Template:Perks Survivor

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Icon Name Description Character
Ace in the Hole

Lady Luck always seems to be throwing something good your way.

When retrieving an Item from a Chest , there is a chance an Add-on will be attached to it.

  • 100 % chance for an Add-on of Very Rare Rarity or lower.
  • 10/25/50 % chance for a second Add-on of Uncommon Rarity or lower.

Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

Ace
Adrenaline

You are fuelled by unexpected energy when on the verge of escape.

When the Exit Gates are powered, instantly heal one Health State and sprint at 150 % of your normal Running speed for 5 seconds.

  • Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
  • If playing against The Nightmare , Adrenaline will wake you from the Dream World upon activation.

Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds.

Meg
Aftercare

Unlocks potential in your Aura-reading ability.

You see the Aura of the last 1/2/3 Survivor(s):

  • You have rescued from a Hook or who have rescued you from a Hook.
  • You have completed a Healing action on who have completed a Healing action on you.

All effects of Aftercare are reset upon being hooked by the Killer.

"'A Mercy that Rips the Storm.'
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

Jeff
Alert

Your acute senses are on high alert.

When the Killer breaks a Pallet or Breakable Wall , or damages a Generator , their Aura is revealed to you for 3/4/5 seconds.

"I have true sight." — Feng Min

Feng
Any Means Necessary

You stand up for yourself, using whatever's on hand to gain an advantage.

Press and hold the Active Ability button for 4 seconds while standing beside a dropped Pallet to reset it to its upright position.

Any Means Necessary has a cool-down of 100/80/60 seconds.

"I'll hit you with everything I've got. Then I'll do it again." — Yui Kimura

Yui
Appraisal

You have a careful eye that notices what many overlook.

Start the Trial with 3 Tokens:

  • When a Chest has already been opened, consume 1 Token to rummage through it for an Item .
  • Rummage through Chests 40/60/80 % faster.

Rummaging is only available once per Chest.

Élodie
Autodidact

You start the Trial with a -25 % Progression penalty for Skill Checks to heal Survivors .
For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3/4/5 Tokens.

  • Each Token grants you a +15 % bonus Progression for a successful Skill Check while healing Survivors.
  • Great Skill Checks cannot be performed while using Autodidact.

Autodidact is not active when using a Med-Kit to heal.

"There's no limit to what you can achieve, as long as you back it up with hard work." — Adam Francis

Adam
Babysitter

While you have a reputation for being self-centred, you risk it all to help those in need.

When you unhook a Survivor, the rescued Survivor will leave neither Scratch Marks nor Pools of Blood for the next 4/6/8 seconds.

  • Both you and the Killer see each other's Aura for 4 seconds.

"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington

Steve
Balanced Landing

Your agility and cat-like reflexes are incomparable.

When falling from great heights:

  • Your Stagger duration is reduced by 75 % and your grunts are muffled by 100 %.
  • Upon landing, you start sprinting at 150 % of your normal running speed for a maximum of 3 seconds.

Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds.

Balanced Landing cannot be used when Exhausted.

"I've jumped from higher places." — Nea Karlsson

Nea
Better Together

You seek justice and uncover the truth no matter what obstacle stands in your way.

While repairing a Generator , its Aura is revealed in yellow to all other Survivors located within 32 metres.

If the Killer downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds.

"Let's burn that lab to the ground." — Nancy Wheeler

Nancy
Blood Pact

It is as if a latent part of yourself has awakened.
You feel like you can reach out beyond yourself for assistance.

When you or the Obsession are injured, you both see each other's Auras .

  • After healing the Obsession or being healed by the Obsession, you both gain the Haste Status Effect, moving at an increased speed of 5/6/7 % until you are no longer within 16 metres of each other.
  • If you are the Obsession, Blood Pact deactivates.

Reduces the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

Cheryl
Boil Over

You are a battler and do everything to escape a foe's grasp.

