Icon
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Name
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Description
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Character
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Ace in the Hole
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Lady Luck always seems to be throwing something good your way.
When retrieving an Item<span style = "padding: 0 0 0 0"></span> from a Chest<span style = "padding: 0 0 0 0"></span>, there is a chance an [[Add-on]]<span style = "padding: 0 0 0 0"></span> will be attached to it.
* '''<span class="luaClr clr clr2" style="color: #e8c252;">100 %</span>''' chance for an Add-on of '''<span class="luaClr clr clr4" style="color: #ac3ee3;">Very Rare</span>''' Rarity or lower.
* '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''%''' chance for a second Add-on of '''<span class="luaClr clr clr2" style="color: #e8c252;">Uncommon</span>''' Rarity or lower.
<p>''Ace in the Hole'' allows you to keep any Add-ons your Item has equipped upon escaping.
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Ace
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Adrenaline
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You are fuelled by unexpecting energy when on the verge of escape.
* Once the Exit Gates<span style = "padding: 0 0 0 0"></span> are powered, '''<span class="luaClr clr clr2" style="color: #e8c252;">instantly heal one</span>''' Health State<span style = "padding: 0 0 0 0"></span> and sprint at '''<span class="luaClr clr clr6" style="color: #ff8800;">150 %</span>''' of your normal Running Movement speed for '''<span class="luaClr clr clr8" style="color: #d41c1c;">5 seconds</span>'''.
* ''Adrenaline'' is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
* If playing against The Nightmare<span style = "padding: 0 0 0 0"></span>, ''Adrenaline'' will wake you from the Dream World upon activation.
<p>''Adrenaline'' ignores an existing '''''Exhaustion''''' timer, but causes the '''''Exhausted<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
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Meg
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Aftercare
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Unlocks potential in your Aura-reading ability.
You see the Aura<span style = "padding: 0 0 0 0"></span> of the last '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">2</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span>''' '''Survivor(s)''':
* You have rescued from a Hook<span style = "padding: 0 0 0 0"></span>, or who have rescued you from a Hook.
* You have completed a Healing action on, or who have completed a Healing action on you.
* They also see your Aura.
<p>All effects of ''Aftercare'' are reset upon being hooked by the Killer<span style = "padding: 0 0 0 5px"></span>.
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Jeff
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Alert
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Your acute senses are on high alert.
Whenever the Killer destroys a Pallet<span style = "padding: 0 0 0 0"></span> or a Breakable Wall<span style = "padding: 0 0 0 0"></span>, or damages a Generator<span style = "padding: 0 0 0 0"></span>, their Aura<span style = "padding: 0 0 0 0"></span> is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''seconds'''.
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Feng
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Any Means Necessary
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You stand up for yourself, using whatever's on hand to gain an advantage.
You see the Auras<span style = "padding: 0 0 0 0"></span> of dropped Pallets<span style = "padding: 0 0 0 0"></span>.
Press and hold the ''Active Ability button'' for '''<span class="luaClr clr clr2" style="color: #e8c252;">4 seconds</span>''' while standing beside a dropped Pallet to reset it to its upright position.
''Any Means Necessary'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">100</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">80</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''.
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Yui
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Appraisal
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You have a careful eye that notices what many overlook.
Start the Trial with '''<span class="luaClr clr clr2" style="color: #e8c252;">3 Tokens</span>''':
* When a Chest<span style = "padding: 0 0 0 0"></span> has already been opened, consume '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''' to rummage through it for an Item<span style = "padding: 0 0 0 0"></span>.
* Rummage through Chests '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">60</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">80</span>''' '''%''' faster.
<p>''Rummaging is only available once per Chest.''
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Élodie
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Autodidact
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You start the Trial with a '''<span class="luaClr clr clr2" style="color: #e8c252;">-25 %</span>''' Progression penalty for Skill Checks<span style = "padding: 0 0 0 0"></span> to heal Survivors<span style = "padding: 0 0 0 5px"></span>.
For every successful Skill Check completed while healing a Survivor, ''Autodidact'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''' up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''Tokens'''.
* Each Token grants a '''<span class="luaClr clr clr8" style="color: #d41c1c;">+15 %</span>''' bonus Progression for a successful Skill Check while healing Survivors.
* Great Skill Checks cannot be performed while using ''Autodidact''.
<p>''Autodidact'' is not active when using a [[Med-Kit]]<span style = "padding: 0 0 0 0"></span> to heal.
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Adam
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Balanced Landing
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Your agility and cat-like relexes are incomparable.
<p>When falling from great heights, you benefit from the following effects:
* '''Reduces''' the Stagger duration by '''<span class="luaClr clr clr2" style="color: #e8c252;">75 %</span>'''.
* '''Suppresses''' ''Grunts of Exertion'' from falling.
* Upon landing, break into a sprint at '''<span class="luaClr clr clr6" style="color: #ff8800;">150 %</span>''' of your normal Running Movement speed for '''<span class="luaClr clr clr8" style="color: #d41c1c;">3 seconds</span>'''.
<p>''Balanced Landing'' causes the '''''Exhausted<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
''Balanced Landing'' cannot be used when '''''Exhausted'''''.
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Nea
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Bite the Bullet
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Pain hurts you as much as anyone, but you would prefer others do not know that.
When healing yourself or another Survivor<span style = "padding: 0 0 0 5px"></span>, ''Grunts of Pain'' and all noises related to the ''Healing action'' are suppressed:
*Failed Healing Skill Checks<span style = "padding: 0 0 0 0"></span> do not trigger a ''Loud Noise Notification'' and only apply a Regression penalty of '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">2</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">1</span>''' '''%'''.
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Leon
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Blast Mine
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When direct combat is not an option, you still find ways to strike back.
After repairing Generators<span style = "padding: 0 0 0 0"></span> for a total of '''<span class="luaClr clr clr2" style="color: #e8c252;">66 %</span>''', ''Blast Mine'' activates:
*After repairing a Generator for at least '''<span class="luaClr clr clr6" style="color: #ff8800;">3 seconds</span>''', press the ''Ability button'' to install a Trap, which stays active for '''<span class="luaClr clr clr2" style="color: #e8c252;">35</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">45</span>''' '''seconds'''.
*The Aura<span style = "padding: 0 0 0 0"></span> of Trapped Generators are revealed in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>''' to all Survivors<span style = "padding: 0 0 0 5px"></span>.
*When the Killer<span style = "padding: 0 0 0 5px"></span> damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.
''Blast Mine'' deactivates after triggering successfully.
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Jill
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Blood Pact
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It is as if a latent part of yourself has awakened.
You feel like you can reach out beyond yourself for assistance.
<p>When you or the '''''Obsession<span style = "padding: 0 0 0 0"></span>''''' are injured, you both see each other's Auras<span style = "padding: 0 0 0 0"></span>.
* After healing the '''''Obsession''''' or being healed by the '''''Obsession''''', you both gain the '''''Haste<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''', moving at an increased speed of '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">7</span>''' '''%''' until you are no longer within '''<span class="luaClr clr clr2" style="color: #e8c252;">16 metres</span>''' of each other.
* If you are the '''''Obsession''''', ''Blood Pact'' deactivates.
<p>Lowers the odds of becoming the Killer's initial '''''Obsession''''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">-100 %</span>'''.
<p>''The Killer can only be '''obsessed''' with one Survivor at a time.''
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Cheryl
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Boil Over
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You are a battler and do everything to escape a foe's grasp.
<p>While being carried by the Killer<span style = "padding: 0 0 0 5px"></span>, the following effects apply:
* '''Increases''' the intensity of the ''Struggle Effects'' on the Killer from your ''Wiggling'' by '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">70</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">80</span>''' '''%'''.
