I am not alone. If you set aside the killers. I have found others. Survivors that are just like me. Or at least I believe so, I want to believe so. Sometimes I manage to just catch a glimpse of a poor soul as he gets carried away. Others I have actually told my name. I do not always want to know their names. It makes it harder as they hang from the hook. I help them...sometimes. Just as they help me. Fear is our common denominator. And we bond. We have nobody else. Human contact and interaction sooths this trial we share. I ask myself whether I am better off alone, or if we can come farther together. Sometimes I bare shame as I sneak away from screams. But I have equally often been on the other side, hanging two feet off the ground, whereas I see someone, watching from shrubbery. Like a witness. Maybe it is important to watch, and remind oneself that pain is not the only thing that burdens our lives at this point? But also our souls. Do we deserve to live if we were to escape? | |||
~ Benedict Baker's Journal |
Survivors are Characters in Dead by Daylight.
Overview
- It is highly recommended to thoroughly read up on both Killers and Survivors to fully understand both sides. For tips on playing Survivor, please refer to this section of the Wiki: Playing Survivor: Tips and Tricks
I fear I cannot escape this place, nor can I escape being stalked through these woods. I can only survive. | |||
~ Benedict Baker |
The Survivors' task is to try and escape from the Realms of The Entity in which they are trapped.
In order to do so, Survivors must complete the following tasks:
- Repair 5 Generators to power the Exit Gates.
- Open at least one Exit Gate and leave the Trial Grounds or escape through the Hatch.
Meanwhile, the Killer will be trying to locate, catch and hook Survivors in order to sacrifice them to The Entity.
Despite Survivors being vulnerable to the Killer, they have a useful set of core abilities to hide and escape from the Killer.
Modus Operandi
According to The Observer in Arcus 07, the Survivors are snatched from the many worlds The Entity travels and are forced to suffer endless agonies, which nourish The Entity with an indescribable psychic sustenance.
While some Survivors embrace the endless Trials as they search for a way to escape, others do not realise that they are caught in an endless cycle of torment and live the horror anew each time they are resurrected after having been sacrificed.
Those Survivors repair Generators, power the Gates and run for their lives only to do it all over again, and again, and again.
If Survivors lose their ability to feel anything, they are discarded into The Void as empty shells.
Currently Vigo and The Observer are the only known Survivors that have managed to find a way out from the Void and to bend The Fog's irrefragable rules to their will.
List of Survivors
There are currently 41 playable Survivors:
- There are other Survivors mentioned in the Lore who are not playable (refer to Unseen Characters).
List of Survivor Items
Whereas Killers have their Powers, Survivors have their Items, which they can either equip pre-game or find in Chests during the Trial, giving them an edge over the Killer:
Firecrackers | Flashlights | Keys | Maps | Med-Kits | Toolboxes |
---|
List of Survivor Perks
Icon | Name | Description | Character |
---|---|---|---|
Ace in the Hole | Lady Luck always seems to be throwing something good your way. When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it.
Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping. "Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti |
Ace | |
Adrenaline | You are fuelled by unexpecting energy when on the verge of escape.
Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed. If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation. Adrenaline ignores an existing Exhausted Status Effect , but causes it for 60/50/40 seconds. |
Meg | |
Aftercare | Unlocks potential in your Aura-reading ability.
The Auras of the last 1/2/3 Survivor(s) are revealed to you permanently once any of the following conditions are met:
Aftercare resets its effect once you are hooked. "A Mercy that Rips the Storm. |
Jeff | |
Alert | Your acute senses are on high alert. Whenever the Killer destroys a Pallet or a Breakable Wall, or damages a Generator, their Aura is revealed to you for 3/4/5 seconds. |
Feng | |
Any Means Necessary | You stand up for yourself, using whatever's on hand to gain an advantage.
Press and hold the Active Ability button for 6/5/4 seconds while standing beside a dropped Pallet to reset it to its upright position.
|
Yui | |
Appraisal | You have a careful eye that notices what many overlook. Start the Trial with 3 Tokens:
Rummaging is only available once per Chest. |
Élodie | |
Autodidact | You start the Trial with a Progression penalty of -25 % for succeeding a Good Skill Check while healing another Survivor.
Autodidact remains inactive while healing another Survivor using a Med-Kit. "There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis |
Adam | |
Babysitter | While you have a reputation for being self-centred, you risk it all to help those in need.