While being carried by the Killer:

  • Your Struggle Effects from Wiggling, causing the Killer to strafe sideways, are increased by 25/50/75 %.
  • You obscure the Killer's ability to read the Auras of all Hooks within 10/12/14 metres of your pick-up location.

"Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me."
— Kate Denson's "Boil Over"

Kate
Bond

Unlocks potential in your Aura-reading ability.

The Auras of other Survivors are revealed to you when they are within a range of 20/28/36 metres.

"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield

Dwight
Borrowed Time

You are fuelled with an unexpected energy when saving an Ally from a Hook within the Killer's Terror Radius.

For 10/12/15 seconds after unhooking a Survivor within the Killer's Terror Radius , the unhooked Survivor is protected by the Endurance Status Effect.

  • Any damage taken that would put the Survivor into the Dying State will instead trigger the Deep Wound Status Effect, after which the Survivor has 20 seconds to Mend themselves.
  • Taking any damage while under the effect of Deep Wound or if its timer runs out will put the Survivor into the Dying State.

"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck

Bill
Botany Knowledge

You transform plants found around The Campfire into tinctures that slow down bleeding.

Healing speeds and the efficiency of Med-Kits are increased by 11/22/33 %.

"Basic botany knowledge could save your life someday." — Claudette Morel

Claudette
Breakdown

Each time you are unhooked or unhook yourself, the Hook breaks and the Killer's Aura is revealed to you for 4/5/6 seconds.

  • A Hook broken by Breakdown takes 180 seconds to respawn.

"'Charge from the Belly of the Beast.'
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16

Jeff
Breakout

You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.

When within 6 metres of a carried Survivor, you gain the Haste Status Effect, moving at an increased speed of 5/6/7 %.

  • The carried Survivor's Wiggling speed is increased by 20 %.

"Come, we're going to rip our way out of this." — Yui Kimura

Yui
Buckle Up

Unlocks potential in your Aura-reading ability.

You can determine the Recovery progress of dying Survivors by the intensity of their Aura at a distance of up to 48 metres away.

When healing another Survivor from the Dying State to the Injured State , the Killer's Aura is revealed to the both of you for 4/5/6 seconds.

"Ghost beaters never leave a man behind." — Ash Williams

Ash
Built to Last

You know how to get the most out of your tools.

Once per Trial, your carried Item will refill 30/40/50 % of its Charges 10 seconds after having depleted it.

"Architecture is the soul of civilisation." — Felix Richter

Felix
Calm Spirit

Animals seem to trust you as they often stay calm in your presence.

The chances of alerting nearby Crows are reduced by 80/90/100 % and your urge to scream from pain is suppressed.

Jake
Camaraderie

Life has taught you the importance of friendship which has given you strength.

While you are on the Hook in the Struggle Phase, Camaraderie activates.

  • If another Survivor is within 16 metres of your Hook while Camaraderie is active, the Struggle Phase timer is paused for 26/30/34 seconds.

"So, remember once you get in there... pretend like you don't care. There you go, you're learning my friend. You're learning." — Steve Harrington

Steve
Dance With Me

When performing a rushed action to vault a Window or leave a Locker , you will not leave any Scratch Marks for the next 3 seconds.

Dance With Me has a cool-down of 60/50/40 seconds.

"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up."
— Kate Denson's "Dance With Me"

Kate
Dark Sense

Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, the Killer's Aura is revealed to you for 5 seconds and for 5/7/10 seconds when the last Generator is completed.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

All
Dead Hard

Activate-able Perk.

You can take a beating.
When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • Avoid any damage during the Dash.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!". It were a right dust up, I swear down!" — David King

David
Deception

Your adventurous lifestyle requires moments of crafty misdirection.

Interact with a Locker while holding the Sprint button to trigger a Loud Noise notification for the Killer at your location instead of entering the Locker.

Deception can only be triggered once every 60/50/40 seconds.

