Difference between revisions of "Template:Perk desc"

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Each time you hook a Survivor other than your '''''{{IconLink|Obsession}}''''', you gain '''{{clr|2|1 Token}}:
 
Each time you hook a Survivor other than your '''''{{IconLink|Obsession}}''''', you gain '''{{clr|2|1 Token}}:
* For as long as the '''''Obsession''''' is alive, all other Survivors suffer from a stack-able {{pl|dying light|v=1}} penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of {{pl|dying light|v=2}} or '''{{clr|6|9 Tokens}}'''.
+
* For as long as the '''''Obsession''''' is alive, all other Survivors suffer from a stack-able {{pl|dying light|v=1}} penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of {{pl|dying light|v=2}} or '''{{clr|6|11 Tokens}}'''.
 
* The '''''Obsession''''' is unaffected by this penalty and instead granted a permanent '''{{clr|8|33 %}}''' Action Speed bonus to Unhooking and Healing other Survivors.
 
* The '''''Obsession''''' is unaffected by this penalty and instead granted a permanent '''{{clr|8|33 %}}''' Action Speed bonus to Unhooking and Healing other Survivors.
   
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''Hex: Thrill of the Hunt'' grants a stack-able '''{{clr|6|10 %}}''' bonus {{IconLink|Bloodpoints}} for actions in the {{IconLink|Hunter}} Category per Token, up to a maximum of '''{{clr|8|50 %}}'''.
 
''Hex: Thrill of the Hunt'' grants a stack-able '''{{clr|6|10 %}}''' bonus {{IconLink|Bloodpoints}} for actions in the {{IconLink|Hunter}} Category per Token, up to a maximum of '''{{clr|8|50 %}}'''.
  +
  +
Survivors starting to cleanse any Hex Totem will trigger a ''[[Loud Noise notification]]''.
   
 
''The Hex effects persist as long as the related {{IconLink|Hex Totem}} is standing.''
 
''The Hex effects persist as long as the related {{IconLink|Hex Totem}} is standing.''
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Whenever you are in the {{IconLink|Injured State}}, ''Lucky Break'' activates:
 
Whenever you are in the {{IconLink|Injured State}}, ''Lucky Break'' activates:
* {{IconLink|Bleeding}} is suppressed for a maximum of {{pl|lucky break|v=1}}, after which ''Lucky Break'' is disabled for the remainder of the Trial.
+
* {{IconLink|Bleeding}} and {{IconLink|Scratch Marks}} are suppressed for a maximum of {{pl|lucky break|v=1}}, after which ''Lucky Break'' is disabled for the remainder of the Trial.
   
 
''Lucky Break'' deactivates when you are {{IconLink|Healthy}} or in the {{IconLink|Dying State}}.
 
''Lucky Break'' deactivates when you are {{IconLink|Healthy}} or in the {{IconLink|Dying State}}.
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After triggering your '''{{clr|2|third}}''' ''[[Protection Hit]]'', ''Mettle of Man'' activates and you are protected by the '''''{{IconLink|Endurance}}''''' '''Status Effect''':
 
After triggering your '''{{clr|2|third}}''' ''[[Protection Hit]]'', ''Mettle of Man'' activates and you are protected by the '''''{{IconLink|Endurance}}''''' '''Status Effect''':
* Any damage taken that would put you into the {{IconLink|Dying State}} will instead trigger the '''''{{IconLink|Deep Wound}}''''' '''Status Effect''', after which you have '''{{clr|6|20 seconds}}''' to Mend yourself.
+
* Any damage taken that would put you into the {{IconLink|Dying State}} from the {{IconLink|Injured State}} is blocked.
* Taking any damage while under the effect of '''''Deep Wound''''' or if its timer runs out will put you into the Dying State.
 
 
* When you are healed again, your {{IconLink|Aura}} will be revealed to the Killer whenever you are farther than {{pl|mettle of man|v=1}} away.
 
* When you are healed again, your {{IconLink|Aura}} will be revealed to the Killer whenever you are farther than {{pl|mettle of man|v=1}} away.
   
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A supernatural bond links you to the Killer.
 
A supernatural bond links you to the Killer.
   
  +
Whenever the Killer reads your {{IconLink|Aura}}, ''Object of Obsession'' activates:
If you are looking in the Killer's direction while outside of their {{IconLink|Terror Radius}}, your link will reveal your {{IconLink|Auras}} to each other.
 
  +
* The Killer's Aura is revealed to you for the same duration as they read your Aura.
* If you are the Killer's '''''{{IconLink|Obsession}}''''', this effect applies up to a maximum range of {{pl|object of obsession|v=1}}.
 
* If you are not the Killer's '''''Obsession''''', this effect only applies up to a maximum range of {{pl|object of obsession|v=2}}.
+
* Your Action speeds in Repairing, Healing, and Cleansing are increased by {{pl|object of obsession|v=1}}.
  +
* If you are the '''''{{IconLink|Obsession}}''''', your Aura is revealed to the Killer for '''{{clr|2|3 seconds}}''' every '''{{clr|6|30 seconds}}'''.
   
