Difference between revisions of "Template:Pl"

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| diversion = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=1|u1=seconds|40|35|30}}
 
| diversion = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=1|u1=seconds|40|35|30}}
 
| dragon's grip = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=1|u1=seconds|120|100|80}}
 
| dragon's grip = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=1|u1=seconds|120|100|80}}
| dying light = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=3|u1=%|u2=%|2|2.5|3|18|22.5|27}}
+
| dying light = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=3|u1=%|u2=%|2|2.5|3|22|27.5|33}}
 
| empathy = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=1|u1=metres|64|96|128}}
 
| empathy = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=1|u1=metres|64|96|128}}
 
| enduring = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=1|u1=%|40|45|50}}
 
| enduring = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=1|u1=%|40|45|50}}
Line 97: Line 97:
 
| lightweight = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=1|u1=seconds|1|2|3}}
 
| lightweight = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=1|u1=seconds|1|2|3}}
 
| lithe = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=2|u1=seconds|60|50|40}}
 
| lithe = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=2|u1=seconds|60|50|40}}
| lucky break = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=3|u1=seconds|120|150|180}}
+
| lucky break = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=3|u1=seconds|70|80|90}}
 
| mad grit = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=2|u1=seconds|2|3|4}}
 
| mad grit = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=2|u1=seconds|2|3|4}}
 
| make your choice = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=3|u1=seconds|u2=seconds|40|50|60|40|50|60}}
 
| make your choice = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=3|u1=seconds|u2=seconds|40|50|60|40|50|60}}
Line 108: Line 108:
 
| no one left behind = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=2|u1=%|u2=%|30|40|50|50|75|100}}
 
| no one left behind = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=2|u1=%|u2=%|30|40|50|50|75|100}}
 
| no way out = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=2|u1=seconds|u2=seconds|4|6|8|26|34|42}}
 
| no way out = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=2|u1=seconds|u2=seconds|4|6|8|26|34|42}}
| object of obsession = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=2|u1=metres|u2=metres|56|64|72|44|56|64}}
+
| object of obsession = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=2|u1=%|2|4|6}}
 
| off the record = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=3|u1=seconds|60|70|80}}
 
| off the record = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=3|u1=seconds|60|70|80}}
| open-handed = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=2|u1=metres|4|6|8}}
+
| open-handed = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=2|u1=metres|8|12|16}}
 
| oppression = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=2|u1=seconds|120|100|80}}
 
| oppression = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=2|u1=seconds|120|100|80}}
 
| overcharge = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=2|u1=%|3|4|5}}
 
| overcharge = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=2|u1=%|3|4|5}}
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| whispers = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=3|u1=metres|48|40|32}}
 
| whispers = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=3|u1=metres|48|40|32}}
 
| windows of opportunity = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=1|u1=seconds|30|25|20}}
 
| windows of opportunity = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=1|u1=seconds|30|25|20}}
| zanshin tactics = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=1|u1=seconds|40|35|30}}
+
| zanshin tactics = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=1|u1=metres|24|28|32}}
 
| #default = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=0}}
 
| #default = {{Perk_lookup|level={{{level}}}|v={{{v}}}|bl=0}}
 
}}
 
}}

Revision as of 19:17, 14 April 2021