Survivors

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Dbd-journal-survivors.png Quotes left.png I am not alone. If you set aside the killers. I have found others. Survivors that are just like me. Or at least I believe so, I want to believe so. Sometimes I manage to just catch a glimpse of a poor soul as he gets carried away. Others I have actually told my name. I do not always want to know their names. It makes it harder as they hang from the hook. I help them...sometimes. Just as they help me. Fear is our common denominator. And we bond. We have nobody else. Human contact and interaction sooths this trial we share. I ask myself whether I am better off alone, or if we can come farther together. Sometimes I bare shame as I sneak away from screams. But I have equally often been on the other side, hanging two feet off the ground, whereas I see someone, watching from shrubbery. Like a witness. Maybe it is important to watch, and remind oneself that pain is not the only thing that burdens our lives at this point? But also our souls. Do we deserve to live if we were to escape? Quotes right.png
~ Benedict Baker's Journal
IconHelpLoading survivor.png

Survivors are Characters IconHelpLoading players.png in Dead by Daylight IconHelp DBDlogo.png.


Overview

It is highly recommended to thoroughly read up on both Killers and Survivors to fully understand both sides. For tips on playing Survivor, please refer to this section of the Wiki: Playing Survivor: Tips and Tricks
IconHelpLoading survivor.png Quotes left.png I fear I cannot escape this place, nor can I escape being stalked through these woods. I can only survive. Quotes right.png
~ Benedict Baker

The Survivors' task is to try and escape from the Realms IconHelp procedural.png of The Entity IconHelp entity.png in which they are trapped. In order to do so, Survivors must complete the following tasks:

  • Repair 5 Generators IconHelpLoading generators.png to power the 2 Exit Gates IconHelp exitGates.png.
  • Open at least one of the Exit Gates and leave the Trial Grounds or escape through the Hatch IconHelp hatch.png.

Meanwhile, the Killer IconHelpLoading killer.png will be trying to locate, catch and hook Survivors in order to sacrifice them to The Entity.

Even though Survivors are vulnerable, they have a very useful set of core abilities to hide and escape from the Killer.


List of Survivors

There are currently 27 playable Survivors:

There are other Survivors mentioned in the Lore who are not playable (refer to Unseen Characters).

List of Survivor Items

Killers have their Powers, Survivors have their Items, which they can equip pre-game or find in Chests during the trial, giving them an edge over the Killer:

Firecrackers
IconItems chineseFirecracker.png
Flashlights
IconItems flashlight.png
Keys
IconItems key.png
Maps
IconItems map.png
Med-Kits
IconItems medkit.png
Toolboxes
IconItems toolbox.png


List of Survivor Perks

Icon Name Description Character
Ace in the Hole}} Ace in the Hole

Lady Luck always seems to be throwing something good your way.

When retrieving an Item IconHelp items.png from a Chest IconHelp chests.png, there is a chance an Add-on IconHelp addons.png will be attached to it.

  • 100 % chance for an Add-on of Very Rare Rarity or lower.
  • 10/25/50 % chance for a second Add-on of Uncommon Rarity or lower.

Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.

"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti

Ace
S07 charSelect portrait.png
Adrenaline}} Adrenaline

You are fuelled by unexpected energy when on the verge of escape.

When the Exit Gates IconHelp exitGates.png are powered, instantly heal one Health State IconStatusEffects healing.png and sprint at 150 % of your normal Running speed for 5 seconds.

  • Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
  • If playing against The Nightmare IconHelpLoading nightmare.png, Adrenaline will wake you from the Dream World upon activation.

Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds.

Meg
S02 charSelect portrait.png
Aftercare}} Aftercare

Unlocks potential in your Aura-reading ability.

You see the Aura IconHelp auras.png of the last 1/2/3 Survivor(s):

  • You have rescued from a Hook IconHelpLoading hook.png, or who have rescued you from a Hook.
  • You have completed a Healing action on, or who have completed a Healing action on you.
  • They also see your Aura.

All effects of Aftercare are reset upon being hooked by the Killer.

"'A Mercy that Rips the Storm.'
Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16

Jeff
S15 charSelect portrait.png
Alert}} Alert

Your acute senses are on high alert.

When the Killer breaks a Pallet IconHelp pullDown.png or Breakable Wall IconHelp breakableDoors.png, or damages a Generator IconHelpLoading generators.png, their Aura IconHelp auras.png is revealed to you for 3/4/5 seconds.

"I have true sight." — Feng Min

Feng
S09 charSelect portrait.png
Any Means Necessary}} Any Means Necessary

You stand up for yourself, using whatever's on hand to gain an advantage.

Press and hold the Active Ability button for 4 seconds while standing beside a dropped Pallet IconHelp pullDown.png to reset it to its upright position.

Any Means Necessary has a cool-down of 100/80/60 seconds.

"I'll hit you with everything I've got. Then I'll do it again." — Yui Kimura

Yui
S20 charSelect portrait.png
Appraisal}} Appraisal

You have a careful eye that notices what many overlook.

Start the Trial with 3 Tokens:

  • When a Chest IconHelp chests.png has already been opened, consume 1 Token to rummage through it for an Item IconHelp items.png.
  • Rummage through Chests 40/60/80 % faster.

Rummaging is only available once per Chest.

Élodie
S24 charSelect portrait.png
Autodidact}} Autodidact

You start the Trial with a -25 % Progression penalty for Skill Checks IconHelp skillChecks.png to heal Survivors IconHelpLoading survivor.png.
For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3/4/5 Tokens.

  • Each Token grants you a +15 % bonus Progression for a successful Skill Check while healing Survivors.
  • Great Skill Checks cannot be performed while using Autodidact.

Autodidact is not active when using a Med-Kit IconItems firstAidKit.png to heal.

"There's no limit to what you can achieve, as long as you back it up with hard work." — Adam Francis

Adam
S14 charSelect portrait.png
Babysitter}} Babysitter

While you have a reputation for being self-centred, you risk it all to help those in need.

