Difference between revisions of "Template:Item desc"

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<!-- Keys -->
| Alex's Toolbox =
 
  +
| Broken Key =
A metal box containing mainly saws and vice grips of varying sizes but also other tools. Even though the content of this toolbox is clearly aimed at destructive deeds, it can be used to repair various mechanical components as well.
 
  +
The bow and shank of a key, vibrating with power.
*'''Slightly increases''' repair speed.
 
*'''Moderately increases''' sabotage speed.
 
''{{clr|9|"Most of the tools are identified as 'owned by Alex'."}}''
 
   
  +
The ''Broken Key's'' power cannot be triggered by itself.<br>Various objects can be attached to its jump ring, which channels the ''Broken Key's'' power into various effects:
  +
* Must be equipped with {{IconLink|Add-ons}} to unlock its Aura-reading abilities.
  +
* Cannot be used to open a closed {{IconLink|Hatch}}.
   
  +
The ''Broken Key's'' Aura-reading abilities can be used for '''{{clr|2|10 seconds}}'''.
| All Hallows' Eve Lunchbox =
 
A plastic lunchbox with phosphorescent Halloween Stickers that has been packed with first-aid equipment.
 
* '''Considerably increases''' the speed that you heal others.
 
* Unlocks the self-healing action.
 
* Makes you '''considerably more visible'''.
 
''{{clr|9|"Safety first! Make sure you can be seen when trick or treating."}}''
 
   
   
| Broken Key =
+
| Dull Key =
  +
A bent and dull Key that once held great power.
The bow and shank of a key, vibrating with power. The Broken Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Broken Key's power into various effects.
 
* Requires {{IconLink|Add-ons|iconHelp|addons}} for any abilities.
 
   
  +
The ''Dull Key's'' power cannot be triggered by itself.<br>Various objects can be attached to its jump ring, which channels the ''Dull Key's'' remaining power into various effects:
  +
* Must be equipped with {{IconLink|Add-ons}} to unlock its Aura-reading abilities.
  +
* Can be consumed to open a closed {{IconLink|Hatch}}.
   
  +
The ''Dull Key's'' Aura-reading abilities can be used for '''{{clr|2|5 seconds}}'''.
| Camping Aid Kit =
 
  +
A rudimentary aid kit which can save lives in emergencies even if it's lacking some of its supplies.
 
  +
*'''Moderately increases''' the speed that you heal others.
 
  +
| Skeleton Key =
*Unlocks the self-healing action.
 
  +
A tarnished and crooked Key, vibrating with ominous power.
''{{clr|9|"Barely has enough material for a decent patch-up."}}''
 
  +
  +
The ''Skeleton Key's'' power cannot be triggered by itself.<br>Various objects can be attached to its jump ring, which channels the ''Skeleton Key's'' power into various effects:
  +
* Must be equipped with {{IconLink|Add-ons}} to unlock its Aura-reading abilities.
  +
* Can be consumed to open a closed {{IconLink|Hatch}}.
  +
  +
The ''Skeleton Key's'' Aura-reading abilities can be used for '''{{clr|2|30 seconds}}'''.
   
   
  +
<!-- Firecrackers -->
 
| Chinese Firecracker =
 
| Chinese Firecracker =
A row of small explosive devices wrapped in heavy paper casing. Detonates into loud bangs and intense light flashes.
+
A row of small explosive devices wrapped in heavy paper casing.
*Can be used as a distraction, as a blinding device or to celebrate.
 
   
  +
Detonates into loud bangs and intense light flashes.
  +
* Can be used as a distraction, as a blinding device or to celebrate.
   
  +
The ''Chinese Firecracker'' has '''{{clr|2|1 Charge}}'''.
| Commodious Toolbox =
 
A large metal box containing basic tool and extra mechanical parts. Even without training, can be used to repair or break various mechanical components.
 
*'''Moderately increases''' repair speed.
 
*Unlocks the sabotage action.
 
   
   
| Dull Key =
+
| Third Year Party Starter =
  +
A small, highly-explosive dinner table decoration.
A bent and dull Key that once held great power. The Dull Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Dull Key's remaining power into various effects.
 
* Can be consumed to open the {{IconLink|Hatch|iconHelpLoading|hatch}}.
 
   
  +
Detonates into loud bangs and intense light flashes, and playful confetti.
  +
* Can be used as a distraction, as a blinding device or to celebrate our three years together.
   
  +
The ''Third Year Party Starter'' has '''{{clr|2|1 Charge}}'''.
| Emergency Med-Kit =
 
A sturdy and well organized medical kit equipped with top condition emergency supplies.
 