 
'''''{{Values|Increases|+100 %}}''' the odds of being the '''Obsession'''''.
 
'''''{{Values|Increases|+100 %}}''' the odds of being the '''Obsession'''''.
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Strengthens the potential in your and your team's Aura-reading abilities.
 
Strengthens the potential in your and your team's Aura-reading abilities.
   
''Open-Handed'' increases all Aura-reading ranges by {{pl|open-handed|v=1}}.
+
''Open-Handed'' increases all Aura-reading ranges by {{pl|open-handed|v=1}}.
  +
  +
''Open-Handed'' does not stack with other instances of itself.
   
 
''{{clr|9|"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti}}''
 
''{{clr|9|"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti}}''
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* Unlocking your '''{{clr|2|first}}''' Chest guarantees an {{IconLink|Emergency Med-Kit}}.
 
* Unlocking your '''{{clr|2|first}}''' Chest guarantees an {{IconLink|Emergency Med-Kit}}.
   
''Pharmacy'' reduces the distance at which unlocking noises can be heard by '''{{clr|6|8 metres}}'''.
+
''Pharmacy'' reduces the audible range of your Chest-unlocking noises by '''{{clr|6|8 metres}}'''.
   
 
''{{clr|9|"Adrenaline, it's going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith}}''
 
''{{clr|9|"Adrenaline, it's going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith}}''
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You have the undeniable capability to sense danger.
 
You have the undeniable capability to sense danger.
   
Get an auditory warning when looking in the Killer's direction within a '''{{clr|2|45°}}''' cone within '''{{clr|6|36 metres}}'''.
+
Get an auditory warning when looking in the Killer's direction within a '''{{clr|2|45 °}}''' cone within '''{{clr|6|36 metres}}'''.
   
 
''Premonition'' has a cool-down of {{pl|premonition|v=1}} each time it activates.
 
''Premonition'' has a cool-down of {{pl|premonition|v=1}} each time it activates.
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Each time a {{IconLink|Generator}} is completed:
 
Each time a {{IconLink|Generator}} is completed:
* Your {{IconLink|Aura}} is revealed to the '''''{{IconLink|Obsession}}'''' for {{pl|rancor|v=1}}.
+
* Your {{IconLink|Aura}} is revealed to the '''''{{IconLink|Obsession}}''''' for {{pl|rancor|v=1}}.
 
* All Survivors' locations are revealed to you for '''{{clr|2|3 seconds}}'''.
 
* All Survivors' locations are revealed to you for '''{{clr|2|3 seconds}}'''.
   
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You have the undeniable capability to sense danger.
 
You have the undeniable capability to sense danger.
   
Get an auditory warning when looking in the direction of '''Killer Traps''' and {{IconLink|Totems}} in a '''{{clr|2|45°}}''' cone within a range of {{pl|small game|v=1}}.<br>
+
Get an auditory warning when looking in the direction of Totems in a '''{{clr|2|45 °}}''' cone within {{pl|small game|v=1}}.
* '''Killer Traps''' include '''''{{IconLink|Bear Traps}}''''', '''''{{IconLink|Dream Pallets}}''''', and '''''{{IconLink|Phantasm Traps}}'''''.
 
* For ''Phantasm Traps'', the Detection range is increased by an additional '''{{clr|6|4 metres}}'''.
 
   
 
''Small Game'' has a cool-down of {{pl|small game|v=2}} each time it activates.
 
''Small Game'' has a cool-down of {{pl|small game|v=2}} each time it activates.
   
  +
For each Dull or Hex Totem cleansed by any Player, ''Small Game'' gains '''{{clr|6|1 Token}}''':
''Only works on '''Killer Traps''' that were set by the Killer.''
 
  +
* Each Token decreases the Detection cone's angle by '''{{clr|8|5 °}}''', down to a minimum of '''{{clr|4|20 °}}'''.
   
 
''{{clr|9|"Nope." — Andy, The Lost Tapes}}''
 
''{{clr|9|"Nope." — Andy, The Lost Tapes}}''
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''Soul Guard'' allows you to completely recover from the Dying State when you are affected by the '''''{{IconLink|Cursed}}''''' '''Status Effect'''.
 
''Soul Guard'' allows you to completely recover from the Dying State when you are affected by the '''''{{IconLink|Cursed}}''''' '''Status Effect'''.
  +
  +
''Soul Guard'' has a cool-down of '''{{clr|6|30 seconds}}'''.
   
   
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* {{IconLink|Skill Check}} Trigger odds are increased by '''{{clr|6|10 %}}'''.
 
* {{IconLink|Skill Check}} Trigger odds are increased by '''{{clr|6|10 %}}'''.
 
* Skill Check Success zones are reduced by '''{{clr|8|10 %}}'''.
 
* Skill Check Success zones are reduced by '''{{clr|8|10 %}}'''.
* Your Actions speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by {{pl|spine chill|v=1}}.
+
* Your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by {{pl|spine chill|v=1}}.
   
