Difference between revisions of "Template:Item desc"

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<!-- Keys -->
 
<!-- Keys -->
 
| Broken Key =
 
| Broken Key =
The bow and shank of a key, vibrating with power. The ''Broken Key's'' power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the ''Broken Key's'' power into various effects.
+
The bow and shank of a key, vibrating with power.
  +
* '''{{clr|2|10 seconds}}''' of use.
 
  +
The ''Broken Key's'' power cannot be triggered by itself.<br>Various objects can be attached to its jump ring, which channels the ''Broken Key's'' power into various effects:
* Requires {{IconLink|Add-ons}} for any abilities.
+
* Must be equipped with {{IconLink|Add-ons}} to unlock its Aura-reading abilities.
 
* Cannot be used to open a closed {{IconLink|Hatch}}.
  +
  +
The ''Broken Key's'' Aura-reading abilities can be used for '''{{clr|2|10 seconds}}'''.
   
   
 
| Dull Key =
 
| Dull Key =
A bent and dull Key that once held great power. The ''Dull Key's'' power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the ''Dull Key's'' remaining power into various effects.
+
A bent and dull Key that once held great power.
  +
* '''{{clr|2|5 seconds}}''' of use.
 
  +
The ''Dull Key's'' power cannot be triggered by itself.<br>Various objects can be attached to its jump ring, which channels the ''Dull Key's'' remaining power into various effects:
* Can be consumed to open the {{IconLink|Hatch}}.
 
  +
* Must be equipped with {{IconLink|Add-ons}} to unlock its Aura-reading abilities.
 
* Can be consumed to open a closed {{IconLink|Hatch}}.
  +
  +
The ''Dull Key's'' Aura-reading abilities can be used for '''{{clr|2|5 seconds}}'''.
   
   
 
| Skeleton Key =
 
| Skeleton Key =
A tarnished and crooked Key, vibrating with ominous power. The ''Skeleton Key's'' power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the ''Skeleton Key's'' power into various effects.
+
A tarnished and crooked Key, vibrating with ominous power.
  +
* '''{{clr|2|30 seconds}}''' of use.
 
  +
The ''Skeleton Key's'' power cannot be triggered by itself.<br>Various objects can be attached to its jump ring, which channels the ''Skeleton Key's'' power into various effects:
* Can be consumed to open the {{IconLink|Hatch}}.
 
  +
* Must be equipped with {{IconLink|Add-ons}} to unlock its Aura-reading abilities.
  +
* Can be consumed to open a closed {{IconLink|Hatch}}.
  +
  +
The ''Skeleton Key's'' Aura-reading abilities can be used for '''{{clr|2|30 seconds}}'''.
   
   
 
<!-- Firecrackers -->
 
<!-- Firecrackers -->
 
| Chinese Firecracker =
 
| Chinese Firecracker =
A row of small explosive devices wrapped in heavy paper casing. Detonates into loud bangs and intense light flashes.
+
A row of small explosive devices wrapped in heavy paper casing.
  +
* '''{{clr|2|1 Charge}}'''.
 
  +
Detonates into loud bangs and intense light flashes.
 
* Can be used as a distraction, as a blinding device or to celebrate.
 
* Can be used as a distraction, as a blinding device or to celebrate.
  +
 
The ''Chinese Firecracker'' has '''{{clr|2|1 Charge}}'''.
   
   
 
| Third Year Party Starter =
 
| Third Year Party Starter =
A small, highly-explosive dinner table decoration. Detonates into loud bangs and intense light flashes, and playful confetti.
+
A small, highly-explosive dinner table decoration.
  +
* '''{{clr|2|1 Charge}}'''.
 
  +
Detonates into loud bangs and intense light flashes, and playful confetti.
 
* Can be used as a distraction, as a blinding device or to celebrate our three years together.
 
* Can be used as a distraction, as a blinding device or to celebrate our three years together.
  +
  +
The ''Third Year Party Starter'' has '''{{clr|2|1 Charge}}'''.
   
 
''{{clr|9|"Happy Anniversary! Here's to our three years together!" — The Dead by Daylight Team}}''
 
''{{clr|9|"Happy Anniversary! Here's to our three years together!" — The Dead by Daylight Team}}''
Line 36: Line 54:
   
 
| Winter Party Starter =
 
| Winter Party Starter =
A small, highly-explosive dinner table decoration. Detonates into loud bangs and intense light flashes.
+
A small, highly-explosive dinner table decoration.
  +
* '''{{clr|2|1 Charge}}'''.
 