*'''Tremendously increases''' the speed that you heal others.
 
*'''Moderately decreases''' healing charge consumption.
 
*Unlocks the self-healing action.
 
''{{clr|9|"There is a cure for almost everything...but not for this."}}''
 
   
  +
''{{clr|9|"Happy Anniversary! Here's to our three years together!" — The Dead by Daylight Team}}''
   
| Engineer's Toolbox =
 
A metal box with highly specialised tools meant for engineering. Most of the tools can be used by neophytes to make fast repairs or break various mechanical components.
 
*'''Tremendously increases''' repair speed.
 
''{{clr|9|"I've created tools beyond compare and stood paralysed as they were stolen from me. These are but a poor replica, spat out by the fog." - Vigo's Journal}}''
 
   
  +
| Winter Party Starter =
  +
A small, highly-explosive dinner table decoration.
   
  +
Detonates into loud bangs and intense light flashes.
| First Aid Kit =
 
  +
* Can be used as a distraction, as a blinding device or to celebrate.
A standard first aid kit with all the necessary equipment for treating common to more serious injuries.
 
*'''Considerably increases''' the speed that you heal others.
 
*Unlocks the self-healing action.
 
   
  +
The ''Winter Party Starter'' has '''{{clr|2|1 Charge}}'''.
   
  +
| Flashlight =
 
  +
<!-- Flashlights -->
  +
| Fourth Year Flashlight =
  +
A festive Flashlight.
  +
  +
Explodes with confetti upon blinding a Killer. Surprise!
  +
  +
The ''Fourth Year Flashlight'' lasts for '''{{clr|2|8 seconds}}'''.
  +
  +
''{{clr|9|"Happy Anniversary! Here's to many more!" — The Dead by Daylight Team}}''
  +
  +
  +
| Flashlight (Item) =
 
A standard Flashlight.
 
A standard Flashlight.
  +
*Can be used to light your way in the darkness.
 
  +
Can be used to light your way in the darkness.
  +
  +
The ''Flashlight'' lasts for '''{{clr|2|8 seconds}}'''.
  +
 
''{{clr|9|"Most of the battery life was wastefully used by the previous owner."}}''
 
''{{clr|9|"Most of the battery life was wastefully used by the previous owner."}}''
   
   
| Map =
+
| Sport Flashlight =
  +
A very portable Flashlight with a good grip.
An old piece of parchment made out of a skin-like material. Is rolled and sealed with an uncoloured leather string. Holding and channelling the map unlocks great potential in one's Aura reading ability which slowly burns the map. Generators' Auras which you have already encountered are revealed to you for as long as the map has charges left.
 
*Starts with '''1''' {{IconLink|Generator|iconHelpLoading|generators}} tracked.
 
*Unlocks ability to track generators within '''8 meters'''.
 
   
  +
Its efficient technology produces a powerful light while consuming less power.
  +
* '''{{Values|Slightly increases|+20 %}}''' Aim accuracy.
  +
* '''{{Values|Slightly decreases|-12 %}}''' Battery Consumption rate.
   
  +
The ''Sport Flashlight'' lasts for '''{{clr|2|8 seconds}}'''.
| Mechanic's Toolbox =
 
  +
A metal box with specialised mechanics tools. Even without training, can be used to repair or break various mechanical components.
 
  +
*'''Considerably increases''' repair speed.
 
  +
| Utility Flashlight =
*'''Moderately reduces''' sabotage speed.
 
  +
A sturdy but heavy Flashlight that packs a lot of power.
*Unlocks the sabotage action.
 
  +
* '''{{Values|Moderately increases|+30 %}}''' Visual brightness.
  +
* '''{{Values|Moderately increases|+15 %}}''' Blinded duration.
  +
* '''{{Values|Slightly decreases|-20 %}}''' Aim accuracy.
  +
  +
The ''Utility Flashlight'' lasts for '''{{clr|2|12 seconds}}'''.
  +
  +
  +
| Will O' Wisp =
  +
A Flashlight equipped with a special lens cover that adds an orange tint and a little Ghost to the beam.
  +
* '''Considerably increases''' friendly Ghosts in your life.
  +
  +
The ''Will O' Wisp'' lasts for '''{{clr|2|8 seconds}}'''.
  +
  +
''{{clr|9|"Happy Trick or Treating!"}}''
  +
  +
  +
<!-- Maps -->
  +
| Map (Item) =
  +
An old piece of parchment made out of a skin-like material that is rolled and sealed with an uncoloured leather string.
  +
  +
Holding and channelling the ''Map'' unlocks great potential in your Aura-reading abilities, revealing the {{IconLink|Aura}} of all tracked objects at the cost of slowly burning it.
  +
* Start the Trial with '''{{clr|2|1 Generator}}''' tracked.
  +
  +
The ''Map'' tracks any of the following objects:
  +
* {{IconLink|Generators}} within '''{{clr|6|8 metres}}'''.
  +
* {{IconLink|Chests}} revealed by {{IconLink|Detective's Hunch}}.
  +
  +
The ''Map'' lasts for '''{{clr|8|20 seconds}}'''.
   
