Difference between revisions of "Template:Add-on desc"

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<!--Hunting Hatchets-->
 
<!--Hunting Hatchets-->
 
| Amanita Toxin =
 
| Amanita Toxin =
A toxin applied to the Hatchet's blades. The Amanita mushrooms' toxin numbs the mind.
+
A toxin from the Amanita mushroom, applied to the '''Hatchet's''' blade.<br>It numbs the mind.
* Hit Survivors suffer from the '''''{{IconLink|Blindness}}''''' '''Status Effect''' for '''{{clr|2|30 seconds}}'''.
+
* Survivors hit with ''Hunting Hatchets'' suffer from the '''''{{IconLink|Blindness}}''''' '''Status Effect''' for '''{{clr|2|30 seconds}}'''.
   
   
 
| Bandaged Haft =
 
| Bandaged Haft =
First-aid bandages securely rolled and attached to the Hatchets' hafts.
+
First-aid bandages securely rolled and attached to the '''Hatchet's''' haft.
* '''{{Values|Slightly reduces|-10 %}}''' cool-down time between ''Hatchet'' throws.
+
* '''{{Values|Slightly reduces|-10 %}}''' Cool-down time in-between '''Hatchet''' throws.
   
   
 
| Begrimed Head =
 
| Begrimed Head =
These Hatchets' heads are stained with a foul substance that afflicts anyone who it touches with debilities.
+
This '''Hatchet''' head is stained with a foul substance that afflicts anyone who it touches with debilities.
* Hit Survivors suffer from the '''''{{IconLink|Mangled}}''''' and '''''{{IconLink|Haemorrhage}}''''' '''Status Effects''' until healed.
+
* Survivors hit with ''Hunting Hatchets'' suffer from the '''''{{IconLink|Mangled}}''''' and '''''{{IconLink|Haemorrhage}}''''' '''Status Effects''' until healed.
   
 
''Begrimed Head'' does not stack with other Head Add-ons.
 
''Begrimed Head'' does not stack with other Head Add-ons.
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| Berus Toxin =
 
| Berus Toxin =
A toxin applied to the Hatchets' blades. The Berus snake toxin causes tiredness in such a small amount.
+
A toxin from the Berus Snake, applied to the '''Hatchet's''' blade.<br>In such small quantities, it merely causes tiredness.
* Hit Survivors suffer from the '''''{{IconLink|Exhausted}}''''' '''Status Effect''' for '''{{clr|2|30 seconds}}'''.
+
* Survivors hit with ''Hunting Hatchets'' suffer from the '''''{{IconLink|Exhausted}}''''' '''Status Effect''' for '''{{clr|2|30 seconds}}'''.
   
   
 
| Coarse Stone =
 
| Coarse Stone =
This stone is too coarse to do any good. A blade damaged by it inflicts awful open wounds.
+
This stone is too coarse to do any good.<br>A blade damaged by it inflicts awful open wounds.
* Hit Survivors suffer from the '''''{{IconLink|Haemorrhage}}''''' '''Status Effect''' for '''{{clr|2|30 seconds}}'''.
+
* Survivors hit with ''Hunting Hatchets'' suffer from the '''''{{IconLink|Haemorrhage}}''''' '''Status Effect''' for '''{{clr|2|30 seconds}}'''.
   
 
''Coarse Stone'' does not stack with other Stone Add-ons.
 
''Coarse Stone'' does not stack with other Stone Add-ons.
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| Deerskin Gloves =
 
| Deerskin Gloves =
 
Cured leather gloves that protect the hands and give a sure grip.
 
Cured leather gloves that protect the hands and give a sure grip.
* '''{{Values|Moderately reduces|-20 %}}''' ''Hatchet'' Reload time.
+
* '''{{Values|Moderately reduces|-20 %}}''' Reload time at {{IconLink|Lockers}}.
   
   
 
| Fine Stone =
 
| Fine Stone =
This puck shaped honing tool can be used to sharpen the Hatchets' blades and inflicts clean wounds.
+
This puck-shaped honing tool can be used to sharpen the '''Hatchet's''' blade, causing it to inflict clean wounds.
* Hit Survivors suffer from the '''''{{IconLink|Haemorrhage}}''''' '''Status Effect''' for '''{{clr|2|60 seconds}}'''.
+
* Survivors hit with ''Hunting Hatchets'' suffer from the '''''{{IconLink|Haemorrhage}}''''' '''Status Effect''' for '''{{clr|2|60 seconds}}'''.
   
 
''Fine Stone'' does not stack with other Stone Add-ons.
 
