Survivors
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I am not alone. If you set aside the killers. I have found others. Survivors that are just like me. Or at least I believe so, I want to believe so. Sometimes I manage to just catch a glimpse of a poor soul as he gets carried away. Others I have actually told my name. I do not always want to know their names. It makes it harder as they hang from the hook. I help them...sometimes. Just as they help me. Fear is our common denominator. And we bond. We have nobody else. Human contact and interaction sooths this trial we share. I ask myself whether I am better off alone, or if we can come farther together. Sometimes I bare shame as I sneak away from screams. But I have equally often been on the other side, hanging two feet off the ground, whereas I see someone, watching from shrubbery. Like a witness. Maybe it is important to watch, and remind oneself that pain is not the only thing that burdens our lives at this point? But also our souls. Do we deserve to live if we were to escape? | ![]() |
~ Benedict Baker's Journal |
Survivors are Characters in Dead by Daylight
.
Overview
- It is highly recommended to thoroughly read up on both Killers and Survivors to fully understand both sides. For tips on playing Survivor, please refer to this section of the Wiki: Playing Survivor: Tips and Tricks
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I fear I cannot escape this place, nor can I escape being stalked through these woods. I can only survive. | ![]() |
~ Benedict Baker |
The Survivors' task is to try and escape from the Realms of The Entity
in which they are trapped.
In order to do so, Survivors must complete the following tasks:
- Repair 5 Generators
to power the 2 Exit Gates
.
- Open at least one of the Exit Gates and leave the Trial Grounds or escape through the Hatch
.
Meanwhile, the Killer will be trying to locate, catch and hook Survivors in order to sacrifice them to The Entity.
Even though Survivors are vulnerable, they have a very useful set of core abilities to hide and escape from the Killer.
List of Survivors
There are currently 24 playable Survivors:
- There are also other Survivors, that are mentioned in the Lore, but cannot be played as (refer to Unseen Characters).
List of Survivor Items
Killers have their Powers, Survivors have their Items, which they can equip pre-game or find in Chests during the trial, giving them an edge over the Killer:
Firecrackers | Flashlights | Keys | Maps | Med-Kits | Toolboxes |
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List of Survivor Perks
Icon | Name | Description | Character |
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Ace in the Hole |
Lady Luck always seems to be throwing something good your way. When retrieving an Item There is a 10/25/50 % chance to find a second Add-on of Uncommon Rarity or lower. Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping. "Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti |
Ace |
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Adrenaline |
You are fuelled by unexpected energy when on the verge of escape. Instantly heal one Health State Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed. If playing against The Nightmare Adrenaline ignores an existing Exhaustion timer. Adrenaline triggers the Exhausted You do not recover from Exhaustion while running. |
Meg |
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Aftercare |
Unlocks potential in one's Aura-reading ability. You see the Aura
This occurs for up to 1/2/3 Survivor(s) and they will also see your Aura. All effects of Aftercare are reset upon being hooked by the Killer. "'A Mercy that Rips the Storm.' |
Jeff |
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Alert |
Your acute senses are on high alert. When the Killer breaks a Pallet "I have true sight." — Feng Min |
Feng |
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Any Means Necessary |
You stand up for yourself, using whatever's on hand to gain an advantage. Press and hold the Active Ability button for 4 seconds while standing beside a dropped Pallet Any Means Necessary has a cool-down of 100/80/60 seconds. "I'll hit you with everything I've got. Then I'll do it again." — Yui Kimura |
Yui |
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Appraisal |
You have a careful eye that notices what many overlook. Start the Trial with 3 Tokens. When a Chest
|
Élodie |
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Autodidact |
You start the Trial with a -25 % progression penalty for Skill Checks For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3/4/5 Tokens. Each Token grants you a +15 % bonus progression for a successful Skill Check while healing Survivors. Great Skill Checks cannot be performed while using Autodidact. Autodidact is not active when using a Med-Kit "There's no limit to what you can achieve, as long as you back it up with hard work." — Adam Francis |
Adam |
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Babysitter |
While you have a reputation for being self-centred, you risk it all to help those in need. When you unhook a Survivor, the rescued Survivor will leave neither Scratch Marks Both you and the Killer see each other's Aura "I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington |
