Difference between revisions of "Template:Perk desc teachable"

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'''{{clr|11|Unlocking this Perk makes it available in the Bloodweb of all Survivors}}'''
 
'''{{clr|11|Unlocking this Perk makes it available in the Bloodweb of all Survivors}}'''
   
You are fuelled with an unexpected energy when saving an Ally from a Hook within the Killer's Terror Radius.
+
You are fuelled with an unexpected energy when saving an Ally from a Hook.
   
 
For '''{{clr|13|several seconds}}''' after unhooking a Survivor, the unhooked Survivor is protected by the '''''Endurance''''' '''Status Effect'''.
 
For '''{{clr|13|several seconds}}''' after unhooking a Survivor, the unhooked Survivor is protected by the '''''Endurance''''' '''Status Effect'''.
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Each time you hook a Survivor other than your '''''Obsession''''', you gain '''{{clr|2|1 Token}}:
 
Each time you hook a Survivor other than your '''''Obsession''''', you gain '''{{clr|2|1 Token}}:
* For as long as the '''''Obsession''''' is alive, all other Survivors suffer from a stack-able '''{{clr|13|percentage}}''' penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of '''{{clr|13|several percent}}''' or '''{{clr|6|9 Tokens}}'''.
+
* For as long as the '''''Obsession''''' is alive, all other Survivors suffer from a stack-able '''{{clr|13|percentage}}''' penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of '''{{clr|13|several percent}}''' or '''{{clr|6|11 Tokens}}'''.
 
* The '''''Obsession''''' is unaffected by this penalty and instead granted a permanent '''{{clr|8|33 %}}''' Action Speed bonus to Unhooking and Healing other Survivors.
 
* The '''''Obsession''''' is unaffected by this penalty and instead granted a permanent '''{{clr|8|33 %}}''' Action Speed bonus to Unhooking and Healing other Survivors.
   
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Whenever you are in the Injured State, ''Lucky Break'' activates:
 
Whenever you are in the Injured State, ''Lucky Break'' activates:
* Bleeding is suppressed for a maximum of '''{{clr|13|several seconds}}''', after which ''Lucky Break'' is disabled for the remainder of the Trial.
+
* Bleeding and Scratch Marks are suppressed for a maximum of '''{{clr|13|several seconds}}''', after which ''Lucky Break'' is disabled for the remainder of the Trial.
   
 
''Lucky Break'' deactivates when you are {{IconLink|Healthy}} or in the {{IconLink|Dying State}}.
 
''Lucky Break'' deactivates when you are {{IconLink|Healthy}} or in the {{IconLink|Dying State}}.
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After triggering your '''{{clr|2|third}}''' ''Protection Hit'', ''Mettle of Man'' activates and you are protected by the '''''Endurance''''' '''Status Effect''':
 
After triggering your '''{{clr|2|third}}''' ''Protection Hit'', ''Mettle of Man'' activates and you are protected by the '''''Endurance''''' '''Status Effect''':
* Any damage taken that would put you into the Dying State will instead trigger the '''''Deep Wound''''' '''Status Effect''', after which you have '''{{clr|6|20 seconds}}''' to Mend yourself.
+
* Any damage taken that would put you into the Dying State from the Injured State is blocked.
* Taking any damage while under the effect of '''''Deep Wound''''' or if its timer runs out will put you into the Dying State.
 
 
* When you are healed again, your Aura will be revealed to the Killer whenever you are farther than '''{{clr|13|several metres}}''' away.
 
* When you are healed again, your Aura will be revealed to the Killer whenever you are farther than '''{{clr|13|several metres}}''' away.
   
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A supernatural bond links you to the Killer.
 
A supernatural bond links you to the Killer.
   
  +
Whenever the Killer reads your Aura, ''Object of Obsession'' activates:
If you are looking in the Killer's direction while outside of their Terror Radius, your link will reveal your Auras to each other.
 
  +
* The Killer's Aura is revealed to you for the same duration as they read your Aura.
* If you are the Killer's '''''Obsession''''', this effect applies up to a maximum range of '''{{clr|13|several metres}}'''.
 
* If you are not the Killer's '''''Obsession''''', this effect only applies up to a maximum range of '''{{clr|13|several metres}}'''.
+
* Your Action speeds in Repairing, Healing, and Cleansing are increased by '''{{clr|13|several percent}}'''.
 
* If you are the '''''Obsession''''', your Aura is revealed to the Killer for '''{{clr|2|3 seconds}}''' every '''{{clr|6|30 seconds}}'''.
   
 
'''''Increases''' the odds of being the '''Obsession'''''.
 
'''''Increases''' the odds of being the '''Obsession'''''.
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Strengthens the potential in your and your team's Aura-reading abilities.
 
Strengthens the potential in your and your team's Aura-reading abilities.
   
''Open-Handed'' increases all Aura-reading ranges by '''{{clr|13|several metres}}'''.
+
''Open-Handed'' increases all Aura-reading ranges by '''{{clr|13|several metres}}'''.
  +
  +
''Open-Handed'' does not stack with other instances of itself.
   