When you unhook a Survivor, the rescued Survivor will leave neither Scratch Marks IconHelp scratchMarks.png nor Pools of Blood IconStatusEffects bleeding.png for the next 4/6/8 seconds.

  • Both you and the Killer see each other's Aura IconHelp auras.png for 4 seconds.

"I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington

Steve
S19 charSelect portrait.png
Balanced Landing}} Balanced Landing

Your agility and cat-like reflexes are incomparable.

When falling from great heights:

  • Your Stagger duration is reduced by 75 % and your grunts are muffled by 100 %.
  • Upon landing, you start sprinting at 150 % of your normal running speed for a maximum of 3 seconds.

Balanced Landing causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Balanced Landing cannot be used when Exhausted.

"I've jumped from higher places." — Nea Karlsson

Nea
S05 charSelect portrait.png
Better Together}} Better Together

You seek justice and uncover the truth no matter what obstacle stands in your way.

While repairing a Generator IconHelpLoading generators.png, its Aura IconHelp auras.png is revealed in yellow to all other Survivors located within 32 metres.

If the Killer downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds.

"Let's burn that lab to the ground." — Nancy Wheeler

Nancy
S18 charSelect portrait.png
Bite the Bullet}} Bite the Bullet

Pain hurts you as much as anyone, but you would prefer others do not know that.

When healing, you make no noise, including Grunts of Pain:

"I can do this." — Leon Scott Kennedy

Leon
S27 charSelect portrait.png
Blast Mine}} Blast Mine

When direct combat is not an option, you still find ways to strike back.

After repairing Generators IconHelpLoading generators.png for a total of 66 %, Blast Mine activates:

  • After repairing a Generator for at least 3 seconds, press the Ability button to install a Trap, which stays active for 35/40/45 seconds.
  • The Aura IconHelp auras.png of Trapped Generators are revealed in yellow to all Survivors.
  • A Generator can only be affected by one instance of Blast Mine at a time.
  • When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.

Blast Mine deactivates after triggering successfully.

"You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine

Jill
S26 charSelect portrait.png
Blood Pact}} Blood Pact

It is as if a latent part of yourself has awakened.
You feel like you can reach out beyond yourself for assistance.

When you or the Obsession IconHelp obsession.png are injured, you both see each other's Auras IconHelp auras.png.

  • After healing the Obsession or being healed by the Obsession, you both gain the Haste IconStatusEffects haste.png Status Effect, moving at an increased speed of 5/6/7 % until you are no longer within 16 metres of each other.
  • If you are the Obsession, Blood Pact deactivates.

Reduces the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

Cheryl
S22 charSelect portrait.png
Boil Over}} Boil Over

You are a battler and do everything to escape a foe's grasp.

While being carried by the Killer:

  • Your Struggle Effects from Wiggling, causing the Killer to strafe sideways, are increased by 25/50/75 %.
  • You obscure the Killer's ability to read the Auras IconHelp auras.png of all Hooks IconHelpLoading hook.png within 10/12/14 metres of your pick-up location.

"Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me."
— Kate Denson's "Boil Over"

Kate
S13 charSelect portrait.png
Bond}} Bond

Unlocks potential in your Aura-reading ability.

The Auras IconHelp auras.png of other Survivors are revealed to you when they are within a range of 20/28/36 metres.

"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield

Dwight
S01 charSelect portrait.png
Borrowed Time}} Borrowed Time

You are fuelled with an unexpected energy when saving an Ally from a Hook.

For 10/12/15 seconds after unhooking a Survivor, the unhooked Survivor is protected by the Endurance IconStatusEffects endurance.png Status Effect.

  • Any damage taken that would put the Survivor into the Dying State IconHelp dying.png will instead trigger the Deep Wound IconStatusEffects deepWound.png Status Effect, after which the Survivor has 20 seconds to Mend themselves.
  • Taking any damage while under the effect of Deep Wound or if its timer runs out will put the Survivor into the Dying State.

"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck

Bill
S08 charSelect portrait.png
Botany Knowledge}} Botany Knowledge

You transform plants found around The Campfire into tinctures that slow down bleeding.

Healing speeds and the efficiency of Med-Kits IconItems firstAidKit.png are increased by 11/22/33 %.

"Basic botany knowledge could save your life someday." — Claudette Morel

Claudette
S03 charSelect portrait.png
Breakdown}} Breakdown

Each time you are unhooked or unhook yourself, the Hook IconHelpLoading hook.png breaks and the Killer's Aura IconHelp auras.png is revealed to you for 4/5/6 seconds.

  • A Hook broken by Breakdown takes 180 seconds to respawn.

"'Charge from the Belly of the Beast.'
Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16

Jeff
S15 charSelect portrait.png
Breakout}} Breakout

You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.

When within 6 metres of a carried Survivor, you gain the Haste IconStatusEffects haste.png Status Effect, moving at an increased speed of 5/6/7 %.

  • The carried Survivor's Wiggling speed is increased by 20 %.

"Come, we're going to rip our way out of this." — Yui Kimura

Yui
S20 charSelect portrait.png
Buckle Up}} Buckle Up

Unlocks potential in your Aura-reading ability.

You can determine the Recovery progress of dying Survivors by the intensity of their Aura IconHelp auras.png at a distance of up to 48 metres away.

When healing another Survivor from the Dying State IconHelp dying.png to the Injured State IconHelp injured.png, the Killer's Aura is revealed to the both of you for 4/5/6 seconds.

"Ghost beaters never leave a man behind." — Ash Williams

Ash
S17 charSelect portrait.png
Built to Last}} Built to Last

You know how to get the most out of your tools.

Once per Trial, your carried Item IconHelp items.png will refill 30/40/50 % of its Charges 10 seconds after having depleted it.

