I am not alone. If you set aside the killers. I have found others. Survivors that are just like me. Or at least I believe so, I want to believe so. Sometimes I manage to just catch a glimpse of a poor soul as he gets carried away. Others I have actually told my name. I do not always want to know their names. It makes it harder as they hang from the hook. I help them...sometimes. Just as they help me. Fear is our common denominator. And we bond. We have nobody else. Human contact and interaction sooths this trial we share. I ask myself whether I am better off alone, or if we can come farther together. Sometimes I bare shame as I sneak away from screams. But I have equally often been on the other side, hanging two feet off the ground, whereas I see someone, watching from shrubbery. Like a witness. Maybe it is important to watch, and remind oneself that pain is not the only thing that burdens our lives at this point? But also our souls. Do we deserve to live if we were to escape? | |||
~ Benedict Baker's Journal |
Survivors are Characters in Dead by Daylight.
Overview
- It is highly recommended to thoroughly read up on both Killers and Survivors to fully understand both sides. For tips on playing Survivor, please refer to this section of the Wiki: Playing Survivor: Tips and Tricks
I fear I cannot escape this place, nor can I escape being stalked through these woods. I can only survive. | |||
~ Benedict Baker |
The Survivors' task is to try and escape from the Realms of The Entity in which they are trapped.
In order to do so, Survivors must complete the following tasks:
- Repair 5 Generators to power the Exit Gates.
- Open at least one Exit Gate and leave the Trial Grounds or escape through the Hatch.
Meanwhile, the Killer will be trying to locate, catch and hook Survivors in order to sacrifice them to The Entity.
Despite Survivors being vulnerable to the Killer, they have a useful set of core abilities to hide and escape from the Killer.
Modus Operandi
According to The Observer in Arcus 07, the Survivors are snatched from the many worlds The Entity travels and are forced to suffer endless agonies, which nourish The Entity with an indescribable psychic sustenance.
While some Survivors embrace the endless Trials as they search for a way to escape, others do not realise that they are caught in an endless cycle of torment and live the horror anew each time they are resurrected after having been sacrificed.
Those Survivors repair Generators, power the Gates and run for their lives only to do it all over again, and again, and again.
If Survivors lose their ability to feel anything, they are discarded into The Void as empty shells.
Currently Vigo and The Observer are the only known Survivors that have managed to find a way out from the Void and to bend The Fog's irrefragable rules to their will.
List of Survivors
There are currently 44 playable Survivors:
- There are other Survivors mentioned in the Lore who are not playable (refer to Unseen Characters).
List of Survivor Items
Whereas Killers have their Powers, Survivors have their Items, which they can either equip pre-game or find in Chests during the Trial, giving them an edge over the Killer:
Firecrackers | Flashlights | Keys | Maps | Med-Kits | Toolboxes |
---|
List of Survivor Perks
Icon | Name | Description | Character |
---|---|---|---|
Ace in the Hole | Lady Luck always seems to be throwing something good your way.
When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it:
"Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti |
Ace | |
Adrenaline | You are fuelled by unexpecting energy when on the verge of escape.
Once the Exit Gates are powered, Adrenaline activates:
|
Meg | |
Aftercare | Unlocks potential in your Aura-reading ability.
The Auras of the last 1/2/3 Survivor(s) are permanently revealed to you, once any of the following conditions have been met:
Aftercare resets its effect once you are hooked. "A Mercy that Rips the Storm. |
Jeff | |
Alert | Your acute senses are on high alert.
Whenever the Killer performs the Break or Damage Action, Alert triggers:
|
Feng | |
Any Means Necessary | You stand up for yourself, using whatever's on hand to gain an advantage.
Press and hold the Active Ability button for 6/5/4 seconds while standing beside a dropped Pallet to reset it to its upright position.
|
Yui | |
Appraisal | You have a careful eye that notices what many overlook.
Appraisal has 3 Tokens at the start of the Trial: Rummaging is only available once per Chest. |
Élodie | |
Autodidact | Succeeding a Skill Check while healing another Survivor grants +1 Token, up to a maximum of 3/4/5 Tokens:
Autodidact is inactive when healing using a Med-Kit. "There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis |
Adam | |
Babysitter | While you have a reputation for being self-centred, you risk it all to help those in need.
