Icon
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Name
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Description
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Character
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Ace in the Hole
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Lady Luck always seems to be throwing something good your way.
When retrieving an Item from a Chest, there is a chance an [[Add-on]] will be attached to it.
* '''<span class="luaClr clr clr2" style="color: #e8c252;">100 %</span>''' chance for an Add-on of '''<span class="luaClr clr clr4" style="color: #ac3ee3;">Very Rare</span>''' Rarity or lower.
* '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span> %''' chance for a second Add-on of '''<span class="luaClr clr clr2" style="color: #e8c252;">Uncommon</span>''' Rarity or lower.
<p>''Ace in the Hole'' allows you to keep any Add-ons your Item has equipped upon escaping.
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Ace
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Adrenaline
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You are fuelled by unexpecting energy when on the verge of escape.
* Once the Exit Gates are powered, '''<span class="luaClr clr clr2" style="color: #e8c252;">instantly heal one</span>''' Health State and sprint at '''<span class="luaClr clr clr6" style="color: #ff8800;">150 %</span>''' of your normal Running Movement speed for '''<span class="luaClr clr clr8" style="color: #d41c1c;">5 seconds</span>'''.
* ''Adrenaline'' is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
* If playing against The Nightmare, ''Adrenaline'' will wake you from the Dream World upon activation.
<p>''Adrenaline'' ignores an existing '''''Exhaustion''''' timer, but causes the '''''Exhausted''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span> seconds'''.
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Meg
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Aftercare
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Unlocks potential in your Aura-reading ability.
You see the Aura of the last '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">2</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span> Survivor(s)''':
* You have rescued from a Hook, or who have rescued you from a Hook.
* You have completed a Healing action on, or who have completed a Healing action on you.
* They also see your Aura.
<p>All effects of ''Aftercare'' are reset upon being hooked by the Killer.
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Jeff
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Alert
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Your acute senses are on high alert.
Whenever the Killer destroys a Pallet or a Breakable Wall, or damages a Generator, their Aura is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span> seconds'''.
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Feng
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Any Means Necessary
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You stand up for yourself, using whatever's on hand to gain an advantage.
You see the Auras of dropped Pallets.
Press and hold the ''Active Ability button'' for '''<span class="luaClr clr clr2" style="color: #e8c252;">4 seconds</span>''' while standing beside a dropped Pallet to reset it to its upright position.
''Any Means Necessary'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">100</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">80</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span> seconds'''.
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Yui
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Appraisal
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You have a careful eye that notices what many overlook.
Start the Trial with '''<span class="luaClr clr clr2" style="color: #e8c252;">3 Tokens</span>''':
* When a Chest has already been opened, consume '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''' to rummage through it for an Item.
* Rummage through Chests '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">60</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">80</span> %''' faster.
<p>''Rummaging is only available once per Chest.''
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Élodie
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Autodidact
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You start the Trial with a '''<span class="luaClr clr clr2" style="color: #e8c252;">-25 %</span>''' Progression penalty for Skill Checks to heal Survivors.
For every successful Skill Check completed while healing a Survivor, ''Autodidact'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''' up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span> Tokens'''.
* Each Token grants a '''<span class="luaClr clr clr8" style="color: #d41c1c;">+15 %</span>''' bonus Progression for a successful Skill Check while healing Survivors.
* Great Skill Checks cannot be performed while using ''Autodidact''.
<p>''Autodidact'' is not active when using a [[Med-Kit]] to heal.
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Adam
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Balanced Landing
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Your agility and cat-like relexes are incomparable.
<p>When falling from great heights, you benefit from the following effects:
* '''Reduces''' the Stagger duration by '''<span class="luaClr clr clr2" style="color: #e8c252;">75 %</span>'''.
* '''Suppresses''' ''Grunts of Exertion'' from falling.
* Upon landing, break into a sprint at '''<span class="luaClr clr clr6" style="color: #ff8800;">150 %</span>''' of your normal Running Movement speed for '''<span class="luaClr clr clr8" style="color: #d41c1c;">3 seconds</span>'''.
<p>''Balanced Landing'' causes the '''''Exhausted''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span> seconds'''.
''Balanced Landing'' cannot be used when '''''Exhausted'''''.
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Nea
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Bite the Bullet
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Pain hurts you as much as anyone, but you would prefer others do not know that.
When healing yourself or another Survivor, ''Grunts of Pain'' and all noises related to the ''Healing action'' are suppressed:
*Failed Healing Skill Checks do not trigger a ''Loud Noise Notification'' and only apply a Regression penalty of '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">2</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">1</span> %'''.
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Leon
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Blast Mine
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When direct combat is not an option, you still find ways to strike back.
After repairing Generators for a total of '''<span class="luaClr clr clr2" style="color: #e8c252;">66 %</span>''', ''Blast Mine'' activates:
*After repairing a Generator for at least '''<span class="luaClr clr clr6" style="color: #ff8800;">3 seconds</span>''', press the ''Ability button'' to install a Trap, which stays active for '''<span class="luaClr clr clr2" style="color: #e8c252;">35</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">45</span> seconds'''.
*The Aura of Trapped Generators are revealed in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>''' to all Survivors.
*When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.
''Blast Mine'' deactivates after triggering successfully.
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Jill
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Blood Pact
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It is as if a latent part of yourself has awakened.
You feel like you can reach out beyond yourself for assistance.
<p>When you or the '''''Obsession''''' are injured, you both see each other's Auras.
* After healing the '''''Obsession''''' or being healed by the '''''Obsession''''', you both gain the '''''Haste''''' '''Status Effect''', moving at an increased speed of '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">7</span> %''' until you are no longer within '''<span class="luaClr clr clr2" style="color: #e8c252;">16 metres</span>''' of each other.
* If you are the '''''Obsession''''', ''Blood Pact'' deactivates.