   
 
| Rainbow Map =
 
| Rainbow Map =
A piece of parchment made out of oddly fresh skin. Blood on its edge has yet to dry. It is rolled and sealed with multiple coloured ropes and cords. Holding and channelling the map unlocks a great potential in one's Aura reading ability which slowly burns up the map. Objects with Auras which you have already encountered are revealed to you for as long as the map has charges left.
+
An piece of parchment made out of oddly fresh skin with blood on its edge that has yet to dry, and that is rolled and sealed with multiple coloured ropes and cords.
  +
*Starts with '''3''' Objects tracked.
 
  +
Holding and channelling the ''Rainbow Map'' unlocks great potential in your Aura-reading abilities, revealing the {{IconLink|Aura}} of all tracked objects at the cost of slowly burning it.
*Unlocks the ability to track {{IconLink|Generators|iconHelpLoading|generators}} within an '''8 meter''' range.
 
  +
* Start the Trial with '''{{clr|2|3 random objects}}''' tracked.
*Unlocks the ability to track {{IconLink|Hooks|iconHelpLoading|hook}} within an '''8 meter''' range.
 
  +
*Unlocks the ability to track {{IconLink|Exit Gates|iconHelp|exitGates}} within an '''8 meter''' range.
 
  +
The ''Rainbow Map'' tracks any of the following objects:
*Unlocks the ability to track the {{IconLink|Hatch|iconHelpLoading|hatch}} within an '''8 meter''' range.
 
  +
* {{IconLink|Exit Gate Switches}}, {{IconLink|Generators}}, and the {{IconLink|Hatch}} when you come within '''{{clr|6|8 metres}}'''.
  +
* Various [[Killer Belongings]] when you come within '''{{clr|8|8 metres}}'''
  +
* {{IconLink|Chests}} revealed by {{IconLink|Detective's Hunch}}.
  +
  +
The ''Rainbow Map'' lasts for '''{{clr|4|20 seconds}}'''.
  +
 
''{{clr|9|"It disheartens me. All this unspeakable knowledge and gruelling effort and yet nothing tangible, nothing usable to get out of this nightmare." — Vigo's Journal}}''
 
''{{clr|9|"It disheartens me. All this unspeakable knowledge and gruelling effort and yet nothing tangible, nothing usable to get out of this nightmare." — Vigo's Journal}}''
  +
  +
  +
<!-- Med-Kits -->
  +
| Fourth Year Med-Kit =
  +
A festive Med-Kit.
  +
  +
Explodes with confetti upon fully healing a Survivor. Surprise!
  +
* Unlocks the Self-Heal action.
  +
* '''{{Values|Considerably increases|+35 %}}''' Altruistic Healing speed.
  +
  +
The ''Med-Kit'' has '''{{clr|2|24 Charges}}'''.
  +
  +
''{{clr|9|"Happy Anniversary! Here's to many more!" — The Dead by Daylight Team}}''
  +
  +
  +
| All Hallows' Eve Lunchbox =
  +
A plastic lunchbox with phosphorescent Halloween Stickers that has been packed with First-Aid equipment.
  +
* Unlocks the Self-Heal action.
  +
* Makes you '''considerably more visible'''.
  +
* '''{{Values|Considerably increases|+35 %}}''' Altruistic Healing speed.
  +
  +
The ''All Hallows' Eve Lunchbox'' has '''{{clr|2|24 Charges}}'''.
  +
  +
''{{clr|9|"Safety first! Make sure you can be seen when trick or treating."}}''
  +
  +
  +
| Camping Aid Kit =
  +
A rudimentary First Aid Kit which can save lives in emergencies, even if it's lacking some of its supplies.
  +
* Unlocks the Self-Heal action.
  +
* '''{{Values|Moderately increases|+25 %}}''' Altruistic Healing speed.
  +
  +
The ''Camping Aid Kit'' has '''{{clr|2|16 Charges}}'''.
  +
  +
''{{clr|9|"Barely has enough material for a decent patch-up."}}''
  +
  +
  +
| Emergency Med-Kit =
  +
A sturdy and well organised Med-Kit equipped with top condition emergency supplies.
  +
* Unlocks the Self-Heal action.
  +
* '''{{Values|Tremendously increases|+50 %}}''' Self-Healing speed.
  +
* '''{{Values|Tremendously increases|+50 %}}''' Altruistic Healing speed.
  +
  +
The ''Emergency Med-Kit'' has '''{{clr|2|16 Charges}}'''.
  +
  +
''{{clr|9|"There is a cure for almost everything...but not for this."}}''
  +
  +
  +
| First Aid Kit =
  +
A standard First Aid Kit with all the necessary equipment for treating common to more serious injuries.
  +
* Unlocks the Self-Heal action.
  +
* '''{{Values|Considerably increases|+35 %}}''' Altruistic Healing speed.
  +
  +
The ''First Aid Kit'' has '''{{clr|2|24 Charges}}'''.
   
