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Dbd-journal-survivors.png Quotes left.png I am not alone. If you set aside the killers. I have found others. Survivors that are just like me. Or at least I believe so, I want to believe so. Sometimes I manage to just catch a glimpse of a poor soul as he gets carried away. Others I have actually told my name. I do not always want to know their names. It makes it harder as they hang from the hook. I help them...sometimes. Just as they help me. Fear is our common denominator. And we bond. We have nobody else. Human contact and interaction sooths this trial we share. I ask myself whether I am better off alone, or if we can come farther together. Sometimes I bare shame as I sneak away from screams. But I have equally often been on the other side, hanging two feet off the ground, whereas I see someone, watching from shrubbery. Like a witness. Maybe it is important to watch, and remind oneself that pain is not the only thing that burdens our lives at this point? But also our souls. Do we deserve to live if we were to escape? Quotes right.png
~ Benedict Baker's Journal
IconHelpLoading survivor.png

Survivors are Characters IconHelpLoading players.png in Dead by Daylight IconHelp DBDlogo.png.


Overview

It is highly recommended to thoroughly read up on both Killers and Survivors to fully understand both sides. For tips on playing Survivor, please refer to this section of the Wiki: Playing Survivor: Tips and Tricks
IconHelpLoading survivor.png Quotes left.png I fear I cannot escape this place, nor can I escape being stalked through these woods. I can only survive. Quotes right.png
~ Benedict Baker

The Survivors' task is to try and escape from the Realms IconHelp procedural.png of The Entity IconHelp entity.png in which they are trapped.
In order to do so, Survivors must complete the following tasks:

  • Repair 5 Generators IconHelpLoading generators.png to power the Exit Gates IconHelp exitGates.png.
  • Open at least one Exit Gate and leave the Trial Grounds or escape through the Hatch IconHelp hatch.png.

Meanwhile, the Killer IconHelpLoading killer.png will be trying to locate, catch and hook Survivors in order to sacrifice them to The Entity IconHelp entity.png.

Despite Survivors being vulnerable to the Killer, they have a useful set of core abilities to hide and escape from the Killer.


Modus Operandi

According to The Observer IconHelp archivesGeneral.png in Arcus 07, the Survivors are snatched from the many worlds The Entity travels and are forced to suffer endless agonies, which nourish The Entity with an indescribable psychic sustenance.

While some Survivors embrace the endless Trials as they search for a way to escape, others do not realise that they are caught in an endless cycle of torment and live the horror anew each time they are resurrected after having been sacrificed.

Those Survivors repair Generators, power the Gates and run for their lives only to do it all over again, and again, and again.

If Survivors lose their ability to feel anything, they are discarded into The Void as empty shells.
Currently Vigo and The Observer are the only known Survivors that have managed to find a way out from the Void and to bend The Fog's irrefragable rules to their will.


List of Survivors

There are currently 31 playable Survivors:

There are other Survivors mentioned in the Lore who are not playable (refer to Unseen Characters).


List of Survivor Items IconHelp items.png

Whereas Killers have their Powers, Survivors have their Items, which they can either equip pre-game or find in Chests IconHelp chests.png during the Trial, giving them an edge over the Killer:

Firecrackers
IconItems chineseFirecracker.png
Flashlights
IconItems flashlight.png
Keys
IconItems key.png
Maps
IconItems map.png
Med-Kits
IconItems medkit.png
Toolboxes
IconItems toolbox.png


List of Survivor Perks IconHelp perks.png

Icon Name Description Character
Ace in the Hole Ace in the Hole
Lady Luck always seems to be throwing something good your way.

When retrieving an ItemIconHelp items.png from a ChestIconHelp chests.png, there is a chance an Add-onIconHelp addons.png will be attached to it.

  • 100 % chance for an Add-on of Very Rare Rarity or lower.
  • 10/25/50 % chance for a second Add-on of Uncommon Rarity or lower.

Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

Ace
S07 charSelect portrait.png
Adrenaline Adrenaline
You are fuelled by unexpecting energy when on the verge of escape.
  • Once the Exit GatesIconHelp exitGates.png are powered, instantly heal one Health StateIconStatusEffects healing.png and sprint at 150 % of your normal Running Movement speed for 5 seconds.
  • Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
  • If playing against The NightmareIconHelpLoading nightmare.png, Adrenaline will wake you from the Dream World upon activation.

Adrenaline ignores an existing Exhaustion timer, but causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Meg
S02 charSelect portrait.png
Aftercare Aftercare
Unlocks potential in your Aura-reading ability.

You see the AuraIconHelp auras.png of the last 1/2/3 Survivor(s):

  • You have rescued from a HookIconHelpLoading hook.png, or who have rescued you from a Hook.
  • You have completed a Healing action on, or who have completed a Healing action on you.
  • They also see your Aura.

All effects of Aftercare are reset upon being hooked by the KillerIconHelpLoading killer.png.
"A Mercy that Rips the Storm.
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

Jeff
S15 charSelect portrait.png
Alert Alert
Your acute senses are on high alert.

Whenever the Killer destroys a PalletIconHelp pullDown.png or a Breakable WallIconHelp breakableDoors.png, or damages a GeneratorIconHelpLoading generators.png, their AuraIconHelp auras.png is revealed to you for 3/4/5 seconds.

"I have true sight," — Feng Min
Feng
S09 charSelect portrait.png
Any Means Necessary Any Means Necessary
You stand up for yourself, using whatever's on hand to gain an advantage.

You see the AurasIconHelp auras.png of dropped PalletsIconHelp pullDown.png.
Press and hold the Active Ability button for 4 seconds while standing beside a dropped Pallet to reset it to its upright position.
Any Means Necessary has a cool-down of 100/80/60 seconds.

"I'll hit you with everything I've got. Then I'll do it again." — Yui Kimura
Yui
S20 charSelect portrait.png
Appraisal Appraisal
You have a careful eye that notices what many overlook.

Start the Trial with 3 Tokens:

  • When a ChestIconHelp chests.png has already been opened, consume 1 Token to rummage through it for an ItemIconHelp items.png.
  • Rummage through Chests 40/60/80 % faster.

Rummaging is only available once per Chest.

Élodie
S24 charSelect portrait.png
Autodidact Autodidact
You start the Trial with a -25 % Progression penalty for Skill ChecksIconHelp skillChecks.png to heal SurvivorsIconHelpLoading survivor.png.

For every successful Skill Check completed while healing a Survivor, Autodidact gains 1 Token up to a maximum of 3/4/5 Tokens.

  • Each Token grants a +15 % bonus Progression for a successful Skill Check while healing Survivors.
  • Great Skill Checks cannot be performed while using Autodidact.

Autodidact is not active when using a Med-KitIconItems firstAidKit.png to heal.
"There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis

Adam
S14 charSelect portrait.png
Balanced Landing Balanced Landing
Your agility and cat-like relexes are incomparable.