Élodie
Decisive Strike

Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 5 seconds.
  • Successfully stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession.

While Decisive Strike is active, the following interactions will deactivate it:

  • Repairing a Generator .
  • Healing yourself or other Survivors.
  • Cleansing a Totem .
  • Sabotaging a Hook .
  • Unhooking other Survivors.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"There's nothing to be scared of." — Laurie Strode

Laurie
Déjà Vu

Unlocks potential in your Aura-reading ability.

Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

  • The Auras of 3 Generators in closest proximity to one another are revealed to you for 30/45/60 seconds at the start of the Trial, and each time a Generator is completed.
  • If you are holding a Map , Generators revealed by Déjà Vu are automatically added to it.
All
Deliverance

After performing a Safe Hook Rescue on another Survivor, Deliverance activates:

  • Your Self-Unhook attempts will succeed 100 % of the time.

Deliverance causes the Broken Status Effect for 100/80/60 seconds after unhooking yourself.

"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis

Adam
Desperate Measures

You refuse to fail, even during your darkest hour.

Increases Healing and Unhooking speeds by 10/12/14 % for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 %.

"When they come with a wrecking ball, build stronger walls." — Felix Richter

Felix
Detective's Hunch

Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, the Auras of any Generators , Chests , and Totems within 32/48/64 metres are revealed to you for 10 seconds.

  • If you are holding a Map that can track the corresponding objects revealed by Detective's Hunch, they are automatically added to it.

"Are you able to tell us where you were last night?" — Detective David Tapp

Tapp
Distortion

You start the Trial with 3 Tokens.

Whenever the Killer attempts to read your Aura , Distortion activates and a Token is consumed:

  • Your Aura will not be shown to the Killer and you will not leave any Scratch Marks for the next 6/8/10 seconds.

Distortion does not activate when you are in the Dying State or in a Killer Trap.

"'Death Fooled by the Cloak of Falcon Feathers.'
Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." — Jeff, pencil on tone paper, 12x12

Jeff
Diversion

Activate-able Perk.

Standing within the Killer's Terror Radius while not in a Chase for 40/35/30 seconds activates Diversion.

Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 meters.

The distraction consists of the following:

Diversion's timer resets once the ability has been activated.

"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

Adam
Empathy

Unlocks potential in your Aura-reading ability.

The Auras of dying or injured Survivors are revealed to you within a range of 64/96/128 metres.

Empathy does not reveal the Aura of a Survivor currently being carried by the Killer.

Claudette
Fast Track

Sometimes the sacrifice of others is necessary to get ahead.

Whenever another Survivor is hooked, Fast Track gains 1/2/3 Token(s), up to a maximum of 9/18/27 Tokens.

  • You consume all accumulated Tokens after a Great Skill Check on a Generator .
  • Each Token grants a stack-able 1 % Progression bonus in addition to the default Progression bonus for succeeding a Great Skill Check.

"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee

Yun-Jin
Fixated

When you have a goal in mind, there is no turning back; better to ask forgiveness than permission.

You walk 10/15/20 % faster and can see your own Scratch Marks .

"I wanna finish what we started. I want to kill it." — Nancy Wheeler

Nancy
Flip-Flop

You have an uncanny ability to escape the inevitable.

While in the Dying State , 50 % of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 %, once you are picked up by the Killer.

"Catch ya on the flip-flop." — Ash Williams

Ash
For the People

You risk life and injury for others.

For the People is only active while at full health.

  • Press the Active Ability button while healing another Survivor without a Med-Kit to instantly heal them 1 Health State .
  • You become the Obsession .

For the People causes the Broken Status Effect for 110/100/90 seconds after using it.

Reduces the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"We can write our own story and decide how it really ends." — Zarina Kassir

Zarina
Head On

When your mind is set, there better be no one standing in your way.

While standing in a Locker for 3 seconds, Head On activates.

