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* '''The Blight''' is the only Character to date to have storylines in more than one Tome. |
* '''The Blight''' is the only Character to date to have storylines in more than one Tome. |
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* '''The Blight''' is the only Killer to date with confirmed, canonical interactions with other Killers, namely the [[Trapper]] and the [[Doctor]]. |
* '''The Blight''' is the only Killer to date with confirmed, canonical interactions with other Killers, namely the [[Trapper]] and the [[Doctor]]. |
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− | * According to the Developers, '''The Blight''' is very close to the [[Entity]] and is one of the only Characters |
+ | * According to the Developers, '''The Blight''' is very close to the [[Entity]] and is one of the only Characters who was outside the Trials and could freely visit The [[Void]] and other restricted zones of the Entity's Realm. |
− | * The Developers mentioned the inspiration behind '''Talbot Grimes''' and '''The Blight''' is Dr. Jekyll and his alternative personality Mr. Hyde, the central character of Robert Louis Stevenson's 1886 novella Strange Case of Dr Jekyll and Mr Hyde. |
+ | * The Developers mentioned the inspiration behind '''Talbot Grimes''' and '''The Blight''' is Dr. Jekyll and his alternative personality Mr. Hyde, the central character of Robert Louis Stevenson's 1886 novella Strange Case of Dr. Jekyll and Mr. Hyde. |
== Gallery == |
== Gallery == |
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=== Artwork === |
=== Artwork === |
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=== Gameplay === |
=== Gameplay === |
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<gallery mode="packed"> |
<gallery mode="packed"> |
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Revision as of 14:32, 7 February 2021
Template:InfoKiller Talbot Grimes or "The Blight" is one of 35 Template:IconLink currently featured in Template:IconLink.
He was introduced as the Killer of CHAPTER XVII: Descend Beyond, a Chapter DLC released on 8 September 2020.
Overview
The Blight is an unpredictable Killer, able to rush forward in a burst of speed and carom off obstacles to injure Survivors using his power, Blighted Corruption.
His personal Perks, Template:IconLink, Template:IconLink, and Template:IconLink allow him to impose powerful effects on Generators, Totems and Pallets.
Difficulty rating: Hard
(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)
Lore
- Additional Lore can be found in Tome I - Awakening: The Hunger and Tome V - Unleashed: Doors Unknown.
To understand the human condition, one must rise above it. This was the credo of Talbot Grimes, a Scottish chemist whose unrestrained ambition took him to towering heights. As a boy, he was a popular child—bright, charismatic, and unafraid to challenge authority—yet despite his social graces he was fiercely independent, spending much of his time exploring the sprawling fields near his town alone. What began as a child's curiosity nearly turned deadly after experimenting with a patch of poisonous foxglove. For days, he laid in bed dripping with sweat, purging any food that touched his stomach. When he recovered, it wasn't fear that gripped him, but fascination. There was something magical in how a single flower could so drastically affect him.
Into his adult years, his ambition developed as quickly as his questionable methods. He attended the London School of Medicine and excelled despite several reprimands. His willingness to push the limits secured him a position with the British East India Company, and within seven years he was made head chemist. In time, he completed one of his greatest achievements: a chemical that could increase a worker's productivity while reducing their need for rest. He was rewarded with a secret laboratory beneath a prison camp on Dyer Island.
There, off the coast of India, prisoners from the Opium War became his unwilling subjects, leading to a drug that allowed soldiers to withstand incredible amounts of pain. Though most side effects were minor, there were rumours that a small number of soldiers went mad. In feral states, they massacred villages, impaling the populace on bayonets, leaving them hanging from trees. There were no official reports on the subject, and Talbot refused to blame himself for what could only be exaggerated war stories.
Though his callous brilliance seemed unflappable, he was ignorant to the enemies his questionable work had amassed. The realisation struck him quite literally—with a steel pipe to the back of his head during a trip to Mangalore. He was bound and loaded into a wagon. When his blindfold was removed, a sickly man showed him a mass grave filled with hundreds of bodies. Unbeknownst to Talbot, his productivity-increasing drug had killed nearly an entire factory's worth of workers. He knew he couldn't defend himself against the anger and accusations of his abductor—all he could do was curl up as the blows from the steel pipe rained down. His body was thrown into the grave and left for dead. Shifting between consciousness and the darkest black, he crawled for an escape, fingers sinking into rotting flesh. Black flies feasted on his uncovered skin, the sensation of a hundred pin pricks stabbing into him. As he collapsed, he came face to face with a dead woman's dazzling hazel eyes. Too weak to pull away, he could do nothing but witness his life's work.