* '''Obscures''' the Auras<span style = "padding: 0 0 0 0"></span> of all Hooks<span style = "padding: 0 0 0 0"></span> from the Killer's Aura-reading abilities within '''<span class="luaClr clr clr2" style="color: #e8c252;">16 metres</span>'''.
* '''Fills''' your ''Wiggle Meter'' by '''<span class="luaClr clr clr6" style="color: #ff8800;">33 %</span>''' of your current Wiggle progression upon landing, when the Killer drops from great heights.
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Kate
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Boon: Circle of Healing
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A Boon that offers comfort amidst the terror.
<p>Press and hold the ''Active Ability button'' near a Dull or Hex Totem to bless it and create a '''''Boon Totem<span style = "padding: 0 0 0 0"></span>'''''.
Soft chimes ring out within a radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>'''.
<p>Survivors inside the ''Boon Totem's'' range benefit from the following effects:
<p>
* '''Increases''' all Healing speeds by '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''%'''.
* Unlocks the ''Self-Care'' ability, allowing you to self-heal without needing a [[Med-Kit]]<span style = "padding: 0 0 0 0"></span> at '''<span class="luaClr clr clr2" style="color: #e8c252;">50 %</span>''' of the normal Healing speed.
<p>''Boon: Circle of Healing'' benefits from its own effect.
<p>''Boon: Circle of Healing'' does not stack with other instances of itself.
<p>''You can only bless one Totem at a time.''
''All equipped '''Boon Perks''' are active on the same '''Boon Totem'''''.
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Mikaela
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Boon: Dark Theory
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Your obsessive study of the paranormal has given you unprecedented knowledge of other Realms and planes of existence.
Press and hold the ''Active Ability button'' near a Dull or Hex Totem to bless it and create a '''''Boon Totem<span style = "padding: 0 0 0 0"></span>'''''.
Soft chimes ring out within a radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>'''.
<p>Survivors inside the ''Boon Totem's'' range benefit from the following effects:
*'''<span class="luaClr clr clr2" style="color: #e8c252;">2 %</span>''' '''''Haste<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect'''.
*This effect lingers for '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''seconds''' after leaving the ''Boon Totem's'' range.
''You can only bless one Totem at a time.''
''All equipped '''Boon Perks''' are active on the same '''Boon Totem'''''.
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Yoichi
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Boon: Exponential
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When it seems like your number is up, you consider ways to recalculate the odds.
Press and hold the ''Active Ability button'' near a Dull or Hex Totem to bless it and create a '''''Boon Totem<span style = "padding: 0 0 0 0"></span>'''''.
Soft chimes ring out within a radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>'''.
<p>Survivors inside the ''Boon Totem's'' range benefit from the following effects:
*'''<span class="luaClr clr clr2" style="color: #e8c252;">90</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">95</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span>''' '''%''' bonus to the Recovery speed.
*Unlocks the ''Self-Recovery'' ability, allowing you to fully recover from the Dying State<span style = "padding: 0 0 0 0"></span>.
''You can only bless one Totem at a time.''
''All equipped '''Boon Perks''' are active on the same '''Boon Totem'''''.
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Jonah
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Boon: Shadow Step
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A Boon that conceals the truth.
Press and hold the ''Active Ability button'' near a Dull or Hex Totem to bless it and create a '''''Boon Totem<span style = "padding: 0 0 0 0"></span>'''''.
Soft chimes ring out within a radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>'''.
<p>Survivors inside the ''Boon Totem's'' range benefit from the following effects:
*Scratch Marks<span style = "padding: 0 0 0 0"></span> are suppressed.
*Auras<span style = "padding: 0 0 0 0"></span> are hidden from The Killer.
**Both effects linger for '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''seconds''' after leaving the ''Boon Totem's'' range.
''You can only bless one Totem at a time.''
''All equipped '''Boon Perks''' are active on the same '''Boon Totem'''''.
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Mikaela
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Bond
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Unlocks potential in your Aura-reading ability:
* The Auras<span style = "padding: 0 0 0 0"></span> of all other Survivors<span style = "padding: 0 0 0 5px"></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">36</span>''' '''metres''' of your location are revealed to you.
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Dwight
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Borrowed Time
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<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">You are fuelled with an unexpected energy when saving an ally from a Hook.
<p>Survivors you unhook benefit from the following effects:
* '''Extends''' the duration of their '''''Endurance<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.
* '''Extends''' the duration of their '''''Haste<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">+10 seconds</span>'''.
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck</span>''</div></div>
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Bill
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Botany Knowledge
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<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">You transform plants found around The Campfire into tinctures that slow down bleeding.
* '''Increases''' your Healing speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''%'''.
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"Basic Botany Knowledge could save your life someday" — Claudette Morel</span>''</div></div>
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Claudette
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Breakdown
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Each time you are unhooked or unhook yourself, the Hook<span style = "padding: 0 0 0 0"></span> breaks and the Killer's Aura<span style = "padding: 0 0 0 0"></span> is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''seconds'''.
* A Hook broken by ''Breakdown'' takes '''<span class="luaClr clr clr2" style="color: #e8c252;">180 seconds</span>''' to respawn.
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Jeff
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Breakout
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You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.
When within '''<span class="luaClr clr clr2" style="color: #e8c252;">6 metres</span>''' of a carried Survivor<span style = "padding: 0 0 0 5px"></span>, you gain the '''''Haste<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''', moving at an increased speed of '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">7</span>''' '''%'''.
* The carried Survivor's Wiggling speed is increased by '''<span class="luaClr clr clr6" style="color: #ff8800;">20 %</span>'''.
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Yui
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Buckle Up
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Unlocks potential in your Aura-reading ability.
<p>You can determine the Recovery progress of dying Survivors<span style = "padding: 0 0 0 5px"></span> by the intensity of their Aura<span style = "padding: 0 0 0 0"></span> at a distance of '''<span class="luaClr clr clr2" style="color: #e8c252;">48 metres</span>''' away.
When healing another Survivor from the Dying State<span style = "padding: 0 0 0 0"></span> to the Injured State<span style = "padding: 0 0 0 0"></span>, the Killer's Aura is revealed to the both of you for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.
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Ash
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Built to Last
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You know how to get the most out of your tools.
Hiding inside a Locker<span style = "padding: 0 0 0 0"></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">14</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">13</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">12</span>''' '''seconds''' while carrying a depleted Item<span style = "padding: 0 0 0 0"></span> will replenish its Charges to '''<span class="luaClr clr clr2" style="color: #e8c252;">99 %</span>'''.
Each use of ''Built to Last'' reduces this percentage by '''<span class="luaClr clr clr6" style="color: #ff8800;">-33 %</span>'''.
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Felix
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Calm Spirit
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<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">Animals seem to trust you as they often stay calm in your presence.
*'''Prevents''' Crows<span style = "padding: 0 0 0 0"></span> from being alerted by your proximity and flying off, unless they are being stepped on.
*'''Suppresses''' the urge to scream from pain at all times.
*'''Suppresses''' all noises related to unlocking Chests<span style = "padding: 0 0 0 0"></span>, and cleansing or blessing Totems<span style = "padding: 0 0 0 0"></span>.
**'''Reduces''' their Interaction speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">35</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''%'''.
</div></div>
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Jake
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Corrective Action
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You quickly analyse problems and correct others' work when they make a mistake.
You start the Trial with '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">2</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span>''' '''Token(s)''' and gain a Token each time you succeed at a Great Skill Check<span style = "padding: 0 0 0 0"></span>, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">5 Tokens</span>'''.