"Architecture is the soul of civilisation." — Felix Richter

Felix
S23 charSelect portrait.png
Calm Spirit}} Calm Spirit

Animals seem to trust you as they often stay calm in your presence.

The chances of alerting nearby Crows IconHelp crows.png are reduced by 80/90/100 % and your urge to scream from pain is suppressed.

Jake
S04 charSelect portrait.png
Camaraderie}} Camaraderie

Life has taught you the importance of friendship which has given you strength.

While you are on the Hook IconHelpLoading hook.png in the Struggle Phase, Camaraderie activates.

  • If another Survivor is within 16 metres of your Hook while Camaraderie is active, the Struggle Phase timer is paused for 26/30/34 seconds.

"So, remember once you get in there... pretend like you don't care. There you go, you're learning my friend. You're learning." — Steve Harrington

Steve
S19 charSelect portrait.png
Counterforce}} Counterforce

You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support.

You cleanse Totems IconHelpLoading totem.png 20 % faster.

  • Gain another, stack-able 20 % Cleansing Speed bonus per cleansed Totem.
  • After cleansing a Totem, the Aura IconHelp auras.png of the Totem farthest from you is revealed to you for 2/3/4 seconds.

"I don't mind a little detective work." — Jill Valentine

Jill
S26 charSelect portrait.png
Dance With Me}} Dance With Me

When performing a rushed action to vault a Window IconHelp window.png or leave a Locker IconHelp lockers.png, you will not leave any Scratch Marks IconHelp scratchMarks.png for the next 3 seconds.

Dance With Me has a cool-down of 60/50/40 seconds.

"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up."
— Kate Denson's "Dance With Me"

Kate
S13 charSelect portrait.png
Dark Sense}} Dark Sense

Unlocks potential in your Aura-reading ability.

Each time a Generator IconHelpLoading generators.png is completed, the Killer's Aura IconHelp auras.png is revealed to you for 5 seconds and for 5/7/10 seconds when the last Generator is completed.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

All
Dead Hard}} Dead Hard

Activate-able Perk.

You can take a beating.
When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • Avoid any damage during the Dash.

Dead Hard causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!". It were a right dust up, I swear down!" — David King

David
S10 charSelect portrait.png
Deception}} Deception

Your adventurous lifestyle requires moments of crafty misdirection.

Interact with a Locker IconHelp lockers.png while holding the Sprint button to trigger a Loud Noise notification for the Killer at your location instead of entering the Locker.

Deception can only be triggered once every 60/50/40 seconds.

Élodie
S24 charSelect portrait.png
Decisive Strike}} Decisive Strike

Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When being grabbed or picked up by the Killer, succeed a Skill Check IconHelp skillChecks.png to automatically escape their grasp, stunning them for 5 seconds.
  • Successfully stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession.

While Decisive Strike is active, the following interactions will deactivate it:

  • Repairing a Generator IconHelpLoading generators.png.
  • Healing yourself or other Survivors.
  • Cleansing a Totem IconHelpLoading totem.png.
  • Sabotaging a Hook IconHelpLoading hook.png.
  • Unhooking other Survivors.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"There's nothing to be scared of." — Laurie Strode

Laurie
S06 charSelect portrait.png
Déjà Vu}} Déjà Vu

Unlocks potential in your Aura-reading ability.

Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

  • The Auras IconHelp auras.png of 3 Generators IconHelpLoading generators.png in closest proximity to one another are revealed to you for 30/45/60 seconds at the start of the Trial, and each time a Generator is completed.
  • If you are holding a Map IconItems map.png, Generators revealed by Déjà Vu are automatically added to it.
All
Deliverance}} Deliverance

After performing a Safe Hook Rescue on another Survivor, Deliverance activates:

  • Your Self-Unhook attempts will succeed 100 % of the time.

Deliverance causes the Broken IconStatusEffects broken.png Status Effect for 100/80/60 seconds after unhooking yourself.

"I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis

Adam
S14 charSelect portrait.png
Desperate Measures}} Desperate Measures

You refuse to fail, even during your darkest hour.

Increases Healing and Unhooking speeds by 10/12/14 % for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 %.

"When they come with a wrecking ball, build stronger walls." — Felix Richter

Felix
S23 charSelect portrait.png
Detective's Hunch}} Detective's Hunch

Unlocks potential in your Aura-reading ability.

Each time a Generator is completed, the Auras IconHelp auras.png of any Generators IconHelpLoading generators.png, Chests IconHelp chests.png, and Totems IconHelpLoading totem.png within 32/48/64 metres are revealed to you for 10 seconds.

  • If you are holding a Map IconItems map.png that can track the corresponding objects revealed by Detective's Hunch, they are automatically added to it.

"Are you able to tell us where you were last night?" — Detective David Tapp

Tapp
S12 charSelect portrait.png
Distortion}} Distortion

You start the Trial with 3 Tokens.

Whenever the Killer attempts to read your Aura IconHelp auras.png, Distortion activates and a Token is consumed:

  • Your Aura will not be shown to the Killer and you will not leave any Scratch Marks IconHelp scratchMarks.png for the next 6/8/10 seconds.

Distortion does not activate when you are in the Dying State IconHelp dying.png or in a Killer Trap.

"'Death Fooled by the Cloak of Falcon Feathers.'
Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable." — Jeff, pencil on tone paper, 12x12

Jeff
S15 charSelect portrait.png
Diversion}} Diversion

Activate-able Perk.

Standing within the Killer's Terror Radius IconHelp terrorRadius.png while not in a Chase for 40/35/30 seconds activates Diversion.

Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 meters.

The distraction consists of the following:

Diversion's timer resets once the ability has been activated.

"There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis

Adam
S14 charSelect portrait.png
Empathy}} Empathy

Unlocks potential in your Aura-reading ability.

The Auras IconHelp auras.png of dying or injured Survivors are revealed to you within a range of 64/96/128 metres.

Empathy does not reveal the Aura of a Survivor currently being carried by the Killer.