When falling from great heights, you benefit from the following effects:

  • Reduces the Stagger duration by 75 %.
  • Suppresses Grunts of Exertion from falling.
  • Upon landing, break into a sprint at 150 % of your normal Running Movement speed for 3 seconds.

Balanced Landing causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Balanced Landing cannot be used when Exhausted.

"I have jumped from higher places." — Nea Karlsson

Nea
S05 charSelect portrait.png
Bite the Bullet Bite the Bullet
Pain hurts you as much as anyone, but you would prefer others do not know that.

When healing yourself or another SurvivorIconHelpLoading survivor.png, Grunts of Pain and all noises related to the Healing action are suppressed:

"I can do this." — Leon Scott Kennedy
Leon
S27 charSelect portrait.png
Blast Mine Blast Mine
When direct combat is not an option, you still find ways to strike back.

After repairing GeneratorsIconHelpLoading generators.png for a total of 66 %, Blast Mine activates:

  • After repairing a Generator for at least 3 seconds, press the Ability button to install a Trap, which stays active for 35/40/45 seconds.
  • The AuraIconHelp auras.png of Trapped Generators are revealed in yellow to all SurvivorsIconHelpLoading survivor.png.
  • When the KillerIconHelpLoading killer.png damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.

Blast Mine deactivates after triggering successfully.

"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine
Jill
S26 charSelect portrait.png
Blood Pact Blood Pact
It is as if a latent part of yourself has awakened.

You feel like you can reach out beyond yourself for assistance.

When you or the ObsessionIconHelp obsession.png are injured, you both see each other's AurasIconHelp auras.png.

  • After healing the Obsession or being healed by the Obsession, you both gain the HasteIconStatusEffects haste.png Status Effect, moving at an increased speed of 5/6/7 % until you are no longer within 16 metres of each other.
  • If you are the Obsession, Blood Pact deactivates.

Lowers the odds of becoming the Killer's initial Obsession by -100 %.

The Killer can only be obsessed with one Survivor at a time.

Cheryl
S22 charSelect portrait.png
Boil Over Boil Over
You are a battler and do everything to escape a foe's grasp.

While being carried by the KillerIconHelpLoading killer.png, the following effects apply:

  • Increases the intensity of the Struggle Effects on the Killer from your Wiggling by 60/70/80 %.
  • Obscures the AurasIconHelp auras.png of all HooksIconHelpLoading hook.png from the Killer's Aura-reading abilities within 16 metres.
  • Fills your Wiggle Meter by 33 % of your current Wiggle progression upon landing, when the Killer drops from great heights.

"Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me." — Kate Denson's "Boil Over"

Kate
S13 charSelect portrait.png
Boon: Circle of Healing Boon: Circle of Healing
A Boon that offers comfort amidst the terror.

Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon TotemIconHelpLoading totem.png.
Soft chimes ring out within a radius of 24 metres.

Survivors inside the Boon Totem's range benefit from the following effects:

  • Increases all Healing speeds by 40/45/50 %.
  • Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-KitIconItems firstAidKit.png at 50 % of the normal Healing speed.

Boon: Circle of Healing benefits from its own effect.

Boon: Circle of Healing does not stack with other instances of itself.

You can only bless one Totem at a time.
All equipped Boon Perks are active on the same Boon Totem.

"Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid

Mikaela
S28 charSelect portrait.png
Boon: Dark Theory Boon: Dark Theory
Your obsessive study of the paranormal has given you unprecedented knowledge of other Realms and planes of existence.

Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon TotemIconHelpLoading totem.png.
Soft chimes ring out within a radius of 24 metres.

Survivors inside the Boon Totem's range benefit from the following effects:

  • 2 % HasteIconStatusEffects haste.png Status Effect.
  • This effect lingers for 2/3/4 seconds after leaving the Boon Totem's range.
You can only bless one Totem at a time.
All equipped Boon Perks are active on the same Boon Totem.
Yoichi
S30 charSelect portrait.png
Boon: Exponential Boon: Exponential
When it seems like your number is up, you consider ways to recalculate the odds.

Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon TotemIconHelpLoading totem.png.
Soft chimes ring out within a radius of 24 metres.

Survivors inside the Boon Totem's range benefit from the following effects:

  • 90/95/100 % bonus to the Recovery speed.
  • Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying StateIconHelp dying.png.
You can only bless one Totem at a time.
All equipped Boon Perks are active on the same Boon Totem.

"It is not our time to die... probably." — Jonah Vasquez

Jonah
S29 charSelect portrait.png
Boon: Shadow Step Boon: Shadow Step
A Boon that conceals the truth.

Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon TotemIconHelpLoading totem.png.
Soft chimes ring out within a radius of 24 metres.

Survivors inside the Boon Totem's range benefit from the following effects:

  • Scratch MarksIconHelp scratchMarks.png are suppressed.
  • AurasIconHelp auras.png are hidden from The Killer.
    • Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range.
You can only bless one Totem at a time.
All equipped Boon Perks are active on the same Boon Totem.

"Stick to the shadows and cover your tracks." — Mikaela Reid

Mikaela
S28 charSelect portrait.png
Bond Bond
Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras.png of all other SurvivorsIconHelpLoading survivor.png within 20/28/36 metres of your location are revealed to you.

"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield

Dwight
S01 charSelect portrait.png
Borrowed Time Borrowed Time
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
You are fuelled with an unexpected energy when saving an ally from a Hook.

Survivors you unhook benefit from the following effects:

  • Extends the duration of their EnduranceIconStatusEffects endurance.png Status Effect by 6/8/10 seconds.
  • Extends the duration of their HasteIconStatusEffects haste.png Status Effect by +10 seconds.

"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck

Bill
S08 charSelect portrait.png
Botany Knowledge Botany Knowledge
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
You transform plants found around The Campfire into tinctures that slow down bleeding.
  • Increases your Healing speed by 30/40/50 %.

"Basic Botany Knowledge could save your life someday" — Claudette Morel

Claudette
S03 charSelect portrait.png
Breakdown Breakdown
Each time you are unhooked or unhook yourself, the HookIconHelpLoading hook.png breaks and the Killer's AuraIconHelp auras.png is revealed to you for 4/5/6 seconds.
  • A Hook broken by Breakdown takes 180 seconds to respawn.

"Charge from the Belly of the Beast.
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16

Jeff
S15 charSelect portrait.png
Breakout Breakout
You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.

When within 6 metres of a carried SurvivorIconHelpLoading survivor.png, you gain the HasteIconStatusEffects haste.png Status Effect, moving at an increased speed of 5/6/7 %.

  • The carried Survivor's Wiggling speed is increased by 20 %.

"Come, we're going to rip our way out of this." — Yui Kimura

Yui
S20 charSelect portrait.png
Buckle Up Buckle Up
Unlocks potential in your Aura-reading ability.