*Each time another Survivor cooperating with you on the same Generator<span style = "padding: 0 0 0 0"></span> fails a Skill Check, ''Corrective Action'' consumes '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''', transforming their Failed Skill Check into Good Skill Check instead.
''Corrective Action'' only applies to normal Skill Checks.
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Jonah
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Counterforce
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You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support.
You cleanse Totems<span style = "padding: 0 0 0 0"></span> '''<span class="luaClr clr clr2" style="color: #e8c252;">20 %</span>''' faster.
*Gain another, stack-able '''<span class="luaClr clr clr6" style="color: #ff8800;">20 %</span>''' Cleansing Speed bonus per cleansed Totem.
*After cleansing a Totem, the Aura<span style = "padding: 0 0 0 0"></span> of the Totem farthest from you is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''seconds'''.
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Jill
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Clairvoyance
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There is an intrinsic energy in you that sees beyond your vision.
<p>Whenever you cleanse a Totem<span style = "padding: 0 0 0 0"></span>, ''Clairvoyance'' activates:
*When empty-handed, press and hold the ''Ability button'' to unlock your full Aura-reading potential, allowing you to see the Auras<span style = "padding: 0 0 0 0"></span> of the Exit Gate Switches<span style = "padding: 0 0 0 0"></span>, Generators<span style = "padding: 0 0 0 0"></span>, Hooks<span style = "padding: 0 0 0 0"></span>, Chests<span style = "padding: 0 0 0 0"></span>, and the Hatch<span style = "padding: 0 0 0 0"></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">64 metres</span>''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.
|
Mikaela
|
|
Dance With Me
|
When performing a '''rushed''' action to vault a Window<span style = "padding: 0 0 0 0"></span>, Pallet<span style = "padding: 0 0 0 0"></span>, or leave a Locker<span style = "padding: 0 0 0 0"></span>, you will not leave any Scratch Marks<span style = "padding: 0 0 0 0"></span> for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">3 seconds</span>'''.
''Dance With Me'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
|
Kate
|
|
Dark Sense
|
<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">Unlocks potential in your Aura-reading ability:
<p>Each time a Generator<span style = "padding: 0 0 0 0"></span>is completed, ''Dark Sense'' activates:
* The Aura<span style = "padding: 0 0 0 0"></span> of the Killer is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">7</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds''', as soon as they come within '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>''' of you, after which ''Dark Sense'' deactivates.
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes</span>''</div></div>
|
.All
|
|
Dead Hard
|
<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">Activate-able Perk.
<p>You can take a beating.
When you are injured, tap into your adrenaline bank to avoid damage.
* Press the ''Active Ability button'' while running to trigger the '''''Endurance<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">1 second</span>'''.
<p>''Dead Hard'' causes the '''''Exhausted<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
<p>''Dead Hard'' cannot be used when '''''Exhausted'''''.
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!". It were a right dust up, I swear down!" — David King</span>''</div></div>
|
David
|
|
Deception
|
Your adventurous lifestyle requires moments of crafty misdirection.
Interact with a Locker<span style = "padding: 0 0 0 0"></span> while holding the ''Sprint button'' to trigger a ''Loud Noise Notification'' for the killer at your location instead of entering the Locker.
* You will not leave any Scratch Marks<span style = "padding: 0 0 0 0"></span> or Pools of Blood<span style = "padding: 0 0 0 0"></span> for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">3 seconds</span>'''.
<p>''Deception'' can only be triggered once every '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
|
Élodie
|
|
Decisive Strike
|
<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.
<p>After being unhooked or unhooking yourself, ''Decisive Strike'' activates for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds''':
*When being grabbed or picked up by the Killer, succeed a Skill Check<span style = "padding: 0 0 0 0"></span> to automatically escape their grasp, stunning them for '''<span class="luaClr clr clr2" style="color: #e8c252;">3 seconds</span>'''.
*Successfuly stunning the Killer will disable ''Decisive Strike'' for the remainder of the Trial and result in you becoming the '''''Obsession<span style = "padding: 0 0 0 0"></span>'''''.
<p>While ''Decisive Strike'' is active, performing ''Conspicuous Actions'' will deactivate it for the remainder of the Trial.
<p>''Decisive Strike'' deactivates once the Exit Gates<span style = "padding: 0 0 0 0"></span> are powered.
<p>Increases the odds of becoming the Killer's initial '''''Obsession''''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">+100 %</span>'''.
''The Killer can only be '''obsessed''' with one Survivor at a time.''
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"There is nothing to be scared of." — Laurie Strode</span>''</div></div>
|
Laurie
|
|
Déjà Vu
|
<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">Unlocks potential in your Aura-reading ability:
<p>Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.
* The Auras<span style = "padding: 0 0 0 0"></span> of the '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>''' Generators<span style = "padding: 0 0 0 0"></span> in closest proximity to one another are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds''' at the start of the Trial, and each time a Generator is completed.
* '''Increases''' your Repair speed on those Generators by '''<span class="luaClr clr clr6" style="color: #ff8800;">+5 %</span>'''
* If you are holding a Maps|Map<span style = "padding: 0 0 0 0"></span>, all Generators revealed by ''Déjà Vu'' are automatically added to it.</div></div>
|
.All
|
|
Deliverance
|
After performing a Safe Hook Rescue on another Survivor, ''Deliverance'' activates:
* Your Self-Unhook attempts will succeed '''<span class="luaClr clr clr2" style="color: #e8c252;">100 %</span>''' of the time.
<p>''Deliverance'' causes the '''''Broken<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">100</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">80</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds''' after unhooking yourself.
|
Adam
|
|
Desperate Measures
|
You refuse to fail, even during your darkest hour.
Increases Healing and Unhooking speeds by '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">14</span>''' '''%''' for each injured, hooked, or dying Survivor, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">48</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">56</span>''' '''%'''.
|
Felix
|
|
Detective's Hunch
|
Unlocks potential in your Aura-reading ability.
Each time a Generator is completed, the Auras<span style = "padding: 0 0 0 0"></span> of any Generators<span style = "padding: 0 0 0 0"></span>, Chests<span style = "padding: 0 0 0 0"></span>, and Totems<span style = "padding: 0 0 0 0"></span>within '''<span class="luaClr clr clr2" style="color: #e8c252;">32</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">48</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">64</span>''' '''metres''' are revealed to you for '''<span class="luaClr clr clr6" style="color: #ff8800;">10 seconds</span>'''.
* If you are holding a Maps|Map<span style = "padding: 0 0 0 0"></span>, any objects revealed by ''Detective's Hunch'' will automatically be tracked by it.
|
David
|
|
Distortion
|
<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">You start the trial with '''<span class="luaClr clr clr2" style="color: #e8c252;">3 Tokens</span>'''.
Whenever the Killer<span style = "padding: 0 0 0 5px"></span> attempts to read your Aura<span style = "padding: 0 0 0 0"></span>, ''Distortion'' activates and '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''' is consumed:
* Your Aura will not be shown to the Killer and you will not leave any Scratch Marks<span style = "padding: 0 0 0 0"></span> for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.
<p>Every '''<span class="luaClr clr clr8" style="color: #d41c1c;">30 seconds</span>''' you are standing within the Killer's Terror Radius<span style = "padding: 0 0 0 0"></span> without being chased, ''Distortion'' gains back '''<span class="luaClr clr clr4" style="color: #ac3ee3;">1 Token</span>'''.
<p>''Distortion'' does not activate when you are in the Dying State<span style = "padding: 0 0 0 0"></span>.