Claudette
S03 charSelect portrait.png
Fast Track}} Fast Track

Sometimes the sacrifice of others is necessary to get ahead.

Whenever another Survivor is hooked, Fast Track gains 1/2/3 Token(s), up to a maximum of 9/18/27 Tokens.

  • You consume all accumulated Tokens after a Great Skill Check IconHelp skillChecks.png on a Generator IconHelpLoading generators.png.
  • Each Token grants a stack-able 1 % Progression bonus in addition to the default Progression bonus for succeeding a Great Skill Check.

"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee

Yun-Jin
S25 charSelect portrait.png
Fixated}} Fixated

When you have a goal in mind, there is no turning back; better to ask forgiveness than permission.

You walk 10/15/20 % faster and can see your own Scratch Marks IconHelp scratchMarks.png.

"I wanna finish what we started. I want to kill it." — Nancy Wheeler

Nancy
S18 charSelect portrait.png
Flashbang}} Flashbang

You have adapted to a world in chaos and making what you can from the debris.

After repairing Generators IconHelpLoading generators.png for a total of 70/60/50 %, Flashbang activates:

The Flash Grenade is left behind when escaping the Trial.

"Get outta my face!" — Leon Scott Kennedy

Leon
S27 charSelect portrait.png
Flip-Flop}} Flip-Flop

You have an uncanny ability to escape the inevitable.

While in the Dying State IconHelp dying.png, 50 % of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 %, once you are picked up by the Killer.

"Catch ya on the flip-flop." — Ash Williams

Ash
S17 charSelect portrait.png
For the People}} For the People

You risk life and injury for others.

For the People is only active while at full health.

  • Press the Active Ability button while healing another Survivor without a Med-Kit IconItems firstAidKit.png to instantly heal them 1 Health State IconStatusEffects healing.png.
  • You become the Obsession IconHelp obsession.png.

For the People causes the Broken IconStatusEffects broken.png Status Effect for 110/100/90 seconds after using it.

Reduces the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"We can write our own story and decide how it really ends." — Zarina Kassir

Zarina
S21 charSelect portrait.png
Head On}} Head On

When your mind is set, there better be no one standing in your way.

While standing in a Locker IconHelp lockers.png for 3 seconds, Head On activates.

  • When performing a rushed action to leave a Locker, stun the Killer for 3 seconds if they are within range.

Head On causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Head On cannot be used when Exhausted or when you have accrued Stillness Crows IconHelp crows.png.

"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

Jane
S16 charSelect portrait.png
Hope}} Hope

The growing odds of a successful escape fill you with hope and give you wings.

As soon as the Exit Gates IconHelp exitGates.png are powered, you gain a 5/6/7 % Haste IconStatusEffects haste.png Status Effect for 120 seconds.

"Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes

All
Inner Strength}} Inner Strength

You look inwards and trust your instincts when you feel lost and alone.

Each time you cleanse a Totem IconHelpLoading totem.png, Inner Strength activates:

  • You are automatically healed 1 Health State when hiding inside a Locker IconHelp lockers.png for 10/9/8 seconds while injured or suffering from the Deep Wound IconStatusEffects deepWound.png Status Effect.

Inner Strength does not activate if you currently suffer from the Broken IconStatusEffects broken.png Status Effect.

"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler

Nancy
S18 charSelect portrait.png
Iron Will}} Iron Will

You are able to concentrate and enter a meditative-like state to numb some pain.

When injured, Grunts of Pain are reduced by 50/75/100 %.

Jake
S04 charSelect portrait.png
Kindred}} Kindred

Unlocks potential in your Aura-reading ability.

While you are hooked:

  • The Auras IconHelp auras.png of all Survivors are revealed to one another.
  • Whenever the Killer is within 8/12/16 metres of your Hook, their Aura is revealed to all Survivors.

While another Survivor is hooked:

  • The Auras of all other Survivors are revealed to you.
  • Whenever the Killer is within 8/12/16 metres of the hooked Survivor, their Aura is revealed to you.

"Be kind to one another. We're all in this together." — Sujan, The Lost Tapes

All
Leader}} Leader

You are able to organise a team to cooperate more efficiently.

When other Survivors are within 8 metres of you, Leader increases their Action speeds for Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking actions by 15/20/25 %.

  • This effect lingers for 15 seconds when leaving Leader's range.

Leader does not stack with other instances of itself.

Dwight
S01 charSelect portrait.png
Left Behind}} Left Behind

You will get the job done... no matter the cost.

When you are the last Survivor remaining in the Trial, the Aura IconHelp auras.png of the Hatch IconHelp hatch.png is revealed to you when you are within 24/28/32 metres.

"I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck

Bill
S08 charSelect portrait.png
Lightweight}} Lightweight

Your running is light and soft, making your tracks harder to follow.

Your Scratch Marks IconHelp scratchMarks.png start to disappear 1/2/3 seconds sooner.

"Take it slow, he knows where you've been... just like I've always said: 'live slow and die old'" — Dylan, The Lost Tapes

All
Lithe}} Lithe

After performing a rushed vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.

Lithe causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Lithe cannot be used when Exhausted.

"U mad?" — Feng Min

Feng
S09 charSelect portrait.png
Lucky Break}} Lucky Break

You have had your share of scrapes and bruises, but luck is always on your side.

Whenever you are in the Injured State IconHelp injured.png, Lucky Break activates:

  • Bleeding IconStatusEffects bleeding.png and Scratch Marks IconHelp scratchMarks.png are suppressed for a maximum of 40/50/60 seconds, after which Lucky Break is disabled for the remainder of the Trial.

Lucky Break deactivates when you are Healthy IconHelp healthy.png or in the Dying State IconHelp dying.png.

"That's not enough to beat me. Not even close." — Yui Kimura

Yui
S20 charSelect portrait.png
Mettle of Man}} Mettle of Man

Evil has a way of always finding you.