You can determine the Recovery progress of dying SurvivorsIconHelpLoading survivor.png by the intensity of their AuraIconHelp auras.png at a distance of 48 metres away.
When healing another Survivor from the Dying StateIconHelp dying.png to the Injured StateIconHelp injured.png, the Killer's Aura is revealed to the both of you for 6/8/10 seconds.
"Ghost beaters never leave a man behind." — Ash Williams

Ash
S17 charSelect portrait.png
Built to Last Built to Last
You know how to get the most out of your tools.

Hiding inside a LockerIconHelp lockers.png for 14/13/12 seconds while carrying a depleted ItemIconHelp items.png will replenish its Charges to 99 %.
Each use of Built to Last reduces this percentage by -33 %.

"Architecture is the soul of civilisation." — Felix Richter
Felix
S23 charSelect portrait.png
Calm Spirit Calm Spirit
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
Animals seem to trust you as they often stay calm in your presence.
  • Prevents CrowsIconHelp crows.png from being alerted by your proximity and flying off, unless they are being stepped on.
  • Suppresses the urge to scream from pain at all times.
  • Suppresses all noises related to unlocking ChestsIconHelp chests.png, and cleansing or blessing TotemsIconHelpLoading totem.png.
    • Reduces their Interaction speed by 40/35/30 %.
Jake
S04 charSelect portrait.png
Corrective Action Corrective Action
You quickly analyse problems and correct others' work when they make a mistake.

You start the Trial with 1/2/3 Token(s) and gain a Token each time you succeed at a Great Skill CheckIconHelp skillChecks.png, up to a maximum of 5 Tokens.

  • Each time another Survivor cooperating with you on the same GeneratorIconHelpLoading generators.png fails a Skill Check, Corrective Action consumes 1 Token, transforming their Failed Skill Check into Good Skill Check instead.

Corrective Action only applies to normal Skill Checks.

"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez

Jonah
S29 charSelect portrait.png
Counterforce Counterforce
You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support.

You cleanse TotemsIconHelpLoading totem.png 20 % faster.

  • Gain another, stack-able 20 % Cleansing Speed bonus per cleansed Totem.
  • After cleansing a Totem, the AuraIconHelp auras.png of the Totem farthest from you is revealed to you for 2/3/4 seconds.
"I don't mind a little detective work." — Jill Valentine
Jill
S26 charSelect portrait.png
Clairvoyance Clairvoyance
There is an intrinsic energy in you that sees beyond your vision.

Whenever you cleanse a TotemIconHelpLoading totem.png, Clairvoyance activates:

"Does anyone else see that? Just me?" — Mikaela Reid
Mikaela
S28 charSelect portrait.png
Dance With Me Dance With Me
When performing a rushed action to vault a WindowIconHelp window.png, PalletIconHelp pullDown.png, or leave a LockerIconHelp lockers.png, you will not leave any Scratch MarksIconHelp scratchMarks.png for the next 3 seconds.

Dance With Me has a cool-down of 60/50/40 seconds.

"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up." — Kate Denson's "Dance with Me"
Kate
S13 charSelect portrait.png
Dark Sense Dark Sense
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
Unlocks potential in your Aura-reading ability:

Each time a GeneratorIconHelpLoading generators.pngis completed, Dark Sense activates:

  • The AuraIconHelp auras.png of the Killer is revealed to you for 5/7/10 seconds, as soon as they come within 24 metres of you, after which Dark Sense deactivates.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

.All
Dead Hard Dead Hard
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
Activate-able Perk.

You can take a beating.
When you are injured, tap into your adrenaline bank to avoid damage.

  • Press the Active Ability button while running to trigger the EnduranceIconStatusEffects endurance.png Status Effect for 1 second.

Dead Hard causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another.
I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!".
It were a right dust up, I swear down!" — David King

David
S10 charSelect portrait.png
Deception Deception
Your adventurous lifestyle requires moments of crafty misdirection.

Interact with a LockerIconHelp lockers.png while holding the Sprint button to trigger a Loud Noise Notification for the killer at your location instead of entering the Locker.

Deception can only be triggered once every 60/50/40 seconds.

Élodie
S24 charSelect portrait.png
Decisive Strike Decisive Strike
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When being grabbed or picked up by the Killer, succeed a Skill CheckIconHelp skillChecks.png to automatically escape their grasp, stunning them for 3 seconds.
  • Successfuly stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the ObsessionIconHelp obsession.png.

While Decisive Strike is active, performing Conspicuous Actions will deactivate it for the remainder of the Trial.

Decisive Strike deactivates once the Exit GatesIconHelp exitGates.png are powered.

Increases the odds of becoming the Killer's initial Obsession by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"There is nothing to be scared of." — Laurie Strode

Laurie
S06 charSelect portrait.png
Déjà Vu Déjà Vu
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
Unlocks potential in your Aura-reading ability:

Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

  • The AurasIconHelp auras.png of the 3 GeneratorsIconHelpLoading generators.png in closest proximity to one another are revealed to you for 30/45/60 seconds at the start of the Trial, and each time a Generator is completed.
  • Increases your Repair speed on those Generators by +5 %
  • If you are holding a MapIconItems map.png, all Generators revealed by Déjà Vu are automatically added to it.
.All
Deliverance Deliverance
After performing a Safe Hook Rescue on another Survivor, Deliverance activates:
  • Your Self-Unhook attempts will succeed 100 % of the time.

Deliverance causes the BrokenIconStatusEffects broken.png Status Effect for 100/80/60 seconds after unhooking yourself.
"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis

Adam
S14 charSelect portrait.png
Desperate Measures Desperate Measures
You refuse to fail, even during your darkest hour.

Increases Healing and Unhooking speeds by 10/12/14 % for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 %.

"When they come with a wrecking ball, build stronger walls." — Felix Richter
Felix
S23 charSelect portrait.png
Detective's Hunch Detective's Hunch
Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, the AurasIconHelp auras.png of any GeneratorsIconHelpLoading generators.png, ChestsIconHelp chests.png, and TotemsIconHelpLoading totem.pngwithin 32/48/64 metres are revealed to you for 10 seconds.

  • If you are holding a MapIconItems map.png, any objects revealed by Detective's Hunch will automatically be tracked by it.

"Are you able to tell us where you were last night?" — Detective David Tapp

David
S12 charSelect portrait.png
Distortion Distortion
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
You start the trial with 3 Tokens.

Whenever the KillerIconHelpLoading killer.png attempts to read your AuraIconHelp auras.png, Distortion activates and 1 Token is consumed:

  • Your Aura will not be shown to the Killer and you will not leave any Scratch MarksIconHelp scratchMarks.png for the next 6/8/10 seconds.

Every 30 seconds you are standing within the Killer's Terror RadiusIconHelp terrorRadius.png without being chased, Distortion gains back 1 Token.

