Difference between revisions of "Template:Perk desc teachable"

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Whenever you are in the Injured State, ''Lucky Break'' activates:
 
Whenever you are in the Injured State, ''Lucky Break'' activates:
* Bleeding is suppressed for a maximum of '''{{clr|13|several seconds}}''', after which ''Lucky Break'' is disabled for the remainder of the Trial.
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* Bleeding and Scratch Marks are suppressed for a maximum of '''{{clr|13|several seconds}}''', after which ''Lucky Break'' is disabled for the remainder of the Trial.
   
 
''Lucky Break'' deactivates when you are {{IconLink|Healthy}} or in the {{IconLink|Dying State}}.
 
''Lucky Break'' deactivates when you are {{IconLink|Healthy}} or in the {{IconLink|Dying State}}.
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A supernatural bond links you to the Killer.
 
A supernatural bond links you to the Killer.
   
  +
Whenever the Killer reads your Aura, ''Object of Obsession'' activates:
If you are looking in the Killer's direction while outside of their Terror Radius, your link will reveal your Auras to each other.
 
  +
* The Killer's Aura is revealed to you for the same duration as they read your Aura.
* If you are the Killer's '''''Obsession''''', this effect applies up to a maximum range of '''{{clr|13|several metres}}'''.
 
* If you are not the Killer's '''''Obsession''''', this effect only applies up to a maximum range of '''{{clr|13|several metres}}'''.
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* Your Action speeds in Repairing, Healing, and Cleansing are increased by '''{{clr|13|several percent}}'''.
 
* If you are the '''''Obsession''''', your Aura is revealed to the Killer for '''{{clr|2|3 seconds}}''' every '''{{clr|6|30 seconds}}'''.
   
 
'''''Increases''' the odds of being the '''Obsession'''''.
 
'''''Increases''' the odds of being the '''Obsession'''''.
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Strengthens the potential in your and your team's Aura-reading abilities.
 
Strengthens the potential in your and your team's Aura-reading abilities.
   
''Open-Handed'' increases all Aura-reading ranges by '''{{clr|13|several metres}}'''.
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''Open-Handed'' increases all Aura-reading ranges by '''{{clr|13|several metres}}'''.
  +
  +
''Open-Handed'' does not stack with other instances of itself.
   
 
''{{clr|9|"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti}}''
 
''{{clr|9|"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti}}''
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''Soul Guard'' allows you to completely recover from the Dying State when you are affected by the '''''Cursed''''' '''Status Effect'''.
 
''Soul Guard'' allows you to completely recover from the Dying State when you are affected by the '''''Cursed''''' '''Status Effect'''.
  +
 
''Soul Guard'' has a cool-down of '''{{clr|6|30 seconds}}'''.
   
 
'''{{clr|12|May be unlocked in the Shrine of Secrets or in Cheryl's Bloodweb at}} {{clr|6|Level 30}}.'''
 
'''{{clr|12|May be unlocked in the Shrine of Secrets or in Cheryl's Bloodweb at}} {{clr|6|Level 30}}.'''
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You are mentally alert and aware of key points on the battlefield.
 
You are mentally alert and aware of key points on the battlefield.
   
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within '''{{clr|2|24 metres}}'''.
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The Auras of Breakable Walls, Pallets, and Windows are revealed to you within '''{{clr|13|several metres}}'''.
 
''Zanshin Tactics'' has a cool-down of '''{{clr|13|several seconds}}''' after damaging a Survivor.
 
   
 
''{{clr|9|"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5}}''
 
''{{clr|9|"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5}}''

Revision as of 11:35, 14 April 2021

Perk description has not yet been added to Template:Perk desc teachable