<p>Lowers the odds of becoming the Killer's initial '''''Obsession''''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">-100 %</span>'''.
<p>''The Killer can only be '''obsessed''' with one Survivor at a time.''
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Cheryl
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Boil Over
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You are a battler and do everything to escape a foe's grasp.
<p>While being carried by the Killer, the following effects apply:
* '''Increases''' the intensity of the ''Struggle Effects'' on the Killer from your ''Wiggling'' by '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">70</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">80</span> %'''.
* '''Obscures''' the Auras of all Hooks from the Killer's Aura-reading abilities within '''<span class="luaClr clr clr2" style="color: #e8c252;">16 metres</span>'''.
* '''Fills''' your ''Wiggle Meter'' by '''<span class="luaClr clr clr6" style="color: #ff8800;">33 %</span>''' of your current Wiggle progression upon landing, when the Killer drops from great heights.
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Kate
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Bond
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Unlocks potential in your Aura-reading ability:
* The Auras of all other Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">36</span> metres''' of your location are revealed to you.
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Dwight
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Boon: Circle of Healing
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A Boon that offers comfort amidst the terror.
Press and hold the ''Active Ability button'' near a Dull or Hex Totem to bless it and create a '''''Boon Totem'''''.
Soft chimes ring out within a radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>'''.
<p>Survivors inside the ''Boon Totem's'' range benefit from the following effects:
*'''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span> %''' bonus to all Healing speeds.
*Unlocks the ''Self-Care'' ability, allowing to self-heal without needing a [[Med-Kit]].
**'''Reduces''' Personal Healing speed by '''<span class="luaClr clr clr6" style="color: #ff8800;">-50 %</span>'''.
**Benefits from the general Healing Speed bonus.
<p>''Boon: Circle of Healing'' does not stack with other instances of itself.
<p>''You can only bless one Totem at a time.''
''All equipped '''Boon Perks''' are active on the same '''Boon Totem'''''.
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Mikaela
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Boon: Dark Theory
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Your obsessive study of the paranormal has given you unprecedented knowledge of other Realms and planes of existence.
Press and hold the ''Active Ability button'' near a Dull or Hex Totem to bless it and create a '''''Boon Totem'''''.
Soft chimes ring out within a radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>'''.
<p>Survivors inside the ''Boon Totem's'' range benefit from the following effects:
*'''<span class="luaClr clr clr2" style="color: #e8c252;">2 %</span>''' '''''Haste''''' '''Status Effect'''.
*This effect lingers for '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span> seconds''' after leaving the ''Boon Totem's'' range.
''You can only bless one Totem at a time.''
''All equipped '''Boon Perks''' are active on the same '''Boon Totem'''''.
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Yoichi
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Boon: Exponential
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When it seems like your number is up, you consider ways to recalculate the odds.
Press and hold the ''Active Ability button'' near a Dull or Hex Totem to bless it and create a '''''Boon Totem'''''.
Soft chimes ring out within a radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>'''.
<p>Survivors inside the ''Boon Totem's'' range benefit from the following effects:
*'''<span class="luaClr clr clr2" style="color: #e8c252;">90</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">95</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span> %''' bonus to the Recovery speed.
*Unlocks the ''Self-Recovery'' ability, allowing you to fully recover from the Dying State.
''You can only bless one Totem at a time.''
''All equipped '''Boon Perks''' are active on the same '''Boon Totem'''''.
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Jonah
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Boon: Shadow Step
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A Boon that conceals the truth.
Press and hold the ''Active Ability button'' near a Dull or Hex Totem to bless it and create a '''''Boon Totem'''''.
Soft chimes ring out within a radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>'''.
<p>Survivors inside the ''Boon Totem's'' range benefit from the following effects:
*Scratch Marks are suppressed.
*Auras are hidden from The Killer.
**Both effects linger for '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span> seconds''' after leaving the ''Boon Totem's'' range.
''You can only bless one Totem at a time.''
''All equipped '''Boon Perks''' are active on the same '''Boon Totem'''''.
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Mikaela
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Borrowed Time
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You are fuelled with an unexpected energy when saving an Ally from a Hook.
For '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">10</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">12</span> seconds''' after unhooking a Survivor, the unhooked Survivor is protected by the '''''Endurance''''' '''Status Effect'''.
* Any damage taken that would put the Survivor into the Dying State will instead trigger the '''''Deep Wound''''' '''Status Effect''', after which the Survivor has '''<span class="luaClr clr clr2" style="color: #e8c252;">20 seconds</span>''' to Mend themselves.
* Taking damage while under the effect of '''''Deep Wound''''' or if its timer runs out will put the Survivor into the Dying State.
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Bill
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Botany Knowledge
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You transform plants found around The Campfire into tinctures that slow down bleeding.
* '''Increases''' Healing speeds, as well as the efficiency of [[Med-Kits]], by '''<span class="luaClr clr clr2" style="color: #e8c252;">11</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">22</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">33</span> %'''.
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Claudette
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Breakdown
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Each time you are unhooked or unhook yourself, the Hook breaks and the Killer's Aura is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span> seconds'''.
* A Hook broken by ''Breakdown'' takes '''<span class="luaClr clr clr2" style="color: #e8c252;">180 seconds</span>''' to respawn.
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Jeff
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Breakout
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You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.
When within '''<span class="luaClr clr clr2" style="color: #e8c252;">6 metres</span>''' of a carried Survivor, you gain the '''''Haste''''' '''Status Effect''', moving at an increased speed of '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">7</span> %'''.
* The carried Survivor's Wiggling speed is increased by '''<span class="luaClr clr clr6" style="color: #ff8800;">20 %</span>'''.
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Yui
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Buckle Up
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Unlocks potential in your Aura-reading ability.
<p>You can determine the Recovery progress of dying Survivors by the intensity of their Aura at a distance of '''<span class="luaClr clr clr2" style="color: #e8c252;">48 metres</span>''' away.