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"Death Fooled by the Cloak of Falcon Feathers. Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." — Jeff, pencil on tone paper, 12x12</span>''</div></div>
|
Jeff
|
|
Diversion
|
Activate-able Perk.
<p>Standing within the Killer's Terror Radius<span style = "padding: 0 0 0 0"></span> while not in a Chase for '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">35</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds''' activates ''Diversion''.
Once ''Diversion'' is activated, press the ''Active Ability button'' while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of '''<span class="luaClr clr clr2" style="color: #e8c252;">20 metres</span>'''.
The distraction consists of the following:
* A ''Loud Noise Notification''.
* Scratch Marks<span style = "padding: 0 0 0 0"></span>
<p>''Diversion's'' timer resets once the ability has been activated.
|
Adam
|
|
Empathic Connection
|
Your presence psychically projects itself to those in danger.
*Whenever another Survivor<span style = "padding: 0 0 0 5px"></span> is injured, they can see your Aura<span style = "padding: 0 0 0 0"></span> when within '''<span class="luaClr clr clr2" style="color: #e8c252;">32</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">64</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">96</span>''' '''metres''' of your location.
*You heal other Survivors '''<span class="luaClr clr clr2" style="color: #e8c252;">10 %</span>''' faster.
|
Yoichi
|
|
Empathy
|
Unlocks potential in your Aura-reading ability:
* The Auras<span style = "padding: 0 0 0 0"></span> of Survivors<span style = "padding: 0 0 0 5px"></span> in the Injured State<span style = "padding: 0 0 0 0"></span> or in the Dying State<span style = "padding: 0 0 0 0"></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">64</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">96</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">128</span>''' '''metres''' of your location are revealed to you.
<p>''Empathy'' does not reveal the Aura of a Survivor being carried by the Killer<span style = "padding: 0 0 0 5px"></span>.
|
Claudette
|
|
Fast Track
|
Sometimes the sacrifice of others is necessary to get ahead.
Whenever another Survivor is hooked, ''Fast Track'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">2</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span>''' '''Tokens''', up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">9</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">18</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">27</span>''' '''Tokens'''.
* You consume all accumulated Tokens after a Great Skill Check<span style = "padding: 0 0 0 0"></span> on a Generator<span style = "padding: 0 0 0 0"></span>.
* Each Token grants a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">1 %</span>''' Progression bonus in addition to the default Progression bonus for succeeding a Great Skill Check.
|
Yun-Jin
|
|
Flashbang
|
You have adapted to a world in chaos and making what you can from the debris.
After repairing Generators<span style = "padding: 0 0 0 0"></span> for a total of '''<span class="luaClr clr clr2" style="color: #e8c252;">70</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">60</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''%''', ''Flashbang'' activates:
*Enter a Locker<span style = "padding: 0 0 0 0"></span>while empty-handed and press the ''Ability button'' to craft a Flash Grenade<span style = "padding: 0 0 0 0"></span>.
The ''Flashbang'' is left behind when escaping the Trial.
|
Leon
|
|
Flip-Flop
|
You have an uncanny ability to escape the inevitable.
While in the Dying State<span style = "padding: 0 0 0 0"></span>, '''<span class="luaClr clr clr2" style="color: #e8c252;">50 %</span>''' of your Recovery progression is converted into Wiggling progression, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''%''', once you are picked up by the Killer<span style = "padding: 0 0 0 5px"></span>.
|
Ash
|
|
For the People
|
You risk life and injury for others.
''For the People'' is only active while at full health.
* Press the ''Active Ability button'' while healing another Survivor without a [[Med-Kit]]<span style = "padding: 0 0 0 0"></span> to instantly heal them '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>''' Health State<span style = "padding: 0 0 0 0"></span>.
* You become the '''''Obsession<span style = "padding: 0 0 0 0"></span>'''''.
<p>''For the People'' causes the '''''Broken<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">80</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">70</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds''' after using it.
Lowers the odds of becoming the Killer's initial '''''Obsession''''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">-100 %</span>'''.
''The Killer can only be '''obsessed''' with one Survivor at a time.''
|
Zarina
|
|
Guardian
|
You risk it all to help those in need.
When you unhook a Survivor<span style = "padding: 0 0 0 5px"></span>, the rescued Survivor benefits from the following effects for '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''seconds''':
*Scratch Marks<span style = "padding: 0 0 0 0"></span> and Pools of Blood<span style = "padding: 0 0 0 0"></span> are suppressed.
*'''<span class="luaClr clr clr2" style="color: #e8c252;">7 %</span>''' '''''Haste<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''', boosting their Movement speed.
''Guardian'' reveals the Killer's Aura<span style = "padding: 0 0 0 0"></span> to you for '''<span class="luaClr clr clr6" style="color: #ff8800;">8 seconds</span>'''.
|
.All
|
|
Head On
|
When your mind is set, there better be no one standing in your way.
While standing in a '''Locker<span style = "padding: 0 0 0 0"></span>''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">3 seconds</span>''', ''Head On'' activates:
* When performing a '''rushed''' action to leave a Locker, stun the Killer for '''<span class="luaClr clr clr6" style="color: #ff8800;">3 seconds</span>''' if they are within range.
<p>''Head On'' causes the '''''Exhausted<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
''Head On'' cannot be used when '''''Exhausted''''' or when you have accrued Stillness Crows<span style = "padding: 0 0 0 0"></span>.
|
Jane
|
|
Hope
|
<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">The growing odds of a successful escape fill you with hope and give you wings
* As soon as the Exit Gates<span style = "padding: 0 0 0 0"></span> are powered, gain a '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">7</span>''' '''%''' '''''Haste<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect'''.
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes</span>''</div></div>
|
.All
|
|
Inner Focus
|
You have honed your ability to see through the haze of the Ravage.
*You can see the Scratch Marks<span style = "padding: 0 0 0 0"></span> of other Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' of you.
*Whenever another Survivor loses a Health State<span style = "padding: 0 0 0 0"></span> within '''<span class="luaClr clr clr6" style="color: #ff8800;">32 metres</span>''' of you, the Killer's Aura<span style = "padding: 0 0 0 0"></span> is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''seconds'''.
|
Haddie
|
|
Inner Healing
|
You look inwards and trust your instincts when you feel lost and alone.
Each time you cleanse a Totem<span style = "padding: 0 0 0 0"></span>, ''Inner Healing'' activates:
*You are automatically healed '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Health State</span>''' when hiding inside a Locker<span style = "padding: 0 0 0 0"></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''seconds''' while injured or suffering from the '''''Deep Wound<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect'''.
''Inner Healing'' does not activate if you currently suffer from the '''''Broken<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect'''.
|
.All
|
|
Iron Will
|
<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">You are able to concentrate and enter a meditative-like state to numb some pain.
* '''Reduces''' the volume of ''Grunts of Pain'' while in the Injured State<span style = "padding: 0 0 0 0"></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">25</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">75</span>''' '''%'''.
<p>''Iron Will'' cannot be used when suffering from '''''Exhaustion''''', but does not cause the '''''Exhausted<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect'''.</div></div>
|
Jake
|
|
Kindred
|
Unlocks potential in your Aura-reading ability:
<p>While you are hooked:
* The Auras<span style = "padding: 0 0 0 0"></span> of all Survivors<span style = "padding: 0 0 0 5px"></span> are revealed to one another.
* Whenever the Killer is within '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''metres''' of your Hook, their Aura is revealed to all Survivors.
<p>While any other Survivor is hooked:
* The Auras of all other Survivors are revealed to you.