Whenever you unhook a Survivor, the Aura of the Killer is revealed to you for 8 seconds, while the unhooked Survivor benefits from the following effects for 20/25/30 seconds instead:
|
Steve | |
Background Player | You are not usually the centre of attention and in some cases, this can be a good thing.
Whenever another Survivor is picked up, Background Player activates for 10 seconds.
Background Player cannot be used when Exhausted. "You forget about me?" — Renato Lyra |
Renato | |
Balanced Landing | Your agility and cat-like relexes are incomparable.
When falling from height, you benefit from the following effects:
Balanced Landing cannot be used when Exhausted. "I have jumped from higher places." — Nea Karlsson |
Nea | |
Bardic Inspiration | It's time to give your audience a show. Will you bring the house down or will you choke? Press the Active Ability button while standing and motionless to enter the Performance interaction that lasts up to 15 seconds and empowers other Survivors within 16 metres of your location. The empowering effect depends on the result of you rolling a d20 and lasts for 90 seconds after completing the Performance:
"Listen closely! I'm about to save your life!" — Aestri |
Aestri | |
Better Together | You seek justice and uncover the truth no matter what obstacle stands in your way.
"Let's burn that lab to the ground." — Nancy Wheeler |
Nancy | |
Better than New | You are an expert in combat medicine. Patients leave your care reinvigorated. Completing a Healing action on another Survivor grants them the following benefits until they receive damage again:
|
Rebecca | |
Bite the Bullet | Pain hurts you as much as anyone, but you would prefer others do not know that.
When healing yourself or another Survivor, you benefit from the following effects:
|
Leon | |
Blast Mine | When direct combat is not an option, you still find ways to strike back.
After repairing Generators for a total of 40 %, Blast Mine activates:
The Auras of Trapped Generators are revealed to all Survivors in yellow. "You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine |
Jill | |
Blood Pact | It is as if a latent part of yourself has awakened. You feel like you can reach out beyond yourself for assistance. When either you or the Obsession become injured by any means, Blood Pact activates:
Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %. |
Cheryl | |
Blood Rush | Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary.
After unhooking yourself or being unhooked, Blood Rush activates for 40/50/60 seconds:
Blood Rush is disabled for the remainder of the Trial once the Exit Gates are powered. "Just gotta... push through!" — Renato Lyra |
Renato | |
Boil Over | You are a battler and do everything to escape a foe's grasp.
While being carried by the Killer, the following effects apply:
Swing to be free, Your hands just can't keep ahold of me." — Kate Denson's "Boil Over" |
Kate | |
Bond | Unlocks potential in your Aura-reading ability:
"We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield |
Dwight | |
Boon: Circle of Healing | A Boon that offers comfort amidst the terror.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem. "Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid |
Mikaela | |
Boon: Dark Theory | Your obsessive study of the paranormal has given you unprecedented knowledge of other Realms and planes of existence.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
|
Yoichi | |
Boon: Exponential | When it seems like your number is up, you consider ways to recalculate the odds. Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
"It is not our time to die... probably." — Jonah Vasquez |
Jonah | |
Boon: Illumination | Your keen insight is something best shared with others.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
Survivors can only be affected by one instance of Boon: Illumination at a time. Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem. "A shift in reality. Heavy with hidden meanings." — Return |
Alan | |
Boon: Shadow Step | A Boon that conceals the truth. Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
"Stick to the shadows and cover your tracks." — Mikaela Reid |
Mikaela | |
Borrowed Time | You are fuelled with an unexpected energy when saving an ally from a Hook.
The Survivors you unhook benefit from the following effects:
|
Bill | |
Botany Knowledge | You transform plants found around the campfire into tinctures that slow down bleeding.
"Basic Botany Knowledge could save your life someday" — Claudette Morel |
Claudette | |
Breakdown | Whenever you are unhooked by another Survivor or unhook yourself, the following effects apply:
Hooks broken by Breakdown take 180 seconds to respawn. "Charge from the Belly of the Beast. |
Jeff | |
Breakout | You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.