When healing another Survivor from the Dying State to the Injured State, the Killer's Aura is revealed to the both of you for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span> seconds'''.
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Ash
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Built to Last
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You know how to get the most out of your tools.
Hiding inside a Locker for '''<span class="luaClr clr clr2" style="color: #e8c252;">14</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">13</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">12</span> seconds''' while carrying a depleted Item will replenish its Charges to '''<span class="luaClr clr clr2" style="color: #e8c252;">99 %</span>'''.
Each use of ''Built to Last'' reduces this percentage by '''<span class="luaClr clr clr6" style="color: #ff8800;">-33 %</span>'''.
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Felix
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Calm Spirit
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Animals seem to trust you as they often stay calm in your presence.
* '''Lowers''' the odds of alerting nearby Crows by '''<span class="luaClr clr clr2" style="color: #e8c252;">80</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">90</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span> %'''.
* '''Suppresses''' the urge to scream from pain at all times.
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Jake
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Clairvoyance
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There is an intrinsic energy in you that sees beyond your vision.
<p>Whenever you cleanse a Totem, ''Clairvoyance'' activates:
*When empty-handed, press and hold the ''Ability button'' to unlock your full Aura-reading potential, allowing you to see the Auras of the Exit Gate Switches, Generators, Hooks, Chests, and the Hatch within '''<span class="luaClr clr clr2" style="color: #e8c252;">64 metres</span>''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span> seconds'''.
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Mikaela
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Corrective Action
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You quickly analyse problems and correct others' work when they make a mistake.
You start the Trial with '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">2</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span> Token(s)''' and gain a Token each time you succeed at a Great Skill Check, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">5 Tokens</span>'''.
*Each time another Survivor cooperating with you on the same Generator fails a Skill Check, ''Corrective Action'' consumes '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''', transforming their Failed Skill Check into Good Skill Check instead.
''Corrective Action'' only applies to normal Skill Checks.
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Jonah
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Counterforce
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You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support.
You cleanse Totems '''<span class="luaClr clr clr2" style="color: #e8c252;">20 %</span>''' faster.
*Gain another, stack-able '''<span class="luaClr clr clr6" style="color: #ff8800;">20 %</span>''' Cleansing Speed bonus per cleansed Totem.
*After cleansing a Totem, the Aura of the Totem farthest from you is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span> seconds'''.
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Jill
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Dance With Me
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When performing a '''rushed''' action to vault a Window, Pallet, or leave a Locker, you will not leave any Scratch Marks for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">3 seconds</span>'''.
''Dance With Me'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span> seconds'''.
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Kate
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Dark Sense
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Unlocks potential in your Aura-reading ability:
* Each time a Generatoris completed, the Aura of the Killer is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">5 seconds</span>'''.
* Once the last Generator is completed, the Aura of the Killer is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">7</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span> seconds'''.
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.All
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Dead Hard
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Activate-able Perk.
You can take a beating.
When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
* Press the ''Active Ability button'' while running to dash forward.
* Avoid any damage during the ''Dash''.
<p>''Dead Hard'' causes the '''''Exhausted''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span> seconds'''.
''Dead Hard'' cannot be used when '''''Exhausted'''''.
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David
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Deception
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Your adventurous lifestyle requires moments of crafty misdirection.
Interact with a Locker while holding the ''Sprint button'' to trigger a ''Loud Noise Notification'' for the killer at your location instead of entering the Locker.
* You will not leave any Scratch Marks or Pools of Blood for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">3 seconds</span>'''.
<p>''Deception'' can only be triggered once every '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span> seconds'''.
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Élodie
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Decisive Strike
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Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.
<p>After being unhooked or unhooking yourself, ''Decisive Strike'' activates for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span> seconds''':
*When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for '''<span class="luaClr clr clr2" style="color: #e8c252;">5 seconds</span>'''.
*Successfuly stunning the Killer will disable ''Decisive Strike'' for the remainer of the Trial and result you in becoming the '''''Obsession'''''.
<p>While ''Decisive Strike'' is active, the following interactions will deactivate it:
*Repairing a Generator.
*Healing yourself or other Survivors.
*Cleansing or Blessing a Totem.
*Sabotaging a Hook.
*Unhooking other Survivors.
<p>Increases the odds of becoming the Killer's initial '''''Obsession''''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">+100 %</span>'''.
''The Killer can only be '''obsessed''' with one Survivor at a time.''
|
Laurie
|
|
Deliverance
|
After performing a Safe Hook Rescue on another Survivor, ''Deliverance'' activates:
* Your Self-Unhook attempts will succeed '''<span class="luaClr clr clr2" style="color: #e8c252;">100 %</span>''' of the time.
<p>''Deliverance'' causes the '''''Broken''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">100</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">80</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span> seconds''' after unhooking yourself.
|
Adam
|
|
Desperate Measures
|
You refuse to fail, even during your darkest hour.
Increases Healing and Unhooking speeds by '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">14</span> %''' for each injured, hooked, or dying Survivor, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">48</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">56</span> %'''.
|
Felix
|
|
Detective's Hunch
|
Unlocks potential in your Aura-reading ability.
Each time a Generator is completed, the Auras of any Generators, Chests, and Totemswithin '''<span class="luaClr clr clr2" style="color: #e8c252;">32</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">48</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">64</span> metres''' are revealed to you for '''<span class="luaClr clr clr6" style="color: #ff8800;">10 seconds</span>'''.
* If you are holding a Maps|Map, any objects revealed by ''Detective's Hunch'' will automatically be tracked by it.
|
David
|
|
Distortion
|
You start the trial with '''<span class="luaClr clr clr2" style="color: #e8c252;">4 Tokens</span>'''.
Whenever the Killer attempts to read your Aura, ''Distortion'' activates and a Token is consumed:
* Your Aura will not be shown to the Killer and you will not leave any Scratch Marks for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span> seconds'''.