* Whenever the Killer is within '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''metres''' of the hooked Survivor, their Aura is revealed to you.
|
.All
|
|
Kinship
|
The importance of friendship has given you strength.
While you are on the Hook<span style = "padding: 0 0 0 0"></span> in the ''Struggle Phase'', ''Kinship'' activates:
*If another Survivor<span style = "padding: 0 0 0 5px"></span> is within '''<span class="luaClr clr clr2" style="color: #e8c252;">16 metres</span>''' of your Hook while ''Kinship'' is active, the ''Struggle Phase'' timer is paused for '''<span class="luaClr clr clr2" style="color: #e8c252;">26</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">30</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">34</span>''' '''seconds'''.
|
.All
|
|
Leader
|
You are able to organise a team to cooperate more efficiently.
* '''Increases''' the Action speeds of other Survivors<span style = "padding: 0 0 0 5px"></span> in Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking by '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''%''' while they are within '''<span class="luaClr clr clr2" style="color: #e8c252;">8 metres</span>''' of your location.
* This effect lingers for '''<span class="luaClr clr clr6" style="color: #ff8800;">15 seconds</span>''' when leaving ''Leader's'' range.
<p>''Leader'' does not stack with other instances of itself.
|
Dwight
|
|
Left Behind
|
You will get the job done... no matter the cost.
When you are the last Survivor remaining in the Trial, the Aura<span style = "padding: 0 0 0 0"></span> of the Hatch<span style = "padding: 0 0 0 0"></span> is revealed to you when you are within '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''metres'''.
|
Bill
|
|
Lightweight
|
<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">Your running is light and soft, making your tracks harder to follow.
* '''Reduces''' the duration of your Scratch Marks<span style = "padding: 0 0 0 0"></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''seconds'''.
* Your Scratch Marks<span style = "padding: 0 0 0 0"></span> are spaced inconsistently.
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"Take it slow, he knows where you have been... just like I have always said: 'live slow and die old'." — Dylan, The Lost Tapes</span>''</div></div>
|
.All
|
|
Lithe
|
After performing a '''rushed''' vault, break into a sprint of '''<span class="luaClr clr clr2" style="color: #e8c252;">150 %</span>''' of your normal Running Movement speed for a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">3 seconds</span>'''.
''Lithe'' causes the '''''Exhausted<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
''Lithe'' cannot be used when '''''Exhausted'''''.
|
Feng
|
|
Lucky Break
|
<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">You have had your share of scrapes and bruises, but luck is always on your side.
<p>Whenever you are in the Injured State<span style = "padding: 0 0 0 0"></span>, ''Lucky Break'' activates:
* '''Suppresses''' your Pools of Blood<span style = "padding: 0 0 0 0"></span> and Scratch Marks<span style = "padding: 0 0 0 0"></span> for a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds''', after which ''Lucky Break'' deactivates.
<p>Each '''<span class="luaClr clr clr2" style="color: #e8c252;">1 second</span>''' spent healing another Survivor recharges ''Lucky Break'' by '''<span class="luaClr clr clr6" style="color: #ff8800;">1 second</span>''' up to its maximum Effect duration.
<p>''Lucky Break'' also deactivates whenever you are Healthy<span style = "padding: 0 0 0 0"></span> or in the Dying State<span style = "padding: 0 0 0 0"></span>.
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"That's not enough to beat me. Not even close." — Yui Kimura</span>''</div></div>
|
Yui
|
|
Mettle of Man
|
Evil has a way of always finding you.
<p>After triggering your '''<span class="luaClr clr clr2" style="color: #e8c252;">third</span>''' ''Protection Hit'', ''Mettle of Man'' activates and you are protected by the '''''Endurance<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''':
* Any damage taken that would put you into the Dying State<span style = "padding: 0 0 0 0"></span> from the Injured State<span style = "padding: 0 0 0 0"></span> is blocked.
* When you are healed again, your Aura<span style = "padding: 0 0 0 0"></span> will be revealed to the Killer whenever you are farther than '''<span class="luaClr clr clr2" style="color: #e8c252;">12</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">14</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''metres''' away.
<p>''Mettle of Man'' deactivates the next time you are put into the Dying State.
Increases the odds of becoming the Killer's initial '''''Obsession''''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">+100 %</span>'''.
<p>''The Killer can only be '''obsessed''' with one Survivor at a time.''
|
Ash
|
|
No Mither
|
Go on out, kid, it is just a scratch.
Your thick blood coagulates practically instantly.
You suffer from the '''''Broken<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' for the entire Trial, but benefit from the following effects:
* Pools of Blood<span style = "padding: 0 0 0 0"></span> are suppressed.
* When injured or dying, ''Grunts of Pain'' are reduced by '''<span class="luaClr clr clr2" style="color: #e8c252;">25</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">75</span>''' '''%'''.
* Your Recovery speed is increased by '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''%'''.
* You can recover fully from the Dying State<span style = "padding: 0 0 0 0"></span>.
|
David
|
|
No One Left Behind
|
<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">It is inconceivable to leave someone behind.
<p>Once the Exit Gates<span style = "padding: 0 0 0 0"></span> are powered, ''No One Left Behind'' activates:
* '''Increases''' your Unhooking and Healing speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''%'''.
* Grants '''<span class="luaClr clr clr2" style="color: #e8c252;">50</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span>''' '''%''' bonus Bloodpoints<span style = "padding: 0 0 0 0"></span> for actions in the Altruism<span style = "padding: 0 0 0 0"></span> Category.
* Grants the unhooked Survivor<span style = "padding: 0 0 0 5px"></span> a '''<span class="luaClr clr clr2" style="color: #e8c252;">7 %</span>''''''''Haste<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr6" style="color: #ff8800;">10 seconds</span>'''.
* The Auras<span style = "padding: 0 0 0 0"></span> of all other Survivors are revealed to you.
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"Yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes</span>''</div></div>
|
.All
|
|
Object of Obsession
|
A supernatural bond links you to the Killer.
<p>Whenever the Killer reads your Aura<span style = "padding: 0 0 0 0"></span> and for the same duration as they do so, ''Object of Obsession'' activates:
* The Killer's Aura is revealed to you.
* '''Increases''' your Action speeds in Repairing, Healing, and Cleansing by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''%'''.
<p>If you are the '''''Obsession<span style = "padding: 0 0 0 0"></span>''''', your Aura is automatically revealed to the Killer for '''<span class="luaClr clr clr2" style="color: #e8c252;">3 seconds</span>''' every '''<span class="luaClr clr clr6" style="color: #ff8800;">30 seconds</span>'''.
<p>Increases the odds of becoming the Killer's initial '''''Obsession''''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">+100 %</span>'''.
''The Killer can only be '''obsessed''' with one Survivor at a time.''
|
Laurie
|
|
Off the Record
|
<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">You have learnt that a quiet approach is sometimes best.
<p>After being unhooked or unhooking yourself, ''Off the Record'' activates for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">70</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">80</span>''' '''seconds''':
*'''Prevents''' your Aura<span style = "padding: 0 0 0 0"></span> from being revealed to the Killer<span style = "padding: 0 0 0 5px"></span>, if they attempt to read it.
*'''Suppresses '''''Grunts of Pain'' when injured.
*Grants the '''''Endurance<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect'''.
**This effect is cancelled prematurely if you perform a ''Conspicuous Action''
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir</span>''</div></div>
|
Zarina
|
|
Open-Handed
|
Strengthens the potential in your and your team's Aura-reading abilities.
''Open-Handed'' increases all Aura-reading ranges by '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''metres'''.
''Open-Handed'' does not stack with other instances of itself.
|
Ace
|
|
Overcome
|
You have calculated how much energy you can risk to expend.