Distortion does not activate when you are in the Dying StateIconHelp dying.png.

"Death Fooled by the Cloak of Falcon Feathers.
Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." — Jeff, pencil on tone paper, 12x12

Jeff
S15 charSelect portrait.png
Diversion Diversion
Activate-able Perk.

Standing within the Killer's Terror RadiusIconHelp terrorRadius.png while not in a Chase for 40/35/30 seconds activates Diversion.
Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 metres.
The distraction consists of the following:

Diversion's timer resets once the ability has been activated.
"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

Adam
S14 charSelect portrait.png
Empathic Connection Empathic Connection
Your presence psychically projects itself to those in danger.
  • Whenever another SurvivorIconHelpLoading survivor.png is injured, they can see your AuraIconHelp auras.png when within 32/64/96 metres of your location.
  • You heal other Survivors 10 % faster.
Yoichi
S30 charSelect portrait.png
Empathy Empathy
Unlocks potential in your Aura-reading ability:

Empathy does not reveal the Aura of a Survivor being carried by the KillerIconHelpLoading killer.png.

Claudette
S03 charSelect portrait.png
Fast Track Fast Track
Sometimes the sacrifice of others is necessary to get ahead.

Whenever another Survivor is hooked, Fast Track gains 1/2/3 Tokens, up to a maximum of 9/18/27 Tokens.

  • You consume all accumulated Tokens after a Great Skill CheckIconHelp skillChecks.png on a GeneratorIconHelpLoading generators.png.
  • Each Token grants a stack-able 1 % Progression bonus in addition to the default Progression bonus for succeeding a Great Skill Check.

"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee

Yun-Jin
S25 charSelect portrait.png
Flashbang Flashbang
You have adapted to a world in chaos and making what you can from the debris.

After repairing GeneratorsIconHelpLoading generators.png for a total of 70/60/50 %, Flashbang activates:

The Flashbang is left behind when escaping the Trial.

"Get outta my face!" — Leon Scott Kennedy
Leon
S27 charSelect portrait.png
Flip-Flop Flip-Flop
You have an uncanny ability to escape the inevitable.

While in the Dying StateIconHelp dying.png, 50 % of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 %, once you are picked up by the KillerIconHelpLoading killer.png.

"Catch ya on the flip-flop." — Ash Williams
Ash
S17 charSelect portrait.png
For the People For the People
You risk life and injury for others.

For the People is only active while at full health.

  • Press the Active Ability button while healing another Survivor without a Med-KitIconItems firstAidKit.png to instantly heal them 1 Health StateIconStatusEffects healing.png.
  • You become the ObsessionIconHelp obsession.png.

For the People causes the BrokenIconStatusEffects broken.png Status Effect for 80/70/60 seconds after using it.
Lowers the odds of becoming the Killer's initial Obsession by -100 %.
The Killer can only be obsessed with one Survivor at a time.
"We can write our own story and decide how it really ends." — Zarina Kassir

Zarina
S21 charSelect portrait.png
Guardian Guardian
You risk it all to help those in need.

When you unhook a SurvivorIconHelpLoading survivor.png, the rescued Survivor benefits from the following effects for 4/6/8 seconds:

Guardian reveals the Killer's AuraIconHelp auras.png to you for 8 seconds.
.All
Head On Head On
When your mind is set, there better be no one standing in your way.

While standing in a LockerIconHelp lockers.png for 3 seconds, Head On activates:

  • When performing a rushed action to leave a Locker, stun the Killer for 3 seconds if they are within range.

Head On causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Head On cannot be used when Exhausted or when you have accrued Stillness CrowsIconHelp crows.png.
"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

Jane
S16 charSelect portrait.png
Hope Hope
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
The growing odds of a successful escape fill you with hope and give you wings

"Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes

.All
Inner Focus Inner Focus
You have honed your ability to see through the haze of the Ravage.
  • You can see the Scratch MarksIconHelp scratchMarks.png of other Survivors within 32 metres of you.
  • Whenever another Survivor loses a Health StateIconStatusEffects healing.png within 32 metres of you, the Killer's AuraIconHelp auras.png is revealed to you for 3/4/5 seconds.
"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11
Haddie
S31 charSelect portrait.png
Inner Healing Inner Healing
You look inwards and trust your instincts when you feel lost and alone.

Each time you cleanse a TotemIconHelpLoading totem.png, Inner Healing activates:

  • You are automatically healed 1 Health State when hiding inside a LockerIconHelp lockers.png for 10/9/8 seconds while injured or suffering from the Deep WoundIconStatusEffects deepWound.png Status Effect.
Inner Healing does not activate if you currently suffer from the BrokenIconStatusEffects broken.png Status Effect.
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Iron Will Iron Will
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
You are able to concentrate and enter a meditative-like state to numb some pain.
  • Reduces the volume of Grunts of Pain while in the Injured StateIconHelp injured.png by 25/50/75 %.

Iron Will cannot be used when suffering from Exhaustion, but does not cause the ExhaustedIconStatusEffects exhausted.png Status Effect.

Jake
S04 charSelect portrait.png
Kindred Kindred
Unlocks potential in your Aura-reading ability:

While you are hooked:

  • The AurasIconHelp auras.png of all SurvivorsIconHelpLoading survivor.png are revealed to one another.
  • Whenever the Killer is within 8/12/16 metres of your Hook, their Aura is revealed to all Survivors.

While any other Survivor is hooked:

  • The Auras of all other Survivors are revealed to you.
  • Whenever the Killer is within 8/12/16 metres of the hooked Survivor, their Aura is revealed to you.

"Be kind to one another, We're all in this together" — Sujan, The Lost Tapes

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Kinship Kinship
The importance of friendship has given you strength.

While you are on the HookIconHelpLoading hook.png in the Struggle Phase, Kinship activates:

  • If another SurvivorIconHelpLoading survivor.png is within 16 metres of your Hook while Kinship is active, the Struggle Phase timer is paused for 26/30/34 seconds.
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Leader Leader
You are able to organise a team to cooperate more efficiently.
  • Increases the Action speeds of other SurvivorsIconHelpLoading survivor.png in Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking by 15/20/25 % while they are within 8 metres of your location.
  • This effect lingers for 15 seconds when leaving Leader's range.

Leader does not stack with other instances of itself.

Dwight
S01 charSelect portrait.png
Left Behind Left Behind
You will get the job done... no matter the cost.

When you are the last Survivor remaining in the Trial, the AuraIconHelp auras.png of the HatchIconHelp hatch.png is revealed to you when you are within 24/28/32 metres.

"I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck

Bill
S08 charSelect portrait.png
Lightweight Lightweight
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
Your running is light and soft, making your tracks harder to follow.

"Take it slow, he knows where you have been... just like I have always said:
'live slow and die old'." — Dylan, The Lost Tapes

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Lithe Lithe
After performing a rushed vault, break into a sprint of 150 % of your normal Running Movement speed for a maximum of 3 seconds.