After triggering your third Protection Hit, Mettle of Man activates and you are protected by the Endurance IconStatusEffects endurance.png Status Effect:

  • Any damage taken that would put you into the Dying State IconHelp dying.png from the Injured State IconHelp injured.png is blocked.
  • When you are healed again, your Aura IconHelp auras.png will be revealed to the Killer whenever you are farther than 12/14/16 metres away.

Mettle of Man deactivates the next time you are put into the Dying State.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams

Ash
S17 charSelect portrait.png
No Mither}} No Mither

Go on out, kid, it is just a scratch.

You suffer from the Broken IconStatusEffects broken.png Status Effect for the entire Trial.
Your thick blood coagulates practically instantly:

  • Bleeding IconStatusEffects bleeding.png is suppressed at all times.
  • When injured or dying, Grunts of Pain are reduced by 0/25/50 %.
  • You can completely recover from the Dying State IconHelp dying.png.

"I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King

David
S10 charSelect portrait.png
No One Left Behind}} No One Left Behind

It is inconceivable to leave someone behind.

Once at least one Exit Gate IconHelp exitGates.png has been opened, No One Left Behind activates:

  • Gain a 30/40/50 % Action Speed bonus to Unhooking and Healing other Survivors.
  • The Auras IconHelp auras.png of all other Survivors are revealed to you.

No One Left Behind grants 50/75/100 % bonus Bloodpoints IconHelp bloodpoints.png for actions in the Altruism IconHelp altruism.png Category.

"... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes

All
Object of Obsession}} Object of Obsession

A supernatural bond links you to the Killer.

Whenever the Killer reads your Aura IconHelp auras.png, Object of Obsession activates:

  • The Killer's Aura is revealed to you for the same duration as they read your Aura.
  • Your Action speeds in Repairing, Healing, and Cleansing are increased by 2/4/6 %.
  • If you are the Obsession IconHelp obsession.png, your Aura is revealed to the Killer for 3 seconds every 30 seconds.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"He was watching me!" — Laurie Strode

Laurie
S06 charSelect portrait.png
Off the Record}} Off the Record

You have learnt that a quiet approach is sometimes best.

After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:

  • Your Aura IconHelp auras.png will not be shown to the Killer if they attempt to read it.
  • When injured, Grunts of Pain are reduced by 100 %.

"Trust me, I investigate thoroughly and discreetly." — Zarina Kassir

Zarina
S21 charSelect portrait.png
Open-Handed}} Open-Handed

Strengthens the potential in your and your team's Aura-reading abilities.

Open-Handed increases all Aura-reading ranges by 8/12/16 metres.

Open-Handed does not stack with other instances of itself.

"Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti

Ace
S07 charSelect portrait.png
Pharmacy}} Pharmacy

You have a knack for finding medicine.

Pharmacy reduces the audible range of your Chest-unlocking noises by 8 metres.

"Adrenaline, it's going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith

Quentin
S11 charSelect portrait.png
Plunderer's Instinct}} Plunderer's Instinct

Unlocks potential in your Aura-reading ability.

The Auras IconHelp auras.png of closed Chests IconHelp chests.png and dropped Items IconHelp items.png throughout the Trial Grounds are revealed to you within 16/24/32 metres.

  • Grants a considerably better chance at finding an Item of a higher Rarity from Chests.

"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes

All
Poised}} Poised

Achieving goals boosts your confidence.

After a Generator IconHelpLoading generators.png is completed, you will not leave any Scratch Marks IconHelp scratchMarks.png for the next 6/8/10 seconds.

"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

Jane
S16 charSelect portrait.png
Power Struggle}} Power Struggle

You have never given up and you are not about to start now.

While being carried by The Killer, reaching 35/30/25 % Wiggling progression activates Power Struggle:

  • You can drop a nearby, standing Pallet IconHelp pullDown.png to stun The Killer and escape their grasp.

Power Struggle deactivates after triggering successfully.

"I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto

Élodie
S24 charSelect portrait.png
Premonition}} Premonition

You have the undeniable capability to sense danger.

Get an auditory warning when looking in the Killer's direction within a 45 ° cone within 36 metres.

Premonition has a cool-down of 60/45/30 seconds each time it activates.

"I have a bad feeling about this!"

All
Prove Thyself}} Prove Thyself

Gain a stack-able 15 % Repair Speed bonus for each Survivor within 4 metres of you, up to a maximum of 45 %.

  • This effect is also applied to all other Survivors within that range.

Prove Thyself grants 50/75/100 % bonus Bloodpoints IconHelp bloodpoints.png for Co-operative actions.

Prove Thyself does not stack with other instances of itself.

"Show me what you can do!" — Dwight Fairfield

Dwight
S01 charSelect portrait.png
Quick & Quiet}} Quick & Quiet

You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.

Loud Noise notifications for rushing to vault Windows IconHelp window.png, or to enter or exit Lockers IconHelp lockers.png are completely suppressed.

Quick & Quiet has a cool-down of 30/25/20 seconds.

Meg
S02 charSelect portrait.png
Red Herring}} Red Herring

You have noticed that people pay attention to whatever makes the loudest noise.

After repairing a Generator IconHelpLoading generators.png for at least 3 seconds, its Aura IconHelp auras.png is highlighted to you in yellow.

  • The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker IconHelp lockers.png.
  • Entering a Locker will trigger a Loud Noise notification for the Killer at the highlighted Generator's location.

Red Herring has a cool-down of 60/50/40 seconds.

"The news edit out what is burdensome and complex, which is the truth." — Zarina Kassir

Zarina
S21 charSelect portrait.png
Repressed Alliance}} Repressed Alliance

You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.