 
''{{clr|9|"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes}}''
 
''{{clr|9|"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes}}''
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The {{IconLink|Auras}} of regressing {{IconLink|Generators}} are highlighted in '''{{clr|16|white}}'''.
 
The {{IconLink|Auras}} of regressing {{IconLink|Generators}} are highlighted in '''{{clr|16|white}}'''.
* If a Survivor stops the Regression process, the Generator's Aura will be highlighted in '''{{clr|2|yellow}}''' for {{pl|surveillance|v=1}}.
+
* If the Regression process is interrupted on a Generator, its Aura will be highlighted in '''{{clr|2|yellow}}''' for {{pl|surveillance|v=1}}.
   
''Surveillance'' increases the distance at which repairing noises can be heard by '''{{clr|2|8 metres}}'''.
+
''Surveillance'' increases the audible range of Survivors' Generator-repairing noises by '''{{clr|2|8 metres}}'''.
   
 
''{{clr|9|"Are you gonna behave?" — Amanda Young}}''
 
''{{clr|9|"Are you gonna behave?" — Amanda Young}}''
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* Applies an additional Regression penalty of {{pl|technician|v=1}}.
 
* Applies an additional Regression penalty of {{pl|technician|v=1}}.
   
''Technician'' reduces the distance at which repairing noises can be heard by '''{{clr|2|8 metres}}'''.
+
''Technician'' reduces the audible range of your Generator-repairing noises by '''{{clr|2|8 metres}}'''.
   
 
''{{clr|9|"I'm gonna stealth this one." — Feng Min}}''
 
''{{clr|9|"I'm gonna stealth this one." — Feng Min}}''
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For all Survivors repairing, healing, or sabotaging within your {{IconLink|Terror Radius}}:
 
For all Survivors repairing, healing, or sabotaging within your {{IconLink|Terror Radius}}:
 
* {{IconLink|Skill Check}} Trigger odds are increased by '''{{clr|2|10 %}}'''.
 
* {{IconLink|Skill Check}} Trigger odds are increased by '''{{clr|2|10 %}}'''.
* Skill Check Success zone are reduced by {{pl|unnerving presence|v=1}}.
+
* Skill Check Success zones are reduced by {{pl|unnerving presence|v=1}}.
   
 
''{{clr|9|"Its presence befalls us."}}''
 
''{{clr|9|"Its presence befalls us."}}''
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You are mentally alert and aware of key points on the battlefield.
 
You are mentally alert and aware of key points on the battlefield.
   
The {{IconLink|Auras}} of {{IconLink|Breakable Walls}}, {{IconLink|Pallets}}, and {{IconLink|Windows}} are revealed to you within '''{{clr|2|24 metres}}'''.
+
The {{IconLink|Auras}} of {{IconLink|Breakable Walls}}, {{IconLink|Pallets}}, and {{IconLink|Windows}} are revealed to you within {{pl|zanshin tactics|v=1}}.
 
''Zanshin Tactics'' has a cool-down of {{pl|zanshin tactics|v=1}} after damaging a Survivor.
 
   
 
''{{clr|9|"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5}}''
 
''{{clr|9|"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5}}''

Latest revision as of 20:24, 30 April 2021

Template-info.png Documentation

This documentation explains how the Perk Description Template works and is to be used:

Formatting the transclusion

If you want to transclude a Perk's description into another Wiki page:

{{Perk desc|perk name in lower case}}

Formatting the Template itself

If you want to add a new/edit an existing Perk's description to the Template:

  | <perk name in lower case> = <The Perk's description and the "Perk Lookup" Template>

''Flavour Text'' <-- optional

'''Unique Perk''' <-- optional

Example

  | botany knowledge       = You transform plants found around [[The Campfire]] into tinctures that slow down bleeding. Healing speed is increased by {{pl|botany knowledge|v=1}} and the efficiency of {{IconLink|Med-Kits|IconItems|firstAidKit}} is increased by {{pl|botany knowledge|v=2}}.

''{{clr|9|"Basic Botany knowledge could save your life someday." — Claudette Morel}}''

'''Unique to [[Claudette Morel]] until {{clr|6|level 35}}, which its Teachable version can then be learned and taught to the other [[Survivors]].'''

Perk Lookup

The Perk Lookup Template is used to choose the colour palette for the 3 Perk Tiers and the variable values.

{{pl|perk name in lower case|variable values}}

Example Perk Lookup

Formatting the Template like this

{{pl|botany knowledge|v=1}}
...
{{pl|botany knowledge|v=2}}

will return Botany Knowledge's Healing Speed boni of 11/22/33 % (v=1) and its efficiency of Healing Items boni of {{{4}}}/{{{5}}}/{{{6}}} (v=2)

Example Perk Description

Formatting the Template like this

{{Perk desc|botany knowledge}}

and inserting it into a Table will return

You transform plants found around The Campfire into tinctures that slow down bleeding.

Healing speeds and the efficiency of Med-Kits IconItems firstAidKit.png are increased by 11/22/33 %.

"Basic botany knowledge could save your life someday." — Claudette Morel

Perk description has not yet been added to Template:Perk desc