<p>''Distortion'' does not activate when you are in the Dying State or in a '''Killer Trap'''.
|
Jeff
|
|
Diversion
|
Activate-able perk.
Standing within the Killer's Terror Radius while not in a Chase for '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">35</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> seconds''' activates ''Diversion''.
Once ''Diversion'' is activated, press the ''Active Ability button'' while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of '''<span class="luaClr clr clr2" style="color: #e8c252;">20 metres</span>'''.
The distraction consists of the following:
* A ''Loud Noise Notification''.
* Scratch Marks
<p>''Diversion's'' timer resets once the ability has been activated.
|
Adam
|
|
Déjà Vu
|
Unlocks potential in your Aura-reading ability:
<p>Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.
* The Auras of the '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>''' Generators in closest proximity to one another are revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span> seconds''' at the start of the Trial, and each time a Generator is completed.
* If you are holding a Maps|Map, Generators revealed by ''Déjà Vu'' are automatically added to it.
|
.All
|
|
Empathic Connection
|
Your presence psychically projects itself to those in danger.
*Whenever another Survivor is injured, they can see your Aura when within '''<span class="luaClr clr clr2" style="color: #e8c252;">32</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">64</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">96</span> metres''' of your location.
*You heal other Survivors '''<span class="luaClr clr clr2" style="color: #e8c252;">10 %</span>''' faster.
|
Yoichi
|
|
Empathy
|
Unlocks potential in your Aura-reading ability:
* The Auras of Survivors in the Injured State or in the Dying State within '''<span class="luaClr clr clr2" style="color: #e8c252;">64</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">96</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">128</span> metres''' of your location are revealed to you.
<p>''Empathy'' does not reveal the Aura of a Survivor being carried by the Killer.
|
Claudette
|
|
Fast Track
|
Sometimes the sacrifice of others is necessary to get ahead.
Whenever another Survivor is hooked, ''Fast Track'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">2</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span> Tokens''', up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">9</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">18</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">27</span> Tokens'''.
* You consume all accumulated Tokens after a Great Skill Check on a Generator.
* Each Token grants a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">1 %</span>''' Progression bonus in addition to the default Progression bonus for succeeding a Great Skill Check.
|
Yun-Jin
|
|
Flashbang
|
You have adapted to a world in chaos and making what you can from the debris.
After repairing Generators for a total of '''<span class="luaClr clr clr2" style="color: #e8c252;">70</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">60</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span> %''', ''Flashbang'' activates:
*Enter a Lockerwhile empty-handed and press the ''Ability button'' to craft a Flash Grenade.
The ''Flashbang'' is left behind when escaping the Trial.
|
Leon
|
|
Flip-Flop
|
You have an uncanny ability to escape the inevitable.
While in the Dying State, '''<span class="luaClr clr clr2" style="color: #e8c252;">50 %</span>''' of your Recovery progression is converted into Wiggling progression, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span> %''', once you are picked up by the Killer.
|
Ash
|
|
For the People
|
You risk life and injury for others.
''For the People'' is only active while at full health.
* Press the ''Active Ability button'' while healing another Survivor without a [[Med-Kit]] to instantly heal them '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>''' Health State.
* You become the '''''Obsession'''''.
<p>''For the People'' causes the '''''Broken''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">80</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">70</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span> seconds''' after using it.
Lowers the odds of becoming the Killer's initial '''''Obsession''''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">-100 %</span>'''.
''The Killer can only be '''obsessed''' with one Survivor at a time.''
|
Zarina
|
|
Guardian
|
You risk it all to help those in need.
When you unhook a Survivor, the rescued Survivor benefits from the following effects for '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span> seconds''':
*Scratch Marks and Pools of Blood are suppressed.
*'''<span class="luaClr clr clr2" style="color: #e8c252;">7 %</span>''' '''''Haste''''' '''Status Effect''', boosting their Movement speed.
''Guardian'' reveals the Killer's Aura to you for '''<span class="luaClr clr clr6" style="color: #ff8800;">8 seconds</span>'''.
|
.All
|
|
Head On
|
When your mind is set, there better be no one standing in your way.
While standing in a '''Locker''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">3 seconds</span>''', ''Head On'' activates:
* When performing a '''rushed''' action to leave a Locker, stun the Killer for '''<span class="luaClr clr clr6" style="color: #ff8800;">3 seconds</span>''' if they are within range.
<p>''Head On'' causes the '''''Exhausted''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span> seconds'''.
''Head On'' cannot be used when '''''Exhausted''''' or when you have accrued Stillness Crows.
|
Jane
|
|
Hope
|
The growing odds of a successful escape fill you with hope and give you wings
* As soon as the Exit Gates are powered, gain a '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">7</span> %''' '''''Haste''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">120 seconds</span>'''.
|
.All
|
|
Inner Focus
|
You have honed your ability to see through the haze of the Ravage.
*You can see the Scratch Marks of other Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' of you.
*Whenever another Survivor loses a Health State within '''<span class="luaClr clr clr6" style="color: #ff8800;">32 metres</span>''' of you, the Killer's Aura is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span> seconds'''.
|
Haddie
|
|
Inner Healing
|
You look inwards and trust your instincts when you feel lost and alone.
Each time you cleanse a Totem, ''Inner Healing'' activates:
*You are automatically healed '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Health State</span>''' when hiding inside a Locker for '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span> seconds''' while injured or suffering from the '''''Deep Wound''''' '''Status Effect'''.
''Inner Healing'' does not activate if you currently suffer from the '''''Broken''''' '''Status Effect'''.
|
.All
|
|
Iron Will
|
You are able to concentrate and enter a meditative-like state to numb some pain.
* '''Lowers''' the volume of ''Grunts of Pain'' by '''<span class="luaClr clr clr2" style="color: #e8c252;">50</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span> %'''.
|
Jake
|
|
Kindred
|
Unlocks potential in your Aura-reading ability:
<p>While you are hooked:
* The Auras of all Survivors are revealed to one another.