The following effects apply while you are within 5 metres of the Killer carrying another Survivor:
"Come, we are going to rip our way out of this." — Yui Kimura |
Yui | |
Buckle Up | Unlocks potential in your Aura-reading ability.
When healing a Survivor in the Dying State, Buckle Up activates:
"Ghost beaters never leave a man behind." — Ash Williams |
Ash | |
Built to Last | You know how to get the most out of your tools.
Hiding inside a Locker for 14/13/12 seconds while carrying a depleted Item has the following effect:
"Architecture is the soul of civilisation." — Felix Richter |
Felix | |
Calm Spirit | Animals seem to trust you as they often stay calm in your presence.
|
Jake | |
Camaraderie | Life has taught you the importance of friendship which has given you strength.
If you are hooked and enter the Struggle Phase, Camaraderie activates:
|
Steve | |
Champion of Light | The glow of the Flashlight looks a little different, feels a little warmer.
Shining a Flashlight applies the following effect:
"I squeezed the Flashlight like my life depended on it, willing it to stop coming any closer." — Departure |
Alan | |
Chemical Trap | In the Fog, an officer must adapt to the materials at hand.
After repairing Generators for a total of 20 %, Chemical Trap activates:
The Auras of Trapped Pallets are revealed to all Survivors in yellow. "How do we kill it, Ash?" — Ellen Ripley |
Ellen | |
Clairvoyance | There is an intrinsic energy in you that sees beyond your vision.
After cleansing or blessing a Totem, Clairvoyance activates:
|
Mikaela | |
Corrective Action | You quickly analyse problems and correct others' work when they make a mistake.
You start the Trial with 1/2/3 Token(s).
"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez |
Jonah | |
Counterforce | You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support. You cleanse Totems 20 % faster.
"I don't mind a little detective work." — Jill Valentine |
Jill | |
Cut Loose | You get in enough trouble, you know how to get out of it.
After performing a Rush Vault action in a Chase, Cut Loose activates for the next 4/5/6 seconds:
Cut Loose has a cool-down of 45 seconds. "I know how we can get out of here! Quick, this way!" — Thalita Lyra |
Thalita | |
Dance With Me | When performing a Rushed Action to vault a Window or exit a Locker, Dance With Me triggers its effect:
Dance With Me has a cool-down of 30/25/20 seconds. "Another show's off and runnin', |
Kate | |
Dark Sense | Unlocks potential in your Aura-reading ability:
Whenever a Generator is completed, Dark Sense activates:
"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes |
.All | |
Dead Hard | You can take a beating.
After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:
Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. "We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. |
David | |
Deadline | Desperation creeps in, and you push yourself to work harder.
Whenever you are in the Injured State, Deadline activates:
"The night had been one desperate situation after another." — Departure |
Alan | |
Deception | Your adventurous lifestyle requires moments of crafty misdirection.
Interacting with a Locker while holding the Sprint button has the following effects:
|
Élodie | |
Decisive Strike | Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.
After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:
Decisive Strike is disabled for the remainder of the Trial after use. Decisive Strike is deactivated prematurely when performing a Conspicuous Action and remains disabled for the remainder of the Trial. Increases your chance of becoming the initial Obsession by increasing the default value by +100 %. "There is nothing to be scared of." — Laurie Strode |
Laurie | |
Déjà Vu | Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes. Unlocks potential in your Aura-reading ability:
Held Map automatically track Auras revealed by Déjà Vu. |
.All | |
Deliverance | After safely unhooking another Survivor, Deliverance activates:
Deliverance cannot be used during the second Hook Stage or if you are hooked as the Last Survivor Standing. "I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis |
Adam | |
Desperate Measures | You refuse to fail, even during your darkest hour.
"When they come with a wrecking ball, build stronger walls." — Felix Richter |
Felix | |
Detective's Hunch | Unlocks potential in your Aura-reading ability. Each time a Generator is completed, the Auras of any Generators, Chests, and Totemswithin 32/48/64 metres are revealed to you for 10 seconds.