Then, from the edge of death, he was brought back. He found himself on a small bed as a kindly, wrinkled face looked over him. With each pained breath, he was nursed back to health in an ancient mystery school posing as a monastery. In verdant gardens behind tall, unassuming walls, monks studied forbidden texts, striving to expand the human mind in the search for other dimensions—believing one to be connected to the other.
Talbot's knowledge proved indispensable, his mind-altering chemicals integrating seamlessly with theories of neural expansion. He realised then that his salvation was no coincidence—he was plucked from the pit specifically to advance the school's knowledge. He agreed to help until his recovery was complete, being tasked with researching what the monk's called the soul chemical, a compound derived from the pineal gland that could open the mind's eye. What began as a favour to his saviours, soon became an obsession. Poring over the school's archives of lost texts, he uncovered scientific formulas that confirmed previously unthinkable ideas. He dreamt of ushering humankind into a new period of enlightenment. Perhaps then, the nightmares of hundreds of dead factory workers—and of those two hazel eyes—would fade from his mind.
As he came closer to a breakthrough, the demeanour of the monks shifted. The gentle smiles they offered were paired with uneasy eyes that quickly darted away when spotted. The polite conversations he was once privy to turned to hushed murmurs. The last thing he would see of the school was the cracked ceiling above his bed, branching like a dendrite through plaster.
His next memories were a shattered mosaic of images and sensations. Smearing lights, horse hoofs on cobblestone, coarse burlap scratching at his cheeks, and sharp bites into his arm. He awoke ragged and unwashed, splayed on the straw mattress of an opium den. Mind in a dense fog, his first thought was of his notes, the only record of his groundbreaking revelations. He searched frantically, scrambling through the dingy basement, pleading aloud for help. The few other denizens looked up from their hammocks, offering nothing but drug-soaked eyes and apathetic gazes that soon fell into half-slumber. Before he noticed the robed figure appear behind him, a needle plunged into his arm and the world disappeared once more.
Awoken. Again. Each time, hazier than the last. He tongued at hollow gaps between his teeth. How long, he wondered. A faint memory returned. The soul chemical. His notes. The verge of a breakthrough. A faraway whisper entered his mind.
He fumbled with a stone, sharpening it with shaking hands. In the dim light of the den, amongst the catatonic occupants, he carved his research from memory into the walls. He wrote for hours until his fingers bled, moving to the floor, taking in everything the voice whispered despite his inability to comprehend it. When there was nowhere left to write, he gripped the stone and carved the message into his chest. Stained with blood, he witnessed a miracle appear before him—a magnificent field of lush, orange flowers. The whispered voice beckoned to him, urging him to enter the field and discover worlds and dimensions beyond human comprehension. For a moment, Talbot felt the sense of wonder he possessed as a child.
The denizens of the opium den awoke to silence, the dry scent of smoke still lingering in the air. Shambling out of their drug-hazed fog, they found the stone floor wet with blood, tiny rivulets coursing through the cracks. As eyes adjusted to the darkened room, the jagged lettering scrawled along its length began to appear. Written over and over without end, there was but one single line: Death is only the beginning.
The Blight's Perks
These are Perks which start off only appearing in The Blight's Template:IconLink. After achieving Level 30, Teachable versions of these Perks can be found:
- Dragon's Grip - Level 30
- Hex: Blood Favour - Level 35
- Hex: Undying - Level 40
Once obtained, other Killers will be able to find The Blight's Perks in their respective Bloodwebs from that point onwards.
Template:Char Perks
Load-out
Weapon: Bonebuster
An elegant accessory, specially weighted to deliver a deceptively brutal blow.
Power: Blighted Corruption
Pustula serum courses through his veins, corrupting his mind and body, yet granting him unnatural physical abilities. |
BLIGHTED CORRUPTION:
The Blight starts the Trial with 5 Tokens.
SPECIAL ABILITY: RUSH
When Blighted Corruption is fully charged, press the Power button to initiate a Rush, allowing The Blight to dash forwards at great speed, consuming 1 Token in the process.
- During a Rush, The Blight is unable to initiate an Attack.