''Fine Stone'' does not stack with other Stone Add-ons.
Line 1,002: Line 1,002:
   
 
| Flower Babushka =
 
| Flower Babushka =
A clean and colourful handkerchief adorned with a flower pattern. This memory of a lost little one fills The Huntress with rage and focus.
+
A clean and colourful handkerchief adorned with a flower pattern.<br>This memory of a lost little one fills The Huntress with rage and focus.
* '''{{Values|Considerably reduces|-12 %}}''' ''Hatchet'' Wind-up time.
+
* '''{{Values|Considerably reduces|-12 %}}''' ''Hunting Hatchets'' Wind-up time.
   
   
 
| Glowing Concoction =
 
| Glowing Concoction =
 
An otherworldly concoction that faintly glows a foreboding light.
 
An otherworldly concoction that faintly glows a foreboding light.
* Hit Survivors' Auras are shown to you for '''{{clr|2|5 seconds}}'''.
+
* Survivors hit with ''Hunting Hatchets'' have their {{IconLink|Aura}} revealed to you for '''{{clr|2|5 seconds}}'''.
   
   
 
| Infantry Belt =
 
| Infantry Belt =
A sturdy utility belt pillaged from a soldier. Its multiple leather loops and holsters are useful to transport tools.
+
A sturdy utility belt pillaged from a soldier.<br>Its multiple leather loops and holsters are useful to transport tools.
* Start with '''{{clr|2|2}}''' extra ''Hatchets''.
+
* Start with '''{{clr|2|2 additional Hatchets}}'''.
* Increases ''Hatchet'' Carrying capacity by '''{{clr|6|2}}'''.
+
* Increases '''Hatchet''' Carrying capacity by '''{{clr|6|2 Hatchets}}'''.
   
   
 
| Iridescent Head =
 
| Iridescent Head =
A glass-like Hatchet head moulded from The Fog itself. The blade is warm and reverberating with The Entity's power.
+
A glass-like '''Hatchet''' head moulded from The Fog itself.<br>The blade is warm and reverberating with The Entity's power.
* Inflicts the '''{{IconLink|Dying State}}''' upon the Survivor.
+
* Survivors hit with ''Hunting Hatchets'' are put into the {{IconLink|Dying State}}.
* Caps ''Hatchet'' Carrying capacity at '''{{clr|2|1 Hatchet}}'''.
+
* Caps '''Hatchet''' Carrying capacity at '''{{clr|2|1 Hatchet}}'''.
   
''Iridescent Head'' does not stack with Add-ons increasing the ''Hatchet'' Carrying capacity.
+
''Iridescent Head'' does not stack with Add-ons increasing the '''Hatchet''' Carrying capacity.
   
 
''{{clr|9|"The iridescent glass cuts through flesh and soul."}}''
 
''{{clr|9|"The iridescent glass cuts through flesh and soul."}}''
Line 1,029: Line 1,029:
 
| Leather Loop =
 
| Leather Loop =
 
This leather strip tied into a loop can be attached to a belt to allow easy transportation of tools.
 
This leather strip tied into a loop can be attached to a belt to allow easy transportation of tools.
* Start with '''{{clr|2|1}}''' extra ''Hatchet''.
+
* Start with '''{{clr|2|1 additional Hatchet}}'''.
* Increases ''Hatchet'' Carrying capacity by '''{{clr|6|1}}'''.
+
* Increases '''Hatchet''' Carrying capacity by '''{{clr|6|1 Hatchet}}'''.
   
   
 
| Manna Grass Braid =
 
| Manna Grass Braid =
A circular decorative braid made from manna grass. This memory of a lost little one fills The Huntress with rage and focus.
+
A circular decorative braid made from manna grass.<br>This memory of a lost little one fills The Huntress with rage and focus.
* '''{{Values|Moderately reduces|-8 %}}''' ''Hatchet'' Wind-up time.
+
* '''{{Values|Moderately reduces|-8 %}}''' ''Hunting Hatchets'' Wind-up time.
   
   
 
| Oak Haft =
 
| Oak Haft =
 
A polished haft which allows for a quick and sly manipulation of the deadly tool.
 
A polished haft which allows for a quick and sly manipulation of the deadly tool.
* '''{{Values|Moderately reduces|-20 %}}''' cool-down time between ''Hatchet'' throws.
+
* '''{{Values|Moderately reduces|-20 %}}''' Cool-down time in-between '''Hatchet''' throws.
   
   
 
| Pungent Phial =
 
| Pungent Phial =
 
The clear liquid has a very particular stench that can be recognised and tracked by some animals.
 
The clear liquid has a very particular stench that can be recognised and tracked by some animals.
* ''Hatchet'' {{IconLink|Auras}} in {{IconLink|Lockers}} are revealed to '''The Huntress''' when within '''{{clr|2|36 metres}}'''.
+
* The {{IconLink|Auras}} of '''Hatchets''' inside {{IconLink|Lockers}} are revealed to you when within '''{{clr|2|36 metres}}''' at all times.
   