*Whenever you become injured, you retain the Movement Speed burst for '''<span class="luaClr clr clr2" style="color: #e8c252;">2 additional seconds</span>'''.
''Overcome'' causes the '''''Exhausted<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
''Overcome'' cannot be used when '''''Exhausted'''''.
|
Jonah
|
|
Overzealous
|
<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">Fighting back against the Ravage motivates and inspires you.
<p>After cleansing a Totem<span style = "padding: 0 0 0 0"></span>, ''Overzealous'' activates:
* '''Increases''' your Repair speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">7</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''%''' if it was a '''Dull Totem'''
* '''Increases''' your Repair speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">12</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">14</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''%''' if it was a '''Hex Totem'''
<p>''Overzealous'' deactivates when losing a Health State<span style = "padding: 0 0 0 0"></span> by any means.
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9</span>''</div></div>
|
Haddie
|
|
Parental Guidance
|
You have inherited the ability to hear the dead — and now the dead warn you of danger.
*After stunning the Killer by any means, ''Parental Guidance'' suppresses your Scratch Marks<span style = "padding: 0 0 0 0"></span>, Pools of Blood<span style = "padding: 0 0 0 0"></span>, and ''Grunts of Pain'' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">7</span>''' '''seconds'''.
|
Yoichi
|
|
Pharmacy
|
<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">You have a knack for finding medicine.
* '''Increases''' the Unlocking speed of Chests<span style = "padding: 0 0 0 0"></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">60</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">80</span>''' '''%'''.
* '''Reduces''' the Hearing range of noises related to Unlocking by '''<span class="luaClr clr clr2" style="color: #e8c252;">-8 metres</span>'''.
* When injured, unlocking a Chest guarantees an [[Emergency Med-Kit]]<span style = "padding: 0 0 0 0"></span>.
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith</span>''</div></div>
|
Quentin
|
|
Plunderer's Instinct
|
Unlocks potential in your Aura-reading ability:
* The Auras<span style = "padding: 0 0 0 0"></span> of closed Chests<span style = "padding: 0 0 0 0"></span> and dropped Items<span style = "padding: 0 0 0 0"></span> in the environment within '''<span class="luaClr clr clr2" style="color: #e8c252;">16</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''metres''' of your location are revealed to you.
* Grants a '''<span class="luaClr clr clr2" style="color: #e8c252;">considerably</span>''' better chance at finding an Item of a higher Rarity from Chests.
|
.All
|
|
Poised
|
Achieving goals boosts your confidence.
After a Generator<span style = "padding: 0 0 0 0"></span> is completed, you will not leave any Scratch Marks<span style = "padding: 0 0 0 0"></span> for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.
|
Jane
|
|
Power Struggle
|
You have never given up and you are not about to start now.
<p>
* Reveals the Auras<span style = "padding: 0 0 0 0"></span> of available Pallets<span style = "padding: 0 0 0 0"></span> whenever you are in the Dying State<span style = "padding: 0 0 0 0"></span>.
<p>While being carried by The Killer, reaching '''<span class="luaClr clr clr2" style="color: #e8c252;">25</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">15</span>''' '''%''' Wiggling progression activates ''Power Struggle'':
* You can drop a nearby, standing Pallet to stun the Killer and escape their grasp.
<p>''Power Struggle'' deactivates after triggering successfully.
|
Élodie
|
|
Premonition
|
You have the undeniable capability to sense danger.
* Receive an auditory warning upon looking in the Killer's direction within a '''<span class="luaClr clr clr2" style="color: #e8c252;">45 °</span>''' cone within '''<span class="luaClr clr clr6" style="color: #ff8800;">36 metres</span>'''.
<p>''Premonition'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds''' each time it activates.
|
.All
|
|
Prove Thyself
|
* '''Increases''' your Repair speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">+15 %</span>''' for each other Survivor<span style = "padding: 0 0 0 5px"></span> within '''<span class="luaClr clr clr6" style="color: #ff8800;">4 metres</span>''' of your location, up to a maximum of '''<span class="luaClr clr clr8" style="color: #d41c1c;">+45 %</span>'''.
* This effect is also applied to all other Survivors within that range.
<p>
* Grants '''<span class="luaClr clr clr2" style="color: #e8c252;">50</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span>''' '''%''' bonus Bloodpoints<span style = "padding: 0 0 0 0"></span> for Co-operative actions.
<p>''Prove Thyself'' does not stack with other instances of itself.
|
Dwight
|
|
Quick & Quiet
|
You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.
* '''Suppresses''' both the ''Loud Noise Notification'' and the sound effects triggered by rushing to vault Windows<span style = "padding: 0 0 0 0"></span>, Pallets<span style = "padding: 0 0 0 0"></span>, or rushing to enter or exit Lockers<span style = "padding: 0 0 0 0"></span>.
<p>''Quick & Quiet'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''seconds'''.
|
Meg
|
|
Red Herring
|
You have noticed that people pay attention to whatever makes the loudest noise.
After repairing a Generator<span style = "padding: 0 0 0 0"></span> for at least '''<span class="luaClr clr clr2" style="color: #e8c252;">3 seconds</span>''', its Aura<span style = "padding: 0 0 0 0"></span> is highlighted to you in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>'''.
* The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker<span style = "padding: 0 0 0 0"></span>.
* Entering a Locker will trigger a ''Loud Noise Notification'' for the Killer at the highlighted Generator's location.
<p>''Red Herring'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
|
Zarina
|
|
Renewal
|
When you heal another Survivor<span style = "padding: 0 0 0 5px"></span> for the equivalent of '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>''' Health State<span style = "padding: 0 0 0 0"></span>, ''Renewal'' activates:
*The next time you are unhooked or unhook yourself, you suffer from the '''''Broken<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' until ''Renewal'' deactivates.
*You are automatically healed '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Health State</span>''' after '''<span class="luaClr clr clr2" style="color: #e8c252;">28</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''seconds'''.
While ''Renewal'' is active, the following conditions will deactivate it:
*Successfully being healed by ''Renewal''.
*Being put into the Dying State<span style = "padding: 0 0 0 0"></span> before the timer elapses.
''Renewal'' does not activate if you already suffer from the '''''Broken''''' '''Status Effect'''.
|
.All
|
|
Repressed Alliance
|
You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.
<p>After repairing Generators<span style = "padding: 0 0 0 0"></span> for a total of '''<span class="luaClr clr clr2" style="color: #e8c252;">55</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">45</span>''' '''seconds''', ''Repressed Alliance'' activates:
* Press the ''Active Ability button'' to call upon The Entity<span style = "padding: 0 0 0 0"></span> to block the Generator you are currently repairing for '''<span class="luaClr clr clr2" style="color: #e8c252;">30 seconds</span>''', after which ''Repressed Alliance'' deactivates.
* The Aura<span style = "padding: 0 0 0 0"></span> of the blocked Generator is revealed to all Survivors in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
|
Cheryl
|
|
Residual Manifest
|
A lifetime of chasing the darkness has taught you that the best disinfectant is light.
*After a successful ''Killer Blind'', the Killer suffers from the '''''Blindness<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds'''.
*''Residual Manifest'' grants the ability to rummage through an opened Chest<span style = "padding: 0 0 0 0"></span>once per Trial and will guarantee a basic Flashlight<span style = "padding: 0 0 0 0"></span>.
|
Haddie
|
|
Resilience
|
You are motivated in dire situations.
* '''Increases''' your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking by '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">9</span>''' '''%''' when in the Injured State<span style = "padding: 0 0 0 0"></span>.
|
.All
|
|
Resurgence
|
You have come back from near impossible odds... and you will do it again.