   
 
| Ranger Med-Kit =
 
| Ranger Med-Kit =
A large metal box containing medical supplies aimed for emergency rescues in hard to reach, often isolated locations.
+
A large metal box containing medical supplies aimed at emergency rescues in hard to reach, often isolated locations.
  +
* Unlocks the Self-Heal action.
*'''Considerably increases''' the speed that you heal others.
 
*'''Moderately increases''' Skill Check success zones.
+
* '''{{Values|Tremendously increases|+50 %}}''' Altruistic Healing speed.
*'''Moderately increases''' Skill Check bonus zones.
+
* '''{{Values|Moderately increases|+14 %}}''' Skill Check success zones.
  +
* '''{{Values|Moderately increases|+15 %}}''' Skill Check bonus zones.
*Unlocks the self-healing action.
 
  +
  +
The ''Ranger Med-Kit'' has '''{{clr|2|32 Charges}}'''.
  +
 
''{{clr|9|"A small engraved label can be found glued to the back panel: VK.ID-3994723."}}''
 
''{{clr|9|"A small engraved label can be found glued to the back panel: VK.ID-3994723."}}''
   
   
  +
<!-- Toolboxes -->
| Skeleton Key =
 
  +
| Alex's Toolbox =
A tarnished and crooked Key, vibrating with ominous power. The Skeleton Key's power cannot be triggered by itself. Various objects can be attached to its jump ring, which channels the Skeleton Key's power into various effects.
 
  +
A metal box containing mainly saws and vice grips of varying sizes but also other tools.<br>Even though the content of this Toolbox is clearly aimed at destructive deeds, it can be used to repair various mechanical components as well.
* Can be consumed to open the {{IconLink|Hatch|iconHelpLoading|hatch}}.
 
  +
* '''{{Values|Slightly increases|+10 %}}''' Repair speed.
   
  +
Unlocks the Sabotage action.
  +
* '''{{Values|Considerably increases|+50 %}}''' Sabotage speed.
  +
* '''{{Values|Considerably decreases|-50 %}}''' Item efficiency.
   
  +
''Alex's Toolbox'' has '''{{clr|2|24 Charges}}'''.
| Sport Flashlight =
 
A very portable Flashlight with a good grip. Its efficient technology produces a powerful light while consuming less power.
 
*'''Slightly decreases''' Flashlight battery consumption.
 
*'''Slightly increases''' the Flashlight's accuracy.
 
   
  +
''{{clr|9|"Most of the tools are identified as 'owned by Alex'."}}''
   
| Toolbox =
 
A metal box containing a set of basic tools. Even without training, can be used to repair or break various mechanical components.
 
*'''Moderately increases''' repair speed.
 
*Unlocks the sabotage action.
 
''{{clr|9|"It is unclear as to where these tools come from. Were they brought in by one of us or did they belong to one of the monsters?"}}''
 
   
  +
| Commodious Toolbox =
  +
A large metal box containing basic tool and extra mechanical parts.<br>Even without training, can be used to repair or break various mechanical components.
  +
* '''{{Values|Moderately increases|+50 %}}''' Repair speed.
   
  +
Unlocks the Sabotage action.
| Trapple =
 
  +
* '''{{Values|Considerably decreases|-50 %}}''' Item efficiency.
Unknown Description.
 
