/40/50 % bonus Bloodpoints IconHelp bloodpoints.png for actions in the Hunter DailyRitualIcon hunter.png Category.

The bonus Bloodpoints are only awarded during the Trial.


"Where did she go?"

Coulrophobia}} Coulrophobia

Your presence alone instils great fear.

The Healing speed of Survivors within your Terror Radius IconHelp terrorRadius.png is reduced by 30/40/50 %.

Dark Devotion}} Dark Devotion

The display of your Powers creates a whirlwind of panic that spreads throughout the land.

You become obsessed with one Survivor.

Hitting the Obsession IconHelp obsession.png with a Basic Attack causes them to emit a Terror Radius IconHelp terrorRadius.png of 32 metres for the next 20/25/30 seconds.

  • You are granted the Undetectable IconStatusEffects undetectable.png Status Effect.
  • The Obsession hears their own Terror Radius.

You can only be obsessed with one Survivor at a time.

"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." (The Tablet of Adiris, 48.9)

Distressing}} Distressing

Your horrifying emanation strikes at a supernaturally long distance.

Your Terror Radius IconHelp terrorRadius.png is increased by 22/24/26 %.

Distressing grants 100 % bonus Bloodpoints IconHelp bloodpoints.png for actions in the Deviousness DailyRitualIcon deviousness.png Category.

The bonus Bloodpoints are only awarded during the Trial.

"Bask in their fear."

Diversion}} Diversion

Activate-able Perk.

Standing within the Killer's Terror Radius IconHelp terrorRadius.png while not in a Chase for 40/35/30 seconds activates Diversion.

Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 meters.

The distraction consists of the following:

Diversion's timer resets once the ability has been activated.

"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

Furtive Chase}} Furtive Chase

You become obsessed with one Survivor.

You lurk in the shadows, eliminating your victims one by one.

Each time you hook your Obsession IconHelp obsession.png, you gain 1 Token, up to a maximum of 2/3/4 Tokens:

  • While in a Chase, your Terror Radius IconHelp terrorRadius.png is reduced by 4 metres per accumulated Token.
  • When a Survivor rescues the Obsession from the Hook, that Survivor will become the new Obsession.
  • All accumulated Tokens are lost when Obsession is sacrificed or killed.

You can only be obsessed with one Survivor at a time.

"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

Infectious Fright}} Infectious Fright

The cries of the unfaithful make your heart leap.

Whenever a Survivor is put into the Dying State IconHelp dying.png by any means, all other Survivors within your Terror Radius IconHelp terrorRadius.png will scream and reveal their current location to you for 4/5/6 seconds.

"Horror overcomes the heart of infidels who cry at the feet of the fallen." (Hymn of Praise, 11.4)

Insidious}} Insidious

Unlocks your stealth ability.

After standing still for 4/3/2 seconds, you are granted the Undetectable IconStatusEffects undetectable.png Status Effect until you act or move again.

Monitor & Abuse}} Monitor & Abuse

Meticulous in your approach, terrifying in your application.

Your base Terror Radius IconHelp terrorRadius.png is increased by 8 metres.

  • Whenever you are outside of a Chase, your Terror Radius IconHelp terrorRadius.png is reduced by 16 metres while your Field of View is increased by 3/5/10 °.

Field of View gains do not stack.

"It's time for your treatment!." — Herman Carter, The Doctor

Overwhelming Presence}} Overwhelming Presence

Your presence alone instils great fear.

Survivors within your Terror Radius IconHelp terrorRadius.png suffer from inefficiency:

  • When using an Item IconHelp items.png, its Depletion rate is increased by 80/90/100 %.

"Shit!! I dropped the gauze!"

Stake Out}} Stake Out

Getting close to the Killer fills you with determination.

Every 15 seconds you are standing within the Killer's Terror Radius IconHelp terrorRadius.png without being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.

  • When Stake Out has at least 1 Token, Good Skill Checks IconHelp skillChecks.png consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of 1 %.
  • Great Skill Checks do not consume any Tokens.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

Starstruck}} Starstruck

Your unmatched showmanship dazzles all.

When carrying a Survivor, Starstruck activates:

  • Survivors suffer from the Exposed IconStatusEffects exposed.png Status Effect while in your Terror Radius IconHelp terrorRadius.png.
  • The Status Effect lingers for 26/28/30 seconds after leaving your Terror Radius.

After hooking or dropping the carried Survivor, Starstruck deactivates:

  • The Status Effect persists for 26/28/30 seconds for any Survivor inside your Terror Radius at that moment.

Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried.

"Enjoy this moment, few get so close." — Ji-Woon Hak

Tinkerer}} Tinkerer

Whenever a Generator IconHelpLoading generators.png is repaired to 70 %, it triggers a Loud Noise notification and you are granted the Undetectable IconStatusEffects undetectable.png Status Effect for the next 12/14/16 seconds.

Trail of Torment}} Trail of Torment

You guide your victims along a path of pain and punishment.

After kicking a Generator IconHelpLoading generators.png, you are granted the Undetectable IconStatusEffects undetectable.png Status Effect until that Generator stops regressing or you damage a Survivor by any means.

  • The Aura IconHelp auras.png of that Generator is revealed to all Survivors in yellow.

Trail of Torment has a cool-down of 80/70/60 seconds.

Unnerving Presence}} Unnerving Presence

Your presence alone instils great fear.

For all Survivors repairing or healing within your Terror Radius IconHelp terrorRadius.png:

  • Skill Check IconHelp skillChecks.png Trigger odds are increased by 10 %.
  • Skill Check Success zones are reduced by 40/50/60 %.

"Its presence befalls us."


Change Log

Patch 1.8.1

  • Increased The Nightmare's Terror Radius to 24 metres from formerly 16 metres.

Patch 1.9.3

  • Decreased The Hag's Terror Radius to 24 metres from formerly 28 metres.

Patch 2.5.0

  • Increased The Pig's Terror Radius to 32 metres from formerly 28 metres.

Patch 2.6.0

  • The intensity of the Terror Radius is now also scaled based on the vertical distance, in addition to the horizontal distance.

Patch 2.7.0

  • Increased The Legion's Terror Radius to 32 metres from formerly 24 metres.


Terror Radius Examples

The following table lists several examples of resulting Terror Radii when using Unlockables that affect it in some way:

Unlockable Modifier 4.6 m/s Killer 4.4 m/s Killer
no Unlockables - 32 metres 24 metres
Nothing.png
Agitation IconPerks agitation.png +12 m (Carrying) 44 metres 36 metres
Nothing.png
Distressing IconPerks distressing.png +22 % 39.04 metres 29.28 metres
+24 % 39.68 metres 29.76 metres
+26 % 40.32 metres 30.24 metres
Nothing.png
Furtive Chase IconPerks furtiveChase.png -4 m (1 Token) 28 metres 20 metres
-8 m (2 Tokens) 24 metres 16 metres
-12 m (3 Tokens) 20 metres 12 metres
-16 m (4 Tokens) 16 metres 8 metres
Nothing.png
Monitor & Abuse IconPerks monitorAndAbuse.png* -16 m (no Chase) 24 metres 16 metres
default (in Chase) 40 metres 32 metres


Trivia

  • Unlockables that affect a Terror Radius via a percentage tend to apply that on top of the base Terror Radius, ignoring other Unlockables that affect it by a concrete numerical value.