* Whenever the Killer is within '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span> metres''' of your Hook, their Aura is revealed to all Survivors.
<p>While any another Survivor is hooked:
* The Auras of all other Survivors are revealed to you.
* Whenever the Killer is within '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span> metres''' of the hooked Survivor, their Aura is revealed to you.
|
.All
|
|
Kinship
|
The importance of friendship has given you strength.
While you are on the Hook in the ''Struggle Phase'', ''Kinship'' activates:
*If another Survivor is within '''<span class="luaClr clr clr2" style="color: #e8c252;">16 metres</span>''' of your Hook while ''Kinship'' is active, the ''Struggle Phase'' timer is paused for '''<span class="luaClr clr clr2" style="color: #e8c252;">26</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">30</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">34</span> seconds'''.
|
.All
|
|
Leader
|
You are able to organise a team to cooperate more efficiently.
* '''Increases''' the Action speeds of other Survivors in Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking by '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span> %''' while they are within '''<span class="luaClr clr clr2" style="color: #e8c252;">8 metres</span>''' of your location.
* This effect lingers for '''<span class="luaClr clr clr6" style="color: #ff8800;">15 seconds</span>''' when leaving ''Leader's'' range.
<p>''Leader'' does not stack with other instances of itself.
|
Dwight
|
|
Left Behind
|
You will get the job done... no matter the cost.
When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you when you are within '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span> metres'''.
|
Bill
|
|
Lightweight
|
Your running is light and soft, making your tracks harder to follow.
* Scratch Marks begin to fade '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">2</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span> seconds''' sooner.
|
.All
|
|
Lithe
|
After performing a '''rushed''' vault, break into a sprint of '''<span class="luaClr clr clr2" style="color: #e8c252;">150 %</span>''' of your normal Running Movement speed for a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">3 seconds</span>'''.
''Lithe'' causes the '''''Exhausted''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span> seconds'''.
''Lithe'' cannot be used when '''''Exhausted'''''.
|
Feng
|
|
Lucky Break
|
You have had your share of scrapes and bruises, but luck is always on your side.
Whenever you are in the Injured State, ''Lucky Break'' activates:
* Bleeding and Scratch Marks are suppressed for a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span> seconds''', after which ''Lucky Break'' is disabled for the remainder of the Trial.
<p>''Lucky Break'' deactivates when you are Healthy or in the Dying State.
|
Yui
|
|
Mettle of Man
|
Evil has a way of always finding you.
<p>After triggering your '''<span class="luaClr clr clr2" style="color: #e8c252;">third</span>''' ''Protection Hit'', ''Mettle of Man'' activates and you are protected by the '''''Endurance''''' '''Status Effect''':
* Any damage taken that would put you into the Dying State from the Injured State is blocked.
* When you are healed again, your Aura will be revealed to the Killer whenever you are farther than '''<span class="luaClr clr clr2" style="color: #e8c252;">12</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">14</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span> metres''' away.
<p>''Mettle of Man'' deactivates the next time you are put into the Dying State.
Increases the odds of becoming the Killer's initial '''''Obsession''''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">+100 %</span>'''.
<p>''The Killer can only be '''obsessed''' with one Survivor at a time.''
|
Ash
|
|
No Mither
|
Go on out, kid, it is just a scratch.
Your thick blood coagulates practically instantly.
You suffer from the '''''Broken''''' '''Status Effect''' for the entire Trial, but benefit from the following effects:
* Pools of Blood are suppressed.
* When injured or dying, ''Grunts of Pain'' are reduced by '''<span class="luaClr clr clr2" style="color: #e8c252;">25</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">75</span> %'''.
* Your Recovery speed is increased by '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span> %'''.
* You can recover fully from the Dying State.
|
David
|
|
No One Left Behind
|
It is inconceivable to leave someone behind.
<p>Once at least one Exit Gate has been opened, ''No One Left Behind'' activates:
* Gain a '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span> %''' Action Speed bonus to Unhooking and Healing other Survivors.
* The Auras of all other Survivors are revealed to you.
<p>
* Grants '''<span class="luaClr clr clr2" style="color: #e8c252;">50</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span> %''' bonus Bloodpoints for actions in the Altruism Category.
|
.All
|
|
Object of Obsession
|
A supernatural bond links you to the Killer.
<p>Whenever the Killer reads your Aura and for the same duration as they do so, ''Object of Obsession'' activates:
* The Killer's Aura is revealed to you.
* '''Increases''' your Action speeds in Repairing, Healing, and Cleansing by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span> %'''.
<p>If you are the '''''Obsession''''', your Aura is automatically revealed to the Killer for '''<span class="luaClr clr clr2" style="color: #e8c252;">3 seconds</span>''' every '''<span class="luaClr clr clr6" style="color: #ff8800;">30 seconds</span>'''.
<p>Increases the odds of becoming the Killer's initial '''''Obsession''''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">+100 %</span>'''.
''The Killer can only be '''obsessed''' with one Survivor at a time.''
|
Laurie
|
|
Off the Record
|
You have learnt that a quiet approach is sometimes best.
<p>After being unhooked or unhooking yourself, ''Off the Record'' activates for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">70</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">80</span> seconds''':
* Your Aura will not be shown to the Killer if they attempt to read it.
* When injured, ''Grunts of Pain'' are reduced by '''<span class="luaClr clr clr2" style="color: #e8c252;">100 %</span>'''.
|
Zarina
|
|
Open-Handed
|
Strengthens the potential in your and your team's Aura-reading abilities.
''Open-Handed'' increases all Aura-reading ranges by '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span> metres'''.
''Open-Handed'' does not stack with other instances of itself.
|
Ace
|
|
Overcome
|
You have calculated how much energy you can risk to expend.