   
  +
The ''Commodious Toolbox'' has '''{{clr|2|32 Charges}}'''.
   
| Utility Flashlight =
 
A sturdy but heavy Flashlight that packs a lot of power.
 
*'''Slightly reduces''' accuracy.
 
*'''Moderately increases''' the Flashlight beam effects against the Killer.
 
   
  +
| Festive Toolbox =
  +
A Toolbox packed to the brim with fireworks, it's prepared to celebrate all your life's successes... and failures.
  +
* '''{{Values|Moderately increases|+50 %}}''' Repair speed.
  +
* Succeeding a Great Skill Check detonates a small cluster of firecrackers.
  +
* Missing a Skill Check detonates fireworks.
   
  +
Unlocks the Sabotage action.
| Will O' Wisp =
 
  +
* '''{{Values|Considerably decreases|-50 %}}''' Item efficiency.
A Flashlight equipped with a special lens cover that adds an orange tint and a little Ghost to the beam.
 
  +
* '''Considerably increases''' Friendly Ghosts in your life.
 
  +
The ''Festive Toolbox'' has '''{{clr|2|32 Charges}}'''.
''{{clr|9|"Happy Trick or Treating!"}}''
 
  +
  +
  +
| Engineer's Toolbox =
  +
A metal box with highly specialised tools meant for engineering.<br>Most of the tools can be used by neophytes to make quick repairs or break various mechanical components.
  +
* '''{{Values|Tremendously increases|+100 %}}''' Repair speed.
  +
  +
Unlocks the Sabotage action.
  +
* '''{{Values|Moderately decreases|-25 %}}''' Sabotage speed.
  +
* '''{{Values|Considerably decreases|-50 %}}''' Item efficiency.
  +
  +
The ''Engineer's Toolbox'' has '''{{clr|2|16 Charges}}'''.
  +
  +
''{{clr|9|"I've created tools beyond compare and stood paralysed as they were stolen from me. These are but a poor replica, spat out by The Fog." — Vigo's Journal}}''
  +
  +
  +
| Mechanic's Toolbox =
  +
A metal box with specialised mechanics tools.<br>Even without training, can be used to repair or break various mechanical components.
  +
* '''{{Values|Considerably increases|+75 %}}''' Repair speed.
  +
  +
Unlocks the Sabotage action.
  +
* '''{{Values|Slightly decreases|-10 %}}''' Sabotage speed.
  +
* '''{{Values|Considerably decreases|-50 %}}''' Item efficiency.
  +
  +
The ''Mechanic's Toolbox'' has '''{{clr|2|16 Charges}}'''.
  +
  +
  +
| Toolbox (Item) =
  +
A metal box containing a set of basic tools.<br>Even without training, can be used to repair or break various mechanical components.
  +
* '''{{Values|Moderately increases|+50 %}}''' Repair speed.
  +
  +
Unlocks the Sabotage action.
  +
* '''{{Values|Slightly increases|+10 %}}''' Sabotage speed.
  +
* '''{{Values|Considerably decreases|-50 %}}''' Item efficiency.
  +
  +
The ''Toolbox'' has '''{{clr|2|20 Charges}}'''.
  +
  +
''{{clr|9|"It is unclear as to where these tools come from. Were they brought in by one of us or did they belong to one of the monsters?"}}''
   
   
 
| Worn-Out Tools =
 
| Worn-Out Tools =
A metal box containing out of condition tools that could break at any moment. Even without training, can be used to repair or break various mechanical components.
+
A metal box containing out of condition tools that could break at any moment.<br>Even without training, can be used to repair or break various mechanical components.
*'''Moderately increases''' repair speed.
+
* '''{{Values|Moderately increases|+50 %}}''' Repair speed.
*'''Slightly decreases''' Skill Check success zones.
+
* '''{{Values|Slightly decreases|-10 %}}''' Skill Check success zones.
  +
*Unlocks the sabotage action.
 
  +
Unlocks the Sabotage action.
  +
* '''{{Values|Considerably decreases|-50 %}}''' Item efficiency.
  +
  +
The ''Worn-Out Toolbox'' has '''{{clr|2|16 Charges}}'''.
  +
 
''{{clr|9|"You call these tools? ... Really?"}}''
 
''{{clr|9|"You call these tools? ... Really?"}}''
  +
  +
  +
<!-- Unused Items -->
  +
| Trapple =
  +
Unknown Description.
  +
  +
  +
| Item description has not yet been added to [[Template:Item desc]]
 
}}
 
}}

Revision as of 21:17, 25 April 2021

Item description has not yet been added to Template:Item desc