SPECIAL INTERACTION: SLAM
A Slam is performed by rushing The Blight into obstacles or walls, which opens the Chain Rush Window.
SPECIAL ATTACK: LETHAL RUSH
During the Chain Rush Window, press the Power button again to initiate a Lethal Rush, consuming 1 Token in the process.
- During a Lethal Rush, The Blight can initiate an Attack by pressing the Attack button.
- Rushing into Pallets or Breakable Walls while attacking will destroy them.
Fatigue:
When either the Chain Rush Window closes or the final Lethal Rush with all Tokens are consumed, The Blight enters Fatigue and begins recharging the Tokens.
Power Trivia
- Blighted Corruption has 5 Tokens by default.
- Blighted Corruption replenishes its Tokens at a rate of 2 seconds per Token by default.
- Activating Blighted Corruption takes 1 second.
- The Chain Rush Window following a Slam lasts for 1.25 seconds by default.
- Rush and subsequent Lethal Rushes last for a maximum of 3 seconds.
- A Rush attack may last for a maximum of 4 seconds.
- Rush and subsequent Lethal Rushes have a default turn rate of 0.9 °/s by default.
- A Rush attack will momentarily increase the turn rate to 1.6 °/s
- The Rush Fatigue state lasts for 2.5 seconds by default.
- The Fatigue for hitting a Survivor lasts for 3 seconds.
- Dodging a Lethal Rush requires Survivors to be within 1 metre of The Blight missing the attack in order to trigger the associated Score Event.
Add-ons for Blighted Corruption
- Add-ons support Mouse-over functionality (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them.
On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page.
Template:Add-ons: Blighted Corruption (Blight)
Achievements
- Main article: Achievements
There are currently 2 Achievements related to The Blight. Template:AchKiller
Customisation
Players may customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Blight reaches Level 50 and prestiges.
The Blight's attire includes:
Default
Prestige
Special
Icon | Name | Body | Rarity | Description | Outfit | Collection | Event |
---|---|---|---|---|---|---|---|
Frosty Eyes | Uncommon | The cold eyes of a Killer who wants warm blood.
"Have a fantastic holiday season and a bloody good new year!" — The Dead by Daylight Team |
No Outfit | Frosty Eyes | Advent Calendar 2020 | ||
Biting Gaze | Very Rare | Opaline clusters of the everlasting frost pierced his jaw and punctured his eye. | Seething Ice | Everlasting Frost | Amazon Prime Gaming January 2022 reward | ||
Arctic Remnants | Very Rare | Remnants of clothing torn apart by sharp, impaling clusters of ice. | Seething Ice | Everlasting Frost | Amazon Prime Gaming January 2022 reward | ||
Frosted Cane | Very Rare | A thick layer of ice crystallized and weighted down on his cane. | Seething Ice | Everlasting Frost | Amazon Prime Gaming January 2022 reward
| ||
Seething Ice | Very Rare | During the Darkening, glacial winds blew from the Lost Realms, spreading an everlasting frost of penetrating ice clusters. | Everlasting Frost | Amazon Prime Gaming January 2022 reward |
In-Game Store
Outfits
Icon | Name | Rarity | Description | Contents | Collection | Price | Release Date | |
---|---|---|---|---|---|---|---|---|
Rampant Ambition | Common | Only shades of who he once was remained, the void left filled with an unrestrained fervor for something more. | Hooded Maw (Green)
Yesterday's Robes (Green) Gemstone Cane (Red) |
Blight Abberations | 135
|
2700
|
8 September 2020 | |
Rampant Madness | Common | Only shades of who he once was remained, the void left filled with an unrestrained fervor for something more. | Hooded Maw (Red)
Yesterday's Robes (Red) Gemstone Cane (Green) |
Blight Abberations | 135
|
2700
|
8 September 2020 | |
Rampant Hunger | Common | Only shades of who he once was remained, the void left filled with an unrestrained fervor for something more. | Hooded Maw (Black)
Yesterday's Robes (Black) Gemstone Cane (Blue) |
Blight Abberations | 135
|
2700
|
8 September 2020 | |
Rampant Gluttony | Common | Only shades of who he once was remained, the void left filled with an unrestrained fervor for something more. | Hooded Maw (Yellow)
Yesterday's Robes (Yellow) Gemstone Cane (Yellow) |
Blight Abberations | 135
|
2700
|
8 September 2020 | |