When you unhook a Survivor, the Aura of the Killer is revealed to you for 8 seconds and the unhooked Survivor benefits from the following effects for 4/6/8 seconds:
|
Steve | |
Background Player | You are not usually the centre of attention and in some cases, this can be a good thing.
When another Survivor is picked up, Background Player activates for the next 10 seconds:
Background Player causes the Exhausted Status Effect for 60/50/40 seconds. Background Player cannot be used when Exhausted. "You forget about me?" — Renato Lyra |
Renato | |
Balanced Landing | Your agility and cat-like relexes are incomparable.
When falling from great heights, you benefit from the following effects:
Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds. "I have jumped from higher places." — Nea Karlsson |
Nea | |
Better Together | You seek justice and uncover the truth no matter what obstacle stands in your way.
"Let's burn that lab to the ground." — Nancy Wheeler |
Nancy | |
Better than New | You are an expert in combat medicine. Patients leave your care reinvigorated. Upon completing a Healing action on another Survivor, they benefit from the following effect until the next time they take damage:
|
Rebecca | |
Bite the Bullet | Pain hurts you as much as anyone, but you would prefer others do not know that. When healing yourself or another Survivor, Grunts of Pain and all noises related to the Healing action are suppressed:
"I can do this." — Leon Scott Kennedy |
Leon | |
Blast Mine | When direct combat is not an option, you still find ways to strike back.
After repairing Generators for a total of 50 %, Blast Mine activates:
The Auras of Trapped Generators are revealed to all Survivors in yellow. "You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine |
Jill | |
Blood Pact | It is as if a latent part of yourself has awakened. You feel like you can reach out beyond yourself for assistance. When either you or the Obsession become injured by any means, Blood Pact activates:
Blood Pact is temporarily disabled if you yourself are the Obsession. Reduces the Odds of becoming the initial Obsession of the Killer by -100 %. |
Cheryl | |
Blood Rush | Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary.
Once you are one Hook away from instant death, Blood Rush activates:
Blood Rush is disabled for the remainder of the Trial after use. "Just gotta... push through!" — Renato Lyra |
Renato | |
Boil Over | You are a battler and do everything to escape a foe's grasp.
While being carried by the Killer, the following effects apply:
"Buck and Wild, |
Kate | |
Bond | Unlocks potential in your Aura-reading ability:
"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield |
Dwight | |
Boon: Circle of Healing | A Boon that offers comfort amidst the terror.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem. "Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid |
Mikaela | |
Boon: Dark Theory | Your obsessive study of the paranormal has given you unprecedented knowledge of other Realms and planes of existence. Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
|
Yoichi | |
Boon: Exponential | When it seems like your number is up, you consider ways to recalculate the odds. Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
"It is not our time to die... probably." — Jonah Vasquez |
Jonah | |
Boon: Illumination | Your keen insight is something best shared with others.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
Survivors can only be affected by one instance of Boon: Illumination at a time. Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem. "A shift in reality. Heavy with hidden meanings." — Return |
Alan | |
Boon: Shadow Step | A Boon that conceals the truth. Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
"Stick to the shadows and cover your tracks." — Mikaela Reid |
Mikaela | |
Borrowed Time | You are fuelled with an unexpected energy when saving an ally from a Hook.
Survivors you unhook benefit from the following effects:
"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck |
Bill | |
Botany Knowledge | You transform plants found around The Campfire into tinctures that slow down bleeding.
"Basic Botany Knowledge could save your life someday" — Claudette Morel |
Claudette | |
Breakdown | Each time you are unhooked or unhook yourself, the Hook breaks and the Killer's Aura is revealed to you for 4/5/6 seconds.
"Charge from the Belly of the Beast. |
Jeff | |
Breakout | You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle. When within 5 metres of a carried Survivor, the following benefits apply:
Survivors can only be affected by one instance of Breakout at a time. "Come, we are going to rip our way out of this." — Yui Kimura |
Yui | |
Buckle Up | Unlocks potential in your Aura-reading ability.
When healing a Survivor in the Dying State, Buckle Up activates:
|
Ash | |
Built to Last | You know how to get the most out of your tools. Hiding inside a Locker for 14/13/12 seconds while carrying a depleted Item will replenish its Charges to 99 %. |
Felix | |
Calm Spirit | Animals seem to trust you as they often stay calm in your presence.
|
Jake | |
Camaraderie | Life has taught you the importance of friendship which has given you strength.