Lithe causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Lithe cannot be used when Exhausted.

"U mad?" — Feng Min
Feng
S09 charSelect portrait.png
Lucky Break Lucky Break
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
You have had your share of scrapes and bruises, but luck is always on your side.

Whenever you are in the Injured StateIconHelp injured.png, Lucky Break activates:

Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration.

Lucky Break also deactivates whenever you are HealthyIconHelp healthy.png or in the Dying StateIconHelp dying.png.

"That's not enough to beat me.
Not even close." — Yui Kimura

Yui
S20 charSelect portrait.png
Mettle of Man Mettle of Man
Evil has a way of always finding you.

After triggering your third Protection Hit, Mettle of Man activates and you are protected by the EnduranceIconStatusEffects endurance.png Status Effect:

  • Any damage taken that would put you into the Dying StateIconHelp dying.png from the Injured StateIconHelp injured.png is blocked.
  • When you are healed again, your AuraIconHelp auras.png will be revealed to the Killer whenever you are farther than 12/14/16 metres away.

Mettle of Man deactivates the next time you are put into the Dying State.
Increases the odds of becoming the Killer's initial Obsession by +100 %.

The Killer can only be obsessed with one Survivor at a time.

"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

Ash
S17 charSelect portrait.png
No Mither No Mither
Go on out, kid, it is just a scratch.

Your thick blood coagulates practically instantly.
You suffer from the BrokenIconStatusEffects broken.png Status Effect for the entire Trial, but benefit from the following effects:

  • Pools of BloodIconStatusEffects bleeding.png are suppressed.
  • When injured or dying, Grunts of Pain are reduced by 25/50/75 %.
  • Your Recovery speed is increased by 15/20/25 %.
  • You can recover fully from the Dying StateIconHelp dying.png.

"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King

David
S10 charSelect portrait.png
No One Left Behind No One Left Behind
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
It is inconceivable to leave someone behind.

Once the Exit GatesIconHelp exitGates.png are powered, No One Left Behind activates:

  • Increases your Unhooking and Healing speed by 30/40/50 %.
  • Grants 50/75/100 % bonus BloodpointsIconHelp bloodpoints.png for actions in the AltruismIconHelp altruism.png Category.
  • Grants the unhooked SurvivorIconHelpLoading survivor.png a 7 %'''HasteIconStatusEffects haste.png Status Effect for 10 seconds.
  • The AurasIconHelp auras.png of all other Survivors are revealed to you.

"Yeah, no shit.
But I believe we can outsmart and overthrow him if we work together.
Don't be predictable and selfish!" — Clyde, The Lost Tapes

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Object of Obsession Object of Obsession
A supernatural bond links you to the Killer.

Whenever the Killer reads your AuraIconHelp auras.png and for the same duration as they do so, Object of Obsession activates:

  • The Killer's Aura is revealed to you.
  • Increases your Action speeds in Repairing, Healing, and Cleansing by 2/4/6 %.

If you are the ObsessionIconHelp obsession.png, your Aura is automatically revealed to the Killer for 3 seconds every 30 seconds.

Increases the odds of becoming the Killer's initial Obsession by +100 %.
The Killer can only be obsessed with one Survivor at a time.

"He was watching me!" — Laurie Strode

Laurie
S06 charSelect portrait.png
Off the Record Off the Record
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
You have learnt that a quiet approach is sometimes best.

After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:

  • Prevents your AuraIconHelp auras.png from being revealed to the KillerIconHelpLoading killer.png, if they attempt to read it.
  • Suppresses Grunts of Pain when injured.
  • Grants the EnduranceIconStatusEffects endurance.png Status Effect.
    • This effect is cancelled prematurely if you perform a Conspicuous Action

"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir

Zarina
S21 charSelect portrait.png
Open-Handed Open-Handed
Strengthens the potential in your and your team's Aura-reading abilities.

Open-Handed increases all Aura-reading ranges by 8/12/16 metres.
Open-Handed does not stack with other instances of itself.

"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti
Ace
S07 charSelect portrait.png
Overcome Overcome
You have calculated how much energy you can risk to expend.
  • Whenever you become injured, you retain the Movement Speed burst for 2 additional seconds.

Overcome causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Overcome cannot be used when Exhausted.

"After careful analysis, we are getting the hell out of here!" — Jonah Vasquez

Jonah
S29 charSelect portrait.png
Overzealous Overzealous
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
Fighting back against the Ravage motivates and inspires you.

After cleansing a TotemIconHelpLoading totem.png, Overzealous activates:

  • Increases your Repair speed by 6/7/8 % if it was a Dull Totem
  • Increases your Repair speed by 12/14/16 % if it was a Hex Totem

Overzealous deactivates when losing a Health StateIconStatusEffects healing.png by any means.

"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9

Haddie
S31 charSelect portrait.png
Parental Guidance Parental Guidance
You have inherited the ability to hear the dead — and now the dead warn you of danger.
  • After stunning the Killer by any means, Parental Guidance suppresses your Scratch MarksIconHelp scratchMarks.png, Pools of BloodIconStatusEffects bleeding.png, and Grunts of Pain for the next 5/6/7 seconds.
Yoichi
S30 charSelect portrait.png
Pharmacy Pharmacy
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
You have a knack for finding medicine.
  • Increases the Unlocking speed of ChestsIconHelp chests.png by 40/60/80 %.
  • Reduces the Hearing range of noises related to Unlocking by -8 metres.
  • When injured, unlocking a Chest guarantees an Emergency Med-KitFulliconItems emergencyMed-Kit.png.

"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

Quentin
S11 charSelect portrait.png
Plunderer's Instinct Plunderer's Instinct
Unlocks potential in your Aura-reading ability:
  • The AurasIconHelp auras.png of closed ChestsIconHelp chests.png and dropped ItemsIconHelp items.png in the environment within 16/24/32 metres of your location are revealed to you.
  • Grants a considerably better chance at finding an Item of a higher Rarity from Chests.

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

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Poised Poised
Achieving goals boosts your confidence.

After a GeneratorIconHelpLoading generators.png is completed, you will not leave any Scratch MarksIconHelp scratchMarks.png for the next 6/8/10 seconds.

"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero
Jane
S16 charSelect portrait.png
Power Struggle Power Struggle
You have never given up and you are not about to start now.

While being carried by The Killer, reaching 25/20/15 % Wiggling progression activates Power Struggle:

  • You can drop a nearby, standing Pallet to stun the Killer and escape their grasp.

Power Struggle deactivates after triggering successfully.

"I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto

Élodie
S24 charSelect portrait.png
Premonition Premonition
You have the undeniable capability to sense danger.
  • Receive an auditory warning upon looking in the Killer's direction within a 45 ° cone within 36 metres.