Steve |
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Balanced Landing |
Your agility is incomparable. Cat-like reflexes reduce your stagger duration from falls by 75 % and muffle your grunts from falling by 100 %. Upon landing, start sprinting at 150 % of your normal running speed for a maximum of 3 seconds if not exhausted. Causes the Exhausted Balanced Landing cannot be used when Exhausted. You do not recover from Exhaustion while running. "I've jumped from higher places." — Nea Karlsson |
Nea |
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Better Together |
You seek justice and uncover the truth no matter what obstacle stands in your way. The Aura If the Killer downs a Survivor while you are repairing a Generator "Let's burn that lab to the ground." — Nancy Wheeler |
Nancy |
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Blood Pact |
It's as if a latent part of yourself has awakened. When you or the Obsession After healing the Obsession or being healed by the Obsession, you both gain the Haste Reduces the odds of being the Obsession. If you are the Obsession, Blood Pact deactivates. The Killer can only be obsessed with one Survivor at a time. |
Cheryl |
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Boil Over |
You are a battler and do everything to escape a foe's grasp. Your Struggle Effects on the Killer are increased by 25/50/75 %. You obscure the Killer's ability to the Auras "Buck and Wild, |
Kate |
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Bond |
Unlocks potential in one's Aura-reading ability. Allies' Auras "We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield |
Dwight |
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Borrowed Time |
You are fuelled with an unexpected energy when saving an Ally from a Hook within the Killer's Terror Radius After unhooking a Survivor within the Killer's Terror Radius, for 15 seconds, any damage taken that would put the unhooked Survivor into the Dying State will instead apply the Deep Wound If the unhooked Survivor takes any damage while affected by Deep Wound or if its timer ends, the unhooked Survivor is immediately put into the Dying State "Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck Unique to William "Bill" Overbeck until Level 35, at which point its Teachable version can then be learned and taught to the other Survivors. |
Bill |
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Botany Knowledge |
You transform plants found around The Campfire into tinctures that slow down bleeding. Healing speed and Healing Item efficiency is increased by 11/22/33 %. "Basic botany knowledge could save your life someday." — Claudette Morel |
Claudette |
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Breakdown |
Any time you are unhooked or unhook yourself, the Hook A Hook broken by Breakdown takes 180 seconds to respawn. "'Charge from the Belly of the Beast.' |
Jeff |
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Breakout |
You kick into high gear when someone's in trouble, inspiring them to overcome any obstacle. When within 6 metres of a carried Survivor, you gain the Haste The carried Survivor's wiggle speed is increased by 20 %. "Come, we're going to rip our way out of this." — Yui Kimura |
Yui |
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Buckle Up |
Unlocks potential in one's Aura-reading ability. The recovery progress of dying Survivors can be determined by the intensity of their Auras When you heal a Survivor from the Dying State "Ghost beaters never leave a man behind." — Ash Williams |
Ash |
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Built to Last |
You know how to get the most out of your tools. Once per Trial, a depleted Item "Architecture is the soul of civilisation." — Felix Richter |
Felix |
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Calm Spirit |
Animals seem to trust you as they often stay calm in your presence. Reduces chances of alerting Crows Your calm spirit can overcome the urge to scream. |
Jake |
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Camaraderie |
Life has taught you the importance of friendship which has given you strength. While you are on the Hook If another Survivor is within 16 metres of your Hook while Camaraderie is activated, the Struggle Phase timer is paused for 26/30/34 seconds. "So, remember once you get in there... pretend like you don't care. There you go, you're learning my friend. You're learning." — Steve Harrington |
Steve |
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Dance With Me |
When performing a fast vault or leaving a Locker Dance With Me has a cool-down of 60/50/40 seconds. "Another show's off and runnin', |
Kate |
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Dark Sense |
Unlocks potential in one's Aura-reading abilities. Each time a Generator When the last Generator is powered, the Killer's Aura is revealed to you for 5/7/10 seconds. "Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes |
All |
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Dead Hard |
Activate-able Perk. You can take a beating. When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