After being unhooked or unhooking yourself, instantly gain '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''%''' to your Healing progress.
|
Jill
|
|
Rookie Spirit
|
You keep a careful eye on objectives when they are slipping away.
While repairing Generators<span style = "padding: 0 0 0 0"></span>, complete '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span>''' '''''' Good or Great Skill Checks<span style = "padding: 0 0 0 0"></span> to activate ''Rookie Spirit'' for the remainder of the Trial:
*Once active, the Auras<span style = "padding: 0 0 0 0"></span> of any regressing Generators are revealed to you.
|
Leon
|
|
Saboteur
|
<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">Unlocks potential in your Aura-reading ability:
<p>For the duration of the Killer<span style = "padding: 0 0 0 5px"></span> carrying another Survivor<span style = "padding: 0 0 0 5px"></span>, you see the Aura<span style = "padding: 0 0 0 0"></span> of every Hook<span style = "padding: 0 0 0 0"></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">56 metres</span>''' of the pick-up location:
* The Auras of regular Hooks are revealed to you in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
* The Auras of '''Scourge Hooks''' are revealed to you in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>'''.
<p>Unlocks the ability to sabotage Hooks without needing a Toolboxes|Toolbox<span style = "padding: 0 0 0 0"></span>:
* Sabotaging a Hook without a Toolbox takes '''<span class="luaClr clr clr6" style="color: #ff8800;">2.5 seconds</span>'''.
* The Sabotage action has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">90</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span>''' '''seconds'''.</div></div>
|
Jake
|
|
Self-Aware
|
You know your weaknesses and refuse to hide from them.
You walk '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">15</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''%''' faster and can see your own Scratch Marks<span style = "padding: 0 0 0 0"></span>.
|
.All
|
|
Self-Care
|
<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">
*Unlocks the ''Self-Care'' ability, allowing you to self-heal without needing a [[Med-Kit]]<span style = "padding: 0 0 0 0"></span> at '''<span class="luaClr clr clr2" style="color: #e8c252;">25</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">30</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">35</span>''' '''%''' of the normal Healing speed.
</div></div>
|
Claudette
|
|
Self-Preservation
|
Life is unforgiving.
The more confirmation you get of that, the more prepared you become.
Whenever another Survivor is hit with a ''Basic Attack'' or ''Special Attack'' within '''<span class="luaClr clr clr2" style="color: #e8c252;">16 metres</span>''' of you, ''Self-Preservation'' activates:
* Scratch Marks<span style = "padding: 0 0 0 0"></span>, ''Grunts of Pain'' when injured, and Bleeding<span style = "padding: 0 0 0 0"></span> are suppressed for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.
|
Yun-Jin
|
|
Situational Awareness
|
You are aware of your surroundings and share the information with others.
While repairing a Generator<span style = "padding: 0 0 0 0"></span>, its Aura<span style = "padding: 0 0 0 0"></span> is revealed in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>''' to all other Survivors located within '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>'''.
If the Killer<span style = "padding: 0 0 0 5px"></span> downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.
|
.All
|
|
Slippery Meat
|
You have developed an efficient way to get off Hooks.
*Grants '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>''' additional Self-Unhook attempts.
*'''Increases''' the Self-Unhook chance by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''%'''.
|
.All
|
|
Small Game
|
You have the undeniable capability to sense danger.
* Receive an auditory warning upon looking in the direction of Totems in a '''<span class="luaClr clr clr2" style="color: #e8c252;">45 °</span>''' cone within '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">10</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">12</span>''' '''metres'''.
<p>''Small Game'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">14</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds''' each time it activates.
<p>For each Dull or Hex Totem cleansed by any Player, ''Small Game'' gains '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''':
* Each Token decreases the Detection cone's angle by '''<span class="luaClr clr clr8" style="color: #d41c1c;">5 °</span>''', down to a minimum of '''<span class="luaClr clr clr4" style="color: #ac3ee3;">20 °</span>'''.
|
.All
|
|
Smash Hit
|
When your rival makes a mistake, you seize the opportunity.
After stunning the Killer with a Pallet<span style = "padding: 0 0 0 0"></span>, break into a sprint at '''<span class="luaClr clr clr2" style="color: #e8c252;">150 %</span>''' of your normal Running Movement speed for '''<span class="luaClr clr clr6" style="color: #ff8800;">4 seconds</span>'''.
''Smash Hit'' causes the '''''Exhausted<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
''Smash Hit'' cannot be used when '''''Exhausted'''''.
|
Yun-Jin
|
|
Sole Survivor
|
<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.
<p>Each time a Survivor other than yourself is killed or sacrificed, ''Sole Survivor'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">3 Tokens</span>''':
* Each Token grants a stack-able radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">22</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">24</span>''' '''metres''' within which the Killer is unable to read your Aura<span style = "padding: 0 0 0 0"></span>, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">66</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">72</span>''' '''metres'''.
<p>Once you are the last Survivor standing, you benefit from the following effects:
* '''Increases''' your Repair speed of Generators<span style = "padding: 0 0 0 0"></span> by '''<span class="luaClr clr clr8" style="color: #d41c1c;">+75 %</span>'''.
* '''Increases''' your Opening speed of the Exit Gates<span style = "padding: 0 0 0 0"></span> and the Hatch<span style = "padding: 0 0 0 0"></span> by '''<span class="luaClr clr clr4" style="color: #ac3ee3;">+50 %</span>'''.
<p>Increases the odds of becoming the Killer's initial '''''Obsession''''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">+100 %</span>'''.
<p>''The Killer can only be '''obsessed''' with one Survivor at a time.''
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"It was the boogeyman." — Laurie Strode</span>''</div></div>
|
Laurie
|
|
Solidarity
|
Sharing painful experiences has the power to heal.
When injured, healing another Survivor<span style = "padding: 0 0 0 5px"></span> without using a [[Med-Kit]]<span style = "padding: 0 0 0 0"></span> also heals you with a Conversion rate of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''%'''.
|
Jane
|
|
Soul Guard
|
You have been through immense hardship and you're stronger for it.
After being healed from or having recovered from the Dying State<span style = "padding: 0 0 0 0"></span>, ''Soul Guard'' grants you the '''''Endurance<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span>''' '''seconds'''.
* Any damage taken that would put you into the Dying State will instead trigger the '''''Deep Wound<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''', after which you have '''<span class="luaClr clr clr2" style="color: #e8c252;">20 seconds</span>''' to Mend yourself.
* Taking any damage while under the effect of '''''Deep Wound''''' or if its timer runs out will put you into the Dying State.
<p>''Soul Guard'' allows you to completely recover from the Dying State when you are affected by the '''''Cursed<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect'''.
''Soul Guard'' has a cool-down of '''<span class="luaClr clr clr6" style="color: #ff8800;">30 seconds</span>'''.
|
Cheryl
|
|
Spine Chill
|
<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">An unnatural tingle warns you of impending doom.
<p>Whenever the Killer<span style = "padding: 0 0 0 5px"></span> is within '''<span class="luaClr clr clr2" style="color: #e8c252;">36 metres</span>''' of your location and has direct line-of-sight to you, ''Spine Chill'' activates:
*'''Increases''' your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''%'''.
**This effect lingers for '''<span class="luaClr clr clr6" style="color: #ff8800;">0.5 seconds</span>'''.
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes</span>''</div></div>
|
.All
|
|
Sprint Burst
|
* When starting to run, break into a sprint at '''<span class="luaClr clr clr2" style="color: #e8c252;">150 %</span>''' of your normal Running Movement speed for '''<span class="luaClr clr clr6" style="color: #ff8800;">3 seconds</span>'''.
