Difference between revisions of "Template:Item desc"

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<!-- Keys -->
 
<!-- Keys -->
 
| Broken Key =
 
| Broken Key =
The bow and shank of a key, vibrating with power. The ''Broken Key's'' power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the ''Broken Key's'' power into various effects.
+
The bow and shank of a key, vibrating with power.<br>The ''Broken Key's'' power cannot be triggered by itself.<br>Various objects can be attached to its jump ring, which channels the ''Broken Key's'' power into various effects.
 
* '''{{clr|2|10 seconds}}''' of use.
 
* '''{{clr|2|10 seconds}}''' of use.
 
* Requires {{IconLink|Add-ons}} for any abilities.
 
* Requires {{IconLink|Add-ons}} for any abilities.
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| Dull Key =
 
| Dull Key =
A bent and dull Key that once held great power. The ''Dull Key's'' power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the ''Dull Key's'' remaining power into various effects.
+
A bent and dull Key that once held great power.<br>The ''Dull Key's'' power cannot be triggered by itself.<br>Various objects can be attached to its jump ring, which channels the ''Dull Key's'' remaining power into various effects.
 
* '''{{clr|2|5 seconds}}''' of use.
 
* '''{{clr|2|5 seconds}}''' of use.
 
* Can be consumed to open the {{IconLink|Hatch}}.
 
* Can be consumed to open the {{IconLink|Hatch}}.
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| Skeleton Key =
 
| Skeleton Key =
A tarnished and crooked Key, vibrating with ominous power. The ''Skeleton Key's'' power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the ''Skeleton Key's'' power into various effects.
+
A tarnished and crooked Key, vibrating with ominous power.<br>The ''Skeleton Key's'' power cannot be triggered by itself.<br>Various objects can be attached to its jump ring, which channels the ''Skeleton Key's'' power into various effects.
 
* '''{{clr|2|30 seconds}}''' of use.
 
* '''{{clr|2|30 seconds}}''' of use.
 
* Can be consumed to open the {{IconLink|Hatch}}.
 
* Can be consumed to open the {{IconLink|Hatch}}.
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<!-- Firecrackers -->
 
<!-- Firecrackers -->
 
| Chinese Firecracker =
 
| Chinese Firecracker =
A row of small explosive devices wrapped in heavy paper casing. Detonates into loud bangs and intense light flashes.
+
A row of small explosive devices wrapped in heavy paper casing.<br>Detonates into loud bangs and intense light flashes.
 
* '''{{clr|2|1 Charge}}'''.
 
* '''{{clr|2|1 Charge}}'''.
 
* Can be used as a distraction, as a blinding device or to celebrate.
 
* Can be used as a distraction, as a blinding device or to celebrate.
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| Third Year Party Starter =
 
| Third Year Party Starter =
A small, highly-explosive dinner table decoration. Detonates into loud bangs and intense light flashes, and playful confetti.
+
A small, highly-explosive dinner table decoration.<br>Detonates into loud bangs and intense light flashes, and playful confetti.
 
* '''{{clr|2|1 Charge}}'''.
 
* '''{{clr|2|1 Charge}}'''.
 
* Can be used as a distraction, as a blinding device or to celebrate our three years together.
 
* Can be used as a distraction, as a blinding device or to celebrate our three years together.
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| Winter Party Starter =
 
| Winter Party Starter =
A small, highly-explosive dinner table decoration. Detonates into loud bangs and intense light flashes.
+
A small, highly-explosive dinner table decoration.<br>Detonates into loud bangs and intense light flashes.
 
* '''{{clr|2|1 Charge}}'''.
 
* '''{{clr|2|1 Charge}}'''.
 
* Can be used as a distraction, as a blinding device or to celebrate.
 
* Can be used as a distraction, as a blinding device or to celebrate.
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| Sport Flashlight =
 
| Sport Flashlight =
A very portable Flashlight with a good grip. Its efficient technology produces a powerful light while consuming less power.
+
A very portable Flashlight with a good grip.<br>Its efficient technology produces a powerful light while consuming less power.
 
* '''{{clr|2|8 seconds}}''' of use.
 
* '''{{clr|2|8 seconds}}''' of use.
 
* '''{{Values|Slightly increases|+20 %}}''' ''Flashlight'' Beam accuracy.
 
* '''{{Values|Slightly increases|+20 %}}''' ''Flashlight'' Beam accuracy.
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<!-- Maps -->
 
<!-- Maps -->
 
| Map (Item) =
 
| Map (Item) =
An old piece of parchment made out of a skin-like material. Is rolled and sealed with an uncoloured leather string. Holding and channelling the Map unlocks great potential in one's Aura-reading ability which slowly burns the Map. Generators' Auras which you have already encountered are revealed to you for as long as the Map has charges left.
+
An old piece of parchment made out of a skin-like material.<br> Is rolled and sealed with an uncoloured leather string.<br> Holding and channelling the Map unlocks great potential in one's Aura-reading ability which slowly burns the Map.<br>Generators' Auras which you have already encountered are revealed to you for as long as the Map has charges left.
 