Causes the Exhausted Dead Hard cannot be used when Exhausted. You do not recover from Exhaustion while running. "We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!". It were a right dust up, I swear down!" — David King |
David |
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Deception |
Your adventures lifestyle requires moments of crafty misdirection. Interact with a Locker You will not leave any Scratch Marks Deception can only be triggered once every 60/50/40 seconds. |
Élodie |
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Decisive Strike |
Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape. After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds. While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check
Increases the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time. "There's nothing to be scared of." — Laurie Strode |
Laurie |
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Déjà Vu |
Unlocks potential in one's Aura-reading ability. Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes. The Auras of 3 Generators If you are holding a Map |
All |
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Deliverance |
After performing a Safe Hook Rescue on another Survivor, the Perk activates. You now have a 100 % chance to unhook yourself during the escape attempt. A successful Deliverance from the Hook "I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis |
Adam |
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Desperate Measures |
You refuse to fail, even during your darkest hour. Increases Healing and Unhooking speeds by 10/12/14 % for each injured, hooked or dying Survivor. "When they come with a wrecking ball, build stronger walls." — Felix Richter |
Felix |
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Detective's Hunch |
Unlocks potential in one's Aura-reading ability. After a Generator is completed, the Auras If you are holding a Map "Are you able to tell us where you were last night?" — Detective David Tapp |
Tapp |
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Distortion |
You start the Trial with 3 Tokens. Whenever the Killer reads your Aura, Distortion activates and a Token is consumed. For the next 6/8/10 seconds while Distortion is activated, your Aura Distortion does not activate when you are in the Dying State "'Death Fooled by the Cloak of Falcon Feathers.' |
Jeff |
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Diversion |
Activate-able Perk. Standing within the Killer's Terror Radius Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, which creates a distraction for the Killer at a distance of 10/15/20 metres. The distraction consists of the following: Diversion's timer resets once the ability has been activated. "There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis |
Adam |
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Empathy |
Unlocks potential in one's Aura-reading ability. Dying Empathy does not reveal Auras of Allies when they are in the Killer's direct contact. |
Claudette |
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Fixated |
When you have a goal in mind, there's no turning back; better to ask forgiveness than permission.
You can see your own Scratch Marks "I wanna finish what we started. I want to kill it." — Nancy Wheeler |
Nancy |
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Flip-Flop |
You have an uncanny ability to escape the inevitable. While in the Dying State "Catch ya on the flip-flop." — Ash Williams |
Ash |
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For the People |
You risk life and injury for others. For the People is only active while at full health. Press the Active Ability button while healing another Survivor without a Med-Kit You become Injured and receive the Broken You become the Obsession Reduces the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time. "We can write our own story and decide how it really ends." — Zarina Kassir |
Zarina |
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Head On |
When your mind is set, there better be no one standing in your way. While standing in a Locker While Head On is activated, performing a rushed action to leave a Locker stuns the Killer for 3 seconds if they are standing within range. Causes the Exhausted You do not recover from Exhaustion while running. Head On cannot be used when Exhausted or when you have accrued Stillness Crows "People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero |
Jane |
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Hope |
The growing odds of a successful escape fill you with hope and give you wings. As soon as the Exit Gates "Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes |
All |
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Inner Strength |
You look inwards and trust your instincts when you feel lost and alone. Each time you cleanse a Totem While Inner Strength is activated, hiding inside a Locker Inner Strength does not activate if you are afflicted by the Broken "All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler |
Nancy |
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Iron Will |
You're able to concentrate and enter a meditative-like state to numb some pain. Grunts of Pain caused by injuries are reduced by 50/75/100 %. |