  • When performing a rushed action to leave a Locker, stun the Killer for 3 seconds if they are within range.

Head On causes the Exhausted Status Effect for 60/50/40 seconds.

Head On cannot be used when Exhausted or when you have accrued Stillness Crows .

"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

Jane
Hope

The growing odds of a successful escape fill you with hope and give you wings.

As soon as the Exit Gates are powered, you gain a 5/6/7 % Haste Status Effect for 120 seconds.

"Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes

All
Inner Strength

You look inwards and trust your instincts when you feel lost and alone.

Each time you cleanse a Totem , Inner Strength activates:

  • You are automatically healed 1 Health State when hiding inside a Locker for 10/9/8 seconds while injured or suffering from the Deep Wound Status Effect.

Inner Strength does not activate if you currently suffer from the Broken Status Effect.

"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler

Nancy
Iron Will

You are able to concentrate and enter a meditative-like state to numb some pain.

When injured, Grunts of Pain are reduced by 50/75/100 %.

Jake
Kindred

Unlocks potential in your Aura-reading ability.

While you are hooked:

  • The Auras of all Survivors are revealed to one another.
  • Whenever the Killer is within 8/12/16 metres of your Hook, their Aura is revealed to all Survivors.

While another Survivor is hooked:

  • The Auras of all other Survivors are revealed to you.
  • Whenever the Killer is within 8/12/16 metres of the hooked Survivor, their Aura is revealed to you.

"Be kind to one another. We're all in this together." — Sujan, The Lost Tapes

All
Leader

You are able to organise a team to cooperate more efficiently.

When other Survivors are within 8 metres of you, Leader increases their Action speeds for Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking actions by 15/20/25 %.

  • This effect lingers for 15 seconds when leaving Leader's range.

Leader does not stack with other instances of itself.

Dwight
Left Behind

You will get the job done... no matter the cost.

When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you when you are within 24/28/32 metres.

"I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck

Bill
Lightweight

Your running is light and soft, making your tracks harder to follow.

Your Scratch Marks start to disappear 1/2/3 seconds sooner.

"Take it slow, he knows where you've been... just like I've always said: 'live slow and die old'" — Dylan, The Lost Tapes

All
Lithe

After performing a rushed vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.

Lithe causes the Exhausted Status Effect for 60/50/40 seconds.

Lithe cannot be used when Exhausted.

"U mad?" — Feng Min

Feng
Lucky Break

You have had your share of scrapes and bruises, but luck is always on your side.

Whenever you are in the Injured State , Lucky Break activates:

  • Bleeding is suppressed for a maximum of 120/150/180 seconds, after which Lucky Break is disabled for the remainder of the Trial.

Lucky Break deactivates when you are Healthy or in the Dying State .

"That's not enough to beat me. Not even close." — Yui Kimura

Yui
Mettle of Man

Evil has a way of always finding you.

After triggering your third Protection Hit, Mettle of Man activates and you are protected by the Endurance Status Effect:

  • Any damage taken that would put you into the Dying State will instead trigger the Deep Wound Status Effect, after which you have 20 seconds to Mend yourself.
  • Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.
  • When you are healed again, your Aura will be revealed to the Killer whenever you are farther than 12/14/16 metres away.

Mettle of Man deactivates the next time you are put into the Dying State.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

Ash
No Mither

You suffer from the Broken Status Effect for the entire Trial.

Your thick blood coagulates practically instantly:

  • Bleeding is suppressed at all times.
  • When injured or dying, Grunts of Pain are reduced by 0/25/50 %.
  • You can completely recover from the Dying State .

"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King

David
No One Left Behind

It is inconceivable to leave someone behind.

Once at least one Exit Gate has been opened, No One Left Behind activates:

  • Gain a 30/40/50 % Action Speed bonus to Unhooking and Healing other Survivors.
  • The Auras of all other Survivors are revealed to you.