"Are you able to tell us where you were last night?" — Detective David Tapp |
David | |
Distortion | Start the Trial with 1 Token.
Whenever the Killer attempts to read your Aura, Distortion activates and consumes -1 Token, applying the following effects for 8/10/12 seconds:
Distortion does not activate when you are in the Dying State. |
Jeff | |
Diversion | Diversion charges while inside the Terror Radius without being chased by the Killer. After charging for 30/25/20 seconds, it activates:
Diversion deactivates after use and resets its timer. "There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis |
Adam | |
Dramaturgy | When people bring you on to their project, they do so because of the unexpected magic you bring to your performance.
Whenever you are Healthy, Dramaturgy activates:
Dramaturgy cannot be used when Exhausted. "Take the part. It's a good movie, he says. What's the worst that can happen?" — Nicolas Cage |
Nicolas | |
Empathic Connection | Your presence psychically projects itself to those in danger.
|
Yoichi | |
Empathy | Unlocks potential in your Aura-reading ability:
|
Claudette | |
Exultation | Fortune favours the bold, even in the darkest corners of existence.
Stunning the Killer with a Pallet upgrades the Rarity of your held Item to the next tier.
"You will not take me this day!" — Trevor |
Trevor | |
Eyes of Belmont | A history of vampire-hunting imbues the bloodline with certain abilities.
Whenever a Generator is completed, the Aura of the Killer is revealed to you for 1/2/3 seconds.
"Ha! Your secret has been revealed!" — Trevor |
Trevor | |
Fast Track | Sometimes the sacrifice of others is necessary to get ahead.
Whenever a Survivor other than yourself is hooked, Fast Track is granted 1/2/3 Token(s), up to a maximum of 9/18/27 Tokens.
|
Yun-Jin | |
Finesse | The threat of danger can motivate any creature to strengthen its resolve.
Whenever you are healthy, Finesse activates:
"Just need to push myself a bit further." — Lara Croft |
Lara | |
Fixated | When you have a goal in mind, there is no turning back; better to ask forgiveness than permission.
"I wanna finish what we started. I want to kill it." — Nancy Wheeler |
Nancy | |
Flashbang | You have adapted to a world in chaos and making what you can from the debris.
After repairing Generators for a total of 50/45/40 %, Flashbang activates:
"Get outta my face!" — Leon Scott Kennedy |
Leon | |
Flip-Flop | You have an uncanny ability to escape the inevitable.
|
Ash | |
Fogwise | In your countless years in The Fog, you have seen it all, and when you are focused, you can remember most of it too.
"I have seen great cruelty... and I have also seen another way." — Vittorio Toscano |
Vittorio | |
For the People | You risk life and injury for others.
While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to activate For the People:
The Killer can only be obsessed with one Survivor at a time. "We can write our own story and decide how it really ends." — Zarina Kassir |
Zarina | |
Friendly Competition | You revel in the community spirit of a competition, and inspire others to follow suit.
Whenever you complete a Generator with at least one other Survivor, Friendly Competition activates:
"C'mon, let's do this!" — Thalita Lyra |
Thalita | |
Hardened | Live long enough, and survival will run in your blood.
After unlocking a Chest and either blessing or cleansing a Totem, Hardened activates:
|
Lara | |
Head On | When your mind is set, there better be no one standing in your way.
After hiding in a Locker for 3 seconds, Head On activates:
Head On cannot be used while Exhausted or when having accrued Idle Crows. "People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero |
Jane | |
Hope | The growing odds of a successful escape fill you with hope and give you wings.
Once the Exit Gates are powered, Hope activates:
|
.All | |
Hyperfocus | You throw yourself entirely into your tasks and find ways to be more efficient than anyone else.
Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens:
|
Rebecca | |
Inner Focus | You have honed your ability to see through the haze of the Ravage.
"The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11 |
Haddie | |
Inner Strength | You look inwards and trust your instincts when you feel lost and alone.