  +
Detonates into loud bangs and intense light flashes.
 
* Can be used as a distraction, as a blinding device or to celebrate.
 
* Can be used as a distraction, as a blinding device or to celebrate.
  +
 
The ''Winter Party Starter'' has '''{{clr|2|1 Charge}}'''.
   
   
 
<!-- Flashlights -->
 
<!-- Flashlights -->
| Anniversary Flashlight =
+
| Fourth Year Flashlight =
  +
A festive Flashlight.
* '''{{clr|2|8 seconds}}''' of use.
 
  +
  +
Explodes with confetti upon blinding a Killer. Surprise!
  +
  +
The ''Fourth Year Flashlight'' lasts for '''{{clr|2|8 seconds}}'''.
  +
  +
''{{clr|9|"Happy Anniversary! Here's to many more!" — The Dead by Daylight Team}}''
   
   
 
| Flashlight (Item) =
 
| Flashlight (Item) =
 
A standard Flashlight.
 
A standard Flashlight.
  +
* '''{{clr|2|8 seconds}}''' of use.
 
* Can be used to light your way in the darkness.
+
Can be used to light your way in the darkness.
  +
 
The ''Flashlight'' lasts for '''{{clr|2|8 seconds}}'''.
  +
 
''{{clr|9|"Most of the battery life was wastefully used by the previous owner."}}''
 
''{{clr|9|"Most of the battery life was wastefully used by the previous owner."}}''
   
   
 
| Sport Flashlight =
 
| Sport Flashlight =
A very portable Flashlight with a good grip. Its efficient technology produces a powerful light while consuming less power.
+
A very portable Flashlight with a good grip.
  +
* '''{{clr|2|8 seconds}}''' of use.
 
  +
Its efficient technology produces a powerful light while consuming less power.
* '''{{Values|Slightly increases|+20 %}}''' ''Flashlight'' Beam accuracy.
 
* '''{{Values|Slightly decreases|-12 %}}''' ''Flashlight'' Battery Consumption rate.
+
* '''{{Values|Slightly increases|+20 %}}''' Aim accuracy.
 
* '''{{Values|Slightly decreases|-12 %}}''' Battery Consumption rate.
  +
  +
The ''Sport Flashlight'' lasts for '''{{clr|2|8 seconds}}'''.
   
   
 
| Utility Flashlight =
 
| Utility Flashlight =
 
A sturdy but heavy Flashlight that packs a lot of power.
 
A sturdy but heavy Flashlight that packs a lot of power.
* '''{{clr|2|12 seconds}}''' of use.
+
* '''{{Values|Moderately increases|+30 %}}''' Visual brightness.
* '''{{Values|Moderately increases|+30 %}}''' ''Flashlight'' Beam Brightness.
+
* '''{{Values|Moderately increases|+15 %}}''' Blinded duration.
* '''{{Values|Moderately increases|+15 %}}''' Blindness duration.
+
* '''{{Values|Slightly decreases|-20 %}}''' Aim accuracy.
  +
* '''{{Values|Slightly decreases|-20 %}}''' ''Flashlight'' Beam accuracy.
 
  +
The ''Utility Flashlight'' lasts for '''{{clr|2|12 seconds}}'''.
   
   
 
| Will O' Wisp =
 
| Will O' Wisp =
 
A Flashlight equipped with a special lens cover that adds an orange tint and a little Ghost to the beam.
 
A Flashlight equipped with a special lens cover that adds an orange tint and a little Ghost to the beam.
* '''{{clr|2|8 seconds}}''' of use.
 
 
* '''Considerably increases''' friendly Ghosts in your life.
 
* '''Considerably increases''' friendly Ghosts in your life.
  +
 
The ''Will O' Wisp'' lasts for '''{{clr|2|8 seconds}}'''.
  +
 
''{{clr|9|"Happy Trick or Treating!"}}''
 
''{{clr|9|"Happy Trick or Treating!"}}''
   
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<!-- Maps -->
 
<!-- Maps -->
 
| Map (Item) =
 
| Map (Item) =
An old piece of parchment made out of a skin-like material. Is rolled and sealed with an uncoloured leather string. Holding and channelling the Map unlocks great potential in one's Aura-reading ability which slowly burns the Map. Generators' Auras which you have already encountered are revealed to you for as long as the Map has charges left.
+
An old piece of parchment made out of a skin-like material that is rolled and sealed with an uncoloured leather string.
  +
* '''{{clr|2|20 seconds}}''' of use.
 