If you are hooked and enter the Struggle Phase, Camaraderie activates:
|
Steve | |
Champion of Light | The glow of the Flashlight looks a little different, feels a little warmer.
Shining a Flashlights applies the following effect:
"I squeezed the Flashlight like my life depended on it, willing it to stop comoing any closer." — Departure |
Alan | |
Chemical Trap | In the Fog, an officer must adapt to the materials at hand.
After repairing Generators for a total of 70/60/50 %, Chemical Trap activates:
The Auras of Trapped Pallets are revealed to all Survivors in yellow. |
Ellen | |
Clairvoyance | There is an intrinsic energy in you that sees beyond your vision.
Whenever you cleanse or bless a Totem, Clairvoyance activates:
|
Mikaela | |
Corrective Action | You quickly analyse problems and correct others' work when they make a mistake.
You start the Trial with 1/2/3 Token(s) on Corrective Action and gain +1 Token each time you succeed at a Great Skill Check, up to a maximum of 5 Tokens.
"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez |
Jonah | |
Counterforce | You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support. You cleanse Totems 20 % faster.
"I don't mind a little detective work." — Jill Valentine |
Jill | |
Cut Loose | You get in enough trouble, you know how to get out of it.
After performing a Rush Vault action in a Chase, Cut Loose activates for the next 4/5/6 seconds:
Cut Loose has a cool-down of 45 seconds. "I know how we can get out of here! Quick, this way!" — Thalita Lyra |
Thalita | |
Dance With Me | When performing a Rush Vault action or when rushing out of a Locker, you will not leave any Scratch Marks for the next 3 seconds.
Dance With Me has a cool-down of 60/50/40 seconds. "Another show's off and runnin', |
Kate | |
Dark Sense | Unable to retrieve the Perk description or unable to display it. You can add it at Datatable/Loadout. Otherwise Please contact Jouki | .All | |
Dead Hard | You can take a beating.
Dead Hard activates after being unhooked or unhooking yourself. When you are injured, tap into your adrenaline bank to avoid damage.
Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted. "We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. |
David | |
Deadline | Desperation creeps in, and you push yourself to work harder.
Whenever you are in the Injured State, Deadline activates:
"The night had been one desperate situation after another." — Departure |
Alan | |
Deception | Your adventurous lifestyle requires moments of crafty misdirection.
Interacting with a Locker while holding the Sprint button has the following effects:
|
Élodie | |
Decisive Strike | Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.
After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:
While Decisive Strike is active, performing Conspicuous Actions will deactivate it for the remainder of the Trial. Decisive Strike deactivates once the Exit Gates are powered. Increases the Odds of becoming the initial Obsession of the Killer by +100 %. "There is nothing to be scared of." — Laurie Strode |
Laurie | |
Déjà Vu | Unlocks potential in your Aura-reading ability:
Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.
|
.All | |
Deliverance | After performing a Safe Hook Rescue on another Survivor, Deliverance activates:
Deliverance is not available during the second Hook Stage or if you are hooked as the last living Survivor in the Trial, regardless of your Hook Stage then. "I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis |
Adam | |
Desperate Measures | You refuse to fail, even during your darkest hour.
"When they come with a wrecking ball, build stronger walls." — Felix Richter |
Felix | |
Detective's Hunch | Unlocks potential in your Aura-reading ability. Each time a Generator is completed, the Auras of any Generators, Chests, and Totemswithin 32/48/64 metres are revealed to you for 10 seconds.
"Are you able to tell us where you were last night?" — Detective David Tapp |
David | |
Distortion | Start the Trial with 3 Tokens.
Whenever the Killer attempts to read your Aura, Distortion activates, consuming 1 Token, and the following effects apply:
Distortion cannot accumulate more Tokens than its initial count. Distortion does not activate when you are in the Dying State. "Death Fooled by the Cloak of Falcon Feathers. |
Jeff | |
Diversion | After being within the Killer's Terror Radius for 40/35/30 seconds without being chased, Diversion activates:
The distraction consists of the following:
Diversion deactivates after use and resets its timer. "There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis |
Adam | |
Dramaturgy | When people bring you on to their project, they do so because of the unexpected magic you bring to your performance.