Each time you cleanse a Totem, Inner Strength activates:
"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler |
Nancy | |
Invocation: Weaving Spiders | The place where fear festers and terror treads is also where those with the gift can reach across the veil.
When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete. Once the Invocation is completed, the following effects apply:
"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable |
Sable | |
Iron Will | You are able to concentrate and enter a meditative-like state to numb some pain.
Iron Will cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect. |
Jake | |
Kindred | Unlocks potential in your Aura-reading ability.
Whenever any Survivor is hooked, Kindred activates and applies the following effects:
|
.All | |
Leader | You are able to organise a team to cooperate more efficiently.
Other Survivors within 8 metres of your location benefit from the following effect:
|
Dwight | |
Left Behind | You will get the job done... no matter the cost.
Once you are the Last Survivor Standing, Left Behind activates: "I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck |
Bill | |
Light-Footed | Crossing paths with deadly Killers has taught you the value of discretion.
Whenever you are healthy, Light-Footed activates:
"Come on, cat." — Ellen Ripley |
Ellen | |
Lightweight | Your running is light and soft, making your tracks harder to follow.
"Take it slow, he knows where you have been... just like I have always said: |
.All | |
Lithe | Performing a Rushed Vault triggers Lithe:
Lithe causes the Exhausted Status Effect for 60/50/40 seconds. "U mad?" — Feng Min |
Feng | |
Low Profile | You work best alone. When it is just you and your pursuer, you know how to disappear. Whenever you are the only Survivor not currently incapacitated by either being downed, carried, or hooked, Low Profile activates:
|
Ada | |
Lucky Break | You have had your share of scrapes and bruises, but luck is always on your side.
Whenever you are in the Injured State, Lucky Break activates:
Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration. Lucky Break also deactivates whenever you are Healthy or in the Dying State. "That's not enough to beat me. |
Yui | |
Lucky Star | You know how to stay calm in the face of incomprehensible danger.
While hiding inside a Locker, you benefit from the following effect:
"You are my... lucky star..." — Ellen Ripley |
Ellen | |
Made for This | You were born to survive, and raised to adapt.
Whenever you are in the Injured State, Made for This activates and you benefit from the following effects:
|
Gabriel | |
Mettle of Man | Evil has a way of always finding you.
After triggering your third Protection Hit, Mettle of Man activates:
Mettle of Man deactivates the next time you are put into the Dying State. Increases your chance of becoming the initial Obsession by increasing the default value by +100 %. The Killer can only be obsessed with one Survivor at a time. "Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams |
Ash | |
Mirrored Illusion | A familiar spell made unfamiliar in this corrupted landscape.
After repairing Generators for a total of 20 %, Mirrored Illusion activates:
"Just... stay there... perfect!" — Baermar |
Aestri | |
Moment of Glory | A hero should always have the chance to make a comeback.
After performing the Unlocking or Rummaging action on Chests a total of 2 times, Moment of Glory activates:
Moment of Glory deactivates after healing you. "Never lose hope for a brighter tomorrow." — Trevor |
Trevor | |
No Mither | Go on out, kid, it is just a scratch. Your thick blood coagulates practically instantly. The following effects apply permanently during the Trial:
|
David | |
No One Left Behind | It is inconceivable to leave someone behind.
Once the Exit Gates are powered, No One Left Behind activates:
But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes |
.All | |
Object of Obsession | A supernatural bond links you to the Killer.
Whenever the Killer reads your Aura, Object of Obsession activates for the same duration as their Aura-reading action:
The Killer can only be obsessed with one Survivor at a time. "He was watching me!" — Laurie Strode |
Laurie | |
Off the Record | You have learnt that a quiet approach is sometimes best.
After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:
Off the Record deactivates once the Exit Gates are powered. "Trust me, I investigate thoroughly and discreetly." — Zarina Kassir |
Zarina | |
Open-Handed | Strengthens the potential in your and your team's Aura-reading abilities.
Survivors can only be affected by one instance of Open-Handed at a time. "Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti |
Ace | |
Overcome | You have calculated how much energy you can risk to expend.