No One Left Behind grants 50/75/100 % bonus Bloodpoints for actions in the Altruism Category.

"... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes

All
Object of Obsession

A supernatural bond links you to the Killer.

If you are looking in the Killer's direction while outside of their Terror Radius , your link will reveal your Auras to each other.

  • If you are the Killer's Obsession , this effect applies up to a maximum range of 56/64/72 metres.
  • If you are not the Killer's Obsession, this effect only applies up to a maximum range of 44/56/64 metres.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"He was watching me!" — Laurie Strode

Laurie
Off the Record

You have learnt that a quiet approach is sometimes best.

After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:

  • Your Aura will not be shown to the Killer if they attempt to read it.
  • When injured, Grunts of Pain are reduced by 100 %.

"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir

Zarina
Open-Handed

Strengthens the potential in your and your team's Aura-reading abilities.

Open-Handed increases all Aura-reading ranges by 4/6/8 metres.

"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti

Ace
Pharmacy

You have a knack for finding medicine.

Pharmacy reduces the distance at which unlocking noises can be heard by 8 metres.

"Adrenaline, it's going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

Quentin
Plunderer's Instinct

Unlocks potential in your Aura-reading ability.

The Auras of closed Chests and dropped Items throughout the Trial Grounds are revealed to you within 16/24/32 metres.

  • Grants a considerably better chance at finding an Item of a higher Rarity from Chests.

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

All
Poised

Achieving goals boosts your confidence.

After a Generator is completed, you will not leave any Scratch Marks for the next 6/8/10 seconds.

"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

Jane
Power Struggle

You have never given up and you are not about to start now.

While being carried by The Killer, reaching 35/30/25 % Wiggling progression activates Power Struggle:

  • You can drop a nearby, standing Pallet to stun The Killer and escape their grasp.

Power Struggle deactivates after triggering successfully.

"I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto

Élodie
Premonition

You have the undeniable capability to sense danger.

Get an auditory warning when looking in the Killer's direction within a 45° cone within 36 metres.

Premonition has a cool-down of 60/45/30 seconds each time it activates.

"I have a bad feeling about this!"

All
Prove Thyself

Gain a stack-able 15 % Repair Speed bonus for each Survivor within 4 metres of you, up to a maximum of 45 %.

  • This effect is also applied to all other Survivors within that range.

Prove Thyself grants 50/75/100 % bonus Bloodpoints for Co-operative actions.

Prove Thyself does not stack with other instances of itself.

"Show me what you can do!" — Dwight Fairfield

Dwight
Quick & Quiet

You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.

Loud Noise notifications for rushing to vault Windows , or to enter or exit Lockers are completely suppressed.

Quick & Quiet has a cool-down of 30/25/20 seconds.

Meg
Red Herring

You have noticed that people pay attention to whatever makes the loudest noise.

After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.

  • The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker .
  • Entering a Locker will trigger a Loud Noise notification for the Killer at the highlighted Generator's location.

Red Herring has a cool-down of 60/50/40 seconds.

"The news edit out what is burdensome and complex, which is the truth." — Zarina Kassir

Zarina
Repressed Alliance

You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.

After repairing Generators for a total of 80/70/60 seconds, Repressed Alliance activates:

  • Press the Active Ability button to call upon The Entity to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.
  • The Aura of the blocked Generator is revealed to all Survivors in white.
Cheryl
Resilience

You are motivated in dire situations.

When injured, your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 3/6/9 %.

"Focus, even in these desperate times."

All
Saboteur

Unlocks potential in your Aura-reading ability.

  • While a Survivor is being carried, the Auras of all Hooks within 56 metres the location they were picked up at are revealed to you.

Unlocks the ability to sabotage Hooks without needing a Toolbox :

  • Sabotaging a Hook without a Toolbox takes 3 seconds.
  • The Sabotage action has a cool-down of 90/75/60 seconds.
Jake
Second Wind

You have learnt to avoid awkward situations with parents.
Part of you still thinks your best option is to run away and hope things will take care of themselves.