Jake |
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Kindred |
Unlocks potential in one's Aura-reading ability. While you are on the Hook, all Survivor Auras are revealed to all Survivors. While any other Survivor is on the Hook, all Survivor Auras are revealed to you. "Be kind to one another. We're all in this together." — Sujan, The Lost Tapes |
All |
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Leader |
You're able to organise a team to cooperate more efficiently. Increases the other Survivors' Healing, Sabotage, Unhooking, Cleansing, Exit Gate Opening, and Chest Unlocking speeds by 15/20/25 % when they are within a range of 8 metres from you. Survivors can only be affected by one Leader effect at a time. This effect persists on other Survivors for 15 seconds after leaving Leader's range. |
Dwight |
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Left Behind |
You'll get the job done... No matter the cost. When you are the last Survivor remaining in the Trial, the Aura "I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck |
Bill |
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Lightweight |
Your running is light and soft, making your tracks harder to follow. Scratch Marks "Take it slow, he knows where you've been... just like I've always said: 'live slow and die old'" — Dylan, The Lost Tapes |
All |
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Lithe |
After performing a rushed vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds. Causes the Exhausted Lithe cannot be used when Exhausted. You do not recover from Exhaustion while running. "U mad?" — Feng Min |
Feng |
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Lucky Break |
You've had your share of scrapes and bruises, but luck's always on your side. Lucky Break activates any time you are injured. While Lucky Break is active, you will not leave any Pools of Blood Lucky Break becomes permanently deactivated for the remainder of the Trial once the total duration has elapsed. "That's not enough to beat me. Not even close." — Yui Kimura |
Yui |
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Mettle of Man |
Evil has a way of always finding you. After you earn 3 Protection Hit Score Events, Mettle of Man activates. Once activated, the next occasion that would put you into the Dying State The next time you heal back to full health, your Aura will be revealed to the Killer when you are farther than 12/14/16 metres from the Killer. Mettle of Man will deactivate the next time you are put into the Dying State. Increases the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time. "Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams |
Ash |
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No Mither |
You are affected by the Broken Your thick blood coagulates practically instantly.
"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King |
David |
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No One Left Behind |
It is inconceivable to leave someone behind. Once at least one Exit Gate The Auras "... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes |
All |
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Object of Obsession |
A supernatural bond links you to the Killer. If you are looking in the Killer's direction, your link will reveal your Auras This effect applies only if you are outside of the Killer's Terror Radius As the Killer's Obsession Increases the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time. "He was watching me!" — Laurie Strode |
Laurie |
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Off the Record |
You've learnt that a quiet approach is sometimes best. Once you are unhooked or escape from the Hook While Off the Record is active, your Aura "Trust me, I investigate thoroughly and discreetly." — Zarina Kassir |
Zarina |
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Open-Handed |
Strengthens the potential of you and your team's Aura-reading abilities. Increases Aura-reading ranges by 4/6/8 metres. "Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti |
Ace |
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Pharmacy |
You have a knack for finding medicine. Unlocking Chests Pharmacy guarantees an Emergency Med-Kit "Adrenaline, it's going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith |
Quentin |
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Plunderer's Instinct |
Unlocks potential in one's Aura-reading ability. Auras "The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes |
All |
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Poised |
Achieving goals boosts your confidence. After a Generator "Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero |
Jane |
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Power Struggle |
You've never given up and you're not about to start now. While being carried by The Killer, reaching 35/30/25 % Wiggle progression activates Power Struggle. While Power Struggle is active, you can drop a nearby, standing Pallet Power Struggle is deactivated when it triggers successfully. "I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto |
Élodie |