* '''{{clr|2|20 seconds}}''' of use.
 
* '''{{clr|2|20 seconds}}''' of use.
 
* Starts with '''{{clr|6|1}}''' object tracked.
 
* Starts with '''{{clr|6|1}}''' object tracked.
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| Rainbow Map =
 
| Rainbow Map =
A piece of parchment made out of oddly fresh skin. Blood on its edge has yet to dry. It is rolled and sealed with multiple coloured ropes and cords. Holding and channelling the Map unlocks a great potential in one's Aura-reading ability which slowly burns up the Map. Objects with Auras which you have already encountered are revealed to you for as long as the Map has charges left.
+
A piece of parchment made out of oddly fresh skin.<br>Blood on its edge has yet to dry.<br>It is rolled and sealed with multiple coloured ropes and cords.<br>Holding and channelling the Map unlocks a great potential in one's Aura-reading ability which slowly burns up the Map.<br>Objects with Auras which you have already encountered are revealed to you for as long as the Map has charges left.
 
* '''{{clr|2|20 seconds}}''' of use.
 
* '''{{clr|2|20 seconds}}''' of use.
 
* Starts with '''{{clr|6|3}}''' objects tracked.
 
* Starts with '''{{clr|6|3}}''' objects tracked.
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<!-- Toolboxes -->
 
<!-- Toolboxes -->
 
| Alex's Toolbox =
 
| Alex's Toolbox =
A metal box containing mainly saws and vice grips of varying sizes but also other tools. Even though the content of this Toolbox is clearly aimed at destructive deeds, it can be used to repair various mechanical components as well.
+
A metal box containing mainly saws and vice grips of varying sizes but also other tools.<br>Even though the content of this Toolbox is clearly aimed at destructive deeds, it can be used to repair various mechanical components as well.
 
* '''{{clr|2|24 Charges}}'''.
 
* '''{{clr|2|24 Charges}}'''.
 
* '''{{Values|Slightly increases|+10 %}}''' Repair speed.
 
* '''{{Values|Slightly increases|+10 %}}''' Repair speed.
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| Commodious Toolbox =
 
| Commodious Toolbox =
A large metal box containing basic tool and extra mechanical parts. Even without training, can be used to repair or break various mechanical components.
+
A large metal box containing basic tool and extra mechanical parts.<br>Even without training, can be used to repair or break various mechanical components.
 
* '''{{clr|2|32 Charges}}'''.
 
* '''{{clr|2|32 Charges}}'''.
 
* '''{{Values|Moderately increases|+50 %}}''' Repair speed.
 
* '''{{Values|Moderately increases|+50 %}}''' Repair speed.
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| Engineer's Toolbox =
 
| Engineer's Toolbox =
A metal box with highly specialised tools meant for engineering. Most of the tools can be used by neophytes to make quick repairs or break various mechanical components.
+
A metal box with highly specialised tools meant for engineering.<br>Most of the tools can be used by neophytes to make quick repairs or break various mechanical components.
 
* '''{{clr|2|16 Charges}}'''
 
* '''{{clr|2|16 Charges}}'''
 
* '''{{Values|Tremendously increases|+100 %}}''' Repair speed.
 
* '''{{Values|Tremendously increases|+100 %}}''' Repair speed.
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| Mechanic's Toolbox =
 
| Mechanic's Toolbox =
A metal box with specialised mechanics tools. Even without training, can be used to repair or break various mechanical components.
+
A metal box with specialised mechanics tools.<br>Even without training, can be used to repair or break various mechanical components.
 
* '''{{clr|2|16 Charges}}'''.
 
* '''{{clr|2|16 Charges}}'''.
 
* '''{{Values|Considerably increases|+75 %}}''' Repair speed.
 
* '''{{Values|Considerably increases|+75 %}}''' Repair speed.
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| Toolbox (Item) =
 
| Toolbox (Item) =
A metal box containing a set of basic tools. Even without training, can be used to repair or break various mechanical components.
+
A metal box containing a set of basic tools.<br>Even without training, can be used to repair or break various mechanical components.
 
* '''{{clr|2|20 Charges}}'''.
 
* '''{{clr|2|20 Charges}}'''.
 
* '''{{Values|Moderately increases|+50 %}}''' Repair speed.
 
* '''{{Values|Moderately increases|+50 %}}''' Repair speed.
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| Worn-Out Tools =
 
| Worn-Out Tools =
A metal box containing out of condition tools that could break at any moment. Even without training, can be used to repair or break various mechanical components.
+
A metal box containing out of condition tools that could break at any moment.<br>Even without training, can be used to repair or break various mechanical components.
 
* '''{{clr|2|16 Charges}}'''.
 
* '''{{clr|2|16 Charges}}'''.
 
* '''{{Values|Moderately increases|+50 %}}''' Repair speed.
 
* '''{{Values|Moderately increases|+50 %}}''' Repair speed.

Revision as of 11:36, 15 December 2020

Item description has not yet been added to Template:Item desc