After repairing Generators IconHelpLoading generators.png for a total of 80/70/60 seconds, Repressed Alliance activates:

  • Press the Active Ability button to call upon The Entity IconHelp entity.png to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.
  • The Aura IconHelp auras.png of the blocked Generator is revealed to all Survivors in white.
Cheryl
S22 charSelect portrait.png
Resilience}} Resilience

You are motivated in dire situations.

When injured, your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 3/6/9 %.

"Focus, even in these desperate times."

All
Resurgence}} Resurgence

You have come back from near impossible odds... and you will do it again.

After being unhooked or unhooking yourself, instantly gain 40/45/50 % to your Healing progress.

"It's my turn, bitch!" — Jill Valentine

Jill
S26 charSelect portrait.png
Rookie Spirit}} Rookie Spirit

You keep a careful eye on objectives when they are slipping away.

While repairing Generators IconHelpLoading generators.png, complete 5/4/3 Good or Great Skill Checks IconHelp skillChecks.png to activate Rookie Spirit for the remainder of the Trial:

  • Once active, the Auras IconHelp auras.png of any regressing Generators are revealed to you.

"I'll stop this, lieutenant. I promise." — Leon Scott Kennedy

Leon
S27 charSelect portrait.png
Saboteur}} Saboteur

Unlocks potential in your Aura-reading ability.

  • While a Survivor is being carried, the Auras IconHelp auras.png of all Hooks IconHelpLoading hook.png within 56 metres the location they were picked up at are revealed to you.

Unlocks the ability to sabotage Hooks without needing a Toolbox IconItems toolbox.png:

  • Sabotaging a Hook without a Toolbox takes 3 seconds.
  • The Sabotage action has a cool-down of 90/75/60 seconds.
Jake
S04 charSelect portrait.png
Second Wind}} Second Wind

You have learnt to avoid awkward situations with parents.
Part of you still thinks your best option is to run away and hope things will take care of themselves.

When you heal another Survivor for the equivalent of 1 Health State IconStatusEffects healing.png, Second Wind activates:

  • The next time you are unhooked or unhook yourself, you suffer from the Broken IconStatusEffects broken.png Status Effect until Second Wind deactivates.
  • You are automatically healed 1 Health State after 28/24/20 seconds.

While Second Wind is active, the following conditions will deactivate it:

  • Successfully being healed by Second Wind.
  • Being put into the Dying State IconHelp dying.png before the timer elapses.

Second Wind does not activate if you already suffer from the Broken Status Effect.

"Yeah, that's a no." — Steve Harrington

Steve
S19 charSelect portrait.png
Self-Care}} Self-Care

Unlocks the ability to heal yourself without needing a Med-Kit IconItems firstAidKit.png at 50 % of the normal Healing speed.

  • When using a Med-Kit IconItems firstAidKit.png, its Depletion rate is decreased by 10/15/20 %.
Claudette
S03 charSelect portrait.png
Self-Preservation}} Self-Preservation

Life is unforgiving.
The more confirmation you get of that, the more prepared you become.

Whenever another Survivor is hit with a Basic or Special Attack within 16 metres of you, Self-Preservation activates:

"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee

Yun-Jin
S25 charSelect portrait.png
Slippery Meat}} Slippery Meat

You have developed an efficient way to get off Hooks.

  • Grants 3 additional Self-Unhook attempts.
  • Your Self-Unhook chance is increased by 2/3/4 %.
All
Small Game}} Small Game

You have the undeniable capability to sense danger.

Get an auditory warning when looking in the direction of Totems in a 45 ° cone within 8/10/12 metres.

Small Game has a cool-down of 15/12/10 seconds each time it activates.

For each Dull or Hex Totem cleansed by any Player, Small Game gains 1 Token:

  • Each Token decreases the Detection cone's angle by 5 °, down to a minimum of 20 °.

"Nope." — Andy, The Lost Tapes

All
Smash Hit}} Smash Hit

When your rival makes a mistake, you seize the opportunity.

After stunning the Killer with a Pallet IconHelp pullDown.png, break into a sprint at 150 % of your normal running speed for a maximum of 4 seconds.

Smash Hit causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Smash Hit cannot be used when Exhausted.

"I've dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee

Yun-Jin
S25 charSelect portrait.png
Sole Survivor}} Sole Survivor

As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.

Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

  • Each Token grants a stack-able radius of 20/22/24 metres within which the Killer is unable to read your Aura IconHelp auras.png, up to a maximum of 60/66/72 metres.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.

"It was the boogeyman." — Laurie Strode

Laurie
S06 charSelect portrait.png
Solidarity}} Solidarity

Sharing painful experiences has the power to heal.

When injured, healing another Survivor without using a Med-Kit IconItems firstAidKit.png also heals you with a Conversion rate of 40/45/50 %.

"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero

Jane
S16 charSelect portrait.png
Soul Guard}} Soul Guard

You have been through immense hardship and you're stronger for it.

After being healed from or having recovered from the Dying State IconHelp dying.png, Soul Guard grants you the Endurance IconStatusEffects endurance.png Status Effect for the next 4/6/8 seconds.

  • Any damage taken that would put you into the Dying State will instead trigger the Deep Wound IconStatusEffects deepWound.png Status Effect, after which you have 20 seconds to Mend yourself.
  • Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.

Soul Guard allows you to completely recover from the Dying State when you are affected by the Cursed IconStatusEffects cursed.png Status Effect.

Soul Guard has a cool-down of 30 seconds.

Cheryl
S22 charSelect portrait.png
Spine Chill}} Spine Chill

An unnatural tingle warns you of impending doom.

Whenever the Killer is looking in your direction when within 36 metres of you, Spine Chill activates:

  • Skill Check IconHelp skillChecks.png Trigger odds are increased by 10 %.
  • Skill Check Success zones are reduced by 10 %.
  • Your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 2/4/6 %.

"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes

All
Sprint Burst}} Sprint Burst

When starting to run, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.

Sprint Burst causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

Sprint Burst cannot be used when Exhausted.