   
 
| Rusty Head =
 
| Rusty Head =
These Hatchets' heads are covered with crusty and volatile rust spots that make injuries particularly difficult to heal from.
+
This '''Hatchet''' head is covered with crusty and volatile rust spots that make injuries particularly difficult to heal from.
* Hit Survivors suffer from the '''''{{IconLink|Mangled}}''''' '''Status Effect''' until healed.
+
* Survivors hit with ''Hunting Hatchets'' suffer from the '''''{{IconLink|Mangled}}''''' '''Status Effect''' until healed.
   
 
''Rusty Head'' does not stack with other Head Add-ons.
 
''Rusty Head'' does not stack with other Head Add-ons.
Line 1,056: Line 1,056:
   
 
| Shiny Pin =
 
| Shiny Pin =
A copper pin defaced beyond recognition yet polished to a high sheen. Pillaged from a particularly difficult prey.
+
A copper pin defaced beyond recognition yet polished to a high sheen.<br>Pillaged from a particularly difficult prey.
* '''{{Values|Slightly increases|+5 %}}''' ''Hatchet'' Wind-up Movement speed.
+
* '''{{Values|Slightly increases|+5 %}}''' ''Hunting Hatchet'' Wind-up Movement speed.
   
   
 
| Soldier's Puttee =
 
| Soldier's Puttee =
A wrap taken from a dead soldier, it provides protection and support to the ankle and lower leg.
+
A wrap taken from a dead soldier.<br>It provides protection and support to the ankle and lower leg.
* '''The Huntress''' moves at '''{{clr|2|4.6 m/s}}''' whenever she is out of ''Hatchets''.
+
* '''The Huntress''' moves at '''{{clr|2|4.6 m/s}}''' whenever she is out of '''Hatchets'''.
   
   
 
| Venomous Concoction =
 
| Venomous Concoction =
A toxic concoction applied to the Hatchets' blades. The murky concoction is mainly composed of Berus snake venom which gives it fatiguing capabilities.
+
A toxic concoction, applied to the '''Hatchet's''' blade.<br>The murky concoction is mainly composed of Berus Snake venom, which gives it fatiguing capabilities.
* Hit Survivors suffer from the '''''{{IconLink|Exhausted}}''''' '''Status Effect''' for '''{{clr|2|90 seconds}}'''.
+
* Survivors hit with ''Hunting Hatchets'' suffer from the '''''{{IconLink|Exhausted}}''''' '''Status Effect''' for '''{{clr|2|90 seconds}}'''.
   
   
 
| Yew Seed Brew =
 
| Yew Seed Brew =
A toxic brew applied to the Hatchets' blades. The thick brew is mainly composed of yew seeds which give it paralytic capabilities.
+
A toxic brew, applied to the '''Hatchet's''' blade.<br>The thick brew is mainly composed of Yew Seeds, which give it paralytic capabilities.
* Hit Survivors suffer from a '''{{Values|slight|-3 %}}''' '''''{{IconLink|Hindered}}''''' '''Status Effect''' for '''{{clr|2|15 seconds}}'''.
+
* Survivors hit with ''Hunting Hatchets'' suffer from a '''{{Values|slight|-3 %}}''' '''''{{IconLink|Hindered}}''''' '''Status Effect''' for '''{{clr|2|15 seconds}}'''.
   
 
''Yew Seed Brew'' does not stack with other Yew Seed Add-ons.
 
''Yew Seed Brew'' does not stack with other Yew Seed Add-ons.
Line 1,078: Line 1,078:
   
 
| Yew Seed Concoction =
 
| Yew Seed Concoction =
A toxic concoction applied to the Hatchets' blades. The muddy concoction is mainly composed of yew seeds which give it paralytic capabilities.
+
A toxic concoction, applied to the '''Hatchet's''' blade.<br>The muddy concoction is mainly composed of Yew Seeds, which give it paralytic capabilities.
* Hit Survivors suffer from a '''{{Values|slight|-3 %}}''' '''''{{IconLink|Hindered}}''''' '''Status Effect''' for '''{{clr|2|30 seconds}}'''.
+
* Survivors hit with ''Hunting Hatchets'' suffer from a '''{{Values|slight|-3 %}}''' '''''{{IconLink|Hindered}}''''' '''Status Effect''' for '''{{clr|2|30 seconds}}'''.
   
 
''Yew Seed Concoction'' does not stack with other Yew Seed Add-ons.
 
''Yew Seed Concoction'' does not stack with other Yew Seed Add-ons.

Revision as of 15:09, 14 April 2021