Becoming injured by any means triggers Overcome:
Overcome cannot be used when Exhausted. "After careful analysis, we are getting the hell out of here!" — Jonah Vasquez |
Jonah | |
Overzealous | Fighting back against the Ravage motivates and inspires you.
After cleansing or blessing a Totem, Overzealous activates:
"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9 |
Haddie | |
Parental Guidance | You have inherited the ability to hear the dead — and now the dead warn you of danger.
|
Yoichi | |
Pharmacy | You have a knack for finding medicine.
Whenever you are in the Injured State, Pharmacy activates:
"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith |
Quentin | |
Plot Twist | Big moments are vital, but you know that sometimes an understated read can be just as powerful.
Whenever you are in the Injured State, Plot Twist activates:
"I think you'll find this shooting location... captivating." — Pauline Stamper |
Nicolas | |
Plunderer's Instinct | Unlocks potential in your Aura-reading ability and improves your luck when finding Items in Chests:
"The pioneers used to loot these babies for hours." — Aizeyu, The Lost Tapes |
.All | |
Poised | Achieving goals boosts your confidence.
Whenever a Generator is completed, you benefit from the following effect for 10/12/14 seconds:
"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero |
Jane | |
Potential Energy | Your arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices.
After uninterruptedly repairing Generators for a total of 12/10/8 seconds, press the Active Ability button to activate Potential Energy:
When Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by +1 % per accumulated Token, deactivating Potential Energy. Potential Energy loses all Tokens and deactivates upon losing a Health State. "When you look a layer deeper, you realise... everything is connected." — Vittorio Toscano |
Vittorio | |
Power Struggle | You have never given up and you are not about to start now.
While being carried by The Killer, reaching 25/20/15 % Wiggling progression activates Power Struggle:
Power Struggle deactivates after triggering successfully. "I relied on others to protect me once and I lost everything. Never again." — Élodie Rakoto |
Élodie | |
Premonition | You have the undeniable capability to sense danger.
Premonition has a cool-down of 60/45/30 seconds each time it activates. "I have a bad feeling about this!" |
.All | |
Prove Thyself | Increases the Repair speed by a stack-able 6/8/10 % per other Survivor within 4 metres of your location, up to a maximum of 18/24/30 %.
Prove Thyself extends its effect to all Survivors within its range. Survivors can only be affected by one instance of Prove Thyself at a time. "Show me what you can do!" — Dwight Fairfield |
Dwight | |
Quick & Quiet | You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.
Quick & Quiet has a cool-down of 30/25/20 seconds. |
Meg | |
Quick Gambit | When you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon.
While being chased by the Killer, the following effects apply:
"We need not resort to violence. And I shall prove it." — Vittorio Toscano |
Vittorio | |
Reactive Healing | The more the situation becomes compromised, the more determined you become to complete the operation.
Whenever another Survivor within 32 metres of your location loses a Health State by any means while you are in the Injured State, you benefit from the following effect:
|
Ada | |
Reassurance | Your presence helps allies focus, assuaging the panic associated with extreme conditions.
Reassurance can only be used once per Survivor per Hook Instance. |
Rebecca | |
Red Herring | You have noticed that people pay attention to whatever makes the loudest noise. After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.
Red Herring has a cool-down of 60/50/40 seconds. |
Zarina | |
Repressed Alliance | You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage.
After repairing Generators for a total of 55/50/45 seconds, Repressed Alliance activates:
Repressed Alliance can only be triggered when no other Survivors are repairing your Generator. |
Cheryl | |
Residual Manifest | A lifetime of chasing the darkness has taught you that the best disinfectant is light.
"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." — Jordan Rois, Ravages of the Abyss Episode 5 |
Haddie | |
Resilience | You are motivated in dire situations.
"Focus, even in these desperate times." |
.All | |
Resurgence | You have come back from near impossible odds... and you will do it again.
"It's my turn, bitch!" — Jill Valentine |
Jill | |
Rookie Spirit | You keep a careful eye on objectives when they are slipping away.