Meg
S02 charSelect portrait.png
Stake Out}} Stake Out

Getting close to the Killer fills you with determination.

Every 15 seconds you are standing within the Killer's Terror Radius IconHelp terrorRadius.png without being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.

  • When Stake Out has at least 1 Token, Good Skill Checks IconHelp skillChecks.png consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of 1 %.
  • Great Skill Checks do not consume any Tokens.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp

Tapp
S12 charSelect portrait.png
Streetwise}} Streetwise

Long nights out taught you to do a lot with what you have got.

The Depletion rate of your Items IconHelp items.png is reduced by 15/20/25 %.

  • This effect also applies to all other Survivors within 8 metres of you and lingers for 15 seconds.

"You're doing it wrong! Let me show you how it's done." — Nea Karlsson

Nea
S05 charSelect portrait.png
Technician}} Technician

You are apt at handling machinery with the greatest care and precision.

Failing a Skill Check IconHelp skillChecks.png while repairing:

  • Prevents the Generator Explosion.
  • Applies the default Regression penalty.
  • Applies an additional Regression penalty of 5/4/3 %.

Technician reduces the audible range of your Generator-repairing noises by 8 metres.

"I'm gonna stealth this one." — Feng Min

Feng
S09 charSelect portrait.png
Tenacity}} Tenacity

There is nothing stopping you.

Your ferocious tenacity in dire situations allows you to crawl 30/40/50 % faster and also recover at the same time.

"What the hell is this? I'm taking this bastard down!" — Detective David Tapp

Tapp
S12 charSelect portrait.png
This Is Not Happening}} This Is Not Happening

You perform at your best when you are under extreme stress.

When injured, the Success zone of Great Skill Checks IconHelp skillChecks.png while Repairing, Healing, and Sabotaging is increased by 10/20/30 %.

All
Up the Ante}} Up the Ante

All will be well in the end; you just know it.
Your confidence strengthens the feeling of hope for those around you.

For each Survivor still in the Trial, Up the Ante gains 1 Token.

  • Each Token applies a stack-able 1/2/3 % bonus to the Luck IconStatusEffects luck.png of all Survivors, up to a maximum of 3/6/9 %.

"What can I say? I'm just a very lucky guy... I'm sure some of it will rub off on you." — Ace Visconti

Ace
S07 charSelect portrait.png
Unbreakable}} Unbreakable

Past battles have taught you a thing or two about survival.

Once per Trial, you can completely recover from the Dying State IconHelp dying.png.

  • Your Recovery speed is permanently increased by 25/30/35 %.

"Goddammit, I am seriously FUBAR!" — Bill Overbeck

Bill
S08 charSelect portrait.png
Urban Evasion}} Urban Evasion

Years of evading the cops taught you a thing or two about stealth.

When crouching, your Movement speed is increased by 90/95/100 %.

"The paint is still fresh but I'm long gone." — Nea Karlsson

Nea
S05 charSelect portrait.png
Vigil}} Vigil

You look over your friends even in dire situations.

You recover 10/15/20 % faster from the Blindness IconStatusEffects vision.png, Exhaustion IconStatusEffects exhausted.png, Haemorrhage IconStatusEffects bleeding.png, and Hindered IconStatusEffects hindered.png Status Effects.

  • This effect also applies to all other Survivors within 8 metres of you and lingers for 15 seconds.

"I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith

Quentin
S11 charSelect portrait.png
Visionary}} Visionary

You are remarkably focused on your means of escape.

The Auras IconHelp auras.png of Generators IconHelpLoading generators.png are revealed to you within 32 metres.

  • Each time a Generator is completed, Visionary is disabled for 20/18/16 seconds.
Felix
S23 charSelect portrait.png
Wake Up!}} Wake Up!

Unlocks potential in your Aura-reading ability.

Once all Generators IconHelpLoading generators.png are completed, Wake Up! activates:

  • The Auras IconHelp auras.png of the Exit Gate Switches IconHelp exitGates.png are revealed to you within 128 metres.
  • When opening an Exit Gate, your Aura is revealed to all other Survivors within 128 metres.
  • You open Exit Gates 5/10/15 % faster.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

Quentin
S11 charSelect portrait.png
We'll Make It}} We'll Make It

Helping others heightens your morale.

Whenever you rescue a Survivor from a Hook, your Altruistic Healing speed is increased by 100 % for the next 30/60/90 seconds.

"I'm confident we can all escape in one piece if we help each other."

All
We're Gonna Live Forever}} We're Gonna Live Forever

Your few friends deserve the best protection.

When healing a dying Survivor, your Healing speed is increased by 100 %.

Performing any of the following actions has We're Gonna Live Forever gain 1 Token:

  • Performing a Safe Hook Rescue.
  • Taking a Protection Hit for an injured Survivor.
  • Stunning the Killer to rescue a carried Survivor.
  • Blinding the Killer to rescue a carried Survivor.

Each Token grants a stack-able 25 % bonus to all Bloodpoint gains, up to a maximum of 50/75/100 %.

The bonus Bloodpoints are only awarded post-Trial.

"Come on then, let's 'ave it! I don't give a shit pal." — David King

David
S10 charSelect portrait.png
Windows of Opportunity}} Windows of Opportunity

Unlocks potential in your Aura-reading ability.

The Auras IconHelp auras.png of Breakable Walls IconHelp breakableDoors.png, Pallets IconHelp pullDown.png, and Windows IconHelp window.png are revealed to you within 20 metres.

Windows of Opportunity has a cool-down of 30/25/20 seconds after vaulting or dropping a Pallet during a Chase.

"Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity"
— Kate Denson's "Windows of Opportunity"

Kate
S13 charSelect portrait.png


Trivia

  • In the game files, the Survivors are being referred to as "Campers", likely due to them sitting around The Campfire in-between trials.
  • Every original animation for Survivor was based on mocap of Tally Rodin (mocap actor).