Whenever you are Healthy, Dramaturgy activates:
Dramaturgy causes the Exhausted Status Effect for 60/50/40 seconds. Dramaturgy cannot be used when Exhausted. "Take the part. It's a good movie, he says. What's the worst that can happen?" — Nicolas Cage |
Nicolas | |
Empathic Connection | Your presence psychically projects itself to those in danger.
|
Yoichi | |
Empathy | Unlocks potential in your Aura-reading ability:
Empathy does not reveal the Aura of a Survivor being carried by the Killer. |
Claudette | |
Fast Track | Sometimes the sacrifice of others is necessary to get ahead. Whenever another Survivor is hooked, Fast Track gains 1/2/3 Tokens, up to a maximum of 9/18/27 Tokens.
"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee |
Yun-Jin | |
Fixated | When you have a goal in mind, there is no turning back; better to ask forgiveness than permission.
"I wanna finish what we started. I want to kill it." — Nancy Wheeler |
Nancy | |
Flashbang | You have adapted to a world in chaos and making what you can from the debris.
After repairing Generators for a total of 70/60/50 %, Flashbang activates:
"Get outta my face!" — Leon Scott Kennedy |
Leon | |
Flip-Flop | You have an uncanny ability to escape the inevitable. While in the Dying State, 50 % of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 %, once you are picked up by the Killer. |
Ash | |
Fogwise | In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too.
"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano |
Vittorio | |
For the People | You risk life and injury for others.
While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to activate For the People:
Reduces the Odds of becoming the initial Obsession of the Killer by -100 %. "We can write our own story and decide how it really ends." — Zarina Kassir |
Zarina | |
Friendly Competition | You revel in the community spirit of a competition, and inspire others to follow suit.
Whenever you complete a Generator with at least one other Survivor, Friendly Competition activates:
"C'mon, let's do this!" — Thalita Lyra |
Thalita | |
Head On | When your mind is set, there better be no one standing in your way.
While standing in a Locker for 3 seconds, Head On activates:
Head On causes the Exhausted Status Effect for 60/50/40 seconds. Head On cannot be used when Exhausted or when you have accrued Idle Crows. "People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero |
Jane | |
Hope | The growing odds of a successful escape fill you with hope and give you wings
Once the Exit Gates are powered, Hope activates:
|
.All | |
Hyperfocus | You throw yourself entirely into your tasks and find ways to be more efficient than anyone else.
After hitting a Great Skill Check while repairing or healing, Hyperfocus gains +1 Token, up to a maximum of 6 Tokens
|
Rebecca | |
Inner Focus | You have honed your ability to see through the haze of the Ravage.
"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11 |
Haddie | |
Inner Strength | You look inwards and trust your instincts when you feel lost and alone.
Each time you cleanse a Totem, Inner Strength activates:
"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler |
Nancy | |
Invocation: Weaving Spiders | The place where fear festers and terror treads is also where those with the gift can reach across the veil.
When in the Basement near the circle, press the Ability button to begin the Invocation, which takes 120 seconds to complete. Once the Invocation is completed, the following effects apply:
"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable |
Sable | |
Iron Will | You are able to concentrate and enter a meditative-like state to numb some pain.
Iron Will cannot be used when suffering from Exhausted, but does not cause the Exhausted Status Effect. |
Jake | |
Kindred | Unlocks potential in your Aura-reading ability:
While you are hooked:
While any other Survivor is hooked:
"Be kind to one another, We're all in this together" — Sujan, The Lost Tapes |
.All | |
Leader | You are able to organise a team to cooperate more efficiently.
Survivors can only be affected by one instance of Leader at a time. |
Dwight | |
Left Behind | You will get the job done... no matter the cost. When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you when you are within 24/28/32 metres. "I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck |
Bill | |
Light-Footed | Crossing paths with deadly Killers has taught you the value of discretion.
Whenever you are healthy, Light-Footed activates:
"Come on, cat." — Ellen Ripley |
Ellen | |
Lightweight | Your running is light and soft, making your tracks harder to follow.
"Take it slow, he knows where you have been... just like I have always said: |
.All | |
Lithe | After performing a Rush Vault action, break into a sprint of 150 % of your normal Running Movement speed for a maximum of 3 seconds. Lithe causes the Exhausted Status Effect for 60/50/40 seconds. |
Feng | |
Low Profile | You work best alone. When it is just you and your pursuer, you know how to disappear. Whenever you are the only Survivor in the Trial, who is not either in the Dying State, hooked, or already dead, Low Profile activates:
|
Ada | |
Lucky Break | You have had your share of scrapes and bruises, but luck is always on your side.