*Whenever you become injured, you retain the Movement Speed burst for '''<span class="luaClr clr clr2" style="color: #e8c252;">2 additional seconds</span>'''.
''Overcome'' causes the '''''Exhausted''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span> seconds'''.
''Overcome'' cannot be used when '''''Exhausted'''''.
|
Jonah
|
|
Overzealous
|
Fighting back against the Ravage motivates and inspires you.
After cleansing a Totem, ''Overzealous'' activates:
* '''Increases''' your Repair speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span> %'''.
''Overzealous'' deactivates when losing a Health State by any means.
|
Haddie
|
|
Parental Guidance
|
You have inherited the ability to hear the dead — and now the dead warn you of danger.
*After stunning the Killer by any means, ''Parental Guidance'' suppresses your Scratch Marks, Pools of Blood, and ''Grunts of Pain'' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">7</span> seconds'''.
|
Yoichi
|
|
Pharmacy
|
You have a knack for finding medicine.
* Unlocking Chests is '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">60</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">80</span> %''' faster.
* Unlocking your '''<span class="luaClr clr clr2" style="color: #e8c252;">first</span>''' Chest guarantees an [[Emergency Med-Kit]].
<p>''Pharmacy'' reduces the audible range of your Chest-unlocking noises by '''<span class="luaClr clr clr6" style="color: #ff8800;">8 metres</span>'''.
|
Quentin
|
|
Plunderer's Instinct
|
Unlocks potential in your Aura-reading ability:
* The Auras of closed Chests and dropped Items in the environment within '''<span class="luaClr clr clr2" style="color: #e8c252;">16</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span> metres''' of your location are revealed to you.
* Grants a '''<span class="luaClr clr clr2" style="color: #e8c252;">considerably</span>''' better chance at finding an Item of a higher Rarity from Chests.
|
.All
|
|
Poised
|
Achieving goals boosts your confidence.
After a Generator is completed, you will not leave any Scratch Marks for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span> seconds'''.
|
Jane
|
|
Power Struggle
|
You have never given up and you are not about to start now.
<p>
* Reveals the Auras of available Pallets whenever you are in the Dying State.
<p>While being carried by The Killer, reaching '''<span class="luaClr clr clr2" style="color: #e8c252;">25</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">15</span> %''' Wiggling progression activates ''Power Struggle'':
* You can drop a nearby, standing Pallet to stun the Killer and escape their grasp.
<p>''Power Struggle'' deactivates after triggering successfully.
|
Élodie
|
|
Premonition
|
You have the undeniable capability to sense danger.
* Receive an auditory warning upon looking in the Killer's direction within a '''<span class="luaClr clr clr2" style="color: #e8c252;">45 °</span>''' cone within '''<span class="luaClr clr clr6" style="color: #ff8800;">36 metres</span>'''.
<p>''Premonition'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> seconds''' each time it activates.
|
.All
|
|
Prove Thyself
|
* '''Increases''' your Repair speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">+15 %</span>''' for each other Survivor within '''<span class="luaClr clr clr6" style="color: #ff8800;">4 metres</span>''' of your location, up to a maximum of '''<span class="luaClr clr clr8" style="color: #d41c1c;">+45 %</span>'''.
* This effect is also applied to all other Survivors within that range.
<p>
* Grants '''<span class="luaClr clr clr2" style="color: #e8c252;">50</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span> %''' bonus Bloodpoints for Co-operative actions.
<p>''Prove Thyself'' does not stack with other instances of itself.
|
Dwight
|
|
Quick & Quiet
|
You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.
* '''Suppresses''' both the ''Loud Noise Notification'' and the sound effects triggered by rushing to vault Windows, Pallets, or rushing to enter or exit Lockers.
<p>''Quick & Quiet'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span> seconds'''.
|
Meg
|
|
Red Herring
|
You have noticed that people pay attention to whatever makes the loudest noise.
After repairing a Generator for at least '''<span class="luaClr clr clr2" style="color: #e8c252;">3 seconds</span>''', its Aura is highlighted to you in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>'''.
* The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker.
* Entering a Locker will trigger a ''Loud Noise Notification'' for the Killer at the highlighted Generator's location.
<p>''Red Herring'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span> seconds'''.
|
Zarina
|
|
Renewal
|
When you heal another Survivor for the equivalent of '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>''' Health State, ''Renewal'' activates:
*The next time you are unhooked or unhook yourself, you suffer from the '''''Broken''''' '''Status Effect''' until ''Renewal'' deactivates.
*You are automatically healed '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Health State</span>''' after '''<span class="luaClr clr clr2" style="color: #e8c252;">28</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span> seconds'''.
While ''Renewal'' is active, the following conditions will deactivate it:
*Successfully being healed by ''Renewal''.
*Being put into the Dying State before the timer elapses.
''Renewal'' does not activate if you already suffer from the '''''Broken''''' '''Status Effect'''.
|
.All
|
|
Repressed Alliance
|
You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.
<p>After repairing Generators for a total of '''<span class="luaClr clr clr2" style="color: #e8c252;">55</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">45</span> seconds''', ''Repressed Alliance'' activates:
* Press the ''Active Ability button'' to call upon The Entity to block the Generator you are currently repairing for '''<span class="luaClr clr clr2" style="color: #e8c252;">30 seconds</span>''', after which ''Repressed Alliance'' deactivates.
* The Aura of the blocked Generator is revealed to all Survivors in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
|
Cheryl
|
|
Residual Manifest
|
A lifetime of chasing the darkness has taught you that the best disinfectant is light.
*After a successful ''Killer Blind'', the Killer suffers from the '''''Blindness''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> seconds'''.
*''Residual Manifest'' grants the ability to rummage through an opened Chestonce per Trial and will guarantee a basic Flashlight.
|
Haddie
|
|
Resilience
|
You are motivated in dire situations.