Premonition has a cool-down of 60/45/30 seconds each time it activates.

"I have a bad feeling about this!"

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Prove Thyself Prove Thyself
  • Increases your Repair speed by +15 % for each other SurvivorIconHelpLoading survivor.png within 4 metres of your location, up to a maximum of +45 %.
  • This effect is also applied to all other Survivors within that range.

  • Grants 50/75/100 % bonus BloodpointsIconHelp bloodpoints.png for Co-operative actions.

Prove Thyself does not stack with other instances of itself.

"Show me what you can do!" — Dwight Fairfield

Dwight
S01 charSelect portrait.png
Quick & Quiet Quick & Quiet
You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.

Quick & Quiet has a cool-down of 30/25/20 seconds.

Meg
S02 charSelect portrait.png
Red Herring Red Herring
You have noticed that people pay attention to whatever makes the loudest noise.

After repairing a GeneratorIconHelpLoading generators.png for at least 3 seconds, its AuraIconHelp auras.png is highlighted to you in yellow.

  • The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a LockerIconHelp lockers.png.
  • Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generator's location.

Red Herring has a cool-down of 60/50/40 seconds.
"The news edit out what is burdensome and complex. which is the truth." — Zarina Kassir

Zarina
S21 charSelect portrait.png
Renewal Renewal
When you heal another SurvivorIconHelpLoading survivor.png for the equivalent of 1 Health StateIconStatusEffects healing.png, Renewal activates:
  • The next time you are unhooked or unhook yourself, you suffer from the BrokenIconStatusEffects broken.png Status Effect until Renewal deactivates.
  • You are automatically healed 1 Health State after 28/24/20 seconds.

While Renewal is active, the following conditions will deactivate it:

  • Successfully being healed by Renewal.
  • Being put into the Dying StateIconHelp dying.png before the timer elapses.
Renewal does not activate if you already suffer from the Broken Status Effect.
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Repressed Alliance Repressed Alliance
You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.

After repairing GeneratorsIconHelpLoading generators.png for a total of 55/50/45 seconds, Repressed Alliance activates:

  • Press the Active Ability button to call upon The EntityIconHelp entity.png to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.
  • The AuraIconHelp auras.png of the blocked Generator is revealed to all Survivors in white.
Cheryl
S22 charSelect portrait.png
Residual Manifest Residual Manifest
A lifetime of chasing the darkness has taught you that the best disinfectant is light.
  • After a successful Killer Blind, the Killer suffers from the BlindnessIconStatusEffects vision.png Status Effect for 20/25/30 seconds.
  • Residual Manifest grants the ability to rummage through an opened ChestIconHelp chests.pngonce per Trial and will guarantee a basic FlashlightFulliconItems flashlight.png.
"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5
Haddie
S31 charSelect portrait.png
Resilience Resilience
You are motivated in dire situations.
  • Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking by 3/6/9 % when in the Injured StateIconHelp injured.png.

"Focus, even in these desperate times."

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Resurgence Resurgence
You have come back from near impossible odds... and you will do it again.

After being unhooked or unhooking yourself, instantly gain 40/45/50 % to your Healing progress.

"It's my turn, bitch!" — Jill Valentine
Jill
S26 charSelect portrait.png
Rookie Spirit Rookie Spirit
You keep a careful eye on objectives when they are slipping away.

While repairing GeneratorsIconHelpLoading generators.png, complete 5'/4/3 ' Good or Great Skill ChecksIconHelp skillChecks.png to activate Rookie Spirit for the remainder of the Trial:

  • Once active, the AurasIconHelp auras.png of any regressing Generators are revealed to you.
"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy
Leon
S27 charSelect portrait.png
Saboteur Saboteur
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
Unlocks potential in your Aura-reading ability:

For the duration of the KillerIconHelpLoading killer.png carrying another SurvivorIconHelpLoading survivor.png, you see the AuraIconHelp auras.png of every HookIconHelpLoading hook.png within 56 metres of the pick-up location:

  • The Auras of regular Hooks are revealed to you in white.
  • The Auras of Scourge Hooks are revealed to you in yellow.

Unlocks the ability to sabotage Hooks without needing a ToolboxIconItems toolbox.png:

  • Sabotaging a Hook without a Toolbox takes 2.5 seconds.
  • The Sabotage action has a cool-down of 90/75/60 seconds.
Jake
S04 charSelect portrait.png
Self-Aware Self-Aware
You know your weaknesses and refuse to hide from them.
You walk 10/15/20 % faster and can see your own Scratch MarksIconHelp scratchMarks.png.
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Self-Care Self-Care
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
  • Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-KitIconItems firstAidKit.png at 25/30/35 % of the normal Healing speed.
Claudette
S03 charSelect portrait.png
Self-Preservation Self-Preservation
Life is unforgiving.

The more confirmation you get of that, the more prepared you become.
Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates:

"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee

Yun-Jin
S25 charSelect portrait.png
Situational Awareness Situational Awareness
You are aware of your surroundings and share the information with others.

While repairing a GeneratorIconHelpLoading generators.png, its AuraIconHelp auras.png is revealed in yellow to all other Survivors located within 32 metres.

If the KillerIconHelpLoading killer.png downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds.
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Slippery Meat Slippery Meat
You have developed an efficient way to get off Hooks.
  • Grants 3 additional Self-Unhook attempts.
  • Increases the Self-Unhook chance by 2/3/4 %.
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Small Game Small Game
You have the undeniable capability to sense danger.
  • Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres.

Small Game has a cool-down of 14/12/10 seconds each time it activates.

For each Dull or Hex Totem cleansed by any Player, Small Game gains 1 Token:

  • Each Token decreases the Detection cone's angle by 5 °, down to a minimum of 20 °.

"Nope." — Andy, The Lost Tapes

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Smash Hit Smash Hit
When your rival makes a mistake, you seize the opportunity.

After stunning the Killer with a PalletIconHelp pullDown.png, break into a sprint at 150 % of your normal Running Movement speed for 4 seconds.
Smash Hit causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Smash Hit cannot be used when Exhausted.

"I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee

Yun-Jin
S25 charSelect portrait.png
Sole Survivor Sole Survivor
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

  • Each Token grants a stack-able radius of 20/22/24 metres within which the Killer is unable to read your AuraIconHelp auras.png, up to a maximum of 60/66/72 metres.

Once you are the last Survivor standing, you benefit from the following effects:

Increases the odds of becoming the Killer's initial Obsession by +100 %.

The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode

Laurie
S06 charSelect portrait.png
Solidarity Solidarity
Sharing painful experiences has the power to heal.

When injured, healing another SurvivorIconHelpLoading survivor.png without using a Med-KitIconItems firstAidKit.png also heals you with a Conversion rate of 40/45/50 %.

"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero
Jane
S16 charSelect portrait.png
Soul Guard Soul Guard
You have been through immense hardship and you're stronger for it.