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Premonition |
You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of the Killer in a 45° cone within a range of 36 metres. Premonition has a cool-down of 60/45/30 seconds each time it activates. Premonition trumps any of the Killer's stealth abilities. "I have a bad feeling about this!" |
All |
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Prove Thyself |
For each Survivor working on a Generator
Prove Thyself does not stack with other instances of itself. "Show me what you can do!" — Dwight Fairfield |
Dwight |
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Quick & Quiet |
You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers The vault and hide actions' noise detection and audio range is reduced by 100 %. Quick & Quiet can only be triggered once every 30/25/20 seconds. |
Meg |
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Red Herring |
You've noticed that people pay attention to whatever makes the loudest noise. After repairing a Generator Entering any Locker will trigger a Loud Noise notification for the Killer at the highlighted Generator's location. Red Herring can only be triggered once every 60/50/40 seconds. "The news edit out what is burdensome and complex, which is the truth." — Zarina Kassir |
Zarina |
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Repressed Alliance |
You're accustomed to being hunted by malicious forces, and you've begun using it to your advantage. Repressed Alliance activates after repairing Generators When repairing a Generator while Repressed Alliance is active, press the Active Ability button to call upon the Entity to block the Generator for 30 seconds, after which Repressed Alliance deactivates. Affected Generators will be revealed to all Survivors by a white Aura. |
Cheryl |
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Resilience |
You are motivated in dire situations. Grants 3/6/9 % increased Repairing, Healing, Sabotage, Unhooking, Vaulting, Cleansing, Gate Opening, and Chest Unlocking speeds while Injured "Focus, even in these desperate times." |
All |
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Saboteur |
Unlocks potential in one's Aura-reading ability. Unlocks the ability to sabotage Hooks without a Toolbox
|
Jake |
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Second Wind |
You have learnt to avoid awkward situations with parents. Part of you still thinks your best option is to run away and hope things will take care of themselves. When you have healed other Survivors for the equivalent of one Health State While Second Wind is activated, the next time you are unhooked or unhook yourself, you are affected by the Broken After a total duration of 34/32/30 seconds, Second Wind automatically heals you from Injured Second Wind deactivates once you are completely healed or if you are put into the Dying State You will lose the Broken Status Effect once Second Wind deactivates. Second Wind does not activate if you are already afflicted by the Broken Status Effect. "Yeah, that's a no." — Steve Harrington |
Steve |
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Self-Care |
Unlocks the ability to heal yourself without a Med-Kit Increases the efficiency of Med-Kit self-heal by 10/15/20 %. |
Claudette |
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Slippery Meat |
You have developed an efficient way to get off Hooks
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All |
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Small Game |
You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of Killer Traps and Totems in a 45° cone within a range of 8/10/12 metres. Small Game has a cool-down of 15/12/10 seconds each time it activates. Only works on Traps that are set by Killers. "Nope." — Andy, The Lost Tapes |
All |
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Sole Survivor |
As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted. Your Aura Increases the odds of being the Obsession. The Killer can only be obsessed with one Survivor at a time. "It was the boogeyman." — Laurie Strode |
Laurie |
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Solidarity |
Sharing painful experiences has the power to heal. While injured, healing a Survivor without using a Med-Kit "Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero |
Jane |
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Soul Guard |
You have been through immense hardship and you're stronger for it. Gain the Endurance While affected by the Cursed |
Cheryl |
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Spine Chill |
An unnatural tingle warns you of impending doom. Get notified when the Killer is looking directly in your direction and standing within a range of 36 metres. While Spine Chill is active, Skill Check trigger odds are increased by 10 % with success zones reduced by 10 %. While Spine Chill is active, your Repair, Healing, Sabotage, Unhooking, Vaulting, Cleansing, Exit Gate Opening, and Chest Unlocking speeds are increased by 2/4/6 %. "There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes |
All |
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Sprint Burst |