Ravenous Monstrosity | Uncommon | Some could argue that the alchemist hadn’t so much destroyed his former self, as he had enhanced it. | Shattered Mandible (Black Leather)
Remnants of Humanity (Black Leather) Scabrous Cane (Gold) |
Tragic Fate | 270
|
5400
|
8 September 2020 | |
Intellectual Monstrosity | Uncommon | Some could argue that the alchemist hadn’t so much destroyed his former self, as he had enhanced it. | Shattered Mandible (Brown Leather)
Remnants of Humanity (Brown Leather) Scabrous Cane (Oxidized Bronze) |
Tragic Fate | 270
|
5400
|
8 September 2020 | |
Chemical Monstrosity | Uncommon | Some could argue that the alchemist hadn’t so much destroyed his former self, as he had enhanced it. | Shattered Mandible (Faded Leather)
Remnants of Humanity (Faded Leather) Scabrous Cane (Steel) |
Tragic Fate | 270
|
5400
|
8 September 2020 | |
Park Lane Aristocrat | Rare | A finely made outfit that identifies the wearer as a person of wealth and taste. | Decaying End
Victorian Ruffle Ironbone Cane |
Dapper Deformations | 675
|
13500
|
8 September 2020 | |
Westminster Aristocrat | Rare | A finely made outfit that identifies the wearer as a person of wealth and taste. | Eroding End
English Ruffle Copperbone Cane |
Dapper Deformations | 810
|
8 September 2020 | ||
Sophisticated Horror | Very Rare | A high-class ensemble that still holds the smell of London’s smoggy streets. | Terror Top
Mangled Tailcoat Gentleman's Cudgel |
Gentleman Horror | 1080
|
8 September 2020 | ||
Organic Monstrosity | Very Rare | Organisms festered in his forgotten wounds, spreading disease from limb to limb. | Mushrooming Mandible
Decomposing Jacket Budding Bludgeon |
Spring Ensembles | 1080
|
21600
|
- | |
Ferryman Of The Underworld | Ultra Rare | Death was just the beginning of his journey. | One-piece Outfit | Greek Legends | 1485
|
27 July 2021 | ||
True Blight | Event | An extreme overdose of putrid serum culminated in a corruption like no other. Visceral cankers blossomed through his body, sprouting from his flesh and twisting out of nearly every orifice. | Parasitic Pustula
Engorged Canker Corrupted Staff |
Hallowed Curse | 1080
|
21600
|
20 October 2020 |
Heads
Body
Weapons
DLC
- Main Article: Downloadable Content
The Killer is currently part of 1 DLC package:
Available Dlc
Change Log
Patch 4.2.2
- Buff: added the ability to destroy Pallets and Breakable Walls to The Blight's base-kit by using Lethal Rush.
Trivia
- The Blight has a special vault animation: he leans one hand on the window and jumps over it, an animation very similar to the Survivors' vault animation.
Lore Trivia
- The Blight is heavily intertwined with various Lore from Dead by Daylight:
- He is the first Killer to have had Lore about him in the game prior to his release with the Memories of "The Alchemist" in Tome I - Awakening, a year prior to his release.
- He was also retconned to be the speaker in 2018's Hallowed Blight Journal entries, originally attributed to Benedict Baker.
- His Add-on descriptions feature references to various other Characters, Sub-Realms, and Unlockables.
- Template:IconLink Offering
- The Template:IconLink
- Template:IconLink Offering
- Template:IconLink
- The Spirit World Sub-Realm
- Vigo
- Visceral Cankers
- The Void Sub-Realm
- He himself is a mutation induced by the Template:IconLink harvested from the Pustulas during The Entity's yearly blight.
- He is the first Killer to have had Lore about him in the game prior to his release with the Memories of "The Alchemist" in Tome I - Awakening, a year prior to his release.
- The Blight is the only Character to date to have storylines in more than one Tome.
- The Blight is the only Killer to date with confirmed, canonical interactions with other Killers, namely the Trapper and the Doctor.
- According to the Developers, The Blight is very close to the Entity and is one of the only Characters who was outside the Trials and could freely visit The Void and other restricted zones of the Entity's Realm.
- The Developers mentioned the inspiration behind Talbot Grimes and The Blight is Dr. Jekyll and his alternative personality Mr. Hyde, the central character of Robert Louis Stevenson's 1886 novella Strange Case of Dr. Jekyll and Mr. Hyde.
Gallery
Artwork
Gameplay