* '''Increases''' your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking by '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">9</span> %''' when in the Injured State.
|
.All
|
|
Resurgence
|
You have come back from near impossible odds... and you will do it again.
After being unhooked or unhooking yourself, instantly gain '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span> %''' to your Healing progress.
|
Jill
|
|
Rookie Spirit
|
You keep a careful eye on objectives when they are slipping away.
While repairing Generators, complete '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span> ''' Good or Great Skill Checks to activate ''Rookie Spirit'' for the remainder of the Trial:
*Once active, the Auras of any regressing Generators are revealed to you.
|
Leon
|
|
Saboteur
|
Unlocks potential in your Aura-reading ability:
* While a Survivor is being carried, the Auras of all Hooks within '''<span class="luaClr clr clr2" style="color: #e8c252;">56 metres</span>''' of their Pick-up location are revealed to you.
<p>Unlocks the ability to sabotage Hooks without needing a Toolboxes|Toolbox:
* Sabotaging a Hook without a Toolbox takes '''<span class="luaClr clr clr6" style="color: #ff8800;">2.5 seconds</span>'''.
* The Sabotage action has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">90</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">60</span> seconds'''.
|
Jake
|
|
Self-Aware
|
You know your weaknesses and refuse to hide from them.
You walk '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">15</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span> %''' faster and can see your own Scratch Marks.
|
.All
|
|
Self-Care
|
*Unlocks the ''Self-Care'' ability, allowing to self-heal without needing a [[Med-Kit]].
**'''Reduces''' Personal Healing speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">-50 %</span>'''.
*'''Decreases''' the Depletion rate of [[Med-Kits]] while self-healing by '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">15</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span> %'''.
|
Claudette
|
|
Self-Preservation
|
Life is unforgiving.
The more confirmation you get of that, the more prepared you become.
Whenever another Survivor is hit with a ''Basic Attack'' or ''Special Attack'' within '''<span class="luaClr clr clr2" style="color: #e8c252;">16 metres</span>''' of you, ''Self-Preservation'' activates:
* Scratch Marks, ''Grunts of Pain'' when injured, and Bleeding are suppressed for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span> seconds'''.
|
Yun-Jin
|
|
Situational Awareness
|
You are aware of your surroundings and share the information with others.
While repairing a Generator, its Aura is revealed in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>''' to all other Survivors located within '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>'''.
If the Killer downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span> seconds'''.
|
.All
|
|
Slippery Meat
|
You have developed an efficient way to get off Hooks.
*Grants '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>''' additional Self-Unhook attempts.
*'''Increases''' the Self-Unhook chance by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span> %'''.
|
.All
|
|
Small Game
|
You have the undeniable capability to sense danger.
* Receive an auditory warning upon looking in the direction of Totems in a '''<span class="luaClr clr clr2" style="color: #e8c252;">45 °</span>''' cone within '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">10</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">12</span> metres'''.
<p>''Small Game'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">14</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span> seconds''' each time it activates.
<p>For each Dull or Hex Totem cleansed by any Player, ''Small Game'' gains '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''':
* Each Token decreases the Detection cone's angle by '''<span class="luaClr clr clr8" style="color: #d41c1c;">5 °</span>''', down to a minimum of '''<span class="luaClr clr clr4" style="color: #ac3ee3;">20 °</span>'''.
|
.All
|
|
Smash Hit
|
When your rival makes a mistake, you seize the opportunity.
After stunning the Killer with a Pallet, break into a sprint at '''<span class="luaClr clr clr2" style="color: #e8c252;">150 %</span>''' of your normal Running Movement speed for '''<span class="luaClr clr clr6" style="color: #ff8800;">4 seconds</span>'''.
''Smash Hit'' causes the '''''Exhausted''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span> seconds'''.
''Smash Hit'' cannot be used when '''''Exhausted'''''.
|
Yun-Jin
|
|
Sole Survivor
|
As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.
<p>Each time a Survivor other than yourself is killed or sacrificed, ''Sole Survivor'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">3 Tokens</span>''':
* Each Token grants a stack-able radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">22</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">24</span> metres''' within which the Killer is unable to read your Aura, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">66</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">72</span> metres'''.
<p>Increases the odds of becoming the Killer's initial '''''Obsession''''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">+100 %</span>'''.
''The Killer can only be '''obsessed''' with one Survivor at a time.''
|
Laurie
|
|
Solidarity
|
Sharing painful experiences has the power to heal.
When injured, healing another Survivor without using a [[Med-Kit]] also heals you with a Conversion rate of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">45</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span> %'''.
|
Jane
|
|
Soul Guard
|
You have been through immense hardship and you're stronger for it.
After being healed from or having recovered from the Dying State, ''Soul Guard'' grants you the '''''Endurance''''' '''Status Effect''' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">8</span> seconds'''.
* Any damage taken that would put you into the Dying State will instead trigger the '''''Deep Wound''''' '''Status Effect''', after which you have '''<span class="luaClr clr clr2" style="color: #e8c252;">20 seconds</span>''' to Mend yourself.
* Taking any damage while under the effect of '''''Deep Wound''''' or if its timer runs out will put you into the Dying State.
<p>''Soul Guard'' allows you to completely recover from the Dying State when you are affected by the '''''Cursed''''' '''Status Effect'''.
''Soul Guard'' has a cool-down of '''<span class="luaClr clr clr6" style="color: #ff8800;">30 seconds</span>'''.
|
Cheryl
|
|
Spine Chill
|
An unnatural tingle warns you of impending doom.
<p>Whenever the Killer is looking in your direction when they are within '''<span class="luaClr clr clr2" style="color: #e8c252;">36 metres</span>''' of you, ''Spine Chill'' activates:
* '''Increases''' the Trigger odds of Skill Check by '''<span class="luaClr clr clr6" style="color: #ff8800;">10 %</span>'''.