While repairing Generators, succeed 5/4/3 Good or Great Skill Checks to activate Rookie Spirit for the remainder of the Trial:
|
Leon | |
Saboteur | Unlocks potential in your Aura-reading ability:
Unlocks the ability to sabotage Hooks without Toolboxes:
|
Jake | |
Scavenger | Where others see junk, you see valuable improvised tools.
While holding a depleted Toolbox, Scavenger activates:
Scavenger grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Toolbox. "It's amazing what people will throw away around here." — Gabriel Soma |
Gabriel | |
Scene Partner | You lock in with your co-star, engaging with and reacting to each other on a higher level.
Whenever you are inside the Terror Radius, Scene Partner activates:
"This is not in the script!" — Nicolas Cage |
Nicolas | |
Second Wind | You have learnt to avoid awkward situations with parents. Part of you still thinks your best option is to run away and hope things will take care of themselves. When you heal another Survivor for the equivalent of 1 Health State, Second Wind activates:
"Yeah, that's a no." — Steve Harrington |
Steve | |
Self-Care |
|
Claudette | |
Self-Preservation | Life is unforgiving. The more confirmation you get of that, the more prepared you become.
"Something I learnt in the industry: when the axe is swinging, keep your head down." — Yun-Jin Lee |
Yun-Jin | |
Slippery Meat | You have developed an efficient way to get off Hooks.
|
.All | |
Small Game | You have the undeniable capability to sense danger.
Small Game has a cool-down of 14/12/10 seconds each time it activates. For each Dull or Hex Totem cleansed by any Player, Small Game is automatically granted 1 Token:
"Nope." — Andy, The Lost Tapes |
.All | |
Smash Hit | When your rival makes a mistake, you seize the opportunity.
Stunning the Killer with a Pallet triggers Smash Hit:
Smash Hit cannot be used when Exhausted. "I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee |
Yun-Jin | |
Sole Survivor | As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted.
Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:
The Killer can only be obsessed with one Survivor at a time. "It was the boogeyman." — Laurie Strode |
Laurie | |
Solidarity | Sharing painful experiences has the power to heal.
While injured and healing another Survivor without using a Med-Kit, you benefit from the following effect:
"Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow." — Jane Romero |
Jane | |
Soul Guard | You have been through immense hardship and you're stronger for it.
After being healed from or having recovered from the Dying State, you benefit from the following effect:
|
Cheryl | |
Specialist | Adventure. Exploration. Excavation. You are in your element. Whenever you unlock or rummage through a Chest, Specialist gains +1 Token, up to a maximum of 6 Tokens:
|
Lara | |
Spine Chill | An unnatural tingle warns you of impending doom.
Whenever the Killer is within 36 metres of your location and looking at you with a clear Line of Sight, Spine Chill activates:
|
.All | |
Sprint Burst | Starting to run triggers Sprint Burst:
Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds. "See you if you can catch up..." — Meg Thomas |
Meg | |
Stake Out | Getting close to the Killer fills you with determination. Every 15 seconds you are within the Killer's Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.
"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" — Detective David Tapp |
David | |
Still Sight | A clear mind and calm temperament will always find the means of their escape.
After standing still for 6/5/4 seconds, Still Sight activates:
|
Aestri | |
Streetwise | Long nights out taught you to do a lot with what you have got.
Streetwise extends its effect to all other Survivors within 8 metres of your location and lingers for 15 seconds. "You are doing it wrong! Let me show you how it is done." — Nea Karlsson |
Nea | |
Strength in Shadows | A chance for renewed power down where danger calls home.
When you are in the Basement, Strength in Shadows activates:
|
Sable | |
Teamwork: Collective Stealth | When someone helps you out, you respond in kind.
Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates, and both you and the Survivor who healed you benefit from the following effect:
"I'm good, I'm good... but keep it down." — Renato Lyra |
Renato | |
Teamwork: Power of Two | It is hard to keep up with you, but it does not stop people from trying.
Whenever you finish healing another Survivor, Teamwork: Power of Two activates, and both you and the healed Survivor benefit from the following effect:
"You good? Then keep up!" — Thalita Lyra |
Thalita |