  +
Holding and channelling the ''Map'' unlocks great potential in your Aura-reading abilities, revealing the {{IconLink|Aura}} of all tracked objects at the cost of slowly burning it.
* Starts with '''{{clr|6|1}}''' object tracked.
 
* Unlocks the ability to track {{IconLink|Generators}} within a range of '''{{clr|8|8 metres}}'''.
+
* Start the Trial with '''{{clr|2|1 Generator}}''' tracked.
  +
* Unlocks the ability to track {{IconLink|Chests}} revealed by {{IconLink|Detective's Hunch}}.
 
  +
The ''Map'' tracks any of the following objects:
 
* {{IconLink|Generators}} within '''{{clr|6|8 metres}}'''.
 
* {{IconLink|Chests}} revealed by {{IconLink|Detective's Hunch}}.
  +
 
The ''Map'' lasts for '''{{clr|8|20 seconds}}'''.
   
   
 
| Rainbow Map =
 
| Rainbow Map =
A piece of parchment made out of oddly fresh skin. Blood on its edge has yet to dry. It is rolled and sealed with multiple coloured ropes and cords. Holding and channelling the Map unlocks a great potential in one's Aura-reading ability which slowly burns up the Map. Objects with Auras which you have already encountered are revealed to you for as long as the Map has charges left.
+
An piece of parchment made out of oddly fresh skin with blood on its edge that has yet to dry, and that is rolled and sealed with multiple coloured ropes and cords.
  +
* '''{{clr|2|20 seconds}}''' of use.
 
  +
Holding and channelling the ''Rainbow Map'' unlocks great potential in your Aura-reading abilities, revealing the {{IconLink|Aura}} of all tracked objects at the cost of slowly burning it.
* Starts with '''{{clr|6|3}}''' objects tracked.
 
* Unlocks the ability to track the following objects within a range of '''{{clr|8|8 metres}}''':
+
* Start the Trial with '''{{clr|2|3 random objects}}''' tracked.
  +
** {{IconLink|Generators}}
 
  +
The ''Rainbow Map'' tracks any of the following objects:
** {{IconLink|Hooks}}
 
  +
* {{IconLink|Exit Gate Switches}}, {{IconLink|Generators}}, and the {{IconLink|Hatch}} when you come within '''{{clr|6|8 metres}}'''.
** {{IconLink|Exit Gates}}
 
  +
* Various [[Killer Belongings]] when you come within '''{{clr|8|8 metres}}'''
** {{IconLink|Hatch}}
 
* Unlocks the ability to track {{IconLink|Chests}} revealed by {{IconLink|Detective's Hunch}}.
+
* {{IconLink|Chests}} revealed by {{IconLink|Detective's Hunch}}.
  +
 
The ''Rainbow Map'' lasts for '''{{clr|4|20 seconds}}'''.
   
 
''{{clr|9|"It disheartens me. All this unspeakable knowledge and gruelling effort and yet nothing tangible, nothing usable to get out of this nightmare." — Vigo's Journal}}''
 
''{{clr|9|"It disheartens me. All this unspeakable knowledge and gruelling effort and yet nothing tangible, nothing usable to get out of this nightmare." — Vigo's Journal}}''
Line 99: Line 142:
   
 
<!-- Med-Kits -->
 
<!-- Med-Kits -->
| Anniversary Flashlight =
+
| Fourth Year Med-Kit =
  +
A festive Med-Kit.
* '''{{clr|2|24 Charges}}'''.
 
  +
  +
Explodes with confetti upon fully healing a Survivor. Surprise!
 
* Unlocks the Self-Heal action.
 
* '''{{Values|Considerably increases|+35 %}}''' Altruistic Healing speed.
 
* '''{{Values|Considerably increases|+35 %}}''' Altruistic Healing speed.
  +
* Unlocks the Self-Healing action.
 
 
The ''Med-Kit'' has '''{{clr|2|24 Charges}}'''.
  +
  +
''{{clr|9|"Happy Anniversary! Here's to many more!" — The Dead by Daylight Team}}''
   
   
 
| All Hallows' Eve Lunchbox =
 
| All Hallows' Eve Lunchbox =
A plastic lunchbox with phosphorescent Halloween Stickers that has been packed with first-aid equipment.
+
A plastic lunchbox with phosphorescent Halloween Stickers that has been packed with First-Aid equipment.
 