* '''Decreases''' the Skill Check Success zone by '''<span class="luaClr clr clr8" style="color: #d41c1c;">10 %</span>'''.
* '''Increases''' your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span> %'''.
|
.All
|
|
Sprint Burst
|
* When starting to run, break into a sprint at '''<span class="luaClr clr clr2" style="color: #e8c252;">150 %</span>''' of your normal Running Movement speed for '''<span class="luaClr clr clr6" style="color: #ff8800;">3 seconds</span>'''.
<p>''Sprint Burst'' causes the '''''Exhausted''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span> seconds'''.
''Sprint Burst'' cannot be used when '''''Exhausted'''''.
|
Meg
|
|
Stake Out
|
Getting close to the Killer fills you with determination.
Every '''<span class="luaClr clr clr2" style="color: #e8c252;">15 seconds</span>''' you are standing within the Killer's Terror Radius without being chased, ''Stake Out'' gains '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span> Tokens'''.
* When ''Stake Out'' has at least '''<span class="luaClr clr clr8" style="color: #d41c1c;">1 Token</span>''', Good Skill Checks consume '''<span class="luaClr clr clr4" style="color: #ac3ee3;">1 Token</span>''' and are considered Great Skill Checks, granting an additional Progression bonus of '''<span class="luaClr clr clr3" style="color: #199b1e;">1 %</span>'''.
* Great Skill Checks do not consume any Tokens.
|
David
|
|
Streetwise
|
Long nights out taught you to do a lot with what you have got.
* '''Decreases''' the Depletion rate of your Items by '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span> %'''.
<p>''Streetwise'' extends its effect to all other Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">8 metres</span>''' of your location and lingers for '''<span class="luaClr clr clr6" style="color: #ff8800;">15 seconds</span>'''.
|
Nea
|
|
Technician
|
You are apt at handling machinery with the greatest care and precision.
Failing a Skill Check while repairing:
* Prevents the ''Generator Explosion''.
* Applies the default Regression penalty.
* Applies an additional Regression penalty of '''<span class="luaClr clr clr2" style="color: #e8c252;">5</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span> %'''.
<p>''Technician'' reduces the audible range of your Generator-repairing noises by '''<span class="luaClr clr clr2" style="color: #e8c252;">8 metres</span>'''.
|
Feng
|
|
Tenacity
|
There is nothing stopping you.
Your ferocious tenacity in dire situations allows you to crawl '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span> %''' faster and also recover at the same time.
|
David
|
|
This Is Not Happening
|
You perform at your best when you are under extreme stress.
* '''Increases''' the Success zone of Great Skill Checks while Repairing and Healing by '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> %''' when in the Injured State.
|
.All
|
|
Unbreakable
|
Past battles have taught you a thing or two about survival.
Once per Trial, you can completely recover from the Dying State.
* Your Recovery speed is increased by '''<span class="luaClr clr clr2" style="color: #e8c252;">25</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">30</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">35</span> %'''.
|
Bill
|
|
Up the Ante
|
All will be well in the end; you just know it.
Your confidence strengthens the feeling of hope for those around you.
For Each Survivor still in the Trial, ''Up the Ante'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>'''.
* Each Token applies a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">2</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span> %''' bonus to the Luck of all Survivors, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">6</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">9</span> %'''.
|
Ace
|
|
Urban Evasion
|
Years of evading the cops taught you a thing or two about stealth.
* '''Increases''' your Crouching Movement speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">90</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">95</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span> %'''.
|
Nea
|
|
Vigil
|
You look over your friends even in dire situations.
<p>
* '''Increases''' your Recovery rate from the '''''Blindness''''', '''''Broken''''', '''''Exhaustion''''', '''''Exposed''''', '''''Haemorrhage''''', '''''Hindered''''', and '''''Oblivious''''' '''Status Effects''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span> %'''.
* This effect also applies to all other Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">8 metres</span>''' of your location and lingers for '''<span class="luaClr clr clr6" style="color: #ff8800;">15 seconds</span>'''.
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Quentin
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Visionary
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You are remarkably focused on your means of escape.
The Auras of Generators are revealed to you within '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>'''.
* Each time a Generator is completed, ''Visionary'' is disabled for '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">18</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span> seconds'''.
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Felix
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Wake Up!
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Unlocks potential in your Aura-reading ability.
Once all Generators are completed, ''Wake Up!'' activates:
* The Auras of the Exit Gate Switches are revealed to you within '''<span class="luaClr clr clr2" style="color: #e8c252;">128 metres</span>'''.
* When opening an Exit Gate, your Aura is revealed to all other Survivors within '''<span class="luaClr clr clr6" style="color: #ff8800;">128 metres</span>'''.
* You open Exit Gates '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span> %''' faster.
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Quentin
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We'll Make It
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Helping others heightens your morale.
* '''Increases''' your Altruistic Healing speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">100 %</span>''' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">60</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">90</span> seconds''' whenever you rescue another Survivor from a Hook
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.All
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We're Gonna Live Forever
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Your few friends deserve the best protection.
When healing a dying Survivor, your Healing speed is increased by '''<span class="luaClr clr clr2" style="color: #e8c252;">100 %</span>'''.
Performing any of the following actions has ''We're Gonna Live Forever'' gain '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''':
* Performing a Safe Hook Rescue
* Taking a ''Protection Hit'' for an injured Survivor.
* Stunning or Blinding the Killer to rescue a carried Survivor
<p>Each Token grants a stack-able '''<span class="luaClr clr clr8" style="color: #d41c1c;">25 %</span>''' bonus to all Bloodpoint gains, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">50</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">75</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span> %'''.
''The bonus Bloodpoints are only awarded post-Trial.''
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David
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Windows of Opportunity
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Unlocks potential in your Aura-reading ability.
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within '''<span class="luaClr clr clr2" style="color: #e8c252;">24</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">28</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span> metres'''.
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Kate
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