Whenever you are in the Injured State, Lucky Break activates:
Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration. Lucky Break also deactivates whenever you are Healthy or in the Dying State. "That's not enough to beat me. |
Yui | |
Lucky Star | You know how to stay calm in the face of incomprehensible danger.
While hiding inside a Locker, Lucky Star activates:
"You are my... lucky star..." — Ellen Ripley |
Ellen | |
Made for This | You were born to survive, and raised to adapt.
Whenever you are in the Injured State, Made for This activates and you benefit from the following effects:
|
Gabriel | |
Mettle of Man | Evil has a way of always finding you.
After triggering your third Protection Hit, Mettle of Man activates:
Mettle of Man deactivates the next time you are put into the Dying State. Increases the Odds of becoming the initial Obsession of the Killer by +100 %. The Killer can only be obsessed with one Survivor at a time. "Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams |
Ash | |
No Mither | Go on out, kid, it is just a scratch. Your thick blood coagulates practically instantly.
"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King |
David | |
No One Left Behind | It is inconceivable to leave someone behind.
Once the Exit Gates are powered, No One Left Behind activates:
But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes |
.All | |
Object of Obsession | A supernatural bond links you to the Killer.
Whenever the Killer reads your AuraObject of Obsession activates for the same duration as their Aura-reading action:
Increases the Odds of becoming the initial Obsession of the Killer by +100 %. "He was watching me!" — Laurie Strode |
Laurie | |
Off the Record | You have learnt that a quiet approach is sometimes best.
After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:
Off the Record deactivates once the Exit Gates are powered. "Trust me, I investigate thoroughly and discreetly." — Zarina Kassir |
Zarina | |
Open-Handed | Strengthens the potential in your and your team's Aura-reading abilities.
Survivors can only be affected by one instance of Open-Handed at a time. "Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti |
Ace | |
Overcome | You have calculated how much energy you can risk to expend.
Overcome causes the Exhausted Status Effect for 60/50/40 seconds. "After careful analysis, we are getting the hell out of here!" — Jonah Vasquez |
Jonah | |
Overzealous | Fighting back against the Ravage motivates and inspires you.
After cleansing or blessing a Totem, Overzealous activates:
"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9 |
Haddie | |
Parental Guidance | You have inherited the ability to hear the dead — and now the dead warn you of danger.
|
Yoichi | |
Pharmacy | You have a knack for finding medicine.
Whenever you are in the Injured State, Pharmacy activates:
"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith |
Quentin | |
Plot Twist | Big moments are vital, but you know that sometimes an understated read can be just as powerful.
Whenever you are in the Injured State, Plot Twist activates:
Plot Twist deactivates after recovering yourself by any means. Plot Twist reactivates once more when the Exit Gates become powered. "I think you'll find this shooting location... captivating." — Pauline Stamper |
Nicolas | |
Plunderer's Instinct | Unlocks potential in your Aura-reading ability:
"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes |
.All | |
Poised | Achieving goals boosts your confidence. After a Generator is completed, you will not leave any Scratch Marks for the next 6/8/10 seconds. |
Jane | |
Potential Energy | Your arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices.
After repairing Generators for a total of 12/10/8 uninterrupted seconds, press the Active Ability button to activate Potential Energy:
While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 % per Token, consuming all remaining Tokens and deactivating Potential Energy. Potential Energy loses all Tokens and deactivates upon losing a Health State. "When you look a layer deeper, you realise... everything is connected." — Vittorio Toscano |
Vittorio | |
Power Struggle | You have never given up and you are not about to start now.
While being carried by The Killer, reaching 25/20/15 % Wiggling progression activates Power Struggle:
Power Struggle deactivates after triggering successfully. "I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto |
Élodie | |
Premonition | You have the undeniable capability to sense danger.
Premonition has a cool-down of 60/45/30 seconds each time it activates. "I have a bad feeling about this!" |
.All | |
Prove Thyself | For every other Survivor repairing a Generator within 4 metres, Prove Thyself increases your Repair speed by 6/8/10 %, up to a maximum of 18/24/30 %.