* Unlocks the Self-Heal action.
* '''{{clr|2|24 Charges}}'''.
 
* '''{{Values|Considerably increases|+35 %}}''' Altruistic Healing speed.
 
* Unlocks the Self-Healing action.
 
 
* Makes you '''considerably more visible'''.
 
* Makes you '''considerably more visible'''.
 
* '''{{Values|Considerably increases|+35 %}}''' Altruistic Healing speed.
  +
  +
The ''All Hallows' Eve Lunchbox'' has '''{{clr|2|24 Charges}}'''.
   
 
''{{clr|9|"Safety first! Make sure you can be seen when trick or treating."}}''
 
''{{clr|9|"Safety first! Make sure you can be seen when trick or treating."}}''
Line 116: Line 166:
   
 
| Camping Aid Kit =
 
| Camping Aid Kit =
A rudimentary Aid Kit which can save lives in emergencies, even if it's lacking some of its supplies.
+
A rudimentary First Aid Kit which can save lives in emergencies, even if it's lacking some of its supplies.
 
* Unlocks the Self-Heal action.
* '''{{clr|2|16 Charges}}'''.
 
 
* '''{{Values|Moderately increases|+25 %}}''' Altruistic Healing speed.
 
* '''{{Values|Moderately increases|+25 %}}''' Altruistic Healing speed.
  +
* Unlocks the Self-Healing action.
 
  +
The ''Camping Aid Kit'' has '''{{clr|2|16 Charges}}'''.
  +
 
''{{clr|9|"Barely has enough material for a decent patch-up."}}''
 
''{{clr|9|"Barely has enough material for a decent patch-up."}}''
   
Line 125: Line 177:
 
| Emergency Med-Kit =
 
| Emergency Med-Kit =
 
A sturdy and well organised Med-Kit equipped with top condition emergency supplies.
 
A sturdy and well organised Med-Kit equipped with top condition emergency supplies.
 
* Unlocks the Self-Heal action.
* '''{{clr|2|16 Charges}}'''.
 
* '''{{Values|Tremendously increases|+50 %}}''' Altruistic Healing speed.
 
* Unlocks the Self-Healing action.
 
 
* '''{{Values|Tremendously increases|+50 %}}''' Self-Healing speed.
 
* '''{{Values|Tremendously increases|+50 %}}''' Self-Healing speed.
 
* '''{{Values|Tremendously increases|+50 %}}''' Altruistic Healing speed.
  +
  +
The ''Emergency Med-Kit'' has '''{{clr|2|16 Charges}}'''.
   
 
''{{clr|9|"There is a cure for almost everything...but not for this."}}''
 
''{{clr|9|"There is a cure for almost everything...but not for this."}}''
Line 135: Line 188:
 
| First Aid Kit =
 
| First Aid Kit =
 
A standard First Aid Kit with all the necessary equipment for treating common to more serious injuries.
 
A standard First Aid Kit with all the necessary equipment for treating common to more serious injuries.
 
* Unlocks the Self-Heal action.
* '''{{clr|2|24 Charges}}'''.
 
 
* '''{{Values|Considerably increases|+35 %}}''' Altruistic Healing speed.
 
* '''{{Values|Considerably increases|+35 %}}''' Altruistic Healing speed.
  +
* Unlocks the Self-Healing action.
 
 
The ''First Aid Kit'' has '''{{clr|2|24 Charges}}'''.
   
   
 
| Ranger Med-Kit =
 
| Ranger Med-Kit =
 
A large metal box containing medical supplies aimed at emergency rescues in hard to reach, often isolated locations.
 
A large metal box containing medical supplies aimed at emergency rescues in hard to reach, often isolated locations.
 
* Unlocks the Self-Heal action.
* '''{{clr|2|32 Charges}}'''.
 
 
* '''{{Values|Tremendously increases|+50 %}}''' Altruistic Healing speed.
 
* '''{{Values|Tremendously increases|+50 %}}''' Altruistic Healing speed.
 
* '''{{Values|Moderately increases|+14 %}}''' Skill Check success zones.
 
* '''{{Values|Moderately increases|+14 %}}''' Skill Check success zones.
 
* '''{{Values|Moderately increases|+15 %}}''' Skill Check bonus zones.
 