THE SURVIVORS IconHelpLoading survivor.png
BASE GAME CHAPTERS I-III (1-3)
+ PARAGRAPH I (1)
CHAPTERS IV-VII (4-7) CHAPTERS VIII-XI (8-11) PARAGRAPH III (3)
+ CHAPTERS XIII+XIV (13+14)
S01 charSelect portrait.png Dwight Fairfield SurvivorDwight.png S05 charSelect portrait.png Nea Karlsson SurvivorNea.png S09 charSelect portrait.png Feng Min SurvivorFengMin.png S13 charSelect portrait.png Kate Denson SurvivorKate.png S17 charSelect portrait.png Ash Williams SurvivorAsh.png
S02 charSelect portrait.png Meg Thomas SurvivorMeg.png S06 charSelect portrait.png Laurie Strode SurvivorLaurie.png S10 charSelect portrait.png David King SurvivorDavidKing.png S14 charSelect portrait.png Adam Francis SurvivorAdam.png S18 charSelect portrait.png Nancy Wheeler SurvivorNancy.png
S03 charSelect portrait.png Claudette Morel SurvivorClaudette.png S07 charSelect portrait.png Ace Visconti SurvivorAce.png S11 charSelect portrait.png Quentin Smith SurvivorQuentin.png S15 charSelect portrait.png Jeff Johansen SurvivorJeff.png S19 charSelect portrait.png Steve Harrington SurvivorSteve.png
S04 charSelect portrait.png Jake Park SurvivorJake.png S08 charSelect portrait.png Bill Overbeck SurvivorBill.png S12 charSelect portrait.png David Tapp SurvivorDavidTapp.png S16 charSelect portrait.png Jane Romero SurvivorJane.png S20 charSelect portrait.png Yui Kimura SurvivorYui.png
CHAPTERS XV-XVIII (15-18) CHAPTERS XIX+XX (19+20)
S21 charSelect portrait.png Zarina Kassir SurvivorZarina.png S25 charSelect portrait.png Yun-Jin Lee SurvivorYun-Jin.png
S22 charSelect portrait.png Cheryl Mason SurvivorCheryl.png S26 charSelect portrait.png Jill Valentine Unknown QuestionMark.png
S23 charSelect portrait.png Felix Richter SurvivorFelix.png S27 charSelect portrait.png Leon Scott Kennedy Unknown QuestionMark.png
S24 charSelect portrait.png Élodie Rakoto SurvivorElodie.png
THE KILLERS IconHelpLoading killer.png
BASE GAME CHAPTERS I-III (1-3) CHAPTERS IV+V (4+5)
+ PARAGRAPH II (2)
CHAPTERS VI-VIII (6-8) CHAPTERS IX-XI (9-11)
K01 charSelect portrait.png The Trapper IconHelpLoading trapper.png - Evan MacMillan K04 charSelect portrait.png The Nurse IconHelpLoading nurse.png - Sally Smithson K07 charSelect portrait.png The Doctor IconHelpLoading doctor.png - Herman Carter K10 charSelect portrait.png The Nightmare IconHelpLoading nightmare.png - Freddy Krueger K13 charSelect portrait.png The Spirit IconHelpLoading spirit.png - Rin Yamaoka
K02 charSelect portrait.png The Wraith IconHelpLoading wraith.png - Philip Ojomo K05 charSelect portrait.png The Shape IconHelpLoading shape.png - Michael Myers K08 charSelect portrait.png The Huntress IconHelpLoading huntress.png - Anna K11 charSelect portrait.png The Pig IconHelpLoading pig.png - Amanda Young K14 charSelect portrait.png The Legion IconHelpLoading legion.png - Frank, Julie, Susie, Joey
K03 charSelect portrait.png The Hillbilly IconHelpLoading hillbilly.png - Max Thompson Jr. K06 charSelect portrait.png The Hag IconHelpLoading hag.png - Lisa Sherwood K09 charSelect portrait.png The Cannibal IconHelpLoading cannibal.png - Bubba Sawyer K12 charSelect portrait.png The Clown IconHelpLoading clown.png - Jeffrey Hawk K15 charSelect portrait.png The Plague IconHelpLoading plague.png - Adiris
CHAPTERS XII-XIV (12-14) CHAPTERS XV-XVII (15-17) CHAPTERS XVIII-XX (18-20)
K16 charSelect portrait.png The Ghost Face IconHelpLoading ghost.png - Danny Johnson K19 charSelect portrait.png The Deathslinger IconHelpLoading deathslinger.png - Caleb Quinn K22 charSelect portrait.png The Twins IconHelpLoading twins.png - Victor & Charlotte Deshayes
K17 charSelect portrait.png The Demogorgon IconHelpLoading demogorgon.png - Demogorgon K20 charSelect portrait.png The Executioner IconHelpLoading wales.png - Pyramid Head K23 charSelect portrait.png The Trickster IconHelpLoading trickster.png - Ji-Woon Hak
K18 charSelect portrait.png The Oni IconHelpLoading oni.png - Kazan Yamaoka K21 charSelect portrait.png The Blight IconHelpLoading blight.png - Talbot Grimes K24 charSelect portrait.png The Nemesis Nemesis T-Type}} - Nemesis T-Type
LORE CHARACTERS
Benedict Baker The Entity IconHelp entity.png The Observer IconHelp archivesGeneral.png Vigo and many more...
LEGENDARY SURVIVOR CHARACTERS
S22 outfit 007.png Alessa Gillespie Chris Redfield Claire Redfield S22 outfit 008.png Cybil Bennett QM Outfit 010.png Jonathan Byers S22 outfit 006.png Lisa Garland
LEGENDARY KILLER CHARACTERS
WI outfit 010.png The Birch TR outfit 012.png The Krampus DO outfit 012.png The Look-See SwedenKiller outfit 009.png The Minotaur BE outfit 012.png The Mordeo
UNUSED CHARACTERS
The Smasher The Teacher