 
''{{clr|9|"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti}}''
 
''{{clr|9|"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti}}''
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* Unlocking your '''{{clr|2|first}}''' Chest guarantees an Emergency Med-Kit.
 
* Unlocking your '''{{clr|2|first}}''' Chest guarantees an Emergency Med-Kit.
   
''Pharmacy'' reduces the distance at which unlocking noises can be heard by '''{{clr|6|8 metres}}'''.
+
''Pharmacy'' reduces the audible range of your Chest-unlocking noises by '''{{clr|6|8 metres}}'''.
   
 
''{{clr|9|"Adrenaline, it's going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith}}''
 
''{{clr|9|"Adrenaline, it's going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith}}''
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Each time a Generator is completed:
 
Each time a Generator is completed:
* Your Aura is revealed to the '''''Obsession'''' for '''{{clr|13|several seconds}}'''.
+
* Your Aura is revealed to the '''''Obsession''''' for '''{{clr|13|several seconds}}'''.
 
* All Survivors' locations are revealed to you for '''{{clr|2|3 seconds}}'''.
 
* All Survivors' locations are revealed to you for '''{{clr|2|3 seconds}}'''.
   
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''Soul Guard'' allows you to completely recover from the Dying State when you are affected by the '''''Cursed''''' '''Status Effect'''.
 
''Soul Guard'' allows you to completely recover from the Dying State when you are affected by the '''''Cursed''''' '''Status Effect'''.
  +
 
''Soul Guard'' has a cool-down of '''{{clr|6|30 seconds}}'''.
   
 
'''{{clr|12|May be unlocked in the Shrine of Secrets or in Cheryl's Bloodweb at}} {{clr|6|Level 30}}.'''
 
'''{{clr|12|May be unlocked in the Shrine of Secrets or in Cheryl's Bloodweb at}} {{clr|6|Level 30}}.'''
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| surveillance =
 
| surveillance =
 
'''{{clr|11|Unlocking this Perk makes it available in the Bloodweb of all Killers}}'''
 
'''{{clr|11|Unlocking this Perk makes it available in the Bloodweb of all Killers}}'''
 
Unlocks potential in your Aura-reading ability.
 
   
 
The Auras of regressing Generators are highlighted in '''{{clr|16|white}}'''.
 
The Auras of regressing Generators are highlighted in '''{{clr|16|white}}'''.
* If a Survivor stops the Regression process, the Generator's Aura will be highlighted in '''{{clr|2|yellow}}''' for '''{{clr|13|several seconds}}'''.
+
* If the Regression process is interrupted on a Generator, its Aura will be highlighted in '''{{clr|2|yellow}}''' for '''{{clr|13|several seconds}}'''.
   
''Surveillance'' increases the distance at which repairing noises can be heard by '''{{clr|2|8 metres}}'''.
+
''Surveillance'' increases the audible range of Survivors' Generator-repairing noises by '''{{clr|2|8 metres}}'''.
   
 
''{{clr|9|"Are you gonna behave?" — Amanda Young}}''
 
''{{clr|9|"Are you gonna behave?" — Amanda Young}}''
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* Applies an additional Regression penalty of '''{{clr|13|several percent}}'''.
 
* Applies an additional Regression penalty of '''{{clr|13|several percent}}'''.
   
''Technician'' reduces the distance at which repairing noises can be heard by '''{{clr|2|8 metres}}'''.
+
''Technician'' reduces the audible range of your Generator-repairing noises by '''{{clr|2|8 metres}}'''.
   
 
''{{clr|9|"I'm gonna stealth this one." — Feng Min}}''
 
''{{clr|9|"I'm gonna stealth this one." — Feng Min}}''
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For all Survivors repairing, healing, or sabotaging within your Terror Radius:
 
For all Survivors repairing, healing, or sabotaging within your Terror Radius:
 
* Skill Check Trigger odds are increased by '''{{clr|2|10 %}}'''.
 
* Skill Check Trigger odds are increased by '''{{clr|2|10 %}}'''.
* Skill Check Success zone are reduced by '''{{clr|13|several percent}}'''.
+
* Skill Check Success zones are reduced by '''{{clr|13|several percent}}'''.
   
 
''{{clr|9|"Its presence befalls us."}}''
 
''{{clr|9|"Its presence befalls us."}}''
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You are mentally alert and aware of key points on the battlefield.
 
You are mentally alert and aware of key points on the battlefield.
   
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within '''{{clr|2|24 metres}}'''.
+
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within '''{{clr|13|several metres}}'''.
 
''Zanshin Tactics'' has a cool-down of '''{{clr|13|several seconds}}''' after damaging a Survivor.
 
   
 
''{{clr|9|"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5}}''
 
''{{clr|9|"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5}}''

Latest revision as of 22:23, 30 April 2021

Perk description has not yet been added to Template:Perk desc teachable