When starting to run, break into a sprint at 150 % of your normal running speed Causes the Exhausted Sprint Burst cannot be used when Exhausted. You do not recover from Exhaustion while running. |
Meg |
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Stake Out |
Getting close to the Killer For each 15 seconds you are standing within the Killer's Terror Radius When Stake Out has at least 1 Token, Good Skill Checks "I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp |
Tapp |
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Streetwise |
Long nights out taught you to do a lot with what you've got. Reduces Item Once out of range, this effect persists for 15 seconds. "You're doing it wrong! Let me show you how it's done." — Nea Karlsson |
Nea |
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Technician |
You are apt at handling machinery with the greatest care and precision. The Hearing distance of noises caused by your Repairs is reduced by 8 metres. On a failed Repair Skill Check
"I'm gonna stealth this one." — Feng Min |
Feng |
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Tenacity |
There is nothing stopping you. Your ferocious tenacity in dire situations allows you to crawl 30/40/50 % faster and recover at the same time. "What the hell is this? I'm taking this bastard down!" — Detective David Tapp |
Tapp |
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This Is Not Happening |
You perform at your best when you are under extreme stress. Great Skill Check |
All |
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Up the Ante |
All will be well in the end; you just know it. Your confidence strengthens the feeling of hope for those around you. For each alive Survivor other than yourself, gain a stack-able 1/2/3 % Luck "What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti |
Ace |
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Unbreakable |
Past battles have taught you a thing or two about survival. Grants the ability to fully recover from the Dying State
"Goddammit, I am seriously FUBAR!" — Bill Overbeck |
Bill |
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Urban Evasion |
Years of evading the cops taught you a thing or two about stealth. Your Movement speed while crouching is increased by 90/95/100 %. "The paint is still fresh but I'm long gone." — Nea Karlsson |
Nea |
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Vigil |
You look over your friends even in dire situations. You and your Allies within a range of 8 metres recover from Exhaustion Once out of range, this effect persists for 15 seconds. "I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith |
Quentin |
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Visionary |
You're remarkably focused on your means of escape. You see the Auras Anytime a Generator is completed, Visionary is disabled for 20/18/16 seconds. |
Felix |
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Wake Up! |
Unlocks potential in one's Aura-reading ability. Once all Generators While opening the Exit Gates, reveal your Aura While Wake Up! is active, you open Exit Gates 5/10/15 % faster. "Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith |
Quentin |
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We'll Make It |
Helping others heightens your morale. For each Survivor you rescue from a Hook, gain an additional 100 % speed increase to healing up others for 30/60/90 seconds. "I'm confident we can all escape in one piece if we help each other." |
All |
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We're Gonna Live Forever |
Your few friends deserve the best protection. When healing a dying Survivor, your Healing speed is increased by 100 %. Gain a Token for performing any of the following actions:
Gain a stack-able 25 % Bonus to all Bloodpoint gains up to a maximum of 50/75/100 %. The Bonus Bloodpoints are only awarded post-Trial. "Come on then, let's 'ave it! I don't give a shit pal." — David King |
David |
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Windows of Opportunity |
Unlocks potential in one's Aura-reading ability. Auras of Pallets Windows of Opportunity has a cool-down of 30/25/20 seconds when vaulting or dropping a Pallet during a Chase. "Rise and shine, work hard, carve out your name, |
Kate |
Trivia
- In the game files, the Survivors are being referred to as "Campers", likely due to them sitting around The Campfire in-between trials.
- Every original animation for Survivor was based on mocap of Tally Rodin (mocap actor).
THE SURVIVORS ![]() | ||||
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BASE GAME | CHAPTERS I-III + PARAGRAPH I |
CHAPTERS IV-VII | CHAPTERS VIII-XI | PARAGRAPH III + CHAPTERS XIII-XIV |
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CHAPTERS XV-XVII | CHAPTER XVIII | |||
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THE KILLERS ![]() | ||||
BASE GAME | CHAPTERS I-III | CHAPTERS IV+V + PARAGRAPH I |
CHAPTERS VI-VIII | CHAPTERS IX-XI |
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CHAPTERS XII-XIV | CHAPTERS XV-XVII | CHAPTER XVIII | ||
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LORE CHARACTERS | ||||
Benedict Baker | The Entity ![]() |
The Observer ![]() |
Vigo | and many more... |
UNUSED CHARACTERS | ||||
The Smasher | The Teacher |