* '''{{Values|Moderately increases|+15 %}}''' Skill Check bonus zones.
  +
* Unlocks the Self-Healing action.
 
 
The ''Ranger Med-Kit'' has '''{{clr|2|32 Charges}}'''.
   
 
''{{clr|9|"A small engraved label can be found glued to the back panel: VK.ID-3994723."}}''
 
''{{clr|9|"A small engraved label can be found glued to the back panel: VK.ID-3994723."}}''
Line 153: Line 208:
 
<!-- Toolboxes -->
 
<!-- Toolboxes -->
 
| Alex's Toolbox =
 
| Alex's Toolbox =
A metal box containing mainly saws and vice grips of varying sizes but also other tools. Even though the content of this Toolbox is clearly aimed at destructive deeds, it can be used to repair various mechanical components as well.
+
A metal box containing mainly saws and vice grips of varying sizes but also other tools.<br>Even though the content of this Toolbox is clearly aimed at destructive deeds, it can be used to repair various mechanical components as well.
* '''{{clr|2|24 Charges}}'''.
 
 
* '''{{Values|Slightly increases|+10 %}}''' Repair speed.
 
* '''{{Values|Slightly increases|+10 %}}''' Repair speed.
  +
* Unlocks the Sabotage action.
+
Unlocks the Sabotage action.
** '''{{Values|Considerably increases|+50 %}}''' Sabotage speed.
 
** '''{{Values|Considerably decreases|-50 %}}''' ''Toolbox'' Efficiency during Sabotage.
+
* '''{{Values|Considerably increases|+50 %}}''' Sabotage speed.
 
* '''{{Values|Considerably decreases|-50 %}}''' Item efficiency.
  +
 
''Alex's Toolbox'' has '''{{clr|2|24 Charges}}'''.
   
 
''{{clr|9|"Most of the tools are identified as 'owned by Alex'."}}''
 
''{{clr|9|"Most of the tools are identified as 'owned by Alex'."}}''
Line 164: Line 221:
   
 
| Commodious Toolbox =
 
| Commodious Toolbox =
A large metal box containing basic tool and extra mechanical parts. Even without training, can be used to repair or break various mechanical components.
+
A large metal box containing basic tool and extra mechanical parts.<br>Even without training, can be used to repair or break various mechanical components.
* '''{{clr|2|32 Charges}}'''.
 
 
* '''{{Values|Moderately increases|+50 %}}''' Repair speed.
 
* '''{{Values|Moderately increases|+50 %}}''' Repair speed.
  +
* Unlocks the Sabotage action.
+
Unlocks the Sabotage action.
** '''{{Values|Considerably decreases|-50 %}}''' ''Toolbox'' Efficiency during Sabotage.
+
* '''{{Values|Considerably decreases|-50 %}}''' Item efficiency.
  +
 
The ''Commodious Toolbox'' has '''{{clr|2|32 Charges}}'''.
  +
  +
  +
| Festive Toolbox =
  +
A Toolbox packed to the brim with fireworks, it's prepared to celebrate all your life's successes... and failures.
 
* '''{{Values|Moderately increases|+50 %}}''' Repair speed.
  +
* Succeeding a Great Skill Check detonates a small cluster of firecrackers.
  +
* Missing a Skill Check detonates fireworks.
  +
 
Unlocks the Sabotage action.
 
* '''{{Values|Considerably decreases|-50 %}}''' Item efficiency.
  +
 
The ''Festive Toolbox'' has '''{{clr|2|32 Charges}}'''.
   
   
 
| Engineer's Toolbox =
 
| Engineer's Toolbox =
A metal box with highly specialised tools meant for engineering. Most of the tools can be used by neophytes to make quick repairs or break various mechanical components.
+
A metal box with highly specialised tools meant for engineering.<br>Most of the tools can be used by neophytes to make quick repairs or break various mechanical components.
* '''{{clr|2|16 Charges}}'''
 
 
* '''{{Values|Tremendously increases|+100 %}}''' Repair speed.
 
* '''{{Values|Tremendously increases|+100 %}}''' Repair speed.
  +
* Unlocks the Sabotage action.
 
 
Unlocks the Sabotage action.
** '''{{Values|Moderately decreases|-25 %}}''' Sabotage speed.
 
** '''{{Values|Considerably decreases|-50 %}}''' ''Toolbox'' Efficiency during Sabotage.
+
* '''{{Values|Moderately decreases|-25 %}}''' Sabotage speed.
 