<p>''Sprint Burst'' causes the '''''Exhausted<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
''Sprint Burst'' cannot be used when '''''Exhausted'''''.
|
Meg
|
|
Stake Out
|
Getting close to the Killer fills you with determination.
Every '''<span class="luaClr clr clr2" style="color: #e8c252;">15 seconds</span>''' you are standing within the Killer's Terror Radius<span style = "padding: 0 0 0 0"></span> without being chased, ''Stake Out'' gains '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''Tokens'''.
* When ''Stake Out'' has at least '''<span class="luaClr clr clr8" style="color: #d41c1c;">1 Token</span>''', Good Skill Checks<span style = "padding: 0 0 0 0"></span> consume '''<span class="luaClr clr clr4" style="color: #ac3ee3;">1 Token</span>''' and are considered Great Skill Checks, granting an additional Progression bonus of '''<span class="luaClr clr clr3" style="color: #199b1e;">1 %</span>'''.
* Great Skill Checks do not consume any Tokens.
|
David
|
|
Streetwise
|
Long nights out taught you to do a lot with what you have got.
* '''Decreases''' the Depletion rate of your Items<span style = "padding: 0 0 0 0"></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''%'''.
<p>''Streetwise'' extends its effect to all other Survivors<span style = "padding: 0 0 0 5px"></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">8 metres</span>''' of your location and lingers for '''<span class="luaClr clr clr6" style="color: #ff8800;">15 seconds</span>'''.
|
Nea
|
|
Technician
|
You are apt at handling machinery with the greatest care and precision.
Failing a Skill Check<span style = "padding: 0 0 0 0"></span> while repairing:
* Prevents the ''Generator Explosion''.
* Applies the default Regression penalty.
* Applies an additional Regression penalty of '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span>''' '''%'''.
<p>''Technician'' reduces the audible range of your Generator-repairing noises by '''<span class="luaClr clr clr2" style="color: #e8c252;">8 metres</span>'''.
|
Feng
|
|
Tenacity
|
<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">There is nothing stopping you.
<p>Your ferocious tenacity in dire situations allow you to benefit from the following effects:
* '''Increases''' your Crawling speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''%'''.
* Grants the ability to crawl and recover at the same time.
* '''Reduces''' the volume of ''Grunts of Pain'' while in the Dying State<span style = "padding: 0 0 0 0"></span> by '''<span class="luaClr clr clr2" style="color: #e8c252;">-75 %</span>'''.
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"What the hell is this? I'm taking this bastard down!" — Detective David Tapp</span>''</div></div>
|
David
|
|
This Is Not Happening
|
You perform at your best when you are under extreme stress.
* '''Increases''' the Success zone of Great Skill Checks<span style = "padding: 0 0 0 0"></span> while Repairing and Healing by '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''%''' when in the Injured State<span style = "padding: 0 0 0 0"></span>.
|
.All
|
|
Unbreakable
|
Past battles have taught you a thing or two about survival.
Once per Trial, you can completely recover from the Dying State<span style = "padding: 0 0 0 0"></span>.
* Your Recovery speed is increased by '''<span class="luaClr clr clr2" style="color: #e8c252;">25</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">30</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">35</span>''' '''%'''.
|
Bill
|
|
Up the Ante
|
All will be well in the end; you just know it.
Your confidence strengthens the feeling of hope for those around you.
For Each Survivor still in the Trial, ''Up the Ante'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>'''.
* Each Token applies a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">2</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span>''' '''%''' bonus to the Luck<span style = "padding: 0 0 0 0"></span> of all Survivors, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">9</span>''' '''%'''.
|
Ace
|
|
Urban Evasion
|
Years of evading the cops taught you a thing or two about stealth.
* '''Increases''' your Crouching Movement speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">90</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">95</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span>''' '''%'''.
|
Nea
|
|
Vigil
|
You look over your friends even in dire situations.
<p>
* '''Increases''' your Recovery rate from the '''''Blindness<span style = "padding: 0 0 0 0"></span>''''', '''''Broken<span style = "padding: 0 0 0 0"></span>''''', '''''Exhaustion<span style = "padding: 0 0 0 0"></span>''''', '''''Exposed<span style = "padding: 0 0 0 0"></span>''''', '''''Haemorrhage<span style = "padding: 0 0 0 0"></span>''''', '''''Hindered<span style = "padding: 0 0 0 0"></span>''''', and '''''Oblivious<span style = "padding: 0 0 0 0"></span>''''' '''Status Effects''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''%'''.
* This effect also applies to all other Survivors<span style = "padding: 0 0 0 5px"></span> within '''<span class="luaClr clr clr2" style="color: #e8c252;">8 metres</span>''' of your location and lingers for '''<span class="luaClr clr clr6" style="color: #ff8800;">15 seconds</span>'''.
|
Quentin
|
|
Visionary
|
You are remarkably focused on your means of escape.
The Auras<span style = "padding: 0 0 0 0"></span> of Generators<span style = "padding: 0 0 0 0"></span> are revealed to you within '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>'''.
* Each time a Generator is completed, ''Visionary'' is disabled for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">18</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''seconds'''.
|
Felix
|
|
Wake Up!
|
Unlocks potential in your Aura-reading ability.
Once all Generators<span style = "padding: 0 0 0 0"></span> are completed, ''Wake Up!'' activates:
* The Auras<span style = "padding: 0 0 0 0"></span> of the Exit Gate Switches<span style = "padding: 0 0 0 0"></span> are revealed to you within '''<span class="luaClr clr clr2" style="color: #e8c252;">128 metres</span>'''.
* When opening an Exit Gate, your Aura is revealed to all other Survivors within '''<span class="luaClr clr clr6" style="color: #ff8800;">128 metres</span>'''.
* You open Exit Gates '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''%''' faster.
|
Quentin
|
|
We'll Make It
|
Helping others heightens your morale.
* '''Increases''' your Altruistic Healing speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">100 %</span>''' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">60</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">90</span>''' '''seconds''' whenever you rescue another Survivor from a Hook<span style = "padding: 0 0 0 0"></span>
|
.All
|
|
We're Gonna Live Forever
|
<div class = "ptbBox"><div class = "ptbTitle">This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.</div><div class = "ptb">Your few friends deserve the best protection.
* '''Increases''' your Healing speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">100 %</span>''' when healing a dying Survivor<span style = "padding: 0 0 0 5px"></span>.
<p>When performing any of the following actions, ''We're Gonna Live Forever'' gains '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''':
* Performing a Safe Hook Rescue
* Taking a ''Protection Hit'' for an injured Survivor.
* Stunning or Blinding the Killer to rescue a carried Survivor
Consume '''<span class="luaClr clr clr8" style="color: #d41c1c;">1 Token</span>'''to grant the '''''Endurance<span style = "padding: 0 0 0 0"></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds''' to any Survivor healed from the Dying State<span style = "padding: 0 0 0 0"></span>
<p>''<span class="luaClr clr clr9" style="color: #e7cda2;">"Come on then, let's ave' it! I don't give a shit pal." — David King</span>''</div></div>
|
David
|
|
Windows of Opportunity
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Unlocks potential in your Aura-reading ability.
The Auras<span style = "padding: 0 0 0 0"></span> of Breakable Walls<span style = "padding: 0 0 0 0"></span>, Pallets<span style = "padding: 0 0 0 0"></span>, and Windows<span style = "padding: 0 0 0 0"></span> are revealed to you within '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''metres'''.
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Kate
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