After being healed from or having recovered from the Dying StateIconHelp dying.png, Soul Guard grants you the EnduranceIconStatusEffects endurance.png Status Effect for the next 4/6/8 seconds.

  • Any damage taken that would put you into the Dying State will instead trigger the Deep WoundIconStatusEffects deepWound.png Status Effect, after which you have 20 seconds to Mend yourself.
  • Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.

Soul Guard allows you to completely recover from the Dying State when you are affected by the CursedIconStatusEffects cursed.png Status Effect.
Soul Guard has a cool-down of 30 seconds.

Cheryl
S22 charSelect portrait.png
Spine Chill Spine Chill
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
An unnatural tingle warns you of impending doom.

Whenever the KillerIconHelpLoading killer.png is within 36 metres of your location and has direct line-of-sight to you, Spine Chill activates:

  • Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by 2/4/6 %.
    • This effect lingers for 0.5 seconds.

"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes

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Sprint Burst Sprint Burst
  • When starting to run, break into a sprint at 150 % of your normal Running Movement speed for 3 seconds.

Sprint Burst causes the ExhaustedIconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.
Sprint Burst cannot be used when Exhausted.

"See you if you can catch up..." — Meg Thomas

Meg
S02 charSelect portrait.png
Stake Out Stake Out
Getting close to the Killer fills you with determination.

Every 15 seconds you are standing within the Killer's Terror RadiusIconHelp terrorRadius.png without being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.

  • When Stake Out has at least 1 Token, Good Skill ChecksIconHelp skillChecks.png consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of 1 %.
  • Great Skill Checks do not consume any Tokens.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

David
S12 charSelect portrait.png
Streetwise Streetwise
Long nights out taught you to do a lot with what you have got.
  • Decreases the Depletion rate of your ItemsIconHelp items.png by 15/20/25 %.

Streetwise extends its effect to all other SurvivorsIconHelpLoading survivor.png within 8 metres of your location and lingers for 15 seconds.

"You are doing it wrong! Let me show you how it is done." — Nea Karlsson

Nea
S05 charSelect portrait.png
Technician Technician
You are apt at handling machinery with the greatest care and precision.

Failing a Skill CheckIconHelp skillChecks.png while repairing:

  • Prevents the Generator Explosion.
  • Applies the default Regression penalty.
  • Applies an additional Regression penalty of 5/4/3 %.

Technician reduces the audible range of your Generator-repairing noises by 8 metres.
"I am gonna stealth this one." — Feng Min

Feng
S09 charSelect portrait.png
Tenacity Tenacity
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
There is nothing stopping you.

Your ferocious tenacity in dire situations allow you to benefit from the following effects:

  • Increases your Crawling speed by 30/40/50 %.
  • Grants the ability to crawl and recover at the same time.
  • Reduces the volume of Grunts of Pain while in the Dying StateIconHelp dying.png by -75 %.

"What the hell is this? I'm taking this bastard down!" — Detective David Tapp

David
S12 charSelect portrait.png
This Is Not Happening This Is Not Happening
You perform at your best when you are under extreme stress.
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Unbreakable Unbreakable
Past battles have taught you a thing or two about survival.

Once per Trial, you can completely recover from the Dying StateIconHelp dying.png.

  • Your Recovery speed is increased by 25/30/35 %.

"Goddammit, I am seriously FUBAR!" — Bill Overbeck

Bill
S08 charSelect portrait.png
Up the Ante Up the Ante
All will be well in the end; you just know it.

Your confidence strengthens the feeling of hope for those around you.
For Each Survivor still in the Trial, Up the Ante gains 1 Token.

  • Each Token applies a stack-able 1/2/3 % bonus to the LuckIconStatusEffects luck.png of all Survivors, up to a maximum of 3/6/9 %.

"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti

Ace
S07 charSelect portrait.png
Urban Evasion Urban Evasion
Years of evading the cops taught you a thing or two about stealth.
  • Increases your Crouching Movement speed by 90/95/100 %.

"The paint is still fresh but I am long gone." — Nea Karlsson

Nea
S05 charSelect portrait.png
Vigil Vigil
You look over your friends even in dire situations.

"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith

Quentin
S11 charSelect portrait.png
Visionary Visionary
You are remarkably focused on your means of escape.

The AurasIconHelp auras.png of GeneratorsIconHelpLoading generators.png are revealed to you within 32 metres.

  • Each time a Generator is completed, Visionary is disabled for 20/18/16 seconds.
Felix
S23 charSelect portrait.png
Wake Up! Wake Up!
Unlocks potential in your Aura-reading ability.

Once all GeneratorsIconHelpLoading generators.png are completed, Wake Up! activates:

  • The AurasIconHelp auras.png of the Exit Gate SwitchesIconHelp exitGates.png are revealed to you within 128 metres.
  • When opening an Exit Gate, your Aura is revealed to all other Survivors within 128 metres.
  • You open Exit Gates 15/20/25 % faster.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

Quentin
S11 charSelect portrait.png
We'll Make It We'll Make It
Helping others heightens your morale.
  • Increases your Altruistic Healing speed by 100 % for the next 30/60/90 seconds whenever you rescue another Survivor from a HookIconHelpLoading hook.png

"I am confident we can all escape in one piece if we help each other."

.All
We're Gonna Live Forever We're Gonna Live Forever
This description is based on the changes featured in the PTB of the upcoming (Mid-)Chapter Patch.
Your few friends deserve the best protection.
  • Increases your Healing speed by 100 % when healing a dying SurvivorIconHelpLoading survivor.png.

When performing any of the following actions, We're Gonna Live Forever gains 1 Token:

  • Performing a Safe Hook Rescue
  • Taking a Protection Hit for an injured Survivor.
  • Stunning or Blinding the Killer to rescue a carried Survivor
Consume 1 Tokento grant the EnduranceIconStatusEffects endurance.png Status Effect for 6/8/10 seconds to any Survivor healed from the Dying StateIconHelp dying.png

"Come on then, let's ave' it! I don't give a shit pal." — David King

David
S10 charSelect portrait.png
Windows of Opportunity Windows of Opportunity
Unlocks potential in your Aura-reading ability.

The AurasIconHelp auras.png of Breakable WallsIconHelp breakableDoors.png, PalletsIconHelp pullDown.png, and WindowsIconHelp window.png are revealed to you within 24/28/32 metres.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity" — Kate Denson's "Windows of Opportunity"
Kate
S13 charSelect portrait.png


Tutorial

Beginner's Guide: Escape As A Survivor


Trivia

  • In the Game Files, Survivors are referred to as "Campers", which is a reference to them sitting around The Campfire in-between Trials.
  • The original movement animations for Survivor were based on motion-capture done by mo-cap actress Tally Rodin.