When you heal another Survivor for the equivalent of 1 Health State , Second Wind activates:

  • The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Second Wind deactivates.
  • You are automatically healed 1 Health State after 28/24/20 seconds.

While Second Wind is active, the following conditions will deactivate it:

  • Successfully being healed by Second Wind.
  • Being put into the Dying State before the timer elapses.

Second Wind does not activate if you already suffer from the Broken Status Effect.

"Yeah, that's a no." — Steve Harrington

Steve
Self-Care

Unlocks the ability to heal yourself without needing a Med-Kit at 50 % of the normal Healing speed.

  • When using a Med-Kit , its Depletion rate is decreased by 10/15/20 %.
Claudette
Self-Preservation

Life is unforgiving.
The more confirmation you get of that, the more prepared you become.

Whenever another Survivor is hit with a Basic or Special Attack within 12 metres of you, Self-Preservation activates:

  • You will not leave any Scratch Marks for the next 6/8/10 seconds.
  • When injured, Grunts of Pain are reduced by 100 % for the next 6/8/10 seconds.
  • Bleeding is suppressed for the next 6/8/10 seconds.

"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee

Yun-Jin
Slippery Meat

You have developed an efficient way to get off Hooks.

  • Grants 3 additional Self-Unhook attempts.
  • Your Self-Unhook chance is increased by 2/3/4 %.
All
Small Game

You have the undeniable capability to sense danger.

Get an auditory warning when looking in the direction of Killer Traps and Totems in a 45° cone within a range of 8/10/12 metres.

Small Game has a cool-down of 15/12/10 seconds each time it activates.

Only works on Killer Traps that were set by the Killer.

"Nope." — Andy, The Lost Tapes

All
Smash Hit

When your rival makes a mistake, you seize the opportunity.

After stunning the Killer with a Pallet , break into a sprint at 150 % of your normal running speed for a maximum of 4 seconds.

Smash Hit causes the Exhausted Status Effect for 60/50/40 seconds.

Smash Hit cannot be used when Exhausted.

"I've dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee

Yun-Jin
Sole Survivor

As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

  • Each Token grants a stack-able radius of 20/22/24 metres within which the Killer is unable to read your Aura , up to a maximum of 60/66/72 metres.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode

Laurie
Solidarity

Sharing painful experiences has the power to heal.

When injured, healing another Survivor without using a Med-Kit also heals you with a Conversion rate of 40/45/50 %.

"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero

Jane
Soul Guard

You have been through immense hardship and you're stronger for it.

After being healed from or having recovered from the Dying State , Soul Guard grants you the Endurance Status Effect for the next 4/6/8 seconds.

  • Any damage taken that would put you into the Dying State will instead trigger the Deep Wound Status Effect, after which you have 20 seconds to Mend yourself.
  • Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.

Soul Guard allows you to completely recover from the Dying State when you are affected by the Cursed Status Effect.

Cheryl
Spine Chill

An unnatural tingle warns you of impending doom.

Whenever the Killer is looking in your direction when within 36 metres of you, Spine Chill activates:

  • Skill Check Trigger odds are increased by 10 %.
  • Skill Check Success zones are reduced by 10 %.
  • Your Actions speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 2/4/6 %.

"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes

All
Sprint Burst

When starting to run, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.

Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds.

Sprint Burst cannot be used when Exhausted.

Meg
Stake Out

Getting close to the Killer fills you with determination.

Every 15 seconds you are standing within the Killer's Terror Radius without being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.

  • When Stake Out has at least 1 Token, Good Skill Checks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of 1 %.
  • Great Skill Checks do not consume any Tokens.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

Tapp
Streetwise

Long nights out taught you to do a lot with what you have got.

The Depletion rate of your Items is reduced by 15/20/25 %.