Survivors can only be affected by one instance of Prove Thyself at a time. "Show me what you can do!" — Dwight Fairfield |
Dwight | |
Quick & Quiet | You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.
Quick & Quiet has a cool-down of 30/25/20 seconds. |
Meg | |
Quick Gambit | When you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon.
"We need not resort to violence. And I shall prove it." — Vittorio Toscano |
Vittorio | |
Reactive Healing | The more the situation becomes compromised, the more determined you become to complete the operation.
When another Survivor loses a Health State within 32 metres of your location while you are in the Injured State, you benefit from the following effect:
|
Ada | |
Reassurance | Your presence helps allies focus, assuaging the panic associated with extreme conditions.
Reassurance can only be used once per Survivor per Hook Instance. |
Rebecca | |
Red Herring | You have noticed that people pay attention to whatever makes the loudest noise. After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.
Red Herring has a cool-down of 60/50/40 seconds. |
Zarina | |
Repressed Alliance | You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.
After repairing Generators for a total of 55/50/45 seconds, Repressed Alliance activates:
Repressed Alliance can only be triggered when no other Survivors are repairing your Generator. |
Cheryl | |
Residual Manifest | A lifetime of chasing the darkness has taught you that the best disinfectant is light.
"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5 |
Haddie | |
Resilience | You are motivated in dire situations.
"Focus, even in these desperate times." |
.All | |
Resurgence | You have come back from near impossible odds... and you will do it again. After being unhooked or unhooking yourself, instantly gain 40/45/50 % to your Healing progress. |
Jill | |
Rookie Spirit | You keep a careful eye on objectives when they are slipping away.
While repairing Generators, succeed 5/4/3 Good or Great Skill Checks to activate Rookie Spirit for the remainder of the Trial:
|
Leon | |
Saboteur | Unlocks potential in your Aura-reading ability:
For the duration of the Killer carrying another Survivor, you see the Aura of every Hook within 56 metres of the carried Survivor's pick-up location:
Unlocks the ability to sabotage Hooks without needing a Toolbox:
|
Jake | |
Scavenger | Where others see junk, you see valuable improvised tools.
While holding a depleted Toolbox, Scavenger activates:
Scavenger grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Toolbox. "It's amazing what people will throw away around here." — Gabriel Soma |
Gabriel | |
Scene Partner | You lock in with your co-star, engaging with and reacting to each other on a higher level.
Whenever you are inside the Terror Radius, Scene Partner activates:
Scene Partner has a cool-down of 60 seconds. "This is not in the script!" — Nicolas Cage |
Nicolas | |
Second Wind | You have learnt to avoid awkward situations with parents. Part of you still thinks your best option is to run away and hope things will take care of themselves. When you heal another Survivor for the equivalent of 1 Health State, Second Wind activates:
"Yeah, that's a no." — Steve Harrington |
Steve | |
Self-Care |
|
Claudette | |
Self-Preservation | Life is unforgiving. The more confirmation you get of that, the more prepared you become.
"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee |
Yun-Jin | |
Slippery Meat | You have developed an efficient way to get off Hooks.
|
.All | |
Small Game | You have the undeniable capability to sense danger.
Small Game has a cool-down of 14/12/10 seconds each time it activates. For each Dull or Hex Totem cleansed by any Player, Small Game is automatically granted 1 Token:
"Nope." — Andy, The Lost Tapes |
.All | |
Smash Hit | When your rival makes a mistake, you seize the opportunity.
After stunning the Killer with a Pallet, break into a sprint at 150 % of your normal Running Movement speed for 4 seconds. Smash Hit causes the Exhausted Status Effect for 30/25/20 seconds. Smash Hit cannot be used when Exhausted. "I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee |
Yun-Jin | |
Sole Survivor | As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.
Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:
The Killer can only be obsessed with one Survivor at a time. "It was the boogeyman." — Laurie Strode |
Laurie | |
Solidarity | Sharing painful experiences has the power to heal.
While injured and healing another Survivor without using a Med-Kit, you benefit from the following effect:
"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero |
Jane | |
Soul Guard | You have been through immense hardship and you're stronger for it.
After being healed from or having recovered from the Dying State, Soul Guard grants you the Endurance Status Effect for the next 4/6/8 seconds.
|
Cheryl | |
Spine Chill | An unnatural tingle warns you of impending doom.