THE SURVIVORS IconHelpLoading survivor.png
BASE GAME /
CHAPTER 1
S01 charSelect portrait.png Dwight Fairfield SurvivorDwight.png S02 charSelect portrait.png Meg Thomas SurvivorMeg.png S03 charSelect portrait.png Claudette Morel SurvivorClaudette.png S04 charSelect portrait.png Jake Park SurvivorJake.png S05 charSelect portrait.png Nea Karlsson SurvivorNea.png
CHAPTERS
2 - 5
S06 charSelect portrait.png Laurie Strode SurvivorLaurie.png S07 charSelect portrait.png Ace Visconti SurvivorAce.png S08 charSelect portrait.png Bill Overbeck SurvivorBill.png S09 charSelect portrait.png Feng Min SurvivorFeng.png S10 charSelect portrait.png David King SurvivorDavid.png
CHAPTERS
6 - 10
S11 charSelect portrait.png Quentin Smith SurvivorQuentin.png S12 charSelect portrait.png David Tapp SurvivorTapp.png S13 charSelect portrait.png Kate Denson SurvivorKate.png S14 charSelect portrait.png Adam Francis SurvivorAdam.png S15 charSelect portrait.png Jeff Johansen SurvivorJeff.png
CHAPTERS
11 - 14
S16 charSelect portrait.png Jane Romero SurvivorJane.png S17 charSelect portrait.png Ash Williams SurvivorAsh.png S18 charSelect portrait.png Nancy Wheeler SurvivorNancy.png S19 charSelect portrait.png Steve Harrington SurvivorSteve.png S20 charSelect portrait.png Yui Kimura SurvivorYui.png
CHAPTERS
15 - 19
S21 charSelect portrait.png Zarina Kassir SurvivorZarina.png S22 charSelect portrait.png Cheryl Mason SurvivorCheryl.png S23 charSelect portrait.png Felix Richter SurvivorFelix.png S24 charSelect portrait.png Élodie Rakoto SurvivorElodie.png S25 charSelect portrait.png Yun-Jin Lee SurvivorYun-Jin.png
CHAPTERS
20 - 23
S26 charSelect portrait.png Jill Valentine SurvivorJill.png S27 charSelect portrait.png Leon Scott Kennedy SurvivorLeon.png S28 charSelect portrait.png Mikaela Reid SurvivorMikaela.png S29 charSelect portrait.png Jonah Vasquez SurvivorJonah.png S30 charSelect portrait.png Yoichi Asakawa SurvivorYoichi.png
CHAPTER
24
S31 charSelect portrait.png Haddie Kaur SurvivorHaddie.png
THE KILLERS IconHelpLoading killer.png
BASE GAME /
CHAPTERS
1 - 2
K01 charSelect portrait.png Evan MacMillan - The Trapper IconHelpLoading trapper.png K02 charSelect portrait.png Philip Ojomo - The Wraith IconHelpLoading wraith.png K03 charSelect portrait.png Max Thompson Jr. - The Hillbilly IconHelpLoading hillbilly.png K04 charSelect portrait.png Sally Smithson - The Nurse IconHelpLoading nurse.png K05 charSelect portrait.png Michael Myers - The Shape IconHelpLoading shape.png
CHAPTERS
3 - 6
K06 charSelect portrait.png Lisa Sherwood - The Hag IconHelpLoading hag.png K07 charSelect portrait.png Herman Carter - The Doctor IconHelpLoading doctor.png K08 charSelect portrait.png Anna - The Huntress IconHelpLoading huntress.png K09 charSelect portrait.png Bubba Sawyer - The Cannibal IconHelpLoading cannibal.png K10 charSelect portrait.png Freddy Krueger - The Nightmare IconHelpLoading nightmare.png
CHAPTERS
7 - 11
K11 charSelect portrait.png Amanda Young - The Pig IconHelpLoading pig.png K12 charSelect portrait.png Jeffrey Hawk - The Clown IconHelpLoading clown.png K13 charSelect portrait.png Rin Yamaoka - The Spirit IconHelpLoading spirit.png K14 charSelect portrait.png Frank, Julie, Susie, Joey - The Legion IconHelpLoading legion.png K15 charSelect portrait.png Adiris - The Plague IconHelpLoading plague.png
CHAPTERS
12 - 15
K16 charSelect portrait.png Danny Johnson - The Ghost Face IconHelpLoading ghost.png K17 charSelect portrait.png The Demogorgon IconHelpLoading demogorgon.png K18 charSelect portrait.png Kazan Yamaoka - The Oni IconHelpLoading oni.png K19 charSelect portrait.png Caleb Quinn - The Deathslinger IconHelpLoading deathslinger.png K20 charSelect portrait.png Pyramid Head - The Executioner IconHelpLoading wales.png
CHAPTERS
16 - 21
K21 charSelect portrait.png Talbot Grimes - The Blight IconHelpLoading blight.png K22 charSelect portrait.png Charlotte & Victor Deshayes - The Twins IconHelpLoading twins.png K23 charSelect portrait.png Ji-Woon Hak - The Trickster IconHelpLoading trickster.png K24 charSelect portrait.png Nemesis T-Type - The Nemesis Nemesis T-Type}} K25 charSelect portrait.png Elliot Spencer - The Cenobite IconHelpLoading cenobite.png
CHAPTERS
22 - 24
K26 charSelect portrait.png Carmina Mora - The Artist IconHelpLoading artist.png K27 charSelect portrait.png Sadako Yamamura - The Onryō IconHelpLoading onryo.png K28 charSelect portrait.png The Dredge IconHelpLoading dredge.png
LEGENDARY CHARACTERS
K25 Chatterer charSelect portrait.png The Chatterer S27 Chris charSelect portrait.png Chris Redfield S26 Claire charSelect portrait.png Claire Redfield S22 Cybil charSelect portrait.png Cybil Bennett S22 James charSelect portrait.png James Sunderland S19 Jonathan charSelect portrait.png Jonathan Byers
S22 Lisa charSelect portrait.png Lisa Garland K07 Look-See charSelect portrait.png The Look-See K08 Mordeo charSelect portrait.png The Mordeo
MYTHOLOGICAL CHARACTERS
K08 Baba Yaga charSelect portrait.png The Baba Yaga K21 Ferryman charSelect portrait.png The Ferryman K01 Krampus charSelect portrait.png The Krampus K18 Minotaur charSelect portrait.png The Minotaur
COSTUME CHARACTERS
S22 Alessa charSelect portrait.png Alessa Gillespie K06 Birch charSelect portrait.png The Birch K23 GodOfDesire charSelect portrait.png The God of Desire K27 RottenRemains charSelect portrait.png The Rotten Remains
LORE CHARACTERS
Alex Benedict Baker The Entity IconHelp entity.png The Observer IconHelp archivesGeneral.png Vigo and many more...
UNUSED CHARACTERS
The Smasher The Teacher

ja: 生存者

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