* '''{{Values|Considerably decreases|-50 %}}''' Item efficiency.
  +
  +
The ''Engineer's Toolbox'' has '''{{clr|2|16 Charges}}'''.
   
 
''{{clr|9|"I've created tools beyond compare and stood paralysed as they were stolen from me. These are but a poor replica, spat out by The Fog." — Vigo's Journal}}''
 
''{{clr|9|"I've created tools beyond compare and stood paralysed as they were stolen from me. These are but a poor replica, spat out by The Fog." — Vigo's Journal}}''
Line 183: Line 256:
   
 
| Mechanic's Toolbox =
 
| Mechanic's Toolbox =
A metal box with specialised mechanics tools. Even without training, can be used to repair or break various mechanical components.
+
A metal box with specialised mechanics tools.<br>Even without training, can be used to repair or break various mechanical components.
* '''{{clr|2|16 Charges}}'''.
 
 
* '''{{Values|Considerably increases|+75 %}}''' Repair speed.
 
* '''{{Values|Considerably increases|+75 %}}''' Repair speed.
  +
* Unlocks the Sabotage action.
 
 
Unlocks the Sabotage action.
** '''{{Values|Slightly decreases|-10 %}}''' Sabotage speed.
 
** '''{{Values|Considerably decreases|-50 %}}''' ''Toolbox'' Efficiency during Sabotage.
+
* '''{{Values|Slightly decreases|-10 %}}''' Sabotage speed.
 
* '''{{Values|Considerably decreases|-50 %}}''' Item efficiency.
  +
  +
The ''Mechanic's Toolbox'' has '''{{clr|2|16 Charges}}'''.
   
   
 
| Toolbox (Item) =
 
| Toolbox (Item) =
A metal box containing a set of basic tools. Even without training, can be used to repair or break various mechanical components.
+
A metal box containing a set of basic tools.<br>Even without training, can be used to repair or break various mechanical components.
* '''{{clr|2|20 Charges}}'''.
 
 
* '''{{Values|Moderately increases|+50 %}}''' Repair speed.
 
* '''{{Values|Moderately increases|+50 %}}''' Repair speed.
  +
* Unlocks the Sabotage action.
 
 
Unlocks the Sabotage action.
** '''{{Values|Slightly increases|+10 %}}''' Sabotage speed.
 
** '''{{Values|Considerably decreases|-50 %}}''' ''Toolbox'' Efficiency during Sabotage.
+
* '''{{Values|Slightly increases|+10 %}}''' Sabotage speed.
  +
* '''{{Values|Considerably decreases|-50 %}}''' Item efficiency.
  +
 
The ''Toolbox'' has '''{{clr|2|20 Charges}}'''.
   
 
''{{clr|9|"It is unclear as to where these tools come from. Were they brought in by one of us or did they belong to one of the monsters?"}}''
 
''{{clr|9|"It is unclear as to where these tools come from. Were they brought in by one of us or did they belong to one of the monsters?"}}''
Line 203: Line 280:
   
 
| Worn-Out Tools =
 
| Worn-Out Tools =
A metal box containing out of condition tools that could break at any moment. Even without training, can be used to repair or break various mechanical components.
+
A metal box containing out of condition tools that could break at any moment.<br>Even without training, can be used to repair or break various mechanical components.
* '''{{clr|2|16 Charges}}'''.
 
 
* '''{{Values|Moderately increases|+50 %}}''' Repair speed.
 
* '''{{Values|Moderately increases|+50 %}}''' Repair speed.
 
* '''{{Values|Slightly decreases|-10 %}}''' Skill Check success zones.
 
* '''{{Values|Slightly decreases|-10 %}}''' Skill Check success zones.
  +
* Unlocks the Sabotage action.
 
  +
Unlocks the Sabotage action.
** '''{{Values|Considerably decreases|-50 %}}''' ''Toolbox'' Efficiency during Sabotage.
 
  +
* '''{{Values|Considerably decreases|-50 %}}''' Item efficiency.
  +
 
The ''Worn-Out Toolbox'' has '''{{clr|2|16 Charges}}'''.
   
 
''{{clr|9|"You call these tools? ... Really?"}}''
 
''{{clr|9|"You call these tools? ... Really?"}}''

Revision as of 21:17, 25 April 2021

Item description has not yet been added to Template:Item desc