Whenever the Killer is within 36 metres of your location and looking at you with a clear line of sight, Spine Chill activates:
|
.All | |
Sprint Burst |
Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds. "See you if you can catch up..." — Meg Thomas |
Meg | |
Stake Out | Getting close to the Killer fills you with determination. Every 15 seconds you are within the Killer's Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.
"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp |
David | |
Streetwise | Long nights out taught you to do a lot with what you have got.
Streetwise extends its effect to all other Survivors within 8 metres of your location and lingers for 15 seconds. "You are doing it wrong! Let me show you how it is done." — Nea Karlsson |
Nea | |
Strength in Shadows | A chance for renewed power down where danger calls home.
When you are in the Basement, Strength in Shadows activates:
|
Sable | |
Teamwork: Collective Stealth | When someone helps you out, you respond in kind.
Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates, and both you and the Survivor who healed you benefit from the following effect:
Teamwork: Collective Stealth has a cool-down of 180/160/140 seconds. Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time. "I'm good, I'm good... but keep it down." — Renato Lyra |
Renato | |
Teamwork: Power of Two | It is hard to keep up with you, but it does not stop people from trying.
Whenever you finish healing another Survivor, Teamwork: Power of Two activates, and both you and the healed Survivor benefit from the following effect:
Teamwork: Power of Two has a cool-down of 180/160/140 seconds. Survivors can only be affected by one instance of Teamwork: Power of Two at a time. "You good? Then keep up!" — Thalita Lyra |
Thalita | |
Technician | You are apt at handling machinery with the greatest care and precision.
When repairing a Generator, the following effects apply:
|
Feng | |
Tenacity | There is nothing stopping you.
Your ferocious tenacity in dire situations allow you to benefit from the following effects:
"What the hell is this? I'm taking this bastard down!" — Detective David Tapp |
David | |
This Is Not Happening | You perform at your best when you are under extreme stress.
|
.All | |
Troubleshooter | No amount of distraction will shake you from your primary task.
When you are chased by the Killer, Troubleshooter activates:
These effects linger for 6/8/10 seconds after ending the Chase, after which Troubleshooter deactivates. "Nothing gets done around here if I don't do it." — Gabriel Soma |
Gabriel | |
Unbreakable | Past battles have taught you a thing or two about survival. Once per Trial, you can completely recover from the Dying State.
"Goddammit, I am seriously FUBAR!" — Bill Overbeck |
Bill | |
Up the Ante | All will be well in the end; you just know it. Your confidence strengthens the feeling of hope for those around you.
"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti |
Ace | |
Urban Evasion | Years of evading the cops taught you a thing or two about stealth.
"The paint is still fresh but I am long gone." — Nea Karlsson |
Nea | |
Vigil | You look over your friends even in dire situations.
"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith |
Quentin | |
Visionary | You are remarkably focused on your means of escape.
|
Felix | |
Wake Up! | Unlocks potential in your Aura-reading ability.
Once all Generators are completed, Wake Up! activates:
"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith |
Quentin | |
We'll Make It | Helping others heightens your morale.
"I am confident we can all escape in one piece if we help each other." |
.All | |
We're Gonna Live Forever | Your few friends deserve the best protection.
When performing any of the following actions, We're Gonna Live Forever gains 1 Token:
Consume 1 Token to grant the Endurance Status Effect for 6/8/10 seconds to any Survivor healed from the Dying State "Come on then, let's ave' it! I don't give a shit pal." — David King |
David | |
Wicked | They can try to hurt you. But you're not going down so easily.
"I haven't let anyone get in my way before. You think I'm gonna start now?" — Sable |
Sable | |
Windows of Opportunity | Unlocks potential in your Aura-reading ability.
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres. "Rise and shine, work hard, carve out your name, |
Kate | |
Wiretap | You know that the best way to stay one step ahead is to keep tabs on the competition.
After repairing Generators for a total of 50 %, Wiretap activates:
The Auras of Trapped Generators are revealed to all Survivors in yellow. |
Ada |
Tutorial
Beginner's Guide: Escape As A Survivor |
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Trivia
- In the Game Files, Survivors are referred to as "Campers", which is a reference to them sitting around The Campfire in-between Trials.
- The original movement animations for Survivor were based on motion-capture done by mo-cap actress Tally Rodin.
ja: 生存者