  • This effect also applies to all other Survivors within 8 metres of you and lingers for 15 seconds.

"You're doing it wrong! Let me show you how it's done." — Nea Karlsson

Nea
Technician

You are apt at handling machinery with the greatest care and precision.

Failing a Skill Check while repairing:

  • Prevents the Generator Explosion.
  • Applies the default Regression penalty.
  • Applies an additional Regression penalty of 5/4/3 %.

Technician reduces the distance at which repairing noises can be heard by 8 metres.

"I'm gonna stealth this one." — Feng Min

Feng
Tenacity

There is nothing stopping you.

Your ferocious tenacity in dire situations allows you to crawl 30/40/50 % faster and also recover at the same time.

"What the hell is this? I'm taking this bastard down!" — Detective David Tapp

Tapp
This Is Not Happening

You perform at your best when you are under extreme stress.

When injured, the Success zone of Great Skill Checks while Repairing, Healing, and Sabotaging is increased by 10/20/30 %.

All
Up the Ante

All will be well in the end; you just know it.
Your confidence strengthens the feeling of hope for those around you.

For each Survivor still in the Trial, Up the Ante gains 1 Token.

  • Each Token applies a stack-able 1/2/3 % bonus to the Luck of all Survivors, up to a maximum of 3/6/9 %.

"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti

Ace
Unbreakable

Past battles have taught you a thing or two about survival.

Once per Trial, you can completely recover from the Dying State .

  • Your Recovery speed is permanently increased by 25/30/35 %.

"Goddammit, I am seriously FUBAR!" — Bill Overbeck

Bill
Urban Evasion

Years of evading the cops taught you a thing or two about stealth.

When crouching, your Movement speed is increased by 90/95/100 %.

"The paint is still fresh but I'm long gone." — Nea Karlsson

Nea
Vigil

You look over your friends even in dire situations.

You recover 10/15/20 % faster from the Blindness , Exhaustion , Haemorrhage , and Hindered Status Effects.

  • This effect also applies to all other Survivors within 8 metres of you and lingers for 15 seconds.

"I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith

Quentin
Visionary

You are remarkably focused on your means of escape.

The Auras of Generators are revealed to you within 32 metres.

  • Each time a Generator is completed, Visionary is disabled for 20/18/16 seconds.
Felix
Wake Up!

Unlocks potential in your Aura-reading ability.

Once all Generators are completed, Wake Up! activates:

  • The Auras of the Exit Gate Switches are revealed to you within 128 metres.
  • When opening an Exit Gate, your Aura is revealed to all other Survivors within 128 metres.
  • You open Exit Gates 5/10/15 % faster.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

Quentin
We'll Make It

Helping others heightens your morale.

Whenever you rescue a Survivor from a Hook, your Altruistic Healing speed is increased by 100 % for the next 30/60/90 seconds.

"I'm confident we can all escape in one piece if we help each other."

All
We're Gonna Live Forever

Your few friends deserve the best protection.

When healing a dying Survivor, your Healing speed is increased by 100 %.

Performing any of the following actions has We're Gonna Live Forever gain 1 Token:

  • Performing a Safe Hook Rescue.
  • Taking a Protection Hit for an injured Survivor.
  • Stunning the Killer to rescue a carried Survivor.
  • Blinding the Killer to rescue a carried Survivor.

Each Token grants a stack-able 25 % bonus to all Bloodpoint gains, up to a maximum of 50/75/100 %.

The bonus Bloodpoints are only awarded post-Trial.

"Come on then, let's 'ave it! I don't give a shit pal." — David King

David
Windows of Opportunity

Unlocks potential in your Aura-reading ability.

The Auras of Breakable Walls , Pallets , and Windows are revealed to you within 20 metres.

Windows of Opportunity has a cool-down of 30/25/20 seconds after vaulting or dropping a Pallet during a Chase.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity"
— Kate Denson's "Windows of Opportunity"

Kate